Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.09 @ 03:46:54 Player: Salix Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (4037) 4037 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1689) 1689 TOTAL SCORE: 8216 Bonus ------- High Alert Combat Kills 386 Follower Combat Kills 103 Entered Garrisons 200 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 216/300 Energy 227/265 System Corruption 1% Temperature Critical (554) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Hacking Suite Relay Coupler [Hunter] (10) > --- WEAPON (3) ------- Particle Gun Field Laser > --- INVENTORY (5) ---- Authchip [R/Combat] Relay Coupler [Heavy] (19) Heavy Particle Cannon Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Hardened Medium Armor Plating Relay Coupler [Sentry] > --- WEAPON ----------- Heavy Laser Heavy Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Heat Sink Hardened Medium Armor Plating Authchip [R/NC] Authchip [R/Combat] Relay Coupler [Hunter] Relay Coupler [Heavy] Datajack [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Relay Coupler [Grunt] Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 5 | . 1 2 2 . . Power 1 | . . 1 . . . Propulsion 2 | . . 1 1 . . Utility 1 | . 1 . . . . Weapon 1 | . . . 1 . . Parts Attached 109 | 8 3 13 10 29 46 Power 16 | 1 . 3 1 5 6 Engine 10 | 1 . 1 1 3 4 Core 6 | . . 2 . 2 2 Reactor . | . . . . . . Propulsion 26 | 2 . 5 2 9 8 Treads . | . . . . . . Leg 26 | 2 . 5 2 9 8 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 3 2 3 3 7 6 Device 8 | . 1 . 2 3 2 Storage 1 | 1 . . . . . Processor 1 | 1 . . . . . Hackware 4 | . . . . 2 2 Protection 10 | 1 1 3 1 2 2 Artifact . | . . . . . . Weapon 43 | 2 1 2 4 8 26 Energy Gun 20 | 1 1 1 1 2 14 Energy Cannon 2 | . . . . . 2 Ballistic Gun 14 | 1 . 1 2 3 7 Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 6 | . . . . 3 3 Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 26 | . . 1 1 4 20 Power 4 | . . . . 1 3 Propulsion 9 | . . . 1 2 6 Utility 3 | . . . . . 3 Weapon 10 | . . 1 . 1 8 Highest Loss Streak 9 | . . 1 1 3 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 100 91 92 93 89 Engine 9 | . 12 10 4 10 7 Core 5 | . . 5 10 5 6 Leg 29 | . 25 28 27 30 30 Device 3 | . 8 1 4 1 2 Storage 7 | . 12 10 8 8 3 Processor 2 | . 12 10 3 . . Hackware 3 | . . . . 3 9 Protection 7 | . 3 8 8 8 5 Energy Gun 8 | . 12 7 4 6 10 Ballistic Gun 11 | . 12 10 11 13 7 Special Melee Weapon 1 | . . . . 2 . Peak Build Rating 37 | 7 8 24 30 34 37 Average Rating 24 | 4 8 14 26 29 31 On Entrance 16 | . 7 8 24 28 31 Naked Turns . | . . . . . . Heaviest Build 44 | 18 21 35 40 44 39 Greatest Support 68 | 20 20 51 68 54 53 Greatest Overweight (x) 7 | 4 1 1 . 3 7 Average Overweight (x) . | 1 . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 Average Capacity 9 | 9 10 10 10 10 7 Most Carried 10 | 5 6 10 8 10 10 Average Carried 7 | 2 4 8 6 9 6 Final Capacity 10 | 10 10 10 10 10 5 Final Carried 10 | 2 6 8 8 10 4 Class Distribution -------------------- 29% | Hacker-Mutant 28% | Scavenger-Tank 23% | Scavenger-Mutant 8% | Hacker-Tank 5% | Hacker-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2400 | 205 127 103 275 926 764 Remotely . | . . . . . . Salvage Created 3585 | . 407 353 280 1079 1466 Parts 211 | . 28 29 13 61 80 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 68 | . 5 7 6 23 27 Guns 60 | . 5 7 4 23 21 Cannons 5 | . . . 2 . 3 AOE 3 | . . . . . 3 Classes Destroyed 14 | . 6 2 . 5 1 Worker 2 | . 1 . . . 1 Builder 1 | . 1 . . . . Recycler 1 | . 1 . . . . Operator 2 | . . 1 . . 1 Watcher 8 | . 3 1 1 . 3 Swarmer 2 | . 2 . . . . Grunt 41 | . 3 5 3 12 18 Brawler 1 | . . . . . 1 Duelist 4 | . . . . 1 3 Protector 2 | . . . . 1 1 Sentry 13 | . . 2 3 4 4 Demolisher 2 | . . . . 2 . Specialist 2 | . . . . 2 . Programmer 1 | . . . . 1 . Best Kill Streak 6 | . 3 3 2 4 6 Combat Bots Only 6 | . 2 3 2 4 6 Max Kills in Single Turn 2 | . 2 1 1 1 2 Gunslinging 1 | . 1 . . . 1 Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 524 | . 22 67 61 142 232 Missed 125 | . 7 13 19 35 51 Damage Taken 4392 | . 93 411 391 1282 2215 Core 648 | . 18 23 9 139 459 Absorbed by Shields . | . . . . . . Ignored by Resistances 2520 | . 63 266 237 763 1191 Regen/Repaired (Parts) 39 | . . . 39 . . Core Remaining (%) 95 | 100 92 94 . . . Volleys Fired 243 | . 22 29 27 75 90 Largest 3 | . 2 2 3 3 3 Hottest 203 | . 60 79 131 147 203 Shots Fired 526 | . 44 53 75 172 182 Gun 483 | . 44 53 48 172 166 Cannon 43 | . . . 27 . 16 Launcher . | . . . . . . Special . | . . . . . . Kinetic 298 | . 22 29 58 114 75 Thermal 144 | . . 6 8 37 93 Explosive . | . . . . . . Electromagnetic 84 | . 22 18 9 21 14 Robot Hit Streak 43 | . 10 16 18 43 15 Robot Miss Streak 3 | . 2 1 3 2 3 Penetration Max . | . . . . . . Secondary Targets 11 | . 1 2 . 2 6 Max Gunslinging Chain 2 | . 1 1 . 1 2 Shots Hit Robots 397 | . 30 47 54 123 143 Core Hits 157 | . 17 18 13 46 63 Critical Kills 3 | . . . . 2 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 9 | . 1 . . 4 4 Burn 3 | . . . . 1 2 Destroy 4 | . . . . 2 2 Corrupt 2 | . 1 . . 1 . Melee Attacks 4 | . . . . 2 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6827 | . 381 594 990 2250 2612 Guns 5818 | . 381 521 615 2196 2105 Cannons 610 | . . . 310 . 300 Explosions 399 | . . 73 65 54 207 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3472 | . 104 223 746 1405 994 Thermal 2401 | . . 159 151 677 1414 Explosive . | . . . . . . Electromagnetic 954 | . 277 212 93 168 204 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . . . 8 6 Message Errors 3 | . . . . 2 1 Heat Flow Errors 5 | . . . . 2 3 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 58 | . . . 5 24 29 Projectiles 5 | . . . 5 . . Explosions 53 | . . . . 24 29 Melee . | . . . . . . Knockbacks 5 | . . . 5 . . Impact . | . . . . . . Kinetic 5 | . . . 5 . . Secondary . | . . . . . . Self-Inflicted Damage 89 | . . 17 . . 72 Shots 2 | . . 1 . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 847 | . 64 378 549 525 847 Average Temperature 191 | . 23 144 204 153 263 Received Heat Transfer 2937 | . 66 333 315 576 1647 Effects 118 | . . 3 15 22 78 Shutdowns 43 | . . 1 3 7 32 Energy Bleed 10 | . . . 3 1 6 Interference 19 | . . . 3 4 12 Matter Decay 9 | . . 2 . 2 5 Short Circuit 13 | . . . 3 3 7 Damage (minor) 11 | . . . 3 2 6 Damage (major) 10 | . . . . 3 7 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . . 2 5 Heat Transferred 4628 | . . 322 272 1221 2813 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 2 1 1 1 Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 1042 | . 137 279 399 1042 746 Initial 372 | . . 41 84 48 372 Average 360 | . 46 155 236 491 473 Maximum Alert Level 3 | . . 1 1 3 3 Low Security (%) 38 | 100 100 52 40 33 . Level 1 23 | . . 47 59 16 31 Level 2 22 | . . . . 17 65 Level 3 14 | . . . . 33 3 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 2 1 . 5 Investigation 6 | . 1 1 1 . 3 Extermination . | . . . . . . Reinforcement 2 | . . 1 . . 1 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 3 | . 1 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 10 12 12 30 43 Peak Tracking Total 7 | . 3 5 2 5 7 Tactical Retreats 5 | . . . 3 1 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 7 | . . . . 6 1 Indirectly . | . . . . . . Trap Hack Attempts 2 | . . . . 2 . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . . . . 1 . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 8 | . . 1 1 4 2 Max in Single Turn 1 | . . 1 1 1 1 Garrison Relay 5 | . . . . 5 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 17 | . 2 3 3 4 5 Terminals 12 | . 2 3 1 4 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . . . 1 Scanalyzers 2 | . . . . . 2 Garrison Access 1 | . . . 1 . . Total Hacks 60 | . 7 16 10 8 19 Successful 36 | . 4 9 5 3 15 Failed 24 | . 3 7 5 5 4 Catastrophic 5 | . 1 3 . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 40 | . 7 16 3 8 6 Fabricators . | . . . . . . Repair Stations 6 | . . . 6 . . Recycling Units 2 | . . . . . 2 Scanalyzers 11 | . . . . . 11 Garrison Access 1 | . . . 1 . . Terminal Hacks 21 | . 4 9 2 3 3 Record 14 | . 3 6 2 . 3 Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 2 | . 1 . . 1 . Terminal Index 1 | . . 1 . . . Recall Assault 1 | . . 1 . . . Garrison Registry 1 | . . . . 1 . Patrol Navigation 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 11 | . . . . . 11 Insert Component 6 | . . . . . 6 Analyze 5 | . . . . . 5 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 14 | . 2 3 3 1 5 Full Trace Events 11 | . 2 2 2 1 4 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . . 4 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 16 | . . . 16 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . . . . . 7 Parts Scanalyzed 5 | . . . . . 5 Part Schematics Acquired 4 | . . . . . 4 Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 2 | . . . . 2 . Zone Cloak 1 | . . . . 1 . Robots Hacked 4 | . . . . 2 2 Non-combat . | . . . . . . Combat 4 | . . . . 2 2 Robot Hacks Applied 4 | . . . . 2 2 formatsys_high 4 | . . . . 2 2 Relay Couplers Released 21 | . . . . 21 . Machine Destruction 18 | . . . . 18 . Programmers 3 | . . . . 3 . Attached 3 | . . . . 2 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 4 | . . . . 2 2 Largest Group 2 | . . . . 1 2 Highest-Rated Group 31 | . . . . 29 31 Highest-Rated Ally 29 | . . . . 29 21 Total Orders . | . . . . . . Ally Attacks 31 | . . . . 2 29 Total Damage 481 | . . . . 39 442 Kills 4 | . . . . 1 3 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 4393 | 115 595 381 415 1863 1024 Spaces Moved 2716 | 59 392 217 238 1252 558 Core 46 | 37 . . . . 9 Treads . | . . . . . . Legs 2670 | 22 392 217 238 1252 549 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 126 112 110 Average Speed 126 | 165 133 126 128 123 122 Slowest Speed 400 | 250 190 200 130 330 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 46 22 22 76 37 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 60 | . . 7 3 4 46 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 57 | . . 7 3 4 43 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 3216 | 75 421 277 287 1420 736 Wait 3 | . . . . . 3 Move 2712 | 58 391 216 238 1251 558 Hop . | . . . . . . Pick Up 75 | 9 5 10 8 25 18 Fast Attach 13 | . . . . 4 9 Attach 37 | 7 1 3 4 7 15 Detach 2 | . . . . . 2 Swap 62 | 1 2 10 6 21 22 Drop 51 | . . 9 4 22 16 Fire 243 | . 22 29 27 75 90 Melee 4 | . . . . 2 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . . 10 . Rewire 2 | . . . . 1 1 Trap 2 | . . . . 2 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 73 | -11/Scrapyard | Identified exit to Materials 73 | -11/Scrapyard | Discovered exit to Materials (range 16) 116 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Evolved 1 slot: Utility x1 150 | -10/Materials | Identified exit to Mines 150 | -10/Materials | Discovered exit to Mines (range 9) 203 | -10/Materials | Identified exit to Materials 203 | -10/Materials | Discovered exit to Materials (range 16) 303 | -10/Materials | Build established: Hacker-Mutant 711 | -10/Materials | Entered another Materials area 711 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1041 | -9/Materials | Identified exit to Materials 1041 | -9/Materials | Discovered exit to Materials (range 5) 1092 | -9/Materials | Entered another Materials area 1092 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1144 | -8/Materials | Repaired Hvy. Assault Rifle 1362 | -8/Materials | Identified exit to Storage 1362 | -8/Materials | Discovered exit to Storage (range 16) 1507 | -8/Materials | Identified exit to Garrison 1507 | -8/Materials | Entered Garrison 1545 | -8/Garrison | Triggered checkpoint 1560 | -8/Garrison | Garrison Relay disabled 1719 | -8/Garrison | Triggered checkpoint 1814 | -8/Garrison | Identified exit to Materials 1814 | -8/Garrison | Discovered exit to Materials (range 9) 1834 | -8/Garrison | Build established: Scavenger-Mutant 1843 | -8/Garrison | Triggered checkpoint 1843 | -8/Garrison | Garrison Relay disabled 1957 | -8/Garrison | Triggered checkpoint 2205 | -8/Garrison | Triggered checkpoint 2275 | -8/Garrison | Lost 3 parts (1p1n1w) 2350 | -8/Garrison | Discovered exit to Materials (range 12) 2435 | -8/Garrison | Triggered checkpoint 2558 | -8/Garrison | Installed Relay Interface Framework 2564 | -8/Garrison | Garrison Relay disabled 2686 | -8/Garrison | Discovered exit to Materials (range 12) 2695 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 2795 | -8/Garrison | Triggered checkpoint 2816 | -8/Garrison | Garrison Relay disabled 2935 | -8/Garrison | Triggered checkpoint 3029 | -8/Garrison | Discovered exit to Materials (range 7) 3029 | -8/Garrison | Discovered exit to Materials (range 53) 3029 | -8/Garrison | Discovered exit to Materials (range 77) 3035 | -8/Garrison | Build established: Scavenger-Tank 3187 | -8/Garrison | Garrison Relay disabled 3370 | -8/Garrison | Entered Materials 3370 | -8/Materials | Accompanied by 1 ally 3753 | -8/Materials | Discovered exit to Storage (range 16) 3770 | -8/Materials | First assault squad dispatched 3898 | -8/Materials | Core integrity fell below 50% 3922 | -8/Materials | Lost 9 parts (2p4n1u2w) 4359 | -8/Materials | Core integrity fell below 20% 4395 | -8/Materials | Core destroyed Last Messages --------------- 04385_ G-47 Trooper destroyed. 04386_ Field Laser broken. 04386_ Overheating: Short circuit. 04387_ Fusion Modulator explodes. 04387_ Power failure, Imp. Ion Engine shutdown. 04387_ Overheating: System interference. 04387_ Particle Gun temporarily disabled. 04387_ Ion Cannon destroyed. 04387_ Destroyed Ion Cannon. 04387_ Destroyed Aluminum Leg. 04387_ G-47 Trooper destroyed. 04389_ U-05 Engineer builds a Wall. 04391_ Acquired 32 matter. 04392_ Overheating: Broken Aluminum Leg damaged (-10). 04393_ U-05 Engineer lays Concrete. 04394_ Overheating: Broken Carbon-fiber Leg damaged (-1). 04394_ U-05 Engineer builds a Wall. 04395_ Overheating: Core damaged (-82). Map ----- +----------------------------------------------------+ | ????????# ##################### #? ????? | | ????????# #? ????? | | ????????+ ! /!!% [ #? ????? | | ????????# #? ????? | | ????????+ [##################### #? ????? | | ????????# #??????????# ###+###? ????? | | ????????####+####??????????# # ## #???? | | ?????????? ?????????????# + """ ## #???? | | ????????? ?????????????# # """ ## #???? | | ????????# ?????????????# # """=## #???? | | ????????#!? ?????????????# #=!=*[## #???? | | ????????#?? ?????????????# #]"Y"=## #???? | | ?????????? ?????????????# # """ ## #???? | | ?????????? ?????????????# ########/#???? | | ??????????? ???????????????#####+#########?# #???? | | ??????????????????????????????# #?#!#???? | | ???????????????????????######## #?# #???? | | ???????????????????????# [ + #?# #???? | | ???????????????????????# ######## #?# #???? | | ???????????????????????# !]] #??????# #?# #???? | | ???????????????????????# !] #??????# #?# #???? | | ???????????????????##### ]] #?????## ### #???? | | ???????????????????# ; #?????# ##[##### | | ??????????????????##;;;;;;;;#########% =% ^^ | | ??????????????????#; = ; uu [!k[=T = ^^ | | ??????????????????#;! =%@;;######+##*= ^^ | | ??????????????????#; %= ;! ! # ######## | | ??????????????????#; !; ; #######??????? | | ??????????????????#; ; ; ""T"" #????????????? | | ??????????????????## ; ; """"" #????????????? | | ???????????????????#;;;;;;;## #????????????? | | ???????????????????### # #?#########????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 27 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 30 Relay Coupler Types 2 Relay Coupler Value 40 Authchip Count 2 Item Schematics ----------------- Prc. Assault Rifle | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed 377212 Manual? 1 Play Time 01:01:53 Cumulative 10.5 hours Start 2024.09.07 @ 20:02:18 End 2024.09.09 @ 03:46:54 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 3 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74816ba7-b306-4c8e-a47e-0aa2e004ee27