Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.14 @ 15:06:39 // Halloween2020/ForbiddenLore Player: Lord Jim Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (1059) 1059 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4659 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 4/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (180) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (10) ----- Improved Heat Sink Large Storage Unit Large Storage Unit Improved Targeting Computer ECM Suite Weapon Shielding Weapon Shielding Weapon Shielding Weapon Shielding Layered Light Armor Plating > --- WEAPON (2) ------- Gauss Cannon Grenade Launcher > --- INVENTORY (16) --- Improved Deuterium Engine Reinforced Deuterium Engine Aluminum Leg Improved Aluminum Leg Heat Sink Medium Matter Pod (0) Advanced Terrain Scan Processor Light Assault Rifle Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Weapon Shielding Weapon Shielding Weapon Shielding Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Gauss Cannon Slug Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Heat Sink Medium Matter Pod Improved Targeting Computer ECM Suite Weapon Shielding Layered Light Armor Plating Small Laser Light Assault Rifle Light Cannon Grenade Launcher [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Slug Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 8 | . . . 2 . 2 2 2 Weapon . | . . . . . . . . Parts Attached 38 | 7 6 3 4 3 3 6 6 Power 4 | 1 . . 1 . 1 . 1 Engine 3 | 1 . . 1 . . . 1 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 8 | 2 . 2 . 1 . 2 1 Treads . | . . . . . . . . Leg 8 | 2 . 2 . 1 . 2 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 2 . 3 1 2 4 3 Device 3 | . . . 2 . . . 1 Storage 3 | 1 2 . . . . . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 9 | . . . 1 1 2 4 1 Artifact . | . . . . . . . . Weapon 10 | 3 4 1 . 1 . . 1 Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 2 1 . . . . . . Ballistic Cannon 4 | . 2 1 . 1 . . . Launcher 2 | . 1 . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 8 | . 1 . 1 . 1 5 . Power 3 | . . . 1 . 1 1 . Propulsion 1 | . . . . . . 1 . Utility 2 | . . . . . . 2 . Weapon 2 | . 1 . . . . 1 . Highest Loss Streak 4 | . 1 . 1 . 1 4 . Average Slot Usage (%) 96 | . 87 100 100 100 98 95 98 Engine 8 | . 14 14 11 11 2 . 6 Core 2 | . . . . . 5 5 . Leg 21 | . 28 28 22 22 18 14 13 Device 6 | . . . 17 11 9 7 12 Storage 20 | . 16 28 22 22 18 15 13 Protection 15 | . . . 4 11 27 37 32 Ballistic Gun 2 | . 19 . . . . . . Ballistic Cannon 17 | . 6 28 22 22 18 13 6 Naked Turns . | . . . . . . . . Heaviest Build 67 | 11 43 47 49 51 58 67 62 Greatest Support 38 | 20 20 20 20 30 30 38 28 Greatest Overweight (x) 2 | 1 2 2 2 2 1 2 2 Average Overweight (x) 1 | . . 2 2 1 1 1 2 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 Average Capacity 14 | 5 7 16 16 16 16 16 16 Most Carried 16 | 2 9 16 16 16 16 16 14 Average Carried 12 | 1 3 12 14 15 14 15 9 Final Capacity 16 | 6 16 16 16 16 16 16 16 Final Carried 16 | 2 9 16 16 16 16 15 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 988 | 263 116 138 44 39 264 124 . Remotely . | . . . . . . . . Salvage Created 894 | . 197 121 44 . 264 268 . Parts 72 | . 27 19 3 1 9 13 . Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 34 | . 7 11 1 1 6 8 . Guns 4 | . 4 . . . . . . Cannons 27 | . . 11 1 1 6 8 . AOE 3 | . 3 . . . . . . Classes Destroyed 11 | . 5 1 . . 2 3 . Worker 2 | . . . . . . 2 . Builder 2 | . 2 . . . . . . Hauler 1 | . 1 . . . . . . Recycler 1 | . . . . . 1 . . Watcher 1 | . 1 . . . . . . Swarmer 18 | . 5 9 . 1 . 3 . Grunt 10 | . 2 1 1 . 5 1 . Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . 1 . Sentry 3 | . . . . . 1 2 . Assembled 1 | . . 1 . . . . . Best Kill Streak 8 | . 8 3 1 1 6 4 . Combat Bots Only 5 | . 4 3 1 1 5 4 . Max Kills in Single Turn 2 | . 2 2 1 1 2 1 . Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 2404 | . 249 216 147 85 526 1181 . Core 436 | . 15 23 41 24 61 272 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 . 84 . 83 88 61 . Volleys Fired 86 | . 15 20 4 5 15 27 . Largest 2 | . 2 2 2 2 2 2 . Hottest 96 | . 50 83 83 83 96 96 . Shots Fired 154 | . 24 40 8 10 30 42 . Gun 21 | . 21 . . . . . . Cannon 130 | . . 40 8 10 30 42 . Launcher 3 | . 3 . . . . . . Special . | . . . . . . . . Kinetic 151 | . 21 40 8 10 30 42 . Thermal . | . . . . . . . . Explosive 3 | . 3 . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 8 | . 8 3 2 5 8 8 . Robot Miss Streak 6 | . 1 3 5 4 3 6 . Penetration Max 1 | . . . . . 1 . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 88 | . 19 18 2 6 21 22 . Core Hits 54 | . 15 12 1 1 11 14 . Critical Hits 5 | . . . . 1 2 2 . Critical Kills 2 | . . . . 1 . 1 . Critical Parts Destroyed 3 | . . . . . 2 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2891 | . 595 330 33 126 598 1209 . Guns 121 | . 121 . . . . . . Cannons 1715 | . . 330 33 126 598 628 . Explosions 1054 | . 474 . . . . 580 . Melee . | . . . . . . . . Ramming 1 | . . . . . . 1 . Kinetic 1836 | . 121 330 33 126 598 628 . Thermal 732 | . 152 . . . . 580 . Explosive 322 | . 322 . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 293 | . . . . 8 56 229 . Projectiles 67 | . . . . 8 56 3 . Explosions 226 | . . . . . . 226 . Melee . | . . . . . . . . Knockbacks 18 | . . 2 1 . 8 7 . Impact . | . . . . . . . . Kinetic 17 | . . 2 1 . 8 6 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 78 | . 12 51 . . 78 36 . Average Temperature 22 | . 7 20 . . 41 13 . Received Heat Transfer 870 | . 66 9 66 . 387 342 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 500 | . 150 . . . . 350 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 367 | . 199 305 63 92 243 367 106 Initial 106 | . . 65 34 17 30 94 106 Average 133 | . 93 175 48 58 154 199 106 Maximum Alert Level 1 | . . 1 . . 1 1 . Low Security (%) 73 | 100 100 52 100 100 89 36 100 Level 1 26 | . . 47 . . 10 63 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . . 1 2 1 1 Investigation 3 | . . . . 1 1 . 1 Extermination . | . . . . . . . . Reinforcement 2 | . . . . . 1 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 4 | . 1 . 2 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 55 | . 9 12 7 4 9 14 . Peak Tracking Total 5 | . 4 3 5 4 5 4 . Tactical Retreats 6 | . . . . 1 2 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 12 | . 2 . 1 . 1 8 . Max in Single Turn 2 | . 1 . 1 . 1 2 . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 10 | . 2 . 1 1 4 . 2 Terminals 7 | . 2 . 1 . 3 . 1 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 15 | . 2 . 1 1 7 . 4 Successful 8 | . 2 . 1 1 3 . 1 Failed 7 | . . . . . 4 . 3 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . 2 . 1 . 6 . 2 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 6 | . 2 . 1 1 2 . . Open Door 1 | . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . Branch Access Points 2 | . . . 1 . 1 . . Locate Traps 2 | . 1 . . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . . 1 . 1 Full Trace Events 2 | . . . . . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 2357 | 47 313 542 221 274 308 511 141 Spaces Moved 1240 | 31 204 263 109 148 152 258 75 Core 6 | 6 . . . . . . . Treads . | . . . . . . . . Legs 1234 | 25 204 263 109 148 152 258 75 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 180 180 155 155 155 180 Average Speed 162 | 114 128 180 180 171 155 164 180 Slowest Speed 185 | 150 180 180 180 180 155 185 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 3 35 41 18 45 19 12 2 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 89 | . 43 3 2 3 10 28 . Melee . | . . . . . . . . Projectile 26 | . . 3 2 3 10 8 . AOE 63 | . 43 . . . . 20 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 1430 | 39 233 290 127 161 194 305 81 Wait 30 | . . . 2 2 23 3 . Move 1233 | 30 203 262 108 147 151 257 75 Hop . | . . . . . . . . Pick Up 29 | 2 8 5 6 1 2 5 . Fast Attach 9 | 6 2 . . . 1 . . Attach 14 | . . . 3 . 2 3 6 Detach . | . . . . . . . . Swap 15 | 1 4 3 1 3 . 3 . Drop 13 | . 1 . 3 3 . 6 . Fire 86 | . 15 20 4 5 15 27 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 48 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 14) 173 | -10/Materials | Identified exit to Materials 241 | -10/Materials | Discovered new exit (range 11) 330 | -10/Materials | Build established: Mutant 361 | -10/Materials | Entered Mines 489 | -10/Mines | Discovered exit to Materials (range 7) 605 | -10/Mines | Assembled infested the area 679 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 719 | -10/Mines | Learned location of Zion (-6) 903 | -10/Mines | Entered Materials 903 | -9/Materials | Evolved 2 slots: Utility x2 972 | -9/Materials | Identified exit to Mines 972 | -9/Materials | Identified exit to Storage 1124 | -9/Materials | Entered Mines 1150 | -9/Mines | Learned Materials terminal intel 1267 | -9/Mines | Learned Materials terminal intel 1297 | -9/Mines | Met a Derelict shopkeep closing up shop 1390 | -9/Mines | Discovered new exit (range 5) 1398 | -9/Mines | Entered Materials 1398 | -8/Materials | Evolved 2 slots: Utility x2 1399 | -8/Materials | Loaded intel: 12 terminal locations 1698 | -8/Materials | Discovered new exit (range 5) 1706 | -8/Materials | Entered Factory 1706 | -7/Factory | Evolved 2 slots: Utility x2 2100 | -7/Factory | Discovered new exit (range 14) 2200 | -7/Factory | Lost 4 parts (1p1n2u) 2217 | -7/Factory | Entered another Factory area 2217 | -6/Factory | Evolved 2 slots: Utility x2 2358 | -6/Factory | Self-destructed Last Messages --------------- 02178_ Acquired 26 matter. 02181_ Acquired 5 matter. 02183_ Acquired 3 matter. 02183_ K-01 Serf collects debris. 02185_ Acquired 3 matter. 02187_ S-27 Virus destroyed. 02187_ K-01 Serf collects debris. 02196_ Acquired 12 matter. 02197_ K-01 Serf collects debris. PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE 02285_ Connecting with Terminal... 02285_ Current location identified: Factory 02285_ ALERT: Suspicious activity at Terminal F007. Dispatching Investigation squad. 02322_ Connecting with Fabricator... >>Network(Status) Network status: Online Allocated matter: 944 Map ----- +----------------------------------------------------+ | ????????????????# = #??????????? | | ????????????????#########+#??????????? | | ????????????????????????# #???######## | | ????????????????????????# #???# # | | ????????????????????????# #???# ! 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