Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 01:28:22 Player: Tmvn Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (672) 672 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2627 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 475/550 Matter 150/300 Energy 103/265 System Corruption 0% Temperature Cool (0) Movement Hovering (180) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Airjet > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Improved Terrain Scan Processor Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Improved Flight Unit High-capacity Battery (400) Compact Matter Pod (0) Hardened Light Armor Plating EM Shotgun EM Pulse Cannon Advanced Beam Cannon High-powered Shotgun Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Signal Interpreter Improved Terrain Scan Processor Targeting Computer > --- WEAPON ----------- EM Pulse Cannon High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Improved Flight Unit Heat Sink High-capacity Battery Compact Matter Pod Hardened Light Armor Plating EM Shotgun Advanced Beam Cannon Grenade Launcher [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Signal Interpreter Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 41 | . 2 26 13 Power 4 | . . 4 . Engine 4 | . . 4 . Core . | . . . . Reactor . | . . . . Propulsion 15 | . . 8 7 Treads . | . . . . Leg 8 | . . 7 1 Wheel 2 | . . 1 1 Hover 1 | . . . 1 Flight 4 | . . . 4 Utility 9 | . . 7 2 Device 2 | . . 2 . Storage 2 | . . 2 . Processor 4 | . . 2 2 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 13 | . 2 7 4 Energy Gun 5 | . 2 3 . Energy Cannon 4 | . . 1 3 Ballistic Gun 3 | . . 2 1 Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 4 | . . 3 1 Power . | . . . . Propulsion 2 | . . 1 1 Utility . | . . . . Weapon 2 | . . 2 . Highest Loss Streak 1 | . . 1 1 Average Slot Usage (%) 93 | . 85 95 94 Engine 10 | . 14 10 9 Leg 27 | . 28 30 18 Wheel 2 | . . 2 3 Flight 3 | . . . 12 Device 2 | . . 3 . Storage 10 | . 14 11 9 Processor 14 | . . 12 26 Protection 1 | . . 2 . Energy Gun 7 | . 28 7 . Energy Cannon 2 | . . 3 3 Ballistic Gun 4 | . . 4 6 Ballistic Cannon 5 | . . 6 3 Naked Turns . | . . . . Heaviest Build 32 | 13 13 30 32 Greatest Support 43 | 20 20 33 43 Greatest Overweight (x) 5 | . . 1 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 6 10 10 Average Capacity 7 | 6 6 6 10 Most Carried 10 | 6 6 10 10 Average Carried 6 | 6 5 6 9 Final Capacity 10 | 6 6 10 10 Final Carried 10 | 6 6 10 10 Class Distribution -------------------- 68% | Scavenger-Mutant 25% | Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 663 | 200 20 443 . Remotely . | . . . . Salvage Created 800 | . . 740 60 Parts 54 | . . 51 3 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 3 | . . 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 20 | . . 19 1 Guns 10 | . . 9 1 Cannons 8 | . . 8 . AOE 2 | . . 2 . Classes Destroyed 7 | . . 7 . Builder 1 | . . 1 . Hauler 1 | . . 1 . Recycler 1 | . . 1 . Swarmer 6 | . . 6 . Grunt 6 | . . 6 . Duelist 1 | . . 1 . Sentry 7 | . . 6 1 Best Kill Streak 4 | . . 4 1 Combat Bots Only 4 | . . 4 1 Max Kills in Single Turn 2 | . . 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1300 | . . 1050 250 Core 232 | . . 157 75 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 100 60 . Volleys Fired 84 | . . 70 14 Largest 2 | . . 2 2 Hottest 131 | . . 106 131 Shots Fired 159 | . . 138 21 Gun 83 | . . 79 4 Cannon 76 | . . 59 17 Launcher . | . . . . Special . | . . . . Kinetic 63 | . . 59 4 Thermal 77 | . . 67 10 Explosive . | . . . . Electromagnetic 19 | . . 12 7 Robot Hit Streak 10 | . . 10 6 Robot Miss Streak 2 | . . 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 96 | . . 90 6 Core Hits 36 | . . 34 2 Critical Hits 3 | . . 3 . Critical Kills . | . . . . Critical Parts Destroyed 3 | . . 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1739 | . . 1596 143 Guns 803 | . . 757 46 Cannons 778 | . . 715 63 Explosions 158 | . . 124 34 Melee . | . . . . Ramming . | . . . . Kinetic 644 | . . 598 46 Thermal 877 | . . 877 . Explosive . | . . . . Electromagnetic 218 | . . 121 97 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 3 | . . 3 . Message Errors 2 | . . 2 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 10 | . . 10 . Projectiles 10 | . . 10 . Explosions . | . . . . Melee . | . . . . Knockbacks 5 | . . 5 . Impact . | . . . . Kinetic 4 | . . 4 . Secondary 1 | . . 1 . Self-Inflicted Damage 42 | . . . 42 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 426 | . . 426 359 Average Temperature 117 | . . 110 137 Received Heat Transfer 486 | . . 414 72 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 1902 | . . 1902 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 344 | . 25 344 243 Initial 144 | . . 10 144 Average 155 | . 7 173 181 Maximum Alert Level 1 | . . 1 1 Low Security (%) 64 | 100 100 59 58 Level 1 35 | . . 40 41 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 3 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 1 37 12 Peak Tracking Total 8 | . 1 5 8 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 2 3 1 Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 12 | . 4 6 2 Successful 11 | . 3 6 2 Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 4 4 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 7 | . 3 4 . Emergency Access Points 2 | . 1 1 . Hauler Manifests 4 | . 1 3 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 2 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1464 | 3 167 938 356 Spaces Moved 1035 | 3 133 553 346 Core . | . . . . Treads . | . . . . Legs 681 | 3 133 492 53 Wheels 180 | . . 61 119 Hover 4 | . . . 4 Flight 170 | . . . 170 Fastest Speed 26 | 120 120 100 26 Average Speed 107 | 120 120 120 80 Slowest Speed 395 | 120 120 150 395 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 4 | . . . 4 Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 2 38 56 26 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 7 | . . 4 3 Melee . | . . . . Projectile . | . . . . AOE 7 | . . 4 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1236 | 2 142 689 403 Wait 29 | . . 17 12 Move 1024 | 2 132 552 338 Hop 4 | . . . 4 Pick Up 13 | . 3 6 4 Fast Attach 16 | . 1 9 6 Attach 10 | . . 5 5 Detach 7 | . . 2 5 Swap 15 | . 1 12 2 Drop 34 | . 5 16 13 Fire 84 | . . 70 14 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 14) 158 | -10/Materials | Discovered new exit (range 12) 171 | -10/Materials | Entered another Materials area 171 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 593 | -9/Materials | Build established: Scavenger-Mutant 789 | -9/Materials | Discovered new exit (range 6) 927 | -9/Materials | Repaired Imp. Ion Engine 1103 | -9/Materials | Discovered new exit (range 7) 1103 | -9/Materials | Discovered new exit (range 14) 1107 | -9/Materials | Identified exit to Materials 1109 | -9/Materials | Entered another Materials area 1109 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1465 | -8/Materials | Self-destructed Last Messages --------------- 01394_ U-05 Engineer builds a Door. 01395_ U-05 Engineer lays Concrete. 01397_ K-01 Serf collects debris. 01397_ U-05 Engineer lays Concrete. 01400_ K-01 Serf collects debris. 01401_ U-05 Engineer lays Concrete. 01403_ K-01 Serf collects debris. 01403_ U-05 Engineer lays Concrete. 01408_ U-05 Engineer builds a Wall. 01408_ K-01 Serf collects debris. 01411_ U-05 Engineer lays Concrete. 01412_ K-01 Serf collects debris. 01412_ U-05 Engineer builds a Wall. 01414_ R-06 Scavenger collects Hvy. Assault Rifle. 01414_ Penetrated by Slug. 01439_ C-30 ARC bursts open, deploying its payload. 01439_ L-31 Rogue unfolds itself. 01439_ G-47 Trooper unfolds itself. 01451_ Dropped Imp. Flight Unit. 01457_ Acquired Airjet. 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T ???????? | | ?????????? ##+#####??????????????? | | ???????????#### ### ##?????????????????????? | | ??????????????###/#???# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 5 Item Schematics ----------------- Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupercompositeNetworkWeb Manual? 0 Play Time 00:26:21 Cumulative 27.0 hours Start 2020.09.26 @ 22:36:26 End 2020.09.27 @ 01:28:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(14) Steam 1 RUN: c19ec146-921f-42bd-a997-206ad95e8c03