Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.29 @ 18:16:07

Player: erp.lsf

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (27)      135
Value Destroyed (960)      960
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2015

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             177/400
Matter                     265/300
Energy                     250/250
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (120) Ox2
Location                   -9/Materials

 Parts 
-------
>                 --- POWER (1) --------
                  Ion Engine
>                 --- PROPULSION (3) ---
          Compact Wheel
>                 --- UTILITY (3) ------
            Large Storage Unit
            Large Storage Unit
         Improved Signal Interpreter
>                 --- WEAPON (2) -------
            Heavy Assault Rifle
                  Autogun
>                 --- INVENTORY (16) ---
                  Ion Engine
           Medium Storage Unit
          Compact Matter Pod (150)
                  Transport Network Coupler
         Improved Targeting Computer
            Light Armor Plating
            Light Armor Plating
                  EM Pulse Gun
                  Beam Rifle
  Faulty Advanced Beam Rifle
            Light Assault Rifle
            Heavy Assault Rifle
                  Autogun
                  Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
  Improved Signal Interpreter
>          --- WEAPON -----------
     Heavy Assault Rifle
           Autogun
>          --- INVENTORY --------
           Ion Engine
    Medium Storage Unit
   Compact Matter Pod
  Improved Targeting Computer
     Light Armor Plating
     Light Armor Plating
           EM Pulse Gun
           Beam Rifle
  Advanced Beam Rifle
     Heavy Assault Rifle
           Autogun
           Autogun
           Rocket Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 6   6   13  
  Power                    5    | 1   .   4   
    Engine                 5    | 1   .   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   1   3   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  6    | 2   1   3   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   2   4   
    Device                 .    | .   .   .   
    Storage                5    | 1   1   3   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   3   2   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 1   2   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 8    | .   3   5   
  Power                    1    | .   .   1   
  Propulsion               4    | .   1   3   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   2   1   
  Highest Loss Streak      3    | .   2   3   
Average Slot Usage (%)     96   | .   95  97  
  Engine                   12   | .   14  10  
  Wheel                    28   | .   24  31  
  Storage                  19   | .   19  20  
  Processor                9    | .   8   11  
  Energy Gun               2    | .   4   .   
  Ballistic Gun            22   | .   22  21  
Naked Turns                .    | .   .   .   
Heaviest Build             43   | 12  19  43  
  Greatest Support         42   | 32  32  42  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 16   | 6   8   16  
  Average Capacity         10   | 5   6   14  
  Most Carried             15   | 2   6   15  
  Average Carried          6    | .   4   9   
  Final Capacity           16   | 6   6   16  
  Final Carried            14   | 2   6   14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           972  | 238 232 502 
  Remotely                 .    | .   .   .   
Salvage Created            1250 | .   401 849 
  Parts                    58   | .   13  45  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  24   | .   8   16  
  Guns                     24   | .   8   16  
Classes Destroyed          6    | .   2   4   
  Builder                  1    | .   .   1   
  Hauler                   2    | .   1   1   
  Grunt                    16   | .   8   8   
  Brawler                  1    | .   .   1   
  Duelist                  2    | .   .   2   
  Sentry                   5    | .   .   5   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               1374 | .   631 743 
  Core                     359  | .   136 223 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         72   | 100 45  .   
Volleys Fired              78   | 1   36  41  
  Largest                  2    | 1   2   2   
  Hottest                  60   | 40  60  46  
Shots Fired                151  | 1   72  78  
  Gun                      151  | 1   72  78  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  135  | .   57  78  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          16   | 1   15  .   
  Robot Hit Streak         17   | 1   17  9   
  Robot Miss Streak        3    | .   2   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           113  | 1   57  55  
  Core Hits                44   | 1   16  27  
  Critical Hits            4    | .   2   2   
  Critical Kills           1    | .   .   1   
  Critical Parts Destroyed 3    | .   2   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1584 | 12  756 816 
  Guns                     1584 | 12  756 816 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  1384 | .   568 816 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          200  | 12  188 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         4    | .   .   4   
  Average Corruption       4    | .   .   4   
  Corruption Purged        .    | .   .   .   
  Effects                  1    | .   .   1   
    Targeting Errors       1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        130  | .   130 15  
  Average Temperature      29   | .   38  7   
  Received Heat Transfer   585  | .   342 243 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             291  | .   220 291 
  Average Influence        106  | .   100 120 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         80   | 100 78  80  
  Level 1                  19   | .   21  19  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           5    | .   3   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              50   | .   24  26  
  Peak Tracking Total      7    | .   5   7   
  Tactical Retreats        5    | .   3   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   1   1   
  Terminals                2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   2   2   
  Successful               1    | .   .   1   
  Failed                   3    | .   2   1   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   .   1   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Alert Level              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1200 | 48  545 607 
Spaces Moved               888  | 36  427 425 
  Core                     1    | 1   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   887  | 35  427 425 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  86  
  Average Speed            96   | 98  93  98  
  Slowest Speed            110  | 100 110 103 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       31   | 3   55  37  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1094 | 44  509 541 
  Wait                     77   | .   33  44  
  Move                     886  | 35  426 425 
  Hop                      .    | .   .   .   
  Pick Up                  20   | 2   7   11  
  Fast Attach              11   | 6   2   3   
  Attach                   6    | .   2   4   
  Detach                   2    | .   .   2   
  Swap                     8    | .   2   6   
  Drop                     6    | .   1   5   
  Fire                     78   | 1   36  41  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   49 | -11/Scrapyard | Entered Materials
   91 | -10/Materials | Discovered new exit (range 14)
  282 | -10/Materials | Identified exit to Mines
  313 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Core integrity fell below 50%
  347 | -10/Materials | Discovered new exit (range 16)
  359 | -10/Materials | Identified exit to Materials
  594 | -10/Materials | Entered another Materials area
  594 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1195 | -9/Materials  | Core integrity fell below 50%
 1201 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01139_ Acquired Lgt. Assault Rifle.
01141_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M011.
01154_ G-34 Mercenary destroyed.
01157_ Acquired 21 matter.
01158_ K-01 Serf collects debris. <x3>
01182_ Autogun destroyed.
01182_ System corrupted by crushing effect (+4).
01183_ B-36 Bruiser destroyed.
01185_ System corrupted: Hvy. Assault Rifle targeting data glitched.
01187_ C-30 ARC bursts open, deploying its payload.
01187_ L-31 Rogue unfolds itself.
01187_ G-34 Mercenary unfolds itself. <x2>
01187_ G-34 Mercenary destroyed. <x2>
01190_ Wheel destroyed.
01192_ L-31 Rogue suffers critical hit.
01192_ Destroyed Imp. Aluminum Leg.
01193_ K-01 Serf collects debris.
01198_ L-31 Rogue destroyed.
01200_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              QuantumArchitectMantle
  Manual?         0
Play Time         00:11:33
  Cumulative      24.4 hours
  Start           2020.03.29 @ 16:19:06
  End             2020.03.29 @ 18:16:07
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             18
Gallery%          28
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 61128189-9d66-4995-9a31-604a8587f788