Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 15:12:33

Player: SPRING

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (68)      340
Value Destroyed (1722)     1722
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (192)                192
              TOTAL SCORE: 4294

 Bonus
-------
High Alert Combat Kills    27
Follower Combat Kills      165

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
     Micro Nuclear Core
     Micro Nuclear Core
           VTOL Module
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
           Weight Redist. System
           Structural Scanner
  Improved Sensor Array
           ECM Suite
  Improved Medium Armor Plating
           Hacking Suite
           Hacking Suite
           System Restoration Module

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
             VTOL Module
    Improved Flight Unit
    Improved Flight Unit
    Improved Flight Unit
>            --- UTILITY ----------
       Large Storage Unit
             Structural Scanner
             Signal Interpreter
             Hacking Suite
>            --- WEAPON -----------
       Heavy Battle Rifle
             Mining Claw
>            --- INVENTORY --------
       Light Nuclear Core
       Light Nuclear Core
       Light Treads
       Light Treads
    Improved Treads
             Weight Redist. System
             Sensor Array
             ECM Suite
    Improved Medium Armor Plating
             Hacking Suite
             System Restoration Module
             Particle Gun
             Rocket Launcher
[Rating: 26]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Battle Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Battle Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             84   | 6   11  2   36  16  13  
  Power                    8    | 1   1   .   4   2   .   
    Engine                 8    | 1   1   .   4   2   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               32   | 2   5   1   12  3   9   
    Treads                 14   | .   .   1   6   3   4   
    Leg                    13   | 2   5   .   5   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 5    | .   .   .   1   .   4   
  Utility                  14   | 1   3   .   6   3   1   
    Device                 5    | 1   .   .   2   1   1   
    Storage                3    | .   1   .   2   .   .   
    Processor              4    | .   2   .   1   1   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   30   | 2   2   1   14  8   3   
    Energy Gun             7    | .   1   .   5   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          14   | 2   1   1   7   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   4   1   
    Special Weapon         3    | .   .   .   2   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 23   | .   .   .   8   2   13  
  Power                    3    | .   .   .   1   1   1   
  Propulsion               9    | .   .   .   4   .   5   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   8    | .   .   .   2   1   5   
  Highest Loss Streak      13   | .   .   .   6   1   13  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  100 94  99  85  
  Engine                   11   | .   14  14  10  10  7   
  Treads                   13   | .   .   7   9   20  26  
  Leg                      9    | .   28  20  9   1   .   
  Device                   7    | .   1   .   10  9   7   
  Storage                  11   | .   11  14  11  11  9   
  Processor                11   | .   13  14  11  11  9   
  Hackware                 8    | .   .   .   10  11  8   
  Energy Gun               6    | .   7   14  8   4   .   
  Ballistic Gun            12   | .   20  14  12  9   7   
  Launcher                 1    | .   .   .   .   5   .   
  Special Weapon           1    | .   .   .   .   2   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             45   | 8   18  19  34  45  37  
  Greatest Support         83   | 20  20  20  43  43  83  
  Greatest Overweight (x)  9    | .   .   .   9   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   10  10  15  15  15  
  Average Capacity         13   | 5   9   10  14  15  15  
  Most Carried             15   | 5   10  10  15  15  15  
  Average Carried          13   | .   8   10  13  14  14  
  Final Capacity           15   | 5   10  10  15  15  15  
  Final Carried            15   | 5   10  10  15  15  14  

 Class Distribution 
--------------------
 87% | Scavenger-Mutant
 12% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  
Matter Collected           1897 | 278  336  25   746  333  179  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2341 | 67   458  81   1153 281  301  
  Parts                    149  | 7    38   5    68   15   16   
Haulers Intercepted        5    | .    1    .    4    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  48   | 1   7   1   20  14  5   
  Guns                     40   | 1   7   1   20  8   3   
  AOE                      8    | .   .   .   .   6   2   
Classes Destroyed          14   | 2   4   1   3   3   1   
  Worker                   4    | .   .   .   1   .   3   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 3    | 1   1   1   .   .   .   
  Hauler                   5    | .   1   .   4   .   .   
  Recycler                 3    | .   .   .   2   .   1   
  Mechanic                 1    | .   1   .   .   .   .   
  Operator                 3    | .   1   .   2   .   .   
  Watcher                  7    | .   3   .   4   .   .   
  Swarmer                  5    | .   .   .   4   1   .   
  Grunt                    27   | 1   7   .   12  4   3   
  Brawler                  2    | .   .   .   .   1   1   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   6    | .   .   1   4   .   1   
  Assembled                7    | .   .   .   .   7   .   
Best Kill Streak           8    | 2   5   1   8   3   8   
  Combat Bots Only         7    | 1   4   1   7   3   5   
Max Kills in Single Turn   5    | 1   1   1   1   1   5   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        394  | 2    45   .    171  37   139  
  Missed                   104  | .    15   .    39   10   40   
Damage Taken               3980 | 23   393  .    1500 515  1549 
  Core                     1014 | .    74   .    313  72   555  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   92   | .    92   .    .    .    .    
Core Remaining (%)         57   | 100  .    70   .    3    .    
Volleys Fired              275  | 3    43   3    130  45   51   
  Largest                  2    | 2    2    2    2    2    1    
  Hottest                  123  | 40   50   65   123  98   65   
Shots Fired                435  | 6    84   6    222  67   50   
  Gun                      409  | 6    84   6    221  43   49   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 16   | .    .    .    .    15   1    
  Special                  10   | .    .    .    1    9    .    
  Kinetic                  279  | 6    78   3    137  9    46   
  Thermal                  137  | .    6    .    85   43   3    
  Explosive                16   | .    .    .    .    15   1    
  Electromagnetic          3    | .    .    3    .    .    .    
  Robot Hit Streak         15   | 4    12   4    15   7    6    
  Robot Miss Streak        7    | 1    4    1    5    4    7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    1    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           276  | 4    52   5    156  27   32   
  Core Hits                130  | 3    27   4    60   19   17   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         2    | .    .    1    1    .    .    
    Destroy                1    | .    .    .    1    .    .    
    Corrupt                1    | .    .    1    .    .    .    
Melee Attacks              1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4735 | 48   653  82   2213 793  946  
  Guns                     3902 | 48   643  62   2131 365  653  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               654  | .    .    .    .    425  229  
  Melee                    48   | .    .    .    .    .    48   
  Ramming                  107  | .    10   20   58   3    16   
  Kinetic                  2860 | 48   617  25   1481 67   622  
  Thermal                  1029 | .    26   .    674  298  31   
  Explosive                654  | .    .    .    .    425  229  
  Electromagnetic          37   | .    .    37   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 48   | .    .    .    .    .    48   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    
  Average Corruption       3    | .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            31   | .    .    .    .    31   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               31   | .    .    .    .    31   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      203  | .    .    .    .    155  48   
  Shots                    7    | .    .    .    .    6    1    
  Rammed                   10   | .    .    3    5    2    .    
Targets Rammed             33   | 1    2    3    13   2    12   
  Kicked                   23   | 1    2    .    8    .    12   
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        198  | .    23   9    72   198  63   
  Average Temperature      37   | .    6    5    17   73   22   
  Received Heat Transfer   1512 | 12   237  .    579  45   639  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    1    .    
  Heat Transferred         2410 | .    111  .    1522 703  74   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             490  | 25  258 55  490 172 222 
  Initial                  35   | .   16  35  1   25  .   
  Average                  91   | 6   120 23  167 24  80  
Maximum Alert Level        2    | .   1   .   2   .   1   
  Low Security (%)         88   | 100 88  100 72  100 98  
  Level 1                  10   | .   11  .   23  .   1   
  Level 2                  1    | .   .   .   4   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   2   1   1   
  Investigation            3    | .   1   .   .   1   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           8    | .   1   .   3   1   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              97   | 1   16  2   47  16  15  
  Peak Tracking Total      9    | 1   5   2   9   3   6   
  Tactical Retreats        6    | .   .   .   5   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            4    | .   1   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          3    | .   .   .   1   .   2   
  Max in Single Turn       1    | .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          18   | .   7   .   8   1   2   
  Terminals                12   | .   6   .   4   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   
  Recycling Units          2    | .   .   .   2   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                49   | .   14  .   26  1   8   
  Successful               31   | .   7   .   18  1   5   
  Failed                   18   | .   7   .   8   .   3   
    Catastrophic           5    | .   3   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   27   | .   10  .   12  .   5   
  Terminals                33   | .   11  .   14  .   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   3   .   2   .   .   
  Recycling Units          4    | .   .   .   4   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             16   | .   4   .   6   1   5   
  Record                   1    | .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Terminal Index           3    | .   1   .   1   .   1   
  Repair Station Index     1    | .   .   .   .   .   1   
  Recycling Unit Index     1    | .   .   .   1   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   
  Alert Level              2    | .   .   .   1   .   1   
  Unreport Threat          1    | .   .   .   1   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   3   .   2   .   .   
  Scan Component           2    | .   1   .   1   .   .   
  Repair                   2    | .   1   .   1   .   .   
  Refit                    1    | .   1   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   4   .   .   
  Report Inventory         3    | .   .   .   3   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  4    | .   .   .   4   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   5   .   5   .   2   
  Full Trace Events        2    | .   .   .   1   .   1   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   
  Time                     70   | .   26  .   44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            3    | .   .   .   .   3   2   
  Highest-Rated Group      47   | .   .   .   .   47  47  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               54   | .   .   .   .   16  38  
  Total Damage             692  | .   .   .   .   190 502 
  Kills                    7    | .   .   .   .   3   4   
Allies Corrupted           1    | .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               7456 | 101  772  703  2831 2590 459  
Spaces Moved               3777 | 74   494  496  1147 1390 176  
  Core                     26   | 16   .    .    3    .    7    
  Treads                   2247 | .    .    228  500  1351 168  
  Legs                     1504 | 58   494  268  644  39   1    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  160  160  
  Average Speed            167  | 104  120  138  198  172  168  
  Slowest Speed            500  | 120  120  160  500  240  400  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       58   | 6    81   95   55   99   16   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     3    | .    .    2    .    1    .    
  Known Exits Taken        3    | .    1    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 8    | .    .    .    .    8    .    
Terrain Destroyed          136  | .    .    .    .    123  13   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    1    3    
  AOE                      132  | .    .    .    .    122  10   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  
Total                      4435 | 88   592  505  1462 1510 278  
  Wait                     162  | .    17   .    90   45   10   
  Move                     3772 | 73   493  495  1146 1389 176  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  48   | 5    12   .    21   5    5    
  Fast Attach              34   | 6    4    1    16   3    4    
  Attach                   21   | .    1    .    9    3    8    
  Detach                   15   | .    1    .    6    2    6    
  Swap                     29   | .    6    1    11   10   1    
  Drop                     45   | .    13   2    20   6    4    
  Fire                     275  | 3    43   3    130  45   51   
  Melee                    1    | .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     23   | 1    2    .    8    .    12   
  Crush                    10   | .    .    3    5    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   65 | -11/Scrapyard | Discovered new exit (range 8)
  102 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  485 | -10/Materials | Repaired Assault Rifle?
  589 | -10/Materials | Identified exit to Mines
  595 | -10/Materials | Discovered new exit (range 16)
  720 | -10/Materials | Discovered new exit (range 5)
  751 | -10/Materials | Build established: Scavenger-Mutant
  874 | -10/Materials | Entered Mines
  875 | -10/Mines     | Learned location of Storage (-7)
  880 | -10/Mines     | Identified exit to Materials
  944 | -10/Mines     | Found a hidden stash of uninstalled traps
 1088 | -10/Mines     | Build established: Mutant
 1178 | -10/Mines     | Discovered exit to Materials (range 8)
 1191 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1509 | -10/Mines     | Build established: Scavenger-Mutant
 1577 | -10/Mines     | Entered Materials
 1577 | -9/Materials  | Evolved 2 slots: Utility x2
 2125 | -9/Materials  | Discovered new exit (range 16)
 2457 | -9/Materials  | Destroyed 7 combat bots
 2475 | -9/Materials  | Lost 6 parts (1p2n1u2w)
 2484 | -9/Materials  | Core integrity fell below 50%
 2632 | -9/Materials  | Discovered new exit (range 12)
 3381 | -9/Materials  | Repaired Broken VTOL Module
 4408 | -9/Materials  | Entered Mines
 4427 | -9/Mines      | Assembled infested the area
 4463 | -9/Mines      | Core integrity fell below 20%
 4579 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4816 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 4988 | -9/Mines      | Discovered new exit (range 10)
 5006 | -9/Mines      | Identified exit to Materials
 5060 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 5315 | -9/Mines      | Met a Derelict shopkeep closing up shop
 5561 | -9/Mines      | Discovered exit to Materials (range 12)
 5664 | -9/Mines      | Escorted by a lone wolf Derelict
 6998 | -9/Mines      | Entered Materials
 6998 | -8/Materials  | Accompanied by 2 allies
 6998 | -8/Materials  | Evolved 2 slots: Propulsion x2
 7411 | -8/Materials  | Core integrity fell below 50%
 7449 | -8/Materials  | Core integrity fell below 20%
 7457 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
07430_ Kicked Y-45 Defender. <x2>
07433_ Critical hit (Burn: +37).
07434_ Kicked Y-45 Defender out of the way.
07436_ Kicked Y-45 Defender.
07436_ Critical hit (Burn: +37).
07437_ Slug penetrates Wall.
07438_ Kicked Y-45 Defender.
07440_ Slug penetrates Wall.
07440_ Kicked Y-45 Defender out of the way.
07442_ Acquired 32 matter.
07442_ Aluminum Leg destroyed.
07444_ R-06 Scavenger collects Sml. Matter Pod.
07446_ Slug penetrates Wall.
07448_ R-06 Scavenger collects Aluminum Leg.
07448_ R-06 Scavenger destroyed.
07448_ K-01 Serf collects debris.
07449_ Slug penetrates Wall. <x2>
07453_ K-01 Serf collects debris.
07455_ Penetrated by Slug.
07457_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ???????????????????##   ####??##   ]     ####      |
| ???????????????????##   ##????##         ##?#      |
| ???????????????????##   ##????##         ##?#      |
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| ???????????????????##   ############+########      |
| ???????????????????##                              |
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| ???????????????????##                              |
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| ????????????????????############   ###    %    ### |
| ??????????????????????????????##   ###    !!   ### |
| ????????????????????????###???##   ###    !]   ### |
| ??????????????????????### ######   ###    !    ### |
| ??????????????????????#      ###   ###     [   ### |
| ??????????????????????#! ""  ###   ###         ##? |
| ??????????????????????#*="""!###   ###         ##? |
| ?????????????????????##%=!Y" ###   ###         ##? |
| ?????????????????????##!k@%  ###   ##############? |
| ?????????????????????##***%  ###   ##############? |
| ??????????????????#####+##/#####   ##????????????? |
| ???????????               h##?##   ##????????????? |
| ??????????????????######## ##?##   #?????????????? |
| ???????????????????????### ##?##   #?????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           4
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
   VTOL Module | -9/Materials | Scanalyzed
 Hacking Suite | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              PlasmaChainInitializer
  Manual?         0
Play Time         00:55:17
  Cumulative      29.4 hours
  Start           2024.04.05 @ 14:03:10
  End             2024.04.05 @ 15:12:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          23
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5de9e308-f9b6-4160-9ade-7590642a1c57