Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.28 @ 04:21:57 Player: leiavoia Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (133) 665 Value Destroyed (4843) 4843 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1117) 1117 TOTAL SCORE: 11785 Bonus ------- High Alert Combat Kills 832 Met Data Miner 300 Friendly Fire -15 Cogmind --------- Core Integrity 0/1000 Matter 148/300 Energy 81/100 System Corruption 20% Temperature Cool (27) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Fission Core High-capacity Storage Unit Hacking Suite Makeshift System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Antigrav System > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Energy Well Improved Sensor Array Experimental Signal Interpreter Targeting Computer Improved Kinecellerator Mini Drone Bay > --- WEAPON ----------- Tesla Rifle Tesla Rifle Gauss Rifle Tesla Bomb Launcher > --- INVENTORY -------- Heavy Deuterium Engine Light Fission Core Heavy Treads High-capacity Storage Unit Improved Sensor Array Improved Sensor Array Experimental Signal Interpreter Improved Weapon Cycler Layered Heavy Armor Plating Hacking Suite Hacking Suite Hacking Suite Makeshift System Shield High-powered Tractor Beam Field Recycling Unit Heavy Assault Rifle Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon [Rating: 88] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . 4 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . Utility 6 | . . 1 . . 3 . . . . . 2 Weapon 2 | . . 1 . . 1 . . . . . . Parts Attached 171 | 7 7 8 15 2 34 10 12 15 1 16 44 Power 17 | 1 1 1 4 . 2 . . 2 . 2 4 Engine 12 | 1 1 1 4 . 2 . . . . . 3 Core 4 | . . . . . . . . 2 . 1 1 Reactor 1 | . . . . . . . . . . 1 . Propulsion 36 | 2 . 1 2 1 7 5 4 3 1 1 9 Treads 9 | 1 . . 1 1 1 . 2 1 1 . 1 Leg 15 | . . . . . 4 3 1 2 . 1 4 Wheel 11 | 1 . 1 1 . 2 2 1 . . . 3 Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 49 | 1 3 1 2 1 14 2 3 2 . 5 15 Device 23 | . 1 . 1 . 6 . 1 . . 3 11 Storage 8 | 1 2 . . . 3 . . . . 1 1 Processor 8 | . . 1 . . 2 2 . . . 1 2 Hackware . | . . . . . . . . . . . . Protection 10 | . . . 1 1 3 . 2 2 . . 1 Artifact . | . . . . . . . . . . . . Weapon 69 | 3 3 5 7 . 11 3 5 8 . 8 16 Energy Gun 11 | 2 1 . 2 . . 2 . . . . 4 Energy Cannon 9 | . . . . . . 1 1 2 . 5 . Ballistic Gun 31 | 1 . 4 3 . 8 . 2 3 . 2 8 Ballistic Cannon 7 | . . . . . . . 1 2 . 1 3 Launcher 7 | . 2 . . . 3 . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . Slashing Weapon 3 | . . 1 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 3 . 1 2 . . . 2 1 Parts Lost 76 | . . . 1 . 8 2 7 9 . 14 35 Power 6 | . . . . . . . . 1 . 1 4 Propulsion 21 | . . . 1 . 1 . 2 4 . 2 11 Utility 20 | . . . . . 4 1 2 1 . 3 9 Weapon 29 | . . . . . 3 1 3 3 . 8 11 Highest Loss Streak 11 | . . . 1 . 4 2 3 5 . 8 11 Average Slot Usage (%) 96 | . 99 100 99 100 97 98 95 97 100 94 90 Engine 4 | . 14 11 11 11 6 6 6 2 . . 3 Core 1 | . . . . . . . . 3 6 1 1 Treads 6 | . 14 11 10 11 1 . 2 9 13 8 . Leg 10 | . . . . . 8 13 13 14 13 13 14 Wheel 4 | . 14 11 11 11 4 13 7 . . . 2 Device 5 | . 6 . 3 . 11 6 . . . 9 13 Storage 16 | . 21 22 22 22 16 16 13 13 13 18 16 Processor 11 | . . 11 . . 4 14 20 17 13 7 12 Protection 5 | . . . 7 11 9 1 5 8 13 2 . Energy Gun 1 | . 7 . . 11 1 1 1 . . . 2 Energy Cannon 4 | . . . . . . 1 7 3 . 14 2 Ballistic Gun 12 | . 6 23 28 11 24 21 9 12 13 3 10 Ballistic Cannon 3 | . . . . . . . 2 7 6 5 2 Launcher 1 | . 13 4 . . 3 . 2 . . . . Naked Turns 3 | . . . . . . . . . . . 3 Heaviest Build 128 | 11 29 32 38 37 96 96 99 109 108 128 113 Greatest Support 70 | 16 16 16 20 23 38 26 56 56 43 48 70 Greatest Overweight (x) 22 | . 1 1 2 2 4 4 6 5 2 5 22 Average Overweight (x) 2 | . . 1 1 1 1 3 3 1 2 3 2 Largest Inventory Capacity 20 | 6 12 12 12 12 20 20 20 20 20 20 20 Average Capacity 17 | 5 9 12 12 12 12 20 20 20 20 20 19 Most Carried 20 | 4 12 12 12 12 15 20 20 20 17 20 20 Average Carried 16 | 2 9 11 11 12 10 18 18 18 17 17 16 Final Capacity 20 | 6 12 12 12 12 20 20 20 20 20 20 4 Final Carried 20 | 4 12 12 12 12 15 20 20 18 17 12 4 Class Distribution -------------------- 19% | Hauler-Tank 19% | Hauler-Mutant 17% | Scavenger-Gunner 13% | Mutant 8% | Scavenger-Mutant 5% | Tank 5% | Scavenger-Tank 4% | Scavenger-Skirmisher 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Matter Collected 4862 | 270 120 180 285 73 990 398 453 848 . 422 823 Remotely 258 | . . . . . 258 . . . . . . Salvage Created 5291 | . 114 214 577 . 1230 486 522 720 . 383 1045 Parts 238 | . 8 9 30 . 66 8 27 18 . 18 54 Haulers Intercepted 2 | . . 1 . . . 1 . . . . . Recyclers Shooed 6 | . . 1 . . 3 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . 22 30 . 16 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 107 | . 7 3 11 . 21 2 18 15 . 12 18 Melee 1 | . . . . . . . . . . . 1 Guns 59 | . 1 3 11 . 16 2 1 8 . 4 13 Cannons 25 | . . . . . . . 6 7 . 8 4 AOE 22 | . 6 . . . 5 . 11 . . . . Classes Destroyed 17 | . 2 3 2 . 6 . 3 1 . . . Worker 7 | . . . 1 . 2 . . . . . 4 Builder 6 | . 1 . 1 . 3 . . . . . 1 Tunneler 1 | . . . . . 1 . . . . . . Hauler 2 | . . 1 . . . 1 . . . . . Recycler 7 | . . . . . 4 2 . . . . 1 Mechanic 1 | . . . . . 1 . . . . . . Operator 1 | . . 1 . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . Swarmer 33 | . . . . . 5 . 10 4 . 9 5 Grunt 39 | . 7 2 7 . 11 2 3 4 . . 3 Brawler 3 | . . . . . 1 . . 2 . . . Duelist 4 | . . . . . . . 1 2 . . 1 Sentry 12 | . . 1 4 . 3 . 1 2 . 1 . Hunter 8 | . . . . . . . 2 . . 2 4 Programmer 6 | . . . . . 1 . . . . . 5 Behemoth 1 | . . . . . . . . 1 . . . Mutant 1 | . . . . . . . 1 . . . . Best Kill Streak 11 | . 8 2 6 . 11 2 7 3 . 6 6 Combat Bots Only 7 | . 7 2 4 . 6 2 7 3 . 6 5 Max Kills in Single Turn 4 | . 4 1 1 . 4 2 4 2 . 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 4 . . . 2 . 4 . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Damage Taken 12885 | . 284 49 385 . 1671 291 934 1793 . 1745 5733 Core 1670 | . 42 12 66 . 165 18 102 77 . 187 1001 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 78 | 100 83 . . 80 76 . . . . 54 . Volleys Fired 296 | . 5 10 26 2 47 15 32 61 . 34 64 Largest 4 | . 2 3 3 2 4 4 4 4 . 4 4 Hottest 292 | . 86 69 69 68 116 102 193 212 . 292 215 Shots Fired 825 | . 9 30 71 3 171 54 72 154 . 81 180 Gun 564 | . 3 30 71 3 155 52 31 70 . 18 131 Cannon 227 | . . . . . . 2 29 84 . 63 49 Launcher 34 | . 6 . . . 16 . 12 . . . . Special . | . . . . . . . . . . . . Kinetic 661 | . . 30 71 2 148 52 34 147 . 35 142 Thermal 105 | . 3 . . . . 2 26 5 . 43 26 Explosive 34 | . 6 . . . 16 . 12 . . . . Electromagnetic 25 | . . . . 1 7 . . 2 . 3 12 Robot Hit Streak 33 | . 1 13 33 . 16 11 13 13 . 10 16 Robot Miss Streak 10 | . 3 1 1 4 6 3 7 7 . 4 10 Penetration Max 1 | . . . . . 1 1 . . . . 1 Secondary Targets 7 | . . . 1 . 1 . . . . . 5 Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . 1 Shots Hit Robots 494 | . 2 23 42 . 116 41 38 92 . 41 99 Core Hits 322 | . 16 11 22 . 87 20 43 50 . 16 57 Critical Hits 28 | . . 1 2 . 2 1 . 7 . 3 12 Critical Kills 12 | . . . 1 . 1 . . 3 . 2 5 Critical Parts Destroyed 16 | . . 1 1 . 1 1 . 4 . 1 7 Melee Attacks 28 | . . . 14 1 . . . 13 . . . Impact 13 | . . . . . . . . 13 . . . Slashing 15 | . . . 14 1 . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11879 | . 632 326 805 12 2895 705 1269 2183 . 892 2160 Guns 6310 | . 15 326 805 12 1509 705 252 751 . 223 1712 Cannons 2836 | . . . . . . . 363 1432 . 669 372 Explosions 2633 | . 617 . . . 1362 . 654 . . . . Melee . | . . . . . . . . . . . . Ramming 100 | . . . . . 24 . . . . . 76 Kinetic 7518 | . . 326 805 12 1430 705 270 2034 . 329 1607 Thermal 1546 | . 15 . . . 143 . 345 115 . 563 365 Explosive 2313 | . 617 . . . 1042 . 654 . . . . Electromagnetic 402 | . . . . . 256 . . 34 . . 112 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . 1 1 2 5 5 5 5 5 20 Average Corruption 4 | . . . 1 1 2 5 5 5 5 5 4 Corruption Purged . | . . . . . . . . . . . . Effects 150 | . . . . 2 . 1 44 46 3 40 14 Message Errors 36 | . . . . 2 . . 11 12 . 7 4 Matter Fused 30 | . . . . . . . 7 11 2 10 . Heat Flow Errors 25 | . . . . . . . 8 7 1 7 2 Energy Discharges 14 | . . . . . . 1 1 8 . 3 1 Data Loss (minor) 13 | . . . . . . . 3 2 . 7 1 Data Loss (major) 5 | . . . . . . . 3 1 . . 1 Misfires 5 | . . . . . . . 2 1 . 2 . Misdirections 1 | . . . . . . . . . . . 1 Targeting Errors 19 | . . . . . . . 7 4 . 4 4 Weapon Failures 2 | . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 159 | . 32 . . . 41 . 10 32 . 44 . Projectiles 79 | . . . . . . . 3 32 . 44 . Explosions 80 | . 32 . . . 41 . 7 . . . . Melee . | . . . . . . . . . . . . Knockbacks 11 | . . . . . . . 1 5 . 1 4 Impact 1 | . . . . . . . . . . . 1 Kinetic 10 | . . . . . . . 1 5 . 1 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 423 | . 43 . . . 269 . 111 . . . . Shots 16 | . 2 . . . 8 . 6 . . . . Rammed 13 | . . . . . 1 . . . . . 12 Targets Rammed 14 | . . . . . 1 . . . . . 13 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 560 | . 104 15 74 15 196 136 371 502 212 336 560 Average Temperature 123 | . 59 5 31 8 82 56 110 194 113 91 160 Received Heat Transfer 2260 | . 108 21 129 . 531 117 85 336 . 18 915 Effects 26 | . . . . . . . . 13 . . 13 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 5 | . . . . . . . . . . . 5 Interference 13 | . . . . . . . . 8 . . 5 Matter Decay 2 | . . . . . . . . 1 . . 1 Short Circuit 2 | . . . . . . . . 2 . . . Damage (minor) 3 | . . . . . . . . 2 . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . 2 1 Heat Transferred 2033 | . 37 . . . 200 . 487 185 . 569 555 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Peak Influence 1382 | . 220 244 165 87 1382 717 . . . . 233 Initial 912 | . . 92 102 57 912 618 . . . . 37 Average 403 | . 91 133 106 59 1175 674 . . . . 74 Maximum Alert Level 4 | . 1 1 . . 4 3 . . . . 1 Low Security (%) 62 | 100 69 91 100 100 . . . . . . 93 Level 1 4 | . 30 8 . . . . . . . . 6 Level 2 8 | . . . . . . 88 . . . . . Level 3 9 | . . . . . 35 11 . . . . . Level 4 15 | . . . . . 64 . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . 3 1 4 . 7 2 . 1 . . 6 Investigation 3 | . 2 . . . . . . . . . 1 Extermination 4 | . . . . . 1 . . . . . 3 Reinforcement 10 | . 1 1 4 . 1 1 . . . . 2 Assault 3 | . . . . . 1 1 . 1 . . . Garrison 4 | . . . . . 4 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Distress Signals 4 | . . 1 2 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 163 | . 10 5 13 12 30 4 17 23 . 14 35 Peak Tracking Total 13 | . 6 3 4 5 5 2 7 13 . 5 10 Tactical Retreats 9 | . . . . . 2 . . 4 . 1 2 Traps | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Traps Triggered 6 | . 2 . 1 . 1 1 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Machines Disabled 9 | . 1 1 1 . 4 . 1 1 . . . Max in Single Turn 2 | . 1 1 1 . 2 . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Machines Accessed 20 | . 2 . 3 5 2 1 1 1 4 1 . Terminals 9 | . 2 . 1 2 2 1 . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . . . 2 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 63 | . 5 . 7 15 4 2 1 1 27 1 . Successful 44 | . 3 . 3 7 . 1 1 1 27 1 . Failed 19 | . 2 . 4 8 4 1 . . . . . Catastrophic 5 | . 1 . . 3 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . 1 . 2 . . 1 . . . . . Terminals 20 | . 5 . 1 7 4 2 . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 14 | . . . 6 8 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 37 | . 2 . 1 3 . 1 1 1 27 1 . Record 12 | . . . . . . . . . 11 1 . Part Schematic 6 | . . . . . . . . . 6 . . Robot Schematic 7 | . . . . . . . . . 7 . . Prototype ID Bank 5 | . 1 . . 1 . . . . 3 . . Open Door 3 | . . . 1 . . . 1 1 . . . Unreport Threat 2 | . . . . 2 . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . 2 4 . . . . . . . Report Inventory 2 | . . . 1 1 . . . . . . . Retrieve Components 4 | . . . 1 3 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 2 . 2 4 2 . . . . . . Full Trace Events 2 | . 1 . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . 6 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 5 | . . . 3 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Total Allies 3 | . . . . . . . . 2 . 1 . Largest Group 2 | . . . . . . . . 2 . 1 . Highest-Rated Group 94 | . . . . . . . . 50 . 94 . Highest-Rated Ally 94 | . . . . . . . . 30 . 94 . Total Orders 9 | . . . 5 . . . . . . . 4 EXPLORE 9 | . . . 5 . . . . . . . 4 Ally Attacks 7 | . . . . . . . . 4 . 3 . Total Damage 195 | . . . . . . . . 59 . 136 . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 2 . 1 . Drone Launches 27 | . . . 20 . . . . . . . 7 Drone Recoveries 10 | . . . 6 . . . . . . . 4 Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Turns Passed 8123 | 74 229 192 583 372 874 360 1308 1521 169 1470 971 Spaces Moved 3814 | 61 182 129 212 229 440 178 707 644 85 568 379 Core 10 | 1 . . . . . . . . . . 9 Treads 1568 | . . . 67 157 55 . 157 456 85 543 48 Legs 832 | . . . . . 208 58 113 188 . 25 240 Wheels 1404 | 60 182 129 145 72 177 120 437 . . . 82 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 110 110 110 100 120 120 150 200 180 50 Average Speed 171 | 99 106 110 133 157 144 159 169 195 200 234 163 Slowest Speed 1150 | 100 110 110 180 180 200 240 270 270 200 260 1150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 3 39 15 33 42 14 9 91 76 75 80 17 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 9 | . . . . . . . 7 1 . 1 . Spaces Dug 27 | . . . 6 . . . . 14 . . 7 Terrain Destroyed 220 | . 28 . 6 . 63 . 69 30 . 15 9 Melee 16 | . . . 6 . . . . 10 . . . Projectile 46 | . . . . . . . 2 20 . 15 9 AOE 158 | . 28 . . . 63 . 67 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Total 4777 | 71 212 159 429 235 565 225 765 771 85 637 623 Wait 253 | . . . 135 . 16 5 . 1 . 9 87 Move 3803 | 60 181 128 211 228 439 177 706 643 84 567 379 Hop . | . . . . . . . . . . . . Pick Up 87 | 4 11 5 5 . 10 11 9 3 . 8 21 Fast Attach 62 | 6 2 2 7 2 16 2 2 4 . 3 16 Attach 54 | . . 2 1 . 8 3 8 6 1 12 13 Detach 11 | . 1 1 3 . 3 . 1 1 . . 1 Swap 55 | 1 5 4 7 . 10 5 2 5 . 1 15 Drop 74 | . 7 7 13 2 15 7 5 1 . 3 14 Fire 296 | . 5 10 26 2 47 15 32 61 . 34 64 Melee 28 | . . . 14 1 . . . 13 . . . Ram 1 | . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . Crush 13 | . . . . . . . . . . . 13 Escape Stasis . | . . . . . . . . . . . . Rewire 33 | . . . . . . . . 33 . . . Trap . | . . . . . . . . . . . . Miscellaneous 7 | . . . 7 . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: [*Fac] / Upp) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Destroyed 7 combat bots 289 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Build established: Mutant 304 | -10/Materials | Entered another Materials area 304 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 417 | -9/Materials | Discovered new exit (range 8) 496 | -9/Materials | Entered Storage 1036 | -9/Storage | Used back door to open Recycling access 1036 | -9/Storage | Discovered new exit (range 5) 1079 | -9/Storage | Entered Recycling 1141 | -9/Recycling | Spotter reported a threat 1141 | -9/Recycling | Spotter reported a threat 1141 | -9/Recycling | Spotter reported a threat 1183 | -9/Recycling | Spotter reported a threat 1267 | -9/Recycling | Spotter reported a threat 1354 | -9/Recycling | Spotter reported a threat 1354 | -9/Recycling | Spotter reported a threat 1358 | -9/Recycling | Spotter reported a threat 1360 | -9/Recycling | Spotter reported a threat 1363 | -9/Recycling | Spotter reported a threat 1411 | -9/Recycling | Spotter reported a threat 1412 | -9/Recycling | Spotter reported a threat 1435 | -9/Recycling | Discovered new exit (range 6) 1449 | -9/Recycling | Spotter reported a threat 1451 | -9/Recycling | Entered Factory 1451 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 1639 | -7/Factory | Lost 4 parts (1n2u1w) 1787 | -7/Factory | Garrison activated, responded to threat 1851 | -7/Factory | First assault squad dispatched 1938 | -7/Factory | Garrison activated, responded to threat 1986 | -7/Factory | Build established: Scavenger-Tank 2049 | -7/Factory | Discovered new exit (range 14) 2325 | -7/Factory | Entered another Factory area 2325 | -6/Factory | Evolved 2 slots: Propulsion x2 2390 | -6/Factory | Found Prototype Processor 2392 | -6/Factory | Found Prototype Processor 2404 | -6/Factory | Identified Exp. Signal Interpreter (x2) 2511 | -6/Factory | Discovered new exit (range 20) 2622 | -6/Factory | Identified exit to Lower Caves 2675 | -6/Factory | First assault squad dispatched 2685 | -6/Factory | Entered Lower Caves 2722 | -6/Lower Caves | Destroyed 7 combat bots 2801 | -6/Lower Caves | Learned Factory interactive machine intel 3212 | -6/Lower Caves | Lost 3 parts (1n1u1w) 3338 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3630 | -6/Lower Caves | Build established: Hauler-Tank 3693 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3885 | -6/Lower Caves | Discovered new exit (range 21) 3950 | -6/Lower Caves | Identified exit to Lower Caves 3993 | -6/Lower Caves | Entered another Lower Caves area 3997 | -6/Lower Caves | Discovered new exit (range 10) 4317 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4610 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4840 | -6/Lower Caves | Identified exit to Data Miner 4855 | -6/Lower Caves | Spotted B-75 Beast 4937 | -6/Lower Caves | Build established: Hauler-Mutant 5020 | -6/Lower Caves | Destroyed B-75 Beast 5048 | -6/Lower Caves | Lost 5 parts (2n1u2w) 5514 | -6/Lower Caves | Entered Data Miner 5515 | -6/Data Miner | Discovered new exit (range 6) 5541 | -6/Data Miner | Met Data Miner 5603 | -6/Data Miner | Learned location of Section 7 (-2) 5603 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5635 | -6/Data Miner | Received God Mode back door access code from Data Miner 5679 | -6/Data Miner | Identified exit to Proximity Caves 5683 | -6/Data Miner | Entered Proximity Caves 5789 | -5/Proximity Caves | Escorted by Enhanced Grunt 5871 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6017 | -5/Proximity Caves | Spotted B-75 Beast 6133 | -5/Proximity Caves | Lost 4 parts (1u3w) 6463 | -5/Proximity Caves | Build established: Scavenger-Mutant 6725 | -5/Proximity Caves | Learned Factory stockpile data 6786 | -5/Proximity Caves | Build established: Scavenger-Gunner 7133 | -5/Proximity Caves | Discovered new exit (range 5) 7134 | -5/Proximity Caves | Lost 8 parts (1p1n2u4w) 7140 | -5/Proximity Caves | Identified exit to Factory 7153 | -5/Proximity Caves | Entered Factory 7153 | -5/Factory | Evolved 2 slots: Utility x2 7154 | -5/Factory | Identified exit to Upper Caves 7156 | -5/Factory | Loaded intel: 46 interactive machine locations 7375 | -5/Factory | Lost 10 parts (1p4n5w) 7638 | -5/Factory | Found Prototype Launcher 7668 | -5/Factory | Identified Tesla Bomb Launcher 8008 | -5/Factory | System corruption reached 10% 8041 | -5/Factory | Lost 11 parts (1p3n3u4w) 8099 | -5/Factory | Core integrity fell below 50% 8120 | -5/Factory | Core integrity fell below 20% 8121 | -5/Factory | Released all parts (3) 8124 | -5/Factory | Discovered new exit (range 13) 8124 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08110_ U-05 Engineer builds a Wall. 08114_ Penetrated by Slug. 08114_ U-05 Engineer builds a Wall. 08116_ K-01 Serf collects debris. 08118_ Hcp. Storage Unit destroyed. 08118_ System corrupted by crushing effect (+2). 08118_ Mic. Fission Core destroyed. 08118_ U-05 Engineer builds a Door. 08119_ System corrupted: Energy discharge (-36). 08119_ K-01 Serf collects debris. 08119_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 08120_ Targeting Computer destroyed. 08121_ Released Targeting Computer. 08121_ Released Hcp. Storage Unit. 08121_ Released Exp. Signal Interpreter. 08122_ Slug penetrates Wall. 08122_ Fabricator disabled. 08123_ U-05 Engineer lays Concrete. 08124_ Matter Pump disabled. 08124_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????????????"??????????? | | ??????????????????????????????????????"??????????? | | ??????????????????????????????????????"??????????? | | ??????????????????????????????????????T??????????? | | ??????????????????????????????????????"???????#??? | | ??????????????????????????????????????"?????" #??? | | ???????????????????????##########?????"????"" #??? | | ?????????????????""????#! ####????? ???? | | ???????????????"F""???## "#"######"######+ | | ???????????????""""???#" " | | ???????""????????????##" # | | | ???????""????????????# " # !%= | | ???????T"????????????# " / *%= = | | ???????""????????????# " ; | | ???????""????????????# " ; ###/####### | | ??????????""??????????#"""" ; # #? | | ??????????"F??????????## " # """ #? | | ??????????"""????????###### # """ #? | | ??????????"""???????? hp # """ #? | | ????????????????????####### g # #? | | ??????????????????????##### g ^ ! g ; """ #? | | ??????????????????????#"""# gg! ; """ #? | | ?????????????#+########"Y"# =!!! ; """ #? | | ??????????# !!! ; #? | | ??????????# @ b ! ;########? | | ??????????# < "%" #???????? | | ??????????# """ #???????? | | ????????????? = ""% #???????? | | ?????????????#+##### #???????? | | ???????????????????# ###???????? | | ???????????????????# ????????? | | ???????????????????# !! ! ###???????? | | ???????????????????# !! t #?????????? | | ????????????????[??# #?????????? | | ???????????????????+ !! #?????????? | | ???????????????????###"F" ##;;;;;###+###?????????? | | ?????????????????????#""""?## ?? ???????????? | | ????????????????????????##??# """ "?????"""??????? | | ????????????????????????????# """ "??????T"??????? | | ????????????????????????????? "?? ??????"""??????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 21 Energy Capacity 1165 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 600 Resistance: KI 30 Thermal Conversion 30 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 2 Particle Charging 25 Kinecelleration 40 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectDamperDevice Manual? 0 Play Time 01:38:31 Cumulative 399.5 hours Start 2021.08.27 @ 04:55:43 End 2021.08.28 @ 04:21:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 30 Adventurer 31 Explorer 0 Win Type - Total 22 Types 17/0/2/3/0/0/0/0/0 Lore% 62 Gallery% 76 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37d2fbcd-cddb-4ca7-bfae-1083cd03dce2