Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.24 @ 22:40:01 Player: Halloa Result: Destroyed by YI-UF0 with YI-UF0's Doublenader Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (57) 285 Value Destroyed (1412) 1412 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2837 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 310/310 System Corruption 5% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (2) --- Aluminum Leg Flexi-carbon Leg > --- UTILITY (4) ------ Large Storage Unit Sensor Array (fused) Improved Targeting Computer Phase Shifter (fused) > --- WEAPON (2) ------- EM Shotgun EM Shotgun (fused) > --- INVENTORY (15) --- Improved Ion Engine Light Treads Light Treads Light Treads Cryofiber Web Structural Scanner Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Salvage Targeting Computer Light Armor Plating Sensor Drone Bay EM Shotgun Beam Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Improved Targeting Computer Phase Shifter > --- WEAPON ----------- EM Shotgun EM Shotgun > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Cryofiber Web Structural Scanner Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Salvage Targeting Computer Light Armor Plating Sensor Drone Bay Beam Rifle Rocket Launcher [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 46 | 7 10 21 8 Power 6 | 1 1 2 2 Engine 5 | 1 1 2 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 11 | 2 . 5 4 Treads 7 | 2 . 3 2 Leg 4 | . . 2 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 15 | 2 4 8 1 Device 5 | 1 . 3 1 Storage 3 | 1 2 . . Processor 2 | . . 2 . Hackware . | . . . . Protection 5 | . 2 3 . Artifact . | . . . . Weapon 14 | 2 5 6 1 Energy Gun 10 | . 3 6 1 Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . 3 9 6 Power 2 | . . 1 1 Propulsion 4 | . . 3 1 Utility 4 | . . 2 2 Weapon 8 | . 3 3 2 Highest Loss Streak 5 | . 1 3 5 To Critical Strikes . | . . . . Average Backups 11 | 2 7 13 13 Power 1 | . 1 1 . Propulsion 1 | . . 2 2 Utility 5 | . 4 7 7 Weapon 2 | . 1 3 2 Tool/Special . | . . . . Unused Backups 15 | . 2 4 9 Power 1 | . 1 . . Propulsion 1 | . . 1 . Utility 10 | . . 3 7 Weapon 3 | . 1 . 2 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 99 97 99 Engine 10 | . 14 10 1 Core 1 | . . . 9 Treads 19 | . 28 20 3 Leg 4 | . . 1 18 Device 13 | . 11 11 20 Storage 12 | . 14 11 11 Processor 6 | . . 9 11 Protection 6 | . 2 10 1 Energy Gun 16 | . 5 20 21 Ballistic Gun 5 | . 15 . . Impact Weapon 1 | . 3 . . Peak Build Rating 27 | 7 11 17 27 Average Rating 14 | 5 7 14 25 On Entrance 8 | . 7 11 16 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 47 | 12 47 41 38 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 15 15 Average Capacity 14 | 7 13 15 15 Most Carried 15 | 3 15 15 15 Average Carried 11 | 2 7 13 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 3 14 15 15 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1255 | 310 378 442 125 Remotely . | . . . . Salvage Created 1855 | 68 405 1153 229 Parts 107 | 6 14 71 16 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 51 | . 11 28 12 Melee 1 | . 1 . . Guns 43 | . 7 25 11 AOE 6 | . 2 3 1 Classes Destroyed 8 | 1 3 3 1 Tunneler 3 | 3 . . . Operator 1 | . . 1 . Watcher 6 | . 2 4 . Swarmer 19 | . 3 9 7 Grunt 19 | . 8 10 1 Duelist 1 | . . 1 . Sentry 8 | . . 8 . Assembled 4 | . . . 4 Best Kill Streak 6 | 1 3 5 6 Combat Bots Only 6 | . 3 4 6 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging 1 | . . 1 . Exploded 1 | . 1 1 1 Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 257 | . 100 121 36 Missed 70 | . 22 36 12 Hits 187 | . 78 85 24 Melee 10 | . . 2 8 Projectile 177 | . 78 83 16 AOE 3 | . . . 3 Critical Strikes 4 | . 2 2 . Damage Taken 2705 | . 865 1356 484 Core 528 | . 123 255 150 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 107 | . . 107 . Core Remaining (%) 75 | 100 50 . . Volleys Fired 157 | 11 54 68 24 Largest 2 | 2 2 2 2 Hottest 112 | 40 90 112 90 Shots Fired 270 | 22 96 109 43 Gun 262 | 22 88 109 43 Cannon . | . . . . Launcher 8 | . 8 . . Special . | . . . . Kinetic 73 | 22 51 . . Thermal 65 | . 29 36 . Explosive 8 | . 8 . . Electromagnetic 124 | . 8 73 43 Robot Hit Streak 24 | 3 10 24 7 Robot Miss Streak 7 | 2 7 5 3 Penetration Max . | . . . . Secondary Targets 7 | . . 6 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 170 | 11 49 78 32 Core Hits 97 | 3 22 51 21 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 2 . . Critical Strikes 7 | . 5 2 . Burn 5 | . 3 2 . Destroy 1 | . 1 . . Smash 1 | . 1 . . Melee Attacks 4 | . 4 . . Impact 4 | . 4 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2842 | 117 750 1437 538 Guns 2244 | 115 497 1170 462 Cannons . | . . . . Explosions 526 | . 188 267 71 Melee 65 | . 65 . . Ramming 7 | 2 . . 5 Kinetic 338 | 115 223 . . Thermal 868 | . 176 621 71 Explosive 188 | . 188 . . Electromagnetic 1376 | . 98 816 462 Impact 65 | . 65 . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 3 . 5 Average Corruption 3 | . 2 . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 39 | . 22 . 17 Message Errors 12 | . 8 . 4 Matter Fused 9 | . 7 . 2 Heat Flow Errors 4 | . 1 . 3 Energy Discharges 3 | . 1 . 2 Parts Fused 4 | . 1 . 3 Data Loss (minor) 5 | . 3 . 2 Data Loss (major) 1 | . . . 1 Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 35 | . 21 . 14 Projectiles . | . . . . Explosions 14 | . . . 14 Melee 21 | . 21 . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 82 | . 13 69 . Shots 3 | . 1 2 . Rammed 1 | 1 . . . Targets Rammed 2 | 1 . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 171 | . 164 171 120 Average Temperature 44 | . 41 46 44 Received Heat Transfer 771 | . 387 360 24 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Fried 5 | . 3 2 . Impact Corruptions 2 | . 2 . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 3 1 . Heat Transferred 2306 | . 740 1466 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | . . 4 2 Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level 1 | . . . 1 Low Security (%) 98 | 100 100 100 94 Level 1 1 | . . . 5 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 248 | 5 70 198 248 Initial 75 | . . 23 75 Average 42 | . 18 56 60 Influence Increases 1415 | 15 351 785 264 Destroy 0b10 Robot/C 940 | . 220 560 160 Destroy 0b10 Robot/NC 50 | 15 10 25 . Destroy Leader 212 | . 44 148 20 Successful Hack 36 | . 14 22 . Disable Machine 15 | . . 15 . Destroy Structure 57 | . 33 15 9 Lose Combat Pursuer 105 | . 30 . 75 Influence Decreases 1415 | 15 295 647 458 Entered New Map 152 | . . 33 119 Time Decay 1103 | 15 285 524 279 Lost Part 160 | . 10 90 60 Squads Dispatched 4 | . 2 2 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 78 | . 20 38 20 Peak Tracking Total 6 | . 3 6 5 Tactical Retreats 7 | . 2 . 5 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 19 | . 9 9 1 Terminals 12 | . 7 5 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 3 | . 2 1 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 43 | . 17 25 1 Successful 28 | . 11 16 1 Failed 15 | . 6 9 . Catastrophic 4 | . 1 3 . Database Lockouts . | . . . . Manual . | . . . . Terminals 28 | . 15 13 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 4 | . 2 2 . Scanalyzers 8 | . . 8 . Garrison Access . | . . . . Terminal Hacks 16 | . 9 6 1 Record 3 | . 2 1 . Prototype ID Bank 1 | . 1 . . Open Door 1 | . . . 1 Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 1 | . . 1 . Dispatch Records 1 | . . 1 . Surveillance Status 1 | . . 1 . Investigation Status 1 | . 1 . . Recall Reinforcements 2 | . 1 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 3 | . 2 1 . Report Inventory 3 | . 2 1 . Scanalyzer 7 | . . 7 . Insert Component 1 | . . 1 . Retrieve Study 6 | . . 6 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 9 | . 4 5 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 6 | . . 6 . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 4213 | 30 1248 2076 859 Sensors 601 | . . 45 556 Terrain 98 | . . 98 . Structural 403 | . . 403 . Seismic 3208 | 30 1248 1627 303 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 4675 | 209 1502 2095 869 Spaces Moved 2070 | 105 661 895 409 Core 4 | 4 . . . Treads 1648 | 101 661 832 54 Legs 418 | . . 63 355 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 160 Average Speed 166 | 155 161 162 186 Slowest Speed 240 | 160 240 240 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 55 | 5 84 65 66 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed 56 | . 30 14 12 Melee . | . . . . Projectile . | . . . . AOE 56 | . 30 14 12 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 3020 | 127 995 1426 472 Wait 656 | 1 235 400 20 Move 2067 | 104 660 894 409 Hop . | . . . . Pick Up 46 | 3 19 21 3 Fast Attach 19 | 7 1 7 4 Attach 21 | . 4 11 6 Detach 8 | . 1 3 4 Swap 20 | . 11 9 . Drop 20 | . 6 13 1 Fire 157 | 11 54 68 24 Melee 4 | . 4 . . Ram . | . . . . Kick 1 | . . . 1 Crush 1 | 1 . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 14) 210 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 13) 748 | -10/Materials | Identified exit to Mines 967 | -10/Materials | Discovered new exit (range 3) 1214 | -10/Materials | Discovered new exit (range 18) 1712 | -10/Materials | Entered another Materials area 1712 | -9/Materials | Evolved 2 slots: Utility x2 2049 | -9/Materials | Lost 3 parts (1p1u1w) 2403 | -9/Materials | Build established: Scavenger-Mutant 2816 | -9/Materials | Repaired Med. Armor Plating 3203 | -9/Materials | Build established: Mutant 3229 | -9/Materials | Discovered new exit (range 16) 3422 | -9/Materials | Discovered new exit (range 14) 3537 | -9/Materials | Core integrity fell below 50% 3792 | -9/Materials | Discovered new exit (range 9) 3807 | -9/Materials | Entered Mines 3808 | -9/Mines | Assembled infested the area 3813 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3896 | -9/Mines | Core integrity fell below 20% 3924 | -9/Mines | Lost 5 parts (1p1n1u2w) 4149 | -9/Mines | Learned location of 1 exit from Materials 4198 | -9/Mines | Build established: Scavenger-Mutant 4201 | -9/Mines | Found the Drone Emporium 4214 | -9/Mines | Found Prototype Device 4468 | -9/Mines | Found a hidden stash of uninstalled traps 4676 | -9/Mines | Destroyed by YI-UF0 with YI-UF0's Doublenader Last Messages --------------- Engine. 04399_ Destroyed Wheel. 04402_ Kicked T-07 Excavator out of the way. 04418_ Searching scrap... 04418_ Found EM Shotgun+. 04418_ Found 60 Matter. 04421_ Acquired EM Shotgun+. 04423_ System corrupted: EM Shotgun+ fused. 04425_ K-01 Serf collects debris. 04468_ A stash of uninstalled traps is collected here! 04484_ S-10 Pest destroyed. 04484_ Switching to secondary target: S-10 Pest. 04487_ S-10 Pest destroyed. 04509_ System corrupted: Sensor Array fused. 04549_ The unstable cave ceiling collapses. 04551_ System corrupted: Heat flow error (+126). 04589_ System corrupted: Substantial component data lost. 04623_ ZSQAL8S6JOWNOSLEVI / MHM7BV:QM Map ----- +----------------------------------------------------+ | ??##**%##[#????# ##??# #?????????? | | ### =### #?####% ##??# #?????????? | | ###" ###[#! #?? #?????????? | | ##?#" %*== % #? ##?????????? | | ##??## ##%#* !% ## #??????????? | | &&##????#%##=### ##?# ??????????? | | ##?????# ##[#### ##??## ??????????? | | ##??????# #"*"#?# #????## ?????????? | | #???????# #"%"### ####### ??????? | | ????????# #"[ ??????? | | ????????# ##"""########## ??????? | | ????????# ######????????# ????????? | | ????????# #??????????### # ????????? | | ????????## #?????????# = ????????? | | ??????#### ####??????# ??????????? | | ???#### #??????# #??????????????? | | ???# ##### #??????# #??????????????? | | ???# # ######## #??????????????? | | ??### =# # ## #??????????????? | | ??# !% * [ #??????????????? | | ### # % % ##??????????????? | | # # # # % ###?????????????? | | # ## # ! # #?????????????? | | # # ## ######## #< ##????????????? | | # !## ##??????#### ### #????????? | | # *# ##??????????### @ #????????? | | #%# ##????????????## g #????????? | | ###!## #??????????????# u ##????????? | | #*# ???????????????# % ####?????????? | | # ###???????????????##!# ????????????? | | ## ##?????????????????#*##????????????? | | ##%###### ! #?????=*#?????????????? | | = *%= #?????###?????????????? | | ##########????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ##?????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 10% | -9/Materials Studied --------- Beam Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked EM Shotgun | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed SapperMobileTendrils Manual? 0 Play Time 01:02:01 Cumulative 6.7 hours Start 2026.05.24 @ 21:36:10 End 2026.05.24 @ 22:40:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 4 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e5782d90-52e5-45d1-8d9d-98d21bdac526