Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.21 @ 21:55:22 Player: Malakyel Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (1076) 1076 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2896 Bonus ------- None Cogmind --------- Core Integrity 290/550 Matter 140/300 Energy 19/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Advanced Terrain Scanner > --- WEAPON (2) ------- Heavy EM Shotgun > --- INVENTORY (4) ---- Heat Sink Hacking Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg > --- UTILITY ---------- Small Storage Unit Core Shielding Improved Utility Shielding Hardened Light Armor Plating Shield Generator > --- WEAPON ----------- Shock Rifle Electrolaser > --- INVENTORY -------- Small Battery Advanced Terrain Scanner Light Armor Plating Hacking Suite Autogun [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 44 | 6 6 16 16 Power 8 | 1 1 5 1 Engine 8 | 1 1 5 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 1 4 3 Treads 8 | 2 1 3 2 Leg 1 | . . . 1 Wheel . | . . . . Hover . | . . . . Flight 1 | . . 1 . Utility 11 | 1 1 3 6 Device 2 | . . . 2 Storage 3 | 1 . 1 1 Processor . | . . . . Hackware . | . . . . Protection 6 | . 1 2 3 Artifact . | . . . . Weapon 15 | 2 3 4 6 Energy Gun 4 | 1 . . 3 Energy Cannon 1 | . 1 . . Ballistic Gun 4 | 1 . 1 2 Ballistic Cannon . | . . . . Launcher 4 | . 2 1 1 Special Weapon . | . . . . Impact Weapon 2 | . . 2 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 21 | . 3 . 18 Power 3 | . 1 . 2 Propulsion 4 | . . . 4 Utility 7 | . . . 7 Weapon 7 | . 2 . 5 Highest Loss Streak 16 | . 2 . 16 Average Slot Usage (%) 91 | . 80 98 88 Engine 17 | . 14 20 15 Treads 21 | . 27 21 14 Device 2 | . . . 8 Storage 11 | . 14 11 9 Protection 18 | . 5 22 24 Energy Gun 2 | . 3 . 7 Energy Cannon 1 | . 2 2 . Ballistic Gun 4 | . 4 3 6 Launcher 6 | . 9 7 1 Impact Weapon 4 | . . 9 . Naked Turns . | . . . . Heaviest Build 37 | 12 17 33 37 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 12 | . . . 12 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 4 6 6 5 Most Carried 6 | 4 6 6 6 Average Carried 5 | 2 4 5 4 Final Capacity 6 | 6 6 6 4 Final Carried 6 | 3 6 6 2 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 899 | 260 130 343 166 Remotely . | . . . . Salvage Created 1220 | 67 364 413 376 Parts 60 | 4 11 26 19 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 24 | . 5 12 7 Melee 1 | . . 1 . Guns 7 | . 2 1 4 Cannons 3 | . . 3 . AOE 11 | . 3 6 2 Classes Destroyed 10 | 1 2 6 1 Worker 1 | . . 1 . Tunneler 1 | . . 1 . Recycler 6 | 1 3 1 1 Mechanic 1 | . . 1 . Operator 1 | . . 1 . Watcher 2 | . 1 1 . Swarmer 3 | . . 3 . Grunt 18 | . 5 8 5 Sentry 2 | . . 1 1 Hunter 1 | . . . 1 Best Kill Streak 6 | 1 4 6 2 Combat Bots Only 3 | . 2 3 2 Max Kills in Single Turn 3 | 1 2 3 1 Gunslinging . | . . . . Exploded 2 | . 1 2 1 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2895 | . 485 701 1709 Core 516 | . 143 113 260 Absorbed by Shields 221 | . . . 221 Core Remaining (%) 71 | 100 42 71 . Volleys Fired 106 | 3 26 29 48 Largest 2 | 1 2 2 2 Hottest 113 | 50 86 86 113 Shots Fired 162 | 3 45 33 81 Gun 120 | 3 32 12 73 Cannon 14 | . 3 11 . Launcher 28 | . 10 10 8 Special . | . . . . Kinetic 63 | . 18 12 33 Thermal 23 | 3 14 . 6 Explosive 28 | . 10 10 8 Electromagnetic 48 | . 3 11 34 Robot Hit Streak 13 | 1 5 10 13 Robot Miss Streak 4 | 1 4 1 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 89 | 1 21 24 43 Core Hits 71 | 2 19 26 24 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 9 | . . 9 . Impact 9 | . . 9 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3373 | 39 910 1063 1361 Guns 1158 | 39 193 125 801 Cannons 163 | . . 163 . Explosions 1901 | . 717 624 560 Melee 151 | . . 151 . Ramming . | . . . . Kinetic 488 | . 67 125 296 Thermal 232 | 39 126 . 67 Explosive 1901 | . 717 624 560 Electromagnetic 601 | . . 163 438 Impact 151 | . . 151 . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 190 | . 163 17 10 Projectiles 2 | . . 2 . Explosions 185 | . 163 12 10 Melee 3 | . . 3 . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 337 | . 256 42 39 Shots 7 | . 4 2 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 459 | 30 165 341 459 Average Temperature 144 | 16 45 119 186 Received Heat Transfer 1239 | . 126 261 852 Effects 8 | . . . 8 Shutdowns 4 | . . . 4 Interference 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 2 | . . . 2 Impact Corruptions 1 | . . 1 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 629 | 111 370 . 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 334 | 5 220 286 334 Initial 54 | . 3 24 54 Average 147 | 2 127 172 156 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 68 | 100 53 65 81 Level 1 31 | . 46 34 18 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 2 4 2 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 5 | . 1 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 3 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 13 18 17 Peak Tracking Total 5 | . 5 3 4 Tactical Retreats 7 | . 1 1 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 9 | . 5 2 2 Max in Single Turn 3 | . 3 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 5 6 . Terminals 7 | . 4 3 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . . 1 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 31 | . 17 14 . Successful 24 | . 15 9 . Failed 7 | . 2 5 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 19 | . 12 7 . Fabricators . | . . . . Repair Stations 5 | . 5 . . Recycling Units 2 | . . 2 . Scanalyzers 5 | . . 5 . Garrison Access . | . . . . Terminal Hacks 15 | . 11 4 . Record 7 | . 5 2 . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . 1 . . Recycling Unit Index 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 2 | . 2 . . Dispatch Records 1 | . . 1 . Maintenance Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer 5 | . . 5 . Insert Component 3 | . . 3 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 4 2 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2125 | 125 511 951 538 Spaces Moved 1086 | 68 266 521 231 Core 49 | 6 . . 43 Treads 1028 | 62 266 521 179 Legs 9 | . . . 9 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 100 Average Speed 160 | 150 160 160 166 Slowest Speed 650 | 160 160 160 650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 6 41 57 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 176 | . 84 63 29 Melee . | . . . . Projectile . | . . . . AOE 176 | . 84 63 29 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1305 | 88 311 597 309 Wait 3 | 3 . . . Move 1083 | 67 265 520 231 Hop . | . . . . Pick Up 40 | 9 11 11 9 Fast Attach 3 | . 1 1 1 Attach 25 | 6 5 3 11 Detach . | . . . . Swap 16 | . . 12 4 Drop 21 | . 3 13 5 Fire 106 | 3 26 29 48 Melee 8 | . . 8 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 6 exits: [*Mat x3] / Min x2 / *Sto) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 13) 126 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Core integrity fell below 50% 300 | -10/Materials | Build established: Mutant 342 | -10/Materials | Repaired Grenade Launcher 381 | -10/Materials | Repaired Lgt. Treads 616 | -10/Materials | Discovered new exit (range 7) 637 | -10/Materials | Entered another Materials area 637 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1005 | -9/Materials | Discovered new exit (range 4) 1188 | -9/Materials | Discovered new exit (range 6) 1260 | -9/Materials | Discovered new exit (range 16) 1533 | -9/Materials | Build established: Scavenger-Mutant 1544 | -9/Materials | Identified exit to Mines 1544 | -9/Materials | Identified exit to Storage 1559 | -9/Materials | Discovered new exit (range 8) 1588 | -9/Materials | Entered another Materials area 1588 | -8/Materials | Evolved 2 slots: Utility x2 2126 | -8/Materials | Self-destructed Last Messages --------------- 02060_ Imp. Ion Engine destroyed. 02061_ Acquired Lgt. Treads. 02064_ Acquired Heat Sink. 02068_ Sml. Battery destroyed. 02070_ U-05 Engineer lays Concrete. 02070_ G-47 Trooper IFF system glitched. 02070_ G-47 Trooper destroyed. 02070_ Lgt. Treads destroyed. 02078_ U-05 Engineer builds a Door. 02085_ Imp. Utility Shielding destroyed. 02087_ U-05 Engineer lays Concrete. 02097_ Core Shielding destroyed. 02103_ Acquired Prototype Energy Gun. 02104_ Identified Hvy. EM Shotgun. 02113_ Hadron Collector disabled. 02119_ G-47 Trooper misfires. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 02122_ Sml. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????########???????????????????????????????? | | ??????????# #????????###????#?#?????????????? | | ??????????# #???????????????????????????????? | | ??????????# """ #??????????#??????#?????????????? | | ??????????# """ #???????????????????????????????? | | ??????????# """ #???????#???????????????????????? | | ????####### #???#?#######?????#? ???????????? | | #+### ###+########## ####### ?????????? | | ?????????? | | ! ????????? | | ?????????? | | #+### ###+########## ####??#?????????????? | | ####### #???#####/#####?????????????????? | | #????## #???# gY #?????????????????? | | #????##""" #???# @ """ #?????????????????? | | #?????#""" #???# """ ##????????????????? | | #####?????#""" #???# """" #?????????????????? | | ??????????# #???# #?????????????????? | | ?????????##+######???# #????? ???????????? | | ???????#### ####?????# #????????? ???????? | | ######## #????## #?????????????????? | | #####################?????????????? | | ????????????? | | = [= ! ????????????? | | [%!%= =% =%= ????????????? | | =*#################+#???????????????? | | #+###### * ###?????????#??????????#??????????? | | ####/#### #???????????????????????????????? | | # [ #???????????#???????????????????? | | # ! #????????????????????#??????????? | | # "" ##??????????????????????????????? | | # """ # #??????????????????????????????? | | # "" ! #??????????????????????????????? | | # "" #??????? ?????????????????????? | | # ####?????????????????????????????? | | # ! [#????????????????????????????????? | | # [ #????????????????????????????????? | | ##########?????#??????????????????????????? | | #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Imp. Utility Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Power Corrupts Risk Taker Challenges ------------ None Game ------ Seed ScatterPointyConverter Manual? 0 Play Time 00:52:49 Cumulative 3.6 hours Start 2021.12.21 @ 20:48:43 End 2021.12.21 @ 21:55:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e6d95c0-6835-41fa-9eb8-be7176dda4f6