Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.09 @ 18:22:49 Player: HeartGrenade Result: Destroyed by as-29636 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (168) 840 Value Destroyed (5294) 5294 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2236) 2236 TOTAL SCORE: 12610 Bonus ------- High Alert Combat Kills 347 Follower Combat Kills 111 Met Imprinter 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Friendly Fire -22 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 700/700 System Corruption 0% Temperature Cool (6) Movement Treading (330) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (2) --- Armored Treads > --- UTILITY (7) ------ Experimental Heat Sink High-capacity Storage Unit Zionite Biocell Advanced Targeting Computer > --- WEAPON (3) ------- Phasing Sabre > --- INVENTORY (20) --- Enhanced Flexi-carbon Leg Armored Wheel Experimental Heat Sink Zionite Biocell (600) High-capacity Matter Pod (200) Seismic Detector Zionite Weapon Casing Zionite Light Carapace Medium Reactive Plating Improved Shield Generator Makeshift Hacking Suite Improved Trap Extractor (4/6 Proton Bomb) Sensor Drone Bay (19/20) Heavy EM Shotgun Gatling Laser Zionite Phaser-S Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Zionite Biocell Advanced Targeting Computer Zionite Weapon Casing Makeshift Armor Plating > --- WEAPON ----------- Makeshift Laser Zionite Phaser-S Heavy Plasma Cannon > --- INVENTORY -------- Zionite Light DM Reactor Armored Treads Medium Treads Armored Wheel Zionite Biocell Zionite Biocell High-capacity Matter Pod Seismic Detector Medium Reactive Plating Improved Shield Generator Makeshift Hacking Suite Improved Trap Extractor Sensor Drone Bay Heavy EM Shotgun Gatling Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Plasma Cannon Advanced Assault Cannon Phasing Sabre [Rating: 74] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 5 | . . . 2 . . . 1 2 . . . . Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 134 | 3 8 . 21 4 . 1 35 17 4 2 5 34 Power 11 | 1 1 . 3 . . . . 2 . . . 4 Engine 7 | 1 1 . 3 . . . . 2 . . . . Core 1 | . . . . . . . . . . . . 1 Reactor 3 | . . . . . . . . . . . . 3 Propulsion 23 | 2 . . 5 1 . . 6 4 1 . . 4 Treads 17 | 2 . . 5 1 . . 6 1 . . . 2 Leg . | . . . . . . . . . . . . . Wheel 6 | . . . . . . . . 3 1 . . 2 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 48 | . 3 . 6 3 . 1 13 4 3 1 1 13 Device 22 | . . . 3 1 . . 9 2 1 1 . 5 Storage 4 | . 2 . . . . . . . . . . 2 Processor 2 | . 1 . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . Protection 20 | . . . 3 2 . 1 3 2 2 . 1 6 Artifact . | . . . . . . . . . . . . . Weapon 52 | . 4 . 7 . . . 16 7 . 1 4 13 Energy Gun 12 | . . . . . . . 6 . . . 1 5 Energy Cannon 16 | . . . 4 . . . 3 2 . 1 1 5 Ballistic Gun 7 | . 2 . 2 . . . 2 1 . . . . Ballistic Cannon 4 | . 2 . 1 . . . . . . . . 1 Launcher 4 | . . . . . . . 1 3 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 . . . . Slashing Weapon 4 | . . . . . . . . . . . 2 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . 3 . . . . . Unidentified Prototypes 13 | . . . 2 1 . . 2 . . . . 8 Parts Lost 37 | . . . 3 . . . 2 11 . 2 . 19 Power 5 | . . . 1 . . . . 2 . . . 2 Propulsion 5 | . . . 1 . . . 1 1 . . . 2 Utility 16 | . . . . . . . 1 4 . 1 . 10 Weapon 11 | . . . 1 . . . . 4 . 1 . 5 Highest Loss Streak 8 | . . . 1 . . . 1 3 . 2 . 8 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 98 99 100 100 99 91 90 86 91 96 Engine 8 | . 14 14 10 11 11 11 9 6 7 7 7 . Treads 16 | . 28 28 22 22 22 22 18 . . . . 11 Wheel 2 | . . . . . . . . 14 7 7 7 1 Device 12 | . . . 10 11 11 11 18 22 23 22 20 9 Storage 10 | . 14 14 11 11 11 11 9 7 7 7 7 12 Processor 9 | . 13 14 11 11 11 11 9 7 7 7 7 7 Protection 10 | . . . 11 10 11 11 8 9 13 15 17 20 Energy Gun 1 | . . . . . . . 4 . . . . 7 Energy Cannon 11 | . . . 4 22 22 22 13 14 15 14 15 8 Ballistic Gun 3 | . 18 . 5 . . . 8 4 7 3 . . Ballistic Cannon 5 | . 9 28 11 . . . . . . . . 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 102 | 3 51 51 65 72 65 66 76 100 99 102 99 84 Greatest Support 48 | 40 40 40 40 43 43 43 46 24 28 28 28 48 Greatest Overweight (x) 7 | . 1 1 1 1 1 1 2 7 3 3 3 5 Average Overweight (x) 1 | . . 1 1 1 1 1 1 3 3 3 2 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 14 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 14 16 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 2 9 15 19 19 20 19 19 18 18 20 19 19 Final Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 14 16 20 20 20 20 20 16 20 20 20 19 Class Distribution -------------------- 65% | Mutant 12% | Gunner 6% | Scavenger-Tank 5% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Mutant | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Tank | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 3144 | 230 257 265 837 77 . . 713 283 99 48 40 295 Remotely 307 | . . . 307 . . . . . . . . . Salvage Created 6601 | . 445 290 1069 266 . 166 1580 1544 176 281 . 784 Parts 290 | . 33 11 52 13 . 10 80 56 7 9 . 19 Haulers Intercepted 9 | . 1 . 4 . . . 3 1 . . . . Recyclers Shooed 4 | . . 1 2 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 7 8 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 136 | . 11 5 23 7 . 8 31 32 3 6 . 10 Melee 1 | . . . . . . . . 1 . . . . Guns 32 | . 9 . 6 . . . 13 3 1 . . . Cannons 76 | . 2 5 16 7 . 8 12 13 2 5 . 6 AOE 14 | . . . . . . . 3 11 . . . . Classes Destroyed 15 | . 4 1 3 1 . 1 1 2 . . . 2 Worker 5 | . . . 1 1 . . 2 1 . . . . Builder 3 | . . . . . . . . 3 . . . . Hauler 9 | . 1 . 4 . . . 3 1 . . . . Recycler 10 | . . 3 2 1 . . 1 3 . . . . Operator 1 | . . . . . . . 1 . . . . . Watcher 7 | . 2 . 2 . . . 3 . . . . . Swarmer 37 | . 3 3 4 4 . 7 9 7 . . . . Grunt 63 | . 8 2 12 1 . . 12 21 3 4 . . Brawler 5 | . . . 3 1 . . 1 . . . . . Duelist 1 | . . . . 1 . . . . . . . . Sentry 13 | . . . 4 . . . 8 1 . . . . Hunter 4 | . . . . . . 1 1 2 . . . . Programmer 3 | . . . . . . . . 1 . 2 . . Z-Light 5 | . . . . . . . . . . . . 5 Golem 4 | . . . . . . . . . . . . 4 Best Kill Streak 22 | . 3 3 6 3 . 4 8 22 3 5 . 4 Combat Bots Only 14 | . 3 3 4 3 . 4 7 14 3 5 . 4 Max Kills in Single Turn 6 | . 1 1 2 1 . 1 4 6 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 3 . . . . Melee 1 | . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 9420 | . 263 131 892 212 . 483 1172 2191 118 427 . 3531 Core 1118 | . 69 33 77 44 . 46 124 192 10 67 . 456 Absorbed by Shields 140 | . . . . . . . . 112 16 12 . . Redirected to Shielding 342 | . . . 47 . . . . . . . . 295 Regen/Repaired (Parts) 412 | . . . . . . . 412 . . . . . Core Remaining (%) 73 | 100 . 59 . . . 58 77 . . . . . Volleys Fired 383 | . 29 19 75 24 . 23 84 59 6 11 . 53 Largest 3 | . 2 2 2 2 . 2 3 3 3 3 . 3 Hottest 220 | . 70 70 136 136 . 136 173 190 185 195 . 220 Shots Fired 871 | . 58 38 149 48 . 41 234 123 18 29 . 133 Gun 303 | . 42 . 34 . . . 124 29 6 7 . 61 Cannon 562 | . 16 38 115 48 . 41 109 89 12 22 . 72 Launcher 6 | . . . . . . . 1 5 . . . . Special . | . . . . . . . . . . . . . Kinetic 347 | . 58 38 127 . . . 77 29 6 7 . 5 Thermal 490 | . . . 22 48 . 41 156 89 12 22 . 100 Explosive 6 | . . . . . . . 1 5 . . . . Electromagnetic 18 | . . . . . . . . . . . . 18 Phasic 10 | . . . . . . . . . . . . 10 Robot Hit Streak 20 | . 11 5 10 8 . 4 20 13 14 12 . 17 Robot Miss Streak 8 | . 3 2 2 4 . 3 5 3 1 2 . 8 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 579 | . 39 24 97 28 . 23 154 93 13 18 . 90 Core Hits 245 | . 19 9 37 8 . 10 52 57 7 7 . 39 Critical Kills 9 | . 1 . 1 1 . . 4 . . 1 . 1 Critical Parts Destroyed 2 | . . . . . . . 1 1 . . . . Critical Strikes 19 | . 2 1 2 1 . . 9 1 . 1 . 2 Burn 5 | . . . . . . . 4 . . . . 1 Meltdown 8 | . . . 1 1 . . 4 . . 1 . 1 Destroy 3 | . 1 . . . . . 1 1 . . . . Blast 3 | . 1 1 1 . . . . . . . . . Melee Attacks 17 | . . . . . . . 2 11 . . 1 3 Impact 12 | . . . . . . . 1 11 . . . . Slashing 4 | . . . . . . . . . . . 1 3 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14533 | . 619 456 1786 634 . 527 3353 3921 299 555 . 2383 Guns 3930 | . 445 . 335 . . . 1628 342 71 86 . 1023 Cannons 8356 | . 174 456 1446 634 . 527 1551 1679 228 469 . 1192 Explosions 1762 | . . . . . . . 174 1588 . . . . Melee 459 | . . . . . . . . 291 . . . 168 Ramming 26 | . . . 5 . . . . 21 . . . . Kinetic 3951 | . 619 456 1512 . . . 815 342 71 86 . 50 Thermal 7688 | . . . 269 634 . 527 2364 1679 228 469 . 1518 Explosive 1762 | . . . . . . . 174 1588 . . . . Electromagnetic 383 | . . . . . . . . . . . . 383 Impact 291 | . . . . . . . . 291 . . . . Slashing 168 | . . . . . . . . . . . . 168 Piercing . | . . . . . . . . . . . . . Phasic 264 | . . . . . . . . . . . . 264 Highest Corruption 3 | . . . . . . . . 3 3 3 3 . Average Corruption 2 | . . . . . . . . 2 3 3 3 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 16 | . . . . . . . . 3 6 6 1 . Message Errors 3 | . . . . . . . . 2 . 1 . . Matter Fused 4 | . . . . . . . . 1 2 1 . . Heat Flow Errors 3 | . . . . . . . . . 2 . 1 . Energy Discharges 2 | . . . . . . . . . 1 1 . . Data Loss (minor) 2 | . . . . . . . . . . 2 . . Data Loss (major) 2 | . . . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 307 | . . 2 . 12 . 11 8 204 . 51 . 19 Projectiles 97 | . . 2 . 12 . 11 8 13 . 51 . . Explosions 170 | . . . . . . . . 170 . . . . Melee 40 | . . . . . . . . 21 . . . 19 Knockbacks 9 | . 1 3 2 . . . . 3 . . . . Impact 3 | . . . . . . . . 3 . . . . Kinetic 6 | . 1 3 2 . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 187 | . . . . . . . . 187 . . . . Shots 2 | . . . . . . . . 2 . . . . Rammed 2 | . . . . . . . . 2 . . . . Targets Rammed 3 | . . . 1 . . . . 2 . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . Highest Temperature 487 | . 90 87 169 36 . 54 198 371 402 347 145 487 Average Temperature 72 | . 38 30 43 6 . 15 87 69 159 122 86 112 Received Heat Transfer 2972 | . 123 24 390 18 . . 414 848 81 183 . 891 Effects 2 | . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . 3 Parts Fried 3 | . . . . . . . . 3 . . . . Impact Corruptions 3 | . . . . . . . . 3 . . . . Robots Melted 9 | . . . 1 1 . . 4 1 . 1 . 1 Combat Hostiles 7 | . . . 1 . . . 3 1 . 1 . 1 Parts Melted 52 | . . . 3 2 . 7 19 10 . 5 . 6 Heat Transferred 13796 | . . . 481 1110 . 888 4554 3250 450 750 . 2313 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 926 | . 222 140 284 165 . 105 416 926 . . . . Initial 167 | . . 10 . 56 . . 40 167 . . . . Average 136 | . 96 36 95 56 . 75 198 447 . . . . Maximum Alert Level 3 | . 1 . 1 . . . 2 3 . . . . Low Security (%) 80 | 100 95 100 90 100 . 100 59 21 . . . . Level 1 12 | . 4 . 9 . . . 28 38 . . . . Level 2 4 | . . . . . . . 11 12 . . . . Level 3 2 | . . . . . . . . 27 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 2 . 3 . . . 7 10 . . . . Investigation 6 | . . . 2 . . . 1 3 . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 8 | . 2 . 1 . . . 3 2 . . . . Assault 2 | . . . . . . . . 2 . . . . Garrison 5 | . . . . . . . 3 2 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 16 | . 4 . 4 1 . . 1 6 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 185 | . 19 4 35 10 . 9 42 43 3 5 . 15 Peak Tracking Total 8 | . 3 2 4 2 . 4 4 8 3 5 . 5 Tactical Retreats 7 | . . . . 2 . . 1 2 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 2 | . . . . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 83 | . . . . . . . 83 . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . . . Reprogrammed 9 | . . . . . . . 9 . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted 9 | . . . . . . . 9 . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 5 | . . . . . . . 5 4 4 4 4 4 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 13 | . . . 2 . . 1 3 6 . . . 1 Max in Single Turn 3 | . . . 1 . . 1 1 3 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 29 | . 3 . 7 2 1 . 9 6 . 1 . . Terminals 16 | . 2 . 5 . . . 6 3 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . 2 . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 87 | . 10 . 26 2 1 . 31 16 . 1 . . Successful 53 | . 3 . 17 2 1 . 23 6 . 1 . . Failed 31 | . 6 . 8 . . . 7 10 . . . . Catastrophic 3 | . . . 1 . . . 2 . . . . . Database Lockouts 3 | . 1 . 1 . . . 1 . . . . . Manual 54 | . 6 . 16 . . . 16 11 . . 5 . Terminals 55 | . 7 . 18 . . . 20 10 . . . . Fabricators 3 | . . . . . . . . 3 . . . . Repair Stations 4 | . . . . . . . 4 . . . . . Recycling Units 7 | . 3 . 4 . . . . . . . . . Scanalyzers 12 | . . . 4 . . . 7 1 . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Terminal Hacks 25 | . 2 . 7 2 1 . 9 3 . 1 . . Record 1 | . . . . . 1 . . . . . . . Part Schematic 3 | . . . 1 . . . 1 1 . . . . Robot Analysis 3 | . 1 . 2 . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . Open Door 3 | . . . . 2 . . . . . 1 . . Branch Access Points 3 | . . . 1 . . . 1 1 . . . . Terminal Index 2 | . 1 . . . . . 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . Locate Traps 2 | . . . 1 . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . Zone Layout 3 | . . . 1 . . . 2 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . . . 4 . . . . . Scan Component 2 | . . . . . . . 2 . . . . . Repair 2 | . . . . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 12 | . . . 4 . . . 7 1 . . . . Insert Component 7 | . . . 3 . . . 3 1 . . . . Analyze 5 | . . . 1 . . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 11 | . 1 . 6 . . . 3 1 . . . . Terminals 8 | . 1 . 3 . . . 3 1 . . . . Botnet 7 | . 1 . 3 . . . 2 1 . . . . Disrupt 1 | . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . . Monitor 1 | . . . 1 . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 23 | . 3 . 7 . . . 8 5 . . . . Full Trace Events 6 | . . . 2 . . . 1 3 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . 2 . . . 4 1 . . 15 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . . . . Time 57 | . . . . . . . 57 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . 3 . . . . . Part Schematics Acquired 4 | . . . 1 . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 1 | . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . 1 1 Highest-Rated Group 96 | . . . . . . . . . . . 96 96 Highest-Rated Ally 96 | . . . . . . . . . . . 96 96 Total Orders 16 | . . . . 1 . . . 4 4 6 1 . EXPLORE 14 | . . . . 1 . . . 3 4 6 . . RETURN 2 | . . . . . . . . 1 . . 1 . Ally Attacks 27 | . . . . . . . . . . . . 27 Total Damage 464 | . . . . . . . . . . . . 464 Kills 3 | . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 3 | . 1 . 2 . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . 3 . 2 . Drone Launches 19 | . . . . 1 . . . 4 6 8 . . Drone Recoveries 18 | . . . . 1 . . . 4 5 7 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 14063 | 59 861 1310 2092 1550 315 565 2413 855 414 510 1315 1804 Spaces Moved 5878 | 36 363 515 742 605 132 208 824 417 233 318 904 581 Core 5 | 5 . . . . . . . . . . . . Treads 3813 | 31 363 515 742 605 132 208 824 . . . . 393 Legs . | . . . . . . . . . . . . . Wheels 2060 | . . . . . . . . 417 233 318 904 188 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 240 135 145 145 130 130 Average Speed 202 | 144 198 240 240 240 240 240 240 139 145 145 143 208 Slowest Speed 410 | 160 240 240 240 240 240 240 320 195 145 145 145 410 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 61 | 4 57 97 57 72 51 61 70 18 94 72 82 59 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 1 . . . 2 . 1 . Known Exits Taken 5 | . . . 1 . . . 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . . . 1 . Scrap Searched 8 | . . 1 . . . . . . 3 . 4 . Spaces Dug 3 | . . . . . . . 2 1 . . . . Terrain Destroyed 102 | . . . . . . . 21 62 2 5 . 12 Melee 2 | . . . . . . . 1 1 . . . . Projectile 33 | . . . . . . . 14 . 2 5 . 12 AOE 67 | . . . . . . . 6 61 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 7278 | 42 446 552 913 658 131 235 1105 573 299 345 922 1057 Wait 601 | . 24 17 26 17 . 1 43 51 49 14 3 356 Move 5867 | 35 362 514 741 604 131 207 823 417 232 317 903 581 Hop . | . . . . . . . . . . . . . Pick Up 95 | 4 16 2 23 3 . 1 14 10 6 . 4 12 Fast Attach 36 | 3 3 . 5 2 . . 8 1 1 2 1 10 Attach 48 | . 1 . 8 2 . . 7 13 3 . 1 13 Detach 16 | . . . 3 1 . . 3 1 2 . 1 5 Swap 50 | . 4 . 8 . . 1 20 3 . . 3 11 Drop 80 | . 7 . 23 5 . 2 18 6 . 1 5 13 Fire 383 | . 29 19 75 24 . 23 84 59 6 11 . 53 Melee 17 | . . . . . . . 2 11 . . 1 3 Ram 1 | . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 83 | . . . . . . . 83 . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Discovered new exit (range 16) 331 | -10/Materials | Build established: Mutant 374 | -10/Materials | Central database locked down 392 | -10/Materials | Discovered new exit (range 16) 921 | -10/Materials | Entered Mines 1144 | -10/Mines | Learned Materials stockpile data 1790 | -10/Mines | Discovered new exit (range 4) 2015 | -10/Mines | Discovered new exit (range 7) 2231 | -10/Mines | Entered Materials 2231 | -9/Materials | Evolved 2 slots: Utility x2 3069 | -9/Materials | Central database locked down 3561 | -9/Materials | Discovered new exit (range 16) 3623 | -9/Materials | Identified exit to Mines 4323 | -9/Materials | Entered Mines 4338 | -9/Mines | Discovered new exit (range 12) 4350 | -9/Mines | Met a Derelict bent on vengeance 4363 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4935 | -9/Mines | Found the Drone Emporium 4948 | -9/Mines | Found Prototype Device 4948 | -9/Mines | Identified Sensor Drone Bay 5197 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5197 | -9/Mines | Discovered new exit (range 5) 5873 | -9/Mines | Entered Exiles 5912 | -9/Exiles | Discovered new exit (range 15) 5933 | -9/Exiles | Met 8R-AWN 5972 | -9/Exiles | Met EX-HEX 6044 | -9/Exiles | Met EX-BIN 6075 | -9/Exiles | Met EX-DEC 6085 | -9/Exiles | Learned location of Zion (-7) 6157 | -9/Exiles | Discovered new exit (range 14) 6188 | -9/Exiles | Entered Mines 6732 | -8/Mines | Discovered new exit (range 9) 6753 | -8/Mines | Entered Materials 6753 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6754 | -8/Materials | Identified exit to Factory 6840 | -8/Materials | Repaired Hrd. Medium Armor Plating 6875 | -8/Materials | Central database locked down 7055 | -8/Materials | Build established: Gunner 7181 | -8/Materials | Garrison activated, responded to threat 7228 | -8/Materials | Destroyed 7 combat bots 7819 | -8/Materials | Discovered exit to Factory (range 4) 7993 | -8/Materials | Repaired Hrd. Medium Armor Plating 9166 | -8/Materials | Entered Factory 9166 | -7/Factory | Evolved 2 slots: Utility x2 9191 | -7/Factory | Build established: Mutant 9200 | -7/Factory | Identified exit to Storage 9200 | -7/Factory | Identified exit to Lower Caves 9533 | -7/Factory | Discovered new exit (range 20) 9599 | -7/Factory | Identified exit to Factory 9729 | -7/Factory | Destroyed 14 combat bots 9883 | -7/Factory | Garrison activated, responded to threat 9966 | -7/Factory | First assault squad dispatched 9976 | -7/Factory | Lost 3 parts (1p1u1w) 10021 | -7/Factory | Entered Lower Caves 10050 | -7/Lower Caves | Lost 3 parts (1n1u1w) 10235 | -7/Lower Caves | Build established: Tank 10281 | -7/Lower Caves | Learned Factory trap positions 10300 | -7/Lower Caves | Discovered new exit (range 46) 10338 | -7/Lower Caves | Identified exit to Lower Caves 10435 | -7/Lower Caves | Entered another Lower Caves area 10435 | -7/Lower Caves | Accompanied by 1 ally 10444 | -7/Lower Caves | Discovered exit to Factory (range 29) 10807 | -7/Lower Caves | Discovered new exit (range 6) 10819 | -7/Lower Caves | Identified exit to Zion 10940 | -7/Lower Caves | Build established: Mutant 10945 | -7/Lower Caves | Entered Zion 10945 | -7/Zion | Accompanied by 1 ally 11001 | -7/Zion | System corruption cleaned by Quarantine Array 11136 | -7/Zion | Discovered new exit (range 16) 11422 | -7/Zion | Given A8's code to call for help 11677 | -7/Zion | Learned Factory garrison access intel 11706 | -7/Zion | Visited the Megawrench Repair Shop 11846 | -7/Zion | Learned location of Data Miner (-6) 11884 | -7/Zion | Learned 4 Factory zone layouts 12024 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12071 | -7/Zion | Build established: Derelict-Mutant 12232 | -7/Zion | Opened final containment barrier to the Deep Caves 12244 | -7/Zion | Enhanced Grunt warped into view, answering call for help 12253 | -7/Zion | Discovered new exit (range 3) 12253 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12260 | -7/Zion | Entered Deep Caves 12260 | -7/Deep Caves | Accompanied by 1 ally 12410 | -7/Deep Caves | Attacked by Z-Imprinter 12437 | -7/Deep Caves | Destroyed Z-Imprinter 12446 | -7/Deep Caves | Core integrity fell below 50% 12464 | -7/Deep Caves | Lost 5 parts (1p3u1w) 12475 | -7/Deep Caves | Found Prototype Protection 12475 | -7/Deep Caves | Identified Zio. Weapon Casing 12584 | -7/Deep Caves | Z-Facility disabled 12591 | -7/Deep Caves | Found Prototype Protection 12591 | -7/Deep Caves | Identified Zio. Heavy Carapace 12649 | -7/Deep Caves | Lost 8 parts (1p1n4u2w) 12651 | -7/Deep Caves | Found Zio. Weapon Casing 12673 | -7/Deep Caves | Found Zio. Weapon Casing 12702 | -7/Deep Caves | Build established: Scavenger-Tank 12772 | -7/Deep Caves | Found Zio. Weapon Casing 12953 | -7/Deep Caves | Discovered new exit (range 6) 13223 | -7/Deep Caves | Spotted as-85125 13233 | -7/Deep Caves | Core integrity fell below 20% 13253 | -7/Deep Caves | Destroyed as-85125 13326 | -7/Deep Caves | Exposed GOLEM chamber 13586 | -7/Deep Caves | Build established: Scavenger-Mutant 13961 | -7/Deep Caves | Spotted as-29636 14064 | -7/Deep Caves | Destroyed by as-29636 with Assembled Focal Cannon Last Messages --------------- 13475_ as-78394 Prototype Leg integration complete. 13476_ as-78394 GOLEM Unit beginning Prototype Reactor integration. 13532_ as-78394 suffers critical hit (Meltdown). 13537_ A GOLEM Unit tumbles out of the Wall Chamber. 13554_ GOLEM Unit springs to life. 13555_ as-29636 GOLEM Unit beginning Prototype Leg integration. 13687_ as-29636 Prototype Leg integration complete. 13688_ as-29636 GOLEM Unit beginning Prototype Reactor integration. 13938_ as-29636 GOLEM Unit beginning Prototype Storage integration. 13959_ as-29636 GOLEM Unit beginning Prototype Energy Cannon integration. 14019_ Zio. Light Carapace destroyed. 14033_ Overheating: Zio. Light DM Reactor damaged (-47). 14035_ Med. Treads destroyed. 14036_ Zio. Phaser-S broken. 14036_ Overheating: Short circuit. 14045_ Lyr. Medium Armor Plating destroyed. 14057_ Destroyed GOLEM Unit. 14058_ Zio. Weapon Casing destroyed. 14060_ Plasma Cannon destroyed. 14064_ Zio. Laser-S destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????????????????????? ##??????????????????? | | ??????????????????????????? ##?????????????????? | | ??????????????????????????? ##????????????????? | | ???????????????????????????# ##???????????????? | | ??????????????????????###??# ###?????????????? | | ??????????????????????# ?? ##????????????? | | ??????????????????????# ?? #????????????? | | ?????????????????????## ??# ##???????????? | | ????? ????????????## #?# #???????????? | | ????? ???????????#; ### ##??????????? | | ???? ! ?????????## "#??????????? | | ???? ????????# G #???????????? | | ??? ???##???# @#### "#???????? | | ??? * ??# ???# ##??##"# #???????? | | ??? ### ???# ##????#?? "??????? | | ?? # ???## #????????? ???????? | | ?? ##??# #??????????? ???????? | | ? #### ##????????????????????? | | ? ** # #######????????????????? | | ? #?# ##???????????????? | | ? ! | ### ##??????????????? | | ? | ## #### ####???????????? | | ? ### #??## ##??????????? | | ? #?## ##??## #??????????? | | ? | | #??# ##?### #??????????? | | |! ! #??# #?## #??????????? | | | !! #??# #?# ## #??????????? | | |! #??# #?# #?####??????????? | | ##?# #?# ##???????????????? | | ! #?# ### #????????????????? | | * * #?# ############?????? | | ! #?# ????? | | * ######## ???# | | "###########???# ### | | " ! ##?????????????# | | ! #??????????????#### | | ##### ################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 50 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Huge Storage Unit | -9/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Hacked Imp. Medium Armor Plating | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Powered Armor | -7/Factory | Hacked Mak. Salvage Targeting Computer | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Power Sword | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Force Field | -7/Zion | Archive Coil Gun | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive I-25 Savior | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataScanTorch Manual? 0 Play Time 01:37:33 Cumulative 206.3 hours Start 2022.10.09 @ 16:40:04 End 2022.10.09 @ 18:22:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 8 Types 3/1/2/1/1/0/0/0/0 Lore% 81 Gallery% 76 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59c1a1bf-ce54-494a-90f4-58419b737eb7