Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 21:46:06 Player: kung Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (24) 120 Value Destroyed (948) 948 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1363) 1363 TOTAL SCORE: 6571 Bonus ------- Pacifist 200 Follower Combat Kills 287 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -224 Cogmind --------- Core Integrity 0/1000 Matter 241/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ 0b10 Decoder Chip [Skirmisher] Improved Core Shielding Improved Core Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Gravmag System Improved Cooling System Improved Coolant Injector Improved Terrain Scan Processor Cooled Pulse Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Advanced Sensor Array 0b10 Decoder Chip [Skirmisher] Advanced ECM Suite Hacking Drone Bay > --- WEAPON ----------- CR-A16's Pointy Stick > --- INVENTORY -------- Recalibrator Bomb Factory No. 2 GAL Module [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Compact Wheel Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Recalibrator Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Light Armor Plating Weapon Rocket Launcher Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Slots Evolved 10 | . . 2 . . . 6 . 2 Power 3 | . . . . . . 2 . 1 Propulsion 2 | . . 1 . . . 1 . . Utility 3 | . . 1 . . . 2 . . Weapon 2 | . . . . . . 1 . 1 Parts Attached 59 | 6 1 19 . 7 4 1 11 10 Power 4 | 1 . . . 1 . . 1 1 Engine 1 | 1 . . . . . . . . Core 3 | . . . . 1 . . 1 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 . 10 . 1 1 . 5 3 Treads 6 | . . 3 . . . . 2 1 Leg 3 | . . 3 . . . . . . Wheel 9 | 2 . 4 . 1 1 . . 1 Hover 1 | . . . . . . . . 1 Flight 3 | . . . . . . . 3 . Utility 21 | 1 1 3 . 3 2 1 5 5 Device 8 | . . . . 2 1 1 3 1 Storage 3 | 1 . 1 . . . . 1 . Processor 4 | . . 2 . 1 1 . . . Hackware . | . . . . . . . . . Protection 6 | . 1 . . . . . 1 4 Artifact . | . . . . . . . . . Weapon 12 | 2 . 6 . 2 1 . . 1 Energy Gun 1 | . . 1 . . . . . . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 3 | 2 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . 3 . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon 1 | . . . . 1 . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . Parts Lost 30 | . . 1 . . 5 . 14 10 Power 4 | . . . . . 2 . 1 1 Propulsion 11 | . . 1 . . 1 . 4 5 Utility 11 | . . . . . . . 8 3 Weapon 4 | . . . . . 2 . 1 1 Highest Loss Streak 9 | . . 1 . . 3 . 9 3 To Critical Strikes 1 | . . . . . 1 . . . Average Backups 5 | 2 5 7 7 6 5 3 2 3 Power . | 1 1 . . . . . . . Propulsion 1 | 1 2 2 2 1 . . . . Utility 2 | . . 2 2 2 3 3 2 2 Weapon 1 | . . 1 3 2 . . . . Tool/Special . | . . . . . . . . . Unused Backups 14 | . 1 5 . 4 1 . . 3 Power 2 | . 1 1 . . . . . . Propulsion 2 | . . . . . 1 . . 1 Utility 5 | . . 2 . 2 . . . 1 Weapon 5 | . . 2 . 2 . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 86 | . 98 96 100 99 88 41 31 25 Engine 5 | . 14 11 11 5 . . . . Core 3 | . . . . 5 3 . 1 . Treads 1 | . . 7 . . . . 1 7 Leg 2 | . . 17 . . . . . . Wheel 24 | . 28 5 33 33 29 10 4 . Device 7 | . . . . 9 9 10 7 4 Storage 9 | . 14 11 11 10 11 6 4 . Processor 11 | . . 18 22 12 12 6 6 5 Protection 1 | . 12 2 . . . . . 3 Ballistic Gun 2 | . 28 4 . . . . . 1 Launcher 10 | . . 12 22 13 10 . . . Piercing Weapon 6 | . . . . 8 11 6 4 . Peak Build Rating 39 | 6 7 14 13 32 34 38 39 35 Average Rating 22 | 3 6 12 13 24 29 34 22 20 On Entrance 16 | . 6 7 13 13 32 26 35 18 Avg Prop Armor Cover (%) 14 | . . 14 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 39 | 12 15 21 18 27 30 39 33 9 Greatest Support 60 | 26 26 60 48 48 48 44 44 60 Greatest Overweight (x) 10 | . . 5 . . . . 10 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 7 8 8 6 5 Most Carried 8 | 5 8 8 7 8 8 7 7 5 Average Carried 6 | 3 5 7 7 7 7 5 3 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | 3 8 7 7 8 7 5 4 5 Class Distribution -------------------- 93% | Mutant 4% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Matter Collected 1025 | 237 . 200 . 277 253 . 50 8 Remotely . | . . . . . . . . . Salvage Created 653 | . . 213 . . 314 . 118 8 Parts 39 | . . 17 . . 12 . 5 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . 4 10 . . . Prevented 2 | . . . . . 2 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Combat Hostiles Destroyed 24 | . . 8 . . 7 . 5 4 Melee 10 | . . . . . 1 . 5 4 Guns 3 | . . 3 . . . . . . Cannons 1 | . . 1 . . . . . . AOE 10 | . . 4 . . 6 . . . Classes Destroyed 12 | . . 5 . . 5 . 2 . Worker 1 | . . 1 . . . . . . Mechanic 1 | . . . . . 1 . . . Operator 1 | . . 1 . . . . . . Swarmer 7 | . . 3 . . . . . 4 Grunt 4 | . . 1 . . 3 . . . Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . . 1 . . . Sentry 5 | . . 4 . . 1 . . . Specialist 1 | . . . . . . . 1 . Programmer 1 | . . . . . 1 . . . Assembled 4 | . . . . . . . 4 . Mutant 1 | . . . . . 1 . . . Best Kill Streak 5 | . . 5 . . 5 . 4 3 Combat Bots Only 4 | . . 3 . . 4 . 4 3 Max Kills in Single Turn 3 | . . 3 . . 2 . 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . . 1 . . . Melee 1 | . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Hostile Shots Fired 519 | . 3 67 . . 50 . 191 208 Missed 141 | . 2 23 . . 9 . 50 57 Hits 378 | . 1 44 . . 41 . 141 151 Melee 19 | . . . . . . . 19 . Projectile 359 | . 1 44 . . 41 . 122 151 AOE 1 | . . . . . . . . 1 Critical Strikes 7 | . . . . . 2 . 2 3 Actively Blocked 2 | . . . . . . . . 2 Damage Taken 5918 | . 11 546 . . 800 . 2096 2465 Core 2069 | . 11 41 . . 254 . 747 1016 Absorbed by Shields 56 | . . . . . . . 56 . Redirected to Shielding 249 | . . . . . . . . 249 Ignored by Resistances 42 | . . . . . . . . 42 Core Remaining (%) 58 | 100 95 . . . 26 . 12 . Volleys Fired 45 | . 3 24 . . 16 . . 2 Largest 2 | . 2 2 . . 1 . . 1 Hottest 66 | . 40 66 . . 39 . . 23 Shots Fired 60 | . 6 36 . . 16 . . 2 Gun 29 | . 6 21 . . . . . 2 Cannon 5 | . . 5 . . . . . . Launcher 26 | . . 10 . . 16 . . . Special . | . . . . . . . . . Kinetic 22 | . 6 14 . . . . . 2 Thermal 7 | . . 7 . . . . . . Explosive 26 | . . 10 . . 16 . . . Electromagnetic 5 | . . 5 . . . . . . Robot Hit Streak 11 | . 2 4 . . 11 . . 1 Robot Miss Streak 3 | . 1 3 . . 1 . . 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 45 | . 4 20 . . 13 . 7 1 Core Hits 48 | . . 19 . . 20 . 5 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . . 1 . Impale 1 | . . . . . . . 1 . Melee Attacks 19 | . . 3 . . 2 . 14 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 16 | . . . . . 2 . 14 . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2280 | . 29 669 . . 1274 . 279 29 Guns 150 | . 29 108 . . . . . 13 Cannons 95 | . . 95 . . . . . . Explosions 1704 | . . 466 . . 1238 . . . Melee 315 | . . . . . 36 . 279 . Ramming 16 | . . . . . . . . 16 Kinetic 105 | . 29 63 . . . . . 13 Thermal 203 | . . 203 . . . . . . Explosive 1546 | . . 308 . . 1238 . . . Electromagnetic 95 | . . 95 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 315 | . . . . . 36 . 279 . Highest Corruption 2 | . . . . . . . 2 . Average Corruption 1 | . . . . . . . 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . . 3 . Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 94 | . . 75 . . 19 . . . Projectiles . | . . . . . . . . . Explosions 94 | . . 75 . . 19 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 100 | . . 41 . . 54 . . 5 Shots 4 | . . 1 . . 3 . . . Rammed 14 | . . . . . . . . 14 Targets Rammed 18 | . . . . . . . . 18 Kicked . | . . . . . . . . . Crushed 4 | . . . . . . . . 4 Highest Temperature 168 | . 6 58 . . 28 . 168 15 Average Temperature 24 | . 4 19 . . 14 . 76 15 Received Heat Transfer 1395 | . 6 123 . . 91 . 748 427 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 261 | . . 261 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 81 | 100 100 49 100 . . 100 100 100 Level 1 18 | . . 50 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 251 | . . 251 87 . . 102 84 90 Initial 102 | . . . 87 . . 102 64 . Average 74 | . . 167 87 . . 101 21 21 Influence Increases 1208 | . . 450 . . 543 . 20 195 Destroy 0b10 Robot/C 560 | . . 160 . . 300 . 20 80 Destroy 0b10 Robot/NC 15 | . . 10 . . 5 . . . Destroy Leader 110 | . . 60 . . 40 . . 10 Allied During Kill 198 | . . . . . 198 . . . Successful Hack 4 | . . 4 . . . . . . Disable Machine 135 | . . 135 . . . . . . Destroy Structure 81 | . . 81 . . . . . . Lose Combat Pursuer 105 | . . . . . . . . 105 Influence Decreases 1196 | . . 226 137 87 379 72 112 183 Entered New Map 314 | . . . 137 87 . 62 28 . Time Decay 608 | . . 216 . . 269 10 . 113 Lost Part 214 | . . 10 . . 50 . 84 70 Lost Ally 60 | . . . . . 60 . . . Squads Dispatched 5 | . 1 1 . . 1 . 1 1 Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . 1 . . . . 1 1 Assault 1 | . . . . . 1 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Distress Signals 2 | . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 4 14 . . 19 . 35 22 Peak Tracking Total 14 | . 2 4 . . 8 . 14 10 Tactical Retreats 11 | . . . . . . . 7 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Disabled 11 | . . 9 . . 2 . . . Max in Single Turn 9 | . . 9 . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Accessed 4 | . 2 2 . . . . . . Terminals 2 | . 1 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 14 | . 5 9 . . . . . . Successful 11 | . 3 8 . . . . . . Failed 3 | . 2 1 . . . . . . Catastrophic 2 | . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . 2 . . . 1 Terminals 3 | . 1 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . Scanalyzers 7 | . . 7 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . . Record 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . Recycle Component 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 7 | . . 7 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 2 | . . 2 . . . . . . Retrieve Study 4 | . . 4 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 2 2 . . . . . 1 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . 4 . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . Non-combat 1 | . . 1 . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . parse_system 1 | . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total Allies 6 | . . . . 6 . . . . Largest Group 6 | . . . . 6 6 . . . Highest-Rated Group 347 | . . . . 347 347 . . . Highest-Rated Ally 96 | . . . . 96 96 . . . Total Orders 2 | . . . . 2 . . . . FOLLOW 1 | . . . . 1 . . . . EXPLORE 1 | . . . . 1 . . . . Ally Attacks 42 | . . . . . 42 . . . Total Damage 1320 | . . . . . 1320 . . . Kills 9 | . . . . . 9 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Active Infowar (turns) 776 | . . . . . 155 20 194 407 Sensors 85 | . . . . . 44 20 21 . Decoding 776 | . . . . . 155 20 194 407 ECM 4 | . . . . . . . 4 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 3 . . . Drone Launches 2 | . . . . 1 . 1 . . Drone Recoveries 2 | . . . . . 1 . 1 . Decoded 0b10 Intel 17 | . . . . . . . 2 15 Patrols 11 | . . . . . . . 1 10 Reinforcements 1 | . . . . . . . 1 . Guards 5 | . . . . . . . . 5 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Turns Passed 4300 | 46 213 533 6 2185 696 20 194 407 Spaces Moved 3381 | 46 219 352 7 1810 560 10 106 271 Core 170 | 22 . 2 . . . . 55 91 Treads 192 | . . 53 . . . . 11 128 Legs 226 | . . 226 . . . . . . Wheels 2768 | 24 219 71 7 1810 560 10 28 39 Hover 13 | . . . . . . . . 13 Flight 12 | . . . . . . . 12 . Fastest Speed 34 | 50 90 93 100 100 100 100 34 50 Average Speed 103 | 70 90 116 100 100 100 100 99 129 Slowest Speed 550 | 90 90 300 100 100 100 100 550 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 31 28 4 92 72 . 89 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 4 | . . 1 1 . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . . . . Scrap Searched 6 | . . . . 3 3 . . . Spaces Dug 8 | . . . . . 8 . . . Terrain Destroyed 207 | . . 76 . . 131 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 207 | . . 76 . . 131 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total 4098 | 58 229 443 6 2187 676 20 166 313 Wait 448 | . . 2 . 338 83 7 14 4 Move 3373 | 45 218 351 6 1809 559 9 105 271 Hop . | . . . . . . . . . Pick Up 70 | 7 7 19 . 16 5 . 12 4 Fast Attach 17 | 2 . 5 . 2 1 . . 7 Attach 35 | 4 1 7 . . 4 3 12 4 Detach 4 | . . . . . . 1 1 2 Swap 19 | . . 10 . 8 . . 1 . Drop 44 | . . 22 . 14 6 . 1 1 Fire 45 | . 3 24 . . 16 . . 2 Melee 19 | . . 3 . . 2 . 14 . Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush 15 | . . . . . . . . 15 Escape Stasis 6 | . . . . . . . 6 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / DSF) -6/DSF -5/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 8) 260 | -10/Materials | Entered another Materials area 260 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 755 | -9/Materials | Discovered new exit (range 12) 778 | -9/Materials | Discovered new exit (range 15) 792 | -9/Materials | Identified exit to Mines 793 | -9/Materials | Entered Mines 794 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 798 | -9/Mines | Identified exit to Zion 799 | -9/Mines | Entered Zion 966 | -7/Zion | Learned Factory emergency access door positions 1103 | -7/Zion | Found Prototype Device 1200 | -7/Zion | Learned location of 1 exit from Factory 1237 | -7/Zion | Learned location of 1 exit from Proximity Caves 1307 | -7/Zion | Found CR-A16's Pointy Stick 1563 | -7/Zion | Given A8's code to call for help 1825 | -7/Zion | Found GAL Module 1918 | -7/Zion | Learned location of Warlord (-5) 2020 | -7/Zion | Met Imprinter 2059 | -7/Zion | Imprinted 2061 | -7/Zion | Declared Zion's savior 2315 | -7/Zion | Given the Hacking Drone Bay 2317 | -7/Zion | Found Prototype Device 2318 | -7/Zion | Identified Hacking Drone Bay 2645 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2646 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2858 | -7/Zion | Discovered new exit (range 15) 2984 | -7/Zion | Entered Proximity Caves 2984 | -6/Proximity Caves | Accompanied by 7 allies 2985 | -6/Proximity Caves | Identified exit to Factory 3007 | -6/Proximity Caves | Learned Factory emergency access door positions 3047 | -6/Proximity Caves | Spotted B-75 Beast 3050 | -6/Proximity Caves | Allies destroyed B-75 Beast 3168 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3591 | -6/Proximity Caves | Lost 4 allies 3598 | -6/Proximity Caves | Learned Factory terminal intel 3673 | -6/Proximity Caves | Core integrity fell below 50% 3680 | -6/Proximity Caves | Entered Factory 3680 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 3681 | -6/Factory | Identified exit to Lower Caves 3681 | -6/Factory | Identified Bomb Factory No. 2 3683 | -6/Factory | Loaded intel: 26 terminal locations 3694 | -6/Factory | Identified exit to DSF 3700 | -6/Factory | Entered DSF 3700 | -6/DSF | Accompanied by 1 ally 3709 | -6/DSF | Lost 3 parts (1p1n1w) 3710 | -6/DSF | Assembled infested the area 3742 | -6/DSF | Additional patrols routed to DSF 3787 | -6/DSF | Core integrity fell below 50% 3820 | -6/DSF | Lost 9 parts (1p4n4u) 3852 | -6/DSF | Core integrity fell below 20% 3861 | -6/DSF | Discovered new exit (range 15) 3881 | -6/DSF | Lost 3 parts (2u1w) 3894 | -6/DSF | Entered Factory 3894 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4132 | -5/Factory | Lost 3 parts (1p1n1w) 4209 | -5/Factory | Lost 3 parts (2n1u) 4227 | -5/Factory | Core integrity fell below 50% 4294 | -5/Factory | Core integrity fell below 20% 4301 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Arm. Huge Wheel destroyed. Penetrated by Slug. Slug penetrates Power Conduit. Slug penetrates Wall. Slug penetrates Power Conduit. >> DECODED: Patrol location. Slug penetrates Power Conduit. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Imp. Core Shielding destroyed. K-01 Serf collects debris. >> DECODED: Patrol location. Penetrated by Slug. Slug penetrates Wall. >> DECODED: Security location. Imp. Core Shielding destroyed. Penetrated by Slug. Slammed into Y-64 Sentinel. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##############??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# """ """ #??????????????? | | ?????????????????????# """ """ #??????????????? | | ?????????????????????# """ """ #??????????????? | | ?????????????????????# #??????????????? | | ?????????????"???????# """ """ #??????????????? | | ????????????""" 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Aluminum Leg | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab DATA ERROR: Steam Global Achievement% For Emergencies Only Help From High Places I Have A Map? I'm Back, Baby! Item+ Made in Tau Ceti IV Overwhelming Remodeling Resistances Are Futile Robot Respite That Tickles The More The Merrier The One There's More Where That Came From Tourist Window Shopping Challenges ------------ None Game ------ Seed ResetGhostGriptreads Manual? 0 Play Time 01:37:02 Cumulative 2.8 hours Start 2025.11.03 @ 21:43:02 End 2025.11.08 @ 21:46:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 35e623ef-dc6d-4a70-85fb-1eacbdfd8e7b