Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.07 @ 21:36:02 Player: Roach K Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (88) 440 Value Destroyed (3486) 3486 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (537) 537 TOTAL SCORE: 9163 Bonus ------- Follower Combat Kills 37 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 256/290 System Corruption 6% Temperature Warning (310) Movement Core (350) Ox6 Location -5/Upper Caves Parts ------- > --- POWER (4) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Wave Gun > --- INVENTORY (5) ---- Humpback Stasis Canceller Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg > --- UTILITY ---------- Advanced Cooling System Transmission Jammer > --- WEAPON ----------- Heavy Laser Heavy Laser Proton Cannon KE Penetrator > --- INVENTORY -------- Fusion Compressor Medium Treads Wave Gun Heavy Phase Cannon [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Wave Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Upp Slots Evolved 10 | . . . 2 2 2 . . 2 . 2 . Power 3 | . . . . . 1 . . . . 2 . Propulsion 3 | . . . 1 1 . . . 1 . . . Utility 2 | . . . . . 1 . . 1 . . . Weapon 2 | . . . 1 1 . . . . . . . Parts Attached 74 | 6 3 1 4 10 7 6 2 1 9 19 6 Power 15 | 1 . 1 . 3 . 2 . . 1 5 2 Engine 6 | 1 . . . 1 . 1 . . . 2 1 Core 9 | . . 1 . 2 . 1 . . 1 3 1 Reactor . | . . . . . . . . . . . . Propulsion 18 | 2 . . 1 2 2 1 . 1 4 4 1 Treads 1 | . . . . . . . . . . . 1 Leg 17 | 2 . . 1 2 2 1 . 1 4 4 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 9 | 1 1 . 1 2 1 . . . . 2 1 Device 5 | . . . 1 1 1 . . . . 2 . Storage 3 | 1 1 . . . . . . . . . 1 Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 32 | 2 2 . 2 3 4 3 2 . 4 8 2 Energy Gun 16 | 1 . . 1 2 . 1 . . 4 6 1 Energy Cannon 4 | . . . . 1 . 1 . . . 1 1 Ballistic Gun 6 | 1 2 . 1 . . 1 . . . 1 . Ballistic Cannon 6 | . . . . . 4 . 2 . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Corrupted Parts 2 | . . . . 1 . . . . . . 1 System Corruption 6 | . . . . 2 . . . . . . 4 Parts Lost 44 | . . . . . . 2 . . 17 9 16 Power 10 | . . . . . . 1 . . 3 2 4 Propulsion 14 | . . . . . . 1 . . 6 3 4 Utility 4 | . . . . . . . . . 2 . 2 Weapon 16 | . . . . . . . . . 6 4 6 Highest Loss Streak 14 | . . . . . . 1 . . 14 3 10 To Critical Strikes . | . . . . . . . . . . . . Average Backups 3 | . 2 5 4 3 4 3 2 2 2 1 2 Power . | . . . . . . . 1 1 . . . Propulsion . | . 1 2 2 1 . . 1 1 1 1 . Utility . | . . . . . . . . . . . . Weapon 1 | . . 2 2 2 4 3 . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 7 | . . . 1 2 . 2 . . . 1 1 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . Utility 1 | . . . . . . . . . . . 1 Weapon 4 | . . . . 2 . 2 . . . . . Tool/Special 1 | . . . 1 . . . . . . . . Average Slot Usage (%) 77 | . 85 85 96 99 99 92 92 81 49 63 41 Engine 4 | . 14 13 . 1 . . 7 6 2 6 10 Core 8 | . . . 11 7 15 10 7 6 3 11 5 Leg 22 | . 28 28 32 36 30 28 30 28 16 14 3 Device 9 | . . . 8 9 14 15 15 13 8 8 3 Storage 2 | . 14 14 11 8 . . . . . . . Protection 1 | . . . . . 7 5 . . . . . Energy Gun 7 | . 12 . 6 17 2 4 1 . 6 12 6 Energy Cannon 2 | . . . . 6 1 1 7 6 2 1 4 Ballistic Gun 6 | . 15 28 26 11 1 1 7 6 1 2 1 Ballistic Cannon 9 | . . . . . 24 22 12 13 4 2 . Peak Build Rating 70 | 6 8 10 16 30 37 41 41 42 42 70 59 Average Rating 33 | 4 6 8 14 23 35 36 37 38 25 52 34 On Entrance 24 | . 6 8 10 16 30 37 41 37 42 16 55 Avg Prop Armor Cover (%) 11 | . . . . . . . . . 11 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 256 | 11 14 16 20 30 40 40 35 35 35 56 256 Greatest Support 75 | 20 20 20 30 45 50 50 50 66 66 75 45 Greatest Overweight (x) 14 | . . . . . . . . . 4 2 14 Average Overweight (x) . | . . . . . . . . . . . 6 Largest Inventory Capacity 35 | 8 25 8 8 8 5 5 5 5 5 5 35 Average Capacity 6 | 7 8 8 8 7 5 5 5 5 5 5 9 Most Carried 7 | . 6 7 6 7 5 5 4 3 3 5 5 Average Carried 3 | . 2 5 4 3 4 3 2 2 2 1 2 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 6 | . 5 6 5 4 5 4 2 2 2 3 3 Class Distribution -------------------- 34% | Scavenger-Gunner 27% | Scavenger-Tank 26% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Mutant | -6/DSF Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Upp Matter Collected 2343 | 260 3 78 192 219 112 873 . . 89 422 95 Remotely . | . . . . . . . . . . . . Salvage Created 4169 | . 40 87 457 787 74 757 . . 312 1266 389 Parts 170 | . 3 6 29 33 1 22 . . 17 49 10 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed 3 | . . . 1 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 20 . . . . 8 Prevented 2 | . . . . . . . . . . . 2 Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Upp Combat Hostiles Destroyed 70 | . 1 2 8 12 3 17 . . 5 16 6 Guns 42 | . 1 2 8 8 . 3 . . 4 13 3 Cannons 24 | . . . . 3 3 14 . . . 2 2 AOE 1 | . . . . 1 . . . . . . . Classes Destroyed 15 | . 1 . 7 2 . 2 . . 1 2 . Worker 5 | . . . 2 . . . . . . 3 . Builder 5 | . . . . 2 . . . . . 3 . Hauler 1 | . . . . . . 1 . . . . . Recycler 4 | . . . 1 1 . . . . . 2 . Operator 1 | . . . 1 . . . . . . . . Watcher 2 | . . . 1 . . . . . . 1 . Swarmer 9 | . . . 3 . . . . . . 5 1 Grunt 37 | . 1 2 2 10 3 10 . . 2 5 2 Brawler 7 | . . . . 1 . 4 . . . 1 1 Duelist 1 | . . . 1 . . . . . . . . Sentry 7 | . . . 2 1 . 2 . . . 2 . Specialist 3 | . . . . . . . . . 3 . . Hunter 2 | . . . . . . . . . . 1 1 Programmer 2 | . . . . . . . . . . 2 . Behemoth 2 | . . . . . . 1 . . . . 1 Best Kill Streak 7 | . 1 2 4 4 2 7 . . 3 6 3 Combat Bots Only 7 | . 1 2 3 4 2 7 . . 3 5 3 Max Kills in Single Turn 2 | . 1 1 2 2 1 2 . . 1 2 1 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Upp Hostile Shots Fired 611 | . 3 8 16 29 24 110 . . 198 113 110 Missed 198 | . 1 . 5 8 13 40 . . 65 42 24 Hits 413 | . 2 8 11 21 11 70 . . 133 71 86 Melee 7 | . . . 1 1 . 4 . . . 1 . Projectile 406 | . 2 8 10 20 11 66 . . 133 70 86 Critical Strikes 21 | . . . . 2 . 3 . . 5 7 4 Part Disruptions 9 | . . . . . . . . . 9 . . Damage Taken 6685 | . 16 100 111 277 146 857 . . 2076 1449 1653 Core 1601 | . 8 22 28 37 15 74 . . 417 319 681 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 1693 | . 4 29 32 77 41 247 . . 584 355 324 Regen/Repaired (Parts) 60 | . . . . . . . . . . 60 . Core Remaining (%) 85 | 100 . 88 93 93 . . 87 . 50 . . Volleys Fired 195 | . 3 6 17 25 10 40 . . 25 46 23 Largest 4 | . 2 2 3 4 4 4 . . 4 4 4 Hottest 318 | . 70 46 96 202 148 236 . . 207 318 246 Shots Fired 609 | . 6 12 51 100 40 160 . . 46 126 68 Gun 359 | . 6 12 51 82 . 33 . . 27 101 47 Cannon 250 | . . . . 18 40 127 . . 19 25 21 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 313 | . 3 12 36 31 40 127 . . 15 37 12 Thermal 221 | . 3 . . 37 . 33 . . 31 73 44 Explosive . | . . . . . . . . . . . . Electromagnetic 75 | . . . 15 32 . . . . . 16 12 Robot Hit Streak 22 | . 2 6 14 22 6 14 . . 15 14 10 Robot Miss Streak 5 | . 2 1 2 3 5 2 . . 4 2 2 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 7 | . . . 3 2 . . . . 2 . . Max Gunslinging Chain 2 | . . . 2 2 . . . . 1 . . Shots Hit Robots 435 | . 3 10 36 70 20 110 . . 37 97 52 Core Hits 169 | . 2 3 18 29 7 39 . . 12 45 14 Critical Kills 6 | . . . 1 1 . . . . 1 2 1 Critical Parts Destroyed 1 | . . . . . . . . . . 1 . Critical Strikes 20 | . . . 1 1 1 5 . . 1 8 3 Burn 4 | . . . . . . . . . . 3 1 Meltdown 2 | . . . . . . . . . 1 . 1 Destroy 5 | . . . 1 1 . . . . . 3 . Blast 8 | . . . . . 1 5 . . . 2 . Corrupt 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10110 | . 34 141 602 1416 420 2880 . . 909 2381 1327 Guns 5604 | . 34 141 599 1044 . 641 . . 476 1924 745 Cannons 4349 | . . . . 277 420 2239 . . 433 449 531 Explosions 146 | . . . . 95 . . . . . . 51 Melee . | . . . . . . . . . . . . Ramming 11 | . . . 3 . . . . . . 8 . Kinetic 4647 | . 10 141 382 292 420 2134 . . 328 717 223 Thermal 4166 | . 24 . . 656 . 746 . . 581 1301 858 Explosive . | . . . . . . . . . . . . Electromagnetic 1286 | . . . 217 468 . . . . . 355 246 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . 2 . . . . 7 2 6 Average Corruption 2 | . . . . 2 . . . . 4 1 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 22 | . . . . 4 . . . . 3 1 14 Message Errors 6 | . . . . . . . . . 2 . 4 Matter Fused 5 | . . . . 1 . . . . . . 4 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . . 1 Parts Rejected 1 | . . . . 1 . . . . . . . Data Loss (minor) 2 | . . . . . . . . . 1 . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . 1 . . . . . . . Alerts 1 | . . . . . . . . . . . 1 Weapon Failures 2 | . . . . 1 . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 55 | . . . . 7 . 18 . . . 30 . Projectiles 55 | . . . . 7 . 18 . . . 30 . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 16 | . . . . . 7 6 . . 2 1 . Impact . | . . . . . . . . . . . . Kinetic 14 | . . . . . 6 5 . . 2 1 . Secondary 2 | . . . . . 1 1 . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 4 | . . . 1 . . . . . . 3 . Kicked 4 | . . . 1 . . . . . . 3 . Crushed . | . . . . . . . . . . . . Highest Temperature 774 | . 56 35 42 445 39 331 . . 2 651 774 Average Temperature 146 | . 32 18 11 157 8 63 . . 1 154 296 Received Heat Transfer 2001 | . 12 72 42 207 99 345 . . 279 405 540 Effects 57 | . . . . 2 . . . . . 14 41 Shutdowns 17 | . . . . 1 . . . . . 6 10 Energy Bleed 8 | . . . . 1 . . . . . 1 6 Interference 7 | . . . . . . . . . . 5 2 Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 3 | . . . . . . . . . . . 3 Damage (minor) 3 | . . . . . . . . . . . 3 Damage (major) 13 | . . . . . . . . . . . 13 Damage (core) 5 | . . . . . . . . . . 1 4 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 1 1 1 Combat Hostiles 3 | . . . . . . . . . 1 1 1 Parts Melted 19 | . 1 . . . . . . . . 14 4 Heat Transferred 7224 | . 74 . . 1099 . 1127 . . 1040 2539 1345 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Upp Maximum Alert Level 1 | . . . . 1 . . . . . . . Low Security (%) 98 | 100 100 100 100 87 100 . . 100 100 100 . Level 1 1 | . . . . 12 . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 226 | . 20 50 138 226 72 . . 4 40 125 . Initial 72 | . . . 13 40 72 . . . 1 4 . Average 43 | . 1 3 47 133 31 . . . 14 41 . Influence Increases 1965 | . 27 50 243 336 74 435 . 4 129 517 150 Destroy 0b10 Robot/C 1420 | . 20 40 160 240 60 360 . . 100 320 120 Destroy 0b10 Robot/NC 90 | . . . 25 15 . 5 . . . 45 . Destroy Leader 244 | . . 10 42 40 10 20 . . 20 72 30 Allied During Kill 5 | . . . . . . 5 . . . . . Successful Hack 37 | . 7 . . . . . . 4 . 26 . Disable Machine 27 | . . . . . . . . . 9 18 . Destroy Structure 22 | . . . 1 11 4 . . . . 6 . Lose Combat Pursuer 120 | . . . 15 30 . 45 . . . 30 . Influence Decreases 1965 | . 27 10 170 263 227 388 80 . 123 458 219 Entered New Map 294 | . . . 27 73 114 16 23 . 3 6 32 Time Decay 1421 | . 27 10 143 190 113 362 57 . . 362 157 Lost Part 250 | . . . . . . 10 . . 120 90 30 Squads Dispatched 8 | . . . . . 1 . . . 2 5 . Investigation . | . . . . . . . . . . . . Extermination 2 | . . . . . 1 . . . . 1 . Reinforcement 3 | . . . . . . . . . 2 1 . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Upp Distress Signals 1 | . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 94 | . 2 2 13 13 3 20 . . 8 21 12 Peak Tracking Total 7 | . 1 2 4 5 3 7 . . 6 5 7 Tactical Retreats 6 | . . . 1 2 . 1 . . . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Upp Traps Triggered 1 | . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Upp Machines Disabled 4 | . . . . . . 1 . . 1 2 . Max in Single Turn 1 | . . . . . . 1 . . 1 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Upp Machines Accessed 7 | . 3 . . 1 . . . 1 . 2 . Terminals 5 | . 3 . . . . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 8 | . 3 . . 1 . . . 1 . 3 . Successful 7 | . 3 . . . . . . 1 . 3 . Failed 1 | . . . . 1 . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 5 | . 3 . . . . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . 1 . . . . . 2 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 5 | . 3 . . . . . . 1 . 1 . Open DSF 1 | . . . . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . 1 . . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . Time 25 | . . . . . . . . . . 25 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Upp Total Allies 2 | . . . . . . 2 . . . . . Largest Group 2 | . . . . . . 2 . . . . . Highest-Rated Group 52 | . . . . . . 52 . . . . . Highest-Rated Ally 32 | . . . . . . 32 . . . . . Total Orders 2 | . . . . . . 2 . . . . . FOLLOW 1 | . . . . . . 1 . . . . . AID 1 | . . . . . . 1 . . . . . Ally Attacks 8 | . . . . . . 8 . . . . . Total Damage 319 | . . . . . . 319 . . . . . Kills 1 | . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Upp Active Infowar (turns) 225 | . . . . . . . . . . 56 169 Jamming 225 | . . . . . . . . . . 56 169 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . 2 . . . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Upp Turns Passed 5074 | 51 264 205 331 392 274 1427 167 95 159 872 837 Spaces Moved 2776 | 39 202 155 213 188 137 986 135 77 57 423 164 Core 83 | 6 . . . . . . . . 11 . 66 Treads 37 | . . . . . . . . . . . 37 Legs 2656 | 33 202 155 213 188 137 986 135 77 46 423 61 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 122 122 90 90 190 Average Speed 142 | 109 120 120 120 120 120 122 122 122 117 139 447 Slowest Speed 750 | 120 120 120 120 120 122 123 122 122 260 270 750 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 3 37 32 23 22 3 89 20 2 43 10 21 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . . . . . 1 Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 6 | . . 2 . . . 2 1 . . . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 24 | . . . . 7 3 4 . . . 2 8 Melee . | . . . . . . . . . . . . Projectile 13 | . . . . 1 3 4 . . . 2 3 AOE 11 | . . . . 6 . . . . . . 5 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Upp Total 3469 | 44 219 165 254 297 224 1116 138 78 104 609 221 Wait 322 | . 2 1 15 55 53 56 . . 12 108 20 Move 2763 | 38 201 154 212 187 136 983 134 76 56 422 164 Hop 1 | . . . . . . 1 . . . . . Pick Up 49 | . 7 2 3 9 10 8 . 1 . 5 4 Fast Attach 38 | 6 1 . 1 2 . . . . 9 16 3 Attach 43 | . 2 1 3 9 8 6 2 1 1 5 5 Detach 4 | . . . . 1 . 1 . . 1 1 . Swap 1 | . . . . . . . . . . 1 . Drop 35 | . 3 1 2 9 7 7 2 . . 2 2 Fire 195 | . 3 6 17 25 10 40 . . 25 46 23 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 4 | . . . 1 . . . . . . 3 . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 14 | . . . . . . 14 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -5/Factory -5/Upper Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered Mines 325 | -10/Mines | Learned Materials stockpile data 355 | -10/Mines | Met a Derelict bent on vengeance 494 | -10/Mines | Discovered new exit (range 8) 521 | -10/Mines | Entered Materials 521 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 807 | -9/Materials | Build established: Gunner 845 | -9/Materials | Discovered new exit (range 7) 852 | -9/Materials | Entered another Materials area 852 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1149 | -8/Materials | Build established: Scavenger-Gunner 1226 | -8/Materials | Discovered new exit (range 15) 1244 | -8/Materials | Entered Factory 1244 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1507 | -7/Factory | Build established: Scavenger-Tank 1514 | -7/Factory | Discovered new exit (range 3) 1518 | -7/Factory | Entered Lower Caves 1604 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1691 | -7/Lower Caves | Learned Factory terminal intel 1987 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2047 | -7/Lower Caves | Destroyed 7 combat bots 2239 | -7/Lower Caves | Encountered a Warlord checkpoint 2579 | -7/Lower Caves | Spotted B-75 Beast 2666 | -7/Lower Caves | Destroyed B-75 Beast 2781 | -7/Lower Caves | Learned location of 1 exit from Factory 2914 | -7/Lower Caves | Build established: Scavenger-Gunner 2935 | -7/Lower Caves | Discovered new exit (range 9) 2945 | -7/Lower Caves | Entered another Lower Caves area 3101 | -7/Lower Caves | Discovered new exit (range 10) 3112 | -7/Lower Caves | Entered Factory 3112 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3113 | -6/Factory | Identified exit to Factory 3114 | -6/Factory | Loaded intel: 27 terminal locations 3206 | -6/Factory | Identified exit to DSF 3207 | -6/Factory | Entered DSF 3231 | -6/DSF | Additional patrols routed to DSF 3316 | -6/DSF | Discovered exit to Factory (range 12) 3331 | -6/DSF | Lost 14 parts (3p4n2u5w) 3366 | -6/DSF | Entered Factory 3366 | -5/Factory | Evolved 2 slots: Power x2 3394 | -5/Factory | Lost 3 parts (2n1w) 3494 | -5/Factory | Repaired Imp. VSS Leg 3788 | -5/Factory | Garrison activated, responded to threat 4229 | -5/Factory | Discovered new exit (range 7) 4238 | -5/Factory | Entered Upper Caves 4256 | -5/Upper Caves | Learned location of Warlord (-4) 4264 | -5/Upper Caves | Lost 3 parts (1p2n) 4443 | -5/Upper Caves | Spotted B-75 Beast 4464 | -5/Upper Caves | Core integrity fell below 50% 4499 | -5/Upper Caves | Destroyed B-75 Beast 4526 | -5/Upper Caves | Lost 10 parts (2p2n2u4w) 4767 | -5/Upper Caves | Build established: Mutant 4974 | -5/Upper Caves | Core integrity fell below 20% 5075 | -5/Upper Caves | Attracted the attention of an 0b10 base 5075 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. Wave Gun destroyed. Targeting Computer melted. Flexi-carbon Leg melted. H-66 Slayer destroyed. System corrupted: Component data lost. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. Acquired 17 matter. Gauss Rifle fries itself beyond repair. Targeting Computer fries itself beyond repair. System corrupted: Energy discharge (-71). G-50 Soldier springs to life. Lgt. Angular Momentum Engine destroyed. System corrupted: Matter fused (-8). Lgt. Nuclear Core melted. S-27 Virus destroyed. Imp. Treads destroyed. Hvy. Phase Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#################???????????????????? | | ?????????????# s ###?????????????????? | | ?????????????# @% ##????????????????? | | ?????????????????#########;ggg ###??????????????? | | ?????????????????"""" """#g #??????????????? | | ????????????????#""T" / Y ##??????????????? | | ????????????????# # ##??###?????????? | | ????????????????+ ??# ## ## #??????#### | | ????????????????#" # ## #??????# | | ????????????????#" + #???#????# | | ????????????????#" """# ##?### ???# # | | ??????????????????????????# #?## ???# # | | ??????????????????????????# ### #??# # | | ????????????## ########### ## ### ??# # | | ??????????? #?# ### ### | | ???????????? #?? ##?# | | ???????????? ###### #???#??????# | | ?????????????????###### #??????????## | | ?????????????????# #???????????## | | ?????????????????# ####??????????## % | | ?????????????????# #?# #??????????## | | ????????????????## ## #?# ##?######??# | | ???????????????## ### #?# ### #??# | | ??????????????## ##" ### #??# % | | ??????????????# ##" ""# #### % | | ??????????????# "# #### | | ??????????????# % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 51 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. VSS Leg | 45% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A New Friend A Problem For Future Me Bumper Bots Heavy Suspicion Hydra Please Form A Line Sprinter Tourist Window Shopping Challenges ------------ None Game ------ Seed DamperSixThermoblaster Manual? 0 Play Time 00:54:56 Cumulative 3.9 hours Start 2025.12.07 @ 20:37:37 End 2025.12.07 @ 21:36:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 387906a7-2552-41cf-a63e-eb9f16732560