Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.09 @ 01:44:18 Player: Wer1in Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (2383) 2383 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (212) 212 TOTAL SCORE: 5355 Bonus ------- High Alert Combat Kills 212 Cogmind --------- Core Integrity 7/700 Matter 237/300 Energy 11/100 System Corruption 14% Temperature Cool (119) Movement Walking (125) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Improved Titanium Leg Wheel > --- UTILITY (5) ------ Improved Heat Sink Small Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Improved Datajack Plasma Cutter Plasma Cutter > --- INVENTORY (6) ---- Improved Light Armor Plating Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Thermal Converter Medium Storage Unit Advanced Terrain Scanner Terrain Scan Processor Core Shielding > --- WEAPON ----------- Improved Spread Laser Minigun Assault Cannon > --- INVENTORY -------- Hacking Suite Particle Gun EMP Blaster Improved Grenade Launcher [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Thermal Converter Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Electrolaser Energy Gun Electrolaser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 3 | . . 2 . 1 Weapon 1 | . . . 1 . Parts Attached 100 | 6 1 34 22 37 Power 12 | 1 . 5 3 3 Engine 10 | 1 . 4 2 3 Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 26 | 2 . 8 5 11 Treads 3 | . . . . 3 Leg 19 | 2 . 8 5 4 Wheel 4 | . . . . 4 Hover . | . . . . . Flight . | . . . . . Utility 25 | 1 1 6 7 10 Device 11 | . . 5 4 2 Storage 5 | 1 1 1 . 2 Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 7 | . . . 3 4 Artifact . | . . . . . Weapon 37 | 2 . 15 7 13 Energy Gun 13 | . . 4 4 5 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 8 | 2 . 4 1 1 Ballistic Cannon 1 | . . . 1 . Launcher 9 | . . 6 1 2 Special Weapon 3 | . . . . 3 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 53 | . . 12 12 29 Power 8 | . . 2 2 4 Propulsion 12 | . . 1 2 9 Utility 13 | . . 3 4 6 Weapon 20 | . . 6 4 10 Highest Loss Streak 19 | . . 5 4 19 Average Slot Usage (%) 80 | . 85 86 92 56 Engine 6 | . 14 8 6 1 Core 1 | . . 1 1 1 Leg 18 | . 28 21 23 4 Wheel 1 | . . . . 6 Device 11 | . . 12 19 7 Storage 13 | . 14 19 10 6 Protection 3 | . . . 5 8 Energy Gun 7 | . . 6 19 2 Energy Cannon 2 | . . 5 . 1 Ballistic Gun 6 | . 28 7 1 2 Launcher 2 | . . 3 3 . Naked Turns . | . . . . . Heaviest Build 29 | 12 16 26 29 28 Greatest Support 60 | 20 20 26 30 60 Greatest Overweight (x) 8 | 1 . 1 1 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 Average Capacity 7 | 5 6 8 8 6 Most Carried 8 | 4 4 7 8 6 Average Carried 4 | 2 3 4 5 2 Final Capacity 8 | 6 8 8 8 6 Final Carried 5 | 2 4 5 4 2 Class Distribution -------------------- 47% | Mutant 29% | Scavenger-Mutant 12% | Scavenger-Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1656 | 204 100 574 207 571 Remotely . | . . . . . Salvage Created 2729 | 52 123 1309 733 512 Parts 166 | 2 9 84 40 31 Haulers Intercepted 3 | . 1 2 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 63 | . 4 37 11 11 Melee 2 | . . . . 2 Guns 33 | . 4 19 7 3 Cannons 4 | . . 4 . . AOE 24 | . . 14 4 6 Classes Destroyed 14 | 1 3 6 1 3 Worker 5 | . . 1 3 1 Builder 3 | . . . . 3 Tunneler 1 | . . 1 . . Hauler 3 | . 1 2 . . Recycler 4 | 1 . . 2 1 Operator 3 | . . 1 1 1 Watcher 2 | . . 1 1 . Swarmer 17 | . 3 13 . 1 Grunt 33 | . 1 20 7 5 Brawler 2 | . . . . 2 Protector 1 | . . 1 . . Sentry 7 | . . 3 3 1 Hunter 2 | . . . 1 1 Programmer 1 | . . . . 1 Best Kill Streak 9 | 1 2 9 7 7 Combat Bots Only 9 | . 2 9 5 5 Max Kills in Single Turn 5 | 1 1 5 3 2 Gunslinging . | . . . . . Exploded 5 | . . 5 2 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6456 | . 266 1799 1294 3097 Core 1249 | . 58 366 132 693 Absorbed by Shields . | . . . . . Core Remaining (%) 65 | 100 76 8 76 . Volleys Fired 210 | 8 11 91 54 46 Largest 3 | 2 2 2 3 3 Hottest 189 | 40 40 116 189 184 Shots Fired 411 | 16 22 175 140 58 Gun 289 | 16 22 115 108 28 Cannon 82 | . . 47 18 17 Launcher 36 | . . 13 14 9 Special 4 | . . . . 4 Kinetic 168 | 16 22 69 31 30 Thermal 174 | . . 65 95 14 Explosive 22 | . . 11 4 7 Electromagnetic 47 | . . 30 10 7 Robot Hit Streak 17 | 3 9 17 9 8 Robot Miss Streak 5 | 4 3 5 4 5 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 234 | 7 12 102 76 37 Core Hits 147 | 2 7 65 34 39 Critical Hits 2 | . . . . 2 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5995 | 71 156 2321 1696 1751 Guns 2554 | 71 153 874 993 463 Cannons 841 | . . 417 193 231 Explosions 2518 | . . 1030 510 978 Melee . | . . . . . Ramming 64 | . 3 . . 61 Kinetic 1425 | 71 153 423 288 490 Thermal 2286 | . . 703 1039 544 Explosive 1530 | . . 878 109 543 Electromagnetic 690 | . . 317 260 113 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . 1 . 14 Average Corruption 5 | . . 1 . 7 Corruption Purged . | . . . . . Effects 19 | . . . . 19 Message Errors 2 | . . . . 2 Matter Fused 4 | . . . . 4 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Targeting Errors 4 | . . . . 4 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 252 | . . 6 62 184 Projectiles 29 | . . 6 23 . Explosions 223 | . . . 39 184 Melee . | . . . . . Knockbacks 4 | . . . 3 1 Impact 1 | . . . . 1 Kinetic 3 | . . . 3 . Secondary . | . . . . . Self-Inflicted Damage 379 | . . 53 238 88 Shots 9 | . . 4 4 1 Rammed 13 | . 1 . . 12 Targets Rammed 15 | . 2 . . 13 Kicked 1 | . 1 . . . Crushed 1 | . . . . 1 Highest Temperature 426 | . 6 328 426 335 Average Temperature 107 | . 6 102 103 147 Received Heat Transfer 1677 | . 63 615 261 738 Effects 6 | . . 2 4 . Shutdowns 1 | . . . 1 . Interference 2 | . . 2 . . Matter Decay 1 | . . . 1 . Short Circuit 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . 1 1 . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . 1 7 . Heat Transferred 4070 | . . 1519 2111 440 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . 2 3 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 678 | 5 129 678 624 318 Average Influence 297 | 1 61 320 451 240 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 30 | 100 100 39 . 10 Level 1 36 | . . 26 16 89 Level 2 33 | . . 34 83 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 3 5 1 2 Investigation 4 | . 1 3 . . Extermination . | . . . . . Reinforcement 6 | . 2 1 1 2 Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 9 | . . 5 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 108 | . 12 53 21 22 Peak Tracking Total 12 | . 5 12 4 6 Tactical Retreats 8 | . 1 2 2 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . 4 . . Reprogrammed 6 | . 6 . . . Reused 2 | . 2 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . 2 . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 12 | . . 3 4 5 Max in Single Turn 5 | . . 1 2 5 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 8 | . 2 6 . . Terminals 7 | . 2 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 26 | . 7 19 . . Successful 18 | . 4 14 . . Failed 8 | . 3 5 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 20 | . 7 13 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 6 | . . 6 . . Garrison Access . | . . . . . Terminal Hacks 12 | . 4 8 . . Record 2 | . . 2 . . Level Access Points 1 | . . 1 . . Alert Level 3 | . 1 2 . . Locate Traps 2 | . 1 1 . . Disarm Traps 1 | . . 1 . . Reprogram Traps 1 | . 1 . . . Dispatch Records 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . 6 . . Insert Component 3 | . . 3 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 4 . . Full Trace Events 4 | . 1 3 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 3 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 3 | . . 3 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2575 | 74 248 1008 612 633 Spaces Moved 1366 | 41 162 484 282 397 Core 52 | 14 . . . 38 Treads 44 | . . . . 44 Legs 1081 | 27 162 484 282 126 Wheels 189 | . . . . 189 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 120 | 97 120 131 125 107 Slowest Speed 450 | 120 120 150 150 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 36 47 32 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 17 | . . 17 . . Terrain Destroyed 197 | . . 51 82 64 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 195 | . . 51 80 64 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1923 | 58 196 691 432 546 Wait 101 | . 17 29 42 13 Move 1363 | 40 162 483 281 397 Hop . | . . . . . Pick Up 97 | 4 3 34 22 34 Fast Attach 4 | 4 . . . . Attach 75 | 2 1 20 16 36 Detach 1 | . . 1 . . Swap 22 | . . 15 6 1 Drop 35 | . 1 18 11 5 Fire 210 | 8 11 91 54 46 Melee 1 | . . . . 1 Ram 11 | . . . . 11 Kick 1 | . 1 . . . Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Utility x2 848 | -9/Materials | Lost 5 parts (1p1n1u2w) 857 | -9/Materials | Destroyed 9 combat bots 926 | -9/Materials | Identified exit to Materials 999 | -9/Materials | Core integrity fell below 50% 1059 | -9/Materials | Lost 3 parts (1p1u1w) 1123 | -9/Materials | First assault squad dispatched 1190 | -9/Materials | Core integrity fell below 20% 1312 | -9/Materials | Discovered new exit (range 4) 1331 | -9/Materials | Entered another Materials area 1331 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1826 | -8/Materials | Lost 4 parts (1p1n1u1w) 1829 | -8/Materials | Discovered new exit (range 13) 1920 | -8/Materials | Lost 4 parts (1n2u1w) 1943 | -8/Materials | Entered Factory 1943 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2247 | -7/Factory | Core integrity fell below 50% 2292 | -7/Factory | Lost 19 parts (3p5n4u7w) 2296 | -7/Factory | Core integrity fell below 20% 2336 | -7/Factory | Lost 4 parts (1n1u2w) 2526 | -7/Factory | System corruption reached 10% 2575 | -7/Factory | Lost 4 parts (2n1u1w) 2576 | -7/Factory | Self-destructed Last Messages --------------- 02500_ Slammed into K-01 Serf. 02500_ Gatling Laser permanently disabled. 02500_ Destabilizing: Short circuit. 02501_ Slammed into K-01 Serf. 02507_ System corrupted: Substantial component data lost. 02517_ Wheel destroyed. 02529_ System corrupted: Matter fused (-7). 02534_ Acquired Particle Gun. 02537_ Dropped Broken Gatling Laser. 02542_ R-06 Scavenger collects Broken Gatling Laser. 02544_ Imp. Light Armor Plating destroyed. 02545_ Acquired Imp. Datajack. 02551_ Acquired Plasma Cutter. 02557_ K-01 Serf cleans the Matter Pump. 02558_ U-05 Engineer lays Concrete. 02560_ K-01 Serf cleans the Matter Pump. 02572_ System corrupted: Heat flow error (+262). 02574_ Jacked G-47 Trooper... >>parse_system Reading system data... 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"?" ???????????????? | | ??????????????? ? ???????????????? | | ???????????????####### "?" ???????????????? | | ?????????????????????# ??" ???????????????? | | ?????????????????????+ ??? ] #???????????????? | | ?????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 15 Energy Capacity 465 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 85 Power Amplification 20 Additional Mass Support 9 Armor Coverage 600 Core Shielding 20 Thermal Conversion 30 Reclamation Efficiency 10 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Made in Tau Ceti IV Quick And Dirty Challenges ------------ None Game ------ Seed SystemFluxThruster Manual? 0 Play Time 01:20:37 Cumulative 6.9 hours Start 2020.07.08 @ 23:01:55 End 2020.07.09 @ 01:44:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c2999bb-5dfd-4cb2-8752-f8df572149a9