Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 22:52:26 Player: Metacraft Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1281) 1281 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3631 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 319/450 Energy 100/100 System Corruption 0% Temperature Cool (21) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Matter Pod > --- WEAPON (2) ------- Enhanced Autogun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Visual Processing Unit Seismic Detector > --- WEAPON ----------- Gauss Rifle Gauss Cannon > --- INVENTORY -------- Light Ion Engine Deuterium Engine Light Nuclear Core Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Large Matter Pod Visual Processing Unit Improved Signal Interpreter Light Armor Plating Improved Shield Generator Heavy Assault Rifle Enhanced Autogun Gauss Rifle Flak Cannon Gauss Cannon Gauss Cannon Shock Bomb Launcher Improved Datajack [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 30 | 7 5 . . 3 15 Power 4 | 1 . . . 1 2 Engine 3 | 1 . . . 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 11 | 2 2 . . 2 5 Treads 5 | . . . . . 5 Leg 4 | . 2 . . 2 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 2 . . . 4 Device 2 | 1 . . . . 1 Storage 5 | 1 2 . . . 2 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 2 1 . . . 4 Energy Gun . | . . . . . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 4 | 2 . . . . 2 Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 9 | . . . . . 9 Power 2 | . . . . . 2 Propulsion 5 | . . . . . 5 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 6 | . . . . . 6 To Critical Strikes . | . . . . . . Average Backups 14 | 4 9 15 14 14 16 Power 2 | 1 2 2 2 2 2 Propulsion 2 | 2 4 5 3 3 1 Utility 6 | . 2 6 6 7 7 Weapon 2 | . 1 1 1 1 4 Tool/Special . | . . . . . . Unused Backups 27 | . 2 . . 1 24 Power 5 | . . . . . 5 Propulsion 2 | . 1 . . . 1 Utility 11 | . . . . 1 10 Weapon 7 | . 1 . . . 6 Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 96 | . 99 100 100 100 90 Engine 11 | . 14 14 14 14 7 Treads 8 | . . . . . 21 Leg 17 | . 10 28 28 28 7 Wheel 2 | . 17 . . . . Device 15 | . 14 14 14 14 17 Storage 11 | . 14 14 14 14 8 Processor 3 | . . . . . 8 Energy Cannon 8 | . 13 14 14 14 . Ballistic Gun 12 | . 14 14 14 14 8 Ballistic Cannon 3 | . . . . . 7 Peak Build Rating 27 | 7 8 8 8 8 27 Average Rating 12 | 5 7 8 8 8 21 On Entrance 6 | . 7 8 8 8 8 Naked Turns 16 | . . . . . 16 Heaviest Build 58 | 15 31 31 31 31 58 Greatest Support 82 | 26 26 20 20 20 82 Greatest Overweight (x) 6 | . 6 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 20 Average Capacity 15 | 7 10 15 15 15 18 Most Carried 20 | 7 15 15 15 15 20 Average Carried 14 | 4 9 15 14 14 16 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 7 15 15 14 15 . Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1459 | 247 121 117 3 78 893 Remotely . | . . . . . . Salvage Created 1744 | 70 313 188 . 287 886 Parts 124 | 9 19 20 . 23 53 Haulers Intercepted 3 | . 1 . . . 2 Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 33 | . 4 6 . 7 16 Guns 15 | . . 4 . 3 8 Cannons 18 | . 4 2 . 4 8 Classes Destroyed 12 | 1 4 2 . 1 4 Worker 1 | . . . . . 1 Builder 3 | . . 1 . 1 1 Tunneler 4 | 3 . . . 1 . Hauler 3 | . 1 . . . 2 Recycler 2 | . 1 1 . . . Watcher 5 | . 2 . . . 3 Swarmer 8 | . . 6 . . 2 Grunt 19 | . 4 . . 6 9 Brawler 1 | . . . . . 1 Sentry 3 | . . . . . 3 Hunter 1 | . . . . . 1 Assembled 1 | . . . . 1 . Best Kill Streak 5 | 2 4 3 . 5 4 Combat Bots Only 4 | . 4 3 . 4 2 Max Kills in Single Turn 2 | 1 1 2 . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 239 | . 6 27 . 21 185 Missed 67 | . 2 8 . 4 53 Hits 172 | . 4 19 . 17 132 Projectile 172 | . 4 19 . 17 132 Critical Strikes 4 | . . . . . 4 Damage Taken 2551 | . 45 159 . 192 2155 Core 639 | . 11 30 . 43 555 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 . . . 66 . Volleys Fired 158 | 7 24 18 . 25 84 Largest 2 | 2 2 2 . 2 2 Hottest 80 | 40 80 80 . 80 80 Shots Fired 303 | 14 48 36 . 50 155 Gun 163 | 14 24 18 . 25 82 Cannon 140 | . 24 18 . 25 73 Launcher . | . . . . . . Special . | . . . . . . Kinetic 228 | 14 24 18 . 25 147 Thermal 75 | . 24 18 . 25 8 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | 5 5 4 . 4 9 Robot Miss Streak 7 | 3 5 5 . 3 7 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 152 | 8 24 15 . 18 87 Core Hits 74 | 3 11 8 . 14 38 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 9 | . . . . . 9 Destroy 3 | . . . . . 3 Blast 6 | . . . . . 6 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2785 | 119 369 218 . 261 1818 Guns 1479 | 119 125 113 . 157 965 Cannons 1299 | . 244 105 . 104 846 Explosions . | . . . . . . Melee . | . . . . . . Ramming 7 | . . . . . 7 Kinetic 2237 | 119 125 113 . 157 1723 Thermal 541 | . 244 105 . 104 88 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 130 | . 110 90 . 130 36 Average Temperature 32 | . 34 44 . 41 13 Received Heat Transfer 909 | . 24 . . 84 801 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 1147 | . 518 222 . 222 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level 1 | . . . . . 1 Low Security (%) 99 | 100 100 100 . 100 99 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 200 | 5 90 85 . 85 200 Initial 17 | . . . . . 17 Average 35 | 1 25 36 . 15 49 Influence Increases 1175 | 15 136 180 . 130 714 Destroy 0b10 Robot/C 640 | . 80 120 . 120 320 Destroy 0b10 Robot/NC 90 | 15 20 10 . 10 35 Destroy Leader 136 | . 26 20 . . 90 Successful Hack 20 | . 10 . . . 10 Disable Machine 45 | . . . . . 45 Destroy Structure 49 | . . . . . 49 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 180 | . . 30 . . 150 Influence Decreases 975 | 15 136 156 24 85 559 Entered New Map 52 | . . . 24 . 28 Time Decay 833 | 15 136 156 . 85 441 Lost Part 90 | . . . . . 90 Squads Dispatched 7 | . 2 . . . 5 Investigation 3 | . 1 . . . 2 Extermination . | . . . . . . Reinforcement 4 | . 1 . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 6 8 . 7 41 Peak Tracking Total 8 | . 2 3 . 2 8 Tactical Retreats 10 | . . 2 . . 8 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 5 | . 2 . . . 3 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 6 | . 3 . 1 . 2 Terminals 4 | . 3 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 42 | . 11 . 23 . 8 Successful 36 | . 6 . 23 . 7 Failed 6 | . 5 . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . 3 . . . 2 Terminals 14 | . 11 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . . . . 5 Garrison Access . | . . . . . . Terminal Hacks 31 | . 6 . 23 . 2 Record 24 | . 1 . 23 . . Robot Analysis 3 | . 2 . . . 1 Prototype ID Bank 2 | . 2 . . . . Branch Access Points 1 | . 1 . . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . . . 5 Insert Component 3 | . . . . . 3 Analyze 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 . . . 2 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 3450 | 56 442 421 614 583 1334 Optics 1333 | . . . . . 1333 Structural 1334 | . . . . . 1334 Seismic 3438 | 56 442 421 614 583 1322 Robot Analysis Total 3 | . 2 . . . 1 Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3545 | 112 442 421 614 583 1373 Spaces Moved 1704 | 80 308 191 323 260 542 Core 32 | 1 1 . . . 30 Treads 415 | . . . . . 415 Legs 942 | . 71 191 323 260 97 Wheels 315 | 79 236 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 190 190 190 50 Average Speed 162 | 90 114 190 190 190 160 Slowest Speed 350 | 100 350 190 190 190 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 4 48 45 79 55 31 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . 2 1 . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 50 | . . . . . 50 Melee . | . . . . . . Projectile 50 | . . . . . 50 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2197 | 102 354 214 325 301 901 Wait 227 | 2 . 6 . 5 214 Move 1699 | 79 307 190 322 259 542 Hop . | . . . . . . Pick Up 40 | 7 9 . 1 4 19 Fast Attach 15 | 7 3 . . . 5 Attach 5 | . . . . . 5 Detach 5 | . 3 . . . 2 Swap 12 | . 2 . . 3 7 Drop 34 | . 6 . 2 5 21 Fire 158 | 7 24 18 . 25 84 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 16) 260 | -10/Materials | Discovered new exit (range 4) 269 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 555 | -10/Materials | Entered Mines 732 | -10/Mines | Discovered new exit (range 7) 890 | -10/Mines | Discovered new exit (range 9) 900 | -10/Mines | Learned location of Storage (-7) 922 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 924 | -10/Mines | Discovered new exit (range 5) 976 | -10/Mines | Entered Exiles 1003 | -10/Exiles | Discovered new exit (range 15) 1030 | -10/Exiles | Met 8R-AWN 1064 | -10/Exiles | Met EX-HEX 1176 | -10/Exiles | Met EX-DEC 1206 | -10/Exiles | Visited The Gauntlet 1467 | -10/Exiles | Learned location of Zion (-7) 1566 | -10/Exiles | Discovered new exit (range 12) 1590 | -10/Exiles | Entered Mines 1739 | -9/Mines | Excavation squad dispatched 1739 | -9/Mines | A large section of the Mines collapsed 1844 | -9/Mines | Identified exit to Materials 1989 | -9/Mines | Excavation squad dispatched 2173 | -9/Mines | Entered Materials 2173 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2379 | -8/Materials | Build established: Scavenger-Mutant 3505 | -8/Materials | Core integrity fell below 50% 3507 | -8/Materials | Released all parts (3) 3536 | -8/Materials | Core integrity fell below 20% 3538 | -8/Materials | Lost 6 parts (1p3n1u1w) 3546 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 03511_ S-10 Pest unfolds itself. 03521_ Dropped Prototype Ballistic Gun. 03521_ Dropped Lrg. Matter Pod. 03522_ Dropped Heat Sink. 03522_ Dropped Lgt. Ion Engine. 03523_ Dropped Lgt. Nuclear Core. 03523_ Acquired Prototype Ballistic Gun. 03523_ Identified Enh. Autogun. 03525_ S-10 Pest destroyed. 03530_ Extracted 22 matter. 03530_ Acquired Lrg. Matter Pod. 03533_ Penetrated by Slug. 03535_ S-10 Pest suffers critical hit (Destroy). 03535_ Destroyed Lgt. Ion Engine. 03536_ Critical hit (Burn: +37). 03537_ S-10 Pest destroyed. 03539_ Penetrated by Slug. 03539_ S-10 Pest destroyed. 03545_ Critical hit (Burn: +37). 03546_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ##### ???????????????????????????????????????????? | | # # ??????????##########???????????????????????? | | # + ??????????# #???????????????????????? | | # # ??????????# #???????????????????????? | | # # ??????????# ######??????????????????? | | # # ??????????# # ###????????????????? | | # # ??????????# + ?????????????????? | | # ###?????????# # ??????????????????? | | # ###?######### # ???????????????????? | | # + ## #???????????????????? | | # ############# ## #???????????????????? | | # #############/#####x### #???????????????????? | | # # T ### #### [%@Y #???????????????????? | | # # ### x =%**% #???????????????????? | | # # ### #### #######???????????????????? | | %# " """ ### #??# ??????????????????????????? | | " %"]"""!### #??# ??????????????????????????? | | " % *["""]### ####+??????????????????????????? | | # %# !!!%%!### ###????????????????????????????? | | # # []!!!/![] "##????????????????????????????? | | # ############# ###????????????????????????????? | | # ############# ###????????????????????????????? | | # ##?????????? ??????????????????????????????? | | # ##?????????? ?????????????????????????????? | | # ##?????????? T +????????????????????????????? | | #?????????? #????????????????????????????? | | ##????????? ="?#????????????????????????????? | | ##????????? "%??????????????????????????????? | | ##????????# "#?????????????????????????????? | | ##????????# #?????????????????????????????? | | ####????????+ +?????????????????????????????? | | ####????????? ??????????????????????????????? | | ##????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 335 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Ion Engine | -8/Materials | Scanalyzed Imp. Shield Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Oops Tourist Challenges ------------ None Game ------ Seed SmartbombBombardmentFilter Manual? 0 Play Time 00:48:35 Cumulative 4.6 hours Start 2025.05.08 @ 22:05:28 End 2025.05.08 @ 22:52:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fe1ae64-731e-4885-9d33-3f2584300169