Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.11 @ 08:17:46 Player: osman sinnoks Result: Core melted Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (168) 840 Value Destroyed (5282) 5282 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1159) 1159 TOTAL SCORE: 12241 Bonus ------- High Alert Combat Kills 391 Follower Combat Kills 468 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 208/300 Energy 21/100 System Corruption 1% Temperature Critical (532) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Light Treads Improved Heat Sink Layered Light Armor Plating Great Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Kinecellerator Medium Reactive Plating > --- WEAPON ----------- Gauss Rifle Heavy Battle Rifle Magnetic Acceleration Cannon Heavy Rocket Launcher > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Angular Momentum Engine Light Treads Light Treads Light Treads Improved Heat Sink Core Analyzer Core Analyzer Particle Charger Improved Light Armor Plating Makeshift Light Armor Plating Makeshift Light Armor Plating Layered Light Armor Plating Reflective Plating Shield Generator Advanced Assault Cannon Great Maul [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Reactive Plating Weapon Gauss Rifle Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 . 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . . . Utility 4 | . . . . . 2 . 1 . . 1 . . . . Weapon 2 | . . . . . 1 . . . . 1 . . . . Parts Attached 87 | 9 6 . 1 . 24 16 10 4 2 3 4 . . 8 Power 8 | 1 1 . . . 1 3 1 1 . . . . . . Engine 6 | 1 1 . . . . 2 1 1 . . . . . . Core 2 | . . . . . 1 1 . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 24 | 4 2 . . . 5 5 1 3 . . 2 . . 2 Treads 22 | 2 2 . . . 5 5 1 3 . . 2 . . 2 Leg 2 | 2 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 26 | 2 2 . 1 . 9 2 4 . 1 1 1 . . 3 Device 6 | 1 . . 1 . 1 . 1 . 1 1 . . . . Storage 6 | 1 2 . . . 3 . . . . . . . . . Processor 3 | . . . . . 1 . 1 . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . Protection 11 | . . . . . 4 2 2 . . . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 29 | 2 1 . . . 9 6 4 . 1 2 1 . . 3 Energy Gun 9 | . . . . . 6 1 1 . . . . . . 1 Energy Cannon 1 | . . . . . 1 . . . . . . . . . Ballistic Gun 9 | 2 1 . . . 1 1 3 . . 1 . . . . Ballistic Cannon 3 | . . . . . 1 . . . . 1 1 . . . Launcher 5 | . . . . . . 3 . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 4 2 . . . . . . . 1 Parts Lost 38 | . 2 . . . 8 4 2 3 . 2 1 . . 16 Power 3 | . 1 . . . 1 . . 1 . . . . . . Propulsion 11 | . . . . . 2 . 1 2 . 1 . . . 5 Utility 12 | . 1 . . . 2 1 1 . . . . . . 7 Weapon 12 | . . . . . 3 3 . . . 1 1 . . 4 Highest Loss Streak 11 | . 2 . . . 4 3 2 3 . 2 1 . . 11 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 12 | 3 7 10 11 11 10 15 17 18 19 17 18 19 18 15 Power 2 | . 1 1 1 1 2 2 3 2 2 2 3 3 2 2 Propulsion 2 | 1 1 2 2 2 2 5 3 2 2 2 3 4 4 2 Utility 5 | . 3 4 5 5 1 3 7 9 10 10 10 11 10 8 Weapon 2 | . 1 3 3 3 4 3 3 4 4 2 1 1 1 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 28 | . 2 2 2 . 4 2 4 . 1 . . . 3 8 Power 5 | . . . . . . 2 1 . . . . . 1 1 Propulsion 2 | . . . . . . . . . . . . . 1 1 Utility 16 | . 2 2 2 . . . 3 . . . . . 1 6 Weapon 5 | . . . . . 4 . . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 85 85 85 97 98 99 99 100 99 100 100 100 96 Engine 7 | . 13 14 14 14 2 6 7 6 7 6 6 6 6 5 Treads 27 | . 28 28 28 28 26 26 29 29 30 25 26 26 26 25 Device 7 | . 12 . . . . . 6 7 7 13 13 13 13 9 Storage 14 | . 14 14 14 14 17 18 15 15 15 13 13 13 13 12 Processor 5 | . . . . . 8 9 7 7 7 6 6 6 6 7 Protection 5 | . . . . . 7 8 6 7 7 6 6 6 6 6 Energy Gun 1 | . . . . . 11 5 1 . . . . . . . Energy Cannon 1 | . . . . . 1 4 5 . . . . . . . Ballistic Gun 15 | . 27 28 28 28 9 1 12 23 16 12 13 13 13 8 Ballistic Cannon 4 | . . . . . 4 . . . . 5 11 13 13 12 Launcher 2 | . . . . . . 13 2 . 6 6 1 . . . Peak Build Rating 52 | 7 10 10 18 12 41 32 44 44 42 50 52 51 52 52 Average Rating 28 | 5 8 9 11 12 21 28 40 41 41 48 49 50 51 48 On Entrance 29 | . 7 9 10 12 12 30 29 44 42 42 48 50 51 52 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . 4 . . . . Naked Turns 6 | . . . . . . . . . . . . . . 6 Heaviest Build 100 | 14 30 29 29 29 71 78 87 87 88 100 100 99 99 99 Greatest Support 93 | 40 46 46 46 46 69 66 87 87 85 85 93 93 93 93 Greatest Overweight (x) 2 | 2 . . . . 1 2 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . 1 1 1 1 . Largest Inventory Capacity 40 | 8 15 15 15 15 40 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 7 10 15 15 15 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 11 12 14 13 16 20 20 20 20 19 19 20 20 20 Average Carried 13 | 3 7 10 12 13 10 15 17 18 19 17 18 19 19 18 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 10 11 13 13 16 16 19 20 19 18 19 20 20 5 Class Distribution -------------------- 39% | Mutant 36% | Scavenger-Gunner 15% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Matter Collected 4512 | 242 605 303 20 6 675 835 424 133 20 249 414 218 . 368 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5617 | 48 597 46 . . 1272 1016 1181 131 . 365 345 179 . 437 Parts 275 | 10 33 7 . . 55 52 54 6 . 15 16 9 . 18 Haulers Intercepted 5 | . 1 . . . 3 1 . . . . . . . . Recyclers Shooed 7 | . 1 . . . . 3 2 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . . 8 . . 20 9 . 16 Prevented 6 | . . . . . . . . 3 . . . 3 . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Combat Hostiles Destroyed 125 | . 13 3 . . 19 29 21 4 . 6 8 6 . 16 Melee 1 | . . . . . . . . . . . . . . 1 Guns 65 | . 13 3 . . 13 3 17 4 . 4 4 1 . 3 Cannons 28 | . . . . . 2 3 3 . . 2 4 5 . 9 AOE 28 | . . . . . 2 23 . . . . . . . 3 Classes Destroyed 16 | 1 6 . . . 2 5 2 . . . . . . . Worker 11 | . 2 . . . 1 2 5 . . 1 . . . . Builder 5 | . . . . . . 1 4 . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . Hauler 5 | . 1 . . . 3 1 . . . . . . . . Recycler 10 | . 1 . . . 3 2 3 . . 1 . . . . Mechanic 2 | . . . . . . 2 . . . . . . . . Watcher 6 | . 1 . . . 2 1 . . . 2 . . . . Swarmer 41 | . 5 3 . . 3 . 9 3 . 4 2 3 . 9 Grunt 50 | . 8 . . . 13 16 5 1 . . 4 2 . 1 Brawler 5 | . . . . . 1 3 . . . . . 1 . . Duelist 3 | . . . . . . 2 . . . . 1 . . . Protector 4 | . . . . . . 3 . . . . . . . 1 Sentry 9 | . . . . . 2 2 2 . . 1 1 . . 1 Demolisher 5 | . . . . . . 4 . . . . . . . 1 Hunter 6 | . . . . . . . 3 . . . . . . 3 Programmer 3 | . . . . . . . 2 . . 1 . . . . Best Kill Streak 16 | 1 4 3 . . 5 16 8 3 . 4 3 3 . 4 Combat Bots Only 13 | . 3 3 . . 3 13 8 3 . 4 3 3 . 4 Max Kills in Single Turn 5 | 1 2 1 . . 2 5 4 2 . 2 1 1 . 2 Gunslinging 1 | . . . . . . . 1 1 . . . . . . Exploded 4 | . . . . . 1 4 . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Hostile Shots Fired 670 | . 74 7 . 13 96 63 162 41 . 40 24 22 . 128 Missed 187 | . 26 2 . 5 26 16 49 14 . 15 4 9 . 21 Hits 483 | . 48 5 . 8 70 47 113 27 . 25 20 13 . 107 Melee 7 | . . . . . . . . . . . 2 . . 5 Projectile 476 | . 48 5 . 8 70 47 113 27 . 25 18 13 . 102 AOE 21 | . . . . . . 18 . . . . . . . 3 Critical Strikes 14 | . . . . . 1 3 . 1 . . 3 2 . 4 Part Disruptions 1 | . . . . . . . . . . 1 . . . . Damage Taken 8273 | . 488 36 . 99 1219 1312 1371 326 . 403 342 188 . 2489 Core 1326 | . 62 7 . 24 40 127 157 19 . 12 29 19 . 830 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 415 | . . . . . . 5 34 124 . 77 56 36 . 83 Regen/Repaired (Parts) 31 | . 31 . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . . . 62 . 69 . . 74 . . . . . Volleys Fired 317 | 16 52 3 . 1 62 41 54 9 . 22 17 11 . 29 Largest 4 | 2 2 2 . 2 3 3 3 3 . 3 4 4 . 4 Hottest 250 | 40 40 40 . 40 150 140 176 84 . 105 145 145 . 250 Shots Fired 830 | 32 104 6 . 2 175 78 146 27 . 58 63 44 . 95 Gun 564 | 32 104 6 . 2 130 26 104 27 . 36 34 22 . 41 Cannon 232 | . . . . . 45 23 42 . . 22 29 22 . 49 Launcher 34 | . . . . . . 29 . . . . . . . 5 Special . | . . . . . . . . . . . . . . . Kinetic 643 | 32 104 6 . 2 134 7 79 27 . 58 63 44 . 87 Thermal 95 | . . . . . . 25 67 . . . . . . 3 Explosive 34 | . . . . . . 29 . . . . . . . 5 Electromagnetic 58 | . . . . . 41 17 . . . . . . . . Robot Hit Streak 20 | 6 8 7 . 1 16 10 16 4 . 20 8 5 . 14 Robot Miss Streak 6 | 2 3 1 . 1 6 3 6 2 . 4 4 4 . 6 Penetration Max 1 | . . . . . . . 1 . . 1 1 . . 1 Secondary Targets 9 | . 4 1 . . 1 . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 1 . . . . . . Shots Hit Robots 515 | 20 67 4 . 1 119 49 86 17 . 35 31 21 . 65 Core Hits 344 | 6 31 3 . 1 56 105 55 7 . 14 14 9 . 43 Critical Kills 3 | . . . . . 1 . 1 . . 1 . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . . . . . . Critical Strikes 16 | . 2 . . . 1 . 1 . . 2 1 1 . 8 Meltdown 1 | . . . . . . . 1 . . . . . . . Destroy 4 | . 2 . . . 1 . . . . 1 . . . . Blast 9 | . . . . . . . . . . 1 1 1 . 6 Sever 2 | . . . . . . . . . . . . . . 2 Melee Attacks 12 | . . . . . . 3 . . . . . . . 9 Impact 3 | . . . . . . 3 . . . . . . . . Slashing 9 | . . . . . . . . . . . . . . 9 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14545 | 213 788 64 . 14 2149 3731 2065 318 . 966 748 570 . 2919 Guns 6682 | 213 786 50 . 13 1450 324 1592 318 . 581 384 220 . 751 Cannons 3279 | . . . . . 471 384 440 . . 383 364 350 . 887 Explosions 4128 | . . . . . 205 3021 . . . . . . . 902 Melee 379 | . . . . . . . . . . . . . . 379 Ramming 77 | . 2 14 . 1 23 2 33 . . 2 . . . . Kinetic 7175 | 213 786 50 . 13 1128 64 1026 318 . 964 748 570 . 1295 Thermal 2089 | . . . . . 205 535 1006 . . . . . . 343 Explosive 3801 | . . . . . . 2899 . . . . . . . 902 Electromagnetic 1024 | . . . . . 793 231 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 379 | . . . . . . . . . . . . . . 379 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 . . . 1 1 1 1 1 Average Corruption 1 | . . . . . . 2 . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 40 | . . . . . . 13 . . . . 11 4 2 10 Message Errors 12 | . . . . . . 2 . . . . 3 2 1 4 Matter Fused 11 | . . . . . . 5 . . . . 4 1 . 1 Heat Flow Errors 2 | . . . . . . . . . . . 1 . . 1 Energy Discharges 2 | . . . . . . . . . . . 1 . 1 . Data Loss (minor) 6 | . . . . . . 2 . . . . 2 1 . 1 Data Loss (major) 2 | . . . . . . 1 . . . . . . . 1 Misfires 2 | . . . . . . 1 . . . . . . . 1 Alerts 1 | . . . . . . 1 . . . . . . . . Weapon Failures 2 | . . . . . . 1 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 121 | . . . . . . 36 6 . . 38 5 6 . 30 Projectiles 61 | . . . . . . . 6 . . 38 5 6 . 6 Explosions 60 | . . . . . . 36 . . . . . . . 24 Melee . | . . . . . . . . . . . . . . . Knockbacks 18 | . . . . . 3 . . . . 4 1 1 . 9 Impact 1 | . . . . . . . . . . 1 . . . . Kinetic 17 | . . . . . 3 . . . . 3 1 1 . 9 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 178 | . . . . . 106 72 . . . . . . . . Shots 5 | . . . . . 3 2 . . . . . . . . Rammed 15 | 1 1 1 . 1 4 1 5 . . 1 . . . . Targets Rammed 18 | 1 2 1 . 1 4 2 6 . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 3 | . 1 . . . . 1 1 . . . . . . . Highest Temperature 788 | . 12 . . . 387 360 257 . . 7 236 145 . 788 Average Temperature 107 | . 6 . . . 111 120 83 . . 4 91 52 . 153 Received Heat Transfer 2067 | . 213 . . 21 648 306 144 54 . 24 126 72 . 459 Effects 17 | . . . . . 3 3 . . . . . . . 11 Shutdowns 2 | . . . . . 1 1 . . . . . . . . Energy Bleed 3 | . . . . . 1 . . . . . . . . 2 Matter Decay 6 | . . . . . 1 2 . . . . . . . 3 Damage (minor) 3 | . . . . . . . . . . . . . . 3 Damage (core) 3 | . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . Parts Fried 3 | . . . . . 2 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Parts Melted 6 | . . . . . . . 6 . . . . . . . Heat Transferred 3728 | . . . . . 300 901 2027 . . . . . . 500 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 3 3 . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Maximum Alert Level 3 | . . . . . . 3 2 . . . . . . . Low Security (%) 77 | 100 100 100 . 100 100 5 28 . . 100 . . . . Level 1 13 | . . . . . . 15 69 . . . . . . . Level 2 7 | . . . . . . 58 2 . . . . . . . Level 3 2 | . . . . . . 20 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 822 | 5 68 60 . 50 171 822 404 . . 83 . . . . Initial 357 | . 1 5 . . 7 37 357 . . . . . . . Average 120 | . 17 5 . 10 103 544 263 . . 11 . . . . Influence Increases 4079 | 15 345 75 . 80 593 1441 601 80 . 184 180 140 . 345 Destroy 0b10 Robot/C 2780 | . 260 60 . 60 400 800 420 80 . 120 160 120 . 300 Destroy 0b10 Robot/NC 240 | 15 25 . . . 50 65 60 . . 20 . . . 5 Destroy Leader 512 | . 44 10 . 10 90 154 90 . . 34 20 20 . 40 Allied During Kill 261 | . . . . 10 10 241 . . . . . . . . Successful Hack 21 | . 16 5 . . . . . . . . . . . . Disable Machine 75 | . . . . . 15 60 . . . . . . . . Destroy Structure 130 | . . . . . 13 106 1 . . 10 . . . . Partial Spotted 15 | . . . . . . 15 . . . . . . . . Lose Combat Pursuer 45 | . . . . . 15 . 30 . . . . . . . Influence Decreases 4079 | 13 332 90 . 60 524 744 1008 459 . 184 180 102 38 345 Entered New Map 684 | . 1 10 . . 13 52 429 141 . . . . 38 . Time Decay 2810 | 13 311 80 . 40 391 452 559 288 . 164 170 102 . 240 Lost Part 325 | . 20 . . . 80 40 20 30 . 20 10 . . 105 Lost Ally 260 | . . . . 20 40 200 . . . . . . . . Squads Dispatched 26 | . 2 . . . 5 8 9 . . 1 . . . 1 Investigation 4 | . 2 . . . 1 1 . . . . . . . . Extermination 4 | . . . . . . . 3 . . 1 . . . . Reinforcement 9 | . . . . . 4 2 3 . . . . . . . Assault 6 | . . . . . . 5 . . . . . . . 1 Garrison 3 | . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Distress Signals 22 | . 2 . . . 2 2 3 . . . . . . 13 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 194 | . 20 3 . 6 31 46 27 10 . 8 14 6 . 23 Peak Tracking Total 13 | . 4 3 . 4 5 13 4 7 . 4 9 3 . 9 Tactical Retreats 2 | . . . . . 1 . 1 . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Traps Triggered 8 | . 3 . . . 1 3 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Machines Disabled 7 | . . . . . 1 4 . . . . . . . 2 Max in Single Turn 1 | . . . . . 1 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Machines Accessed 12 | . 6 1 . . . 1 2 . 1 1 . . . . Terminals 7 | . 5 1 . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Total Hacks 29 | . 19 1 . . . 1 4 . 1 3 . . . . Successful 17 | . 10 1 . . . 1 2 . 1 2 . . . . Failed 12 | . 9 . . . . . 2 . . 1 . . . . Catastrophic 2 | . 1 . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 14 | . 12 . 1 . . 1 . . . . . . . . Terminals 19 | . 17 1 . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 . . . . Terminal Hacks 6 | . 3 1 . . . 1 . . 1 . . . . . Open Door 2 | . . . . . . 1 . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . Retrieve Study 2 | . . . . . . . 2 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 2 . . . . Unlock Access 1 | . . . . . . . . . . 1 . . . . Coupler Status 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks 5 | . 5 . . . . . . . . . . . . . Terminals 5 | . 5 . . . . . . . . . . . . . Botnet 5 | . 5 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . 5 1 . . . . 1 . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . Time 38 | . 38 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Total Allies 17 | . . 5 . . . 12 . . . . . . . . Largest Group 10 | . . 5 4 3 2 10 . . . . . . . . Highest-Rated Group 173 | . . 80 71 40 32 173 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 16 16 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 145 | . . . . 25 31 89 . . . . . . . . Total Damage 1609 | . . . . 237 228 1144 . . . . . . . . Kills 24 | . . . . 6 2 16 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Active Infowar (turns) 1143 | 6 1137 . . . . . . . . . . . . . Seismic 1143 | 6 1137 . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 1 . . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Turns Passed 14822 | 2900 1279 733 371 282 963 1126 1650 900 300 894 1646 481 174 1123 Spaces Moved 6446 | 902 660 439 226 107 391 408 836 517 135 347 655 183 72 568 Core 27 | 17 . . . . . . . . . . . . . 10 Treads 6414 | 880 660 439 226 107 391 408 836 517 135 347 655 183 72 558 Legs 5 | 5 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 145 151 155 158 221 240 240 240 50 Average Speed 180 | 158 160 160 160 160 169 229 154 165 218 225 240 240 240 162 Slowest Speed 305 | 160 160 160 160 160 243 305 206 228 228 228 240 240 240 240 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 44 85 83 61 35 36 68 23 75 16 10 76 37 8 52 Regions Visited 14 Branch Regions 10 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 16 | . . 1 . 1 . . . 6 2 . 2 2 . 2 Spaces Dug 8 | . . . . . . . 1 . . 1 6 . . . Terrain Destroyed 243 | . . . . . 9 129 3 1 . 10 22 12 . 57 Melee . | . . . . . . . . . . . . . . . Projectile 64 | . . . . . . . 3 1 . 10 22 12 . 16 AOE 179 | . . . . . 9 129 . . . . . . . 41 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Total 8953 | 2345 787 464 237 215 560 520 1083 539 142 412 688 198 76 687 Wait 1882 | 1406 40 17 5 107 44 3 141 6 . 36 8 4 . 65 Move 6432 | 901 659 438 225 106 390 407 835 516 134 346 654 182 71 568 Hop . | . . . . . . . . . . . . . . . Pick Up 119 | 10 16 3 3 . 26 22 22 4 2 3 3 1 1 3 Fast Attach 3 | 1 1 . . . . . . . 1 . . . . . Attach 60 | 8 2 . 1 . 15 12 7 3 . 4 2 . . 6 Detach 6 | 2 . . . . 1 3 . . . . . . . . Swap 42 | . 5 . . . 10 14 5 1 1 . 3 . . 3 Drop 62 | . 10 2 3 . 8 13 13 . 4 . 1 . 4 4 Fire 317 | 16 52 3 . 1 62 41 54 9 . 22 17 11 . 29 Melee 12 | . . . . . . 3 . . . . . . . 9 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 18 | 1 2 1 . 1 4 2 6 . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 2901 | -11/Scrapyard | Entered Materials 2916 | -10/Materials | Build established: Mutant 2992 | -10/Materials | Discovered new exit (range 7) 3228 | -10/Materials | Repaired Lgt. Nuclear Core 3555 | -10/Materials | Discovered new exit (range 4) 3867 | -10/Materials | Discovered new exit (range 16) 3978 | -10/Materials | Discovered new exit (range 16) 4180 | -10/Materials | Entered Mines 4241 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 4244 | -10/Mines | Learned Materials terminal intel 4378 | -10/Mines | Discovered new exit (range 4) 4492 | -10/Mines | Discovered new exit (range 12) 4828 | -10/Mines | Learned location of Storage (-8) 4888 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 4888 | -10/Mines | Discovered new exit (range 5) 4913 | -10/Mines | Entered Exiles 4913 | -10/Exiles | Accompanied by 4 allies 4943 | -10/Exiles | Led the pair of lost Derelicts to a safe place 4955 | -10/Exiles | Met 8R-AWN 4984 | -10/Exiles | Met EX-HEX 5029 | -10/Exiles | Met EX-BIN 5048 | -10/Exiles | Aligned with FarCom system 5049 | -10/Exiles | Given EX-Vault access code 5086 | -10/Exiles | Opened EX-Vault 5094 | -10/Exiles | Found Prototype Device 5095 | -10/Exiles | Identified PSU Rigger 5098 | -10/Exiles | Found Prototype Storage 5130 | -10/Exiles | Warned to stay clear of 0b10 Research branches 5173 | -10/Exiles | Met EX-DEC 5266 | -10/Exiles | Discovered new exit (range 10) 5284 | -10/Exiles | Left Exiles lab with Lightpack 2.0 5284 | -10/Exiles | Entered Mines 5284 | -9/Mines | Accompanied by 3 allies 5290 | -9/Mines | Assembled infested the area 5550 | -9/Mines | Discovered new exit (range 10) 5566 | -9/Mines | Entered Materials 5566 | -8/Materials | Accompanied by 2 allies 5566 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5567 | -8/Materials | Loaded intel: 12 terminal locations 5570 | -8/Materials | Identified Lightpack 2.0 5870 | -8/Materials | Build established: Skirmisher 5891 | -8/Materials | Lost 3 parts (1p1n1u) 6193 | -8/Materials | Discovered new exit (range 6) 6234 | -8/Materials | Lost 4 parts (1n1u2w) 6529 | -8/Materials | Entered Storage 6549 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6857 | -8/Storage | Build established: Commander-Skirmisher 6929 | -8/Storage | First assault squad dispatched 6979 | -8/Storage | Lost 6 allies 6992 | -8/Storage | Destroyed 13 combat bots 7001 | -8/Storage | Lost 3 parts (1u2w) 7259 | -8/Storage | Met a pair of Derelict thieves 7458 | -8/Storage | Destroyed 8 combat bots 7604 | -8/Storage | Discovered new exit (range 7) 7655 | -8/Storage | Entered Factory 7655 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7734 | -7/Factory | Build established: Skirmisher 8490 | -7/Factory | Garrison activated, responded to threat 8549 | -7/Factory | Destroyed 8 combat bots 8791 | -7/Factory | Build established: Scavenger-Skirmisher 9237 | -7/Factory | Discovered new exit (range 14) 9305 | -7/Factory | Entered Lower Caves 9582 | -7/Lower Caves | Lost 3 parts (1p2n) 9605 | -7/Lower Caves | Build established: Scavenger-Gunner 10081 | -7/Lower Caves | Learned location of Extension (-6) 10185 | -7/Lower Caves | Discovered new exit (range 13) 10199 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10205 | -7/Lower Caves | Entered another Lower Caves area 10206 | -7/Lower Caves | Encountered a Warlord checkpoint 10331 | -7/Lower Caves | Discovered new exit (range 16) 10505 | -7/Lower Caves | Entered Factory 10505 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10933 | -6/Factory | Discovered new exit (range 13) 11335 | -6/Factory | Identified exit to Garrison 11399 | -6/Factory | Entered Lower Caves 11527 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13017 | -6/Lower Caves | Discovered new exit (range 12) 13042 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13045 | -6/Lower Caves | Entered another Lower Caves area 13046 | -6/Lower Caves | Encountered a Warlord checkpoint 13048 | -6/Lower Caves | Discovered new exit (range 14) 13097 | -6/Lower Caves | Learned 8 Factory zone layouts 13459 | -6/Lower Caves | Discovered new exit (range 15) 13526 | -6/Lower Caves | Entered Zion 13644 | -6/Zion | Found Prototype Energy Gun 13676 | -6/Zion | Discovered new exit (range 11) 13700 | -6/Zion | Entered Proximity Caves 14372 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14451 | -5/Proximity Caves | Learned 4 Factory zone layouts 14791 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14802 | -5/Proximity Caves | Identified Storm Laser 14817 | -5/Proximity Caves | Core integrity fell below 50% 14820 | -5/Proximity Caves | Core integrity fell below 20% 14824 | -5/Proximity Caves | Core melted Last Messages --------------- 14810_ Slug penetrates Wall. 14812_ Overheating: Mak. Light Armor Plating damaged (-52). 14813_ Overheating: Matter decay (-48). 14813_ Penetrated by Slug. 14813_ Slug penetrates Wall. 14813_ Imp. Treads destroyed. 14814_ Overheating: Storm Laser damaged (-110). 14815_ Dropped Storm Laser. 14816_ Overheating: Mak. Light Armor Plating damaged (-36). 14816_ Dropped Mak. Light Armor Plating. 14816_ Lgt. Treads destroyed. 14817_ Overheating: Matter decay (-26). 14818_ Dropped Hcp. Storage Unit. 14819_ Overheating: Core damaged (-144). 14820_ Overheating: Matter decay (-28). 14821_ Overheating: Core damaged (-110). 14823_ Overheating: Energy bleed (-4). 14824_ Overheating: Core damaged (-85). Map ----- +----------------------------------------------------+ | ## #### ##??????????????????????????????? | | ?# #### #??????????????????????????????? | | ## ## ##?????????? ?????????????????? | | # ### #??????????? ??????????????? | | # ### #??????????? ????????????? | | #?# #?????????## ??????????? | | ### ##????????? ??????????? | | ## #?????????? "%?????????? | | ##????????# "?????????? | | ##???????# ????????? | | #???????# ????????? | | # #???????# % ????????? | | ###### ##???????#%! ???????? | | ##???## ####????????# ???????? | | ##???# ##??????###### ??????? | | ##??# ########## % ??????? | | ##?# ### ## ! ??????? | | ###### # # ??????? | | #???## ??????? | | #????# ???????? | | ##?#### n ???????? | | #?# * ! ????????? | | ##?# !!= ????????? | | ## ##??# =[[*! ## ????????? | | ?##### !!! # ????????? | | ?????# % !/###### @ ????????? | | ???# ??### ????????? | | ???# ## ????# ????????? | | ???##??# ????# ?????????? | | ?????? ????# ?????????? | | ????#$### ???# ??????????? | | ????#??"" "# #???# ??????????? | | ???????" #???##################??????????? | | #?????? % ???????????????????????????????? | | #????? ? ???????????????????????????????? | | ##???? ? ???????????????????????????????? | | ##????? # ???????????????????????????????? | | #???????? ? ???????????????????????????????? | | #?????????? ?#???????????????????????????????? | | ##??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 250 Resistance: KI 30 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 38% | -10/Materials Studied --------- Adv. Treads | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- About That Survey... Challenges ------------ None Game ------ Seed ExplosiveDoorRailcannon Manual? 0 Play Time 01:45:52 Cumulative 40.0 hours Start 2026.07.10 @ 15:24:51 End 2026.07.11 @ 08:17:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 542e47b9-0bc5-4c06-a834-50b11ff3ccf8