Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 03:23:58 Player: paintbox Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (2722) 2722 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (113) 113 TOTAL SCORE: 5870 Bonus ------- High Alert Combat Kills 113 Cogmind --------- Core Integrity 534/700 Matter 174/300 Energy 300/300 System Corruption 0% Temperature Cool (-91) Movement Walking (195) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Titanium Leg > --- UTILITY (4) ------ Cryofiber Web Large Storage Unit Improved Sensor Array Hardened Medium Armor Plating > --- WEAPON (5) ------- Autogun Autogun Gauss Cannon Gauss Cannon > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Titanium Leg Improved Heat Sink Improved Signal Interpreter System Restoration Module Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Light Assault Rifle Heavy Assault Rifle Minigun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Carbon-fiber Leg Titanium Leg Cryofiber Web Improved Heat Sink Improved Signal Interpreter Hardened Medium Armor Plating System Restoration Module Spread Laser Light Assault Rifle Minigun Gauss Cannon Rocket Launcher Improved Datajack [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Device Improved Sensor Array Storage Small Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 . . 1 Weapon 3 | . . 1 . 1 1 Parts Attached 106 | . 30 29 3 19 25 Power 9 | . 4 2 . . 3 Engine 6 | . 4 1 . . 1 Core 3 | . . 1 . . 2 Reactor . | . . . . . . Propulsion 16 | . 4 4 . 5 3 Treads . | . . . . . . Leg 16 | . 4 4 . 5 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 41 | . 15 14 1 5 6 Device 18 | . 6 8 . . 4 Storage 3 | . . 2 . 1 . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 18 | . 9 3 1 4 1 Artifact . | . . . . . . Weapon 40 | . 7 9 2 9 13 Energy Gun 8 | . 1 2 . 2 3 Energy Cannon . | . . . . . . Ballistic Gun 25 | . 5 6 . 6 8 Ballistic Cannon 2 | . . . . . 2 Launcher 4 | . . 1 2 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 2 2 Parts Lost 19 | . 1 5 . 1 12 Power 1 | . . 1 . . . Propulsion 4 | . . 1 . . 3 Utility 4 | . . 2 . 1 1 Weapon 10 | . 1 1 . . 8 Highest Loss Streak 8 | . 1 5 . 1 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 99 97 100 99 94 Engine 5 | . 14 7 . . . Core 5 | . . 3 11 9 6 Leg 23 | . 28 21 22 27 21 Device 6 | . 5 11 . . 9 Storage 10 | . 14 11 11 9 7 Processor 4 | . . 2 11 9 5 Protection 7 | . 8 7 11 8 6 Energy Gun 6 | . 1 10 11 5 3 Ballistic Gun 25 | . 26 21 16 30 28 Naked Turns . | . . . . . . Heaviest Build 61 | 13 20 25 28 44 61 Greatest Support 51 | 20 20 20 20 51 51 Greatest Overweight (x) 1 | . . 1 1 . 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | . 8 10 10 15 15 Average Capacity 10 | . 8 8 10 12 15 Most Carried 15 | . 8 10 10 15 15 Average Carried 10 | . 7 8 10 12 13 Final Capacity 15 | 8 8 10 10 15 15 Final Carried 15 | 6 7 10 10 15 10 Class Distribution -------------------- 39% | Tank 22% | Mutant 19% | Scavenger-Tank 11% | Gunner 4% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2456 | 200 486 613 72 434 651 Remotely . | . . . . . . Salvage Created 3080 | . 611 900 90 726 753 Parts 191 | . 32 66 3 49 41 Haulers Intercepted 4 | . . 2 . 1 1 Recyclers Shooed 7 | . 3 2 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 74 | . 16 25 3 14 16 Guns 66 | . 16 25 1 11 13 Cannons 3 | . . . . . 3 AOE 5 | . . . 2 3 . Classes Destroyed 14 | . 3 4 1 3 3 Worker 7 | . . 2 . 1 4 Builder 1 | . . . . . 1 Tunneler 1 | . . . . 1 . Hauler 4 | . . 2 . 1 1 Recycler 1 | . 1 . . . . Operator 1 | . . . . 1 . Watcher 2 | . . 1 . 1 . Swarmer 22 | . 3 9 . 3 7 Grunt 33 | . 13 7 2 6 5 Brawler 2 | . . . 1 1 . Sentry 12 | . . 9 . 3 . Hunter 2 | . . . . 1 1 Programmer 2 | . . . . . 2 Heavy 1 | . . . . . 1 Best Kill Streak 8 | . 5 8 3 5 6 Combat Bots Only 8 | . 4 8 3 3 4 Max Kills in Single Turn 2 | . 2 2 1 2 2 Gunslinging . | . . . . . . Exploded 1 | . . . 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 387 | . 97 109 3 38 140 Missed 95 | . 23 28 . 13 31 Damage Taken 4260 | . 916 891 33 351 2069 Core 590 | . 153 149 11 111 166 Absorbed by Shields 157 | . . 157 . . . Redirected to Shielding 40 | . 40 . . . . Core Remaining (%) 69 | 100 38 . 60 79 . Volleys Fired 230 | . 70 62 7 31 60 Largest 5 | . 2 3 3 4 5 Hottest 164 | . 85 118 118 128 164 Shots Fired 639 | . 139 177 14 120 189 Gun 621 | . 139 176 8 118 180 Cannon 9 | . . . . . 9 Launcher 9 | . . 1 6 2 . Special . | . . . . . . Kinetic 547 | . 136 129 4 101 177 Thermal 71 | . 3 47 4 11 6 Explosive 9 | . . 1 6 2 . Electromagnetic 12 | . . . . 6 6 Robot Hit Streak 14 | . 10 14 9 8 11 Robot Miss Streak 11 | . 3 11 2 5 9 Penetration Max 1 | . . . . . 1 Secondary Targets 9 | . 2 3 . 2 2 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 393 | . 95 111 2 77 108 Core Hits 214 | . 39 76 5 44 50 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 2 | . 1 1 . . . Destroy 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5970 | . 1022 1616 208 1202 1922 Guns 5211 | . 1022 1518 36 939 1696 Cannons 226 | . . . . . 226 Explosions 522 | . . 90 172 260 . Melee . | . . . . . . Ramming 11 | . . 8 . 3 . Kinetic 4495 | . 1009 944 17 756 1769 Thermal 913 | . 13 574 19 226 81 Explosive 421 | . . 90 172 159 . Electromagnetic 130 | . . . . 58 72 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 1 | . . . . . 1 Corruption Purged 3 | . . . . . 3 Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 58 | . . . . 22 36 Projectiles 36 | . . . . . 36 Explosions 22 | . . . . 22 . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary 1 | . . . . . 1 Self-Inflicted Damage 16 | . . . . 16 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed 11 | . . 10 . 1 . Kicked 11 | . . 10 . 1 . Crushed . | . . . . . . Highest Temperature 573 | . 140 421 228 297 573 Average Temperature 116 | . 35 135 122 75 179 Received Heat Transfer 1292 | . 501 332 18 99 342 Effects 28 | . . 9 . 4 15 Shutdowns 6 | . . 3 . . 3 Energy Bleed 2 | . . 1 . . 1 Interference 7 | . . 2 . 4 1 Matter Decay 1 | . . . . . 1 Short Circuit 6 | . . 2 . . 4 Damage (minor) 6 | . . 1 . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1087 | . 37 720 20 205 105 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 589 | . 248 589 304 435 267 Initial 203 | . . 74 203 47 166 Average 227 | . 106 389 220 238 150 Maximum Alert Level 2 | . 1 2 1 2 1 Low Security (%) 49 | . 97 9 17 27 75 Level 1 37 | . 2 43 82 69 24 Level 2 13 | . . 46 . 2 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 4 . . 8 Investigation 3 | . 2 1 . . . Extermination 2 | . . . . . 2 Reinforcement 6 | . . 3 . . 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 10 | . 1 4 . 3 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 119 | . 27 35 3 20 34 Peak Tracking Total 9 | . 5 9 3 5 8 Tactical Retreats 9 | . 3 2 . 1 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 8 | . 2 2 . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 6 | . . 3 1 1 1 Max in Single Turn 2 | . . 2 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 19 | . 5 8 . 4 2 Terminals 16 | . 5 6 . 4 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 2 . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 43 | . 13 21 . 6 3 Successful 24 | . 8 10 . 4 2 Failed 19 | . 5 11 . 2 1 Catastrophic 3 | . 1 1 . 1 . Database Lockouts . | . . . . . . Manual 24 | . 4 14 . 5 1 Terminals 38 | . 13 17 . 6 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . 4 . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 6 3 . 1 . Part Schematic 1 | . 1 . . . . Robot Analysis 1 | . 1 . . . . Branch Access Points 3 | . 1 1 . 1 . Terminal Index 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . . 4 . . 1 Report Inventory 3 | . . 2 . . 1 Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 2 3 . 3 1 Terminals 9 | . 2 3 . 3 1 Botnet 9 | . 2 3 . 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 15 | . 4 6 . 4 1 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4722 | . 1071 1314 486 724 1127 Spaces Moved 2618 | 1 565 788 244 418 602 Core . | . . . . . . Treads . | . . . . . . Legs 2618 | 1 565 788 244 418 602 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 190 120 123 Average Speed 134 | 120 120 125 190 126 143 Slowest Speed 200 | 120 120 190 190 130 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 2 80 74 62 36 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 24 | . . . 24 . . Terrain Destroyed 84 | . . 1 66 14 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 81 | . . 1 66 14 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3403 | . 842 1000 255 549 757 Wait 303 | . 143 73 . 52 35 Move 2613 | . 564 787 243 417 602 Hop . | . . . . . . Pick Up 59 | . 13 18 . 14 14 Fast Attach 13 | . 4 3 1 1 4 Attach 27 | . 2 9 . 3 13 Detach 5 | . . 3 . . 2 Swap 66 | . 24 17 2 15 8 Drop 66 | . 22 18 2 15 9 Fire 230 | . 70 62 7 31 60 Melee . | . . . . . . Ram . | . . . . . . Kick 11 | . . 10 . 1 . Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 9) 349 | -10/Materials | Identified exit to Mines 700 | -10/Materials | Derelicts attacked the area 868 | -10/Materials | Discovered new exit (range 13) 871 | -10/Materials | Core integrity fell below 50% 1058 | -10/Materials | Discovered new exit (range 5) 1072 | -10/Materials | Entered another Materials area 1072 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1358 | -9/Materials | Build established: Tank 1360 | -9/Materials | Discovered new exit (range 10) 1835 | -9/Materials | Identified exit to Mines 1835 | -9/Materials | Identified exit to Storage 2018 | -9/Materials | Destroyed 8 combat bots 2033 | -9/Materials | Lost 5 parts (1p1n2u1w) 2183 | -9/Materials | Discovered new exit (range 13) 2323 | -9/Materials | Build established: Gunner 2386 | -9/Materials | Entered Mines 2641 | -9/Mines | Build established: Tank 2665 | -9/Mines | Assembled infested the area 2670 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2734 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2765 | -9/Mines | Learned Materials emergency access door positions 2842 | -9/Mines | Discovered new exit (range 12) 2872 | -9/Mines | Entered Materials 2872 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3480 | -8/Materials | Discovered new exit (range 9) 3596 | -8/Materials | Entered Factory 3596 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3816 | -7/Factory | Discovered new exit (range 11) 4324 | -7/Factory | Garrison activated, responded to threat 4369 | -7/Factory | Lost 8 parts (2n1u5w) 4723 | -7/Factory | Self-destructed Last Messages --------------- 04535_ Acquired 18 matter. 04535_ K-01 Serf collects debris. 04543_ Acquired 23 matter. 04546_ K-01 Serf collects debris. 04557_ R-06 Scavenger collects VTOL Module. 04631_ Acquired Gauss Cannon. 04679_ Triggered Stasis Trap. 04679_ A bubble of rippling energy engulfs the area. 04679_ Field strength at 85. 04680_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 04681_ Field strength at 70. 04682_ Field strength at 55. 04683_ Field strength at 40. 04684_ Field strength at 25. 04685_ Field strength at 10. 04686_ Stasis field depleted. 04690_ ALERT: Cargo convoy en route, clear transfer corridor. 04690_ U-05 Engineer lays Concrete. 04719_ W-25 Informer sends out distress signal. 04723_ Autogun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ???????????????? #??????????????????????? | | ????????????????? #??????????????????????? | | ?????????????????? #??????????????????????? | | ?????????????????? ??????????????????????? | | ??????????????????? b #??????????????????????? | | ???????????????????? g #??????????????????????? | | ????????????????????# g#??????????????????????? | | ????????????????????# g #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# +??????????????????????? | | ????????#############u #??????????????????????? | | ????????# #u #??????????????????????? | | ????????# # #??????????????????????? | | ????????# # #??????????????????????? | | ????????# # #??????????????????????? | | ????????# # #??????????????????????? | | ????????# # #??????????????????????? | | ????????# + #??????????????????????? | | ????????# #^ @##############?????????? | | ????????# # # #?????????? | | ????????# #k # "" "" #?????????? | | ????????# # # "" "" #?????????? | | ????????# #w # """ """ #?????????? | | ????????# # # """ """ #?????????? | | ????????############# + """ """ #?????????? | | ????????############# # #?????????? | | ????????# # # [ #?????????? | | ????????# # # #?????????? | | ????????# ! # # #?????????? | | ????????# """"" # # #?????????? | | ????????# """"" + # #?????????? | | ????????# """ #m ##############?????????? | | ????????# # sss#??????????????????????? | | ?????################% %###????????????????????? | | ?????# #=% % #????????????????????? | | ?????# # #????????????????????? | | ?????# # %#????????????????????? | | ?????# # #????????????????????? | | ?????# + #????????????????????? | | ?????# # #????????????????????? | | ?????# # #????????????????????? | | ?????# # #????????????????????? | | ?????# # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Salvage Targeting 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedThunderProcessor Manual? 0 Play Time 02:05:32 Cumulative 41.8 hours Start 2024.04.10 @ 01:02:01 End 2024.04.10 @ 03:23:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 18/VGA_Max Map View 110x65 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: cb781059-0092-4385-b136-c3187f110df4