Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 14:07:58 Player: Thqwib Result: Destroyed by B-86 Titan via exploding Neutrino Reactor Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (107) 535 Value Destroyed (4044) 4044 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (827) 827 TOTAL SCORE: 11106 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 206 Met Imprinter 300 Was Imprinted 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 99/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Improved Recalibrator Advanced Field Recycling Unit (0) Improved Remote Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Enhanced Optical Array Active Sensor Suite Improved Weapon Cycler Improved Hardlight Generator > --- WEAPON ----------- Matter Neutralizer Coil Gun Heavy Mass Driver > --- INVENTORY -------- Micro Nuclear Core Advanced Reaction Control System Zionite Weapon Casing Advanced Field Recycling Unit Variable Charge Gun Heavy Hammer [Rating: 115] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Cooled Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Armored Medium Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Improved Surge Thruster Utility Medium Storage Unit Device Advanced Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Experimental Utility Shielding Weapon Heavy Hammer Energy Gun Plasma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Concussive RPG Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . . . 6 2 . . 2 Power 2 | . . . . . . . 2 . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 6 | . . . 1 . . . 2 2 . . 1 Weapon 2 | . . . . . . . 1 . . . 1 Parts Attached 208 | . 4 . 36 . 2 1 36 27 9 1 92 Power 41 | . . . 8 . . . 6 5 2 . 20 Engine 21 | . . . 8 . . . 4 1 1 . 7 Core 17 | . . . . . . . 2 4 1 . 10 Reactor 3 | . . . . . . . . . . . 3 Propulsion 42 | . 2 . 12 . . . 9 1 2 . 16 Treads 3 | . . . . . . . . . . . 3 Leg 28 | . . . 9 . . . 9 1 2 . 7 Wheel 5 | . 2 . 3 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . 6 Utility 56 | . 2 . 8 . . . 10 13 . . 23 Device 31 | . . . 4 . . . 5 6 . . 16 Storage 6 | . 2 . 1 . . . 1 . . . 2 Processor 10 | . . . 2 . . . 1 3 . . 4 Hackware . | . . . . . . . . . . . . Protection 9 | . . . 1 . . . 3 4 . . 1 Artifact . | . . . . . . . . . . . . Weapon 69 | . . . 8 . 2 1 11 8 5 1 33 Energy Gun 17 | . . . 3 . . 1 1 . . . 12 Energy Cannon 11 | . . . 3 . 1 . 1 1 . . 5 Ballistic Gun 14 | . . . 2 . . . 2 3 1 1 5 Ballistic Cannon 5 | . . . . . . . 1 1 . . 3 Launcher 1 | . . . . . . . . . . . 1 Special Weapon 6 | . . . . . 1 . 1 . 2 . 2 Impact Weapon 14 | . . . . . . . 4 3 2 . 5 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . Unidentified Prototypes 11 | . . . 4 . 1 . . 4 . . 2 Corrupted Parts 2 | . . . . . . . . . . . 2 System Corruption 8 | . . . . . . . . . . . 8 Parts Lost 50 | . . . 1 . . . 6 2 . . 41 Power 15 | . . . . . . . 2 2 . . 11 Propulsion 12 | . . . . . . . 2 . . . 10 Utility 13 | . . . . . . . 2 . . . 11 Weapon 10 | . . . 1 . . . . . . . 9 Highest Loss Streak 24 | . . . 1 . . . 2 1 . . 24 To Critical Strikes 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 91 | . 85 85 90 . 100 100 93 95 100 100 73 Engine 7 | . 14 14 11 . 11 11 10 3 . . 1 Core 5 | . . . . . . . 5 9 16 17 7 Leg 22 | . 9 . 20 . 33 33 23 23 23 23 10 Wheel 1 | . 18 28 8 . . . . . . . . Device 13 | . . . 5 . 11 11 13 16 17 17 16 Storage 7 | . 14 14 9 . 11 11 6 5 5 5 4 Processor 8 | . . . 8 . 11 11 6 10 11 11 7 Protection 3 | . . . 5 . . . 5 4 5 5 . Energy Gun 4 | . 14 14 7 . . 7 4 . . . 6 Energy Cannon 3 | . . . 6 . 13 11 . . . . 1 Ballistic Gun 4 | . 14 14 7 . . . 2 7 6 11 2 Ballistic Cannon 2 | . . . . . . . 5 3 5 5 1 Special Weapon 1 | . . . . . 8 3 . . . . . Impact Weapon 2 | . . . . . . . 5 3 4 . 2 Peak Build Rating 115 | 6 7 6 17 17 22 22 66 88 90 90 115 Average Rating 52 | 6 6 6 11 17 21 19 47 77 88 90 87 On Entrance 34 | 6 6 6 6 17 17 22 19 53 88 88 90 Naked Turns 22 | . . . . . . . . . . . 22 Heaviest Build 93 | 14 89 89 93 29 33 33 69 71 74 73 93 Greatest Support 90 | 20 32 32 42 30 30 30 80 80 80 80 90 Greatest Overweight (x) 10 | . 2 2 2 . 1 1 2 . 1 . 10 Average Overweight (x) . | . 1 2 . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 10 10 10 10 10 10 10 10 Average Capacity 10 | 8 19 25 14 10 10 10 10 10 10 10 9 Most Carried 11 | 6 7 6 11 10 10 10 10 10 10 10 10 Average Carried 8 | 6 4 6 7 10 9 9 9 9 9 10 6 Final Capacity 25 | 8 25 25 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 6 6 10 10 10 10 10 10 10 10 5 Class Distribution -------------------- 64% | Mutant 12% | Scavenger-Mutant 6% | Skirmisher 4% | Scavenger-Assassin 4% | Gunner 3% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Skirmisher | -5/Upper Caves Scavenger-Assassin | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Matter Collected 4444 | 200 75 . 479 . 60 10 624 1262 255 299 1180 Remotely . | . . . . . . . . . . . . Salvage Created 4759 | . 150 . 1001 . . 60 916 747 187 298 1400 Parts 219 | . 10 . 45 . . 3 36 32 12 13 68 Haulers Intercepted 5 | . 1 . 4 . . . . . . . . Recyclers Shooed 6 | . . . 2 . . . 3 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 2 . . 9 13 . Prevented 6 | . . . . . . 6 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Combat Hostiles Destroyed 73 | . 3 . 15 . . 1 15 7 3 7 22 Melee 1 | . . . . . . . . . . . 1 Guns 40 | . 3 . 11 . . . 7 3 1 6 9 Cannons 26 | . . . 3 . . 1 6 4 2 1 9 AOE 3 | . . . . . . . 2 . . . 1 Classes Destroyed 18 | . 4 . 3 . . . 5 1 2 . 3 Worker 10 | . 1 . 2 . . . 3 2 . . 2 Builder 7 | . . . . . . . 3 2 . . 2 Hauler 5 | . 1 . 4 . . . . . . . . Recycler 7 | . . . 1 . . . 2 2 . . 2 Operator 1 | . . . . . . . . 1 . . . Watcher 4 | . 1 . 1 . . . . 1 . . 1 Swarmer 10 | . 3 . . . . . . . . 4 3 Cutter 3 | . . . . . . . . . . . 3 Grunt 28 | . . . 11 . . 1 8 1 1 2 4 Brawler 2 | . . . . . . . 1 . . 1 . Duelist 1 | . . . . . . . 1 . . . . Sentry 6 | . . . 4 . . . . 1 . . 1 Specialist 1 | . . . . . . . . . . . 1 Hunter 9 | . . . . . . . 2 3 . . 4 Programmer 10 | . . . . . . . 3 2 . . 5 Heavy 1 | . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . 1 . . Best Kill Streak 8 | . 3 . 5 . . 1 5 8 1 7 5 Combat Bots Only 7 | . 2 . 4 . . 1 4 4 1 7 4 Max Kills in Single Turn 2 | . 1 . 1 . . 1 2 2 1 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . 1 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Hostile Shots Fired 925 | . 10 . 78 . . 16 171 50 67 41 492 Missed 289 | . 3 . 19 . . 7 50 14 30 12 154 Damage Taken 10226 | . 53 . 786 . . 74 1835 477 418 222 6361 Core 1662 | . . . 127 . . 60 209 53 24 35 1154 Absorbed by Shields 1897 | . . . 30 . . . 137 244 411 233 842 Redirected to Shielding 333 | . . . 10 . . . 101 61 19 10 132 Regen/Repaired (Parts) 127 | . . . . . . . . . . . 127 Core Remaining (%) 83 | 100 . 100 . . . 53 75 . . 88 . Volleys Fired 314 | . 13 . 77 . . 2 66 30 18 10 98 Largest 4 | . 2 . 2 . . 1 3 2 3 3 4 Hottest 313 | . 60 . 143 . . 75 158 115 124 124 313 Shots Fired 644 | . 26 . 146 . . 2 131 60 53 29 197 Gun 435 | . 26 . 123 . . . 57 31 34 20 144 Cannon 203 | . . . 23 . . 2 71 29 18 9 51 Launcher 1 | . . . . . . . . . . . 1 Special 5 | . . . . . . . 3 . 1 . 1 Kinetic 355 | . 13 . 55 . . . 91 51 52 29 64 Thermal 218 | . . . 51 . . 2 37 9 . . 119 Explosive 4 | . . . . . . . 3 . . . 1 Electromagnetic 65 | . 13 . 40 . . . . . . . 12 Robot Hit Streak 30 | . 7 . 30 . . 1 17 10 11 10 7 Robot Miss Streak 8 | . 2 . 3 . . 1 3 4 1 3 8 Penetration Max 1 | . . . . . . . . 1 . 1 1 Secondary Targets 1 | . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 Shots Hit Robots 433 | . 15 . 114 . . 1 99 41 40 17 106 Core Hits 169 | . 6 . 38 . . 1 39 21 7 11 46 Critical Kills 10 | . . . 1 . . . . 4 2 2 1 Critical Parts Destroyed 18 | . . . . . . . 1 5 7 . 5 Critical Strikes 39 | . . . 3 . . . 4 10 13 2 7 Burn 3 | . . . 2 . . . . . . . 1 Meltdown 1 | . . . 1 . . . . . . . . Destroy 28 | . . . . . . . . 10 13 2 3 Blast 3 | . . . . . . . 3 . . . . Smash 4 | . . . . . . . 1 . . . 3 Melee Attacks 100 | . . . . . . . 54 14 1 . 31 Impact 100 | . . . . . . . 54 14 1 . 31 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . 4 2 . . 4 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12305 | . 235 . 1780 . . 25 3396 1316 871 477 4205 Guns 5906 | . 203 . 1326 . . . 995 564 623 407 1788 Cannons 4020 | . . . 357 . . 25 1477 548 248 70 1295 Explosions 1036 | . 32 . 86 . . . 447 . . . 471 Melee 1227 | . . . . . . . 395 204 . . 628 Ramming 34 | . . . 11 . . . . . . . 23 Kinetic 5644 | . 71 . 508 . . . 1799 828 871 477 1090 Thermal 3683 | . 32 . 834 . . 25 673 284 . . 1835 Explosive 852 | . . . . . . . 381 . . . 471 Electromagnetic 756 | . 132 . 427 . . . 66 . . . 131 Impact 1254 | . . . . . . . 395 204 . . 655 Slashing 82 | . . . . . . . 82 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 25 | . . . 1 1 1 . 8 1 1 1 25 Average Corruption 4 | . . . 1 1 1 . 5 1 1 1 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 114 | . . . . . 2 . 54 4 7 . 47 Message Errors 27 | . . . . . . . 11 1 2 . 13 Matter Fused 29 | . . . . . . . 13 1 1 . 14 Heat Flow Errors 13 | . . . . . 2 . 7 1 . . 3 Energy Discharges 16 | . . . . . . . 8 1 1 . 6 Parts Rejected 2 | . . . . . . . 1 . . . 1 Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 7 | . . . . . . . 6 . . . 1 Data Loss (major) 6 | . . . . . . . 4 . . . 2 Misfires 5 | . . . . . . . 2 . 2 . 1 Alerts 2 | . . . . . . . . . 1 . 1 Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 4 | . . . . . . . 1 . . . 3 Overload Shots 6 | . . . . . . . . . . . 6 Overflow Damage 960 | . . . . . . . 257 120 . . 583 Projectiles 254 | . . . . . . . 91 10 . . 153 Explosions . | . . . . . . . . . . . . Melee 706 | . . . . . . . 166 110 . . 430 Knockbacks 30 | . . . . . . . 22 1 . . 7 Impact 7 | . . . . . . . 4 . . . 3 Kinetic 22 | . . . . . . . 17 1 . . 4 Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 184 | . . . 60 . . . 77 . . . 47 Shots 6 | . . . 2 . . . 2 . . . 2 Rammed . | . . . . . . . . . . . . Targets Rammed 5 | . . . 3 . . . 1 . . . 1 Kicked 5 | . . . 3 . . . 1 . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 545 | . . . 199 . 213 4 278 176 . . 545 Average Temperature 113 | . . . 84 . 101 3 81 109 . . 169 Received Heat Transfer 1522 | . . . 325 . . 12 523 24 78 24 536 Effects 10 | . . . . . . . . . . . 10 Shutdowns 3 | . . . . . . . . . . . 3 Energy Bleed 3 | . . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 8 | . 1 . . . . . 3 . . . 4 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Fried 22 | . 2 . 3 . . . 5 1 . . 11 Impact Corruptions 21 | . . . . . . . 8 2 . . 11 Robots Melted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Melted 11 | . . . 6 . . . 1 . . . 4 Heat Transferred 5929 | . . . 1765 . . 37 1257 296 . . 2574 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . 2 . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Peak Influence 674 | . 150 58 400 156 . . 487 405 . . 674 Initial 233 | . . 58 22 156 . . 9 233 . . 163 Average 167 | . 122 58 231 156 . . 87 238 . . 216 Maximum Alert Level 2 | . . . 2 . . . 2 2 . . 2 Low Security (%) 59 | 100 100 100 38 100 . . 82 25 . . 52 Level 1 33 | . . . 59 . . . 13 71 . . 29 Level 2 6 | . . . 2 . . . 4 3 . . 17 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 31 | . . . 3 . . . 8 9 . . 11 Investigation 9 | . . . 2 . . . 3 1 . . 3 Extermination 10 | . . . . . . . 4 2 . . 4 Reinforcement 9 | . . . 1 . . . 1 3 . . 4 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses 2 | . . . . . . . . . . . 2 Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Distress Signals 9 | . . . 3 . . . . 1 . . 5 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 143 | . 5 . 28 . . 5 32 13 5 8 47 Peak Tracking Total 14 | . 3 . 7 . . 3 4 4 5 5 14 Tactical Retreats 26 | . 1 . 3 . . 2 7 1 2 . 10 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Traps Triggered 8 | . . . 3 . . . 3 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Machines Disabled 11 | . . . . . . . 6 1 1 . 3 Max in Single Turn 2 | . . . . . . . 2 . 1 . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Machines Accessed 18 | . 1 . 4 . . . 4 6 1 . 2 Terminals 6 | . 1 . 3 . . . 1 1 . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 3 | . . . . . . . . 2 . . 1 Recycling Units 3 | . . . . . . . 1 1 . . 1 Scanalyzers 3 | . . . 1 . . . . 2 . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 60 | . 5 . 31 . . . 6 12 1 . 5 Successful 42 | . 4 . 26 . . . 2 4 1 . 5 Failed 18 | . 1 . 5 . . . 4 8 . . . Catastrophic 4 | . . . 1 . . . 1 2 . . . Database Lockouts . | . . . . . . . . . . . . Manual 32 | . 4 . 5 . . . 16 6 . . 1 Terminals 20 | . 5 . 11 . . . 1 3 . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 6 | . . . . . . . . 4 . . 2 Recycling Units 7 | . . . . . . . 2 2 . . 3 Scanalyzers 23 | . . . 20 . . . . 3 . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 10 | . 4 . 3 . . . 1 1 1 . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . Open DSF 2 | . . . . . . . 1 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks 3 | . . . . . . . . 1 . . 2 Scan Component 2 | . . . . . . . . 1 . . 1 Repair 1 | . . . . . . . . . . . 1 Recycling Unit Hacks 3 | . . . . . . . . 1 . . 2 Process 1 | . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . 1 . . . Scanalyzer 21 | . . . 20 . . . . 1 . . . Insert Component 9 | . . . 8 . . . . 1 . . . Analyze 12 | . . . 12 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 3 . . . . . . . 1 Terminals 3 | . . . 3 . . . . . . . . Botnet 3 | . . . 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 Tunnel 1 | . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . . . 3 . . . 2 5 . . . Full Trace Events 4 | . . . 2 . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 8 . . . 11 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 Time 32 | . . . . . . . . . . . 32 Parts Recycled . | . . . . . . . . . . . . Recycled Matter 7 | . . . . . . . . . . . 7 Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 9 | . . . 8 . . . . 1 . . . Part Schematics Acquired 8 | . . . 8 . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Total Allies 8 | . . . . . 4 . . 4 . . . Largest Group 4 | . . . . . 4 4 . 3 . . . Highest-Rated Group 210 | . . . . . 157 157 . 210 . . . Highest-Rated Ally 70 | . . . . . 40 40 . 70 . . . Zionite Dispatches 2 | . . . . . . . . 2 . . . Light 1 | . . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . 1 . . . Total Orders 4 | . . . . . . . . 2 . . 2 DROP 1 | . . . . . . . . 1 . . . COLLECT 1 | . . . . . . . . 1 . . . EXPLORE 2 | . . . . . . . . . . . 2 Ally Attacks 41 | . . . . . . 14 . 27 . . . Total Damage 620 | . . . . . . 213 . 407 . . . Kills 5 | . . . . . . 2 . 3 . . . Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 3 . . 1 . . Drone Launches 14 | . . . . . . . . . . . 14 Drone Recoveries 5 | . . . . . . . . . . . 5 Zionite Intel Received 4 | . . . . . . . 4 . . . . Main Access 1 | . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Turns Passed 9780 | 10 362 45 975 3 996 786 2530 1230 1195 59 1589 Spaces Moved 5397 | 9 235 35 502 2 579 559 1256 843 598 22 757 Core 84 | . . . . . . . . . . . 84 Treads 190 | . . . . . . . . . . . 190 Legs 4737 | 9 77 . 353 2 579 559 1256 843 598 22 439 Wheels 342 | . 158 35 149 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 44 | . . . . . . . . . . . 44 Fastest Speed 40 | 120 100 130 120 120 120 120 120 120 120 120 40 Average Speed 140 | 120 126 130 122 120 170 137 165 120 120 120 131 Slowest Speed 430 | 120 130 130 190 120 190 190 260 120 190 120 430 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 31 | 2 35 17 45 4 56 78 33 17 62 7 19 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . 1 . . . . 1 Known Exits Taken 5 | . 1 . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . Scrap Searched 4 | . . . . . 1 1 . . 2 . . Spaces Dug 59 | . . . . . . . 35 9 . . 15 Terrain Destroyed 256 | . 5 . 14 . . . 117 15 2 1 102 Melee 59 | . . . . . . . 35 9 . . 15 Projectile 56 | . . . 5 . . . 8 6 2 1 34 AOE 141 | . 5 . 9 . . . 74 . . . 53 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Total 6865 | 8 274 34 714 2 589 574 1508 977 1032 32 1121 Wait 654 | . 13 . 44 1 2 10 52 34 402 . 96 Move 5386 | 8 234 34 501 1 578 558 1255 842 597 21 757 Hop . | . . . . . . . . . . . . Pick Up 59 | . 4 . 21 . 3 1 11 9 1 . 9 Fast Attach 104 | . 2 . 15 . 1 . 16 13 2 . 55 Attach 43 | . . . 6 . . . 9 7 1 . 20 Detach 19 | . . . 1 . . . 5 4 1 . 8 Swap 61 | . 2 . 15 . 1 1 11 7 6 1 17 Drop 111 | . 6 . 31 . 4 1 23 17 3 . 26 Fire 314 | . 13 . 77 . . 2 66 30 18 10 98 Melee 100 | . . . . . . . 54 14 1 . 31 Ram . | . . . . . . . . . . . . Kick 5 | . . . 3 . . . 1 . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . . Rewire 1 | . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . 3 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 11 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 373 | -10/Materials | Entered Mines 411 | -10/Mines | Discovered new exit (range 5) 418 | -10/Mines | Entered Materials 418 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 648 | -9/Materials | Discovered new exit (range 16) 1393 | -9/Materials | Entered Mines 1394 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1396 | -9/Mines | Entered Zion 1467 | -7/Zion | System corruption cleaned by Quarantine Array 1544 | -7/Zion | Learned Factory terminal intel 1595 | -7/Zion | Found Prototype Special Weapon 1595 | -7/Zion | Identified RU-N14's Throwing Claymores 1902 | -7/Zion | Met Imprinter 1932 | -7/Zion | Imprinted 1934 | -7/Zion | Declared Zion's savior 2365 | -7/Zion | Discovered new exit (range 15) 2392 | -7/Zion | Entered Proximity Caves 2392 | -6/Proximity Caves | Accompanied by 4 allies 2396 | -6/Proximity Caves | Learned Factory stockpile data 2632 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2941 | -6/Proximity Caves | Spotted B-75 Beast 3111 | -6/Proximity Caves | Lost 4 allies 3153 | -6/Proximity Caves | Discovered new exit (range 9) 3172 | -6/Proximity Caves | Learned Factory garrison access intel 3178 | -6/Proximity Caves | Entered Factory 3178 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 3180 | -6/Factory | Loaded intel: 26 terminal locations 3181 | -6/Factory | Loaded intel: 4 garrison access locations 3245 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3680 | -6/Factory | Discovered new exit (range 11) 3683 | -6/Factory | Retrieved Zion intel report: Main Access 3683 | -6/Factory | Identified exit to Factory 3875 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 4112 | -6/Factory | Retrieved Zion intel report: Branch Access 4112 | -6/Factory | Identified exit to Lower Caves 4333 | -6/Factory | Build established: Scavenger-Mutant 4665 | -6/Factory | Terminal network hard line cut 5107 | -6/Factory | Spotted B-75 Beast 5708 | -6/Factory | Entered another Factory area 5708 | -5/Factory | Evolved 2 slots: Utility x2 5805 | -5/Factory | Garrison activated, responded to threat 5825 | -5/Factory | Zion Light squad teleported in 5892 | -5/Factory | Found Prototype Protection 5892 | -5/Factory | Identified Zio. Weapon Casing 6132 | -5/Factory | Found Zio. Weapon Casing 6220 | -5/Factory | Zion Kinetic Resupply teleported in 6253 | -5/Factory | Discovered new exit (range 16) 6330 | -5/Factory | Identified exit to Upper Caves 6679 | -5/Factory | Build established: Mutant 6775 | -5/Factory | Garrison activated, responded to threat 6938 | -5/Factory | Entered Upper Caves 7823 | -5/Upper Caves | Spotted B-75 Beast 7902 | -5/Upper Caves | Destroyed B-75 Beast 7986 | -5/Upper Caves | Learned Factory emergency access door positions 8054 | -5/Upper Caves | Discovered new exit (range 6) 8060 | -5/Upper Caves | Identified exit to Upper Caves 8076 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 8133 | -5/Upper Caves | Entered another Upper Caves area 8183 | -5/Upper Caves | Discovered new exit (range 9) 8185 | -5/Upper Caves | Destroyed 7 combat bots 8191 | -5/Upper Caves | Identified exit to Factory 8192 | -5/Upper Caves | Entered Factory 8192 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8238 | -4/Factory | Discovered new exit (range 22) 8521 | -4/Factory | Core integrity fell below 50% 8529 | -4/Factory | Lost 24 parts (5p8n6u5w) 8550 | -4/Factory | Found Prototype Device 8550 | -4/Factory | Identified Active Sensor Suite 9022 | -4/Factory | System corruption reached 10% 9084 | -4/Factory | Lost 3 parts (1p1n1w) 9207 | -4/Factory | Repaired Hvy. Hammer 9342 | -4/Factory | Lost 3 parts (2p1u) 9401 | -4/Factory | Crushed by falling debris 9561 | -4/Factory | Spotted B-86 Titan 9683 | -4/Factory | Terminal network hard line cut 9703 | -4/Factory | Build established: Scavenger-Tank 9750 | -4/Factory | Core integrity fell below 20% 9759 | -4/Factory | Released all parts (13) 9781 | -4/Factory | Destroyed by B-86 Titan via exploding Neutrino Reactor Last Messages --------------- 09759_ Released Fusion Compressor. 09759_ Released Myomer Leg. 09759_ Released Matter Neutralizer. 09759_ Released Adv. Heat Sink. 09759_ Released Flexi-carbon Leg. 09759_ Released Adv. Cooling System. 09759_ Released Enh. Optical Array. 09759_ Released Med. Storage Unit. 09759_ Released Adv. Signal Interpreter. 09759_ Released Lgt. Nuclear Core. 09759_ Released Field Laser. 09763_ W-44 Eye sends out distress signal. 09764_ U-05 Engineer repairs door. 09773_ K-01 Serf cleans the Assembly Bed. 09778_ Knocked back. 09778_ Slug penetrates Wall. 09780_ U-05 Engineer builds a Wall. 09781_ Neutrino Reactor explodes. 09781_ U-05 Engineer destroyed. 09781_ Neutrino Reactor explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ??????? | | ???????????????????????????????????????? ????? | | ???????????????????????????????????????# ^ #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# #???? | | ????????????????????????####+########### #???? | | ????????######?????????? #???? | | ??????? ?????? ##### | | ??????? // """ """ | | ??????? / """ """ | | ??????? """ """ | | ?????? """" | | ?????? """ """ """" | | ?????? """ """ = p """" | | ?????? """ """ !%= """" | | #+#### u######### """" | | """ @ ##??????# """" | | """ #??????# | | """ BB#?????# | | BB#?????# | | ###?????##########+ | | k#?????????????????? | | #?????????????????? | | ###########???######## #?????????????????? | | ##+###########??????????# #?????????????????? | | # #??????????# #?????????????????? | | # """" """" #??????????# #?????????????????? | | # """" """" #??????????# #?????????????????? | | # """" """" #? ????????# #?????????????????? | | # """" """" #? ????????# ##????????????????? | | # #? ????????# T#????????????????? | | # """" """" ## ????????# ?????????????????? | | # """" """" ## ????????# #############?????? | | # """" """" ## ????????# # ^ #?????? | | # """" """" ## #???????# # ! #?????? | | # ## #???????# # !#?????? | | # ## #???????# # #?????? | | #######+####### ######### #! ^ #?????? | | # ! ####### | | + = + | | % """ """ # ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 50 Energy Generation 47 Energy Capacity 725 Matter Stores 300 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 400 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 67 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Hvy. Particle Cannon | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Hvy. Hammer | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Exp. Power Shielding | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Exp. Utility Shielding | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Novice Programmer Challenges ------------ None Game ------ Seed TractorSapperPlatform Manual? 0 Play Time 02:51:41 Cumulative 48.6 hours Start 2024.10.07 @ 11:06:18 End 2024.10.10 @ 14:07:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 40 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 383ac821-b472-40bc-856a-d064389480d7