Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.11 @ 16:59:00 Player: trisiak Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (294) 1470 Value Destroyed (10939) 10939 Prototype IDs (81) 1620 Alien Tech Used (16) 3200 Bonus (40443) 40443 TOTAL SCORE: 69172 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 5704 Follower Combat Kills 1681 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Friendly Fire -1142 Cogmind --------- Core Integrity 0/1600 Matter 369/425 Energy 550/550 System Corruption 0% Temperature Cool (0) Movement Walking (90) Ox1 Location -1/Command Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Antimatter Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Phase Shifter Medium Regenerative Plating Medium Regenerative Plating Spacefold Activator > --- WEAPON (5) ------- Sigix Sheargun Sigix Shearcannon Sigix Broadsword > --- INVENTORY (5) ---- Experimental Energy Well (600) Medium Regenerative Plating Graphene Brace Antimissile System Ragnarok Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Phase Shifter Medium Regenerative Plating Medium Regenerative Plating Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Shearcannon Sigix Broadsword > --- INVENTORY -------- Experimental Energy Well Medium Regenerative Plating Graphene Brace Antimissile System Ragnarok Missile Launcher [Rating: 285] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Experimental Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Spacefold Activator Weapon Molecular Scythe Energy Gun Sigix Sheargun Energy Cannon Sigix Shearcannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Core Stripper Slashing Weapon Molecular Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . 1 . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . . . . Utility 10 | . . . 1 . 2 . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 2 . 1 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 496 | 2 21 4 26 6 51 33 37 . 2 . 1 13 1 15 . 6 15 2 32 4 6 13 5 12 . 5 9 2 13 14 13 19 42 26 46 Power 63 | . 4 1 4 1 4 3 5 . . . . 2 . . . 1 . . 6 2 2 3 . 1 . . 2 . . 1 3 . 8 3 7 Engine 35 | . 4 1 2 . 3 3 3 . . . . 2 . . . 1 . . 6 2 2 2 . 1 . . 1 . . . 1 . 1 . . Core 9 | . . . 2 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Reactor 19 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 2 . 6 3 5 Propulsion 82 | . 6 1 4 2 10 9 5 . . . . 4 . 1 . . 3 2 11 . . . . 5 . 1 3 . 4 2 1 5 3 . . Treads 23 | . 2 1 4 1 8 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 6 | . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 53 | . . . . 1 . 2 5 . . . . 4 . 1 . . 3 2 11 . . . . 5 . 1 3 . 4 2 1 5 3 . . Utility 228 | 1 3 . 8 3 21 6 21 . 1 . 1 6 . 14 . 5 9 . 13 1 3 4 5 3 . 1 4 . 9 8 6 7 20 14 31 Device 129 | 1 1 . 5 2 10 3 4 . . . 1 2 . 13 . . 2 . 8 . 2 2 4 3 . 1 4 . 6 6 5 6 14 6 18 Storage 14 | . 2 . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 2 1 . 1 3 1 Processor 24 | . . . 1 . 1 1 6 . . . . 1 . . . . 6 . 3 . . . . . . . . . . . . . . 2 3 Hackware 6 | . . . . . . . 1 . . . . 2 . 1 . 1 1 . . . . . . . . . . . . . . . . . . Protection 43 | . . . 2 1 9 2 9 . 1 . . 1 . . . 3 . . 2 1 1 2 1 . . . . . 2 . . 1 1 1 3 Artifact 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 6 Weapon 123 | 1 8 2 10 . 16 15 6 . 1 . . 1 1 . . . 3 . 2 1 1 6 . 3 . 3 . 2 . 3 3 7 11 9 8 Energy Gun 14 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 3 4 Energy Cannon 9 | . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . 1 . . 1 2 . 1 1 Ballistic Gun 21 | 1 5 1 2 . 7 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 14 | . . . 2 . 5 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 27 | . 3 1 2 . . 1 4 . 1 . . . . . . . . . . 1 . 2 . 2 . . . . . . . . 4 3 3 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 20 | . . . 1 . . . . . . . . . 1 . . . 2 . 1 . 1 3 . 1 . 1 . . . 1 1 2 3 2 . Piercing Weapon 15 | . . . . . 4 2 2 . . . . . . . . . 1 . . . . . . . . 1 . 1 . 1 . 2 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . . 2 1 1 6 . . . . . . 1 . . . 2 . 1 . . 3 . 1 . 2 3 . 1 6 . 3 5 . 1 Parts Lost 28 | . 2 4 . 3 5 2 2 2 . . 4 . . . 1 . . . . . . . . . . . . . . 1 . . 2 . . Power 5 | . . . . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 7 | . . 1 . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Utility 10 | . . 1 . . 2 . 2 1 . . 2 . . . 1 . . . . . . . . . . . . . . 1 . . . . . Weapon 6 | . 2 2 . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . 1 4 . 2 2 2 1 1 . . 3 . . . 1 . . . . . . . . . . . . . . 1 . . 2 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 97 72 99 96 96 99 98 91 91 92 96 91 100 93 92 93 92 93 93 94 94 93 94 94 94 93 94 95 93 94 90 89 79 58 63 Engine 6 | . 14 14 1 . 5 8 1 . . . . 5 6 6 6 6 6 6 11 11 11 10 11 10 10 10 9 10 9 7 3 . . . . Core 1 | . . . 8 10 1 . 5 7 7 7 7 . . . . . . . . . . . . . . . . . . . . . . . 4 Treads 9 | . 20 27 33 27 23 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 6 Flight 16 | . . . . 1 1 . 29 30 30 30 30 33 33 26 26 26 26 26 29 29 29 29 29 31 31 34 35 35 31 31 29 29 21 . . Device 14 | . 14 . 10 6 9 6 12 7 7 7 11 8 13 14 25 20 19 20 20 16 15 17 18 23 26 25 24 25 25 26 30 29 23 4 11 Storage 6 | . 14 14 11 11 9 9 . . . . . . . . . . 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 5 6 2 Processor 10 | . . . 11 11 10 18 25 23 23 23 23 18 13 13 13 9 6 6 11 17 11 11 11 10 10 10 10 10 9 9 8 8 5 10 6 Protection 5 | . . . . 4 15 11 4 7 7 7 7 10 6 1 . 13 13 13 1 . 5 5 3 2 . . . . 4 4 1 3 2 . . Energy Gun 1 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 13 9 Ballistic Gun 4 | . 25 2 4 22 10 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 10 . 4 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . 12 . . . . 7 6 6 7 7 . . . . . . . . . 1 1 . . . . . . . . . . . 4 1 Slashing Weapon 2 | . . . . . . . . . . . . . 4 6 6 6 6 6 4 4 3 3 5 4 5 4 5 5 4 4 4 4 4 5 6 Piercing Weapon 3 | . . . . . 2 2 6 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 3 5 5 4 4 4 2 . . . Peak Build Rating 285 | 7 9 9 20 27 30 33 54 48 48 45 46 56 58 76 72 74 79 75 87 88 88 102 96 113 113 124 125 129 142 144 157 184 259 268 285 Average Rating 74 | 6 8 7 16 19 25 27 47 44 44 45 44 49 56 68 71 71 74 75 83 84 82 85 87 111 113 118 120 125 132 137 151 167 196 257 267 On Entrance 82 | 6 7 9 8 18 21 30 30 48 41 45 45 32 53 58 72 71 70 75 75 85 83 85 87 87 113 113 118 125 125 140 139 157 179 249 261 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 78 | 13 49 49 56 54 67 63 26 20 19 19 20 24 22 20 20 29 30 30 36 33 35 35 33 37 37 37 37 37 54 56 64 78 67 72 73 Greatest Support 75 | 20 40 40 60 60 63 63 20 20 20 20 20 26 26 29 29 29 30 30 37 35 35 35 35 49 49 40 53 54 65 66 74 75 75 60 69 Greatest Overweight (x) 19 | . 2 2 . 1 19 1 1 . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . 1 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 25 15 Average Capacity 13 | 8 17 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 14 15 15 15 14 15 6 Most Carried 20 | 7 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Average Carried 12 | 5 14 18 18 19 19 19 5 5 4 5 5 3 5 4 5 4 9 10 9 10 9 9 10 9 10 9 9 10 14 14 14 14 13 14 6 Final Capacity 20 | 8 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Final Carried 20 | 5 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Class Distribution -------------------- 32% | Mutant 16% | Scout 14% | Sprinter 8% | Infiltrator-Ninja 6% | Alien-Sigix 5% | Derelict-Ninja 4% | Hacker-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Derelict-Ninja | -4/Upper Caves Derelict-Ninja | -4/Upper Caves Derelict-Ninja | -4/Zhirov Derelict-Ninja | -3/Proximity Caves Infiltrator-Ninja | -3/Research Infiltrator-Sprinter | -3/Testing Infiltrator-Sprinter | -2/Research Infiltrator-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 9038 | 222 558 66 555 548 1321 901 612 37 34 . 10 146 . 167 . 162 144 99 320 20 50 214 122 110 10 30 . 170 80 83 248 130 366 598 905 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12459 | 21 624 117 634 399 1248 943 975 49 . . . 146 . 418 . . . 77 539 . . 152 . 133 . . . 17 419 11 527 466 810 1210 2524 Parts 611 | 3 48 16 41 7 102 63 56 7 . . . 6 . 13 . . . 1 22 . . 14 . 11 . . . 4 12 2 28 18 23 32 82 Haulers Intercepted 29 | . 2 . 3 . 3 5 4 . . . . 1 . 1 . . . . . . . . . . . . . . 3 . 2 2 2 1 . Recyclers Shooed 9 | . 3 . 1 1 . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Retrieved Matter 124 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 . . . Parts Self-Destructed 39 | . . . . . . . . 4 4 . 1 . . . . . . 26 . . . . . . . . . 4 . . . . . . . Prevented 12 | . . . . . . . . . 3 . 3 . . . . . . 6 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 181 | . 15 8 11 13 27 17 10 4 . . . . . . . . . 1 . . . 7 . . . . . 2 . . 2 2 14 15 33 Melee 9 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . 2 2 1 . 1 Guns 55 | . 9 1 4 13 17 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Cannons 40 | . . . 2 . 10 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 17 AOE 76 | . 6 7 5 . . . 10 4 . . . . . . . . . . . . . 7 . . . . . . . . . . 11 14 12 Classes Destroyed 24 | 1 8 . 2 2 . 1 . . . . . . . . . . . 1 . . . 3 . . . . . 1 . . . . 1 2 2 Worker 19 | . 2 . 1 . 5 2 3 . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . 1 1 Builder 14 | . . . 2 . 5 1 2 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . 1 . Tunneler 7 | 1 . . . . 1 . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . Hauler 29 | . 2 . 3 . 3 5 4 . . . . 1 . 1 . . . . . . . . . . . . . . 3 . 2 2 2 1 . Recycler 24 | . 1 1 2 3 . 1 4 . . . . . . 2 . . . . 3 . . . . . . . . . 1 . 1 1 . 2 2 Mechanic 6 | . 1 . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 9 | . 1 . . . 2 . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 . 1 . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Watcher 16 | . 1 . 2 . . 1 3 . . . . . . . . . . . . . . . . 2 . . . . 1 . 2 1 2 1 . Swarmer 53 | . 3 6 4 . 10 3 7 4 . . . . . . . . . . . . . 4 . . . . . . . . 2 2 5 3 . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 2 Grunt 53 | . 12 2 4 . 10 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . 5 6 5 Brawler 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 5 Duelist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Protector 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 Sentry 17 | . . . 3 . 7 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 1 1 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 M Shell/Atk 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 M Shell/Def 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Assembled 17 | . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Best Kill Streak 26 | 1 6 4 5 6 9 5 6 4 . . . 2 . 3 . . . 1 2 . . 5 . 2 . . . 1 2 1 3 2 8 12 26 Combat Bots Only 23 | . 3 3 4 5 5 4 4 4 . . . . . . . . . 1 . . . 5 . . . . . 1 . . 1 2 8 11 23 Max Kills in Single Turn 8 | 1 2 3 2 1 2 1 3 2 . . . 1 . 1 . . . 1 1 . . 3 . 1 . . . 1 1 1 1 1 4 8 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 3 2 . . . 2 2 . . . . . . . . . . . . . 3 . . . . . . . . . . 4 5 2 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 1 1 . 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Hostile Shots Fired 1335 | . 94 40 42 31 144 120 67 13 . . . 11 . 20 3 . . 2 1 2 1 8 8 . 3 . . 2 7 13 34 8 222 5 434 Missed 592 | . 30 13 15 5 36 25 34 3 . . . 4 . 11 2 . . 2 1 2 1 4 8 . 3 . . 1 3 8 22 5 144 2 208 Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Damage Taken 13322 | . 776 478 333 590 1460 1225 544 188 . . 279 117 . 94 24 . 21 18 . . . 71 . . . . . 29 97 106 256 44 2100 184 4288 Core 3524 | . 74 133 90 110 82 87 66 57 . . 55 17 . 51 . . . . . . . 35 . . . . . . 21 . 43 . 976 168 1459 Absorbed by Shields 714 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 714 Redirected to Shielding 72 | . . . . . . . . . . . . 18 . . . . . 11 . . . . . . . . . . . . . 15 28 . . Ignored by Resistances 5724 | . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . 848 26 4830 Regen/Repaired (Parts) 669 | . 23 . 52 . . 195 . . . . . . . . . . 7 . 7 . . . . . . . . . . . . . 271 . 114 Core Remaining (%) 72 | 100 . 17 . 50 . 69 . . . . 74 . . . . . . 92 . . . . 96 . . . . 100 . 98 . . 29 . . Volleys Fired 564 | 4 90 29 42 41 86 97 15 3 1 . 10 1 . . . . . . 2 . . 9 . . . 4 . 1 . . 2 2 17 27 81 Largest 3 | 2 2 2 2 2 2 2 2 1 1 . 1 1 . . . . . . 1 . . 1 . . . 1 . 1 . . 1 1 2 3 3 Hottest 300 | 60 40 40 90 50 88 78 78 39 39 . 39 80 . . . . . . 81 . . 39 . . . . . 50 . . 94 50 200 300 300 Shots Fired 896 | 8 166 33 72 82 163 140 19 3 1 . 10 1 . . . . . . 2 . . 9 . . . 4 . 1 . . 2 2 26 48 104 Gun 501 | 8 154 23 30 82 87 45 . . . . . . . . . . . . . . . . . . . . . . . . . . 18 35 19 Cannon 289 | . . . 38 . 76 95 . . . . . 1 . . . . . . 2 . . . . . . . . 1 . . 1 2 . 4 69 Launcher 101 | . 12 10 4 . . . 19 3 1 . 10 . . . . . . . . . . 9 . . . . . . . . . . 8 9 16 Special 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . Kinetic 613 | 4 154 23 47 82 163 140 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 6 | 4 . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Explosive 101 | . 12 10 4 . . . 19 3 1 . 10 . . . . . . . . . . 9 . . . . . . . . . . 8 9 16 Electromagnetic 23 | . . . 20 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . Slashing 145 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 39 88 Entropic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Robot Hit Streak 24 | 4 16 9 17 5 14 17 6 2 . . . . . . . . . . 1 . . 1 . . . . . . . . 3 . 7 3 24 Robot Miss Streak 8 | 1 5 1 6 3 5 6 3 4 . . . 1 . . . . . . 1 . . . . . . . . . . . . . 2 4 8 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Secondary Targets 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 649 | 6 98 21 44 43 105 84 32 2 . . . 9 . 12 . . . 3 9 . . 1 . 5 . . . 2 10 1 14 10 27 16 95 Core Hits 554 | 2 55 14 29 24 57 40 37 4 2 . . 3 . 3 . . . 1 3 . . 15 . 3 . . . 2 4 1 9 6 29 33 178 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 13 | . . . . . 2 1 3 . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . 4 Blast 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 Impale 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Melee Attacks 547 | . . . . . 19 7 90 18 24 . 4 28 . 35 . . 1 7 39 . 4 3 7 22 2 3 . 12 38 12 44 34 52 20 22 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 317 | . . . . . . . . . . . . . . 28 . . 1 6 35 . 1 3 6 20 2 3 . 10 34 11 35 30 50 20 22 Piercing 230 | . . . . . 19 7 90 18 24 . 4 28 . 7 . . . 1 4 . 3 . 1 2 . . . 2 4 1 9 4 2 . . Sneak Attacks 60 | . . . . . 7 1 16 . . . . 2 . 6 . . . 1 7 . . . . 2 . . . . 4 . 4 5 2 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 . . . . Damage Inflicted 52077 | 57 1645 718 1255 792 2573 1851 3123 250 93 . . 451 . 1055 . . . 193 1006 . . 798 . 394 . . . 156 835 85 1058 1025 4859 4972 22833 Guns 6452 | 57 910 183 350 741 1144 591 . . . . . . . . . . . . . . . . . . . . . . . . . . 1094 716 666 Cannons 19824 | . . . 531 . 950 1177 . . . . . . . . . . . . 74 . . . . . . . . . . . 37 . . 119 16936 Explosions 14671 | . 713 477 343 . . . 1519 250 93 . . . . . . . . . . . . 798 . . . . . . . . . . 2735 3264 4479 Melee 10910 | . . . . . 445 59 1604 . . . . 451 . 1055 . . . 193 932 . . . . 394 . . . 156 835 85 1021 1025 1030 873 752 Ramming 220 | . 22 58 31 51 34 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6316 | 25 910 183 595 741 2094 1768 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 44 | 32 . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 14671 | . 713 477 343 . . . 1519 250 93 . . . . . . . . . . . . 798 . . . . . . . . . . 2735 3264 4479 Electromagnetic 385 | . . . 274 . . . . . . . . . . . . . . . 74 . . . . . . . . . . . 37 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 27494 | . . . . . . . . . . . . . . 994 . . . 193 932 . . . . 394 . . . 156 835 85 883 939 2021 1708 18354 Piercing 2947 | . . . . . 445 59 1604 . . . . 451 . 61 . . . . . . . . . . . . . . . . 138 86 103 . . Highest Corruption 5 | . . . . . 1 1 . . . . 5 . . 1 1 1 2 2 . . . 1 1 . . . . . 2 2 . . . . . Average Corruption 1 | . . . . . 1 1 . . . . 5 . . 1 1 1 1 2 . . . 1 1 . . . . . 2 2 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 53 | . . . . . 8 9 . . . . . . . 5 1 . 9 15 . . . . 2 . . . . . 2 2 . . . . . Message Errors 11 | . . . . . 1 2 . . . . . . . 1 . . 1 6 . . . . . . . . . . . . . . . . . Matter Fused 17 | . . . . . 2 4 . . . . . . . 1 . . 2 7 . . . . . . . . . . . 1 . . . . . Heat Flow Errors 5 | . . . . . 1 1 . . . . . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . Energy Discharges 6 | . . . . . 2 . . . . . . . . 1 . . 1 1 . . . . 1 . . . . . . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 6 | . . . . . 1 . . . . . . . . 2 . . 3 . . . . . . . . . . . . . . . . . . Data Loss (major) 4 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3073 | . 19 30 13 4 90 34 333 . . . 6 23 . 395 . . . 63 337 . . 3 . 67 . . . . 115 . 68 212 418 405 438 Projectiles 138 | . . . 13 . 32 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 Explosions 675 | . 19 30 . . . . 32 . . . 6 . . . . . . . . . . 3 . . . . . . . . . . 219 177 189 Melee 2260 | . . . . 4 58 19 301 . . . . 23 . 395 . . . 63 337 . . . . 67 . . . . 115 . 68 212 199 228 171 Knockbacks 15 | . . . 4 . 6 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 14 | . . . 3 . 6 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 279 | . 36 123 23 . . . 69 . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . Shots 13 | . 2 7 1 . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Rammed 31 | . 4 13 3 2 3 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 36 | . 6 13 3 3 4 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 440 | 40 18 16 156 49 440 399 165 10 2 . 10 37 6 10 1 . 257 228 88 79 218 297 161 36 . . . . 162 284 37 139 153 92 160 Average Temperature 52 | 25 7 8 46 14 97 57 70 6 2 . 5 3 1 5 1 . 134 104 10 31 77 111 47 5 . . . . 65 45 19 62 52 49 59 Received Heat Transfer 2612 | . 351 201 78 60 657 450 150 12 . . . . . 27 9 . . 9 . . . 9 . . . . . 9 18 21 27 . 135 . 389 Effects 5 | . . . . . 3 . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Shutdowns 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 100 | 75 . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 3104 | 5 313 139 309 45 553 515 956 . . . . 182 63 112 . . . . 342 . . . . 157 . . . . 298 215 832 669 2336 3104 2777 Initial 1986 | . 3 16 20 . . 206 233 . . . . . 63 44 . . . . 254 . . . . 28 . . . . . 56 120 468 330 1401 1986 Average 398 | 3 106 51 162 14 225 391 655 . . . . 101 63 58 . . . . 249 . . . . 104 . . . . 156 150 360 562 756 2152 2271 Maximum Alert Level 5 | . 1 . 1 . 2 2 3 . . . . . . . . . . . 1 . . . . . . . . . 1 1 3 2 5 5 5 Low Security (%) 49 | 100 93 100 60 100 65 . . . . . . 100 100 100 . . . . 27 . . . . 100 . . . . 65 75 25 . . . . Level 1 21 | . 6 . 39 . 9 50 15 . . . . . . . . . . . 72 . . . . . . . . . 34 24 44 . 57 . . Level 2 17 | . . . . . 25 49 43 . . . . . . . . . . . . . . . . . . . . . . . 18 100 15 . . Level 3 3 | . . . . . . . 40 . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 52 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Max Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 65 . Squads Dispatched 82 | . 2 . 3 1 5 2 8 . . . . 1 . 3 . . . 1 2 . . . . 1 . . . . . 1 5 . 14 23 10 Investigation 20 | . . . 2 1 1 2 3 . . . . 1 . 2 . . . . 1 . . . . 1 . . . . . 1 3 . . 1 1 Extermination 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Reinforcement 11 | . 2 . 1 . 2 . 2 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 1 Assault 46 | . . . . . 2 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 12 21 8 Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 43 | . 1 . 4 1 7 1 2 . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . 2 1 20 Communications Jammed 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 17 9 4 1 38 . . Distress Signals 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 9 4 1 38 . . Times Spotted 607 | . 38 8 19 18 46 24 39 5 2 . . 15 6 10 6 . . 22 7 1 4 28 3 5 3 . . 3 8 15 44 10 91 38 89 Peak Tracking Total 34 | . 4 3 6 6 6 5 11 4 3 . . 4 6 4 6 . . 12 3 1 5 9 3 2 5 . . 1 3 7 11 3 22 34 26 Tactical Retreats 83 | . 3 . 1 . 3 2 10 . . . . 4 . 5 . . . 5 4 . . 3 2 . . . . . 2 4 6 1 16 9 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 19 | . . . . . 2 1 2 . . . . 2 . . . . . . 2 . . . . . . . . . 1 1 . 3 2 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . 4 . . . . . . . . . . 5 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 39 | . . 2 1 . 5 3 3 . . . . . . . . . . . . . . . . . . . . . . 3 . 4 12 3 3 Max in Single Turn 2 | . . 2 1 . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 1 Garrison Access 9 | . . . . . . 1 1 . . . . 1 . 2 . . . . . . . . . . . . . . 1 . . 1 1 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 105 | . 8 . 6 1 7 11 13 . . 4 . 4 . 11 . 1 . . 5 . 1 8 . 3 1 . 7 . 2 1 2 5 2 1 1 Terminals 39 | . 5 . 5 . 5 7 5 . . . . 2 . 6 . . . . . . . . . . . . . . . . 1 2 . . 1 Fabricators 8 | . . . . . . . 3 . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . . Repair Stations 8 | . 1 . 1 . . 1 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . Recycling Units 9 | . 2 . . . . 2 2 . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Garrison Access 13 | . . . . . . 1 1 . . . . 1 . 2 . . . . 1 . . . . 1 . . . . 1 1 1 1 1 1 . Total Hacks 283 | . 24 . 33 1 21 28 23 . . 32 . 7 . 22 . 1 . . 15 . 1 21 . 8 1 . 18 . 5 1 4 7 5 2 3 Successful 177 | . 16 . 17 1 13 13 10 . . 32 . 1 . 17 . 1 . . 7 . 1 21 . 1 1 . 18 . 1 . . 5 1 . . Failed 106 | . 8 . 16 . 8 15 13 . . . . 6 . 5 . . . . 8 . . . . 7 . . . . 4 1 4 2 4 2 3 Catastrophic 15 | . 1 . 1 . 1 1 3 . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 1 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 270 | . 18 . 20 . 9 14 2 . . . . 4 . 9 . . 1 . 45 . . 1 . 21 . 1 . . 9 28 26 27 17 8 10 Terminals 111 | . 16 . 29 . 15 16 9 . . . . 5 . 13 . . . . . . . . . . . . . . . . 2 3 . . 3 Fabricators 19 | . . . . . . . 7 . . . . . . 6 . . . . 2 . . . . 4 . . . . . . . . . . . Repair Stations 18 | . 3 . 4 . . 5 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 2 . . Recycling Units 25 | . 5 . . . . 5 4 . . . . . . 1 . . . . 10 . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Garrison Access 26 | . . . . . . 2 1 . . . . 1 . 2 . . . . 2 . . . . 4 . . . . 4 1 2 2 3 2 . Terminal Hacks 111 | . 2 . 10 1 6 4 3 . . 32 . . . 8 . 1 . . . . 1 21 . . 1 . 18 . . . . 3 . . . Record 42 | . . . . . . . . . . 11 . . . . . . . . . . . 16 . . 1 . 11 . . . . 3 . . . Part Schematic 17 | . . . 1 . . . . . . 13 . . . . . . . . . . . . . . . . 3 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 9 | . . . 1 . . . . . . 3 . . . 1 . . . . . . . 4 . . . . . . . . . . . . . Open Door 6 | . . . . 1 . 2 . . . . . . . . . 1 . . . . 1 1 . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 5 | . . . 1 . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . 3 . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . . Load Schematic 5 | . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Build 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . 2 . 2 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 4 | . 1 . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 4 | . 1 . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 2 . . . . . 3 . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . Retrieve Components 9 | . 2 . . . . . 3 . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Insert Component 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Analyze 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . . 1 1 . . . . 1 . 2 . . . . . . . . . . . . . . 1 . . 1 1 . . Seal Access 8 | . . . . . . 1 1 . . . . 1 . 2 . . . . . . . . . . . . . . 1 . . 1 1 . . Unauthorized Hacks 27 | . 10 . 5 . 2 4 . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . Terminals 18 | . 8 . 5 . 2 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 13 | . 3 . 5 . 2 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Skim 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Monitor 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 6 . 6 . 5 7 10 . . . . 3 . 8 . . . . 3 . . . . 3 . . . . 2 1 2 4 2 1 1 Full Trace Events 14 | . . . 3 . 1 . 2 . . . . 1 . 2 . . . . . . . . . 1 . . . . . . 2 . . 1 1 Feedback Events 3 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Corruption 3 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . . . . . . . . 5 . . . . . . 3 . 3 . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 128 | . . . 1 . 2 . . . . 13 . . . . . . 15 . 34 . . . . . . . 3 . . 12 15 20 13 . . Parts Built 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 510 | . . . . . . . 204 . . . . . . 306 . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 24 | . . . . . . . 8 . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . 1 . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 115 | . 26 . 13 . . 76 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 38 | . 14 . . . . . 18 . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 98 | . . . . . . . . . . . . . . . . . 14 2 1 . . . . 2 . . . . . . 4 . . 60 15 Largest Group 17 | . . . . . . . . . . . . . . . . . 14 13 5 . . . . 2 . . . . . . 4 . . 17 7 Highest-Rated Group 493 | . . . . . . . . . . . . . . . . . 391 357 161 . . . . 55 . . . . . . 493 . . 330 99 Highest-Rated Ally 167 | . . . . . . . . . . . . . . . . . 40 40 40 . . . . 32 . . . . . . 148 . . 167 15 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . 1 . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Total Orders 12 | . . . . . . . . . . . . . . . . . . . 2 . . . . 5 . . . . . . 4 . . . 1 STAY 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 394 | . . . . . . . . . . . . . . . . . . 120 33 . . . . . . . . . . . 59 . . 148 34 Total Damage 8402 | . . . . . . . . . . . . . . . . . . 2581 615 . . . . . . . . . . . 1858 . . 2833 515 Kills 68 | . . . . . . . . . . . . . . . . . . 26 4 . . . . . . . . . . . 11 . . 24 3 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 7 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 21 | . . 1 . 3 . . . . 2 . . . . . 2 3 2 . . 1 1 . 3 . 2 1 . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decoded 0b10 Intel 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Traps 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Zionite Intel Received 37 | . . . . . . . . . . . . . . . . . . . 8 . . . . 3 . . . . 1 7 5 7 4 . 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . Component Stockpiles 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 1 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Component Schematics 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 1 . 1 . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Active Garrisons 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 1 . 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 20569 | 39 2001 474 1269 601 2003 1370 1216 344 601 22 198 253 59 852 133 272 855 1283 753 151 189 373 305 355 263 259 90 460 431 169 345 589 947 526 519 Spaces Moved 28604 | 21 811 143 662 249 815 495 3027 802 851 83 440 652 182 1280 473 828 1651 1210 1754 405 493 890 685 716 765 683 295 663 1056 581 959 1135 1415 1012 422 Core 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2868 | . 513 143 662 249 806 495 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2173 | 21 298 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . 442 1002 404 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 23487 | . . . . . . . 3027 802 851 83 440 652 182 1280 473 828 1651 1210 1754 405 493 890 685 716 765 683 295 663 1056 581 959 1135 928 . . Fastest Speed 7 | 120 120 240 160 160 160 160 26 26 26 26 26 23 24 24 28 28 28 29 22 26 26 26 26 19 19 25 20 19 7 7 7 7 7 30 30 Average Speed 43 | 120 196 241 160 191 186 187 26 26 26 26 26 23 24 28 28 28 29 29 25 26 26 26 26 22 23 25 22 19 18 17 18 19 22 33 33 Slowest Speed 1000 | 120 260 320 160 240 1000 240 96 26 26 26 26 24 24 103 28 28 103 29 29 26 26 26 26 23 25 25 25 20 20 18 19 89 30 90 90 Overloaded Moves 229 | . . . . . . . . . . . . . . . . . . . 4 . . . . 19 4 . . . 20 18 20 37 107 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 63 | . . . . . . . 8 1 . . . 1 . . . . . . 3 . 1 . . 3 2 . 2 . 18 8 7 4 1 . 4 Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Spacefolds 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 3 7 Exploration Rate (%) 61 | 3 95 42 51 63 62 62 54 84 78 74 58 17 98 20 58 76 92 98 43 65 65 92 71 17 95 80 63 53 34 84 33 97 86 32 19 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 18 | . . . . 2 . 2 . . . 1 . . . . . 1 1 . . . . 2 1 . . . 3 . . 3 2 . . . . Known Exits Taken 27 | . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . 1 . Scrap Searched 29 | . . . . 2 . . . 1 2 . 1 . . . . 3 1 4 . 4 2 . . . 2 3 . 4 . . . . . . . Spaces Dug 537 | . 21 28 6 . 9 2 77 13 17 . 130 15 . 17 . . . 2 27 . 4 29 6 15 2 3 . 4 21 7 18 15 14 28 7 Terrain Destroyed 1192 | . 72 55 32 . 27 12 174 53 34 . 176 15 . 17 . . . 2 27 . 4 95 6 15 2 3 . 4 21 7 18 15 70 142 94 Melee 291 | . . . . . 9 2 54 13 17 . 4 15 . 17 . . . 2 27 . 4 2 6 15 2 3 . 3 21 7 18 14 14 15 7 Projectile 152 | . . . 7 . 18 10 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 59 56 AOE 749 | . 72 55 25 . . . 120 40 17 . 172 . . . . . . . . . . 93 . . . . . . . . . . 56 68 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 35011 | 28 1066 225 809 310 1130 802 3291 905 1195 82 504 710 199 1723 472 869 2024 2130 1984 447 543 1020 799 870 845 757 317 971 1220 624 1055 1446 1882 1116 641 Wait 4353 | . 112 32 28 . 112 128 93 84 311 . 50 2 14 391 . 20 341 902 135 39 39 85 104 118 81 57 . 296 112 8 44 239 332 16 28 Move 28409 | 20 810 142 661 248 814 494 3011 799 850 82 438 650 181 1279 472 827 1650 1209 1748 404 490 889 684 709 760 682 290 662 1027 566 946 1126 1382 1004 403 Hop 47 | . . . . . . . 7 1 . . . 1 . . . . . . 2 . 1 . . 3 2 . 2 . 9 6 5 4 1 . 3 Pick Up 171 | . 15 3 18 6 15 13 9 . 4 . . 7 1 2 . 10 3 . 3 . 1 5 . 4 . 1 3 . 10 4 2 6 15 4 7 Fast Attach 194 | 1 2 1 10 2 13 10 13 . . . 1 3 1 4 . 1 9 . 10 . . 9 . . . 4 8 . 7 10 6 10 29 12 18 Attach 98 | 1 3 3 5 2 4 2 11 . 2 . . 5 . 1 . 5 1 . 5 . 1 . . 2 . 2 . . 4 1 2 . 13 5 18 Detach 74 | 1 2 1 4 1 1 1 6 . . . . 2 . 2 . 4 7 . 5 . 1 2 . . . 1 . . 2 1 1 . 10 3 16 Swap 220 | . 16 . 11 2 34 21 13 . . . . 5 . 10 . . 5 2 17 4 5 4 5 10 . . 2 2 2 3 5 10 12 9 11 Drop 291 | 1 10 1 27 5 28 22 23 . 3 . . 6 2 6 . 2 7 . 9 . 1 14 . 4 . 3 12 . 12 14 7 17 19 15 21 Fire 564 | 4 90 29 42 41 86 97 15 3 1 . 10 1 . . . . . . 2 . . 9 . . . 4 . 1 . . 2 2 17 27 81 Melee 514 | . . . . . 19 7 90 18 24 . 4 28 . 28 . . 1 6 35 . 4 3 6 20 2 3 . 10 34 11 35 32 52 20 22 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 34 | . 4 13 3 3 4 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . . . . 1 . . . . . . . 13 . . . . . . . . . 1 . . . . 1 13 Rewire 11 | . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: Res x4 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Tes) -3/Testing -2/Research (discovered 2 exits: Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 40 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 15) 251 | -10/Materials | Repaired Lgt. Assault Rifle 310 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 15) 1042 | -10/Materials | Discovered new exit (range 11) 1378 | -10/Materials | Discovered new exit (range 10) 1517 | -10/Materials | Discovered new exit (range 5) 1637 | -10/Materials | Learned Storage stockpile data 1702 | -10/Materials | Learned Storage emergency access door positions 1723 | -10/Materials | Learned Storage emergency access door positions 1724 | -10/Materials | Learned location of 2 exits from Subcaves 1729 | -10/Materials | Learned Storage stockpile data 1745 | -10/Materials | Identified exit to Materials 1769 | -10/Materials | Loaded intel: 20 trap records 2041 | -10/Materials | Entered Mines 2058 | -10/Mines | Core integrity fell below 50% 2118 | -10/Mines | Lost 4 parts (1n1u2w) 2202 | -10/Mines | Learned Materials trap positions 2454 | -10/Mines | Core integrity fell below 20% 2515 | -10/Mines | Entered Materials 2515 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2516 | -9/Materials | Identified exit to Materials 2517 | -9/Materials | Loaded intel: 23 trap records 2584 | -9/Materials | Repaired Grenade Launcher 2945 | -9/Materials | Identified exit to Mines 2970 | -9/Materials | Discovered exit to Materials (range 15) 3784 | -9/Materials | Entered Mines 3804 | -9/Mines | Learned Materials terminal intel 3815 | -9/Mines | Learned location of Zion (-6) 3854 | -9/Mines | Met a Derelict shopkeep closing up shop 3885 | -9/Mines | Assembled infested the area 4079 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4083 | -9/Mines | Found Prototype Device 4083 | -9/Mines | Identified Exp. Sensor Array 4359 | -9/Mines | Discovered exit to Materials (range 7) 4385 | -9/Mines | Entered Materials 4385 | -8/Materials | Evolved 2 slots: Utility x2 4386 | -8/Materials | Identified exit to Storage 4387 | -8/Materials | Loaded intel: 12 terminal locations 4908 | -8/Materials | Discovered new exit (range 5) 4915 | -8/Materials | Identified exit to Factory 5139 | -8/Materials | Build established: Scavenger-Mutant 5537 | -8/Materials | Discovered exit to Factory (range 5) 5788 | -8/Materials | Build established: Mutant 6044 | -8/Materials | Discovered exit to Factory (range 7) 6385 | -8/Materials | First assault squad dispatched 6388 | -8/Materials | Entered Storage 6841 | -8/Storage | Discovered exit to Factory (range 15) 6985 | -8/Storage | Repaired Imp. Light Armor Plating 7024 | -8/Storage | Repaired Imp. Light Armor Plating 7285 | -8/Storage | Discovered new exit (range 9) 7758 | -8/Storage | Entered Factory 7758 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7852 | -7/Factory | Discovered new exit (range 16) 7862 | -7/Factory | Identified exit to Lower Caves 8124 | -7/Factory | Garrison activated, responded to threat 8158 | -7/Factory | First assault squad dispatched 8208 | -7/Factory | Fabricated Exp. Sensor Array (x1) 8313 | -7/Factory | Discovered new exit (range 12) 8318 | -7/Factory | Identified exit to Factory 8522 | -7/Factory | Build established: Scout 8892 | -7/Factory | Discovered exit to Factory (range 17) 8958 | -7/Factory | Search patrols dispatched 8974 | -7/Factory | Entered Lower Caves 9280 | -7/Lower Caves | Spotted B-75 Beast 9289 | -7/Lower Caves | Discovered new exit (range 19) 9299 | -7/Lower Caves | Identified exit to Lower Caves 9318 | -7/Lower Caves | Entered another Lower Caves area 9318 | -7/Lower Caves | Discovered exit to Factory (range 18) 9319 | -7/Lower Caves | Encountered a Warlord checkpoint 9808 | -7/Lower Caves | Learned Factory security intel 9808 | -7/Lower Caves | Discovered new exit (range 12) 9810 | -7/Lower Caves | Identified exit to Data Miner 9877 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 9919 | -7/Lower Caves | Entered Data Miner 9919 | -7/Data Miner | Discovered new exit (range 6) 9921 | -7/Data Miner | Identified exit to Proximity Caves 9924 | -7/Data Miner | Met Data Miner 9930 | -7/Data Miner | Learned location of Section 7 (-2) 9930 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9935 | -7/Data Miner | Received God Mode back door access code from Data Miner 9941 | -7/Data Miner | Entered Proximity Caves 10111 | -6/Proximity Caves | Spotted B-75 Beast 10136 | -6/Proximity Caves | Crushed by falling debris 10139 | -6/Proximity Caves | Entered Factory 10139 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10167 | -6/Factory | Lost 3 parts (1p1u1w) 10281 | -6/Factory | Discovered new exit (range 19) 10392 | -6/Factory | Sucked down chute 10392 | -6/Factory | Entered Waste 10415 | -6/Waste | Spotted C-40 Crusher 10419 | -6/Waste | Spotted C-40 Crusher 10422 | -6/Waste | Spotted C-40 Crusher 10422 | -6/Waste | Spotted C-40 Crusher 10431 | -6/Waste | Spotted C-40 Crusher 10435 | -6/Waste | Spotted C-40 Crusher 10441 | -6/Waste | Discovered new exit (range 20) 10451 | -6/Waste | Entered Factory 10511 | -6/Factory | Identified exit to Lower Caves 10511 | -6/Factory | Identified exit to Extension 10641 | -6/Factory | Fabricated Exp. Sensor Array? 10798 | -6/Factory | Fabricated Electron Diverter? 10854 | -6/Factory | Build established: Hacker-Sprinter 11303 | -6/Factory | Entered Lower Caves 11330 | -6/Lower Caves | Identified exit to Lower Caves 11379 | -6/Lower Caves | Learned Factory terminal intel 11380 | -6/Lower Caves | Spotted B-75 Beast 11430 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11436 | -6/Lower Caves | Entered another Lower Caves area 11444 | -6/Lower Caves | Discovered new exit (range 10) 11457 | -6/Lower Caves | Encountered a Warlord checkpoint 11517 | -6/Lower Caves | Build established: Sprinter 11578 | -6/Lower Caves | Discovered new exit (range 12) 11579 | -6/Lower Caves | Learned 4 Factory zone layouts 11708 | -6/Lower Caves | Entered Zion 11713 | -6/Zion | Found CR-A16's Pointy Stick 11722 | -6/Zion | Discovered new exit (range 17) 11724 | -6/Zion | Gained Derelict followers 11733 | -6/Zion | Received a hallucinogenic algorithm 11749 | -6/Zion | System corruption cleaned by Quarantine Array 11801 | -6/Zion | Learned Factory emergency access door positions 11806 | -6/Zion | Learned Factory garrison access intel 11855 | -6/Zion | Found Prototype Processor 11855 | -6/Zion | Identified Exp. Melee Analysis Suite 11905 | -6/Zion | Gained Derelict followers 12085 | -6/Zion | Gained Derelict followers 12161 | -6/Zion | Met Imprinter 12167 | -6/Zion | Imprinted 12169 | -6/Zion | Declared Zion's savior 12563 | -6/Zion | Entered Proximity Caves 12563 | -5/Proximity Caves | Accompanied by 14 allies 12854 | -5/Proximity Caves | Discovered new exit (range 13) 13009 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13100 | -5/Proximity Caves | Lost 7 allies 13846 | -5/Proximity Caves | Entered Factory 13846 | -5/Factory | Accompanied by 5 allies 13846 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 13849 | -5/Factory | Loaded intel: 25 terminal locations 13850 | -5/Factory | Loaded intel: 4 garrison access locations 13884 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 13984 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 14082 | -5/Factory | Lost 4 allies 14174 | -5/Factory | Retrieved Zion intel report: Component Schematics 14230 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14314 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 14315 | -5/Factory | Zion Infowar Resupply teleported in 14378 | -5/Factory | Discovered new exit (range 4) 14379 | -5/Factory | Identified exit to Factory 14420 | -5/Factory | Retrieved Zion intel report: Component Schematics 14423 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 14550 | -5/Factory | Discovered new exit (range 6) 14551 | -5/Factory | Identified exit to Upper Caves 14556 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 14599 | -5/Factory | Entered Upper Caves 14637 | -5/Upper Caves | Build established: Scout 14736 | -5/Upper Caves | Learned 8 Factory zone layouts 14740 | -5/Upper Caves | Discovered new exit (range 15) 14743 | -5/Upper Caves | Identified exit to Upper Caves 14750 | -5/Upper Caves | Entered another Upper Caves area 14799 | -5/Upper Caves | Discovered exit to Factory (range 7) 14861 | -5/Upper Caves | Learned 4 Factory zone layouts 14925 | -5/Upper Caves | Discovered new exit (range 9) 14927 | -5/Upper Caves | Identified exit to Warlord 14939 | -5/Upper Caves | Entered Warlord 14978 | -5/Warlord | Learned 4 Armory zone layouts 14978 | -5/Warlord | Learned Quarantine security intel 14978 | -5/Warlord | Learned Armory repair station intel 14978 | -5/Warlord | Learned Armory garrison access intel 15075 | -5/Warlord | Warlord's base attacked by MAIN.C 15094 | -5/Warlord | Found Prototype Energy Cannon 15094 | -5/Warlord | Identified Vortex Cannon 15114 | -5/Warlord | Rebuked by Warlord 15120 | -5/Warlord | Opened Warlord's prototype stash 15123 | -5/Warlord | Found Prototype Device 15123 | -5/Warlord | Identified Exp. Phase Shifter 15140 | -5/Warlord | Found Prototype Reactor 15140 | -5/Warlord | Identified Vortex Chain Reactor 15265 | -5/Warlord | Lost 7 allies 15275 | -5/Warlord | Warlord forces counterattacked 15283 | -5/Warlord | Discovered new exit (range 16) 15310 | -5/Warlord | Identified exit to Proximity Caves 15312 | -5/Warlord | Entered Proximity Caves 15314 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15531 | -4/Proximity Caves | Discovered exit to Factory (range 18) 15542 | -4/Proximity Caves | Learned location of Armory (-4) 15574 | -4/Proximity Caves | Learned 8 Research zone layouts 15579 | -4/Proximity Caves | Learned Research stockpile data 15617 | -4/Proximity Caves | Entered Factory 15617 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15618 | -4/Factory | Identified exit to Research 15660 | -4/Factory | Retrieved Zion intel report: Branch Access 15660 | -4/Factory | Identified exit to Upper Caves 15660 | -4/Factory | Identified exit to Armory 15692 | -4/Factory | Retrieved Zion intel report: Active Garrisons 15697 | -4/Factory | Retrieved Zion intel report: Main Access 15698 | -4/Factory | Zion Thermal Resupply teleported in 15713 | -4/Factory | Zion Explosive Resupply teleported in 15717 | -4/Factory | Found Scatter Rocket Array 15972 | -4/Factory | Entered Upper Caves 16135 | -4/Upper Caves | Build established: Derelict-Ninja 16137 | -4/Upper Caves | Learned Research garrison access intel 16222 | -4/Upper Caves | Discovered new exit (range 22) 16235 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16235 | -4/Upper Caves | Identified exit to Upper Caves 16235 | -4/Upper Caves | Entered another Upper Caves area 16251 | -4/Upper Caves | Spotted B-86 Titan 16254 | -4/Upper Caves | Found Alien Artifact 16254 | -4/Upper Caves | Identified Core Expander 16254 | -4/Upper Caves | Installed Core Expander, added new Propulsion slot 16332 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 16339 | -4/Upper Caves | Found Prototype Special Weapon 16339 | -4/Upper Caves | Identified Molecular Deconstructor 16468 | -4/Upper Caves | Discovered new exit (range 14) 16486 | -4/Upper Caves | Identified exit to Zhirov 16494 | -4/Upper Caves | Entered Zhirov 16494 | -4/Zhirov | Discovered new exit (range 3) 16495 | -4/Zhirov | Identified exit to Proximity Caves 16503 | -4/Zhirov | Met Zhirov 16512 | -4/Zhirov | Learned location of Quarantine (-2) 16512 | -4/Zhirov | Learned location of Command (-1) 16518 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16526 | -4/Zhirov | Found Alien Artifact 16559 | -4/Zhirov | Found Alien Artifact 16559 | -4/Zhirov | Identified Integrated Reactor 16559 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16584 | -4/Zhirov | Entered Proximity Caves 16659 | -3/Proximity Caves | Spotted B-86 Titan 16820 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 17033 | -3/Proximity Caves | Discovered exit to Research (range 13) 17044 | -3/Proximity Caves | Entered Research 17044 | -3/Research | Evolved 2 slots: Utility x2 17045 | -3/Research | Identified exit to Testing 17046 | -3/Research | Identified exit to Research 17048 | -3/Research | Loaded intel: 4 garrison access locations 17121 | -3/Research | Discovered exit to Research (range 5) 17254 | -3/Research | Discovered exit to Research (range 11) 17385 | -3/Research | Spotted B-86 Titan 17388 | -3/Research | Build established: Infiltrator-Ninja 17399 | -3/Research | Retrieved Zion intel report: Component Stockpiles 17475 | -3/Research | Entered Testing 17483 | -3/Testing | Found Prototype Energy Gun 17483 | -3/Testing | Identified Warp Gun 17526 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 17535 | -3/Testing | Spotted Striker 17535 | -3/Testing | Spotted Striker 17537 | -3/Testing | Retrieved Zion intel report: Active Garrisons 17548 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 17565 | -3/Testing | Found Prototype Device 17565 | -3/Testing | Identified Exp. Hardlight Generator 17597 | -3/Testing | Retrieved Zion intel report: Active Terminals 17602 | -3/Testing | Retrieved Zion intel report: Component Schematics 17602 | -3/Testing | Discovered exit to Research (range 9) 17608 | -3/Testing | Retrieved Zion intel report: Emergency Access 17617 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-3 17644 | -3/Testing | Entered Research 17644 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 17645 | -2/Research | Identified exit to Access 17661 | -2/Research | Retrieved Zion intel report: Component Stockpiles 17682 | -2/Research | Retrieved Zion intel report: Emergency Access 17768 | -2/Research | Retrieved Zion intel report: Component Schematics 17785 | -2/Research | Build established: Infiltrator-Sprinter 17825 | -2/Research | Retrieved Zion intel report: Active Garrisons 17881 | -2/Research | Spotted B-90 Cyclops 17883 | -2/Research | Befriended a Behemoth using the annoying Tinkerer's hack 17895 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-2 17896 | -2/Research | Zion Light squad teleported in 17919 | -2/Research | First assault squad dispatched 17936 | -2/Research | Discovered new exit (range 20) 17988 | -2/Research | P-80 Master assimilated allied ET-Z98(z) 17989 | -2/Research | Identified exit to Quarantine 17989 | -2/Research | Entered Quarantine 18003 | -2/Quarantine | Found Alien Artifact 18003 | -2/Quarantine | Identified Subatomic Replicator 18011 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 18017 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 18020 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 18055 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 18076 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 18082 | -2/Quarantine | Found Alien Artifact 18159 | -2/Quarantine | Build established: Infiltrator-Ninja 18363 | -2/Quarantine | Found Alien Slashing Weapon 18363 | -2/Quarantine | Identified Sigix Broadsword 18453 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 18474 | -2/Quarantine | Discovered exit to Access (range 22) 18478 | -2/Quarantine | Found Alien Artifact 18482 | -2/Quarantine | Cryocooling Duct disabled 18497 | -2/Quarantine | Ambient heat levels rising (+20) 18497 | -2/Quarantine | Non-combat units ordered to evacuate 18512 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 18536 | -2/Quarantine | Found Alien Impact Weapon 18536 | -2/Quarantine | Identified Core Stripper 18565 | -2/Quarantine | Spotted Fortress 18577 | -2/Quarantine | Discovered new exit (range 5) 18577 | -2/Quarantine | Identified exit to Section 7 18578 | -2/Quarantine | Entered Section 7 18586 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 18853 | -2/Section 7 | Identified Core Reset Matrix 18853 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 18853 | -2/Section 7 | Identified Transdimensional Reconstructor 18853 | -2/Section 7 | Used Core Reset Matrix 18854 | -2/Section 7 | Found Integrated Mediator 18854 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 18857 | -2/Section 7 | Sensed 19 artifacts in vicinity 18860 | -2/Section 7 | Found Prototype Launcher 18860 | -2/Section 7 | Identified Enh. Gamma Bomb Array 18863 | -2/Section 7 | Found Prototype Launcher 18863 | -2/Section 7 | Identified Ragnarok Missile Launcher 18894 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 18915 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 18943 | -2/Section 7 | Found Spacefold Activator 18953 | -2/Section 7 | Discovered exit to Access (range 18) 18959 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 18960 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 19110 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 19123 | -2/Section 7 | Spotted S7 Guard 19124 | -2/Section 7 | Found Core Membrane 19124 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 19136 | -2/Section 7 | Spotted B-90 Cyclops 19142 | -2/Section 7 | Found Integrated Reactor 19142 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19148 | -2/Section 7 | Spotted Alpha 7 19156 | -2/Section 7 | Spotted Alpha 7 19168 | -2/Section 7 | Spotted Executioner 19168 | -2/Section 7 | Spotted Executioner 19183 | -2/Section 7 | Spotted Striker 19183 | -2/Section 7 | Spotted Striker 19190 | -2/Section 7 | Build established: Alien-Ninja 19222 | -2/Section 7 | Found Sigix Sheargun 19224 | -2/Section 7 | Spotted Striker 19224 | -2/Section 7 | Spotted Striker 19241 | -2/Section 7 | Found Sigix Shearcannon 19251 | -2/Section 7 | Spotted Executioner 19251 | -2/Section 7 | Spotted Executioner 19261 | -2/Section 7 | Integrated with Sigix Exoskeleton 19315 | -2/Section 7 | Destroyed Executioner 19317 | -2/Section 7 | Destroyed Executioner 19341 | -2/Section 7 | Spotted B-99 Colossus 19354 | -2/Section 7 | Found Core Expander 19354 | -2/Section 7 | Installed Core Expander, added new Power slot 19356 | -2/Section 7 | Found Core Expander 19356 | -2/Section 7 | Installed Core Expander, added new Weapon slot 19358 | -2/Section 7 | Destroyed 8 combat bots 19358 | -2/Section 7 | Found Core Expander 19358 | -2/Section 7 | Installed Core Expander, added new Weapon slot 19373 | -2/Section 7 | Found LRC Energy Well 19373 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 19375 | -2/Section 7 | Found LRC Matter Compressor 19375 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 19391 | -2/Section 7 | Found Core Expander 19391 | -2/Section 7 | Installed Core Expander, added new Weapon slot 19408 | -2/Section 7 | Core integrity fell below 50% 19525 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 19525 | -2/Section 7 | Entered Access 19525 | -1/Access | Evolved 2 slots: Power x1, Utility x1 19530 | -1/Access | Emitted hypermatrix ping 19535 | -1/Access | Assembled emerged from beneath the floor 19565 | -1/Access | Build established: Alien-Sigix 19574 | -1/Access | Assembled emerged from beneath the floor 19583 | -1/Access | Zion hero teleported in (P1-3CE) 19667 | -1/Access | Assembled emerged from beneath the floor 19678 | -1/Access | Lost 3 allies 19742 | -1/Access | Assembled emerged from beneath the floor 19756 | -1/Access | Assembled emerged from beneath the floor 19804 | -1/Access | Allied Derelicts emerged from ambush trap array 19814 | -1/Access | Assembled emerged from beneath the floor 19871 | -1/Access | Destroyed 11 combat bots 19872 | -1/Access | Energy Cycler disabled 19880 | -1/Access | Lost 12 allies 19911 | -1/Access | Assembled emerged from beneath the floor 19969 | -1/Access | Assembled emerged from beneath the floor 19972 | -1/Access | Spotted Investigator 19973 | -1/Access | Spotted Striker 19989 | -1/Access | Discovered new exit (range 18) 20007 | -1/Access | Lost 5 allies 20034 | -1/Access | Scanned by Researcher 20035 | -1/Access | Destroyed Investigator 20051 | -1/Access | Entered Command 20056 | -1/Command | Emitted hypermatrix ping 20061 | -1/Command | Assembled emerged from beneath the floor 20102 | -1/Command | Retrieved Zion intel report: Active Garrisons 20196 | -1/Command | High security lockdown imminent 20197 | -1/Command | Lost 5 allies 20220 | -1/Command | Retrieved Zion intel report: Trap Installations 20227 | -1/Command | Assembled emerged from beneath the floor 20256 | -1/Command | Spotted Combat Programmer 20257 | -1/Command | Spotted Combat Programmer 20258 | -1/Command | Spotted M Guard 20258 | -1/Command | Spotted M Guard 20276 | -1/Command | High security lockdown engaged 20279 | -1/Command | Destroyed Combat Programmer 20292 | -1/Command | Destroyed M Guard 20294 | -1/Command | Lost 6 allies 20309 | -1/Command | Destroyed Combat Programmer 20314 | -1/Command | Destroyed M Guard 20314 | -1/Command | All MAIN.C guards destroyed 20328 | -1/Command | Destroyed Executioner 20328 | -1/Command | Destroyed Striker 20376 | -1/Command | Destroyed 23 combat bots 20415 | -1/Command | Met MAIN.C 20415 | -1/Command | 0b10 Conduit disabled 20441 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 20441 | -1/Command | Destroyed MAIN.C Shell 20441 | -1/Command | Spotted M Shell/Def 20441 | -1/Command | Spotted M Shell/Atk 20441 | -1/Command | Spotted M Shell/Def 20441 | -1/Command | Spotted M Shell/Atk 20441 | -1/Command | Spotted M Shell/Atk 20441 | -1/Command | Spotted M Shell/Def 20441 | -1/Command | Spotted M Shell/Atk 20441 | -1/Command | Spotted M Shell/Def 20443 | -1/Command | MAIN.C activated Command garrisons 20447 | -1/Command | Core integrity fell below 50% 20447 | -1/Command | Destroyed M Shell/Def 20450 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 20456 | -1/Command | Destroyed M Shell/Def 20459 | -1/Command | Destroyed M Shell/Atk 20463 | -1/Command | Destroyed M Shell/Def 20463 | -1/Command | Destroyed M Shell/Atk 20464 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 20481 | -1/Command | Core integrity fell below 20% 20488 | -1/Command | Spotted Investigator 20488 | -1/Command | Spotted Striker 20490 | -1/Command | Destroyed M Shell/Atk 20500 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 20513 | -1/Command | Destroyed MAIN.C 20540 | -1/Command | Failed to warp due to unstable space 20547 | -1/Command | Found Prototype Protection 20547 | -1/Command | Identified Med. Regenerative Plating 20554 | -1/Command | Found Med. Regenerative Plating 20557 | -1/Command | Found Med. Regenerative Plating 20570 | -1/Command | Core destroyed Last Messages --------------- 20536_ Penetrated by Slug. 20537_ B-74 Champion heat short circuits Unknown Treads. 20537_ Acquired 148 matter. 20537_ Spacefolded through Striker. 20538_ B-74 Champion overheating. 20538_ Spacefolded through G-73 Enforcer. 20539_ Stasis bubble strength at 20. 20540_ Warp failed due to unstable space. 20540_ B-74 Champion destroyed. 20541_ Stasis bubble strength at 5. 20543_ Stasis bubble bursts. 20543_ Acquired 76 matter. 20545_ Acquired 9 matter. 20547_ Acquired Prototype Protection. 20547_ Identified Med. Regenerative Plating. 20548_ Striker destroyed. 20549_ Penetrated by Slug. 20553_ Discarded Adv. Targeting Computer. 20554_ Acquired Med. Regenerative Plating. 20570_ Spacefolded through 0b10 Conduit. 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T######################????????? | | ???????????????"""######################?????????? | | ????????????????""#####################??????????? | | ??????????????????=##################????????????? | | ???????????????????#################?????????????? | | ??????????????????????###########????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 158 Energy Generation 119 Energy Capacity 590 Matter Stores 425 Matter Capacity 425 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Utility Shielding 66 Point Defense Rating 240 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 34 Defensive Hacking 12 Item Schematics ----------------- Biometal Medium Treads | -2/Section 7 | Z-intel Imp. Shock Absorption System | -2/Section 7 | Z-intel Imp. System Shield | -2/Section 7 | Z-intel Hvy. Pick | -2/Section 7 | Z-intel Imp. Weapon Shielding | -2/Section 7 | Z-intel Disruptor Cannon | -2/Section 7 | Z-intel Hacking Suite | -2/Section 7 | Z-intel Enh. Nova Cannon | -2/Section 7 | Z-intel Centrium Leg | -2/Section 7 | Z-intel Transmission Jammer | -2/Section 7 | Z-intel Lrn. Sensor Array | -2/Section 7 | Z-intel Imp. Hacking Suite | -2/Section 7 | Z-intel Imp. Remote Datajack | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Exp. Sensor Array | x1 | -6/Factory Electron Diverter | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- Core Expander Integrated Reactor Subatomic Replicator Sigix Broadsword Core Stripper Core Reset Matrix Integrated Mediator Spacefold Activator Supercharged Integrated Reactor Core Membrane Sigix Exoskeleton Sigix Sheargun LRC Energy Well LRC Matter Compressor Sigix Shearcannon High-powered Transdimensional Reconstructor Achievements -------------- Artifact Hunter Corridor Of Doom Freeware Great Explorer Killing Spree Meet Your Maker Ultimate Loadout Woof! void main() Challenges ------------ None Game ------ Seed AdvancedVariableTrap Manual? 0 Play Time 10:22:29 Cumulative 179.9 hours Start 2024.09.25 @ 13:00:43 End 2024.11.11 @ 16:59:00 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 39 Adventurer 6 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 46 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1aaf6ef1-666e-431f-995c-630c32311e1d