Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 19:39:50 Player: Kio Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (122) 610 Value Destroyed (4669) 4669 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1191) 1191 TOTAL SCORE: 14110 Bonus ------- High Alert Combat Kills 356 Follower Combat Kills 46 Entered Garrisons 200 Aligned with FarCom 300 Acquired ECA 300 Friendly Fire -11 Cogmind --------- Core Integrity 0/1150 Matter 157/300 Energy 350/350 System Corruption 11% Temperature Cool (12) Movement Walking (120) Location -4/Armory Parts ------- > --- POWER (2) -------- Reinforced Quantum Reactor > --- PROPULSION (6) --- Centrium Leg Centrium Leg > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Centrium Leg Graphene Brace Graphene Brace Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Gravmag System Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY ---------- Encrypted Comm Array Improved Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Improved Actuator Array Graphene Brace Mini Drone Bay > --- WEAPON ----------- Light Antimatter Cannon Katana Spear > --- INVENTORY -------- Improved Deuterium Engine Graphene Brace Graphene Brace [Rating: 94] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Fac Fac Arm Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . . 1 1 . Utility 5 | . . . 1 . . . . 2 . . . . 1 . . . . 1 . . Weapon 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Parts Attached 258 | 7 21 14 13 . 1 1 49 6 13 15 . 10 12 23 27 4 1 11 9 21 Power 27 | 1 2 3 1 . . . 6 . 1 1 . . . 3 2 . . 1 1 5 Engine 18 | 1 2 2 1 . . . 6 . 1 1 . . . 2 . . . 1 . 1 Core 5 | . . 1 . . . . . . . . . . . 1 2 . . . 1 . Reactor 4 | . . . . . . . . . . . . . . . . . . . . 4 Propulsion 68 | 2 3 3 1 . . . 21 1 4 4 . 2 6 3 5 . . 6 . 7 Treads 19 | 2 . . . . . . 5 . 3 1 . 1 2 3 . . . . . 2 Leg 15 | . 3 3 1 . . . 4 . . 2 . . . . . . . . . 2 Wheel 8 | . . . . . . . 4 1 1 . . 1 1 . . . . . . . Hover 21 | . . . . . . . 8 . . 1 . . 3 . 5 . . 1 . 3 Flight 5 | . . . . . . . . . . . . . . . . . . 5 . . Utility 72 | 2 12 1 7 . 1 . 8 2 2 5 . 2 3 4 8 2 1 1 5 6 Device 31 | 1 4 1 2 . . . 2 . . 3 . 1 2 2 3 1 . 1 2 6 Storage 12 | 1 3 . 1 . . . 1 . . . . 1 . 1 3 . . . 1 . Processor 7 | . . . . . 1 . . . . 2 . . . . 1 1 . . 2 . Hackware 2 | . . . . . . . . 1 . . . . . . 1 . . . . . Protection 20 | . 5 . 4 . . . 5 1 2 . . . 1 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 91 | 2 4 7 4 . . 1 14 3 6 5 . 6 3 13 12 2 . 3 3 3 Energy Gun 28 | 2 3 3 1 . . 1 . 1 . 2 . 1 3 6 3 1 . 1 . . Energy Cannon 15 | . . 1 1 . . . 5 . 2 1 . 1 . 1 1 . . . . 2 Ballistic Gun 8 | . . . . . . . 3 . 2 1 . . . 2 . . . . . . Ballistic Cannon 10 | . . . 1 . . . 4 1 . . . . . . 2 1 . . . 1 Launcher 9 | . . 1 1 . . . 1 . . 1 . 2 . 2 1 . . . . . Special Weapon 3 | . . 1 . . . . . . . . . . . . . . . 2 . . Impact Weapon 5 | . . . . . . . 1 1 . . . . . . 2 . . . 1 . Slashing Weapon 7 | . . . . . . . . . 2 . . 1 . 2 1 . . . 1 . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Special Melee Weapon 4 | . 1 1 . . . . . . . . . 1 . . 1 . . . . . Unidentified Prototypes 9 | . . . . . . . 1 1 . . . 4 . . . . . 1 1 1 Corrupted Parts 4 | . . . . . . . 4 . . . . . . . . . . . . . System Corruption 19 | . . . . . . . 19 . . . . . . . . . . . . . Parts Lost 81 | . 3 1 . . . . 15 . 3 11 . . . 10 8 3 . 3 8 16 Power 7 | . . 1 . . . . 2 . . 1 . . . 2 . . . . . 1 Propulsion 27 | . . . . . . . 6 . 2 4 . . . 2 1 1 . 1 4 6 Utility 29 | . 2 . . . . . 3 . 1 5 . . . 1 4 2 . 2 3 6 Weapon 18 | . 1 . . . . . 4 . . 1 . . . 5 3 . . . 1 3 Highest Loss Streak 10 | . 3 1 . . . . 10 . 2 9 . . . 3 4 3 . 1 5 8 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 92 | . 99 99 99 100 100 100 93 99 98 86 85 90 91 90 92 95 86 76 67 54 Engine 7 | . 14 12 11 11 11 11 8 7 7 6 7 7 6 5 . . . 4 1 1 Treads 9 | . 17 . . . . . 10 23 22 3 7 13 11 17 17 . . . . 1 Leg 10 | . 10 28 33 33 33 33 4 . . 13 15 4 . . . . . . . 1 Wheel 2 | . . . . . . . 10 7 6 . . 4 5 1 . . . . . . Hover 2 | . . . . . . . 5 . . 4 . . 1 . 2 24 20 14 5 11 Device 8 | . 7 11 10 11 8 . 4 7 7 9 1 5 12 7 7 22 13 14 3 13 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 10 11 . . . . . Processor 7 | . . . . . 2 11 8 . . 8 15 15 13 13 12 7 13 11 20 9 Hackware 2 | . . . . . . . . 6 7 7 7 7 6 2 . 6 6 5 1 . Protection 5 | . 6 2 11 11 11 11 4 14 14 . . . . 3 5 . 5 5 . . Energy Gun 10 | . 27 17 7 11 11 11 2 5 6 6 7 7 17 15 10 12 6 4 1 . Energy Cannon 3 | . . 10 6 . . . 3 . 1 10 7 7 1 2 2 6 6 2 . 1 Ballistic Gun 3 | . . . . . . . 6 15 14 . . . . 6 3 . . . . . Ballistic Cannon 2 | . . . 4 11 11 11 12 1 . . . . . . 1 . . . . 2 Launcher 1 | . . . 3 . . . . . . 3 7 6 6 . 2 . . . . . Peak Build Rating 94 | 8 10 12 17 13 17 19 38 24 31 47 42 71 75 77 76 60 56 56 69 94 Average Rating 37 | 5 7 11 14 13 13 17 24 23 25 42 40 60 70 72 71 57 52 51 51 64 On Entrance 33 | . 8 8 10 13 13 17 19 18 24 31 42 40 64 73 72 57 53 52 51 28 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 123 | 13 20 23 35 28 28 29 41 41 48 53 44 54 61 59 123 37 32 33 25 51 Greatest Support 150 | 40 40 20 30 30 30 30 80 10 60 60 30 100 109 140 130 43 34 34 25 150 Greatest Overweight (x) 7 | . 1 1 1 . . . 3 4 4 3 1 5 6 . 1 . . 1 1 7 Average Overweight (x) . | . . . . . . . . 3 2 1 1 3 2 . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 15 15 15 15 15 15 15 15 25 5 5 5 5 5 Average Capacity 12 | 7 8 10 10 10 10 10 13 15 15 15 15 15 15 15 22 5 5 5 5 5 Most Carried 25 | 8 10 10 10 10 10 10 15 13 15 15 15 15 15 15 25 5 5 5 5 5 Average Carried 12 | 5 8 9 9 10 10 9 12 11 14 14 14 14 14 14 21 4 5 4 4 3 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 8 10 10 10 10 10 10 12 12 15 13 15 15 15 15 5 5 5 5 5 4 Class Distribution -------------------- 33% | Scavenger-Gunner 20% | Mutant 14% | Scavenger-Mutant 8% | Scavenger-Tank 7% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -5/Factory Sprinter | -4/Factory Gladiator | -4/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Fac Fac Arm Matter Collected 4000 | 258 213 139 130 . . 32 789 . 449 313 . 114 . 840 425 89 10 68 103 28 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5027 | 46 449 64 97 . . 110 807 . 377 420 . 544 . 1046 746 . 26 154 82 59 Parts 253 | 7 29 3 8 . . 6 57 . 18 15 . 22 . 42 32 . 3 8 1 2 Haulers Intercepted 3 | . 1 . . . . . . . . . . . . . 1 . . . 1 . Recyclers Shooed 7 | . . . . . . . 2 . . . . . . . 5 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . . 20 7 . 17 . . . 6 . . . . Prevented 3 | . . . . . . . . . . . . 3 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Fac Fac Arm Combat Hostiles Destroyed 102 | . 10 3 2 . . 1 18 . 8 12 . 9 . 19 14 . . 5 . 1 Melee 4 | . . . . . . . . . . . . . . . . . . 4 . . Guns 55 | . 10 2 1 . . 1 5 . 8 4 . 3 . 14 6 . . 1 . . Cannons 21 | . . 1 1 . . . 12 . . 1 . 4 . . 1 . . . . 1 AOE 20 | . . . . . . . 1 . . 7 . 2 . 4 6 . . . . . Classes Destroyed 18 | 1 4 1 1 . . 1 5 . 1 . . 1 . 2 . . . . . 1 Worker 2 | . . . . . . . 2 . . . . . . . . . . . . . Builder 4 | . . . . . . . 3 . . . . . . . 1 . . . . . Tunneler 3 | 2 . . . . . . . . . . . . . . 1 . . . . . Hauler 3 | . 1 . . . . . . . . . . . . . 1 . . . 1 . Recycler 2 | . . . . . . 1 1 . . . . . . . . . . . . . Minesweeper 2 | . . . . . . . . . 2 . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . . . . . . . Watcher 4 | . 2 . . . . . 2 . . . . . . . . . . . . . Swarmer 29 | . 2 . . . . 1 5 . 7 4 . 3 . 3 . . . 4 . . Grunt 43 | . 8 2 1 . . . 6 . . 3 . 4 . 9 10 . . . . . Brawler 3 | . . . . . . . 1 . . 1 . . . . 1 . . . . . Sentry 11 | . . . 1 . . . 5 . 1 1 . . . 3 . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . 1 Hunter 4 | . . . . . . . 1 . . . . . . . 2 . . 1 . . Programmer 4 | . . . . . . . . . . . . . . 3 1 . . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . . . 2 . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . 3 . . . . . . . . . . Best Kill Streak 6 | 2 3 1 1 . . 2 6 . 4 4 . 3 . 4 5 . . 5 1 1 Combat Bots Only 5 | . 3 1 1 . . 1 4 . 4 4 . 3 . 4 4 . . 5 . 1 Max Kills in Single Turn 4 | 1 1 1 1 . . 1 2 . 1 4 . 2 . 3 3 . 1 1 1 1 Gunslinging 1 | . . . . . . . . . . . . . . 1 . . . . . . Exploded 4 | . . . . . . . 1 . . 4 . 2 . 3 2 . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Fac Fac Arm Hostile Shots Fired 1087 | . 49 21 5 . . 5 220 . 83 86 . 18 . 177 62 . . 52 36 273 Missed 310 | . 9 5 1 . . 3 55 . 25 23 . 4 . 45 19 . . 20 18 83 Damage Taken 13792 | . 475 227 70 . . 16 2775 . 775 894 . 234 . 2126 1013 384 . 703 760 3340 Core 2260 | . 81 49 . . . . 449 . 20 159 . 15 . 149 21 81 . 75 387 774 Absorbed by Shields 72 | . . . . . . . . . . 72 . . . . . . . . . . Reduced by Siege Mode 40 | . . . . . . . . . . . . . . 40 . . . . . . Redirected to Shielding 68 | . 3 13 . . . . . . 9 43 . . . . . . . . . . Ignored by Resistances 48 | . . . . . . . . . 11 37 . . . . . . . . . . Core Remaining (%) 71 | 100 . 48 . . . 100 18 . . . . 72 . . . . 70 92 . . Volleys Fired 318 | 2 44 10 11 . . 3 72 1 36 32 . 18 . 51 27 . . 2 . 9 Largest 4 | 2 2 2 2 . . 2 3 3 3 3 . 2 . 4 4 . . 1 . 2 Hottest 323 | 80 80 140 103 . . 79 194 103 103 190 . 160 . 323 234 . . 85 . 240 Shots Fired 760 | 4 82 20 14 . . 6 174 3 108 47 . 34 . 162 89 1 . 2 . 14 Gun 531 | 4 82 17 3 . . 3 51 3 108 27 . 16 . 151 63 1 . 2 . . Cannon 202 | . . 1 11 . . 3 122 . . 15 . 16 . 8 12 . . . . 14 Launcher 25 | . . . . . . . 1 . . 5 . 2 . 3 14 . . . . . Special 2 | . . 2 . . . . . . . . . . . . . . . . . . Kinetic 324 | . . . . . . 3 139 2 72 23 . . . 63 21 . . . . 1 Thermal 393 | 4 82 19 3 . . 3 28 1 36 19 . 32 . 96 54 1 . 2 . 13 Explosive 5 | . . . . . . . . . . 5 . . . . . . . . . . Electromagnetic 38 | . . 1 11 . . . 7 . . . . 2 . 3 14 . . . . . Robot Hit Streak 18 | 2 6 5 3 . . 3 8 5 12 14 . 6 . 18 11 . . 4 . 6 Robot Miss Streak 12 | 1 4 3 3 . . 2 12 . 5 3 . 5 . 3 5 . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 3 . . . . . . . 3 . . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . . . 1 . . . . . . Shots Hit Robots 474 | 2 55 12 7 . . 3 80 3 55 27 . 27 . 123 56 . 2 10 4 8 Core Hits 224 | 2 25 6 3 . . 2 38 1 23 22 . 13 . 39 38 . 2 6 2 2 Critical Kills 2 | . . . . . . . . . . . . 1 . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . 1 1 . . . . . Critical Strikes 17 | . . . 1 . . . 1 . 1 . . 1 . 9 3 . . . 1 . Burn 8 | . . . . . . . . . 1 . . . . 5 2 . . . . . Destroy 4 | . . . . . . . . . . . . 1 . 2 1 . . . . . Blast 1 | . . . . . . . 1 . . . . . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . 2 . . . . 1 . Melee Attacks 116 | . 3 2 . . . . 15 1 5 . . 13 . 3 6 11 2 32 23 . Impact 17 | . . . . . . . 15 1 . . . . . . 1 . . . . . Slashing 33 | . . . . . . . . . 5 . . 9 . 3 2 . . . 14 . Piercing 57 | . . . . . . . . . . . . . . . 3 11 2 32 9 . Sneak Attacks 7 | . 3 . . . . . . . . . . . . . 1 . 2 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13447 | 23 572 150 133 . . 54 2172 54 936 1255 . 1067 . 2609 3519 . 91 284 188 340 Guns 5890 | 23 572 103 32 . . 33 474 54 936 514 . 201 . 2067 845 . . 36 . . Cannons 2628 | . . 23 101 . . 21 1519 . . 189 . 166 . 146 123 . . . . 340 Explosions 3552 | . . . . . . . 140 . . 552 . 88 . 327 2445 . . . . . Melee 1314 | . . . . . . . . . . . . 612 . 69 106 . 91 248 188 . Ramming 39 | . . . . . . . 39 . . . . . . . . . . . . . Kinetic 3615 | . . . . . . 21 1448 37 540 452 . . . 878 239 . . . . . Thermal 6186 | 23 572 127 32 . . 33 455 17 396 251 . 367 . 1335 2202 . . 36 . 340 Explosive 847 | . . . . . . . . . . 552 . . . . 295 . . . . . Electromagnetic 1446 | . . 23 101 . . . 230 . . . . 88 . 327 677 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 869 | . . . . . . . . . . . . 612 . 69 . . . . 188 . Piercing 445 | . . . . . . . . . . . . . . . 106 . 91 248 . . Highest Corruption 31 | . . . . . . . 31 1 1 1 1 . . 2 7 14 14 3 11 11 Average Corruption 4 | . . . . . . . 17 1 1 1 1 . . 1 2 9 14 3 9 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 123 | . . . . . . . 32 1 12 7 . . . 10 18 17 4 2 9 11 Message Errors 34 | . . . . . . . 8 . 3 1 . . . 5 4 8 1 . 2 2 Matter Fused 26 | . . . . . . . 8 . 4 1 . . . 2 2 4 1 . 2 2 Heat Flow Errors 13 | . . . . . . . 1 1 1 . . . . 1 4 1 . . 3 1 Energy Discharges 14 | . . . . . . . 3 . 2 2 . . . . 3 . 1 1 1 1 Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . . . . . Parts Fused 3 | . . . . . . . 1 . . 1 . . . . 1 . . . . . Data Loss (minor) 12 | . . . . . . . 2 . 1 1 . . . 2 1 2 1 . . 2 Data Loss (major) 6 | . . . . . . . 3 . 1 . . . . . . . . . . 2 Misfires 7 | . . . . . . . 4 . . . . . . . 1 1 . . . 1 Alerts 3 | . . . . . . . . . . . . . . . 1 1 . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . 2 . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 522 | . . . . . . . 15 . . . . 260 . 36 211 . . . . . Projectiles 49 | . . . . . . . 13 . . . . . . 36 . . . . . . Explosions 213 | . . . . . . . 2 . . . . . . . 211 . . . . . Melee 260 | . . . . . . . . . . . . 260 . . . . . . . . Knockbacks 15 | . . . . . . . 14 . . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 14 | . . . . . . . 13 . . . . . . . 1 . . . . . Secondary 1 | . . . . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 210 | . . . . . . . 36 . . . . . . 47 127 . . . . . Shots 6 | . . . . . . . 1 . . . . . . 2 3 . . . . . Rammed 2 | . . . . . . . 2 . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . 3 . . . . . . . . . . . . . Kicked 1 | . . . . . . . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 595 | 18 260 114 153 . . 36 486 184 283 441 . 234 . 275 532 83 . 52 258 595 Average Temperature 128 | 12 69 42 48 . . 15 161 79 109 229 . 69 . 79 177 38 . 31 115 267 Received Heat Transfer 3606 | . 246 108 27 . . . 828 . 36 372 . 66 . 711 249 . . 9 78 876 Effects 33 | . . . . . . . 10 . 1 6 . . . 1 5 . . . . 10 Shutdowns 7 | . . . . . . . 2 . . 1 . . . . 2 . . . . 2 Energy Bleed 4 | . . . . . . . 2 . 1 1 . . . . . . . . . . Interference 7 | . . . . . . . 2 . . 3 . . . 1 . . . . . 1 Matter Decay 3 | . . . . . . . 2 . . . . . . . . . . . . 1 Short Circuit 4 | . . . . . . . 1 . . . . . . . 1 . . . . 2 Damage (minor) 5 | . . . . . . . 1 . . 1 . . . . . . . . . 3 Damage (major) 3 | . . . . . . . . . . . . . . . 2 . . . . 1 Siege Activations 2 | . . . . . . . . . . . . . . 2 . . . . . . Total Turns 45 | . . . . . . . . . . . . . . 45 . . . . . . Longest Duration 29 | . . . . . . . . . . . . . . 29 . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . 1 1 . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 1 . . . . . Parts Melted 13 | . 2 . . . . . 2 . 1 . . 1 . 4 3 . . . . . Heat Transferred 10230 | 50 1300 275 75 . . 75 814 37 851 370 . 481 . 2939 2567 . . 100 . 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 . . . . . . . 2 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Fac Fac Arm Peak Influence 798 | 10 137 89 177 12 . 89 268 71 . . . . 518 798 745 . . 358 245 100 Initial 506 | . 6 33 5 12 . . 26 55 . . . . 506 362 418 . . 120 170 100 Average 214 | 5 37 57 71 12 . 64 130 63 . . . . 506 623 405 . . 186 174 61 Maximum Alert Level 3 | . . . . . . . 1 . . . . . 2 3 3 . . 1 1 . Low Security (%) 64 | 100 100 100 100 100 . 100 76 100 . . . . . . . . . 72 83 100 Level 1 14 | . . . . . . . 23 . . . . . . 18 43 . . 27 16 . Level 2 13 | . . . . . . . . . . . . . 100 30 49 . . . . . Level 3 8 | . . . . . . . . . . . . . . 50 7 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 3 1 3 . . . 3 1 . . . . . . 6 . . 4 2 1 Investigation 6 | . 2 1 1 . . . . . . . . . . . . . . 1 1 . Extermination 3 | . . . . . . . . . . . . . . . 1 . . . 1 1 Reinforcement 13 | . 1 . 2 . . . 3 1 . . . . . . 4 . . 2 . . Assault 1 | . . . . . . . . . . . . . . . 1 . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 . . . . . . . 2 . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Fac Fac Arm Distress Signals 9 | . . . 1 . . . 6 . . . . . . . 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 174 | . 13 5 8 . . 3 34 1 9 13 . 13 . 19 21 . . 17 12 6 Peak Tracking Total 12 | . 3 2 3 . . 3 8 1 4 4 . 4 . 4 6 . . 6 12 5 Tactical Retreats 10 | . 1 1 . . . . . . 1 . . 2 . 1 1 . . 1 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Fac Fac Arm Traps Triggered 6 | . 1 . . . . . 3 1 . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Fac Fac Arm Machines Disabled 18 | . . . . . . . 3 . 1 . . . . 1 12 . . . 1 . Max in Single Turn 5 | . . . . . . . 1 . 1 . . . . 1 5 . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Garrison Relay 1 | . . . . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Fac Fac Arm Machines Accessed 29 | . 3 2 8 . 4 . 5 . . 1 . . 1 . 1 1 . 1 2 . Terminals 18 | . 3 . 6 . . . 4 . . 1 . . . . 1 1 . 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 . . . . . 1 . Total Hacks 90 | . 8 2 21 . 27 . 16 . . 1 . . 1 . 3 1 . 2 8 . Successful 50 | . 2 2 6 . 27 . 5 . . 1 . . 1 . 1 1 . . 4 . Failed 40 | . 6 . 15 . . . 11 . . . . . . . 2 . . 2 4 . Catastrophic 11 | . 1 . 5 . . . 5 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 42 | . 12 . 10 . 2 . 12 . . 2 . . . . . . . . 4 . Terminals 49 | . 8 . 14 . . . 14 . . 1 . . . . 3 1 . 2 6 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . . . . Scanalyzers 7 | . . . 7 . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . . . . . 2 . Terminal Hacks 42 | . 2 2 2 . 27 . 3 . . 1 . . . . 1 1 . . 3 . Record 31 | . . . . . 26 . . . . 1 . . . . . 1 . . 3 . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . . Open Door 2 | . . 2 . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . Alert Level 3 | . . . 2 . . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . Process 1 | . . . . . . . 1 . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 3 . 8 . . . 4 . . . . . 1 . 1 . . 1 1 . Full Trace Events 4 | . 2 . 1 . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . 2 . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 94 | . . . . . . . 94 . . . . . . . . . . . . . Retrieved Matter 300 | . . . . . . . 300 . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . 2 1 . . . . . . . . . . . . . . . . . . Non-combat 2 | . 2 . . . . . . . . . . . . . . . . . . . Combat 1 | . . 1 . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . 3 1 . . . . . . . . . . . . . . . . . . parse_system 2 | . 1 1 . . . . . . . . . . . . . . . . . . no_distress 2 | . 2 . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . 5 . . . . . . Machine Destruction 5 | . . . . . . . . . . . . . . 5 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Fac Fac Arm Total Allies 5 | . . 3 . 2 . . . . . . . . . . . . . . . . Largest Group 4 | . . 3 3 4 4 2 1 . . . . . . . . . . . . . Highest-Rated Group 73 | . . 40 40 73 73 32 16 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 16 16 31 31 16 16 . . . . . . . . . . . . . Total Orders 4 | . . . 2 . . . . . . . . . . . . . . . . 2 GUARD 2 | . . . 2 . . . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 44 | . . 6 23 . . 8 7 . . . . . . . . . . . . . Total Damage 385 | . . 47 242 . . 48 48 . . . . . . . . . . . . . Kills 11 | . . 2 5 . . 3 1 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . . 2 1 . 3 . . . 1 1 . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Fac Fac Arm Turns Passed 11322 | 114 1021 665 583 73 758 399 926 299 972 774 359 752 120 983 1123 448 86 263 335 269 Spaces Moved 7688 | 57 469 351 353 56 630 315 512 149 585 351 189 399 79 461 705 816 151 306 481 273 Core 38 | 7 . . . . . . . . . . . . . . . . . . 2 29 Treads 1488 | 50 266 . . . . . 12 . 56 1 . 99 2 461 535 . . . . 6 Legs 2589 | . 203 351 353 56 630 315 82 . . 346 189 41 . . . . . . . 23 Wheels 1351 | . . . . . . . 337 149 529 . . 259 77 . . . . . . . Hover 1725 | . . . . . . . 81 . . 4 . . . . 170 816 151 288 . 215 Flight 497 | . . . . . . . . . . . . . . . . . . 18 479 . Fastest Speed 26 | 50 120 120 120 120 120 120 48 125 125 160 190 155 110 160 48 48 52 26 26 33 Average Speed 115 | 146 142 167 124 120 120 120 106 129 129 190 190 161 119 161 133 49 52 54 28 56 Slowest Speed 400 | 160 190 190 190 120 120 120 270 140 160 260 190 190 170 165 240 52 52 115 109 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 7 | . . . . . . . 2 . . . . . . . 1 1 . 1 2 . Exploration Rate (%) 39 | 5 43 59 33 22 93 77 41 5 82 61 13 69 3 41 17 90 18 15 13 21 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 1 | . . . . . . . . . . . . . . . . 1 . . . . Known Exits Taken 2 | . . . . . . . . . . . . . 1 . . . 1 . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . 1 1 . Scrap Searched 14 | . . . . . . 2 . . 4 2 . 2 . . . 3 1 . . . Spaces Dug 52 | . . . . . . . 12 . 2 . . . . 1 3 8 . 14 12 . Terrain Destroyed 249 | . . 1 . . . 1 39 . 2 31 . 10 . 3 122 8 . 14 12 6 Melee 52 | . . . . . . . 12 . 2 . . . . 1 3 8 . 14 12 . Projectile 50 | . . 1 . . . 1 23 . . 7 . 10 . 2 . . . . . 6 AOE 147 | . . . . . . . 4 . . 24 . . . . 119 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Fac Fac Arm Total 9391 | 80 737 401 482 62 632 331 736 250 721 418 190 457 110 585 816 848 154 360 650 371 Wait 720 | 7 167 17 84 7 . 8 45 91 66 6 . 3 1 17 6 7 . 7 126 55 Move 7665 | 56 468 350 352 55 629 314 511 148 584 350 188 398 79 458 704 814 150 304 480 273 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 139 | 8 15 1 10 . 1 2 20 2 11 9 1 6 5 17 18 5 . . 4 4 Fast Attach 76 | 7 4 1 2 . . . 14 . 1 5 . 2 2 6 2 2 1 6 7 14 Attach 75 | . 4 1 2 . . . 16 3 2 7 . 2 9 7 12 2 . 1 1 6 Detach 32 | . 2 1 . . . . 7 1 . 1 1 1 8 1 5 2 . . . 2 Swap 107 | . 13 12 9 . 1 1 19 3 10 3 . 6 1 10 13 . . 4 1 1 Drop 140 | . 17 6 12 . 1 3 14 . 6 5 . 7 5 15 23 4 1 3 11 7 Fire 318 | 2 44 10 11 . . 3 72 1 36 32 . 18 . 51 27 . . 2 . 9 Melee 113 | . 3 2 . . . . 15 1 5 . . 13 . 3 6 11 2 32 20 . Ram 2 | . . . . . . . 2 . . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Rewire 1 | . . . . . . . . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 2 exits: [*Res] / [*Arm]) -4/Armory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 874 | -10/Materials | Lost 3 parts (2u1w) 1027 | -10/Materials | Discovered new exit (range 14) 1136 | -10/Materials | Entered Mines 1146 | -10/Mines | Met a Derelict bent on vengeance 1180 | -10/Mines | Core integrity fell below 50% 1228 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1358 | -10/Mines | Assembled infested the area 1363 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1410 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1609 | -10/Mines | Met a Derelict shopkeep closing up shop 1730 | -10/Mines | Learned Materials garrison access intel 1732 | -10/Mines | Discovered new exit (range 5) 1801 | -10/Mines | Entered Materials 1801 | -9/Materials | Accompanied by 3 allies 1801 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1972 | -9/Materials | Discovered new exit (range 11) 2293 | -9/Materials | Build established: Scavenger-Mutant 2384 | -9/Materials | Entered Mines 2384 | -9/Mines | Accompanied by 2 allies 2444 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2446 | -9/Mines | Discovered new exit (range 5) 2457 | -9/Mines | Entered Exiles 2457 | -9/Exiles | Accompanied by 4 allies 2484 | -9/Exiles | Discovered new exit (range 15) 2487 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2509 | -9/Exiles | Met 8R-AWN 2527 | -9/Exiles | Met EX-HEX 2574 | -9/Exiles | Met EX-DEC 2654 | -9/Exiles | Discovered new exit (range 10) 2746 | -9/Exiles | Visited The Gauntlet 2928 | -9/Exiles | Met EX-BIN 3017 | -9/Exiles | Aligned with FarCom system 3018 | -9/Exiles | Given EX-Vault access code 3045 | -9/Exiles | Opened EX-Vault 3054 | -9/Exiles | Found Modified TNC 3118 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3215 | -9/Exiles | Left Exiles lab with Modified TNC 3215 | -9/Exiles | Entered Mines 3215 | -8/Mines | Accompanied by 2 allies 3233 | -8/Mines | Discovered new exit (range 8) 3271 | -8/Mines | Discovered new exit (range 6) 3592 | -8/Mines | Build established: Mutant 3614 | -8/Mines | Entered Materials 3614 | -8/Materials | Accompanied by 1 ally 3614 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3615 | -8/Materials | Loaded intel: 1 garrison access location 3913 | -8/Materials | Lost 10 parts (2p4n1u3w) 3962 | -8/Materials | Build established: Skirmisher 3987 | -8/Materials | System corruption reached 10% 4133 | -8/Materials | Core integrity fell below 50% 4266 | -8/Materials | Build established: Scavenger-Skirmisher 4491 | -8/Materials | Crushed by falling debris 4491 | -8/Materials | System corruption reached 30% 4522 | -8/Materials | Lost 3 parts (2n1u) 4530 | -8/Materials | Crushed by falling debris 4530 | -8/Materials | Core integrity fell below 20% 4537 | -8/Materials | Discovered new exit (range 3) 4540 | -8/Materials | Entered Factory 4540 | -7/Factory | Evolved 2 slots: Utility x2 4603 | -7/Factory | Discovered new exit (range 15) 4839 | -7/Factory | Entered Lower Caves 5146 | -7/Lower Caves | Build established: Scavenger-Tank 5477 | -7/Lower Caves | Learned 4 Factory zone layouts 5489 | -7/Lower Caves | Encountered a Warlord checkpoint 5553 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5616 | -7/Lower Caves | Discovered new exit (range 14) 5811 | -7/Lower Caves | Entered another Lower Caves area 5813 | -7/Lower Caves | Ambushed by wild Derelicts 5879 | -7/Lower Caves | Lost 9 parts (1p4n3u1w) 6118 | -7/Lower Caves | Learned Factory stockpile data 6159 | -7/Lower Caves | Build established: Scavenger-Gunner 6506 | -7/Lower Caves | Discovered new exit (range 12) 6544 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6585 | -7/Lower Caves | Entered Zion 6707 | -7/Zion | Given the Hacking Drone Bay 6712 | -7/Zion | Discovered new exit (range 11) 6881 | -7/Zion | System corruption cleaned by Quarantine Array 6944 | -7/Zion | Entered Proximity Caves 6947 | -6/Proximity Caves | Spotter reported a threat 6950 | -6/Proximity Caves | Spotter reported a threat 6997 | -6/Proximity Caves | Encountered a Derelict guarding a broken Freighter 7034 | -6/Proximity Caves | Learned Factory terminal intel 7089 | -6/Proximity Caves | Found Prototype Launcher 7107 | -6/Proximity Caves | Identified Tesla Bomb Launcher 7331 | -6/Proximity Caves | Learned location of 1 exit from Factory 7341 | -6/Proximity Caves | Learned Factory stockpile data 7366 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 7373 | -6/Proximity Caves | Spotter reported a threat 7678 | -6/Proximity Caves | Discovered new exit (range 8) 7696 | -6/Proximity Caves | Entered Factory 7696 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7697 | -6/Factory | Identified exit to Factory 7700 | -6/Factory | Loaded intel: 26 terminal locations 7815 | -6/Factory | Identified exit to Garrison 7816 | -6/Factory | Entered Garrison 7894 | -6/Garrison | Triggered checkpoint 7988 | -6/Garrison | Triggered checkpoint 8084 | -6/Garrison | Discovered new exit (range 5) 8106 | -6/Garrison | Spotted B-75 Beast 8137 | -6/Garrison | Destroyed B-75 Beast 8358 | -6/Garrison | Triggered checkpoint 8408 | -6/Garrison | Discovered new exit (range 15) 8430 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8466 | -6/Garrison | Triggered checkpoint 8521 | -6/Garrison | Lost 3 parts (1n2w) 8568 | -6/Garrison | Garrison Relay disabled 8799 | -6/Garrison | Entered Factory 9779 | -6/Factory | Crushed by falling debris 9813 | -6/Factory | Lost 4 parts (1n3u) 9849 | -6/Factory | First assault squad dispatched 9861 | -6/Factory | Discovered new exit (range 12) 9865 | -6/Factory | Lost 4 parts (1u3w) 9922 | -6/Factory | Entered Lower Caves 9970 | -6/Lower Caves | Learned Factory emergency access door positions 9982 | -6/Lower Caves | Met a Warlord Commander 9983 | -6/Lower Caves | Learned location of Warlord (-5) 9984 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9989 | -6/Lower Caves | Found Encrypted Comm Array 10191 | -6/Lower Caves | Build established: Gunner 10240 | -6/Lower Caves | Crushed by falling debris 10241 | -6/Lower Caves | System corruption reached 10% 10271 | -6/Lower Caves | Lost 3 parts (1n2u) 10347 | -6/Lower Caves | Discovered new exit (range 14) 10370 | -6/Lower Caves | Entered another Lower Caves area 10383 | -6/Lower Caves | Encountered a Warlord checkpoint 10399 | -6/Lower Caves | Learned 4 Factory zone layouts 10401 | -6/Lower Caves | Discovered exit to Factory (range 8) 10456 | -6/Lower Caves | Entered Factory 10456 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10457 | -5/Factory | Identified exit to Upper Caves 10534 | -5/Factory | Discovered new exit (range 22) 10568 | -5/Factory | Crushed by falling debris 10672 | -5/Factory | Garrison activated, responded to threat 10677 | -5/Factory | Build established: Derelict-Mutant 10717 | -5/Factory | Discovered new exit (range 5) 10719 | -5/Factory | Entered another Factory area 10719 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 10739 | -4/Factory | Discovered new exit (range 9) 10842 | -4/Factory | Crushed by falling debris 10873 | -4/Factory | Lost 3 parts (1n2u) 11025 | -4/Factory | Discovered new exit (range 21) 11035 | -4/Factory | Crushed by falling debris 11035 | -4/Factory | System corruption reached 10% 11054 | -4/Factory | Entered Armory 11083 | -4/Armory | Lost 5 parts (3n1u1w) 11230 | -4/Armory | Core integrity fell below 50% 11261 | -4/Armory | Lost 8 parts (4n4u) 11292 | -4/Armory | Core integrity fell below 20% 11323 | -4/Armory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 11296_ Penetrated by Slug. 11296_ Knocked back. 11297_ Overheating: Enh. Nova Cannon damaged (-32). 11298_ Power failure, Rnf. Quantum Reactor shutdown. 11298_ Centrium Leg broken. 11298_ Overheating: Short circuit. 11299_ Penetrated by Slug. 11300_ Encrypted Comm Array destroyed. 11300_ Penetrated by Slug. 11300_ Enh. Nova Cannon destroyed. 11300_ Penetrated by Slug. 11300_ Acquired 19 matter. 11302_ Penetrated by Slug. 11302_ Slug penetrates Wall. 11302_ Penetrated by Slug. 11302_ Slug penetrates Wall. 11304_ ALERT: Rogue bot located, Programmers report to Armory Zone 6V. 11305_ System corrupted: Component data lost. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????##??????# | | ??????????????????????????????????????? #?????## | | ???????????????????????###########?#### #?????#" | | ???????????????????????# """"" ###"#""###???#" | | ???????????????????????# ""T"" # %#???## | | ???????????????????????# " =* = #????# % | | ???????????????????????# | " = #????# | | ??????????? ###########H## % #????#*% | | ???????????????# h h ## % #????#%! | | ???????????????##+#######x##### ## #????#*! | | ???????????????# ## ## #????#]/ | | ????????????Y??# # " #???## | | ???????????????# """"" @!! + " ! #???#" | | ???????????????? """"" ! !! # #+"""+!####### | | ??????????????????"""" !! !## % % | | ????????????????? ## | | ????????????????############### ############ | | ??????????????????????????? #??????????##+# | | ??????????????????????????########+#?????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 36 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Resistance: TH 10 Propulsion Shielding 33 Weapon Shielding 33 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 64 Targeting Accuracy 14 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Aluminum Leg | -9/Materials | Scanalyzed Shock Bomb Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Explorer Part-time Excavator Significant Disruption Universal Adapter Challenges ------------ None Game ------ Seed RocketAlphaBoomstick Manual? 0 Play Time 03:26:57 Cumulative 17.1 hours Start 2024.08.21 @ 16:02:00 End 2024.08.21 @ 19:39:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80decdd7-213d-4177-af7b-5626043c7226