Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.18 @ 20:43:03 Player: StaticNoob Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (110) 550 Value Destroyed (3529) 3529 Prototype IDs (62) 1240 Alien Tech Used (1) 200 Bonus (4758) 4758 TOTAL SCORE: 18377 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 484 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1477/1600 Matter 167/300 Energy 197/200 System Corruption 5% Temperature Cool (-194) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (8) --- Electron Diverter Electron Diverter Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster > --- UTILITY (13) ----- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Improved Terrain Scan Processor Advanced Terrain Scan Processor Improved Melee Analysis Suite Quantum Capacitor Improved Reaction Control System > --- WEAPON (2) ------- Advanced Remote Datajack Nanosword > --- INVENTORY (5) ---- Advanced ECM Suite Improved Force Field Transdimensional Reconstructor Enhanced Nova Cannon Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Improved Terrain Scan Processor Advanced Terrain Scan Processor Improved Melee Analysis Suite Quantum Capacitor Improved Reaction Control System > --- WEAPON ----------- Enhanced Nova Cannon Nanosword > --- INVENTORY -------- Advanced ECM Suite Improved Force Field Transdimensional Reconstructor Fusion Bomb Launcher Advanced Remote Datajack [Rating: 180] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Cooled Gravmag System Flight Unit Makeshift Flight Unit Utility Advanced Signal Interpreter Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Experimental System Shield Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Linear Accelerator Launcher Guided Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Impact Mace Slashing Weapon Nanosword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 6 . . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . 1 . . . 2 . . . 1 . . . . . . 1 1 Utility 11 | . . 1 . . . 4 . . . 1 . . . . 1 2 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 130 | 7 5 16 1 4 2 16 4 . 2 10 3 2 5 2 11 24 8 8 Power 18 | 1 1 3 . . . 1 . . 1 2 . 1 . . 2 5 1 . Engine 7 | 1 . 3 . . . . . . . 2 . 1 . . . . . . Core 5 | . 1 . . . . 1 . . 1 . . . . . 2 . . . Reactor 6 | . . . . . . . . . . . . . . . . 5 1 . Propulsion 33 | 2 1 5 . 1 2 4 1 . 1 1 3 . 1 1 2 5 2 1 Treads 11 | 2 1 5 . 1 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . . Flight 21 | . . . . . . 4 1 . 1 1 3 . . 1 2 5 2 1 Utility 51 | 2 3 2 1 2 . 9 2 . . 4 . 1 2 . 5 9 4 5 Device 35 | 1 1 1 . . . 5 1 . . 4 . 1 . . 5 8 4 4 Storage 4 | 1 2 . . . . . . . . . . . 1 . . . . . Processor 9 | . . 1 . 1 . 4 1 . . . . . . . . 1 . 1 Hackware 1 | . . . . 1 . . . . . . . . . . . . . . Protection 2 | . . . 1 . . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 28 | 2 . 6 . 1 . 2 1 . . 3 . . 2 1 2 5 1 2 Energy Gun 4 | 2 . . . . . . . . . 1 . . . . . 1 . . Energy Cannon 4 | . . . . . . 1 . . . 1 . . . . 1 . . 1 Ballistic Gun 5 | . . 5 . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . 1 1 . Launcher 5 | . . 1 . 1 . . 1 . . . . . . 1 . 1 . . Special Weapon 3 | . . . . . . . . . . . . . 2 . . . . 1 Impact Weapon 2 | . . . . . . . . . . 1 . . . . . 1 . . Slashing Weapon 2 | . . . . . . . . . . . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . 2 . 5 . . . 1 . . 4 . 2 6 1 . Parts Lost 30 | . 1 5 1 . 1 2 2 . 6 3 . 2 . . 2 3 2 . Power 3 | . 1 . . . . . 1 . 1 . . . . . . . . . Propulsion 12 | . . 3 . . 1 . . . 3 1 . 2 . . 2 . . . Utility 10 | . . . 1 . . 2 . . 1 2 . . . . . 3 1 . Weapon 5 | . . 2 . . . . 1 . 1 . . . . . . . 1 . Highest Loss Streak 4 | . 1 3 1 . 1 1 2 . 4 3 . 2 . . 2 2 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 10 | . 5 17 19 18 18 5 3 4 3 3 3 4 5 5 4 4 4 4 Power . | . 1 1 1 1 1 . . . . . . . . . . . . . Propulsion 1 | . . 1 2 2 2 . . . . . . . . . . . . . Utility 5 | . 2 7 7 11 13 3 2 2 1 1 1 2 2 1 1 . 1 1 Weapon 2 | . 1 6 8 3 2 1 . 1 . . . . . . . 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 26 | . 1 5 . 8 . 7 . . . 1 . . . 1 . 1 1 1 Power 1 | . . 1 . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 12 | . 1 3 . 1 . 5 . . . 1 . . . 1 . . . . Weapon 11 | . . 1 . 7 . 2 . . . . . . . . . 1 . . Tool/Special 2 | . . . . . . . . . . . . . . . . . 1 1 Average Slot Usage (%) 90 | . 98 96 99 91 87 78 82 86 78 65 96 90 88 90 89 89 89 87 Engine 6 | . 9 9 11 11 11 . . . . 3 5 5 5 5 5 . . . Reactor 1 | . . . . . . . . . . . . . . . . 7 8 8 Treads 16 | . 28 32 33 33 32 1 . . . . . . . . . . . . Flight 11 | . . . . . . 19 28 33 24 15 32 25 23 25 25 23 26 24 Device 11 | . 14 10 5 . . 5 6 6 5 5 11 11 10 11 16 26 29 28 Storage 6 | . 14 11 11 11 11 . . . . . . . . . . . . . Processor 18 | . . 10 11 11 11 29 38 40 40 35 35 35 35 35 29 20 17 19 Hackware 2 | . . . . 7 11 6 1 . . . . . . . . . . . Energy Gun 3 | . 28 2 . . . . . . . . 4 5 2 2 . 3 2 . Ballistic Gun 4 | . . 19 21 5 . . . . . . . . . . . . . . Launcher 2 | . . . . 8 11 4 . . 1 . . . . 2 4 . . . Peak Build Rating 180 | 7 9 17 18 35 40 69 65 58 58 58 76 76 78 78 104 153 169 180 Average Rating 59 | 5 7 14 17 30 39 59 57 58 52 50 73 72 73 75 88 143 164 174 On Entrance 59 | . 7 8 16 18 35 40 63 58 58 49 58 76 73 74 78 102 153 167 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 14 49 54 58 62 57 16 15 9 15 25 14 20 20 23 35 42 53 45 Greatest Support 76 | 40 40 63 63 63 76 23 23 12 16 19 43 29 29 37 41 46 54 61 Greatest Overweight (x) 4 | . 1 . . . . . . . . 1 . . . . . 4 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 12 | 7 14 20 20 20 20 6 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 1 12 20 20 20 20 19 5 4 4 5 5 5 5 5 5 5 5 5 Average Carried 10 | . 5 17 19 19 19 5 3 4 3 3 3 4 5 4 4 4 4 4 Final Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 1 12 19 20 20 20 5 4 4 2 3 4 5 5 5 5 5 5 5 Class Distribution -------------------- 36% | Mutant 22% | Scout 19% | Scavenger-Mutant 10% | Derelict-Scout 4% | Ninja 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Data Miner Sprinter | -5/Proximity Caves Scout | -5/Factory Derelict-Scout | -5/Upper Caves Derelict-Scout | -5/Upper Caves Derelict-Scout | -5/Zhirov Derelict-Scout | -4/Proximity Caves Derelict-Scout | -4/Factory Scout | -3/Research Scout | -2/Research Scout | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 3343 | 186 197 1004 111 50 90 119 264 . 66 97 184 30 118 40 46 414 189 138 Remotely 163 | . . 163 . . . . . . . . . . . . . . . . Salvage Created 3587 | 61 536 1130 207 . 33 127 197 . 47 97 . . 173 5 120 282 346 226 Parts 216 | 8 28 81 19 . 2 5 2 . 5 5 . . 4 2 8 25 5 17 Haulers Intercepted 2 | . 1 . . . . 1 . . . . . . . . . . . . Recyclers Shooed 3 | . 2 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . 2 6 . 5 . 2 . . . 3 2 . . . . Prevented 4 | . . . . . 2 . . . . . . . . 2 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 79 | . 9 30 6 . 1 3 8 . 4 1 . . . 1 4 4 2 6 Melee 5 | . . . . . . . . . . . . . . . 1 2 2 . Guns 38 | . 9 25 3 . . . . . . . . . . . . 1 . . Cannons 3 | . . . . . . . 3 . . . . . . . . . . . AOE 32 | . . 5 3 . 1 3 5 . 4 . . . . 1 3 1 . 6 Classes Destroyed 15 | 1 5 4 . . 1 . 1 . . 1 . . . 1 . 1 . . Worker 3 | . . 2 . . . . . . . . . . . . . 1 . . Builder 3 | . . 1 . . . . . . . . . . . . . 1 . 1 Tunneler 7 | 3 . . 2 . . . . . . . . . . . . 2 . . Hauler 2 | . 1 . . . . 1 . . . . . . . . . . . . Recycler 4 | . 2 . 1 . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . 1 . . . . . . . . Drone 1 | . . . . . . . . . . . . . . 1 . . . . Watcher 11 | . 1 4 . . . . . . . 1 . . . . 1 . 1 3 Swarmer 34 | . 3 11 3 . . 2 . . 4 . . . . . 4 1 . 6 Grunt 30 | . 6 13 2 . . 1 6 . . . . . . . . . 2 . Brawler 2 | . . . . . . . 2 . . . . . . . . . . . Duelist 2 | . . 1 1 . . . . . . . . . . . . . . . Sentry 6 | . . 5 . . . . . . . 1 . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . . . . 3 . . Best Kill Streak 8 | 3 5 8 4 . 1 2 4 . 4 1 . . . 1 4 2 2 8 Combat Bots Only 6 | . 3 5 3 . 1 2 4 . 4 1 . . . 1 4 2 1 6 Max Kills in Single Turn 6 | 1 1 6 3 . 1 2 1 . 2 1 . . . 1 3 1 1 4 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . Exploded 4 | . . 4 2 . 1 1 1 . 2 . . . . 1 3 1 . 4 Melee 1 | . . . . . . . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Hostile Shots Fired 427 | . 54 143 18 . 15 25 7 . 26 11 . 16 . . 50 28 19 15 Missed 151 | . 9 41 1 . 2 15 4 . 10 4 . 7 . . 28 17 6 7 Hits 276 | . 45 102 17 . 13 10 3 . 16 7 . 9 . . 22 11 13 8 Melee 10 | . . 7 2 . . . . . . . . . . . 1 . . . Projectile 266 | . 45 95 15 . 13 10 3 . 16 7 . 9 . . 21 11 13 8 Critical Strikes 8 | . . 1 . . 1 1 . . . 1 . . . . 3 . 1 . Part Disruptions 2 | . . . . . . . . . . . . 2 . . . . . . Damage Taken 4517 | . 486 1184 231 . 343 151 66 . 318 219 . 161 . . 394 460 224 280 Core 1186 | . 131 267 33 . 92 73 25 . 105 120 . 39 . . 67 72 39 123 Absorbed by Shields 60 | . . . . . . . . . . . . . . . . . 60 . Regen/Repaired (Parts) 155 | . . 155 . . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 47 . . . 2 . . . 76 . . . . 84 94 94 97 92 Volleys Fired 255 | 5 35 87 13 . 4 6 15 . 10 9 3 . 19 2 3 35 3 6 Largest 2 | 2 2 2 2 . 1 1 1 . 1 1 1 . 1 1 1 1 1 1 Hottest 260 | 90 90 90 46 . 39 65 65 . 65 98 225 . 20 260 260 240 240 54 Shots Fired 382 | 10 70 161 24 . 4 6 15 . 10 9 3 . 19 2 3 35 4 7 Gun 301 | 10 70 159 22 . . . . . . . 3 . . . . 34 3 . Cannon 25 | . . . . . . 2 7 . 4 9 . . . . . . 1 2 Launcher 35 | . . 2 2 . 4 4 8 . 6 . . . . 2 3 1 . 3 Special 21 | . . . . . . . . . . . . . 19 . . . . 2 Kinetic 172 | . . 148 22 . . . . . . . . . . . . . 1 1 Thermal 174 | 10 70 11 . . . 2 7 . 4 9 3 . 15 2 3 34 3 1 Explosive 30 | . . 2 2 . 4 4 8 . 6 . . . . . . 1 . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 3 12 16 8 . 6 8 11 . 4 5 . . 18 . 19 3 . 2 Robot Miss Streak 4 | 1 4 4 2 . . . 1 . 1 . . . 1 . . 1 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . 3 7 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . Capacitor 35 | . . . . . . . . . . . . . . . . 34 . 1 Shots Hit Robots 244 | 7 43 105 17 . 3 2 6 . 5 6 . . 18 . 4 14 9 5 Core Hits 167 | 3 23 51 11 . 4 8 27 . 6 1 . . 5 1 4 9 5 9 Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . . . . . . . . 1 . . . Critical Strikes 8 | . 2 3 . . . . . . . . . . 1 . 1 . 1 . Burn 2 | . 2 . . . . . . . . . . . . . . . . . Destroy 3 | . . 3 . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . . . 1 . . . Sever 2 | . . . . . . . . . . . . . 1 . . . 1 . Melee Attacks 112 | . . . . . . . . . . 9 3 1 . . 18 46 12 23 Impact 31 | . . . . . . . . . . 9 3 1 . . 18 . . . Slashing 81 | . . . . . . . . . . . . . . . . 46 12 23 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . 1 . . . . . 4 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 9291 | 81 574 1736 456 . 304 397 1210 . 512 307 . . 187 59 436 1186 594 1252 Guns 2457 | 81 559 1454 241 . . . . . . . . . . . . 122 . . Cannons 377 | . . . . . . . 161 . 80 136 . . . . . . . . Explosions 4039 | . . 236 188 . 304 397 1049 . 432 . . . . 59 283 113 . 978 Melee 2143 | . . . . . . . . . . 171 . . . . 153 951 594 274 Ramming 88 | . 15 46 27 . . . . . . . . . . . . . . . Kinetic 1609 | . . 1368 241 . . . . . . . . . . . . . . . Thermal 1754 | 81 559 86 . . . . 161 . 80 136 . . 187 59 283 122 . . Explosive 3697 | . . 236 188 . 304 397 1049 . 432 . . . . . . 113 . 978 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 324 | . . . . . . . . . . 171 . . . . 153 . . . Slashing 1819 | . . . . . . . . . . . . . . . . 951 594 274 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . . . . . . 4 3 5 Average Corruption 3 | . . . . . . . . . . . . . . . . 2 2 5 Corruption Purged 7 | . . . . . . . . . . . . . . . . 4 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 20 | . . . . . . . . . . . . . . . . 4 4 12 Message Errors 7 | . . . . . . . . . . . . . . . . 2 2 3 Matter Fused 4 | . . . . . . . . . . . . . . . . . . 4 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . . . . . . . . 1 . 2 Misfires 2 | . . . . . . . . . . . . . . . . . 1 1 Alerts 2 | . . . . . . . . . . . . . . . . 1 1 . Overload Shots 27 | . . . . . . . . . . . 2 . . . . 24 1 . Effects 2 | . . . . . . . . . . . . . . . . 2 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . Heat Surge 1 | . . . . . . . . . . . . . . . . 1 . . Overflow Damage 710 | . . . 53 . . 23 2 . 96 19 . . 29 . 94 86 8 300 Projectiles 29 | . . . . . . . . . . . . . 29 . . . . . Explosions 444 | . . . 53 . . 23 2 . 96 . . . . . 35 . . 235 Melee 237 | . . . . . . . . . . 19 . . . . 59 86 8 65 Knockbacks 1 | . . . . . . . . . . 1 . . . . . . . . Impact 1 | . . . . . . . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 184 | . . . 19 . . . 9 . 60 . . . . . . . . 96 Shots 4 | . . . 1 . . . 1 . 1 . . . . . . . . 1 Rammed 13 | . 4 7 2 . . . . . . . . . . . . . . . Targets Rammed 13 | . 4 7 2 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 736 | 120 276 72 8 . 2 28 4 . 32 228 351 . . 420 292 736 . 32 Average Temperature 127 | 55 95 35 4 . 2 14 3 . 27 117 165 . . 208 107 155 . 32 Received Heat Transfer 707 | . 141 231 54 . 36 33 27 . 9 27 . 27 . . 82 . 40 . Effects 11 | . . . . . . . . . . . 1 . . . . 10 . . Energy Bleed 3 | . . . . . . . . . . . . . . . . 3 . . Interference 3 | . . . . . . . . . . . . . . . . 3 . . Damage (minor) 5 | . . . . . . . . . . . 1 . . . . 4 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . 1 . . . . 2 . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . Parts Melted 5 | . 2 . . . . . . . . 3 . . . . . . . . Heat Transferred 3693 | 211 1671 212 . . . . 222 . 111 200 . . 555 80 320 111 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Maximum Alert Level 2 | . . 1 . . . . . . . . . . . . 2 1 1 2 Low Security (%) 63 | 100 100 44 100 . . 100 . . . 100 . . . . . 58 12 56 Level 1 30 | . . 55 . . . . . . . . . . . . 39 41 87 20 Level 2 5 | . . . . . . . . . . . . . . . 60 . . 23 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 562 | 15 120 330 177 . . 150 . . . 40 . . . . 551 304 280 562 Initial 300 | . 3 . 115 . . 6 . . . . . . . . 300 294 119 136 Average 159 | 2 32 186 134 . . 23 . . . 11 . . . . 426 182 236 257 Influence Increases 4491 | 15 266 834 167 . 267 246 180 . 105 176 . 75 10 5 781 441 299 624 Destroy 0b10 Robot/C 1780 | . 180 600 120 . 140 60 160 . 80 20 . . . . 80 140 80 120 Destroy 0b10 Robot/NC 180 | 15 20 35 15 . . 5 . . . 10 . . 10 5 10 20 10 25 Destroy Leader 340 | . 44 138 20 . 30 2 20 . 10 12 . . . . 14 30 2 18 Allied During Kill 166 | . . . . . 97 8 . . . 13 . . . . 2 23 18 5 Successful Hack 60 | . 22 38 . . . . . . . . . . . . . . . . Disable Machine 150 | . . . . . . . . . . 30 . . . . . 45 . 75 Anti-Garrison Action 300 | . . . . . . . . . . . . . . . 150 . 150 . Destroy Structure 360 | . . 8 12 . . 21 . . . 16 . . . . 60 138 9 96 Advance Influence 300 | . . . . . . . . . . . . . . . 300 . . . Partial Spotted 180 | . . . . . . 30 . . . . . . . . 15 30 30 75 Lose Combat Pursuer 675 | . . 15 . . . 120 . . 15 75 . 75 . . 150 15 . 210 Influence Decreases 3961 | 10 271 536 343 122 256 122 309 6 105 167 9 60 25 5 220 789 284 322 Entered New Map 841 | . 2 . 183 122 . 5 51 6 . . 4 . 15 . . 267 94 92 Time Decay 2662 | 10 253 476 150 . 246 49 238 . 55 113 5 60 10 5 180 452 130 230 Lost Part 246 | . 10 50 10 . 10 16 20 . 50 10 . . . . 20 30 20 . Lost Ally 206 | . . 10 . . . 52 . . . 44 . . . . 20 40 40 . Purge Threat 6 | . 6 . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 4 . . . 2 . . . . . . . . 4 7 3 4 Investigation 4 | . . 3 . . . . . . . . . . . . . 1 . . Extermination 11 | . . . . . . 1 . . . . . . . . 1 5 1 3 Reinforcement 7 | . 2 1 . . . 1 . . . . . . . . 1 1 . 1 Assault 4 | . . . . . . . . . . . . . . . 2 . 2 . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 7 | . 2 4 . . . . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 196 | . 17 42 6 . 7 20 8 . 7 10 . 6 . 2 24 13 5 29 Peak Tracking Total 11 | . 4 8 3 . 4 10 4 . 5 5 . 5 . 2 11 4 2 10 Tactical Retreats 22 | . . 1 . . . 3 . . 1 1 . 3 . . 7 2 . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 12 | . . 1 . . . . . . . 2 . . . . 4 1 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 13 | . . . . . . . . . . 2 . 1 . . 1 3 1 5 Max in Single Turn 1 | . . . . . . . . . . 1 . 1 . . 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . 1 . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 43 | . 7 9 . . . 2 . 3 . 3 3 1 5 . 2 1 1 6 Terminals 13 | . 5 6 . . . . . . . . 1 1 . . . . . . Fabricators 4 | . . . . . . 1 . . . . . . . . . 1 . 2 Repair Stations 2 | . . 1 . . . . . . . . . . . . . . . 1 Recycling Units 4 | . 2 . . . . . . . . 2 . . . . . . . . Scanalyzers 4 | . . 2 . . . 1 . . . . . . . . 1 . . . Garrison Access 6 | . . . . . . . . . . 1 . . . . 1 . 1 3 Total Hacks 131 | . 20 36 . . . 7 . 27 . 4 3 1 18 . 2 2 1 10 Successful 89 | . 12 23 . . . 3 . 27 . 1 3 1 18 . 1 . . . Failed 41 | . 7 13 . . . 4 . . . 3 . . . . 1 2 1 10 Catastrophic 5 | . . . . . . 1 . . . 1 . . . . . 1 . 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . Manual 118 | . 15 10 . 1 . 11 . . . 8 . . . . 11 44 4 14 Terminals 39 | . 16 21 . . . . . . . . 1 1 . . . . . . Fabricators 8 | . . . . . . 3 . . . . . . . . . 2 . 3 Repair Stations 5 | . . 4 . . . . . . . . . . . . . . . 1 Recycling Units 7 | . 4 . . . . . . . . 3 . . . . . . . . Scanalyzers 16 | . . 11 . . . 4 . . . . . . . . 1 . . . Garrison Access 9 | . . . . . . . . . . 1 . . . . 1 . 1 6 Terminal Hacks 63 | . 6 8 . . . . . 27 . . 3 1 18 . . . . . Record 14 | . . . . . . . . 6 . . 1 1 6 . . . . . Part Schematic 17 | . . . . . . . . 13 . . . . 4 . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 15 | . 3 5 . . . . . 3 . . . . 4 . . . . . Open Door 2 | . . . . . . . . . . . 2 . . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . . . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . . . . . . . . . Repair 2 | . . 2 . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . 1 . . . . . . . . Retrieve Components 3 | . 2 . . . . . . . . 1 . . . . . . . . Scanalyzer 12 | . . 10 . . . 1 . . . . . . . . 1 . . . Insert Component 7 | . . 5 . . . 1 . . . . . . . . 1 . . . Analyze 5 | . . 5 . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 4 1 . . . 1 . . . . . . . . . . . . Terminals 5 | . 4 1 . . . . . . . . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . . . . . . Botnet 2 | . 1 1 . . . . . . . . . . . . . . . . Skim 1 | . 1 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 6 8 . . . 2 . . . 3 . . . . 1 1 1 6 Full Trace Events 4 | . 1 3 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . 3 . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 62 | . . 5 . 13 . . . 13 . . . . 4 . . 27 . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . . . . . . . . . Time 52 | . . 52 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 5 . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . 3 . . . . 2 Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . 3 . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . 3 . . . . . parse_system 3 | . . . . . . . . . . . . . 3 . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . 2 Relay Couplers Released 4 | . . . . . . . . . . . . . . . 3 . 1 . Machine Destruction 4 | . . . . . . . . . . . . . . . 3 . 1 . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 3 3 1 1 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 25 | . 1 . . 9 . . . . . 4 . . . . 3 2 3 3 Largest Group 9 | . 1 1 . 9 5 5 . . . 4 . . . . 1 2 3 3 Highest-Rated Group 707 | . 10 10 . 293 176 174 . . . 112 . . . . 77 206 243 707 Highest-Rated Ally 269 | . 10 10 . 41 40 40 . . . 28 . . . . 77 103 81 269 Zionite Dispatches 5 | . . . . . . . . . . 1 . . . . 1 1 1 1 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . 1 . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . 1 . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 55 | . . . . . 35 2 . . . 2 . . . . 2 5 7 2 Total Damage 2915 | . . . . . 1670 22 . . . 42 . . . . 382 460 255 84 Kills 18 | . . . . . 10 . . . . . . . . . 2 3 2 1 Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Active Infowar (turns) 7094 | 14 931 1435 168 . . 245 504 30 170 406 410 192 135 204 369 1136 264 481 Optics 4521 | . . . . . . 245 504 30 170 406 410 192 135 204 369 1111 264 481 Sensors 3133 | . . . . . . . . . . 153 410 168 121 204 369 1125 116 467 Terrain 2491 | . . . . . . . 426 30 58 10 . . . . 97 1125 264 481 Seismic 2706 | 14 931 1435 168 . . 158 . . . . . . . . . . . . ECM 346 | . . . . . . . . . . 23 . 24 . . 48 217 26 8 Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 11 | . . . 1 2 1 . 1 . 1 . 2 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 20 | . . . . . . 2 . . . 1 . . . . 1 13 . 3 Main Access 1 | . . . . . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . 1 . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . 1 . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . Component Schematics 2 | . . . . . . . . . . . . . . . . 2 . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . 2 . . Trap Installations 2 | . . . . . . . . . . . . . . . 1 . . 1 Active Terminals 2 | . . . . . . 1 . . . . . . . . . 1 . . Active Garrisons 3 | . . . . . . 1 . . . . . . . . . 1 . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 9728 | 94 931 1475 311 1844 525 247 504 30 170 406 410 192 135 204 369 1136 264 481 Spaces Moved 10700 | 47 471 643 166 1113 306 534 444 80 326 662 916 337 170 487 591 1572 454 1381 Core 6 | 6 . . . . . . . . . . . . . . . . . . Treads 2740 | 41 471 643 166 1113 306 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 7954 | . . . . . . 534 444 80 326 662 916 337 170 487 591 1572 454 1381 Fastest Speed 19 | 50 160 160 160 160 160 29 29 37 32 32 33 39 39 38 32 25 19 19 Average Speed 65 | 145 166 160 160 160 160 31 34 37 34 39 42 40 39 38 37 31 20 19 Slowest Speed 415 | 160 240 160 160 160 160 32 37 37 37 117 44 52 39 39 39 415 91 20 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . . . 2 1 1 . . . 2 7 5 Potential Cave-ins 2 | . . . . . . . . . . . . . . . . 2 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 49 | 4 74 71 34 91 38 18 56 75 56 13 89 59 63 75 24 51 14 38 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 15 | . . . . 3 1 . . 1 . . . 1 3 1 . 5 . . Known Exits Taken 13 | . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . . . . . . . Scrap Searched 13 | . . . . 3 1 . 2 . 1 . 1 2 . 3 . . . . Spaces Dug 88 | . . . . . . . . . . 8 5 . . . 15 52 3 5 Terrain Destroyed 358 | . . 7 16 . 30 22 48 . 87 8 5 . . 3 20 71 3 38 Melee 62 | . . . . . . . . . . 6 3 . . . 15 31 2 5 Projectile 27 | . . . . . . . . . . 2 2 . . . . 22 1 . AOE 269 | . . 7 16 . 30 22 48 . 87 . . . . 3 5 18 . 33 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total 12852 | 59 543 928 185 1185 338 618 777 79 371 780 926 391 205 500 704 2119 595 1549 Wait 1355 | . 17 143 . 40 23 25 308 . 28 73 . 48 . 2 35 399 90 124 Move 10646 | 46 470 642 165 1112 305 533 443 79 325 657 913 334 169 486 590 1567 440 1370 Hop 17 | . . . . . . . . . . 2 1 1 . . . 2 6 5 Pick Up 69 | 1 9 15 2 11 1 8 1 . . 5 2 1 1 3 1 6 2 . Fast Attach 83 | 7 . 4 . 2 . 4 3 . 2 9 3 . 6 1 8 19 8 7 Attach 54 | . 1 7 1 1 1 17 3 . 3 6 1 . . 1 2 5 3 2 Detach 23 | . . . . 1 . 5 2 . 1 5 . . . . 1 3 3 2 Swap 62 | . 5 13 2 2 2 . . . 2 . . 4 4 2 6 12 4 4 Drop 115 | . 2 10 . 16 2 20 2 . . 5 . 2 6 3 8 25 8 6 Fire 255 | 5 35 87 13 . 4 6 15 . 10 9 3 . 19 2 3 35 3 6 Melee 112 | . . . . . . . . . . 9 3 1 . . 18 46 12 23 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 13 | . 4 7 2 . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . . . . . . . . . . 24 . 16 . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . . . 8 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access (discovered 2 exits: *Sur / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 38 | -11/Scrapyard | Discovered new exit (range 14) 95 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 367 | -10/Materials | Core integrity fell below 50% 397 | -10/Materials | Discovered new exit (range 5) 468 | -10/Materials | Central database locked down 516 | -10/Materials | Discovered new exit (range 5) 787 | -10/Materials | Discovered new exit (range 11) 931 | -10/Materials | Identified exit to Mines 1026 | -10/Materials | Entered another Materials area 1026 | -9/Materials | Accompanied by 1 ally 1026 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1027 | -9/Materials | Discovered new exit (range 15) 1400 | -9/Materials | Core integrity fell below 50% 1435 | -9/Materials | Lost 3 parts (2n1w) 1540 | -9/Materials | Discovered new exit (range 10) 1673 | -9/Materials | Build established: Scavenger-Mutant 1704 | -9/Materials | Discovered new exit (range 16) 1744 | -9/Materials | Identified exit to Mines 1955 | -9/Materials | Repaired Seismic Detector 1982 | -9/Materials | Repaired Lgt. Treads 2501 | -9/Materials | Entered Mines 2526 | -9/Mines | Discovered new exit (range 10) 2559 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2625 | -9/Mines | Identified exit to Materials 2812 | -9/Mines | Entered Zion 2867 | -7/Zion | Given the Hacking Drone Bay 2867 | -7/Zion | Found Prototype Device 2919 | -7/Zion | Found Prototype Device 2941 | -7/Zion | Discovered new exit (range 9) 3126 | -7/Zion | Learned location of Warlord (-4) 3227 | -7/Zion | Received a visual enhancement algorithm 3240 | -7/Zion | Ran a visual enhancement algorithm 3285 | -7/Zion | Found Prototype Launcher 3285 | -7/Zion | Identified Gui. Missile Launcher 3326 | -7/Zion | Learned Factory emergency access door positions 3426 | -7/Zion | Found Prototype Hackware 3426 | -7/Zion | Identified Exp. System Shield 3436 | -7/Zion | Found Prototype Processor 3457 | -7/Zion | Found Prototype Processor 3568 | -7/Zion | Build established: Mutant 3583 | -7/Zion | Met Imprinter 3915 | -7/Zion | Learned Factory emergency access door positions 4025 | -7/Zion | Learned location of Recycling (-7) 4193 | -7/Zion | Gained Derelict followers 4369 | -7/Zion | Imprinted 4371 | -7/Zion | Declared Zion's savior 4656 | -7/Zion | Entered Proximity Caves 4656 | -6/Proximity Caves | Accompanied by 9 allies 4660 | -6/Proximity Caves | Core integrity fell below 20% 4690 | -6/Proximity Caves | Lost 4 allies 5022 | -6/Proximity Caves | Discovered new exit (range 9) 5033 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5057 | -6/Proximity Caves | Spotted B-75 Beast 5181 | -6/Proximity Caves | Entered Factory 5181 | -6/Factory | Accompanied by 5 allies 5181 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 5181 | -6/Factory | Identified Hacking Drone Bay 5182 | -6/Factory | Identified Spectral Analyzer 5184 | -6/Factory | Identified Bomb Factory No. 2 5186 | -6/Factory | Identified Exp. Targeting Computer 5308 | -6/Factory | Retrieved Zion intel report: Active Terminals 5402 | -6/Factory | Lost 3 allies 5405 | -6/Factory | Retrieved Zion intel report: Active Garrisons 5426 | -6/Factory | Discovered new exit (range 5) 5428 | -6/Factory | Identified exit to Lower Caves 5428 | -6/Factory | Entered Lower Caves 5451 | -6/Lower Caves | Identified exit to Lower Caves 5731 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5733 | -6/Lower Caves | Identified exit to Data Miner 5750 | -6/Lower Caves | Encountered a Warlord checkpoint 5932 | -6/Lower Caves | Entered Data Miner 5932 | -6/Data Miner | Discovered new exit (range 6) 5937 | -6/Data Miner | Met Data Miner 5946 | -6/Data Miner | Learned location of Section 7 (-2) 5946 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5953 | -6/Data Miner | Received God Mode back door access code from Data Miner 5961 | -6/Data Miner | Identified exit to Proximity Caves 5962 | -6/Data Miner | Entered Proximity Caves 6051 | -5/Proximity Caves | Lost 4 parts (3n1u) 6126 | -5/Proximity Caves | Discovered new exit (range 16) 6131 | -5/Proximity Caves | Identified exit to Factory 6132 | -5/Proximity Caves | Learned Factory emergency access door positions 6132 | -5/Proximity Caves | Entered Factory 6132 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6226 | -5/Factory | Discovered new exit (range 17) 6247 | -5/Factory | Zion Fire squad teleported in 6289 | -5/Factory | Discovered new exit (range 6) 6290 | -5/Factory | Identified exit to Upper Caves 6341 | -5/Factory | Lost 3 parts (1n2u) 6434 | -5/Factory | Identified exit to Factory 6470 | -5/Factory | Retrieved Zion intel report: Branch Access 6470 | -5/Factory | Identified exit to Extension 6528 | -5/Factory | Lost 4 allies 6538 | -5/Factory | Entered Upper Caves 6561 | -5/Upper Caves | Entered a destroyed Warlord outpost 6570 | -5/Upper Caves | Learned 4 Factory zone layouts 6576 | -5/Upper Caves | Build established: Scout 6754 | -5/Upper Caves | Learned Factory security intel 6820 | -5/Upper Caves | Encountered a Warlord checkpoint 6883 | -5/Upper Caves | Build established: Derelict-Scout 6926 | -5/Upper Caves | Discovered new exit (range 9) 6929 | -5/Upper Caves | Identified exit to Upper Caves 6948 | -5/Upper Caves | Entered another Upper Caves area 6950 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7006 | -5/Upper Caves | Found DCF Scrap (13 items) 7042 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 7061 | -5/Upper Caves | Discovered new exit (range 2) 7061 | -5/Upper Caves | Learned location of Armory (-4) 7062 | -5/Upper Caves | Identified exit to Zhirov 7140 | -5/Upper Caves | Entered Zhirov 7140 | -5/Zhirov | Discovered new exit (range 3) 7142 | -5/Zhirov | Identified exit to Proximity Caves 7148 | -5/Zhirov | Met Zhirov 7156 | -5/Zhirov | Learned location of Testing (-2) 7156 | -5/Zhirov | Learned location of Quarantine (-3) 7156 | -5/Zhirov | Learned location of Command (-1) 7163 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7180 | -5/Zhirov | Found Alien Artifact 7180 | -5/Zhirov | Identified Integrated Reactor 7180 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7188 | -5/Zhirov | Found Alien Artifact 7275 | -5/Zhirov | Entered Proximity Caves 7285 | -4/Proximity Caves | Encountered a Derelict sapper outpost 7331 | -4/Proximity Caves | Learned Research security intel 7354 | -4/Proximity Caves | Spotter reported a threat 7356 | -4/Proximity Caves | Spotter reported a threat 7464 | -4/Proximity Caves | Discovered exit to Factory (range 12) 7479 | -4/Proximity Caves | Entered Factory 7479 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7501 | -4/Factory | Identified Transdimensional Reconstructor 7680 | -4/Factory | Retrieved Zion intel report: Trap Installations 7680 | -4/Factory | Discovered new exit (range 21) 7714 | -4/Factory | Zion Hacker squad teleported in 7754 | -4/Factory | Lost 3 allies 7825 | -4/Factory | Discovered new exit (range 18) 7834 | -4/Factory | Found Quantum Capacitor 7847 | -4/Factory | Identified exit to Research 7848 | -4/Factory | Entered Research 7848 | -3/Research | Evolved 2 slots: Utility x2 7874 | -3/Research | Retrieved Zion intel report: Active Terminals 8029 | -3/Research | Retrieved Zion intel report: Active Garrisons 8060 | -3/Research | Found Spectral Analyzer 8062 | -3/Research | Retrieved Zion intel report: Component Stockpiles 8113 | -3/Research | Build established: Scout 8144 | -3/Research | Retrieved Zion intel report: Main Access 8144 | -3/Research | Identified exit to Research 8176 | -3/Research | Crushed by falling debris 8253 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 8292 | -3/Research | Retrieved Zion intel report: Unaware Analyses 8388 | -3/Research | Retrieved Zion intel report: Component Schematics 8435 | -3/Research | Found Fusion Bomb Launcher 8499 | -3/Research | Retrieved Zion intel report: Guard Positions 8505 | -3/Research | Retrieved Zion intel report: Emergency Access 8523 | -3/Research | Retrieved Zion intel report: Unaware Analyses 8548 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 8549 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 8743 | -3/Research | Retrieved Zion intel report: Component Schematics 8744 | -3/Research | Zion Heavy squad teleported in 8790 | -3/Research | Spotted B-86 Titan 8984 | -3/Research | Entered another Research area 8984 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9118 | -2/Research | Zion Hacker squad teleported in 9245 | -2/Research | Discovered new exit (range 5) 9248 | -2/Research | Identified exit to Access 9248 | -2/Research | Entered Access 9248 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 9313 | -1/Access | Spotted B-99 Colossus 9409 | -1/Access | Energy Cycler disabled 9421 | -1/Access | Retrieved Zion intel report: Trap Installations 9429 | -1/Access | Retrieved Zion intel report: Emergency Access 9460 | -1/Access | Found Quantum Capacitor 9551 | -1/Access | Discovered new exit (range 15) 9613 | -1/Access | Spotted B-99 Colossus 9623 | -1/Access | Retrieved Zion intel report: Active Garrisons 9624 | -1/Access | Zion Experimental squad teleported in 9624 | -1/Access | Spotted B-99 Colossus 9624 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 9625 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 9648 | -1/Access | Discovered new exit (range 5) 9651 | -1/Access | Identified exit to Surface 9729 | *** | Escaped! Last Messages --------------- sound, then lets out a "Woof!" [Achievement: Woof!] 09624_ Slug penetrates B-99 Colossus. 09624_ B-99 Colossus suffers critical hit (Destroy). 09624_ Slug penetrates B-99 Colossus. 09625_ Jacked B-99 Colossus... 09625_ Command string: \\RLCT 09625_ B-99 Colossus emits a digital purring sound, then lets out a "Woof!" 09626_ W-44 Eye destroyed. 09627_ System corrupted: Matter fused (-5). 09630_ B-99 Colossus exits siege mode. 09632_ Sealed Heavy Doors breached. 09648_ Main Access Shell breached. 09648_ EXIT=FOUND 09650_ System corrupted: Heat flow error (+216). 09651_ EXIT=IDENTIFIED: SURFACE 09701_ System corrupted: Matter fused (-5). 09722_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | +????????????????????????????????????????????##??? | | ???????????????????????? ? ?? ?#?????#????##?# # | | ??????????????????# ##?#?#??##?##??# # | | ??????????????? ? ? ? ? #######?#??#?### # | | ????????????? ? # ? ###########?###"% # | | ??????????? ? # ###########??## | | ?????????? ? # + ? | | ?????????? ? # # ? | | ????????? ? # ##+#+######?### | | ??????? ?? # # ## | | ??????#####?+#####?##+##+####### ## | | ????? ?# #### " ## | | ???? ? ?? / #### """ ## | | ????###+### # + + ? """ ## | | ????? ## / ? #### " ## | | ??? ? ## # #### ## | | ?? ? ##ss# #### ## | | ??? ? ##s ###########?########?############ | | ?? """ ?## ##################?############## | | ? """ ##s ####### ######################### % | | ? ? ? ## "?"?""" ? """" ##### | | ? ? ## """ """ ? """" ##### | | ? ? ?# """""" """" ##;## " | | ?####+##### " " """" " | | ?#### ##### ??" "" BBBB | | #?###+##### "Z@" BBBB | | ?# ? ## " " """" | | ?# ?? ## ? """""" """" ######### | | ?# ? ## ? """" ######### | | ?? ?# """"% ######### | | ?# ## #?##### ############################# | | ?? ? ##? ########################?############ | | ?? ## ##############?###################### | | ?? ## ###########?##########?############## | | ?? #? ##################################### | | ??? ? ?#? ##################################### | | ??? ? ## #######################?########### | | ???? ????## ? | | ???? ## ? | | ????? #######+#####?#?##?##+######+########?# ? | | ?????? ## ? ### ? # ##?#### | | ??????? #?? ### # ?#?#?## | | ???????? #? ?### " # # #? | | ?????????## ### """ # # ? ?? | | ??????????# ? ### """ # ???????? | | ??????????? ? " ###? " # ??? ??#? | | ????????????? ""? ### # ???? ???? | | ???????????????"" #?# ?#??? ??#??? ??? | | ?????????????????? ?########?#??# ?? ?????????? | | ????????????????????????#????#???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 166 Coolant Potential 100 Energy Generation 43 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 310 ECM Strength 2 Base Temperature (-) 200 Armor Coverage 150 Resistance: KI 25 Resistance: TH 20 Power Shielding 90 Melee Speed Boost 20 Evasion (%) 76 Targeting Accuracy 20 Melee Accuracy 6 Recoil Reduction 3 Defensive Hacking 16 Item Schematics ----------------- Hcp. Matter Pod | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Tractor Beam | -9/Materials | Scanalyzed Shock Absorption System | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Med. Treads | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Hvy. Treads | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Launcher Guidance Computer | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Core Analyzer | -3/Research | Z-intel Seismic Detector | -3/Research | Z-intel Adv. Datajack | -3/Research | Z-intel Microactuators | -3/Research | Z-intel Imp. Fusion Compressor | -3/Research | Z-intel Launcher Guidance Computer | -3/Research | Z-intel Adv. Recalibrator | -3/Research | Z-intel Lgt. Particle Reactor | -3/Research | Z-intel Lgt. Antimatter Reactor | -3/Research | Z-intel Component Analysis Suite | -3/Research | Z-intel Imp. Signal Interpreter | -3/Research | Z-intel Hvy. Mace | -3/Research | Z-intel Arm. Wheel | -3/Research | Z-intel Com. HERF Cannon | -3/Research | Z-intel Lrn. Terrain Scanner | -3/Research | Z-intel Imp. Coolant Injector | -3/Research | Z-intel Adv. Signal Interpreter | -3/Research | Z-intel Imp. Force Booster | -3/Research | Z-intel Particle Reactor | -3/Research | Z-intel Quantum Rifle | -3/Research | Z-intel Biometal Medium Treads | -3/Research | Z-intel Adv. Cryofiber Web | -3/Research | Z-intel Antigrav Array | -3/Research | Z-intel Dispersion Rifle | -3/Research | Z-intel Adv. Remote Datajack | -3/Research | Z-intel Adv. Force Field | -3/Research | Z-intel Adv. Concussive RPG | -3/Research | Z-intel Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive H-55 Commando | -7/Zion | Archive S-27 Virus | -7/Zion | Archive P-60 Hacker | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 15% | -9/Materials Lgt. Treads | 1% | -9/Materials Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Woof! Challenges ------------ None Game ------ Seed ChipReflectiveDeconstructor Manual? 0 Play Time 02:09:57 Cumulative 125.5 hours Start 2025.07.18 @ 18:33:46 End 2025.07.18 @ 20:43:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 63 Gallery% 62 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2579fbaf-5023-46a5-b942-e1d4ef6c5a9f