Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.11 @ 01:23:32 Player: Qusmin Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (17) 85 Value Destroyed (467) 467 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1532 Bonus ------- None Cogmind --------- Core Integrity 326/400 Matter 202/300 Energy 140/140 System Corruption 5% Temperature Cool (26) Movement Treading (145) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (3) ------ Large Storage Unit Sensor Array Signal Interpreter > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (15) --- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Treads Light Treads Improved Treads Advanced Treads Huge Storage Unit Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Treads Light Treads Improved Treads Advanced Treads Huge Storage Unit EM Pulse Gun EM Pulse Gun EM Pulse Gun Enhanced Autogun Enhanced Autogun Datajack Mining Laser [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 25 | 6 11 8 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 6 | 2 . 4 Treads 6 | 2 . 4 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 1 6 . Device 2 | . 2 . Storage 4 | 1 3 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 2 5 3 Energy Gun 3 | . 3 . Energy Cannon . | . . . Ballistic Gun 5 | 2 . 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes 2 | . . 2 Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Backups 11 | 3 10 14 Power 1 | . 1 2 Propulsion 3 | 1 3 4 Utility 1 | . 2 1 Weapon 3 | . 2 5 Tool/Special . | . . . Unused Backups 21 | . 2 19 Power 4 | . . 4 Propulsion 8 | . 2 6 Utility . | . . . Weapon 9 | . . 9 Tool/Special . | . . . Average Slot Usage (%) 99 | . 99 99 Engine 13 | . 14 11 Treads 29 | . 28 32 Device 10 | . 9 11 Storage 13 | . 15 11 Processor 5 | . 2 11 Energy Gun 21 | . 24 14 Ballistic Gun 3 | . 2 5 Special Weapon 1 | . . 2 Peak Build Rating 26 | 6 8 26 Average Rating 11 | 4 7 19 On Entrance 4 | . 6 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 32 | 10 28 32 Greatest Support 66 | 40 40 66 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 25 25 Average Capacity 13 | 6 13 15 Most Carried 15 | 6 13 15 Average Carried 11 | 3 10 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 6 13 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 718 | 212 318 188 Remotely . | . . . Salvage Created 594 | . 274 320 Parts 38 | . 15 23 Haulers Intercepted 1 | . . 1 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 13 | . 4 9 Guns 11 | . 4 7 Cannons 2 | . . 2 Classes Destroyed 6 | . 3 3 Builder 1 | . 1 . Hauler 1 | . . 1 Watcher 2 | . 2 . Swarmer 2 | . . 2 Grunt 10 | . 4 6 Sentry 1 | . . 1 Best Kill Streak 4 | . 3 4 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 67 | . 9 58 Missed 18 | . 4 14 Hits 49 | . 5 44 Projectile 49 | . 5 44 Damage Taken 518 | . 65 453 Core 101 | . 27 74 Absorbed by Shields . | . . . Core Remaining (%) 94 | 100 89 . Volleys Fired 41 | . 12 29 Largest 2 | . 2 2 Hottest 140 | . 140 140 Shots Fired 74 | . 23 51 Gun 57 | . 21 36 Cannon . | . . . Launcher . | . . . Special 17 | . 2 15 Kinetic 18 | . . 18 Thermal 17 | . 2 15 Explosive . | . . . Electromagnetic 39 | . 21 18 Robot Hit Streak 7 | . 7 5 Robot Miss Streak 5 | . 1 5 Penetration Max . | . . . Secondary Targets 5 | . . 5 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 43 | . 14 29 Core Hits 22 | . 10 12 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 686 | . 213 473 Guns 566 | . 213 353 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 184 | . . 184 Thermal 120 | . . 120 Explosive . | . . . Electromagnetic 382 | . 213 169 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 5 | . 1 5 Average Corruption 1 | . 1 5 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 9 | . 5 4 Message Errors 2 | . 1 1 Matter Fused 2 | . 1 1 Energy Discharges 2 | . 1 1 Data Loss (minor) 1 | . 1 . Data Loss (major) 2 | . 1 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 6 | . . 6 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 333 | . 96 333 Average Temperature 70 | . 31 85 Received Heat Transfer 213 | . 36 177 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 250 | . . 250 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 89 | . 50 89 Initial . | . . . Average 9 | . 4 24 Influence Increases 445 | . 157 288 Destroy 0b10 Robot/C 260 | . 80 180 Destroy 0b10 Robot/NC 20 | . 15 5 Destroy Leader 56 | . 24 32 Successful Hack 37 | . 21 16 Disable Machine 15 | . . 15 Destroy Structure 12 | . 2 10 Partial Spotted 15 | . 15 . Lose Combat Pursuer 30 | . . 30 Influence Decreases 363 | . 157 206 Time Decay 363 | . 157 206 Squads Dispatched 3 | . 1 2 Investigation . | . . . Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 7 23 Peak Tracking Total 13 | . 3 13 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts 30 | . 30 . Triggered . | . . . Disarmed 1 | . 1 . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 10 | . 7 3 Terminals 7 | . 5 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 2 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 18 | . 12 6 Successful 11 | . 7 4 Failed 7 | . 5 2 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 3 | . 1 2 Terminals 15 | . 10 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 2 1 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 6 3 Record 1 | . . 1 Prototype ID Bank 1 | . 1 . Emergency Access Points 1 | . 1 . Alert Level 1 | . 1 . Investigation Status 1 | . 1 . Hauler Manifests 2 | . 1 1 Registered Prototypes 1 | . . 1 Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 1 1 Report Inventory 2 | . 1 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 5 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1881 | . 1174 707 Sensors 709 | . 2 707 Structural 1172 | . 1172 . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2433 | 72 1654 707 Spaces Moved 1300 | 45 941 314 Core 15 | 15 . . Treads 1285 | 30 941 314 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 145 Average Speed 155 | 123 160 147 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 42 | 5 100 22 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 9 | . 2 7 Terrain Destroyed 14 | . 2 12 Melee . | . . . Projectile 10 | . 2 8 AOE 4 | . . 4 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1604 | 62 1058 484 Wait 124 | . 39 85 Move 1298 | 44 940 314 Hop . | . . . Pick Up 46 | 12 14 20 Fast Attach . | . . . Attach 10 | 6 1 3 Detach . | . . . Swap 33 | . 16 17 Drop 22 | . 6 16 Fire 41 | . 12 29 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap 30 | . 30 . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 6) 300 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 16) 503 | -10/Materials | Discovered new exit (range 12) 850 | -10/Materials | Discovered new exit (range 6) 1209 | -10/Materials | Discovered new exit (range 7) 1407 | -10/Materials | Discovered new exit (range 8) 1439 | -10/Materials | Identified exit to Subcaves 1494 | -10/Materials | Identified exit to Materials 1609 | -10/Materials | Identified exit to Mines 1727 | -10/Materials | Entered another Materials area 1727 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2434 | -9/Materials | Self-destructed Last Messages --------------- 02388_ Acquired Imp. Light Cannon. 02394_ System corrupted: Matter fused (-9). 02407_ W-16 Scout sends out distress signal. 02407_ K-01 Serf cleans the Fusion Modulator. 02421_ S-10 Pest destroyed. 02421_ Switching to secondary target: G-34 Mercenary. 02424_ S-10 Pest destroyed. 02424_ Switching to secondary target: G-34 Mercenary. 02427_ G-34 Mercenary destroyed. 02427_ Switching to secondary target: G-34 Mercenary. 02428_ Acquired 47 matter. 02432_ G-34 Mercenary destroyed. 02432_ Switching to secondary target: G-34 Mercenary. 02433_ Acquired 48 matter. 02434_ System corrupted: Substantial component data lost. 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""" ????????#=#????????????????????? | | ????????# """?????????#=#????????????????????? | | ????????# """?????????# #????????????????????? | | ????????" ?? ??????????# #????????????????????? | | ????????????????????????#g#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ??????????????????????x? ????????????????????? | | ???????????????????x????g ????????????????????? | | ????????????????????????"" ????????????????????? | | ????????????????????????"" ????????????????????? | | ????????????????????????"" ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AmuletBoreSuperbattery Manual? 0 Play Time 00:30:32 Cumulative 9.2 hours Start 2025.11.10 @ 21:55:42 End 2025.11.11 @ 01:23:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78fbad9e-b9fb-420d-b344-6b760de56c97