Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.10 @ 00:50:57 Player: Schmee Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (65) 325 Value Destroyed (1288) 1288 Prototype IDs (16) 320 Alien Tech Used (2) 400 Bonus (2847) 2847 TOTAL SCORE: 12080 Bonus ------- Follower Combat Kills 7 Win 3000 Friendly Fire -160 Cogmind --------- Core Integrity 1600/1600 Matter 270/300 Energy 10/240 System Corruption 2% Temperature Cool (6) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Fission Core Light Particle Reactor > --- PROPULSION (8) --- Nuclear Pulse Array Q-thruster Improved Diametric Drive Flightbrick > --- UTILITY (13) ----- Advanced Weight Redist. System Structural Scanner Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Improved Transmission Jammer ECM Suite Reaction Control System Improved Reaction Control System Advanced Reaction Control System Advanced Cloaking Device Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- Subdweller Shrapnel Launcher Chainsword > --- INVENTORY (5) ---- F-cell Engine Light Fission Core Advanced Sensor Array Peak State ------------ > --- POWER ------------ Light Fission Core Light Particle Reactor > --- PROPULSION ------- Nuclear Pulse Array Q-thruster Flightbrick > --- UTILITY ---------- Advanced Weight Redist. System Structural Scanner Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Transmission Jammer ECM Suite Improved Reaction Control System Advanced Reaction Control System Advanced Cloaking Device Hacking Suite System Shield > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- F-cell Engine Light Fission Core Light Quantum Reactor Improved Sensor Array Reaction Control System [Rating: 158] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flightbrick Utility Experimental Sensor Array Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Weapon Grenade Launcher Energy Gun Medium Laser Energy Cannon Core Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Qua Acc Slots Evolved 17 | . . . . 4 2 2 2 2 2 2 . 1 Power 1 | . . . . . 1 . . . . . . . Propulsion 6 | . . . . 2 1 . 1 . 1 . . 1 Utility 10 | . . . . 2 . 2 1 2 1 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 78 | . 11 . 18 10 7 1 5 5 11 2 4 4 Power 9 | . 2 . . 2 2 . . 2 1 . . . Engine 6 | . 2 . . 2 2 . . . . . . . Core 2 | . . . . . . . . 2 . . . . Reactor 1 | . . . . . . . . . 1 . . . Propulsion 10 | . 4 . 1 1 1 . 1 . 1 . . 1 Treads 3 | . 2 . 1 . . . . . . . . . Leg 2 | . 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5 | . . . . 1 1 . 1 . 1 . . 1 Utility 33 | . 2 . 1 6 3 1 3 3 8 2 1 3 Device 22 | . 1 . 1 2 2 . 3 1 7 2 1 2 Storage 1 | . 1 . . . . . . . . . . . Processor 6 | . . . . 2 1 . . 2 1 . . . Hackware 4 | . . . . 2 . 1 . . . . . 1 Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 26 | . 3 . 16 1 1 . 1 . 1 . 3 . Energy Gun . | . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 2 | . 1 . 1 . . . . . . . . . Ballistic Cannon 2 | . 1 . 1 . . . . . . . . . Launcher 11 | . . . 7 1 . . 1 . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 10 | . 1 . 7 . 1 . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . . . . 1 2 Parts Lost 4 | . . . 1 . . . . . 2 1 . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 2 | . . . . . . . . . 1 1 . . Weapon 1 | . . . . . . . . . 1 . . . Highest Loss Streak 1 | . . . 1 . . . . . 1 1 . . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 99 52 78 75 79 75 80 78 80 79 Engine 10 | . 14 14 14 7 12 11 10 4 . . . . Core 1 | . . . . . . . . 4 6 4 4 3 Treads 16 | . 20 28 27 . . . . . . . . . Leg 1 | . 7 . . . . . . . . . . . Flight 3 | . . . . 7 10 11 10 9 11 12 12 11 Device 18 | . 13 14 14 16 15 16 24 22 31 30 32 34 Storage 8 | . 14 14 14 . . . . . . . . . Processor 3 | . . . . 5 13 11 10 11 10 12 12 9 Hackware 3 | . . . . 2 12 14 15 13 9 8 8 7 Ballistic Gun 6 | . 13 14 4 . . . . . . . . . Ballistic Cannon 5 | . 13 14 3 . . . . . . . . . Launcher 6 | . . . 16 7 6 5 5 4 4 4 4 3 Slashing Weapon 2 | . . . 3 7 6 5 5 4 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 52 | 12 51 51 52 51 24 24 26 29 42 43 44 44 Greatest Support 52 | 20 40 40 40 24 30 30 37 37 46 45 45 52 Greatest Overweight (x) 4 | . 4 1 1 2 . . . . . . . . Average Overweight (x) . | . . 1 1 . . . . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 5 5 5 5 5 5 5 5 Average Capacity 13 | . 15 20 20 5 5 5 5 5 5 5 5 5 Most Carried 20 | . 17 20 20 20 5 5 5 5 5 5 5 5 Average Carried 12 | . 11 17 19 5 4 5 4 4 4 4 4 4 Final Capacity 20 | 8 20 20 20 5 5 5 5 5 5 5 5 5 Final Carried 20 | 6 17 18 20 5 5 5 5 5 5 5 5 3 Class Distribution -------------------- 65% | Mutant 15% | Hacker-Mutant 15% | Infiltrator-Ninja 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -2/Research Infiltrator-Ninja | -2/Quarantine Infiltrator-Ninja | -1/Access Resources | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Qua Acc Matter Collected 1816 | 149 529 28 252 98 92 166 97 50 220 75 . 60 Remotely . | . . . . . . . . . . . . . Salvage Created 1950 | . 427 50 170 35 92 176 205 99 406 248 . 42 Parts 123 | . 33 6 10 11 3 9 10 6 22 11 . 2 Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . 16 . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 29 | . 9 2 8 4 . . . . 4 2 . . Guns 8 | . 6 2 . . . . . . . . . . Cannons 3 | . 3 . . . . . . . . . . . AOE 18 | . . . 8 4 . . . . 4 2 . . Classes Destroyed 11 | . 7 . 2 1 . 1 . . . . . . Worker 10 | . 3 1 . . . . 1 2 2 1 . . Builder 5 | . 1 . . . . . . 1 1 2 . . Tunneler 3 | . . . . . . 1 2 . . . . . Hauler 1 | . 1 . . . . . . . . . . . Recycler 7 | . 1 . . . 1 1 1 . 2 1 . . Operator 3 | . . . . 1 1 1 . . . . . . Watcher 5 | . 2 . . . . . . 1 1 . . 1 Swarmer 15 | . 3 2 . 4 . . . . 4 2 . . Grunt 6 | . 6 . . . . . . . . . . . Subdweller 8 | . . . 8 . . . . . . . . . Zionite 1 | . . . 1 . . . . . . . . . Thug 1 | . . . 1 . . . . . . . . . Best Kill Streak 4 | . 3 3 2 4 1 1 1 1 4 3 . 1 Combat Bots Only 4 | . 2 2 2 4 . . . . 3 1 . . Max Kills in Single Turn 3 | . 2 1 2 2 1 1 1 1 1 3 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 1 2 . . . . 1 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Qua Acc Hostile Shots Fired 185 | . 47 5 11 31 . 21 3 10 41 10 6 . Missed 90 | . 14 . 5 14 . 12 3 6 27 5 4 . Damage Taken 1461 | . 420 39 174 229 . 56 . 76 331 113 23 . Core 125 | . 10 23 18 13 . 17 . 16 28 . . . Absorbed by Shields 6 | . . . . . . . . . . 6 . . Core Remaining (%) 96 | 100 . . 79 97 100 98 100 98 97 . 100 100 Volleys Fired 74 | . 39 4 16 2 . 1 . . 9 3 . . Largest 2 | . 2 2 2 1 . 1 . . 1 1 . . Hottest 60 | . 55 55 60 30 . 30 . . 40 40 . . Shots Fired 128 | . 78 8 27 2 . 1 . . 9 3 . . Gun 43 | . 39 4 . . . . . . . . . . Cannon 43 | . 39 4 . . . . . . . . . . Launcher 42 | . . . 27 2 . 1 . . 9 3 . . Special . | . . . . . . . . . . . . . Kinetic 92 | . 78 8 . . . . . . 3 3 . . Thermal . | . . . . . . . . . . . . . Explosive 36 | . . . 27 2 . 1 . . 6 . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 9 | . 7 8 9 2 . . . . 1 2 . . Robot Miss Streak 5 | . 5 4 1 1 . 2 . . 3 4 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 114 | . 45 2 18 5 2 2 5 14 12 5 . 4 Core Hits 83 | . 22 4 17 6 1 2 2 5 14 7 . 3 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 5 | . 1 . . . . . . 1 1 . . 2 Blast 1 | . 1 . . . . . . . . . . . Sever 4 | . . . . . . . . 1 1 . . 2 Melee Attacks 179 | . 4 . 14 16 10 12 15 29 45 12 5 17 Impact . | . . . . . . . . . . . . . Slashing 179 | . 4 . 14 16 10 12 15 29 45 12 5 17 Piercing . | . . . . . . . . . . . . . Sneak Attacks 22 | . . . 1 2 1 2 4 5 4 2 . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5460 | . 722 56 968 478 149 208 354 810 1051 473 . 191 Guns 381 | . 345 36 . . . . . . . . . . Cannons 372 | . 372 . . . . . . . . . . . Explosions 1916 | . . . 968 207 . 22 . . 438 281 . . Melee 2766 | . . . . 271 149 186 354 810 613 192 . 191 Ramming 25 | . 5 20 . . . . . . . . . . Kinetic 1137 | . 717 36 . . . . . . 103 281 . . Thermal . | . . . . . . . . . . . . . Explosive 1532 | . . . 968 207 . 22 . . 335 . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 2766 | . . . . 271 149 186 354 810 613 192 . 191 Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 . . 2 Average Corruption 1 | . . . . . . . . . 1 . . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 729 | . . . 2 92 59 64 118 179 185 16 . 14 Projectiles . | . . . . . . . . . . . . . Explosions 45 | . . . 2 . . . . . 43 . . . Melee 684 | . . . . 92 59 64 118 179 142 16 . 14 Knockbacks 4 | . 3 1 . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . Kinetic 3 | . 3 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 73 | . . . 42 6 . . . . . 25 . . Shots 4 | . . . 2 1 . . . . . 1 . . Rammed 5 | . . 5 . . . . . . . . . . Targets Rammed 6 | . 1 5 . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 46 | . 46 . . 20 3 6 . . 4 7 . . Average Temperature 6 | . 19 . . 10 1 5 . . 2 3 . . Received Heat Transfer 375 | . 198 . 27 117 . 6 . 9 9 9 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Qua Acc Peak Influence 310 | . 180 83 . 195 179 200 167 192 241 300 168 310 Initial 168 | . . 16 . . 88 87 98 81 2 16 168 87 Average 77 | . 40 21 . 60 128 128 137 118 96 188 102 176 Maximum Alert Level 1 | . . . . . . 1 . . 1 1 . 1 Low Security (%) 94 | . 100 100 . 100 100 97 100 100 89 32 100 71 Level 1 5 | . . . . . . 2 . . 10 67 . 28 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 7 | . 1 . . . . . . 2 2 2 . . Investigation 1 | . 1 . . . . . . . . . . . Extermination 1 | . . . . . . . . . 1 . . . Reinforcement 5 | . . . . . . . . 2 1 2 . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Qua Acc Distress Signals 16 | . 3 1 . 2 . . . 1 6 1 . 2 Communications Jammed 15 | . . . . . . . . . 13 2 . . Distress Signals 15 | . . . . . . . . . 13 2 . . Times Spotted 128 | . 13 3 8 17 4 4 1 11 41 11 7 8 Peak Tracking Total 11 | . 4 3 2 11 1 2 1 7 10 9 4 4 Tactical Retreats 27 | . . . . 3 . 2 1 3 10 3 3 2 Traps | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Qua Acc Traps Triggered 5 | . 1 . . . . . . 1 . 2 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Qua Acc Machines Disabled 6 | . . . 1 1 1 . . 1 . . 2 . Max in Single Turn 1 | . . . 1 1 1 . . 1 . . 1 . Garrison Access 2 | . . . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Qua Acc Machines Accessed 41 | . 5 . 2 2 6 3 4 3 3 2 6 5 Terminals 29 | . 5 . . 2 4 2 2 1 2 1 5 5 Fabricators 4 | . . . . . 1 1 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access 5 | . . . . . 1 . 1 . 1 1 1 . Total Hacks 80 | . 9 . 14 5 8 4 6 8 7 2 10 7 Successful 48 | . 7 . 14 3 3 2 3 3 3 1 4 5 Failed 32 | . 2 . . 2 5 2 3 5 4 1 6 2 Catastrophic 7 | . . . . 1 2 . . . 2 1 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 26 | . 7 . . 4 3 2 1 . 5 . 3 1 Terminals 52 | . 9 . . 5 5 3 3 4 6 1 9 7 Fabricators 5 | . . . . . 2 1 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 3 . . . . Garrison Access 6 | . . . . . 1 . 2 . 1 1 1 . Terminal Hacks 37 | . 4 . 14 3 1 1 1 1 3 1 3 5 Record 15 | . . . 13 1 . . . . . . 1 . Robot Analysis 2 | . 2 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 5 | . . . . . . . . . . 1 . 4 Level Access Points 5 | . . . . . . 1 1 1 1 . . 1 Branch Access Points 3 | . . . . 1 1 . . . 1 . . . Unreport Threat 3 | . . . . 1 . . . . 1 . 1 . Dispatch Records 1 | . 1 . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . 1 1 1 1 . . . . Network Status 4 | . . . . . 1 1 1 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . . Seal Access 2 | . . . . . 1 . 1 . . . . . Unauthorized Hacks 4 | . 3 . . . . . . . . . 1 . Terminals 4 | . 3 . . . . . . . . . 1 . Botnet 4 | . 3 . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 2 . . 2 3 3 1 1 3 1 4 2 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Qua Acc Total Allies 3 | . . 3 . . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . . Highest-Rated Group 38 | . . 38 38 . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 9 | . . 3 6 . . . . . . . . . Total Damage 126 | . . 21 105 . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Qua Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Qua Acc Turns Passed 8928 | . 1527 1689 2415 256 297 275 322 451 819 236 242 399 Spaces Moved 9233 | 1 704 684 944 319 680 489 675 983 1645 511 646 952 Core 1 | . 1 . . . . . . . . . . . Treads 2097 | . 469 684 944 . . . . . . . . . Legs 235 | 1 234 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 6900 | . . . . 319 680 489 675 983 1645 511 646 952 Fastest Speed 28 | 120 120 240 240 40 37 37 37 37 34 34 34 28 Average Speed 83 | 120 189 240 240 40 37 37 37 37 35 34 34 33 Slowest Speed 250 | 120 250 240 240 120 40 37 37 37 37 34 34 34 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 14 | . . . . 1 . . . . 2 7 2 2 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 91 96 55 35 17 7 16 18 38 13 54 26 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . Known Exits Taken 8 | . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 3 | . . 1 2 . . . . . . . . . Spaces Dug 109 | . 1 . 8 10 7 10 10 10 32 8 2 11 Terrain Destroyed 348 | . 1 . 153 24 7 17 10 10 74 39 2 11 Melee 101 | . 1 . . 10 7 10 10 10 32 8 2 11 Projectile . | . . . . . . . . . . . . . AOE 247 | . . . 153 14 . 7 . . 42 31 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Qua Acc Total 10035 | . 810 719 1051 425 708 562 724 1028 1805 544 658 1001 Wait 378 | . 30 20 45 71 3 60 26 3 90 6 . 24 Move 9196 | . 703 683 943 316 679 488 674 982 1640 499 642 947 Hop 10 | . . . . 1 . . . . 2 4 1 2 Pick Up 40 | . 14 4 7 2 3 . 1 3 2 1 2 1 Fast Attach 32 | . 2 . . 7 4 1 3 4 5 1 3 2 Attach 11 | . 1 . 1 1 1 . 1 . 2 1 1 2 Detach 6 | . . . . . 1 . . 1 2 . . 2 Swap 36 | . 8 . 17 2 2 . 1 1 4 . . 1 Drop 50 | . 8 3 8 7 5 . 3 5 4 . 4 3 Fire 74 | . 39 4 16 2 . 1 . . 9 3 . . Melee 179 | . 4 . 14 16 10 12 15 29 45 12 5 17 Ram . | . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . Crush 5 | . . 5 . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . 17 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / Sto x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 5 exits: *Res x4 / [*Ext]) -3/Research (discovered 6 exits: *Res x3 / Arm / Tes x2) -2/Research -2/Quarantine -1/Access (discovered 2 exits: *Sur / *Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 3) 302 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 9) 803 | -10/Materials | Discovered new exit (range 14) 1295 | -10/Materials | Discovered new exit (range 13) 1501 | -10/Materials | Discovered new exit (range 7) 1528 | -10/Materials | Entered Mines 1587 | -10/Mines | Met a Derelict bent on vengeance 1626 | -10/Mines | Received a Mining Laser from a helpful Derelict 1742 | -10/Mines | Discovered new exit (range 8) 1749 | -10/Mines | Learned location of Mines (-8) 1790 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1982 | -10/Mines | Discovered new exit (range 5) 2527 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2536 | -10/Mines | Found Prototype Device 3198 | -10/Mines | Discovered new exit (range 6) 3217 | -10/Mines | Entered Subcaves 3217 | -10/Subcaves | Accompanied by 2 allies 3222 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 3379 | -10/Subcaves | Identified Exp. Sensor Array 3720 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3746 | -10/Subcaves | Learned location of Zion (-6) 3746 | -10/Subcaves | Met a Zionite searching for "candidates" 3848 | -10/Subcaves | Visited Clippyterm 3855 | -10/Subcaves | Learned Factory trap positions 3855 | -10/Subcaves | Learned Factory emergency access door positions 4804 | -10/Subcaves | Discovered new exit (range 14) 5046 | -10/Subcaves | Discovered new exit (range 9) 5326 | -10/Subcaves | Learned 8 Materials zone layouts 5424 | -10/Subcaves | Visited 4L-MR0's lab 5461 | -10/Subcaves | Found Flightbrick 5632 | -10/Subcaves | Entered Materials 5632 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5633 | -8/Materials | Identified exit to Factory 5635 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 5777 | -8/Materials | Identified exit to Storage 5866 | -8/Materials | Discovered exit to Factory (range 11) 5888 | -8/Materials | Entered Factory 5888 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5889 | -7/Factory | Loaded intel: 85 trap records 5934 | -7/Factory | Discovered new exit (range 13) 5964 | -7/Factory | Identified exit to Lower Caves 6171 | -7/Factory | Build established: Hacker-Mutant 6174 | -7/Factory | Discovered new exit (range 11) 6181 | -7/Factory | Identified exit to Factory 6185 | -7/Factory | Entered another Factory area 6185 | -6/Factory | Evolved 2 slots: Utility x2 6406 | -6/Factory | Identified exit to Factory 6460 | -6/Factory | Entered another Factory area 6460 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6513 | -5/Factory | Discovered new exit (range 6) 6519 | -5/Factory | Identified exit to Upper Caves 6603 | -5/Factory | Identified exit to Factory 6782 | -5/Factory | Entered another Factory area 6782 | -4/Factory | Evolved 2 slots: Utility x2 6869 | -4/Factory | Discovered new exit (range 16) 6997 | -4/Factory | Identified exit to Research 7233 | -4/Factory | Entered Research 7233 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7773 | -3/Research | Identified exit to Armory 7773 | -3/Research | Identified exit to Testing 7773 | -3/Research | Identified exit to Research 7843 | -3/Research | Build established: Infiltrator-Ninja 8052 | -3/Research | Entered another Research area 8052 | -2/Research | Evolved 2 slots: Utility x2 8103 | -2/Research | Spotted B-90 Cyclops 8286 | -2/Research | Discovered new exit (range 9) 8288 | -2/Research | Identified exit to Quarantine 8288 | -2/Research | Entered Quarantine 8373 | -2/Quarantine | Found Alien Energy Cannon 8373 | -2/Quarantine | Identified Core Cannon 8459 | -2/Quarantine | Discovered new exit (range 11) 8463 | -2/Quarantine | Identified exit to Access 8503 | -2/Quarantine | Found Alien Artifact 8530 | -2/Quarantine | Entered Access 8530 | -1/Access | Evolved 1 slot: Propulsion x1 8711 | -1/Access | Discovered new exit (range 7) 8713 | -1/Access | Identified exit to Command 8723 | -1/Access | Spotted B-99 Colossus 8792 | -1/Access | Identified exit to Surface 8922 | -1/Access | Identified Subatomic Replicator 8922 | -1/Access | Used Subatomic Replicator to replicate Adv. Cloaking Device 8929 | *** | Escaped! Last Messages --------------- Map updated. 08816_ W-44 Eye sends out distress signal. 08817_ W-44 Eye Lgt. Antimatter Reactor severed. 08862_ W-44 Eye sends out distress signal. 08877_ W-44 Eye Antigrav System severed. 08880_ W-44 Eye destroyed. 08883_ Acquired 20 matter. 08884_ Dropped Imp. Sensor Array. 08884_ Acquired Adv. Sensor Array. 08903_ ALERT: Security rotation in progress. 08911_ U-05 Engineer builds a Wall. 08916_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08918_ The Access Shell folds into the floor. 08919_ Dropped Adv. Cloaking Device. 08922_ Identified Subatomic Replicator. 08922_ Replicated Adv. Cloaking Device. 08923_ Acquired Adv. Cloaking Device. 08926_ Identified Imp. Diametric Drive. 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