Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 17:03:12 Player: teag2 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (2161) 2161 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (9083) 9083 TOTAL SCORE: 13789 Bonus ------- Follower Combat Kills 83 Prayed to X0-1V1 5000 Major X0-1V1 Interference 1000 Subatomizer Sterilization 3000 Cogmind --------- Core Integrity 88/350 Matter 100/150 Energy 1400/1400 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Hacking Suite > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (15) --- Light Nuclear Core Reinforced Deuterium Engine High-capacity Storage Unit Improved Sensor Array Shield Generator Hacking Suite Decoy Drone Bay (16/16) X0-1V1's Piety Tracker Mini Grenade Launcher Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Decoy Drone Bay > --- WEAPON ----------- Beam Cannon Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg High-capacity Storage Unit Light Armor Plating Shield Generator Beam Cannon Heavy Assault Rifle Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Datajack [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device X0-1V1's Piety Tracker Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 35 | . 11 1 12 1 10 Power 4 | . 2 . 2 . . Engine 3 | . 2 . 1 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 10 | . 4 . 4 . 2 Treads 4 | . 4 . . . . Leg 6 | . . . 4 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | . 3 1 1 1 4 Device 6 | . 2 1 1 . 2 Storage 1 | . 1 . . . . Processor . | . . . . . . Hackware 2 | . . . . . 2 Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 11 | . 2 . 5 . 4 Energy Gun 4 | . 2 . 2 . . Energy Cannon 3 | . . . 2 . 1 Ballistic Gun 2 | . . . 1 . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . 1 . 3 . 1 Parts Lost 12 | . . 1 . 1 10 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 3 | . . 1 . 1 1 Weapon 4 | . . . . . 4 Highest Loss Streak 8 | . . 1 . 1 8 To Critical Strikes . | . . . . . . Average Backups 13 | . 12 14 14 14 13 Power 2 | . 2 2 2 2 2 Propulsion 2 | . 4 5 1 1 . Utility 3 | . 1 3 4 3 5 Weapon 4 | . 3 3 6 6 4 Tool/Special . | . . . . . . Unused Backups 19 | . 8 . 2 . 9 Power 5 | . 2 . 1 . 2 Propulsion . | . . . . . . Utility 7 | . 2 . 1 . 4 Weapon 5 | . 4 . . . 1 Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 98 | . 99 100 99 99 90 Engine 11 | . 14 14 10 11 8 Treads 12 | . 27 28 . . . Leg 22 | . . . 43 44 30 Device 9 | . 13 14 11 4 . Storage 12 | . 14 14 11 11 9 Hackware 2 | . . . . . 13 Protection 1 | . . . . 5 2 Energy Gun 14 | . 28 28 10 . . Energy Cannon 8 | . . . 1 22 24 Ballistic Gun 2 | . . . 10 . 1 Peak Build Rating 29 | . 22 22 28 26 29 Average Rating 17 | . 10 14 25 19 21 On Entrance 14 | 6 6 22 13 25 16 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 40 | 10 31 30 35 37 40 Greatest Support 47 | 20 40 40 40 40 47 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 Most Carried 15 | . 15 15 15 15 15 Average Carried 13 | . 12 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 15 15 14 15 12 Class Distribution -------------------- 54% | Mutant 30% | Scavenger-Mutant 9% | Hacker-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1060 | 200 86 99 558 10 107 Remotely . | . . . . . . Salvage Created 2890 | . 780 223 799 136 952 Parts 174 | . 41 16 54 11 52 Haulers Intercepted 4 | . 2 . 2 . . Recyclers Shooed 5 | . 2 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 67 | . 15 9 16 9 18 Guns 39 | . 15 9 14 . 1 Cannons 22 | . . . 2 9 11 AOE 5 | . . . . . 5 Classes Destroyed 10 | . 6 . 3 . 1 Worker 5 | . 1 . 2 . 2 Hauler 4 | . 2 . 2 . . Recycler 3 | . 1 . . . 2 Operator 2 | . . . 1 . 1 Watcher 8 | . 2 . 3 . 3 Swarmer 28 | . 3 6 6 9 4 Grunt 28 | . 12 3 4 . 9 Brawler 1 | . . . 1 . . Duelist 1 | . . . . . 1 Sentry 9 | . . . 5 . 4 Best Kill Streak 11 | . 4 3 4 5 11 Combat Bots Only 6 | . 3 3 3 5 6 Max Kills in Single Turn 3 | . 1 1 2 1 3 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 298 | . 66 39 54 29 110 Missed 86 | . 17 10 22 9 28 Hits 212 | . 49 29 32 20 82 Melee 5 | . . . . . 5 Projectile 207 | . 49 29 32 20 77 Critical Strikes 7 | . 1 1 1 . 4 Damage Taken 2589 | . 386 283 431 149 1340 Core 501 | . 86 38 65 . 312 Absorbed by Shields 148 | . 148 . . . . Core Remaining (%) 83 | 100 . 50 . 100 . Volleys Fired 235 | . 78 21 66 16 54 Largest 3 | . 2 2 2 2 3 Hottest 180 | . 105 105 120 120 180 Shots Fired 492 | . 156 42 132 32 130 Gun 325 | . 156 42 116 . 11 Cannon 160 | . . . 16 32 112 Launcher 7 | . . . . . 7 Special . | . . . . . . Kinetic 69 | . . . 58 . 11 Thermal 416 | . 156 42 74 32 112 Explosive 7 | . . . . . 7 Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 10 6 10 7 16 Robot Miss Streak 5 | . 5 4 4 1 5 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 306 | . 90 27 79 21 89 Core Hits 141 | . 39 13 34 9 46 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 8 | . . 1 6 . 1 Burn 6 | . . 1 5 . . Meltdown 1 | . . . . . 1 Destroy 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5059 | . 1020 368 1238 385 2048 Guns 2622 | . 1016 363 1080 . 163 Cannons 1874 | . . . 158 384 1332 Explosions 545 | . . . . . 545 Melee . | . . . . . . Ramming 18 | . 4 5 . 1 8 Kinetic 733 | . . . 570 . 163 Thermal 3763 | . 1016 363 668 384 1332 Explosive 545 | . . . . . 545 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 31 | . . . . . 31 Shots 1 | . . . . . 1 Rammed 3 | . 1 2 . . . Targets Rammed 8 | . 1 2 . 2 3 Kicked 5 | . . . . 2 3 Crushed . | . . . . . . Highest Temperature 324 | . 324 290 22 . 110 Average Temperature 67 | . 76 97 10 . 25 Received Heat Transfer 949 | . 184 51 147 . 567 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 3 . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 1 | . . . . . 1 Parts Melted 17 | . 5 1 5 . 6 Heat Transferred 8877 | . 2323 930 1998 814 2812 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 94 | . 100 100 88 100 78 Level 1 5 | . . . 11 . 21 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . 1 . . Peak Influence 368 | . 97 120 235 166 368 Initial 88 | . . 20 15 88 6 Average 64 | . 38 74 93 66 75 Influence Increases 2157 | . 467 220 586 230 654 Destroy 0b10 Robot/C 1400 | . 300 180 380 180 360 Destroy 0b10 Robot/NC 110 | . 30 . 40 . 40 Destroy Leader 354 | . 88 40 110 20 96 Allied During Kill 22 | . . . 22 . . Trap Triggered on 0b10 10 | . 10 . . . . Successful Hack 13 | . 9 . 4 . . Select Force Hacks 30 | . 30 . . . . Disable Machine 30 | . . . 30 . . Destroy Structure 38 | . . . . . 38 Lose Combat Pursuer 150 | . . . . 30 120 Influence Decreases 1789 | . 414 233 397 441 304 Entered New Map 211 | . . 33 25 141 12 Time Decay 1398 | . 414 190 312 290 192 Lost Part 120 | . . 10 . 10 100 Lost Ally 60 | . . . 60 . . Squads Dispatched 10 | . 4 . 3 . 3 Investigation 5 | . 2 . 2 . 1 Extermination . | . . . . . . Reinforcement 5 | . 2 . 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 8 | . 1 . 4 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 106 | . 23 10 29 12 32 Peak Tracking Total 7 | . 4 3 3 7 7 Tactical Retreats 4 | . . . . 1 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . 3 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 13 | . 5 . 5 1 2 Terminals 10 | . 4 . 5 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 11 . 11 1 4 Successful 16 | . 8 . 5 1 2 Failed 11 | . 3 . 6 . 2 Catastrophic 2 | . . . 1 . 1 Database Lockouts . | . . . . . . Manual 22 | . 9 . 10 . 3 Terminals 23 | . 9 . 11 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 . 1 1 . Open Door 1 | . . . . 1 . Terminal Index 1 | . . . 1 . . Reprogram Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 7 . 4 . 1 Terminals 11 | . 6 . 4 . 1 Botnet 3 | . 1 . 1 . 1 Operators 1 | . 1 . . . . Skim 7 | . 4 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 4 . 5 . 1 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 . . Highest-Rated Group 45 | . . . 45 . . Highest-Rated Ally 15 | . . . 15 . . Total Orders . | . . . . . . Ally Attacks 18 | . . . 18 . . Total Damage 326 | . . . 326 . . Kills 3 | . . . 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . X0-1V1 Amusement Gains 129 | . 10 10 94 10 5 Average Entertainment 32 | . 8 11 8 66 38 Good Acts 18 | . . 2 10 5 1 Bad Acts 10 | . 2 1 . 1 6 Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 4180 | . 1444 384 885 830 637 Spaces Moved 2434 | 1 718 196 530 643 346 Core . | . . . . . . Treads 898 | . 695 196 7 . . Legs 1536 | 1 23 . 523 643 346 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 120 120 120 Average Speed 135 | 120 158 160 120 120 128 Slowest Speed 195 | 120 160 160 160 120 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 2 84 40 53 93 26 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . 1 . . 1 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 45 | . . . . . 45 Melee . | . . . . . . Projectile . | . . . . . . AOE 45 | . . . . . 45 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2844 | . 868 223 645 670 438 Wait 68 | . 34 3 19 4 8 Move 2429 | . 717 195 529 642 346 Hop . | . . . . . . Pick Up 33 | . 17 1 6 3 6 Fast Attach 6 | . . . 4 . 2 Attach 12 | . 1 1 2 1 7 Detach 3 | . . . . . 3 Swap 21 | . 10 . 8 . 3 Drop 29 | . 10 . 11 2 6 Fire 235 | . 78 21 66 16 54 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . . . 2 3 Crush 3 | . 1 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 662 | -10/Materials | Discovered new exit (range 5) 821 | -10/Materials | Discovered new exit (range 3) 936 | -10/Materials | Discovered new exit (range 14) 977 | -10/Materials | Discovered new exit (range 5) 1298 | -10/Materials | Discovered new exit (range 12) 1314 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1445 | -10/Materials | Entered Mines 1542 | -10/Mines | Learned 8 Materials zone layouts 1789 | -10/Mines | Discovered new exit (range 16) 1829 | -10/Mines | Entered Materials 1829 | -9/Materials | Evolved 2 slots: Propulsion x2 1830 | -9/Materials | Identified exit to Materials 1886 | -9/Materials | Heat dissipation permanently improved by X0-1V1 (+30; -150 max core) 1988 | -9/Materials | X0-1V1 released a cloud of subatomizers 2115 | -9/Materials | X0-1V1 sent you to a vault 2145 | -9/Materials | Build established: Scavenger-Mutant 2480 | -9/Materials | X0-1V1 foreshadows a heat wave 2592 | -9/Materials | Ambient heat levels rising (+10) 2611 | -9/Materials | Discovered new exit (range 17) 2691 | -9/Materials | Sterilization system engaged 2691 | -9/Materials | Non-combat units ordered to evacuate 2714 | -9/Materials | Entered Mines 2715 | -9/Mines | Learned location of Storage (-7) 2742 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2769 | -9/Mines | Found the Drone Emporium 2775 | -9/Mines | Found Prototype Device 2815 | -9/Mines | Learned Materials terminal intel 2860 | -9/Mines | Learned location of 1 exit from Materials 2884 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2947 | -9/Mines | Build established: Mutant 3045 | -9/Mines | Discovered exit to Materials (range 6) 3046 | -9/Mines | X0-1V1 activates XOMVISION 3241 | -9/Mines | Discovered exit to Materials (range 6) 3301 | -9/Mines | Core integrity restored by X0-1V1 (+65) 3397 | -9/Mines | Build established: Scavenger-Mutant 3544 | -9/Mines | Entered Materials 3544 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3545 | -8/Materials | Identified exit to Factory 3546 | -8/Materials | Loaded intel: 12 terminal locations 3547 | -8/Materials | Identified Decoy Drone Bay 3605 | -8/Materials | X0-1V1 redirected Transport squads to designated parking area 4028 | -8/Materials | Build established: Hacker-Gunner 4092 | -8/Materials | Ranged accuracy permanently improved by X0-1V1 (+5%; -50 max core) 4169 | -8/Materials | Core integrity fell below 50% 4181 | -8/Materials | Self-destructed Last Messages --------------- 04161_ Titanium Leg destroyed. 04162_ Extracted 3 matter. 04163_ K-01 Serf collects debris. 04163_ System Shield destroyed. 04164_ Extracted 3 matter. 04165_ Hvy. Assault Rifle destroyed. 04165_ K-01 Serf collects debris. 04166_ Extracted 10 matter. 04166_ G-47 Trooper destroyed. 04166_ K-01 Serf destroyed. 04167_ Extracted 11 matter. 04170_ Rocket Launcher destroyed. 04171_ Extracted 10 matter. 04171_ G-47 Trooper destroyed. 04175_ R-06 Scavenger collects Hvy. Assault Rifle. 04175_ G-47 Trooper destroyed. 04179_ R-06 Scavenger collects Med. Matter Pod. 04179_ G-47 Trooper destroyed. 04180_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ??????????????????????# ???????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ???? #???????????????# #??????????????????????? | | ??"" !#???????????????# #??????????????????????? | | """ #??????????????## ##?????????????????????? | | """ #??????????????# #?????????????????????? | | /#??????????????# #?????????????????????? | | ?? #??????????????# T +?????????????????????? | | ????###??????????????# *%#?????????????????????? | | ####?????????????????# #?????????????????????? | | #???????????######## ##?????????????????????? | | #?????###???# ! ]# #??????????????????????? | | ####### ###?#!! # ##?????????????????????? | | ## *#?#!! %+! #?????????????????????? | | ##" !%"""=### %= ######????????????????? | | ##" """%/%+= [= ##???????????????? | | ##" % """[###= %[ ##??????????????? | | +####T % #?####### *! ##?????????????? | | #" """ #??????? #?????????????? | | #" """ #???????# = %% #####?????????? | | #" """ #???????# % # % ???????T??? | | # % #???????# %*= #?????????????? | | ######"###???????# =*% # #??????????????? | | !%[ * #?????????#*%@* #???????????????? | | ==* #?????????#%=]#### # #???????????????? | | % #?????????# =#??????????????????????? | | #?????????# r%#??????????????????????? | | ######### % #?????????+ +??????????????????????? | | ????????# #?????????# #??????????????????????? | | ????????# #?????????# #??????????????????????? | | #######?# #?????????+ #??????????????????????? | | ! #?# #?????????##+##??????????????????????? | | #?# #?????????? ????????????????????????? | | #? ?????????? "?????""?????????????????? | | """ #? ?????????? "?????"T?????????????????? | | """"" # ????????? "?????""?????????????????? | | """"" # ????????? ?????????????????????????? | | """"" # #??????????????????????????????????? | | """ # #??????????????????????????????????? | | # #??????????????????????????????????? | | ######### ###??????????????????????????????????? | | ! #???# #????????????????????????????????????? | | " #???? ?????????????????????????????????????? | | ! T #???? ?????????????????????????????????????? | | " #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ! #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 14 Energy Capacity 1580 Matter Stores 1000 Matter Capacity 1000 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaSurveybotPerforator Manual? 0 Play Time 00:23:54 Cumulative 132.0 hours Start 2026.08.28 @ 16:38:43 End 2026.08.30 @ 17:03:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 84 Adventurer 1 Explorer 0 Win Type - Total 9 Types 4/1/1/1/0/0/0/1/0/1 Lore% 59 Gallery% 67 Achievement% 65 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10e0e13e-9acb-4251-91d2-e89fbb5ec03d