Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 05:08:09 Player: Kipp Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (2012) 2012 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5577 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 58/100 System Corruption 19% Temperature Cool (18) Movement Hovering (350) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Airjet > --- UTILITY (5) ------ High-capacity Storage Unit Improved Utility Shielding Improved Utility Shielding > --- WEAPON (4) ------- Heavy Laser > --- INVENTORY (20) --- Carbon-fiber Leg Advanced Heat Sink Machine Analyzer Advanced Visual Processing Unit Heavy Particle Gun Heavy Laser Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Microactuators Improved Utility Shielding > --- WEAPON ----------- Flak Gun Magnetic Acceleration Cannon Scythe Great Axe > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Improved Airjet Advanced Heat Sink Machine Analyzer Advanced Visual Processing Unit Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Improved Medium Armor Plating Improved Hardlight Generator Heavy Particle Gun Heavy Laser Heavy Laser Heavy Laser Heavy Laser Plasma Cannon Phase Cannon Remote Datajack [Rating: 62] Favorites ----------- Power Nuclear Core Engine Subdweller Power Source Power Core Nuclear Core Propulsion VSS Leg Treads Armored Treads Leg VSS Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Advanced Targeting Computer Device Microactuators Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Scythe Energy Gun Subdweller Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Slots Evolved 8 | . . . . 4 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . 2 . . Utility 3 | . . . . 1 1 1 Weapon 2 | . . . . 1 1 . Parts Attached 81 | 6 12 2 5 20 8 28 Power 11 | 1 1 1 1 1 . 6 Engine 8 | 1 1 1 1 . . 4 Core 3 | . . . . 1 . 2 Reactor . | . . . . . . . Propulsion 21 | 2 5 . . 8 . 6 Treads 3 | . 2 . . 1 . . Leg 11 | . 2 . . 4 . 5 Wheel 5 | 2 1 . . 2 . . Hover 2 | . . . . 1 . 1 Flight . | . . . . . . . Utility 21 | 1 3 1 2 4 5 5 Device 5 | . 1 1 1 . 1 1 Storage 5 | 1 1 . . 1 2 . Processor 3 | . . . . 1 1 1 Hackware . | . . . . . . . Protection 8 | . 1 . 1 2 1 3 Artifact . | . . . . . . . Weapon 28 | 2 3 . 2 7 3 11 Energy Gun 7 | 1 . . . 1 1 4 Energy Cannon 4 | . . . 1 1 . 2 Ballistic Gun 7 | 1 2 . 1 1 1 1 Ballistic Cannon 3 | . . . . 1 . 2 Launcher 3 | . 1 . . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . 1 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 54 | . 9 . 1 9 2 33 Power 8 | . 1 . . . . 7 Propulsion 14 | . 2 . . 5 . 7 Utility 11 | . 2 . 1 1 . 7 Weapon 21 | . 4 . . 3 2 12 Highest Loss Streak 22 | . 4 . 1 4 1 22 To Critical Strikes 1 | . . . . . . 1 Average Backups 10 | 4 7 4 4 6 12 18 Power 1 | . 1 1 1 2 2 1 Propulsion 1 | 2 3 2 1 . . 1 Utility 4 | . 1 1 . 1 7 7 Weapon 3 | 1 1 . . 3 2 7 Tool/Special . | . . . . . . . Unused Backups 23 | . 1 . 1 4 5 12 Power 4 | . 1 . 1 1 . 1 Propulsion 2 | . . . . 1 . 1 Utility 10 | . . . . . 5 5 Weapon 6 | . . . . 2 . 4 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 88 | . 93 75 82 80 99 89 Engine 7 | . 14 9 14 8 . 5 Core 2 | . . . . . 7 4 Treads 7 | . . 28 28 3 7 2 Leg 13 | . 14 . . 3 23 19 Wheel 4 | . 11 . . 15 . . Device 4 | . 8 9 3 1 4 5 Storage 8 | . 14 14 4 9 7 6 Processor 6 | . . . . 3 9 11 Protection 6 | . 2 . 9 7 7 6 Energy Gun 5 | . 2 . . 8 6 5 Energy Cannon 2 | . . . 7 4 . . Ballistic Gun 9 | . 22 14 14 8 9 2 Ballistic Cannon 1 | . . . . . . 3 Slashing Weapon 6 | . . . . 2 12 12 Peak Build Rating 62 | 6 7 6 13 32 45 62 Average Rating 29 | 2 6 5 10 22 41 49 On Entrance 15 | . 6 4 6 13 32 45 Naked Turns . | . . . . . . . Heaviest Build 84 | 12 29 27 34 43 62 84 Greatest Support 70 | 20 40 40 40 36 36 70 Greatest Overweight (x) 24 | 1 2 . . 1 1 24 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 8 20 20 Average Capacity 12 | 7 10 15 6 8 13 20 Most Carried 20 | 8 8 6 8 8 20 20 Average Carried 11 | 4 7 4 4 6 12 18 Final Capacity 20 | 8 15 15 8 8 20 20 Final Carried 20 | 6 6 4 8 8 20 7 Class Distribution -------------------- 37% | Gladiator 37% | Mutant 9% | Tank 5% | Gunner 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Matter Collected 1487 | 167 206 . 128 425 234 327 Remotely . | . . . . . . . Salvage Created 2348 | . 256 . 79 671 468 874 Parts 121 | . 24 . 8 27 25 37 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . 12 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Combat Hostiles Destroyed 49 | . 10 . 2 14 10 13 Melee 16 | . . . . 1 5 10 Guns 20 | . 6 . . 7 5 2 Cannons 3 | . . . 2 1 . . AOE 9 | . 4 . . 5 . . Classes Destroyed 12 | . 4 . 1 4 2 1 Worker 3 | . 1 . . 2 . . Builder 3 | . 2 . . 1 . . Recycler 5 | . . . . 3 1 1 Watcher 1 | . . . . 1 . . Swarmer 15 | . 6 . . 6 3 . Grunt 25 | . 4 . . 5 5 11 Brawler 1 | . . . . . . 1 Sentry 1 | . . . . 1 . . Specialist 2 | . . . . 2 . . Programmer 2 | . . . . . 1 1 Heavy 1 | . . . . . 1 . Subdweller 2 | . . . 2 . . . Best Kill Streak 11 | . 6 . 2 11 3 3 Combat Bots Only 6 | . 5 . 2 6 3 3 Max Kills in Single Turn 5 | . 2 . 1 5 2 1 Gunslinging 1 | . 1 . . . 1 . Exploded 2 | . 2 . . 2 . . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Hostile Shots Fired 653 | . 127 . 18 147 78 283 Missed 177 | . 34 . 2 51 24 66 Hits 476 | . 93 . 16 96 54 217 Melee 14 | . . . . . . 14 Projectile 462 | . 93 . 16 96 54 203 Critical Strikes 19 | . . . 2 1 3 13 Actively Blocked 3 | . . . . . 1 2 Damage Taken 7417 | . 1118 . 364 1277 884 3774 Core 1458 | . 208 . . 165 235 850 Absorbed by Shields 186 | . . . . . . 186 Redirected to Shielding 226 | . . . . 11 26 189 Core Remaining (%) 63 | 100 . . 16 70 66 . Volleys Fired 103 | . 25 . 9 34 19 16 Largest 4 | . 2 . 2 3 3 4 Hottest 278 | . 60 . 108 168 110 278 Shots Fired 216 | . 49 . 16 78 42 31 Gun 161 | . 43 . 7 52 42 17 Cannon 41 | . . . 9 18 . 14 Launcher 14 | . 6 . . 8 . . Special . | . . . . . . . Kinetic 101 | . 31 . 7 26 24 13 Thermal 84 | . . . 9 39 18 18 Explosive 14 | . 6 . . 8 . . Electromagnetic 17 | . 12 . . 5 . . Robot Hit Streak 14 | . 7 . 8 5 8 14 Robot Miss Streak 8 | . 4 . 1 8 4 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 191 | . 25 . 11 39 47 69 Core Hits 110 | . 22 . 4 33 23 28 Critical Kills 2 | . 1 . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 13 | . 1 . . 2 2 8 Destroy 3 | . 1 . . 2 . . Sever 10 | . . . . . 2 8 Melee Attacks 97 | . . . . 3 28 66 Thermal 2 | . . . . . . 2 Impact . | . . . . . . . Slashing 95 | . . . . 3 28 64 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 1 1 Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks 13 | . . . . . 1 12 Damage Inflicted 6180 | . 594 . 267 1876 1121 2322 Guns 2053 | . 296 . 100 642 659 356 Cannons 660 | . . . 167 182 . 311 Explosions 1250 | . 298 . . 952 . . Melee 2217 | . . . . 100 462 1655 Ramming . | . . . . . . . Kinetic 1348 | . 230 . 100 344 398 276 Thermal 1253 | . . . 167 434 261 391 Explosive 1250 | . 298 . . 952 . . Electromagnetic 112 | . 66 . . 46 . . Impact . | . . . . . . . Slashing 2217 | . . . . 100 462 1655 Piercing . | . . . . . . . Highest Corruption 19 | . . . . . 3 19 Average Corruption 3 | . . . . . 2 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . . 4 7 Message Errors 5 | . . . . . 1 4 Heat Flow Errors 3 | . . . . . 2 1 Energy Discharges 1 | . . . . . . 1 Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 221 | . 26 . . 92 35 68 Projectiles 26 | . . . . 26 . . Explosions 75 | . 26 . . 49 . . Melee 120 | . . . . 17 35 68 Knockbacks 5 | . . . . 3 . 2 Impact . | . . . . . . . Kinetic 5 | . . . . 3 . 2 Secondary . | . . . . . . . Self-Inflicted Damage 198 | . 62 . . 136 . . Shots 6 | . 3 . . 3 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 584 | . 109 . 257 584 157 504 Average Temperature 125 | . 42 . 81 198 37 139 Received Heat Transfer 2960 | . 486 . 371 306 297 1500 Effects 26 | . . . 1 16 . 9 Shutdowns 4 | . . . . 3 . 1 Energy Bleed 2 | . . . . 1 . 1 Interference 14 | . . . 1 7 . 6 Matter Decay 2 | . . . . 1 . 1 Short Circuit 1 | . . . . 1 . . Damage (minor) 2 | . . . . 2 . . Damage (major) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 1 | . . . . . . 1 Heat Transferred 1942 | . . . 222 524 425 771 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 91 | 100 100 100 . 65 100 100 Level 1 8 | . . . . 34 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 303 | . 172 1 . 303 119 57 Initial 119 | . . 1 . . 119 29 Average 61 | . 86 . . 119 62 12 Influence Increases 1480 | . 292 . . 575 255 358 Destroy 0b10 Robot/C 940 | . 200 . . 280 200 260 Destroy 0b10 Robot/NC 60 | . 15 . . 35 5 5 Destroy Leader 182 | . 40 . . 42 50 50 Successful Hack 17 | . . . . 5 . 12 Disable Machine 90 | . 15 . . 75 . . Destroy Structure 71 | . 7 . . 63 . 1 Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 105 | . 15 . . 60 . 30 Influence Decreases 1480 | . 287 5 . 313 457 418 Entered New Map 178 | . . 4 . . 143 31 Time Decay 929 | . 201 1 . 223 294 210 Lost Part 373 | . 86 . . 90 20 177 Squads Dispatched 14 | . 3 . . 2 4 5 Investigation 3 | . 1 . . . . 2 Extermination 2 | . . . . . 1 1 Reinforcement 7 | . 2 . . 2 3 . Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Distress Signals 7 | . 2 . . 4 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 20 . 3 30 14 22 Peak Tracking Total 9 | . 7 . 2 9 3 7 Tactical Retreats 5 | . 1 . . 2 . 2 Traps | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Machines Disabled 6 | . 1 . . 5 . . Max in Single Turn 2 | . 1 . . 2 . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Machines Accessed 9 | . 3 . . 2 1 3 Terminals 4 | . 1 . . 2 . 1 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . . 1 Recycling Units 3 | . 2 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . 12 . . 7 2 5 Successful 17 | . 11 . . 3 1 2 Failed 9 | . 1 . . 4 1 3 Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . 1 . . 7 . 1 Fabricators 2 | . . . . . 2 . Repair Stations 3 | . . . . . . 3 Recycling Units 12 | . 11 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . . 3 . . Record 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Reinforcement Status 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks 12 | . 11 . . . . 1 Recycle Component 1 | . 1 . . . . . Process 3 | . 3 . . . . . Report Inventory 4 | . 3 . . . . 1 Retrieve Matter 4 | . 4 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 . . 2 . 2 Full Trace Events 2 | . . . . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 95 | . 95 . . . . . Retrieved Matter 95 | . 95 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Active Infowar (turns) 223 | . . 62 98 63 . . Optics 145 | . . . 82 63 . . Structural 78 | . . 62 16 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Turns Passed 3241 | 59 436 83 386 683 711 883 Spaces Moved 1748 | 51 265 50 210 494 397 281 Core 28 | 27 . . . . . 1 Treads 266 | . 6 50 210 . . . Legs 863 | . 129 . . 61 397 276 Wheels 587 | 24 130 . . 433 . . Hover 4 | . . . . . . 4 Flight . | . . . . . . . Fastest Speed 50 | 50 80 160 160 90 90 182 Average Speed 142 | 81 125 160 160 103 135 230 Slowest Speed 1250 | 100 260 160 160 180 180 1250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 4 41 25 18 34 10 6 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 98 | . 8 . 3 86 . 1 Melee . | . . . . . . . Projectile 7 | . . . 3 3 . 1 AOE 91 | . 8 . . 83 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Total 2225 | 68 323 53 249 604 502 426 Wait 52 | . 3 2 3 10 22 12 Move 1742 | 50 264 49 209 493 396 281 Hop . | . . . . . . . Pick Up 112 | 12 12 . 13 27 23 25 Fast Attach . | . . . . . . . Attach 79 | 6 11 2 6 21 5 28 Detach 7 | . 2 . 2 2 1 . Swap 9 | . 2 . . . 4 3 Drop 41 | . 4 . 7 14 6 10 Fire 103 | . 25 . 9 34 19 16 Melee 80 | . . . . 3 26 51 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Lost 4 parts (1n1u2w) 307 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 15) 450 | -10/Materials | Core integrity fell below 50% 479 | -10/Materials | Lost 3 parts (1n1u1w) 493 | -10/Materials | Core integrity fell below 20% 496 | -10/Materials | Entered Mines 545 | -10/Mines | Discovered new exit (range 9) 579 | -10/Mines | Entered Subcaves 580 | -10/Subcaves | Approached by a straggling Scientist 726 | -10/Subcaves | Ambushed by swarm of Subdwellers 737 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 743 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 746 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 771 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 774 | -10/Subcaves | Lost 4 allies 908 | -10/Subcaves | Learned Materials trap positions 923 | -10/Subcaves | Discovered new exit (range 6) 965 | -10/Subcaves | Entered Materials 965 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 966 | -8/Materials | Loaded intel: 24 trap records 1066 | -8/Materials | Discovered new exit (range 21) 1440 | -8/Materials | Lost 4 parts (2n1u1w) 1646 | -8/Materials | Identified exit to Factory 1648 | -8/Materials | Entered Factory 1648 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2134 | -7/Factory | Build established: Gladiator 2328 | -7/Factory | Discovered new exit (range 5) 2359 | -7/Factory | Entered another Factory area 2359 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3059 | -6/Factory | Lost 7 parts (2p2n3w) 3165 | -6/Factory | Core integrity fell below 50% 3175 | -6/Factory | System corruption reached 10% 3231 | -6/Factory | Core integrity fell below 20% 3242 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03213_ B-48 Gladiator heat damages Broken Rnf. Deuterium Engine. 03213_ K-01 Serf collects debris. 03215_ AHNEFDSURM>15DVK==CTFE8AA#JVI#2P2BN 03215_ M-28 Smith fits Backup Propulsion III on B-48 Gladiator. 03217_ Acquired Segregator. 03219_ G-50 Soldier suffers critical hit (Burn). 03221_ Imp. Utility Shielding destroyed. 03221_ Imp. Hardlight Generator destroyed. 03223_ Hvy. Laser destroyed. 03226_ Phase Cannon destroyed. 03227_ Plasma Cannon destroyed. 03227_ Segregator destroyed. 03230_ N|&UKIDDRYG O8VNRC|NN%PU5D 03231_ Identified Imp. Airjet. 03232_ Acquired 50 matter. 03235_ Acquired 65 matter. 03236_ Hvy. Laser destroyed. 03239_ Acquired 35 matter. 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" !! #?????????????????????????? | | ????????? %%" ! #?????????????????????????? | | ?????????#########? #?????????????????????????? | | ???????????????????? #?????????????????????????? | | ???????????????????? #?????????????????????????? | | ???????????????????? #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 430 Matter Stores 350 Matter Capacity 450 Sight Range 21 Terrain Scan Density 10 Armor Coverage 800 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 57 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Serviceable Loadout Challenges ------------ None Game ------ Seed BombActiveObliterator Manual? 0 Play Time 01:16:21 Cumulative 4.6 hours Start 2025.05.13 @ 03:52:28 End 2025.05.13 @ 05:08:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39f258f3-89df-46a9-8454-726f6c846579