Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 09:32:58

Player: Daffa0360

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (26)      130
Value Destroyed (872)      872
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (345)                345
              TOTAL SCORE: 5347

 Bonus
-------
Follower Combat Kills      45
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             734/850
Matter                     300/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (30)
Location                   -6/Factory

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
     Cooled VTOL Module
            Nuclear Pulse Thruster
     Cooled Cesium-ion Thruster
>           --- UTILITY (9) ------
   Advanced Heat Sink
     Medium Storage Unit
   Advanced Visual Processing Unit
   Advanced Signal Interpreter
   Improved Melee Analysis Suite
            Core Analyzer
            Weapon Cycler
            Transmission Jammer
>           --- WEAPON (2) -------
  Makeshift Hammer
>           --- INVENTORY (10) ---
      Light Ion Engine
   Improved Medium Treads
            Power Amplifier
            Superbattery (1500)
    Compact Matter Pod (150)
            Seismic Detector
   Improved Field Recycling Unit (0)
            Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
>              --- PROPULSION -------
        Cooled VTOL Module
               Nuclear Pulse Thruster
        Cooled Cesium-ion Thruster
>              --- UTILITY ----------
      Advanced Heat Sink
        Medium Storage Unit
      Advanced Weight Redist. System
      Advanced Visual Processing Unit
      Advanced Terrain Scanner
      Improved Melee Analysis Suite
               Core Analyzer
               Weapon Cycler
               Transmission Jammer
>              --- WEAPON -----------
  High-powered Shock Rifle
               Thermic Laser
>              --- INVENTORY --------
         Light Ion Engine
      Improved Medium Treads
               Power Amplifier
               Superbattery
       Compact Matter Pod
      Advanced Signal Interpreter
               Seismic Detector
      Improved Field Recycling Unit
               Rocket Launcher
     Makeshift Hammer
[Rating: 68]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Wheel
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cooled VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
Weapon                     Makeshift Hammer
  Energy Gun               Small Laser
  Ballistic Gun            High-powered Shotgun
  Launcher                 Rocket Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  7    | .   .   .   .   .   4   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             68   | .   3   1   4   5   10  16  29  
  Power                    7    | .   .   .   .   1   .   4   2   
    Engine                 4    | .   .   .   .   1   .   3   .   
    Core                   3    | .   .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               18   | .   2   .   4   .   .   3   9   
    Treads                 2    | .   .   .   .   .   .   .   2   
    Leg                    2    | .   .   .   2   .   .   .   .   
    Wheel                  6    | .   2   .   2   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   .   .   3   5   
  Utility                  17   | .   1   .   .   .   6   4   6   
    Device                 9    | .   .   .   .   .   4   1   4   
    Storage                2    | .   1   .   .   .   .   .   1   
    Processor              6    | .   .   .   .   .   2   3   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | .   .   1   .   4   4   5   12  
    Energy Gun             10   | .   .   .   .   2   1   2   5   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   1   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          10   | .   .   .   .   2   3   .   5   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   4   1   
Parts Lost                 12   | .   .   .   .   .   .   6   6   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   2   1   
  Utility                  4    | .   .   .   .   .   .   2   2   
  Weapon                   4    | .   .   .   .   .   .   2   2   
  Highest Loss Streak      5    | .   .   .   .   .   .   5   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   85  83  81  85  88  92  88  
  Engine                   8    | .   14  14  14  14  9   7   .   
  Core                     1    | .   .   .   .   .   .   .   5   
  Wheel                    14   | .   2   28  24  28  18  .   .   
  Flight                   6    | .   .   .   .   .   .   14  16  
  Device                   12   | .   .   .   .   .   17  22  24  
  Storage                  10   | .   14  14  14  14  9   7   6   
  Processor                11   | .   .   .   .   .   16  25  20  
  Energy Gun               5    | .   14  14  14  2   1   1   5   
  Ballistic Gun            7    | .   14  12  14  14  9   3   .   
  Impact Weapon            5    | .   .   .   .   11  7   5   2   
Peak Build Rating          68   | 6   6   10  28  16  29  43  68  
  Average Rating           30   | 6   5   8   10  15  24  38  56  
  On Entrance              13   | 6   6   6   10  11  13  29  27  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             39   | 10  25  27  27  35  37  37  39  
  Greatest Support         29   | 20  20  20  20  20  26  29  26  
  Greatest Overweight (x)  12   | .   1   1   2   1   1   2   12  
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 8   8   15  15  15  15  15  13  
  Most Carried             15   | 6   7   12  13  13  15  15  15  
  Average Carried          11   | 5   6   9   11  12  12  9   10  
  Final Capacity           15   | 8   15  15  15  15  15  15  10  
  Final Carried            15   | 6   5   11  12  13  15  10  8   

 Class Distribution 
--------------------
 95% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Matter Collected           987  | 210 .   39  .   174 56  115 393 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            981  | 82  56  .   .   210 56  159 418 
  Parts                    42   | 3   4   .   .   15  4   7   9   
Haulers Intercepted        3    | .   1   .   .   .   1   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  18   | .   .   .   .   8   .   2   8   
  Melee                    2    | .   .   .   .   .   .   1   1   
  Guns                     11   | .   .   .   .   8   .   1   2   
  AOE                      4    | .   .   .   .   .   .   .   4   
Classes Destroyed          10   | 2   1   .   .   3   .   3   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   1   .   1   
  Recycler                 1    | 1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   
  Watcher                  2    | .   .   .   .   .   .   1   1   
  Swarmer                  7    | .   .   .   .   3   .   .   4   
  Grunt                    7    | .   .   .   .   4   .   1   2   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   2    | .   .   .   .   .   .   1   1   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           4    | 1   1   .   .   3   1   1   4   
  Combat Bots Only         4    | .   .   .   .   3   .   1   4   
Max Kills in Single Turn   2    | 1   1   .   .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Hostile Shots Fired        204  | .    .    .    .    23   2    92   87   
  Missed                   69   | .    .    .    .    4    1    24   40   
Damage Taken               1543 | .    .    .    .    193  14   703  633  
  Core                     308  | .    .    .    .    62   14   116  116  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   58   | .    .    .    .    .    .    .    58   
Core Remaining (%)         88   | 100  .    .    .    75   97   83   .    
Volleys Fired              90   | 11   6    1    .    18   .    14   40   
  Largest                  2    | 2    2    2    .    2    .    2    2    
  Hottest                  145  | 60   60   65   .    65   .    63   145  
Shots Fired                150  | 22   12   2    .    35   .    24   55   
  Gun                      146  | 22   12   2    .    35   .    24   51   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  46   | 11   6    1    .    18   .    10   .    
  Thermal                  85   | 11   6    1    .    17   .    14   36   
  Explosive                4    | .    .    .    .    .    .    .    4    
  Electromagnetic          15   | .    .    .    .    .    .    .    15   
  Robot Hit Streak         19   | 4    8    .    .    19   .    17   14   
  Robot Miss Streak        6    | 2    2    .    .    6    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    
Shots Hit Robots           113  | 16   8    .    .    25   1    24   39   
  Core Hits                45   | 4    3    .    .    12   1    7    18   
  Critical Kills           1    | .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    
  Critical Strikes         8    | .    .    .    .    .    .    2    6    
    Burn                   6    | .    .    .    .    .    .    .    6    
    Smash                  2    | .    .    .    .    .    .    2    .    
Melee Attacks              73   | .    .    .    .    3    31   29   10   
  Impact                   62   | .    .    .    .    3    31   18   10   
  Slashing                 11   | .    .    .    .    .    .    11   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    1    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2145 | 160  75   12   .    398  67   400  1033 
  Guns                     1589 | 160  75   12   .    398  .    263  681  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               295  | .    .    .    .    .    .    .    295  
  Melee                    261  | .    .    .    .    .    67   137  57   
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  525  | 80   31   .    .    275  .    139  .    
  Thermal                  907  | 80   44   12   .    123  .    124  524  
  Explosive                295  | .    .    .    .    .    .    .    295  
  Electromagnetic          157  | .    .    .    .    .    .    .    157  
  Impact                   261  | .    .    .    .    .    67   137  57   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    .    
  Average Corruption       2    | .    .    .    .    .    .    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            131  | .    .    .    .    .    .    85   46   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    131  | .    .    .    .    .    .    85   46   
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        133  | 20   20   3    .    84   .    13   133  
  Average Temperature      32   | 14   14   2    .    26   .    6    50   
  Received Heat Transfer   444  | .    .    .    .    72   9    177  186  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    1    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    .    3    3    
  Impact Corruptions       5    | .    .    .    .    .    .    4    1    
Robots Melted              2    | .    .    .    .    .    .    .    2    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Melted             8    | .    .    .    .    .    .    .    8    
  Heat Transferred         2850 | 175  100  25   .    275  .    275  2000 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Peak Influence             219  | 10  37  14  .   120 86  58  219 
  Initial                  46   | .   6   14  .   .   46  8   .   
  Average                  26   | 6   18  10  .   18  39  14  39  
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 .   100 100 100 99  
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   1   .   .   1   4   6   
  Investigation            4    | .   .   1   .   .   .   1   2   
  Extermination            3    | .   .   .   .   .   .   1   2   
  Reinforcement            3    | .   .   .   .   .   1   2   .   
  Assault                  2    | .   .   .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Distress Signals           2    | .   .   .   .   .   .   .   2   
Communications Jammed      2    | .   .   .   .   .   .   .   2   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              44   | .   5   .   .   7   4   5   23  
  Peak Tracking Total      7    | .   3   .   .   3   3   2   7   
  Tactical Retreats        5    | .   .   .   .   .   2   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Traps Triggered            3    | .   .   .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Disabled          4    | .   .   .   .   1   .   .   3   
  Max in Single Turn       1    | .   .   .   .   1   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Accessed          22   | .   4   1   1   1   1   4   10  
  Terminals                11   | .   4   .   .   1   1   2   3   
  Fabricators              4    | .   .   .   .   .   .   1   3   
  Repair Stations          3    | .   .   .   .   .   .   1   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Total Hacks                49   | .   12  1   1   2   6   10  17  
  Successful               21   | .   6   1   1   2   4   2   5   
  Failed                   28   | .   6   .   .   .   2   8   12  
    Catastrophic           9    | .   2   .   .   .   1   1   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   11   | .   3   .   1   1   5   .   1   
  Terminals                30   | .   12  .   .   2   6   3   7   
  Fabricators              8    | .   .   .   .   .   .   5   3   
  Repair Stations          5    | .   .   .   .   .   .   2   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   3   
Terminal Hacks             12   | .   6   1   1   2   1   1   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   
  Network Status           1    | .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   .   2   
Repair Station Hacks       3    | .   .   .   .   .   .   1   2   
  Scan Component           2    | .   .   .   .   .   .   1   1   
  Repair                   1    | .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   3   .   .   
  Terminals                3    | .   .   .   .   .   3   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   4   .   .   .   1   3   8   
  Full Trace Events        5    | .   2   .   .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   3   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   152 
  Total Robot Build Rating 15   | .   .   .   .   .   .   .   15  
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   47  
  Total Part Build Rating  10   | .   .   .   .   .   .   .   10  
Parts Repaired             1    | .   .   .   .   .   .   .   1   
  Time                     61   | .   .   .   .   .   .   .   61  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Total Allies               6    | .   .   3   .   .   .   .   3   
  Largest Group            3    | .   .   3   3   .   .   .   3   
  Highest-Rated Group      87   | .   .   40  40  .   .   .   87  
  Highest-Rated Ally       29   | .   .   16  16  .   .   .   29  
Total Orders               3    | .   .   .   3   .   .   .   .   
  STAY                     3    | .   .   .   3   .   .   .   .   
Ally Attacks               25   | .   .   .   .   .   .   .   25  
  Total Damage             237  | .   .   .   .   .   .   .   237 
  Kills                    1    | .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               6861 | 103  202  535  240  1960 950  944  1927 
Spaces Moved               4065 | 58   147  524  235  1064 446  572  1019 
  Core                     3    | .    .    .    .    .    .    .    3    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     184  | 58   126  .    .    .    .    .    .    
  Wheels                   2465 | .    21   524  235  1064 446  24   151  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   1413 | .    .    .    .    .    .    548  865  
  Fastest Speed            30   | 120  95   95   95   95   95   95   30   
  Average Speed            101  | 120  116  95   98   95   95   107  109  
  Slowest Speed            650  | 120  120  95   110  95   95   165  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    38   87   60   86   23   17   30   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    .    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 66   | .    .    .    .    1    30   19   16   
Terrain Destroyed          117  | .    .    .    .    1    30   19   67   
  Melee                    55   | .    .    .    .    1    30   19   5    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      62   | .    .    .    .    .    .    .    62   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      6580 | 72   167  560  243  1974 939  851  1774 
  Wait                     2188 | .    7    23   .    878  445  203  632  
  Move                     4058 | 57   146  523  234  1063 445  571  1019 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  56   | 2    2    9    3    4    8    10   18   
  Fast Attach              2    | .    .    .    .    .    1    1    .    
  Attach                   39   | .    2    1    2    .    6    11   17   
  Detach                   2    | .    .    .    .    .    .    .    2    
  Swap                     27   | .    1    .    2    5    3    4    12   
  Drop                     32   | 2    3    3    2    3    .    13   6    
  Fire                     90   | 11   6    1    .    18   .    14   40   
  Melee                    68   | .    .    .    .    3    31   24   10   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    .    18   
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
  104 | -11/Scrapyard | Entered Materials
  120 | -10/Materials | Identified exit to Mines
  306 | -10/Materials | Entered Mines
  307 | -10/Mines     | Build established: Mutant
  315 | -10/Mines     | Met a Derelict bent on vengeance
  321 | -10/Mines     | Learned Materials garrison access intel
  427 | -10/Mines     | Met a Derelict shopkeep closing up shop
  613 | -10/Mines     | Discovered new exit (range 14)
  629 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  672 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  827 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  827 | -10/Mines     | Discovered new exit (range 5)
  841 | -10/Mines     | Entered Exiles
  841 | -10/Exiles    | Accompanied by 3 allies
  842 | -10/Exiles    | Identified exit to Mines
  865 | -10/Exiles    | Met 8R-AWN
  880 | -10/Exiles    | Met EX-HEX
  908 | -10/Exiles    | Met EX-BIN
  918 | -10/Exiles    | Aligned with FarCom system
  919 | -10/Exiles    | Given EX-Vault access code
  941 | -10/Exiles    | Opened EX-Vault
  948 | -10/Exiles    | Found Potential Leg
  950 | -10/Exiles    | Found Potential Leg
  962 | -10/Exiles    | Found Superbattery
  988 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1020 | -10/Exiles    | Met EX-DEC
 1081 | -10/Exiles    | Left Exiles lab with Superbattery
 1081 | -10/Exiles    | Entered Mines
 1183 | -9/Mines      | Learned location of Zion (-7)
 1260 | -9/Mines      | Learned location of Storage (-8)
 1264 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1278 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1316 | -9/Mines      | Excavation squad dispatched
 1316 | -9/Mines      | A large section of the Mines collapsed
 1566 | -9/Mines      | Excavation squad dispatched
 1816 | -9/Mines      | Excavation squad dispatched
 2066 | -9/Mines      | Excavation squad dispatched
 2316 | -9/Mines      | Excavation squad dispatched
 2566 | -9/Mines      | Excavation squad dispatched
 2816 | -9/Mines      | Excavation squad dispatched
 3003 | -9/Mines      | Discovered new exit (range 10)
 3041 | -9/Mines      | Entered Materials
 3041 | -8/Materials  | Evolved 4 slots: Utility x4
 3042 | -8/Materials  | Loaded intel: 1 garrison access location
 3989 | -8/Materials  | Discovered new exit (range 3)
 3991 | -8/Materials  | Entered Factory
 3991 | -7/Factory    | Evolved 2 slots: Utility x2
 4828 | -7/Factory    | Discovered new exit (range 12)
 4935 | -7/Factory    | Entered another Factory area
 4935 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4952 | -6/Factory    | Lost 5 parts (1n2u2w)
 5002 | -6/Factory    | Fabricated Imp. Medium Treads (x2)
 5279 | -6/Factory    | Fabricated G-50 Soldier?
 5295 | -6/Factory    | Discovered new exit (range 5)
 5344 | -6/Factory    | Discovered new exit (range 12)
 5842 | -6/Factory    | Repaired Broken Mak. Hammer
 6112 | -6/Factory    | Cargo convoy interrupted
 6862 | -6/Factory    | Self-destructed

 Last Messages 
---------------
06839_ Thermic Laser destroyed.
06839_ Critical hit (Burn: +37).
06841_ G-50 Soldier heat spikes uncontrollably.
06841_ G-50 Soldier overheating.
06841_ Destroyed Adv. Heat Sink.
06841_ G-50 Soldier system corrupted by crushing
  effect.
06841_ Hvy. Laser fried.
06841_ G-50 Soldier destroyed.
06842_ K-01 Serf collects debris.
06843_ Acquired 15 matter.
06844_ W-25 Informer sends out distress signal.
06853_ Connecting with Garrison Access...
06853_ ALERT: Suspicious activity at Garrison
  Access F002. Dispatching Investigation squad.
06858_ Adv. Weight Redist. System destroyed.
06860_ Lgt. Fission Core destroyed.
06860_ ALERT: Garrison Access compromised,
  dispatching assault squad.
06860_ Garrison Access disabled.

 Map 
-----
+----------------------------------------------------+
| ?????#            #     #????????????????????????? |
| ?????#            #     #????????????????????????? |
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| ????????#         #     #????????????????????????? |
| ????????# !       #     ##########+##????????????? |
| ????????#         #                   ???????????? |
| ????????#         #                   ???????????? |
| ????????#       % #                   #??????????? |
| ????????#         +w                  #??????????? |
| ????????#         # h                 #??????????? |
| ????????#         #            ###???????????????? |
| ######+############            #?????????????????? |
|                                #?????????????????? |
|                  ^             #?????????????????? |
|                    x           #?????????????????? |
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| ?????????????# #          " #????????????????????? |
| ?????????????# #         "" #????????????????????? |
| ?????????????# #         @  #????????????????????? |
| ?????????????# #         "" #????????????????????? |
| ?????????????# #          " #????????????????????? |
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| ?????????????# s          [ #????????????????????? |
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| ???????????????#     !  [   #????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Weapon Cycling             15
Evasion (%)                64
Targeting Accuracy         6
Melee Accuracy             6
Target Analysis            5
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Medium Treads | x2 | -6/Factory | Preloaded
       G-50 Soldier | x3 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PulseGrapheneGreatsword
  Manual?         0
Play Time         01:06:34
  Cumulative      65.1 hours
  Start           2024.08.24 @ 17:50:01
  End             2024.08.25 @ 09:32:58
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          108
  Rogue           104
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          43
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fe13d70d-5aaf-404a-aa84-0e9a84c60f86