Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.20 @ 17:46:16 Player: Picayune Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (87) 435 Value Destroyed (3243) 3243 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1461) 1461 TOTAL SCORE: 12419 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 45 Follower Combat Kills 116 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 98/100 System Corruption 28% Temperature Cool (27) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Centrium Leg Gamma Rifle Gamma Rifle Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Antigrav Array Antigrav Array > --- UTILITY ---------- Small Battery Enhanced Optical Array Advanced Target Analyzer Improved Transmission Jammer Advanced Reaction Control System Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- HERF Cannon Matter Neutralizer > --- INVENTORY -------- Centrium Leg Gamma Rifle Gamma Rifle Katana [Rating: 121] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Q-thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Slots Evolved 16 | . . . 2 . . . 2 2 2 2 2 2 2 . Power 2 | . . . . . . . . 1 . . . 1 . . Propulsion 4 | . . . . . . . 2 . . . . 1 1 . Utility 10 | . . . 2 . . . . 1 2 2 2 . 1 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 188 | 8 2 6 5 4 . 5 9 11 61 8 37 21 9 2 Power 28 | 2 . 2 1 . . 1 1 2 10 . 5 4 . . Engine 12 | 2 . 1 . . . . 1 2 4 . 2 . . . Core 13 | . . 1 1 . . 1 . . 6 . 3 1 . . Reactor 3 | . . . . . . . . . . . . 3 . . Propulsion 42 | 2 . 2 3 . . 1 2 2 10 2 8 5 4 1 Treads 22 | 1 . . 1 . . 1 . 2 4 2 7 . 3 1 Leg 2 | . . . . . . . 1 . 1 . . . . . Wheel 12 | 1 . 2 2 . . . 1 . 5 . 1 . . . Hover 5 | . . . . . . . . . . . . 4 1 . Flight 1 | . . . . . . . . . . . . 1 . . Utility 37 | 2 1 . 1 . . 1 1 1 9 4 10 5 2 . Device 14 | 1 . . 1 . . 1 1 1 3 1 3 1 1 . Storage 3 | 1 1 . . . . . . . . . . 1 . . Processor 6 | . . . . . . . . . 2 . 1 3 . . Hackware 10 | . . . . . . . . . 2 3 4 . 1 . Protection 4 | . . . . . . . . . 2 . 2 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 81 | 2 1 2 . 4 . 2 5 6 32 2 14 7 3 1 Energy Gun 19 | 1 1 2 . 1 . 1 2 . 6 . 2 3 . . Energy Cannon 26 | . . . . . . . 2 3 9 1 6 4 1 . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 Launcher 10 | . . . . 2 . 1 . . 4 . 3 . . . Special Weapon 3 | . . . . 1 . . 1 1 . . . . . . Impact Weapon 19 | . . . . . . . . 2 13 1 3 . . . Slashing Weapon 2 | . . . . . . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . . Parts Lost 66 | . . 5 3 . . 2 . 1 9 . 25 5 12 4 Power 15 | . . 2 1 . . 1 . 1 4 . 4 . 2 . Propulsion 22 | . . 2 2 . . . . . 3 . 7 1 4 3 Utility 22 | . . 1 . . . . . . 2 . 12 2 4 1 Weapon 7 | . . . . . . 1 . . . . 2 2 2 . Highest Loss Streak 21 | . . 5 3 . . 2 . 1 2 . 21 2 11 4 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Slot Usage (%) 88 | . 100 96 77 77 77 86 95 98 97 94 94 40 55 20 Engine 5 | . 14 13 7 . . . 1 15 7 5 6 . . . Core 4 | . . . 3 11 11 10 7 . 4 5 2 1 . . Treads 10 | . 14 11 11 11 11 11 9 12 12 11 13 . 1 12 Wheel 8 | . 14 15 11 11 11 11 18 15 11 5 4 . . . Hover 1 | . . . . . . . . . . . . 9 13 . Device 16 | . 14 12 11 11 11 21 23 28 20 17 14 . 6 . Storage 6 | . 14 14 11 11 11 11 9 7 6 5 4 1 3 . Processor 7 | . . . . . . . . . 12 11 9 8 7 4 Hackware 8 | . . . . . . . . . 5 17 26 4 4 3 Energy Gun 4 | . 14 16 22 18 11 15 7 3 3 5 1 3 . . Energy Cannon 3 | . . . . . . . 2 6 4 2 6 2 3 . Launcher 1 | . . . . 2 11 6 6 . . . . . . . Impact Weapon 1 | . . . . . . . . 3 3 2 1 . . . Peak Build Rating 121 | 7 9 11 11 12 12 21 29 33 64 77 100 107 121 78 Average Rating 56 | 5 7 9 9 11 11 20 26 30 51 75 92 70 100 67 On Entrance 31 | . 7 9 9 11 11 12 21 29 31 64 77 13 104 71 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 72 | 14 30 31 31 32 32 34 42 48 57 58 72 61 66 12 Greatest Support 121 | 10 10 20 20 16 16 20 26 48 28 30 121 64 64 3 Greatest Overweight (x) 5 | 1 2 3 3 1 1 2 1 1 5 2 4 2 3 3 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 . 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 13 | 7 14 15 15 15 15 15 15 15 15 15 14 5 5 5 Most Carried 15 | 8 11 15 12 13 14 15 15 15 15 15 15 5 5 5 Average Carried 12 | 5 9 13 10 10 13 14 13 12 14 14 14 4 3 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 8 11 12 8 13 14 15 15 12 15 15 5 5 5 5 Class Distribution -------------------- 21% | Scavenger-Mutant 17% | Scavenger-Assassin 17% | Mutant 8% | Wizard-Mutant 8% | Hacker-Mutant 7% | Scavenger-Skirmisher 7% | Infiltrator-Skirmisher 6% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Assassin | -6/Factory Hacker-Assassin | -5/Factory Wizard-Mutant | -4/Factory Mutant | -3/Research Scavenger-Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Matter Collected 2335 | 290 26 52 30 66 . 90 7 . 975 . 505 180 85 29 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2647 | 56 82 121 40 21 . 91 13 41 1166 . 765 201 50 . Parts 175 | 7 5 12 1 3 . 5 6 3 69 . 45 19 . . Haulers Intercepted 1 | . . . . . . . . . . . 1 . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Combat Hostiles Destroyed 68 | . 2 5 1 5 . 5 3 1 28 . 15 3 . . Guns 17 | . 2 5 . . . 2 . . 7 . . 1 . . Cannons 21 | . . . . . . . . 1 12 . 6 2 . . AOE 24 | . . . . 5 . 3 3 . 5 . 8 . . . Classes Destroyed 11 | 1 1 1 . . . . 1 1 4 . 2 . . . Worker 1 | . . . . . . . . . . . 1 . . . Builder 7 | . . . . . . . . . 4 . 3 . . . Tunneler 4 | 3 . . . . . . . . 1 . . . . . Hauler 1 | . . . . . . . . . . . 1 . . . Operator 1 | . . . . . . . . . 1 . . . . . Watcher 5 | . . . . . . . 1 . 3 . . . 1 . Swarmer 32 | . . 3 . 5 . 3 3 . 14 . 4 . . . Grunt 10 | . 2 2 1 . . 2 . . 2 . 1 . . . Sentry 3 | . . . . . . . . . 2 . 1 . . . Hunter 1 | . . . . . . . . . 1 . . . . . Programmer 22 | . . . . . . . . 1 9 . 9 3 . . Best Kill Streak 5 | 2 1 2 1 4 . 3 4 1 5 . 4 1 1 . Combat Bots Only 4 | . 1 2 1 4 . 3 3 1 4 . 3 1 . . Max Kills in Single Turn 3 | 1 1 1 1 2 . 2 3 1 3 . 3 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 . 2 3 . 2 . 3 . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Hostile Shots Fired 875 | . 6 35 21 16 . 20 3 6 165 . 287 48 152 116 Missed 278 | . . 6 8 8 . 7 2 1 52 . 89 16 57 32 Damage Taken 11866 | . 88 521 168 72 . 220 10 75 1616 . 3969 781 2239 2107 Core 3108 | . 16 40 40 10 . 63 . 47 246 . 1049 144 590 863 Absorbed by Shields 31 | . . . . . . . . . . . . . . 31 Redirected to Shielding 104 | . . . . . . . . . . . 104 . . . Core Remaining (%) 78 | 100 . 77 . . . 71 100 93 71 100 8 88 . . Volleys Fired 222 | 10 6 17 6 5 . 9 9 6 59 . 64 24 6 1 Largest 2 | 2 2 2 2 2 . 2 2 2 2 . 2 2 2 1 Hottest 195 | 70 85 115 115 100 . 130 129 129 160 . 195 178 193 61 Shots Fired 382 | 20 12 34 12 7 . 18 10 9 112 . 101 34 12 1 Gun 159 | 20 12 34 12 2 . 14 1 3 42 . 5 11 3 . Cannon 194 | . . . . . . . 1 3 64 . 93 23 9 1 Launcher 20 | . . . . 3 . 4 4 . 6 . 3 . . . Special 9 | . . . . 2 . . 4 3 . . . . . . Kinetic 28 | 10 6 11 . . . . . . . . . . . 1 Thermal 314 | 10 6 23 12 4 . 14 6 9 106 . 96 25 3 . Explosive 20 | . . . . 3 . 4 4 . 6 . 3 . . . Electromagnetic 20 | . . . . . . . . . . . 2 9 9 . Robot Hit Streak 18 | 7 8 6 7 5 . 16 3 7 18 . 13 6 8 . Robot Miss Streak 4 | 3 2 1 1 . . 2 1 . 4 . 3 1 2 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 225 | 13 8 24 9 3 . 12 4 6 74 . 45 15 12 . Core Hits 117 | 4 5 10 2 3 . 9 4 2 40 . 28 6 2 2 Critical Kills 2 | . . . . . . . . . 2 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 14 | 3 . 1 . . . 1 . 1 6 . . . 2 . Burn 10 | 3 . 1 . . . 1 . 1 4 . . . . . Meltdown 2 | . . . . . . . . . 2 . . . . . Corrupt 2 | . . . . . . . . . . . . . 2 . Melee Attacks 66 | . . . . . . . . 3 38 2 11 . 12 . Impact 54 | . . . . . . . . 3 38 2 11 . . . Slashing 12 | . . . . . . . . . . . . . 12 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8719 | 135 83 307 117 291 . 378 290 157 2713 . 3250 458 440 100 Guns 2042 | 135 83 303 117 17 . 160 . 72 844 . 81 180 50 . Cannons 3298 | . . . . . . . 22 85 1066 . 1660 222 243 . Explosions 2961 | . . . . 268 . 218 268 . 706 . 1501 . . . Melee 214 | . . . . . . . . . 83 . . . 131 . Ramming 204 | . . 4 . 6 . . . . 14 . 8 56 16 100 Kinetic 137 | 37 31 69 . . . . . . . . . . . . Thermal 5314 | 98 52 234 117 17 . 160 22 157 1910 . 2082 373 92 . Explosive 2043 | . . . . 268 . 218 268 . 706 . 583 . . . Electromagnetic 807 | . . . . . . . . . . . 577 29 201 . Impact 83 | . . . . . . . . . 83 . . . . . Slashing 131 | . . . . . . . . . . . . . 131 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . . . 9 . 20 7 26 27 Average Corruption 7 | . . . . . . . . . 5 . 7 6 17 26 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 177 | . . . . . . . . . 94 . 55 14 7 7 Message Errors 42 | . . . . . . . . . 25 . 12 3 1 1 Matter Fused 42 | . . . . . . . . . 19 . 12 6 3 2 Heat Flow Errors 26 | . . . . . . . . . 15 . 7 1 2 1 Energy Discharges 17 | . . . . . . . . . 9 . 6 1 . 1 Parts Rejected 3 | . . . . . . . . . 1 . 1 . . 1 Parts Fused 1 | . . . . . . . . . . . 1 . . . Data Loss (minor) 20 | . . . . . . . . . 13 . 6 1 . . Data Loss (major) 10 | . . . . . . . . . 5 . 4 . . 1 Misfires 8 | . . . . . . . . . 5 . 1 2 . . Alerts 1 | . . . . . . . . . 1 . . . . . Misdirections 2 | . . . . . . . . . . . 1 . 1 . Weapon Failures 5 | . . . . . . . . . 1 . 4 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 454 | . . . . 52 . 11 25 . 123 . 221 13 9 . Projectiles 192 | . . . . . . . . . 69 . 101 13 9 . Explosions 223 | . . . . 52 . 11 25 . 15 . 120 . . . Melee 39 | . . . . . . . . . 39 . . . . . Knockbacks 4 | . . . . . . . . . 2 . . . . 2 Impact 4 | . . . . . . . . . 2 . . . . 2 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 394 | . . 2 . 7 . 38 . . 54 . 214 28 7 44 Shots 7 | . . . . 1 . 2 . . 1 . 3 . . . Rammed 39 | . . 1 . 2 . . . . 3 . 1 1 5 26 Targets Rammed 39 | . . 1 . 2 . . . . 3 . 1 1 5 26 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 484 | 100 96 324 147 . . 138 . . 247 . 484 258 432 35 Average Temperature 94 | 42 48 119 89 . . 73 . . 61 . 126 67 138 35 Received Heat Transfer 1131 | . 48 72 114 . . 90 . . 135 . 285 . 45 342 Effects 12 | . . . . . . . . . . . 8 . 4 . Shutdowns 1 | . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . 1 . . . Interference 10 | . . . . . . . . . . . 7 . 3 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 2 . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . . . 4 . 3 . 3 . Impact Corruptions 3 | . . . . . . . . . 3 . . . . . Robots Melted 6 | . . . 1 . . . . . 4 . 1 . . . Combat Hostiles 6 | . . . 1 . . . . . 4 . 1 . . . Parts Melted 37 | . . 1 1 . . 2 . . 26 . 4 3 . . Heat Transferred 8640 | 518 148 666 333 37 . 444 37 296 3937 . 1780 370 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Latent Energy Used 354 | . . . . . . . . . . . 354 . . . LE Corruption 6 | . . . . . . . . . . . 6 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Peak Influence 1723 | 15 74 208 68 233 . 206 123 34 466 225 475 342 212 1723 Initial 249 | . 9 28 . 26 . . 1 6 . 221 16 249 110 119 Average 168 | 5 32 123 22 146 . 77 9 14 172 186 167 233 139 1658 Maximum Alert Level 5 | . . 1 . 1 . 1 . . 2 1 2 1 1 5 Low Security (%) 69 | 100 100 90 100 83 . 74 100 100 75 18 56 22 96 . Level 1 22 | . . 9 . 16 . 25 . . 8 81 41 77 3 . Level 2 6 | . . . . . . . . . 16 . 1 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . 99 Squads Dispatched 51 | . . . 1 . . . 1 4 20 . 15 2 2 6 Investigation 7 | . . . . . . . . 2 2 . 1 1 1 . Extermination 19 | . . . . . . . . 2 9 . 6 1 1 . Reinforcement 10 | . . . 1 . . . 1 . 3 . 5 . . . Assault 6 | . . . . . . . . . . . . . . 6 Garrison 9 | . . . . . . . . . 6 . 3 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 2 . 2 . . . Haulers Reinforced 3 | . . . . . . . . . 1 . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Distress Signals 7 | . . . . . . . . . 3 . 1 1 1 1 Communications Jammed 12 | . . . . . . . . . . . . . 12 . Distress Signals 12 | . . . . . . . . . . . . . 12 . Times Spotted 218 | . 3 13 9 7 . 6 5 1 44 . 61 7 21 41 Peak Tracking Total 29 | . 2 3 7 4 . 3 4 1 5 . 17 3 12 29 Tactical Retreats 33 | . 1 3 1 1 . . . . 6 . 13 2 4 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Traps Triggered 7 | . . . . . . . . . 4 . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Machines Disabled 20 | . . . . . . 5 1 . 4 . 10 . . . Max in Single Turn 4 | . . . . . . 3 1 . 1 . 4 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Machines Accessed 42 | . 2 . 1 . 1 1 2 4 15 3 7 2 4 . Terminals 27 | . 1 . 1 . . 1 . 3 9 1 5 2 4 . Fabricators 3 | . . . . . . . . . 2 1 . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . Recycling Units 3 | . 1 . . . . . . . . 1 1 . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 6 | . . . . . . . . 1 4 . 1 . . . Total Hacks 104 | . 5 . 1 . 1 3 7 8 26 13 26 2 12 . Successful 44 | . 3 . 1 . 1 1 4 2 11 4 14 . 3 . Failed 60 | . 2 . . . . 2 3 6 15 9 12 2 9 . Catastrophic 14 | . 1 . . . . . . 3 5 1 2 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 63 | . 4 . 1 . 1 3 . 7 20 8 17 2 . . Terminals 72 | . 4 . 1 . . 3 . 6 16 8 20 2 12 . Fabricators 6 | . . . . . . . . . 5 1 . . . . Repair Stations 5 | . . . . . . . 5 . . . . . . . Recycling Units 10 | . 1 . . . . . . . . 4 5 . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . Garrison Access 8 | . . . . . . . . 2 5 . 1 . . . Terminal Hacks 29 | . 1 . 1 . 1 1 . 2 7 2 11 . 3 . Record 9 | . . . . . . . . . 5 . 3 . 1 . Open Door 1 | . . . . . . . . . . . . . 1 . Open DSF 1 | . . . . . . . . . . . . . 1 . Level Access Points 2 | . . . . . . . . . . 1 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Terminal Index 5 | . 1 . . . . 1 . 1 . 1 1 . . . Alert Level 6 | . . . . . . . . 1 2 . 3 . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 2 1 . . . . Network Status 3 | . . . . . . . . . 2 1 . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . . . . 1 2 . . . Report Inventory 3 | . 1 . . . . . . . . 1 1 . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . . . . . . . 2 . 1 . . . Terminals 1 | . 1 . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . Report 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . 1 . . . Reprogram 2 | . . . . . . . . . 1 . 1 . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . Used 1 | . . . . . . . . . 1 . . . . . Hacking Detections 27 | . 1 . . . . 1 1 4 9 2 4 2 3 . Full Trace Events 4 | . . . . . . . . 2 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . Time 53 | . . . . . . . 53 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Total Allies 7 | . . . . 1 . . . . 3 . 3 . . . Largest Group 3 | . . . . 1 1 . . . 3 . 3 . . . Highest-Rated Group 87 | . . . . 31 31 . . . 87 . 36 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . 29 . 12 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 44 | . . . . 2 . . . . 14 . 28 . . . Total Damage 743 | . . . . 42 . . . . 472 . 229 . . . Kills 8 | . . . . 2 . . . . 4 . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Turns Passed 11246 | 130 120 433 118 243 252 553 544 508 4014 489 2360 748 575 159 Spaces Moved 6772 | 85 83 275 51 183 219 361 253 296 1899 397 1179 828 500 163 Core 507 | 1 . . . . . . . . . . 72 63 208 163 Treads 678 | . . . 25 . . 30 . 3 . 2 618 . . . Legs . | . . . . . . . . . . . . . . . Wheels 4530 | 84 83 275 26 183 219 331 253 293 1899 395 489 . . . Hover 682 | . . . . . . . . . . . . 390 292 . Flight 375 | . . . . . . . . . . . . 375 . . Fastest Speed 40 | 50 95 95 115 115 115 115 105 105 105 115 50 40 50 50 Average Speed 105 | 91 107 107 179 115 115 139 105 106 111 118 140 49 53 58 Slowest Speed 250 | 95 110 125 240 115 115 250 105 240 155 240 232 200 200 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 17 51 11 56 60 82 21 7 58 14 38 21 21 16 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . . . . . 1 1 . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 1 . . 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . . Spaces Dug 125 | . . . . 2 . . 4 2 33 2 64 10 7 1 Terrain Destroyed 361 | . . . . 13 . 23 28 2 77 2 194 13 8 1 Melee 55 | . . . . . . . . 2 33 2 11 . 7 . Projectile 67 | . . . . 2 . . 4 . 1 . 45 13 1 1 AOE 239 | . . . . 11 . 23 24 . 43 . 138 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Total 10357 | 115 103 378 64 202 219 393 512 468 3615 412 1748 1126 776 226 Wait 2929 | 5 10 76 3 4 . 10 231 146 1497 . 440 244 242 21 Move 6759 | 84 82 274 50 182 218 360 252 295 1898 396 1178 828 499 163 Hop . | . . . . . . . . . . . . . . . Pick Up 75 | 8 2 4 . 5 1 5 5 2 27 2 9 4 1 . Fast Attach 44 | 6 . . . . . 2 2 1 7 . 7 13 4 2 Attach 42 | 1 . 4 4 . . 1 2 2 9 2 10 5 2 . Detach 4 | . . . . . . . 1 . . . . 1 1 1 Swap 102 | 1 2 2 1 4 . 2 5 8 45 6 20 3 3 . Drop 65 | . 1 . . . . 4 5 5 32 4 8 4 1 1 Fire 222 | 10 6 17 6 5 . 9 9 6 59 . 64 24 6 1 Melee 66 | . . . . . . . . 3 38 2 11 . 12 . Ram 37 | . . 1 . 2 . . . . 3 . . . 5 26 Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 . . . Escape Stasis 11 | . . . . . . . . . . . . . . 11 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 14) 251 | -10/Materials | Entered Mines 259 | -10/Mines | Met a Derelict bent on vengeance 315 | -10/Mines | Build established: Mutant 495 | -10/Mines | Discovered new exit (range 9) 533 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 540 | -10/Mines | Learned Materials terminal intel 575 | -10/Mines | Assembled infested the area 579 | -10/Mines | Learned location of Zion (-6) 579 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 682 | -10/Mines | Lost 5 parts (2p2n1u) 684 | -10/Mines | Entered Materials 684 | -9/Materials | Evolved 2 slots: Utility x2 685 | -9/Materials | Loaded intel: 12 terminal locations 704 | -9/Materials | Identified exit to Mines 802 | -9/Materials | Entered Mines 823 | -9/Mines | Lost 3 parts (1p2n) 935 | -9/Mines | Discovered new exit (range 8) 963 | -9/Mines | Received a Mining Laser from a helpful Derelict 1040 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1040 | -9/Mines | Discovered new exit (range 5) 1045 | -9/Mines | Entered Exiles 1045 | -9/Exiles | Accompanied by 1 ally 1072 | -9/Exiles | Met 8R-AWN 1093 | -9/Exiles | Met EX-HEX 1128 | -9/Exiles | Met EX-BIN 1142 | -9/Exiles | Aligned with FarCom system 1143 | -9/Exiles | Given EX-Vault access code 1174 | -9/Exiles | Opened EX-Vault 1183 | -9/Exiles | Found Latent Energy Streamer 1207 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1243 | -9/Exiles | Met EX-DEC 1282 | -9/Exiles | Discovered new exit (range 14) 1297 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 1297 | -9/Exiles | Entered Mines 1596 | -8/Mines | Build established: Scavenger-Mutant 1838 | -8/Mines | Discovered new exit (range 5) 1850 | -8/Mines | Entered Materials 1850 | -8/Materials | Evolved 2 slots: Propulsion x2 2220 | -8/Materials | Discovered new exit (range 8) 2323 | -8/Materials | Repaired Broken Deuterium Engine 2394 | -8/Materials | Entered Factory 2394 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2886 | -7/Factory | Discovered new exit (range 9) 2902 | -7/Factory | Entered another Factory area 2902 | -6/Factory | Evolved 2 slots: Utility x2 3179 | -6/Factory | Spotted B-75 Beast 4582 | -6/Factory | Build established: Scavenger-Assassin 4597 | -6/Factory | Garrison activated, responded to threat 6268 | -6/Factory | Garrison activated, responded to threat 6718 | -6/Factory | Build established: Infiltrator-Skirmisher 6872 | -6/Factory | Discovered new exit (range 21) 6916 | -6/Factory | Entered another Factory area 6916 | -5/Factory | Evolved 2 slots: Utility x2 7354 | -5/Factory | Identified exit to Factory 7405 | -5/Factory | Entered another Factory area 7405 | -4/Factory | Evolved 2 slots: Utility x2 7446 | -4/Factory | Build established: Hacker-Assassin 7949 | -4/Factory | Garrison activated, responded to threat 8035 | -4/Factory | Lost 3 allies 8257 | -4/Factory | Build established: Hacker-Mutant 8753 | -4/Factory | Spotted B-86 Titan 9033 | -4/Factory | Build established: Wizard-Mutant 9059 | -4/Factory | Identified exit to Research 9482 | -4/Factory | System corruption reached 10% 9714 | -4/Factory | Core integrity fell below 50% 9753 | -4/Factory | Core integrity fell below 20% 9765 | -4/Factory | Entered Research 9765 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 9786 | -3/Research | Lost 21 parts (3p6n11u1w) 10005 | -3/Research | Build established: Mutant 10505 | -3/Research | Discovered new exit (range 16) 10511 | -3/Research | Build established: Scavenger-Mutant 10513 | -3/Research | Entered another Research area 10513 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10794 | -2/Research | Spotted B-90 Cyclops 10940 | -2/Research | System corruption reached 10% 11033 | -2/Research | Lost 11 parts (2p4n3u2w) 11085 | -2/Research | Discovered new exit (range 9) 11088 | -2/Research | Entered Quarantine 11089 | -2/Quarantine | Maximum security lockdown engaged 11172 | -2/Quarantine | Core integrity fell below 50% 11221 | -2/Quarantine | Build established: Mutant 11241 | -2/Quarantine | Spotted Striker 11241 | -2/Quarantine | Spotted Striker 11244 | -2/Quarantine | Core integrity fell below 20% 11247 | -2/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- G-73 Enforcer unfolds itself. I-47 Archangel unfolds itself. C-30 ARC bursts open, deploying its payload. P-80 Master unfolds itself. Striker unfolds itself. I-47 Archangel unfolds itself. Slammed into G-73 Enforcer. Destabilizing: Core damaged (-72). Knocked back. C-30 ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. M-36 Artificer unfolds itself. Critical hit (Burn: +37). P-80 Master resets L-61 Swordsman, system corruption cleaned. P-80 Master knocked back. P-80 Master resets G-73 Enforcer, system corruption cleaned. L-61 Swordsman knocked back. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????w?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######?????########?????????? #?????????????????? | | #?????# #????????? #?????????????????? | | """ #?????# ###??????? ??????????????????? | | "T #?????# + #?????? ???????????????????? | | """ #?????# * # #######+###?????????????????? | | #?????# # # % #?????????????????? | | #?????# # #""" g ! #?????????????????? | | ###/################ #"R @gm #?????????????????? | | ??# ] l g g g #""" g #?????????????????? | | ??# ################ # " g #?????????????????? | | ### ###????????????#%# % """ #?????????????????? | | # #????????????#%# ! """ #?????????????????? | | " #????????????#%# l """ #?????????????????? | | "T #????????????#%# l p """ #?????????????????? | | #?????????####%#K %g """ #?????????????????? | | # #?????????# %# gp """ #?????????????????? | | ### ###?????????# bgg#m gi""" #?????????????????? | | ??# #???????????# g %gm K #?????????????????? | | ??# #?????????" + p#gi #?????????????????? | | ??# #???????""" # " g# #?????????????????? | | ??# #?????? ?#"%p # #?????????????????? | | ??# #############"i ###########?????????????????? | | ### "%" ???????????????????????????? | | + " #???????????????????????????? | | ### """ #???????????????????????????? | | ??# " " #???????????????????????????? | | ??# """ ######+######?????????????????????????? | | ??# #??# #?????????????????????????? | | ### """ #### " #?????????????????????????? | | " " + " " #?????????????????????????? | | """ # """ #?????????????????????????? | | + "!""" #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 51 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Corruption Containment 12 Armor Coverage 300 Power Shielding 66 Evasion (%) 66 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 26 Defensive Hacking 44 Item Schematics ----------------- Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed PulseCoreSegregator Manual? 0 Play Time 02:16:45 Cumulative 42.1 hours Start 2025.02.20 @ 15:25:48 End 2025.02.20 @ 17:46:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 836d7202-cd52-4f88-9c17-368690eb6627