Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.02 @ 07:22:15

Player: Dosh

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (63)      315
Value Destroyed (1423)     1423
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (32)                 32
              TOTAL SCORE: 2890

 Bonus
-------
High Alert Combat Kills    86
Follower Combat Kills      120
Friendly Fire              -174

 Cogmind 
---------
Core Integrity             0/400
Matter                     288/300
Energy                     250/250
System Corruption          4%
Temperature                Cool (4)
Movement                   Walking (260) Ox2
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Signal Interpreter
                Hacking Suite
>               --- WEAPON (2) -------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (20) ---
          Light Ion Engine
                Structural Scanner
                Salvage Targeting Computer
                Shield Generator
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
       Improved Assault Rifle
                Grenade Launcher
                Mace

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Shield Generator
                Hacking Suite
>               --- WEAPON -----------
          Heavy EM Pulse Gun
          Light Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
        Compact Wheel
                Structural Scanner
                Shield Generator
                Hacking Suite
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Mace
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 6   3   1   23  
  Power                    6    | 1   .   1   4   
    Engine                 5    | 1   .   .   4   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   .   4   
    Treads                 3    | 2   .   .   1   
    Leg                    2    | .   .   .   2   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   2   .   7   
    Device                 2    | .   1   .   1   
    Storage                3    | 1   1   .   1   
    Processor              1    | .   .   .   1   
    Hackware               2    | .   .   .   2   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   1   .   8   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          9    | 2   .   .   7   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      2    | .   .   .   2   
Parts Lost                 15   | .   .   .   15  
  Power                    3    | .   .   .   3   
  Propulsion               4    | .   .   .   4   
  Utility                  5    | .   .   .   5   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      3    | .   .   .   3   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     91   | .   99  100 83  
  Engine                   10   | .   14  8   7   
  Core                     1    | .   .   5   2   
  Treads                   18   | .   28  28  8   
  Leg                      2    | .   .   .   4   
  Wheel                    1    | .   .   .   2   
  Device                   8    | .   13  14  3   
  Storage                  12   | .   14  14  10  
  Processor                3    | .   .   .   6   
  Hackware                 5    | .   .   .   11  
  Protection               1    | .   .   .   2   
  Energy Gun               7    | .   13  14  1   
  Ballistic Gun            17   | .   14  14  20  
Naked Turns                .    | .   .   .   .   
Heaviest Build             56   | 10  49  51  56  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  14   | .   1   1   14  
  Average Overweight (x)   1    | .   .   1   2   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         17   | 6   15  20  19  
  Most Carried             11   | 4   10  11  11  
  Average Carried          8    | 2   8   10  7   
  Final Capacity           20   | 8   20  20  20  
  Final Carried            11   | 4   10  11  10  

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Jun  Mat  Min  Mat  
Matter Collected           878  | 234  91   16   537  
  Remotely                 .    | .    .    .    .    
Salvage Created            1917 | .    402  48   1467 
  Parts                    143  | .    41   3    99   
Haulers Intercepted        1    | .    .    .    1    
Recyclers Shooed           5    | .    .    .    5    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Combat Hostiles Destroyed  46   | .   12  1   33  
  Guns                     40   | .   12  1   27  
  AOE                      6    | .   .   .   6   
Classes Destroyed          8    | .   5   .   3   
  Worker                   2    | .   2   .   .   
  Hauler                   1    | .   .   .   1   
  Recycler                 3    | .   .   .   3   
  Operator                 3    | .   2   .   1   
  Watcher                  7    | .   3   .   4   
  Swarmer                  20   | .   9   .   11  
  Grunt                    19   | .   3   1   15  
  Sentry                   8    | .   .   .   8   
Best Kill Streak           8    | .   8   1   7   
  Combat Bots Only         7    | .   7   1   5   
Max Kills in Single Turn   3    | .   2   1   3   
  Gunslinging              1    | .   1   .   .   
  Exploded                 3    | .   .   .   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Jun  Mat  Min  Mat  
Damage Taken               1992 | .    241  52   1699 
  Core                     471  | .    38   19   414  
  Absorbed by Shields      333  | .    103  22   208  
Core Remaining (%)         88   | 100  .    77   .    
Volleys Fired              192  | .    44   6    142  
  Largest                  2    | .    2    2    2    
  Hottest                  65   | .    65   65   65   
Shots Fired                383  | .    88   12   283  
  Gun                      380  | .    88   12   280  
  Cannon                   .    | .    .    .    .    
  Launcher                 3    | .    .    .    3    
  Special                  .    | .    .    .    .    
  Kinetic                  326  | .    44   6    276  
  Thermal                  .    | .    .    .    .    
  Explosive                3    | .    .    .    3    
  Electromagnetic          54   | .    44   6    4    
  Robot Hit Streak         11   | .    6    3    11   
  Robot Miss Streak        7    | .    7    2    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    2    .    2    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           232  | .    43   6    183  
  Core Hits                116  | .    24   2    90   
  Critical Kills           3    | .    2    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    2    .    1    
    Destroy                3    | .    2    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3039 | .    619  84   2336 
  Guns                     2321 | .    570  84   1667 
  Cannons                  .    | .    .    .    .    
  Explosions               683  | .    27   .    656  
  Melee                    .    | .    .    .    .    
  Ramming                  35   | .    22   .    13   
  Kinetic                  1820 | .    181  22   1617 
  Thermal                  386  | .    27   .    359  
  Explosive                297  | .    .    .    297  
  Electromagnetic          501  | .    389  62   50   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    .    4    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  29   | .    .    .    29   
    Message Errors         5    | .    .    .    5    
    Matter Fused           5    | .    .    .    5    
    Heat Flow Errors       4    | .    .    .    4    
    Energy Discharges      4    | .    .    .    4    
    Data Loss (minor)      5    | .    .    .    5    
    Data Loss (major)      1    | .    .    .    1    
    Misfires               4    | .    .    .    4    
    Alerts                 1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            94   | .    7    .    87   
  Projectiles              .    | .    .    .    .    
  Explosions               94   | .    7    .    87   
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      143  | .    .    .    143  
  Shots                    3    | .    .    .    3    
  Rammed                   8    | .    4    1    3    
Targets Rammed             12   | .    5    1    6    
  Kicked                   3    | .    .    .    3    
  Crushed                  1    | .    1    .    .    
Highest Temperature        260  | .    68   90   260  
  Average Temperature      28   | .    24   45   29   
  Received Heat Transfer   547  | .    24   30   493  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    1    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         300  | .    50   .    250  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    1    .    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Peak Influence             581  | .   268 106 581 
  Initial                  40   | .   .   .   40  
  Average                  183  | .   64  63  316 
Maximum Alert Level        2    | .   1   .   2   
  Low Security (%)         61   | 100 96  100 22  
  Level 1                  27   | .   3   .   53  
  Level 2                  11   | .   .   .   23  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   3   .   5   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   2   .   3   
  Assault                  2    | .   .   .   2   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Distress Signals           6    | .   .   .   6   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              81   | .   23  2   56  
  Peak Tracking Total      6    | .   4   2   6   
  Tactical Retreats        4    | .   2   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Jun Mat Min Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       2    | .   .   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Machines Accessed          11   | .   5   .   6   
  Terminals                8    | .   4   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                31   | .   15  .   16  
  Successful               22   | .   8   .   14  
  Failed                   9    | .   7   .   2   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   11   | .   4   .   7   
  Terminals                19   | .   12  .   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              8    | .   .   .   8   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   5   .   2   
  Emergency Access Points  1    | .   1   .   .   
  Machine Index            1    | .   .   .   1   
  Alert Level              1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Security Status          1    | .   1   .   .   
  Recall Reinforcements    2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   
  Scan Component           1    | .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   1   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 8    | .   .   .   8   
  Insert Component         4    | .   .   .   4   
  Analyze                  4    | .   .   .   4   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   2   .   3   
  Terminals                5    | .   2   .   3   
    Botnet                 5    | .   2   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   5   .   1   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   4    | .   .   .   4   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   .   .   9   
Parts Scanalyzed           4    | .   .   .   4   
  Part Schematics Acquired 4    | .   .   .   4   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Jun Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   1   
  Highest-Rated Group      40   | .   .   40  16  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               19   | .   .   9   10  
  Total Damage             168  | .   .   93  75  
  Kills                    4    | .   .   3   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Jun  Mat  Min  Mat  
Turns Passed               4252 | 78   1814 333  2027 
Spaces Moved               1594 | 45   778  127  644  
  Core                     9    | 5    .    .    4    
  Treads                   1249 | 40   778  127  304  
  Legs                     142  | .    .    .    142  
  Wheels                   194  | .    .    .    194  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  240  130  
  Average Speed            218  | 147  199  240  240  
  Slowest Speed            750  | 160  240  240  750  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       47   | 3    89   28   71   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          50   | .    .    .    50   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      50   | .    .    .    50   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Total                      2033 | 54  955 143 881 
  Wait                     173  | .   113 9   51  
  Move                     1591 | 44  777 126 644 
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 4   8   .   13  
  Fast Attach              14   | 6   2   .   6   
  Attach                   11   | .   .   .   11  
  Detach                   1    | .   1   .   .   
  Swap                     8    | .   1   1   6   
  Drop                     6    | .   4   .   2   
  Fire                     192  | .   44  6   142 
  Melee                    .    | .   .   .   .   
  Ram                      2    | .   .   .   2   
  Kick                     3    | .   .   .   3   
  Crush                    7    | .   5   1   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
   13 | -11/Junkyard  | Discovered new exit (range 16)
   79 | -11/Junkyard  | Entered Materials
  309 | -10/Materials | Build established: Mutant
  353 | -10/Materials | Discovered new exit (range 12)
  445 | -10/Materials | Destroyed 7 combat bots
  535 | -10/Materials | Discovered new exit (range 15)
 1338 | -10/Materials | Discovered new exit (range 15)
 1893 | -10/Materials | Entered Mines
 1894 | -10/Mines     | Met a Derelict bent on vengeance
 1910 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2205 | -10/Mines     | Discovered new exit (range 10)
 2226 | -10/Mines     | Entered Materials
 2226 | -9/Materials  | Accompanied by 1 ally
 2226 | -9/Materials  | Evolved 2 slots: Utility x2
 2626 | -9/Materials  | Lost 3 parts (1n1u1w)
 2939 | -9/Materials  | Lost 3 parts (1p2u)
 2958 | -9/Materials  | Discovered new exit (range 15)
 2994 | -9/Materials  | Identified exit to Materials
 3080 | -9/Materials  | Core integrity fell below 50%
 3307 | -9/Materials  | Build established: Scavenger-Mutant
 3785 | -9/Materials  | Lost 3 parts (1n1u1w)
 3988 | -9/Materials  | Core integrity fell below 20%
 4047 | -9/Materials  | Discovered exit to Materials (range 15)
 4226 | -9/Materials  | First assault squad dispatched
 4253 | -9/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
04008_ Acquired 37 matter.
04008_ K-01 Serf collects debris. <x7>
04016_ K-01 Serf cleans the Atomic Centrifuge.
04042_ System corrupted: Component data lost.
04047_ EXIT=FOUND: MATERIALS
04096_ System corrupted: Matter fused (-9).
04112_ System corrupted: Heat flow error (+192).
04132_ <OS6&CMCTDHS2SEI14Y=VPJNPX|RDQQY4>U,JW
04162_ System corrupted: Matter fused (-5).
04196_ System corrupted: Matter fused (-6).
04205_ Acquired 30 matter.
04216_ System corrupted: Heat flow error (+100).
04226_ ALERT: Significant disruption in Zone 9S, multiple assault carriers
  dispatched.
04241_ Acquired 6 matter.
04247_ C-30 ARC bursts open, deploying its payload.
04247_ G-34 Mercenary unfolds itself.
04247_ L-31 Rogue unfolds itself.
04247_ G-34 Mercenary unfolds itself.
04247_ I-25 Savior unfolds itself.

 Map 
-----
+----------------------------------------------------+
| ?????????????    ??????????## %     " #?#      #?? |
| ?????????????    ???????????#%##%###" #?######+### |
| ?????????????#   ???????????# ###   ###???#        |
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| #     #??????+          ?       ?     !% =         |
| ? """ #??????#         ?  ?    ????############### |
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|      #?????#      #   # "Y[![#???????????????????? |
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| ############  """ #  !# !=!! #???????????????????? |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
      Hacking Suite | -9/Materials | Scanalyzed
  Hcp. Storage Unit | -9/Materials | Scanalyzed
   Shield Generator | -9/Materials | Scanalyzed
 Structural Scanner | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SchematicMetafiberNanosword
  Manual?         0
Play Time         00:17:28
  Cumulative      35.3 hours
  Start           2023.12.02 @ 07:06:37
  End             2023.12.02 @ 07:22:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          32
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4f3dc17b-a189-46b0-9e85-2d1b2ff9d246