Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 08:35:16 Player: MPD78 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1686) 1686 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (537) 537 TOTAL SCORE: 5693 Bonus ------- High Alert Combat Kills 37 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 293/300 Energy 31/100 System Corruption 3% Temperature Warm (107) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Signal Interpreter > --- WEAPON (5) ------- Force Rifle > --- INVENTORY (5) ---- Small Storage Unit Improved Light Armor Plating Coil Gun Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Triangulator Visual Processing Unit Signal Interpreter Armor Integrity Analyzer > --- WEAPON ----------- Plasma Cannon Shock Bomb Launcher Shock Bomb Launcher Rocket Launcher Mini Grenade Launcher > --- INVENTORY -------- Small Storage Unit Improved Light Armor Plating Coil Gun Datajack Remote Datajack [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Heat Sink Storage Small Battery Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 2 | . . . . . . 2 Propulsion 1 | . . . . 1 . . Utility 2 | . . 1 1 . . . Weapon 3 | . . 1 1 1 . . Parts Attached 32 | 5 3 7 6 . 4 7 Power 3 | 1 1 1 . . . . Engine 3 | 1 1 1 . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 . 1 . . 2 . Treads 2 | . . . . . 2 . Leg 3 | 2 . 1 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | . 2 3 2 . 1 . Device 4 | . 1 1 1 . 1 . Storage 1 | . 1 . . . . . Processor 3 | . . 2 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | 2 . 2 4 . 1 7 Energy Gun 3 | 1 . . . . . 2 Energy Cannon 2 | . . . 1 . . 1 Ballistic Gun 7 | 1 . 2 2 . . 2 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 1 . 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 21 | . . 1 1 . 3 16 Power 2 | . . 1 . . . 1 Propulsion 4 | . . . . . 2 2 Utility 4 | . . . 1 . 1 2 Weapon 11 | . . . . . . 11 Highest Loss Streak 11 | . . 1 1 . 2 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 83 | . 78 94 95 84 81 52 Engine 8 | . 13 10 9 7 7 3 Treads 1 | . . . . . 3 6 Leg 14 | . 28 21 18 15 2 . Device 7 | . 5 13 5 7 6 3 Storage 3 | . 2 11 1 . . . Processor 15 | . . 5 25 23 23 17 Energy Gun 5 | . 14 11 1 . . . Energy Cannon 3 | . . . 7 7 7 3 Ballistic Gun 15 | . 14 21 19 15 15 3 Launcher 6 | . . . 7 7 14 10 Naked Turns . | . . . . . . . Heaviest Build 32 | 7 11 16 23 23 24 32 Greatest Support 40 | 20 20 20 20 20 40 40 Greatest Overweight (x) 7 | . . 1 1 1 7 4 Average Overweight (x) . | . . . . 1 2 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 4 5 5 Average Carried 4 | 2 4 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 4 4 4 4 5 5 Class Distribution -------------------- 50% | Scavenger-Gunner 27% | Mutant 11% | Gunner 7% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 1157 | 250 44 247 128 . 133 355 Remotely 144 | . . 144 . . . . Salvage Created 1786 | . 252 497 376 . 339 322 Parts 98 | . 17 36 18 . 20 7 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 37 | . 7 11 7 . 9 3 Guns 20 | . 7 11 . . 2 . Cannons 5 | . . . 4 . 1 . AOE 12 | . . . 3 . 6 3 Classes Destroyed 12 | . 3 3 1 . 3 2 Worker 2 | . . 2 . . . . Builder 1 | . . 1 . . . . Hauler 1 | . . . . . . 1 Recycler 2 | . . . 1 . . 1 Watcher 3 | . 1 2 . . . . Swarmer 10 | . 3 4 . . 3 . Grunt 16 | . 4 5 5 . . 2 Sentry 4 | . . 2 2 . . . Specialist 3 | . . . . . 3 . Hunter 2 | . . . . . 2 . Programmer 1 | . . . . . . 1 Heavy 1 | . . . . . 1 . Best Kill Streak 9 | . 4 9 3 . 3 2 Combat Bots Only 6 | . 4 6 3 . 3 2 Max Kills in Single Turn 3 | . 1 2 1 . 3 2 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . . 1 . 3 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 207 | . 23 39 14 . 50 81 Missed 81 | . 11 15 4 . 24 27 Damage Taken 2774 | . 138 287 157 . 443 1749 Core 1108 | . 51 57 21 . 118 861 Absorbed by Shields 117 | . . . 48 . 69 . Core Remaining (%) 88 | 100 79 85 96 . 83 . Volleys Fired 83 | . 20 29 9 . 13 12 Largest 5 | . 2 3 4 . 5 5 Hottest 215 | . 70 93 153 . 183 215 Shots Fired 233 | . 37 79 36 . 58 23 Gun 167 | . 37 79 18 . 26 7 Cannon 25 | . . . 9 . 13 3 Launcher 41 | . . . 9 . 19 13 Special . | . . . . . . . Kinetic 121 | . 20 54 18 . 26 3 Thermal 69 | . 17 25 9 . 13 5 Explosive 40 | . . . 9 . 19 12 Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 13 | . 9 8 5 . 13 7 Robot Miss Streak 5 | . 2 5 2 . 3 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 5 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 127 | . 18 42 15 . 36 16 Core Hits 97 | . 13 24 19 . 22 19 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . 1 . . . . Burn 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3834 | . 230 552 574 . 1400 1078 Guns 1117 | . 230 552 86 . 192 57 Cannons 379 | . . . 175 . 177 27 Explosions 2338 | . . . 313 . 1031 994 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 806 | . 142 349 86 . 192 37 Thermal 1082 | . 88 203 175 . 177 439 Explosive 1899 | . . . 313 . 1031 555 Electromagnetic 47 | . . . . . . 47 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 . . . . 3 Average Corruption 2 | . 1 . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 298 | . . . . . 22 276 Projectiles . | . . . . . . . Explosions 298 | . . . . . 22 276 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 674 | . . . 54 . 144 476 Shots 18 | . . . 3 . 5 10 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 285 | . 132 14 258 . 78 285 Average Temperature 66 | . 64 6 107 . 29 90 Received Heat Transfer 772 | . 75 111 57 . . 529 Effects 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . . . 1 Heat Transferred 1975 | . 259 666 350 . 350 350 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 492 | . 183 431 474 124 348 492 Initial 182 | . . 76 182 124 86 182 Average 217 | . 71 253 256 124 231 329 Maximum Alert Level 2 | . . 2 2 . 1 2 Low Security (%) 43 | 100 100 42 21 100 28 17 Level 1 43 | . . 33 68 . 71 37 Level 2 13 | . . 23 10 . . 45 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 5 | . . . 2 . 2 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . . . . . 2 1 Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 2 | . 1 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 44 | . 9 14 7 . 8 6 Peak Tracking Total 5 | . 5 5 3 . 3 3 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 21 | . . 1 2 . 1 17 Max in Single Turn 16 | . . 1 1 . 1 16 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 3 | . . . 2 1 . . Terminals 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 6 | . . . 5 1 . . Successful 5 | . . . 4 1 . . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . 4 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 1 | . . . . 1 . . Open DSF 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . . 4 . . . Recycle Component 1 | . . . 1 . . . Process 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 2 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . 1 . . . Recycled Matter 73 | . . . 73 . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 1734 | 65 306 328 440 10 353 232 Spaces Moved 930 | 47 201 181 234 6 120 141 Core 114 | 8 . . . . 37 69 Treads 124 | . . . . . 52 72 Legs 692 | 39 201 181 234 6 31 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 160 50 Average Speed 151 | 108 120 121 169 190 250 134 Slowest Speed 400 | 120 120 190 190 190 400 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 31 18 24 . 85 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 248 | . . . 74 . 68 106 Melee . | . . . . . . . Projectile 3 | . . . 2 . . 1 AOE 245 | . . . 72 . 68 105 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 1088 | 61 230 231 258 5 141 162 Wait 2 | . . . . . 2 . Move 924 | 46 200 180 233 5 119 141 Hop . | . . . . . . . Pick Up 34 | 10 4 8 7 . 3 2 Fast Attach 8 | . . 1 . . 2 5 Attach 24 | 5 3 6 6 . 2 2 Detach 1 | . . 1 . . . . Swap . | . . . . . . . Drop 12 | . 3 6 3 . . . Fire 83 | . 20 29 9 . 13 12 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 14) 336 | -10/Materials | Build established: Mutant 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 524 | -9/Materials | Discovered new exit (range 12) 686 | -9/Materials | Discovered new exit (range 11) 698 | -9/Materials | Identified exit to Materials 700 | -9/Materials | Entered another Materials area 700 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 942 | -8/Materials | Garrison activated, responded to threat 1077 | -8/Materials | Build established: Scavenger-Gunner 1125 | -8/Materials | Discovered new exit (range 7) 1139 | -8/Materials | Identified exit to Factory 1140 | -8/Materials | Entered Factory 1140 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1150 | -7/Factory | Identified exit to DSF 1150 | -7/Factory | Entered DSF 1195 | -7/DSF | Additional patrols routed to DSF 1459 | -7/DSF | Sterilization system engaged 1479 | -7/DSF | Ambient heat levels rising (+10) 1479 | -7/DSF | Discovered new exit (range 16) 1494 | -7/DSF | Ambient heat levels rising (+10) 1502 | -7/DSF | Identified exit to Factory 1503 | -7/DSF | Entered Factory 1503 | -6/Factory | Evolved 2 slots: Power x2 1595 | -6/Factory | Spotted B-75 Beast 1652 | -6/Factory | Core integrity fell below 50% 1687 | -6/Factory | Lost 11 parts (1p2n2u6w) 1706 | -6/Factory | Core integrity fell below 20% 1735 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01705_ The unstable cave ceiling collapses. 01705_ Knocked back. 01708_ U-05 Engineer lays Concrete. 01709_ Acquired 2 matter. 01709_ U-05 Engineer lays Concrete. 01711_ Acquired Shock Rifle. 01711_ U-05 Engineer builds a Wall. 01711_ U-05 Engineer lays Concrete. 01714_ The unstable cave ceiling collapses. 01715_ U-05 Engineer lays Concrete. 01717_ Manufacturing Mainframe disabled. 01722_ Coil Gun destroyed. 01727_ Acquired Prototype Energy Gun. 01727_ Identified Force Rifle. 01728_ U-05 Engineer lays Concrete. 01731_ Critical hit (Burn: +37). 01734_ Acquired 3 matter. 01735_ Shock Rifle destroyed. 01735_ Critical hit (Burn: +37). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?##?####?##?#######??????????????????????????????? | | ## ## """"" ?????????????????????????????? | | # "" F" ?????????????????????????????? | | "" ????????????????????????????? | | ?????????????????????????????? | | ??????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ##############??????????????????? | | # #??????????????????? | | # #??????????????????? | | # #??????????????????? | | # @ #??????????????????? | | ; #??????????????????? | | # #??????????????????? | | + == #??????????????????? | | # = #??????????????????? | | # #??????????????????? | | ; #??????????????????? | | # #??????????????????? | | g #??????????????????? | | # # #######?????????????????? | | # =% #?????????????????? | | # """" #?????????????????? | | ##### g"""" #?????????????????? | | ????# % """ ???????????????????? | | ????# ] """"????????????????????? | | ##### % ??????????????????? | | " [% % #######?????????????????? | | " " ] # ###???????????????????????? | | " " " ??????????????????????? | | " " # ?????????????????????? | | " # ?????????????????????? | | " # # ????????????????????? | | " # [ [ # ???????????????????? | | " * # % [[[ ????????????????????? | | % [[ ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It Was An Accident, I Swear Loot Pinata Remodeling Use The Force Challenges ------------ None Game ------ Seed WeldingThermoelectricAirjet Manual? 0 Play Time 00:30:31 Cumulative 3.6 hours Start 2024.04.01 @ 18:51:21 End 2024.04.07 @ 08:35:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 647e687a-7a69-402e-9158-8e5c1ff943eb