Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.30 @ 18:51:12 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (201) 1005 Value Destroyed (8232) 8232 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1766) 1766 TOTAL SCORE: 15963 Bonus ------- High Alert Combat Kills 1167 Follower Combat Kills 123 Entered DSFs 500 Friendly Fire -24 Cogmind --------- Core Integrity 239/1150 Matter 256/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (1350) Ox26 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Neutrino Core Micro Fission Core Light Antimatter Reactor Armored Leg Myomer Leg Advanced Cryofiber Web Sensor Array Terrain Scanner Improved Armor Integrity Analyzer Improved Utility Shielding System Shield Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Huge Storage Unit High-capacity Matter Pod Advanced Targeting Computer Improved Target Analyzer Improved Weapon Cycler > --- WEAPON ----------- Assault Cannon Flak Cannon Heavy Flak Cannon Hardcell Cannon > --- INVENTORY -------- Neutrino Core Neutrino Core Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg Myomer Leg Advanced Cryofiber Web Improved Energy Well Sensor Array Terrain Scanner Improved Armor Integrity Analyzer Improved Utility Shielding System Shield Experimental System Shield Long-range Tractor Beam High-powered Shotgun Hypervelocity Mass Driver Force Lance [Rating: 101] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Utility Huge Storage Unit Device Trap Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Fac Slots Evolved 13 | . 1 2 . 2 2 . 2 2 2 Power 1 | . 1 . . . . . . . . Propulsion 6 | . . 2 . . . . 2 . 2 Utility 4 | . . . . . 2 . . 2 . Weapon 2 | . . . . 2 . . . . . Parts Attached 110 | 7 6 3 2 16 2 5 8 18 43 Power 15 | 1 1 1 . 2 . . 2 . 8 Engine 7 | 1 1 1 . 1 . . 1 . 2 Core 6 | . . . . 1 . . 1 . 4 Reactor 2 | . . . . . . . . . 2 Propulsion 38 | 2 1 2 . 6 . 4 4 4 15 Treads . | . . . . . . . . . . Leg 38 | 2 1 2 . 6 . 4 4 4 15 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | 2 1 . . 1 2 . . 5 7 Device 10 | . . . . . 1 . . 5 4 Storage 4 | 1 1 . . 1 . . . . 1 Processor 2 | . . . . . 1 . . . 1 Hackware 1 | . . . . . . . . . 1 Protection 1 | 1 . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 39 | 2 3 . 2 7 . 1 2 9 13 Energy Gun 2 | 2 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 28 | . 3 . 2 7 . 1 1 8 6 Ballistic Cannon 8 | . . . . . . . 1 1 6 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . 1 3 Parts Lost 42 | . . . . 1 . 1 . 2 38 Power 6 | . . . . . . . . . 6 Propulsion 13 | . . . . . . . . . 13 Utility 11 | . . . . 1 . . . 1 9 Weapon 12 | . . . . . . 1 . 1 10 Highest Loss Streak 17 | . . . . 1 . 1 . 1 17 To Critical Strikes 4 | . . . . . . . . . 4 Average Slot Usage (%) 98 | . 99 100 100 99 100 98 99 99 95 Engine 9 | . 25 20 20 8 7 7 6 5 6 Core 4 | . . . . 7 7 7 6 5 2 Leg 34 | . 25 40 40 33 28 26 37 33 38 Device 7 | . . . . . 7 7 6 15 12 Storage 10 | . 12 10 10 9 14 14 12 11 9 Processor 3 | . . . . . 7 7 6 5 7 Protection 3 | . 12 10 10 6 . . . . . Ballistic Gun 21 | . 22 20 20 33 28 28 23 17 13 Ballistic Cannon 2 | . . . . . . . 1 4 5 Naked Turns . | . . . . . . . . . . Heaviest Build 143 | 20 93 95 95 108 110 110 117 126 143 Greatest Support 161 | 20 20 40 40 80 80 80 104 104 161 Greatest Overweight (x) 31 | 4 9 2 2 6 1 5 1 1 31 Average Overweight (x) . | . 3 2 2 1 1 1 1 1 . Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 9 21 25 25 25 25 25 25 25 25 Most Carried 25 | 8 13 13 18 25 24 25 25 25 25 Average Carried 21 | 3 9 12 15 22 23 23 23 23 22 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 13 13 18 25 23 23 25 25 12 Class Distribution -------------------- 60% | Hacker-Gunner 20% | Hacker-Mutant 12% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Hacker-Gunner | -7/DSF Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Fac Matter Collected 6341 | 200 190 22 206 635 . 434 637 1098 2919 Remotely . | . . . . . . . . . . Salvage Created 9707 | . 261 . 49 1009 . 486 1018 1745 5139 Parts 466 | . 16 . 6 61 . 23 54 87 219 Haulers Intercepted 6 | . . . . 4 . . . 1 1 Recyclers Shooed 13 | . . . . 1 . . 2 4 6 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Fac Combat Hostiles Destroyed 131 | . 7 . 3 13 . 10 11 16 71 Guns 105 | . 7 . 3 13 . 10 11 11 50 Cannons 25 | . . . . . . . . 5 20 AOE 1 | . . . . . . . . . 1 Classes Destroyed 16 | . 3 . . 6 . 2 3 1 1 Worker 23 | . . . . . . . 1 4 18 Builder 10 | . . . . 1 . . 2 2 5 Tunneler 2 | . . . . . . . . 2 . Hauler 6 | . . . . 4 . . . 1 1 Recycler 14 | . . . . 1 . . 2 5 6 Operator 2 | . . . . 1 . . . 1 . Watcher 18 | . 1 . . 3 . . 4 4 6 Swarmer 20 | . 2 . 3 2 . 2 . 1 10 Grunt 52 | . 5 . . 6 . 5 3 5 28 Brawler 2 | . . . . 1 . . . . 1 Protector 1 | . . . . . . . . . 1 Sentry 21 | . . . . 4 . . 2 4 11 Specialist 2 | . . . . . . 2 . . . Hunter 14 | . . . . . . . 2 2 10 Programmer 18 | . . . . . . . 4 4 10 Heavy 1 | . . . . . . 1 . . . Best Kill Streak 36 | . 2 . 3 6 . 4 5 12 36 Combat Bots Only 7 | . 2 . 3 3 . 4 4 3 7 Max Kills in Single Turn 4 | . 1 . 1 1 . 1 2 2 4 Gunslinging 1 | . . . . . . . . . 1 Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Fac Damage Taken 8584 | . 198 . 59 307 . 393 572 848 6207 Core 1139 | . 50 . 10 31 . 18 43 76 911 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 50 | . 12 . 7 31 . . . . . Regen/Repaired (Parts) 219 | . . . . . . . 105 114 . Core Remaining (%) 93 | 100 80 . 97 94 . 97 94 92 . Volleys Fired 405 | . 33 . 7 60 . 27 47 58 173 Largest 4 | . 2 . 2 4 . 4 4 4 4 Hottest 206 | . 80 . 40 94 . 94 113 144 206 Shots Fired 1438 | . 66 . 14 240 . 107 173 231 607 Gun 1217 | . 66 . 14 240 . 107 168 178 444 Cannon 221 | . . . . . . . 5 53 163 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1434 | . 62 . 14 240 . 107 173 231 607 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 4 | . 4 . . . . . . . . Robot Hit Streak 83 | . 10 . 8 46 . 20 83 28 43 Robot Miss Streak 5 | . 1 . 2 5 . 2 1 3 5 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 22 | . 1 . . 3 . 4 1 1 12 Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 1 1 Shots Hit Robots 1115 | . 50 . 9 183 . 90 126 182 475 Core Hits 574 | . 18 . 5 59 . 25 51 112 304 Critical Kills 12 | . . . . . . . . . 12 Critical Parts Destroyed 19 | . 1 . . . . 1 1 1 15 Critical Strikes 50 | . 1 . . . . 1 1 3 44 Destroy 33 | . 1 . . . . 1 1 1 29 Blast 15 | . . . . . . . . 2 13 Impale 2 | . . . . . . . . . 2 Melee Attacks 9 | . . . . . . . . . 9 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 9 | . . . . . . . . . 9 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 23943 | . 413 . 70 2042 . 1349 1917 4122 14030 Guns 17926 | . 413 . 70 2035 . 1349 1898 2917 9244 Cannons 4907 | . . . . . . . 19 1104 3784 Explosions 707 | . . . . . . . . 97 610 Melee 392 | . . . . . . . . . 392 Ramming 11 | . . . . 7 . . . 4 . Kinetic 22801 | . 381 . 70 2035 . 1349 1917 4021 13028 Thermal 458 | . . . . . . . . 97 361 Explosive 249 | . . . . . . . . . 249 Electromagnetic 32 | . 32 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 392 | . . . . . . . . . 392 Highest Corruption 14 | . . . . . . . 1 3 14 Average Corruption 4 | . . . . . . . 1 2 5 Corruption Purged 5 | . . . . . . . . 4 1 Corruption Blocked . | . . . . . . . . . . Effects 58 | . . . . . . . 5 4 49 Message Errors 10 | . . . . . . . 2 . 8 Matter Fused 14 | . . . . . . . 1 . 13 Heat Flow Errors 5 | . . . . . . . 1 1 3 Energy Discharges 5 | . . . . . . . 1 . 4 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . . . 8 Data Loss (major) 4 | . . . . . . . . 2 2 Misfires 3 | . . . . . . . . . 3 Alerts 1 | . . . . . . . . 1 . Weapon Failures 7 | . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . Overflow Damage 132 | . . . . . . . . 89 43 Projectiles 75 | . . . . . . . . 32 43 Explosions 57 | . . . . . . . . 57 . Melee . | . . . . . . . . . . Knockbacks 27 | . . . . . . . . 13 14 Impact . | . . . . . . . . . . Kinetic 27 | . . . . . . . . 13 14 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . . 1 . . . 1 . Kicked 2 | . . . . 1 . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 621 | . 162 . 12 324 . 471 274 333 621 Average Temperature 98 | . 43 . 7 97 . 157 72 88 115 Received Heat Transfer 2288 | . 174 . . 207 . 135 213 153 1406 Effects 26 | . . . . . . 3 1 6 16 Shutdowns 5 | . . . . . . 1 . 1 3 Energy Bleed 3 | . . . . . . . . 2 1 Interference 11 | . . . . . . 2 1 3 5 Matter Decay 2 | . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 350 | . . . . . . . . 50 300 Parts Sabotaged 6 | . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Fac Peak Influence 1212 | . 125 39 80 238 51 257 243 307 1212 Initial 100 | . . 37 10 . 51 27 100 12 3 Average 174 | . 72 37 46 60 51 142 106 80 509 Maximum Alert Level 4 | . . . . 1 . 1 1 1 4 Low Security (%) 76 | 100 100 100 100 96 100 74 88 81 28 Level 1 13 | . . . . 3 . 25 11 18 26 Level 2 3 | . . . . . . . . . 13 Level 3 4 | . . . . . . . . . 19 Level 4 2 | . . . . . . . . . 12 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . Squads Dispatched 35 | . 2 . . 1 . 2 6 4 20 Investigation 11 | . 2 . . . . . 3 2 4 Extermination 9 | . . . . . . . 3 2 4 Reinforcement 8 | . . . . 1 . 2 . . 5 Assault 3 | . . . . . . . . . 3 Garrison 4 | . . . . . . . . . 4 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Fac Distress Signals 9 | . 2 . . 3 . . . 2 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 185 | . 16 . 3 26 . 10 15 24 91 Peak Tracking Total 5 | . 4 . 3 4 . 2 4 3 5 Tactical Retreats 2 | . . . . . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Fac Traps Triggered 6 | . . . . . . 2 1 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Fac Machines Disabled 28 | . . . . . . . . 10 18 Max in Single Turn 9 | . . . . . . . . 9 6 Garrison Access 5 | . . . . . . . . 2 3 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Fac Machines Accessed 26 | . 3 2 . 3 1 . 5 4 8 Terminals 18 | . 3 2 . 3 1 . 3 1 5 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 . 2 Garrison Access 3 | . . . . . . . . 2 1 Total Hacks 76 | . 13 3 . 13 1 . 14 10 22 Successful 56 | . 8 3 . 11 1 . 6 10 17 Failed 20 | . 5 . . 2 . . 8 . 5 Catastrophic 2 | . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 49 | . 13 3 . 13 1 . 7 3 9 Fabricators . | . . . . . . . . . . Repair Stations 9 | . . . . . . . 4 5 . Recycling Units . | . . . . . . . . . . Scanalyzers 14 | . . . . . . . 3 . 11 Garrison Access 4 | . . . . . . . . 2 2 Terminal Hacks 35 | . 8 3 . 11 1 . 2 3 7 Record 8 | . 2 . . 3 . . . 1 2 Part Schematic 1 | . . . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . Open DSF 4 | . . . . . 1 . 1 . 2 Emergency Access Points 1 | . . 1 . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . 1 . Locate Traps 2 | . . . . 1 . . . . 1 Disarm Traps 1 | . . . . 1 . . . . . Maintenance Status 1 | . . . . 1 . . . . . Patrol Status 3 | . 1 . . 2 . . . . . Investigation Status 1 | . 1 . . . . . . . . Assault Status 1 | . . . . 1 . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 3 | . . 1 . 1 . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . 2 5 . Scan Component 4 | . . . . . . . 1 3 . Repair 3 | . . . . . . . 1 2 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 11 | . . . . . . . 2 . 9 Insert Component 7 | . . . . . . . 1 . 6 Analyze 4 | . . . . . . . 1 . 3 Garrison Access Hacks 3 | . . . . . . . . 2 1 Seal Access 3 | . . . . . . . . 2 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 20 | . 3 1 . 2 1 . 5 2 6 Full Trace Events 13 | . 3 . . 1 . . 3 2 4 Feedback Events 2 | . . . . . . . . 1 1 Corruption 2 | . . . . . . . . 1 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 2 . 3 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . . . . 1 2 . Time 86 | . . . . . . . 16 70 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . 1 . 4 Part Schematics Acquired 4 | . . . . . . . 1 . 3 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Fac Total Allies 3 | . . . 3 . . . . . . Largest Group 3 | . . . 3 3 . . . . . Highest-Rated Group 40 | . . . 40 40 . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 56 | . . . . 56 . . . . . Total Damage 528 | . . . . 528 . . . . . Kills 7 | . . . . 7 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Fac Turns Passed 8771 | 69 774 104 640 1586 6 366 1412 1861 1953 Spaces Moved 3636 | 42 190 39 236 673 3 135 588 756 974 Core 14 | 12 . . . . . . . . 2 Treads . | . . . . . . . . . . Legs 3622 | 30 190 39 236 673 3 135 588 756 972 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 190 260 260 190 200 190 193 191 120 Average Speed 189 | 126 356 260 260 202 200 198 193 191 126 Slowest Speed 1600 | 250 750 260 260 540 200 480 193 193 1600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 42 7 49 59 . 91 12 25 29 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 187 | . . . . . . . . 52 135 Melee . | . . . . . . . . . . Projectile 52 | . . . . . . . . 1 51 AOE 134 | . . . . . . . . 51 83 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Fac Total 4661 | 56 237 42 251 792 4 183 771 1029 1296 Wait 394 | . 1 . 4 16 . . 120 179 74 Move 3627 | 41 189 38 235 672 2 134 587 755 974 Hop . | . . . . . . . . . . Pick Up 56 | 8 5 1 3 11 . 5 2 6 15 Fast Attach 15 | 4 2 . . 3 . 1 1 2 2 Attach 50 | 3 1 2 . 3 2 1 2 6 30 Detach 5 | . 2 . . 2 . . . 1 . Swap 45 | . 3 1 2 10 . 3 5 10 11 Drop 38 | . 1 . . 14 . 7 2 6 8 Fire 405 | . 33 . 7 60 . 27 47 58 173 Melee 9 | . . . . . . . . . 9 Ram . | . . . . . . . . . . Kick 2 | . . . . 1 . . . 1 . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . 5 5 5 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 16) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Power x1 203 | -10/Materials | Identified exit to Mines 203 | -10/Materials | Discovered exit to Mines (range 11) 308 | -10/Materials | Build established: Hacker-Mutant 410 | -10/Materials | Identified exit to Materials 410 | -10/Materials | Discovered exit to Materials (range 5) 844 | -10/Materials | Entered another Materials area 844 | -9/Materials | Evolved 2 slots: Propulsion x2 846 | -9/Materials | Identified exit to Storage 846 | -9/Materials | Discovered exit to Storage (range 15) 909 | -9/Materials | Identified exit to Mines 909 | -9/Materials | Discovered exit to Mines (range 15) 948 | -9/Materials | Entered Mines 1102 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1499 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1559 | -9/Mines | Identified exit to Materials 1559 | -9/Mines | Discovered exit to Materials (range 10) 1588 | -9/Mines | Entered Materials 1588 | -8/Materials | Accompanied by 3 allies 1588 | -8/Materials | Evolved 2 slots: Weapon x2 1893 | -8/Materials | Build established: Scavenger-Tank 3059 | -8/Materials | Identified exit to Factory 3059 | -8/Materials | Discovered exit to Factory (range 8) 3174 | -8/Materials | Entered Factory 3174 | -7/Factory | Evolved 2 slots: Utility x2 3180 | -7/Factory | Identified exit to DSF 3180 | -7/Factory | Entered DSF 3196 | -7/DSF | Build established: Hacker-Gunner 3232 | -7/DSF | Additional patrols routed to DSF 3454 | -7/DSF | Sterilization system engaged 3474 | -7/DSF | Ambient heat levels rising (+10) 3489 | -7/DSF | Ambient heat levels rising (+10) 3504 | -7/DSF | Ambient heat levels rising (+10) 3504 | -7/DSF | Identified exit to Factory 3504 | -7/DSF | Discovered exit to Factory (range 16) 3519 | -7/DSF | Ambient heat levels rising (+10) 3534 | -7/DSF | Ambient heat levels rising (+10) 3546 | -7/DSF | Entered Factory 3546 | -6/Factory | Evolved 2 slots: Propulsion x2 4166 | -6/Factory | Repaired Hvy. Assault Rifle 4236 | -6/Factory | Identified exit to Factory 4236 | -6/Factory | Discovered exit to Factory (range 15) 4958 | -6/Factory | Entered another Factory area 4958 | -5/Factory | Evolved 2 slots: Utility x2 5066 | -5/Factory | Repaired Hvy. Assault Rifle 5105 | -5/Factory | Repaired Trap Scanner 5834 | -5/Factory | Identified exit to Upper Caves 5834 | -5/Factory | Discovered exit to Upper Caves (range 6) 6541 | -5/Factory | Discovered exit to Upper Caves (range 6) 6762 | -5/Factory | Identified exit to Factory 6762 | -5/Factory | Discovered exit to Factory (range 6) 6819 | -5/Factory | Entered another Factory area 6819 | -4/Factory | Evolved 2 slots: Propulsion x2 7366 | -4/Factory | Garrison activated, responded to threat 7411 | -4/Factory | Destroyed 7 combat bots 8133 | -4/Factory | Lost 6 parts (1p2n3w) 8222 | -4/Factory | Noticed a derelict Sapper rigging charges 8234 | -4/Factory | Garrison activated, responded to threat 8469 | -4/Factory | Found Prototype Hackware 8569 | -4/Factory | First assault squad dispatched 8610 | -4/Factory | Garrison activated, responded to threat 8654 | -4/Factory | System corruption reached 10% 8678 | -4/Factory | Lost 4 parts (1p3n) 8700 | -4/Factory | Identified Exp. System Shield 8751 | -4/Factory | Core integrity fell below 50% 8772 | -4/Factory | Self-destructed Last Messages --------------- 08727_ Arm. Leg blown off. 08727_ Hyp. Mass Driver blown off. 08727_ E-15 Imp destroyed. 08731_ Garrison Access disabled. 08735_ Hcp. Matter Pod destroyed. 08737_ Flexi-carbon Leg destroyed. 08737_ Critical hit (Burn: +37). 08738_ Hvy. Flak Cannon destroyed. 08738_ System corrupted by crushing effect (+1). 08739_ Critical hit (Burn: +50). 08740_ Imp. Titanium Leg destroyed. 08740_ Identified Imp. Energy Well. 08742_ Imp. Titanium Leg destroyed. 08747_ Exp. System Shield destroyed. 08755_ Critical hit (Burn: +37). 08755_ Lgt. Antimatter Reactor destroyed. 08756_ Knocked back. 08758_ WYYIOFDRTYFMFJ4&7P U0A8V,80EG>X 08767_ Knocked back. 08768_ Imp. Energy Well destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????###########??????????? | | ????????????????# ! #??????????? | | ????????????????# """ ##?????????? | | ????????????????#] "G" #?????????? | | ????????????????# " b@#??????????? | | ????????????????# *! g=] #??????????? | | ????????????????#! *!%g===#??????????? | | ????????????????# ]==!g%/#??????????? | | ????????????????# ]%/[=/!#??????????? | | ????????????#########[#####??????????? | | ????????????# * #???????????? | | ????????????# ^! #???????????? | | ????????????# #???????????? | | ????????????+ #???????????? | | ????????????# % #???????????? | | ????????????# ##### #???????????? | | ????????????# ????# #???????????? | | ???????????# ?####+#####???????? | | ???????????# " ??# #???????? | | ???????????# "%" ??# """ #???????? | | ???????????# " ???# """ #???????? | | ???????????# ???# """ #???????? | | ???????????# ????# #???????? | | ????????????? ????# """ #???????? | | ???????????# ???#! """ #???????? | | ??????????## ??# """ #???????? | | ??????????# ?# #???????? | | ??????????# ! ###+######???????? | | ??????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 80 Energy Generation 40 Energy Capacity 570 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 16 Item Schematics ----------------- Hvy. Siege Treads | -6/Factory | Hacked Kinecellerator | -6/Factory | Scanalyzed Arm. Leg | -4/Factory | Scanalyzed Assault Cannon | -4/Factory | Scanalyzed Coil Gun | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorLightpackSteel Manual? 0 Play Time 01:09:42 Cumulative 1033.3 hours Start 2022.03.30 @ 14:35:22 End 2022.03.30 @ 18:51:12 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 766 Rogue 62 Adventurer 0 Explorer 704 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 78 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5529a2d6-479d-4c7d-9e4c-37af5c3ac539