Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 09:59:34 Player: Mogwok Wargfriend Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (165) 825 Value Destroyed (4889) 4889 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (659) 659 TOTAL SCORE: 9113 Bonus ------- High Alert Combat Kills 441 Follower Combat Kills 232 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 198/300 Energy 310/310 System Corruption 27% Temperature Cool (6) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Enhanced Nuclear Core Disposable Heat Sink Heavy EM Shotgun Particle Gun Gauss Rifle Gauss Rifle Precision Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Light Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Precision Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Enhanced Nuclear Core Improved Aluminum Leg Disposable Heat Sink System Shield Heavy EM Shotgun Particle Gun Light EM Pulse Cannon Gauss Rifle Improved Datajack [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Precision Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 . 1 2 Weapon . | . . . . . . Parts Attached 143 | 5 10 47 5 31 45 Power 14 | 1 1 6 . 2 4 Engine 10 | 1 1 6 . 1 1 Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 59 | 2 5 20 1 16 15 Treads 1 | . . 1 . . . Leg 56 | . 5 19 1 16 15 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 32 | . 3 8 1 6 14 Device 12 | . 1 4 . . 7 Storage 2 | . 1 . . 1 . Processor 3 | . 1 1 1 . . Hackware 3 | . . . . 3 . Protection 12 | . . 3 . 2 7 Artifact . | . . . . . . Weapon 38 | 2 1 13 3 7 12 Energy Gun 14 | 1 . 6 . 2 5 Energy Cannon 5 | . . 1 1 2 1 Ballistic Gun 16 | 1 1 6 1 3 4 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 9 | . . 4 . 1 4 Corrupted Parts 2 | . . . . . 2 System Corruption 18 | . . . . . 18 Parts Lost 52 | . 3 14 . 9 26 Power 5 | . . 2 . 2 1 Propulsion 25 | . 2 6 . 5 12 Utility 10 | . . 4 . . 6 Weapon 12 | . 1 2 . 2 7 Highest Loss Streak 6 | . 2 6 . 4 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 96 97 98 95 97 Engine 8 | . 14 10 11 7 1 Core 1 | . . . . . 5 Leg 30 | . 20 32 33 34 29 Device 5 | . 3 2 11 7 6 Storage 9 | . 7 11 11 9 7 Processor 7 | . 13 11 9 6 . Hackware 7 | . . . . 5 23 Protection 4 | . . 5 . 4 6 Energy Gun 6 | . 14 8 . 7 3 Energy Cannon 2 | . . 2 11 1 . Ballistic Gun 9 | . 14 10 10 8 6 Naked Turns . | . . . . . . Heaviest Build 36 | 6 19 32 27 33 36 Greatest Support 65 | 20 20 30 30 60 65 Greatest Overweight (x) 3 | . 3 1 . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 Most Carried 10 | 3 10 10 10 10 10 Average Carried 9 | 2 6 9 9 9 9 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 10 | 3 9 10 10 10 8 Class Distribution -------------------- 57% | Mutant 26% | Hacker-Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 3516 | 253 292 1073 138 587 1173 Remotely . | . . . . . . Salvage Created 6155 | 42 432 2418 132 1222 1909 Parts 366 | . 31 177 10 58 90 Haulers Intercepted 11 | . 2 6 . 1 2 Recyclers Shooed 7 | . 1 2 . . 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 117 | 1 10 46 5 25 30 Guns 88 | 1 10 37 1 22 17 Cannons 11 | . . 4 3 2 2 AOE 16 | . . 5 1 . 10 Classes Destroyed 15 | 1 2 8 . 1 3 Worker 7 | . . 3 . 1 3 Builder 8 | . . 5 . . 3 Tunneler 1 | . . 1 . . . Hauler 11 | . 2 6 . 1 2 Recycler 10 | . . 3 . 1 6 Mechanic 2 | . . 1 . . 1 Operator 2 | . . 2 . . . Watcher 8 | . . 4 . 2 2 Swarmer 27 | . 3 11 3 7 3 Grunt 61 | 1 7 25 2 13 13 Protector 1 | . . . . . 1 Sentry 17 | . . 10 . 4 3 Specialist 2 | . . . . . 2 Hunter 4 | . . . . 1 3 Programmer 5 | . . . . . 5 Best Kill Streak 9 | 1 3 9 3 5 6 Combat Bots Only 8 | 1 3 8 3 4 5 Max Kills in Single Turn 5 | 1 1 5 1 1 3 Gunslinging 1 | . . 1 . . . Exploded 4 | . . 4 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 924 | 4 67 226 10 192 425 Missed 284 | 1 20 54 6 57 146 Damage Taken 8705 | 30 497 2316 59 1909 3894 Core 1410 | . 70 325 27 279 709 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 338 | . . 147 . 124 67 Core Remaining (%) 58 | 100 72 . 12 49 . Volleys Fired 506 | 3 56 173 10 105 159 Largest 2 | 2 2 2 2 2 2 Hottest 106 | 70 70 91 79 84 106 Shots Fired 975 | 6 111 327 21 210 300 Gun 876 | 6 111 300 10 194 255 Cannon 74 | . . 27 11 16 20 Launcher 25 | . . . . . 25 Special . | . . . . . . Kinetic 494 | 3 56 173 10 105 147 Thermal 352 | 3 55 124 . 89 81 Explosive 25 | . . . . . 25 Electromagnetic 104 | . . 30 11 16 47 Robot Hit Streak 22 | 3 10 21 5 22 11 Robot Miss Streak 8 | 2 5 4 1 4 8 Penetration Max 1 | . . . . . 1 Secondary Targets 12 | . 1 7 . 4 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 563 | 3 59 170 7 142 182 Core Hits 270 | 2 24 84 5 56 99 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 Critical Strikes 16 | 1 1 1 1 5 7 Burn 12 | 1 1 . . 5 5 Destroy 2 | . . 1 . . 1 Corrupt 2 | . . . 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12660 | 34 621 4261 257 2573 4914 Guns 8364 | 34 617 2683 15 2303 2712 Cannons 912 | . . 248 131 270 263 Explosions 3364 | . . 1322 103 . 1939 Melee . | . . . . . . Ramming 20 | . 4 8 8 . . Kinetic 4273 | 9 279 1433 15 1020 1517 Thermal 5550 | 25 338 2328 103 1283 1473 Explosive 1730 | . . 290 . . 1440 Electromagnetic 1087 | . . 202 131 270 484 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 27 | . . 3 3 . 27 Average Corruption 4 | . . 2 3 . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 72 | . . 1 20 . 51 Message Errors 19 | . . 1 4 . 14 Matter Fused 15 | . . . 7 . 8 Heat Flow Errors 7 | . . . 1 . 6 Energy Discharges 9 | . . . 3 . 6 Parts Rejected 1 | . . . . . 1 Parts Fused 2 | . . . 1 . 1 Data Loss (minor) 6 | . . . 1 . 5 Data Loss (major) 4 | . . . 2 . 2 Misfires 4 | . . . 1 . 3 Alerts 2 | . . . . . 2 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 400 | . . 293 12 . 95 Projectiles . | . . . . . . Explosions 400 | . . 293 12 . 95 Melee . | . . . . . . Knockbacks 2 | . . 1 1 . . Impact 2 | . . 1 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 387 | . . 174 15 . 198 Shots 10 | . . 3 1 . 6 Rammed . | . . . . . . Targets Rammed 7 | . 2 4 1 . . Kicked 7 | . 2 4 1 . . Crushed . | . . . . . . Highest Temperature 446 | 47 136 446 94 276 427 Average Temperature 71 | 24 44 64 53 113 96 Received Heat Transfer 3234 | 18 222 984 33 846 1131 Effects 4 | . . 4 . . . Energy Bleed 1 | . . 1 . . . Interference 1 | . . 1 . . . Matter Decay 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 5 | . . 1 . . 4 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 13 | 1 2 3 . 3 4 Heat Transferred 10080 | 148 1073 3364 150 2775 2570 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 1 . 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 809 | 20 203 809 466 654 742 Initial 304 | . 13 20 304 52 238 Average 291 | 3 89 305 294 379 313 Maximum Alert Level 3 | . 1 3 2 2 3 Low Security (%) 36 | 100 92 37 10 13 30 Level 1 36 | . 7 31 78 38 41 Level 2 23 | . . 23 10 48 22 Level 3 4 | . . 8 . . 5 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 30 | . 2 8 . 8 12 Investigation 4 | . 1 2 . . 1 Extermination 4 | . . . . . 4 Reinforcement 8 | . 1 3 . 2 2 Assault 3 | . . 3 . . . Garrison 11 | . . . . 6 5 Intercept . | . . . . . . Searches Triggered 1 | . . . . 1 . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 6 | . . 1 . 3 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 195 | 1 20 63 5 52 54 Peak Tracking Total 9 | 1 4 8 3 9 9 Tactical Retreats 16 | . 3 4 . 5 4 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 4 | . 1 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed 2 | . . . 1 . 1 Triggered 1 | . . . . . 1 Most Traps Carried 1 | . . . 1 1 1 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 26 | . 2 14 3 1 6 Max in Single Turn 2 | . 2 2 1 1 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 38 | . 8 11 . 4 15 Terminals 25 | . 8 7 . 3 7 Fabricators 1 | . . . . . 1 Repair Stations 4 | . . 2 . 1 1 Recycling Units 4 | . . 1 . . 3 Scanalyzers 2 | . . 1 . . 1 Garrison Access 2 | . . . . . 2 Total Hacks 101 | . 24 28 . 13 36 Successful 50 | . 6 15 . 6 23 Failed 50 | . 18 13 . 6 13 Catastrophic 9 | . 3 3 . 1 2 Database Lockouts 1 | . . . . 1 . Manual 53 | . 17 14 . 10 12 Terminals 66 | . 24 18 . 7 17 Fabricators 3 | . . . . . 3 Repair Stations 12 | . . 4 . 6 2 Recycling Units 10 | . . 1 . . 9 Scanalyzers 7 | . . 5 . . 2 Garrison Access 3 | . . . . . 3 Terminal Hacks 18 | . 4 5 . 2 7 Record 1 | . . . . 1 . Part Schematic 2 | . . . . . 2 Robot Analysis 4 | . . 2 . 1 1 Prototype ID Bank 1 | . 1 . . . . Open DSF 3 | . . . . . 3 Terminal Index 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Unreport Threat 2 | . . 2 . . . Locate Traps 1 | . . . . . 1 Transport Status 1 | . 1 . . . . Garrison Status 1 | . 1 . . . . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 10 | . . 4 . 4 2 Scan Component 5 | . . 2 . 2 1 Repair 5 | . . 2 . 2 1 Recycling Unit Hacks 6 | . . 1 . . 5 Report Inventory 4 | . . 1 . . 3 Retrieve Components 2 | . . . . . 2 Scanalyzer 7 | . . 5 . . 2 Insert Component 4 | . . 3 . . 1 Analyze 3 | . . 2 . . 1 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 6 | . 2 . . . 4 Terminals 4 | . 2 . . . 2 Assimilate 4 | . 2 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Monitor 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Reprogram 1 | . . . . . 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 29 | . 8 9 . 3 9 Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 2 . . 3 Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 93 | . . . . . 93 Total Part Build Rating 7 | . . . . . 7 Parts Repaired 5 | . . 2 . 2 1 Time 186 | . . 58 . 58 70 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 13 | . . . . . 13 Parts Scanalyzed 3 | . . 2 . . 1 Part Schematics Acquired 3 | . . 2 . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 5 | . . . 4 . 1 Largest Group 3 | . . . 3 3 1 Highest-Rated Group 40 | . . . 40 40 32 Highest-Rated Ally 32 | . . . 31 16 32 Total Orders . | . . . . . . Ally Attacks 41 | . . . . 34 7 Total Damage 484 | . . . . 342 142 Kills 10 | . . . . 7 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 4 | . . 2 . 1 1 Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 10344 | 82 1222 3624 896 1813 2707 Spaces Moved 6388 | 87 954 1926 684 1078 1659 Core 22 | 21 1 . . . . Treads . | . . . . . . Legs 5964 | . 617 1926 684 1078 1659 Wheels 402 | 66 336 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 120 110 Average Speed 126 | 72 105 150 120 120 121 Slowest Speed 260 | 80 200 190 120 200 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 5 93 98 89 58 32 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug 16 | . . . . . 16 Terrain Destroyed 445 | . 52 189 17 . 187 Melee . | . . . . . . Projectile . | . . . . . . AOE 445 | . 52 189 17 . 187 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 7717 | 97 1063 2359 740 1386 2072 Wait 500 | . 27 140 28 136 169 Move 6383 | 86 953 1925 683 1077 1659 Hop . | . . . . . . Pick Up 67 | 3 9 24 5 14 12 Fast Attach 58 | 5 4 17 2 10 20 Attach 39 | . 3 11 . 9 16 Detach 17 | . 1 5 . 3 8 Swap 46 | . 3 19 3 12 9 Drop 92 | . 5 41 7 20 19 Fire 506 | 3 56 173 10 105 159 Melee . | . . . . . . Ram . | . . . . . . Kick 7 | . 2 4 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 2 | . . . 1 . 1 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 83 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 6) 215 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 5) 612 | -10/Materials | Discovered new exit (range 6) 1305 | -10/Materials | Entered another Materials area 1305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1421 | -9/Materials | Repaired Med. Laser 1584 | -9/Materials | Discovered new exit (range 11) 1675 | -9/Materials | Repaired Autogun 2086 | -9/Materials | Destroyed 7 combat bots 2143 | -9/Materials | Discovered new exit (range 7) 2795 | -9/Materials | Discovered new exit (range 16) 3349 | -9/Materials | Discovered new exit (range 4) 4505 | -9/Materials | First assault squad dispatched 4630 | -9/Materials | Core integrity fell below 50% 4665 | -9/Materials | Destroyed 8 combat bots 4667 | -9/Materials | Lost 6 parts (1p3n2u) 4733 | -9/Materials | Discovered new exit (range 15) 4849 | -9/Materials | Core integrity fell below 20% 4929 | -9/Materials | Entered Mines 5002 | -9/Mines | Discovered new exit (range 3) 5320 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5335 | -9/Mines | Discovered new exit (range 3) 5431 | -9/Mines | Received a Mining Laser from a helpful Derelict 5490 | -9/Mines | Found a hidden stash of uninstalled traps 5722 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5825 | -9/Mines | Entered Materials 5825 | -8/Materials | Accompanied by 3 allies 5825 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5826 | -8/Materials | Identified exit to Factory 6202 | -8/Materials | Lost 4 parts (1p1n2w) 6304 | -8/Materials | Build established: Scavenger-Mutant 6355 | -8/Materials | Garrison activated, responded to threat 6371 | -8/Materials | Discovered exit to Factory (range 16) 6485 | -8/Materials | Repaired Aluminum Leg 6518 | -8/Materials | Repaired Hvy. Assault Rifle 6951 | -8/Materials | Garrison activated, responded to threat 7025 | -8/Materials | Search patrols dispatched 7067 | -8/Materials | Build established: Mutant 7247 | -8/Materials | Central database locked down 7485 | -8/Materials | Core integrity fell below 50% 7513 | -8/Materials | Lost 3 parts (3n) 7541 | -8/Materials | Build established: Hacker-Mutant 7638 | -8/Materials | Entered Factory 7638 | -7/Factory | Evolved 2 slots: Utility x2 7822 | -7/Factory | Identified exit to DSF 8587 | -7/Factory | Discovered new exit (range 8) 9231 | -7/Factory | Cargo convoy interrupted 9291 | -7/Factory | Lost 3 parts (2n1u) 9317 | -7/Factory | Core integrity fell below 50% 10055 | -7/Factory | Fabricated Energy Mantle? 10166 | -7/Factory | Repaired Prc. Grenade Launcher 10190 | -7/Factory | Garrison activated, responded to threat 10209 | -7/Factory | System corruption reached 10% 10226 | -7/Factory | Lost 3 parts (1n1u1w) 10315 | -7/Factory | Lost 5 parts (3n1u1w) 10328 | -7/Factory | Core integrity fell below 20% 10345 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 10325_ Acquired Imp. Heat Sink. 10326_ Slug penetrates Wall. 10326_ A-02 Transporter destroyed. 10329_ Imp. Aluminum Leg destroyed. 10329_ Slug penetrates Wall. 10329_ Slug penetrates G-47 Trooper. 10329_ G-47 Trooper suffers critical hit (Destroy). 10329_ Destroyed Particle Gun. 10331_ R-06 Scavenger collects Lgt. Treads. 10332_ Slug penetrates Wall. 10335_ System corrupted: Gauss Rifle jammed. 10337_ K-01 Serf collects debris. 10340_ Gauss Rifle destroyed. 10340_ K-01 Serf collects debris. 10340_ VSS Leg destroyed. 10341_ Energy Filter destroyed. 10342_ Aluminum Leg destroyed. 10344_ Dropped Lgt. Nuclear Core. 10345_ Dropped System Shield. 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""" | | ??????????## [ "" # u #????????????# """ | | ??????????##*[ " " !# #????????????# | | ??????????# = "" # #????????????# """ | | ??????????## "R"= !* # #????????????# """ | | ???????????# """ [ = + #????????????# """ | | ???????????########### ## #????????????# | | ?????????########### #### #????????????# | | ?????????# ! !!# % #???????######/ | | ?????????# """ ""G""%# ############## #+## | | ?????????# """ " " *# | | ?????????# """ =+ | | ?????????# ] # | | ?????????# # | | ?????????########### # | | ???????????????????####### T########### # # | | ?????????????????????????####??????# / | | ???????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 10 Energy Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Adv. Shield Generator | -7/Factory | Hacked Mic. Fission Core | -7/Factory | Hacked Enh. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Energy Mantle | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed TachyonNetworkMultitool Manual? 0 Play Time 01:39:20 Cumulative 81.1 hours Start 2024.03.07 @ 17:25:03 End 2024.03.08 @ 09:59:34 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89a63026-e678-4f1b-b561-e2612fd6638e