Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.13 @ 20:02:13 Player: Leonulf Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (62) 310 Value Destroyed (2218) 2218 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 8045 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 0/1150 Matter 248/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit System Shield > --- WEAPON (6) ------- (None) > --- INVENTORY (10) --- Flexi-carbon Leg Flexi-carbon Leg Medium Storage Unit Improved Target Analyzer Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Improved Titanium Leg Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit High-capacity Battery Weight Redist. System Advanced Visual Processing Unit Advanced Sensor Array Medium Reactive Plating > --- WEAPON ----------- High-powered Shock Rifle Force Rifle Gauss Rifle KE Penetrator > --- INVENTORY -------- Medium Storage Unit High-capacity Battery Weapon Cycler Lightning Gun Plasma Rifle KE Penetrator Rocket Launcher [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Reactive Plating Weapon Gauss Rifle Energy Gun Force Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 2 . . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 3 | . . 1 . . 1 . . . 1 . . . Utility 4 | . . 1 . 1 1 1 . . . . . . Weapon 4 | . . . . 1 . 1 . . . . . 2 Parts Attached 100 | 5 9 9 3 25 4 2 . 2 3 13 1 24 Power 16 | 1 2 1 . 5 . . . . 1 2 . 4 Engine 6 | 1 2 1 . 2 . . . . . . . . Core 9 | . . . . 3 . . . . 1 2 . 3 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 24 | 2 2 3 . 3 2 . . . . 4 . 8 Treads . | . . . . . . . . . . . . . Leg 15 | 2 2 3 . 3 2 . . . . 3 . . Wheel 1 | . . . . . . . . . . 1 . . Hover 5 | . . . . . . . . . . . . 5 Flight 3 | . . . . . . . . . . . . 3 Utility 18 | . 3 2 2 5 1 1 . . . 1 . 3 Device 4 | . . 1 . 1 . 1 . . . 1 . . Storage 7 | . 2 1 1 1 1 . . . . . . 1 Processor 2 | . . . . 1 . . . . . . . 1 Hackware 3 | . 1 . . 1 . . . . . . . 1 Protection 2 | . . . 1 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 42 | 2 2 3 1 12 1 1 . 2 2 6 1 9 Energy Gun 12 | 1 2 . . 3 . . . 1 1 2 . 2 Energy Cannon 2 | . . . 1 . . 1 . . . . . . Ballistic Gun 22 | 1 . 3 . 8 . . . 1 1 3 1 4 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . 1 1 . . . . 1 . . Special Weapon 3 | . . . . . . . . . . . . 3 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . . . 1 . . Parts Lost 30 | . . . . 1 . . . . . 9 . 20 Power 6 | . . . . . . . . . . 1 . 5 Propulsion 8 | . . . . . . . . . . 4 . 4 Utility 5 | . . . . 1 . . . . . 1 . 3 Weapon 11 | . . . . . . . . . . 3 . 8 Highest Loss Streak 9 | . . . . 1 . . . . . 6 . 9 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 94 99 100 98 95 96 100 100 89 76 70 66 Engine 3 | . 14 11 11 5 . . . . . . . . Core 4 | . . . . 3 7 6 6 6 6 8 5 5 Leg 19 | . 28 33 33 27 27 26 26 26 23 8 . . Wheel 1 | . . . . . . . . . . 4 5 1 Device 7 | . . 4 . 1 7 9 13 13 11 11 17 6 Storage 12 | . 17 17 17 9 13 13 13 13 11 11 11 11 Processor 4 | . . . . 1 7 6 6 6 5 5 5 7 Hackware 4 | . 6 11 11 13 . . . . . . . 2 Protection 3 | . . . 4 7 7 6 6 6 5 2 . . Energy Gun 4 | . 13 4 . . . . . 3 5 6 11 6 Energy Cannon 2 | . . . 8 3 . 6 6 6 5 . . . Ballistic Gun 14 | . 14 17 13 19 15 13 13 16 10 12 11 11 Launcher 1 | . . . . 2 6 6 6 . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 73 | 6 8 21 27 45 50 55 55 55 72 73 39 46 Greatest Support 63 | 20 20 30 30 48 63 63 63 63 63 63 34 53 Greatest Overweight (x) 8 | . . . . 1 1 . . . 1 2 1 8 Average Overweight (x) . | . . . . . . . . . . . 1 1 Largest Inventory Capacity 10 | 5 5 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 5 7 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 5 5 10 10 10 10 10 10 10 10 10 7 10 Average Carried 7 | 2 4 7 9 9 9 9 9 9 9 7 6 4 Final Capacity 10 | 5 5 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 5 5 10 10 10 10 9 10 10 10 5 7 4 Class Distribution -------------------- 26% | Scavenger-Skirmisher 25% | Mutant 10% | Scavenger-Tank 10% | Hacker-Tank 10% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Fac Matter Collected 2548 | 254 161 125 95 572 15 . 64 . 197 525 101 439 Remotely . | . . . . . . . . . . . . . Salvage Created 2525 | 34 216 146 40 869 96 . . . 197 228 198 501 Parts 160 | 3 15 17 5 35 16 . . . 14 18 5 32 Haulers Intercepted 2 | . . . . 1 1 . . . . . . . Recyclers Shooed 4 | . 1 . . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . 14 4 . Prevented 2 | . . . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Fac Combat Hostiles Destroyed 48 | 1 4 4 3 16 . . . . 2 6 1 11 Guns 44 | 1 4 4 . 16 . . . . 1 6 1 11 Cannons 4 | . . . 3 . . . . . 1 . . . Classes Destroyed 13 | 1 2 2 . 6 . . . . 1 1 . . Worker 1 | . . . . 1 . . . . . . . . Builder 5 | . . . . 1 3 . . . . . . 1 Tunneler 1 | . . . . . . . . . 1 . . . Hauler 2 | . . . . 1 1 . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 4 | . 1 2 . . 1 . . . . . . . Swarmer 15 | . . 3 3 . . . . . . 4 . 5 Grunt 16 | 1 4 . . 10 . . . . . . . 1 Brawler 1 | . . . . 1 . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . Sentry 6 | . . 1 . 3 . . . . 2 . . . Hunter 2 | . . . . 1 . . . . . . 1 . Programmer 7 | . . . . . . . . . . 2 . 5 Best Kill Streak 7 | 1 3 3 3 7 4 . . . 1 4 1 5 Combat Bots Only 6 | 1 3 3 3 6 . . . . 1 4 1 5 Max Kills in Single Turn 2 | 1 1 1 1 2 2 . . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Fac Damage Taken 6401 | 53 229 171 114 803 81 . . . 605 1186 76 3083 Core 1653 | 22 42 21 25 65 . . . . 77 181 18 1202 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 41 | . 18 23 . . . . . . . . . . Core Remaining (%) 87 | 91 74 . 88 88 100 . . 100 . . 72 . Volleys Fired 223 | 4 22 24 7 55 6 . 5 2 23 16 6 53 Largest 5 | 2 2 2 2 3 3 . 4 3 3 4 4 5 Hottest 271 | 60 60 60 91 113 84 . 152 151 151 189 216 271 Shots Fired 554 | 8 44 48 14 135 17 . 17 6 48 56 24 137 Gun 495 | 8 44 48 7 126 12 . 10 4 35 48 24 129 Cannon 37 | . . . 7 7 . . 4 2 13 4 . . Launcher 14 | . . . . 2 5 . 3 . . 4 . . Special 8 | . . . . . . . . . . . . 8 Kinetic 359 | 4 22 38 7 120 12 . 10 2 18 33 12 81 Thermal 121 | . 13 10 7 7 . . 4 2 13 13 12 40 Explosive 14 | . . . . 2 5 . 3 . . 4 . . Electromagnetic 59 | 4 9 . . 6 . . . 2 17 6 . 15 Robot Hit Streak 22 | 2 6 6 2 22 2 . 3 2 12 6 5 6 Robot Miss Streak 6 | 3 3 4 4 5 6 . 4 2 4 5 1 4 Penetration Max 1 | . . . . 1 . . . . . . . 1 Secondary Targets 2 | . 1 . . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . . Shots Hit Robots 317 | 3 29 21 4 98 3 . 9 3 30 33 15 69 Core Hits 136 | 2 11 9 3 41 11 . 6 . 10 11 5 27 Critical Kills 1 | . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 Critical Strikes 4 | . . . . . . . . . 1 . . 3 Burn 1 | . . . . . . . . . . . . 1 Destroy 3 | . . . . . . . . . 1 . . 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6626 | 46 321 229 81 1826 326 . 409 54 599 832 315 1588 Guns 4998 | 46 319 229 18 1516 28 . 121 34 346 623 315 1403 Cannons 526 | . . . 63 82 . . 40 20 245 76 . . Explosions 1057 | . . . . 213 289 . 248 . . 133 . 174 Melee . | . . . . . . . . . . . . . Ramming 45 | . 2 . . 15 9 . . . 8 . . 11 Kinetic 3528 | 20 114 163 18 1440 28 . 121 34 165 406 160 859 Thermal 1468 | . 99 66 63 82 . . 40 20 245 252 155 446 Explosive 1057 | . . . . 213 289 . 248 . . 133 . 174 Electromagnetic 528 | 26 106 . . 76 . . . . 181 41 . 98 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . 1 4 . . . . 6 6 7 Average Corruption 4 | . . . . 1 3 . . . . 5 6 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 50 | . . . . 2 4 . . . . 23 9 12 Message Errors 12 | . . . . 2 2 . . . . 4 1 3 Matter Fused 16 | . . . . . 1 . . . . 7 5 3 Heat Flow Errors 6 | . . . . . 1 . . . . 4 1 . Energy Discharges 1 | . . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . . . . . 3 2 2 Data Loss (major) 3 | . . . . . . . . . . 2 . 1 Misfires 3 | . . . . . . . . . . 2 . 1 Weapon Failures 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 123 | . . . . . 6 . . . . 13 . 104 Projectiles 13 | . . . . . . . . . . 13 . . Explosions 110 | . . . . . 6 . . . . . . 104 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 69 | . . . . 22 35 . . . . 7 . 5 Shots 3 | . . . . 1 1 . . . . 1 . . Rammed 3 | . . . . . . . . . . . . 3 Targets Rammed 12 | . 1 1 . 3 3 . . . 1 . . 3 Kicked 9 | . 1 1 . 3 3 . . . 1 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 685 | 50 156 7 193 366 188 . 192 75 380 685 384 576 Average Temperature 139 | 29 67 6 102 130 44 . 77 42 179 215 168 139 Received Heat Transfer 846 | 30 126 24 . 423 27 . . . 81 96 . 39 Effects 33 | . . . . 3 . . . . 6 18 1 5 Shutdowns 6 | . . . . . . . . . 2 4 . . Energy Bleed 4 | . . . . . . . . . 1 2 . 1 Interference 12 | . . . . 3 . . . . 3 6 . . Matter Decay 2 | . . . . . . . . . . 2 . . Short Circuit 3 | . . . . . . . . . . 1 1 1 Damage (major) 5 | . . . . . . . . . . 3 . 2 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . . 1 Heat Transferred 2781 | . 225 150 111 148 . . 74 37 444 370 324 898 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Fac Peak Influence 513 | 20 160 259 110 355 240 19 17 29 115 . . 513 Initial 161 | . 13 67 40 42 161 19 6 2 14 . . 28 Average 125 | 2 72 148 78 169 178 19 4 7 41 . . 218 Maximum Alert Level 2 | . . 1 . 1 1 . . . . . . 2 Low Security (%) 75 | 100 100 84 100 64 73 100 100 100 100 . . 30 Level 1 23 | . . 15 . 35 26 . . . . . . 64 Level 2 . | . . . . . . . . . . . . 5 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . 2 4 . . 1 1 . . 4 Investigation 1 | . 1 . . . . . . . . . . . Extermination 2 | . . . . . . . . . 1 . . 1 Reinforcement 9 | . . . . 2 3 . . 1 . . . 3 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . 2 1 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Fac Distress Signals 6 | . 1 1 . 1 . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 104 | 1 8 13 3 22 8 . 6 2 4 7 1 29 Peak Tracking Total 12 | 1 3 3 3 8 6 . 6 1 4 4 1 12 Tactical Retreats 7 | . . 1 . 1 . . . . . 1 . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Fac Traps Triggered 4 | . . . . . 2 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Fac Machines Disabled 8 | . . 2 . . . . . . . . . 6 Max in Single Turn 2 | . . 1 . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Fac Machines Accessed 15 | . 2 3 . 5 2 . . 3 . . . . Terminals 9 | . 1 1 . 4 2 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . 1 . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 25 | . 5 5 . 7 4 . . 4 . . . . Successful 20 | . 5 5 . 5 4 . . 1 . . . . Failed 5 | . . . . 2 . . . 3 . . . . Catastrophic 2 | . . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 13 | . 2 1 . 5 4 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . 3 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 6 | . . 2 . 2 . . . 2 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Terminal Hacks 11 | . 2 1 . 4 4 . . . . . . . Record 5 | . 1 . . 1 3 . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 5 | . 3 2 . . . . . . . . . . Scan Component 3 | . 2 1 . . . . . . . . . . Repair 2 | . 1 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 4 | . . 2 . 1 . . . 1 . . . . Insert Component 3 | . . 1 . 1 . . . 1 . . . . Analyze 1 | . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 8 | . 2 1 . 2 . . . 3 . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . . . . . Time 39 | . 26 13 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . 1 . . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Fac Total Allies 1 | . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . 8 . . . . . Total Damage 122 | . . . . . . . 122 . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Fac Turns Passed 4441 | 102 232 452 146 766 404 21 137 394 276 687 258 566 Spaces Moved 2849 | 77 123 284 100 424 295 15 96 296 146 523 205 265 Core 35 | 22 . . . . . . . . . . . 13 Treads . | . . . . . . . . . . . . . Legs 1854 | 55 123 284 100 424 295 15 96 296 146 20 . . Wheels 802 | . . . . . . . . . . 503 205 94 Hover 157 | . . . . . . . . . . . . 157 Flight 1 | . . . . . . . . . . . . 1 Fastest Speed 50 | 50 120 120 120 120 122 125 125 125 125 100 115 63 Average Speed 122 | 100 120 120 120 123 126 125 125 125 136 116 115 137 Slowest Speed 450 | 120 120 120 120 190 193 125 125 125 195 196 115 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 25 | 7 23 37 36 31 9 1 87 6 4 63 19 6 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 2 | . . . 1 . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 171 | . . . . 20 34 . 18 . . 22 . 77 Melee . | . . . . . . . . . . . . . Projectile 12 | . . . . 2 . . . . . 5 . 5 AOE 159 | . . . . 18 34 . 18 . . 17 . 72 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Fac Total 3397 | 95 170 355 113 569 314 18 101 317 179 569 213 384 Wait 54 | . . 14 . 25 . . . 6 4 5 . . Move 2838 | 76 122 283 99 423 294 15 95 295 145 522 204 265 Hop . | . . . . . . . . . . . . . Pick Up 91 | 10 6 14 2 14 2 1 1 6 1 6 2 26 Fast Attach 22 | . 3 2 . 10 4 . . . 2 1 . . Attach 45 | 5 1 3 . 1 . 2 . . . 10 . 23 Detach 1 | . . . . . . . . . . 1 . . Swap 33 | . 5 4 3 14 . . . 2 1 2 1 1 Drop 78 | . 10 10 2 24 5 . . 6 2 6 . 13 Fire 223 | 4 22 24 7 55 6 . 5 2 23 16 6 53 Melee . | . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . 3 Kick 9 | . 1 1 . 3 3 . . . 1 . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 103 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 12) 293 | -10/Materials | Repaired Aluminum Leg 303 | -10/Materials | Build established: Mutant 335 | -10/Materials | Entered another Materials area 335 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 445 | -9/Materials | Repaired Lgt. Assault Rifle 694 | -9/Materials | Discovered new exit (range 15) 694 | -9/Materials | Discovered new exit (range 4) 787 | -9/Materials | Entered Mines 864 | -9/Mines | Assembled infested the area 873 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 877 | -9/Mines | Found Prototype Device 912 | -9/Mines | Discovered new exit (range 5) 933 | -9/Mines | Entered Materials 933 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1053 | -8/Materials | Identified Exp. Sensor Array 1338 | -8/Materials | Build established: Hacker-Tank 1656 | -8/Materials | Discovered new exit (range 18) 1699 | -8/Materials | Entered Factory 1699 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1743 | -7/Factory | Identified exit to DSF 1927 | -7/Factory | Build established: Scavenger-Tank 2059 | -7/Factory | Discovered new exit (range 7) 2090 | -7/Factory | Garrison activated, responded to threat 2103 | -7/Factory | Entered another Factory area 2103 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2124 | -6/Factory | Sucked down chute 2124 | -6/Factory | Entered Waste 2125 | -6/Waste | Met a frightened Derelict 2136 | -6/Waste | Found Gamma Bomb Array 2145 | -6/Waste | Spotted C-40 Crusher 2153 | -6/Waste | Spotted C-40 Crusher 2156 | -6/Waste | Spotted C-40 Crusher 2160 | -6/Waste | Spotted C-40 Crusher 2162 | -6/Waste | Spotted C-40 Crusher 2192 | -6/Waste | Spotted C-40 Crusher 2248 | -6/Waste | Discovered new exit (range 10) 2261 | -6/Waste | Entered Factory 2408 | -6/Factory | Build established: Scavenger-Skirmisher 2646 | -6/Factory | Discovered new exit (range 7) 2655 | -6/Factory | Entered another Factory area 2655 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2804 | -5/Factory | Discovered new exit (range 9) 2931 | -5/Factory | Entered Upper Caves 3205 | -5/Upper Caves | Spotted B-75 Beast 3376 | -5/Upper Caves | Lost 6 parts (1p2n1u2w) 3434 | -5/Upper Caves | Discovered new exit (range 9) 3618 | -5/Upper Caves | Entered another Upper Caves area 3642 | -5/Upper Caves | Discovered new exit (range 9) 3876 | -5/Upper Caves | Entered Factory 3876 | -4/Factory | Evolved 2 slots: Weapon x2 3932 | -4/Factory | Spotted B-86 Titan 4081 | -4/Factory | Lost 3 parts (1p1n1u) 4393 | -4/Factory | Lost 7 parts (2p1n4w) 4419 | -4/Factory | Core integrity fell below 50% 4436 | -4/Factory | Core integrity fell below 20% 4442 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 04436_ Slug penetrates Subcomponent Replicator. 04436_ U-05 Engineer destroyed. 04436_ Slug penetrates Subcomponent Replicator. 04436_ U-05 Engineer destroyed. 04437_ U-05 Engineer lays Concrete. 04438_ K-01 Serf collects debris. 04439_ Penetrated by Slug. 04439_ Slug penetrates Wall. 04440_ U-05 Engineer lays Concrete. 04440_ Broken Cmb. Gravmag System destroyed. 04441_ Hcp. Battery severed. 04441_ U-05 Engineer lays Concrete. 04441_ Acquired 6 matter. 04441_ Penetrated by Slug. 04441_ Critical hit (Destroy). 04441_ Cmb. Gravmag System destroyed. 04441_ U-05 Engineer suffers critical hit (Destroy). 04441_ U-05 Engineer destroyed. 04442_ U-05 Engineer lays Concrete. 04442_ Extracted 1 energy. Map ----- +----------------------------------------------------+ | ???"" """" = " [= #??????????????? | | ???"" """" % # == #??????????????? | | ????" " #??????????????? | | ????" """" " #??????????????? | | ????" """" " == #??????????????? | | ????" """" !!! / == #??????????????? | | ????? ? !!! # = = #??????????????? | | ????? ? !! " ^ #??????????????? | | ???????? "" " #??????????????? | | ???????? """ " #??????????????? | | ?????????"R " ^ #??????????????? | | ??????????"" # % #??????????????? | | ??????????"" ###+##########??????????????? | | ????????? ### #???????????????????????? | | ???????????? ! #?# #???????????????????????? | | ?????????????? #??## #???????????????????????? | | ???????????????????####;s##??????????????????????? | | ???????????????????# ##?????????????????????? | | ???????????????????#"" ! =#?????????????????????? | | ???????????????????#"" % %#?????????????????????? | | ???????????????????#"""% ;#?????????????????????? | | ???????????????????#"" s ##?????????????????????? | | ???????????????????#"" s ##?????????????????????? | | ???????????????????# s #?????????????????????? | | ???????????????????#"" uHsc#?????????????????????? | | ???????????????????#""=%c@ #?????????????????????? | | ???????????????????#""=%==##?????????????????????? | | ???????????????????#"""!%!#??????????????????????? | | ???????????????????#""!|%=#??????????????????????? | | ???????????????????# !hh**#??????????????????????? | | ???????????????????###/####??????????????????????? | | ????????????????????? k??????????????????????????? | | ???????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????? ??????????????????????????? | | ????????????????? ??????????????????????????? | | ????????????????######???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 31 Energy Capacity 660 Matter Stores 364 Matter Capacity 400 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Maul | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Leap Before You Look Loot Pinata Part-time Mechanic Please Form A Line Safety First Tourist Troublemaker Challenges ------------ None Game ------ Seed BurstSupersonicBattery Manual? 0 Play Time 01:31:35 Cumulative 5.0 hours Start 2022.04.13 @ 15:57:53 End 2022.04.13 @ 20:02:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5409f805-8c85-4ead-8ffe-c3ca8dd621cc