Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.14 @ 15:06:39 // Halloween2020/ForbiddenLore

Player: Lord Jim

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (40)      200
Value Destroyed (1059)     1059
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4659

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             850/850
Matter                     4/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (180) Ox2
Location                   -6/Factory

 Parts 
-------
>            --- POWER (1) --------
    Improved Deuterium Engine
>            --- PROPULSION (2) ---
             Aluminum Leg
    Improved Carbon-fiber Leg
>            --- UTILITY (10) -----
    Improved Heat Sink
       Large Storage Unit
       Large Storage Unit
    Improved Targeting Computer
             ECM Suite
             Weapon Shielding
             Weapon Shielding
             Weapon Shielding
             Weapon Shielding
     Layered Light Armor Plating
>            --- WEAPON (2) -------
             Gauss Cannon
             Grenade Launcher
>            --- INVENTORY (16) ---
    Improved Deuterium Engine
  Reinforced Deuterium Engine
             Aluminum Leg
    Improved Aluminum Leg
             Heat Sink
      Medium Matter Pod (0)
    Advanced Terrain Scan Processor
       Light Assault Rifle
       Light Cannon

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
    Improved Carbon-fiber Leg
    Improved Titanium Leg
>            --- UTILITY ----------
    Improved Heat Sink
       Large Storage Unit
       Large Storage Unit
             Weapon Shielding
             Weapon Shielding
             Weapon Shielding
    Hardened Medium Armor Plating
    Improved Light Armor Plating
>            --- WEAPON -----------
             Gauss Cannon
             Slug Cannon
>            --- INVENTORY --------
    Improved Deuterium Engine
    Improved Deuterium Engine
  Reinforced Deuterium Engine
             Aluminum Leg
             Aluminum Leg
    Improved Aluminum Leg
             Heat Sink
      Medium Matter Pod
    Improved Targeting Computer
             ECM Suite
             Weapon Shielding
     Layered Light Armor Plating
       Small Laser
       Light Assault Rifle
       Light Cannon
             Grenade Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Weapon Shielding
Weapon                     Slug Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             38   | 7   6   3   4   3   3   6   6   
  Power                    4    | 1   .   .   1   .   1   .   1   
    Engine                 3    | 1   .   .   1   .   .   .   1   
    Core                   1    | .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   2   .   1   .   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    8    | 2   .   2   .   1   .   2   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  16   | 1   2   .   3   1   2   4   3   
    Device                 3    | .   .   .   2   .   .   .   1   
    Storage                3    | 1   2   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   1   1   2   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   10   | 3   4   1   .   1   .   .   1   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   2   1   .   1   .   .   .   
    Launcher               2    | .   1   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 8    | .   1   .   1   .   1   5   .   
  Power                    3    | .   .   .   1   .   1   1   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  2    | .   .   .   .   .   .   2   .   
  Weapon                   2    | .   1   .   .   .   .   1   .   
  Highest Loss Streak      4    | .   1   .   1   .   1   4   .   
Average Slot Usage (%)     96   | .   87  100 100 100 98  95  98  
  Engine                   8    | .   14  14  11  11  2   .   6   
  Core                     2    | .   .   .   .   .   5   5   .   
  Leg                      21   | .   28  28  22  22  18  14  13  
  Device                   6    | .   .   .   17  11  9   7   12  
  Storage                  20   | .   16  28  22  22  18  15  13  
  Protection               15   | .   .   .   4   11  27  37  32  
  Ballistic Gun            2    | .   19  .   .   .   .   .   .   
  Ballistic Cannon         17   | .   6   28  22  22  18  13  6   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             67   | 11  43  47  49  51  58  67  62  
  Greatest Support         38   | 20  20  20  20  30  30  38  28  
  Greatest Overweight (x)  2    | 1   2   2   2   2   1   2   2   
  Average Overweight (x)   1    | .   .   2   2   1   1   1   2   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  16  16  
  Average Capacity         14   | 5   7   16  16  16  16  16  16  
  Most Carried             16   | 2   9   16  16  16  16  16  14  
  Average Carried          12   | 1   3   12  14  15  14  15  9   
  Final Capacity           16   | 6   16  16  16  16  16  16  16  
  Final Carried            16   | 2   9   16  16  16  16  15  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac 
Matter Collected           988  | 263 116 138 44  39  264 124 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            894  | .   197 121 44  .   264 268 .   
  Parts                    72   | .   27  19  3   1   9   13  .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  34   | .   7   11  1   1   6   8   .   
  Guns                     4    | .   4   .   .   .   .   .   .   
  Cannons                  27   | .   .   11  1   1   6   8   .   
  AOE                      3    | .   3   .   .   .   .   .   .   
Classes Destroyed          11   | .   5   1   .   .   2   3   .   
  Worker                   2    | .   .   .   .   .   .   2   .   
  Builder                  2    | .   2   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  18   | .   5   9   .   1   .   3   .   
  Grunt                    10   | .   2   1   1   .   5   1   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   3    | .   .   .   .   .   1   2   .   
  Assembled                1    | .   .   1   .   .   .   .   .   
Best Kill Streak           8    | .   8   3   1   1   6   4   .   
  Combat Bots Only         5    | .   4   3   1   1   5   4   .   
Max Kills in Single Turn   2    | .   2   2   1   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  
Damage Taken               2404 | .    249  216  147  85   526  1181 .    
  Core                     436  | .    15   23   41   24   61   272  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  .    84   .    83   88   61   .    
Volleys Fired              86   | .    15   20   4    5    15   27   .    
  Largest                  2    | .    2    2    2    2    2    2    .    
  Hottest                  96   | .    50   83   83   83   96   96   .    
Shots Fired                154  | .    24   40   8    10   30   42   .    
  Gun                      21   | .    21   .    .    .    .    .    .    
  Cannon                   130  | .    .    40   8    10   30   42   .    
  Launcher                 3    | .    3    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  151  | .    21   40   8    10   30   42   .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                3    | .    3    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         8    | .    8    3    2    5    8    8    .    
  Robot Miss Streak        6    | .    1    3    5    4    3    6    .    
  Penetration Max          1    | .    .    .    .    .    1    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           88   | .    19   18   2    6    21   22   .    
  Core Hits                54   | .    15   12   1    1    11   14   .    
  Critical Hits            5    | .    .    .    .    1    2    2    .    
  Critical Kills           2    | .    .    .    .    1    .    1    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    2    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2891 | .    595  330  33   126  598  1209 .    
  Guns                     121  | .    121  .    .    .    .    .    .    
  Cannons                  1715 | .    .    330  33   126  598  628  .    
  Explosions               1054 | .    474  .    .    .    .    580  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  1    | .    .    .    .    .    .    1    .    
  Kinetic                  1836 | .    121  330  33   126  598  628  .    
  Thermal                  732  | .    152  .    .    .    .    580  .    
  Explosive                322  | .    322  .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            293  | .    .    .    .    8    56   229  .    
  Projectiles              67   | .    .    .    .    8    56   3    .    
  Explosions               226  | .    .    .    .    .    .    226  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 18   | .    .    2    1    .    8    7    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  17   | .    .    2    1    .    8    6    .    
  Secondary                1    | .    .    .    .    .    .    1    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    1    .    
  Kicked                   1    | .    .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        78   | .    12   51   .    .    78   36   .    
  Average Temperature      22   | .    7    20   .    .    41   13   .    
  Received Heat Transfer   870  | .    66   9    66   .    387  342  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         500  | .    150  .    .    .    .    350  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Peak Influence             367  | .   199 305 63  92  243 367 106 
  Initial                  106  | .   .   65  34  17  30  94  106 
  Average                  133  | .   93  175 48  58  154 199 106 
Maximum Alert Level        1    | .   .   1   .   .   1   1   .   
  Low Security (%)         73   | 100 100 52  100 100 89  36  100 
  Level 1                  26   | .   .   47  .   .   10  63  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   1   2   1   1   
  Investigation            3    | .   .   .   .   1   1   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac 
Distress Signals           4    | .   1   .   2   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              55   | .   9   12  7   4   9   14  .   
  Peak Tracking Total      5    | .   4   3   5   4   5   4   .   
  Tactical Retreats        6    | .   .   .   .   1   2   3   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Traps Triggered            1    | .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac 
Machines Disabled          12   | .   2   .   1   .   1   8   .   
  Max in Single Turn       2    | .   1   .   1   .   1   2   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac 
Machines Accessed          10   | .   2   .   1   1   4   .   2   
  Terminals                7    | .   2   .   1   .   3   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                15   | .   2   .   1   1   7   .   4   
  Successful               8    | .   2   .   1   1   3   .   1   
  Failed                   7    | .   .   .   .   .   4   .   3   
    Catastrophic           1    | .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                11   | .   2   .   1   .   6   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             6    | .   2   .   1   1   2   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   1   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   1   .   1   
  Full Trace Events        2    | .   .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  
-------------              Run  | Scr Mat Min Mat Min Mat Fac Fac 
Turns Passed               2357 | 47  313 542 221 274 308 511 141 
Spaces Moved               1240 | 31  204 263 109 148 152 258 75  
  Core                     6    | 6   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1234 | 25  204 263 109 148 152 258 75  
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 180 180 155 155 155 180 
  Average Speed            162  | 114 128 180 180 171 155 164 180 
  Slowest Speed            185  | 150 180 180 180 180 155 185 180 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 3   35  41  18  45  19  12  2   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   .   .   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   .   .   
Spaces Dug                 1    | .   .   .   .   .   .   1   .   
Terrain Destroyed          89   | .   43  3   2   3   10  28  .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               26   | .   .   3   2   3   10  8   .   
  AOE                      63   | .   43  .   .   .   .   20  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac 
Total                      1430 | 39  233 290 127 161 194 305 81  
  Wait                     30   | .   .   .   2   2   23  3   .   
  Move                     1233 | 30  203 262 108 147 151 257 75  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  29   | 2   8   5   6   1   2   5   .   
  Fast Attach              9    | 6   2   .   .   .   1   .   .   
  Attach                   14   | .   .   .   3   .   2   3   6   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     15   | 1   4   3   1   3   .   3   .   
  Drop                     13   | .   1   .   3   3   .   6   .   
  Fire                     86   | .   15  20  4   5   15  27  .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Min x2 / Sto)
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 14)
   48 | -11/Scrapyard | Entered Materials
  155 | -10/Materials | Discovered new exit (range 14)
  173 | -10/Materials | Identified exit to Materials
  241 | -10/Materials | Discovered new exit (range 11)
  330 | -10/Materials | Build established: Mutant
  361 | -10/Materials | Entered Mines
  489 | -10/Mines     | Discovered exit to Materials (range 7)
  605 | -10/Mines     | Assembled infested the area
  679 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  719 | -10/Mines     | Learned location of Zion (-6)
  903 | -10/Mines     | Entered Materials
  903 | -9/Materials  | Evolved 2 slots: Utility x2
  972 | -9/Materials  | Identified exit to Mines
  972 | -9/Materials  | Identified exit to Storage
 1124 | -9/Materials  | Entered Mines
 1150 | -9/Mines      | Learned Materials terminal intel
 1267 | -9/Mines      | Learned Materials terminal intel
 1297 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1390 | -9/Mines      | Discovered new exit (range 5)
 1398 | -9/Mines      | Entered Materials
 1398 | -8/Materials  | Evolved 2 slots: Utility x2
 1399 | -8/Materials  | Loaded intel: 12 terminal locations
 1698 | -8/Materials  | Discovered new exit (range 5)
 1706 | -8/Materials  | Entered Factory
 1706 | -7/Factory    | Evolved 2 slots: Utility x2
 2100 | -7/Factory    | Discovered new exit (range 14)
 2200 | -7/Factory    | Lost 4 parts (1p1n2u)
 2217 | -7/Factory    | Entered another Factory area
 2217 | -6/Factory    | Evolved 2 slots: Utility x2
 2358 | -6/Factory    | Self-destructed

 Last Messages 
---------------
02178_ Acquired 26 matter.
02181_ Acquired 5 matter.
02183_ Acquired 3 matter.
02183_ K-01 Serf collects debris.
02185_ Acquired 3 matter.
02187_ S-27 Virus destroyed.
02187_ K-01 Serf collects debris. <x3>
02196_ Acquired 12 matter.
02197_ K-01 Serf collects debris. <x7>
PARAMETERS=UTILITY_2
LOCATION=UNKNOWN
GOAL=ESCAPE
02285_ Connecting with Terminal...
02285_ Current location identified: Factory
02285_ ALERT: Suspicious activity at Terminal F007. Dispatching
  Investigation squad.
02322_ Connecting with Fabricator...
>>Network(Status)
Network status: Online
  Allocated matter: 944

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Evasion (%)                40
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              containtmentchargearmor
  Manual?         1
Play Time         00:24:54
  Cumulative      291.2 hours
  Start           2020.11.14 @ 14:33:30
  End             2020.11.14 @ 15:06:39
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      Halloween2020/ForbiddenLore
Game No.          16
  Rogue           0
  Adventurer      16
  Explorer        0
Win Type          -
  Total           8
  Types           6/1/0/1/0/0/0/0/0
Lore%             46
Gallery%          62
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c9790b6a-e364-4a65-9b7a-ca14e64e2368