Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 17:20:56 Player: void Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (733) 733 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3848 Bonus ------- None Cogmind --------- Core Integrity 800/850 Matter 180/300 Energy 5/100 System Corruption 0% Temperature Cool (0) Movement Treading (145) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (6) ------ Heat Sink Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Medium Armor Plating Improved Field Recycling Unit > --- WEAPON (3) ------- Heavy EM Shotgun Assault Cannon Flak Cannon > --- INVENTORY (15) --- Improved Heat Sink Improved Sensor Array Improved Terrain Scanner Seismic Detector Light Armor Plating Gatling Laser Assault Rifle Assault Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Medium Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Gatling Laser Flak Cannon Improved Grenade Launcher > --- INVENTORY -------- Improved Heat Sink Improved Sensor Array Improved Terrain Scanner Seismic Detector Light Armor Plating Heavy EM Shotgun Assault Rifle Assault Rifle Assault Cannon Remote Datajack [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Advanced Treads Treads Advanced Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 1 . 2 Weapon 1 | . . . . 1 . Parts Attached 56 | 7 7 7 16 13 6 Power 10 | 1 2 1 2 3 1 Engine 10 | 1 2 1 2 3 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 3 . 1 . Treads 6 | 2 . 3 . 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 . 2 3 4 2 Device 9 | 1 . . 3 4 1 Storage 3 | 1 . 2 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 27 | 2 5 1 11 5 3 Energy Gun 8 | . . 1 5 1 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 2 . 2 . . Ballistic Cannon 3 | . . . . 2 1 Launcher 2 | . . . 1 . 1 Special Weapon 5 | . . . 3 2 . Impact Weapon . | . . . . . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 2 . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 11 | . 1 . . 5 5 Power 5 | . . . . 2 3 Propulsion 1 | . . . . . 1 Utility 1 | . . . . 1 . Weapon 4 | . 1 . . 2 1 Highest Loss Streak 5 | . 1 . . 2 5 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 95 | . 99 82 100 99 89 Engine 14 | . 14 11 18 14 8 Treads 28 | . 28 27 27 30 24 Device 19 | . 14 11 27 23 26 Storage 9 | . 14 11 9 7 6 Energy Gun 7 | . . 7 10 11 5 Ballistic Gun 6 | . 16 11 3 . . Ballistic Cannon 2 | . . . . 6 11 Special Weapon 2 | . . . 2 4 . Slashing Weapon 2 | . 6 3 . . . Naked Turns . | . . . . . . Heaviest Build 64 | 13 15 30 39 57 64 Greatest Support 88 | 40 40 66 66 88 88 Greatest Overweight (x) 3 | 3 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 7 8 9 15 15 15 Most Carried 14 | 4 8 8 11 14 13 Average Carried 8 | 2 6 7 6 11 10 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 14 | 4 8 6 11 14 9 Class Distribution -------------------- 64% | Mutant 26% | Skirmisher 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 849 | 243 106 120 85 295 . Remotely . | . . . . . . Salvage Created 960 | 119 106 178 85 341 131 Parts 35 | 5 2 9 7 9 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 1 . . . 1 . Parts Field Recycled 6 | . . . . 6 . Retrieved Matter 54 | . . . . 54 . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 13 | . 2 4 1 6 . Guns 10 | . 2 4 1 3 . Cannons 1 | . . . . 1 . AOE 1 | . . . . 1 . Classes Destroyed 7 | 2 1 1 1 1 1 Builder 1 | . . . . . 1 Tunneler 1 | 1 . . . . . Recycler 3 | 1 . . . 1 1 Watcher 1 | . . . 1 . . Grunt 8 | . 2 2 . 4 . Sentry 4 | . . 2 1 1 . Hunter 1 | . . . . 1 . Best Kill Streak 5 | 2 1 2 1 5 2 Combat Bots Only 4 | . 1 2 1 4 . Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 258 | . 31 35 6 90 96 Missed 72 | . 5 7 1 25 34 Damage Taken 2361 | . 380 366 69 681 865 Core 305 | . 138 39 . 78 50 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 44 90 100 88 . Volleys Fired 85 | 4 27 19 11 19 5 Largest 3 | 2 2 2 2 3 3 Hottest 174 | 40 40 70 100 174 160 Shots Fired 149 | 8 34 38 13 44 12 Gun 122 | 8 34 38 6 33 3 Cannon 17 | . . . . 10 7 Launcher 2 | . . . . . 2 Special 8 | . . . 7 1 . Kinetic 80 | 8 34 19 2 10 7 Thermal 66 | . . 19 11 33 3 Explosive 2 | . . . . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 16 | 2 16 11 10 12 4 Robot Miss Streak 9 | 1 4 2 . 3 9 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 103 | 3 25 26 5 38 6 Core Hits 49 | 3 5 8 4 20 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 11 | . 11 . . . . Impact . | . . . . . . Slashing 7 | . 7 . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1747 | 39 309 325 65 702 307 Guns 1288 | 39 262 325 65 550 47 Cannons 104 | . . . . 46 58 Explosions 308 | . . . . 106 202 Melee 47 | . 47 . . . . Ramming . | . . . . . . Kinetic 558 | 39 262 138 15 46 58 Thermal 940 | . . 187 50 656 47 Explosive 202 | . . . . . 202 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 47 | . 47 . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . 1 . Message Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . . 1 2 Impact . | . . . . . . Kinetic 3 | . . . . 1 2 Secondary . | . . . . . . Self-Inflicted Damage 76 | . . . . 24 52 Shots 3 | . . . . 1 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 476 | . 17 78 4 476 60 Average Temperature 115 | . 5 36 4 204 20 Received Heat Transfer 864 | . 234 156 18 252 204 Effects 4 | . . . . 4 . Shutdowns 3 | . . . . 3 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 5 | . . 3 . 2 . Heat Transferred 2197 | . . 555 148 1394 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 153 | 10 91 137 89 126 153 Initial 46 | . 6 5 . 6 46 Average 40 | 5 32 58 27 40 91 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 1 1 1 3 Investigation 2 | . . 1 . 1 . Extermination . | . . . . . . Reinforcement 2 | . . . 1 . 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 29 | . 6 7 4 7 5 Peak Tracking Total 5 | . 2 4 2 4 5 Tactical Retreats 2 | . 2 . . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 9 | . . . . 3 6 Max in Single Turn 6 | . . . . 3 6 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 6 | . . 2 1 3 . Terminals 3 | . . 2 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 12 | . . 6 1 5 . Successful 4 | . . 2 . 2 . Failed 8 | . . 4 1 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 8 | . . 6 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 2 | . . 2 . . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 1 1 1 . Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2227 | 79 436 456 418 776 62 Spaces Moved 1120 | 38 183 203 219 462 15 Core 14 | 14 . . . . . Treads 1106 | 24 183 203 219 462 15 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 145 145 145 145 Average Speed 148 | 141 160 150 145 145 145 Slowest Speed 200 | 200 160 160 145 145 145 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 4 34 21 22 17 1 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 7 | . . . 7 . . Terrain Destroyed 46 | . . . 7 19 20 Melee . | . . . . . . Projectile 7 | . . . 7 . . AOE 39 | . . . . 19 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1495 | 52 274 317 286 523 43 Wait 191 | . 43 78 32 22 16 Move 1115 | 37 182 202 218 461 15 Hop . | . . . . . . Pick Up 26 | 4 3 3 8 8 . Fast Attach 9 | 7 . 1 . 1 . Attach 15 | . 2 . 3 6 4 Detach 1 | . 1 . . . . Swap 32 | . 5 6 13 6 2 Drop 10 | . . 8 1 . 1 Fire 85 | 4 27 19 11 19 5 Melee 11 | . 11 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Core integrity fell below 50% 328 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 12) 516 | -10/Materials | Entered another Materials area 516 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 956 | -9/Materials | Discovered new exit (range 8) 972 | -9/Materials | Entered another Materials area 972 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1381 | -8/Materials | Discovered new exit (range 3) 1390 | -8/Materials | Entered Factory 1390 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1717 | -7/Factory | Build established: Skirmisher 2144 | -7/Factory | Discovered new exit (range 9) 2166 | -7/Factory | Entered another Factory area 2166 | -6/Factory | Evolved 2 slots: Utility x2 2228 | -6/Factory | Self-destructed Last Messages --------------- Nuclear Reactor explodes. U-05 Engineer lays Concrete. R-10 Processor destroyed. H-66 Slayer knocked back. U-05 Engineer lays Concrete. Y-54 Guardian emerges from the garrison. ALERT: All DSF locations entering lockdown mode. Slug penetrates Wall. U-05 Engineer lays Concrete. ALERT: Construction progress impeded, dispatching reinforcements to local area. Lgt. Deuterium Engine destroyed. Penetrated by Slug. Adv. Treads destroyed. H-66 Slayer knocked back. Imp. Grenade Launcher destroyed. Penetrated by Slug. Slug penetrates Power Conduit. Lgt. Deuterium Engine destroyed. The unstable cave ceiling collapses. 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"" "" ????????????????????? | | ?????????????????"G"" ???????????????????? | | ????????????????????######+#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserGaussGuard Manual? 0 Play Time 00:29:42 Cumulative 15.7 hours Start 2024.05.01 @ 16:04:25 End 2024.05.01 @ 17:20:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 23 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 98% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 61dde8ab-ab7a-4bc6-91be-5e9569b03c5a