Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.07 @ 22:02:55 Player: Slugmaster Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2886) 2886 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5651 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 190/300 Energy 172/250 System Corruption 1% Temperature Warning (351) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Visual Processing Unit > --- WEAPON (4) ------- Shock Rifle Improved Spread Laser Improved Spread Laser > --- INVENTORY (10) --- Xenon Bombardment Thruster Improved Spread Laser Gauss Rifle Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Compact Battery Visual Processing Unit Medium Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Lightning Gun Heavy Laser Hammer > --- INVENTORY -------- Light Armor Plating Particle Gun Heavy Laser Light Assault Rifle Gauss Rifle Assault Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Visual Processing Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Spread Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . 2 1 . Weapon 2 | . . . 1 1 Parts Attached 56 | 8 6 5 15 22 Power 6 | 1 1 1 1 2 Engine 4 | 1 1 1 . 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 15 | 2 2 1 4 6 Treads 5 | . 2 1 2 . Leg 10 | 2 . . 2 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 2 2 4 1 Device 1 | 1 . . . . Storage 3 | 1 . . 2 . Processor 1 | . 1 . . . Hackware 1 | . . 1 . . Protection 5 | . 1 1 2 1 Artifact . | . . . . . Weapon 24 | 3 1 1 6 13 Energy Gun 14 | 1 . . 2 11 Energy Cannon . | . . . . . Ballistic Gun 4 | 2 1 . 1 . Ballistic Cannon 1 | . . . 1 . Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 26 | . . 1 5 20 Power 2 | . . . . 2 Propulsion 6 | . . . 1 5 Utility 7 | . . . 3 4 Weapon 11 | . . 1 1 9 Highest Loss Streak 10 | . . 1 2 10 To Critical Strikes 1 | . . . 1 . Average Backups 5 | . 3 4 7 6 Power . | . . . . . Propulsion 1 | . 1 1 1 . Utility . | . 1 . . . Weapon 3 | . . 1 4 6 Tool/Special . | . . . . . Unused Backups 3 | . . . . 3 Power . | . . . . . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 100 99 98 62 Engine 5 | . 14 11 4 1 Core 2 | . . . 4 3 Treads 13 | . 26 22 17 . Leg 4 | . 1 . . 11 Device 2 | . 1 4 3 . Storage 7 | . 1 . 12 9 Processor 9 | . 12 11 9 7 Hackware 2 | . . 6 2 . Protection 13 | . 12 22 16 4 Energy Gun 11 | . 14 . 8 19 Ballistic Gun 9 | . 14 19 11 . Impact Weapon 1 | . . . 1 2 Peak Build Rating 30 | 9 12 16 25 30 Average Rating 18 | 4 10 15 21 21 On Entrance 12 | . 9 11 16 24 Avg Prop Armor Cover (%) 9 | . . . 6 10 Naked Turns . | . . . . . Heaviest Build 42 | 9 11 18 38 42 Greatest Support 46 | 20 46 46 46 20 Greatest Overweight (x) 8 | . . . 1 8 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 10 | 5 5 5 10 10 Average Capacity 7 | 5 5 5 8 10 Most Carried 10 | 2 5 5 10 10 Average Carried 5 | . 4 4 7 6 Final Capacity 10 | 5 5 5 10 10 Final Carried 9 | 1 3 5 9 6 Class Distribution -------------------- 21% | Scavenger-Tank 20% | Mutant 18% | Scavenger-Mutant 16% | Scavenger-Skirmisher 13% | Hacker-Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1613 | 399 114 266 488 346 Remotely . | . . . . . Salvage Created 2932 | 79 254 499 1027 1073 Parts 172 | 6 20 41 54 51 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 69 | 1 7 15 20 26 Melee 4 | . . . 4 . Guns 54 | 1 7 15 11 20 Cannons 1 | . . . 1 . AOE 9 | . . . 4 5 Classes Destroyed 11 | 3 2 2 2 2 Worker 8 | 1 . 1 1 5 Tunneler 2 | 1 . . 1 . Hauler 1 | . . . . 1 Operator 1 | . . 1 . . Watcher 4 | . 2 1 1 . Swarmer 12 | . 3 7 . 2 Grunt 44 | 1 4 6 12 21 Brawler 1 | . . . 1 . Sentry 7 | . . 2 4 1 Hunter 3 | . . . 3 . Programmer 2 | . . . . 2 Best Kill Streak 8 | 2 4 5 6 8 Combat Bots Only 5 | 1 4 5 5 4 Max Kills in Single Turn 6 | 1 1 1 3 6 Gunslinging 1 | . . . . 1 Exploded 3 | . . . 3 2 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 519 | 7 50 87 126 249 Missed 132 | 2 20 17 31 62 Hits 387 | 5 30 70 95 187 Melee 2 | . . . . 2 Projectile 385 | 5 30 70 95 185 Critical Strikes 10 | . . . 2 8 Damage Taken 4339 | 41 227 585 939 2547 Core 907 | 8 32 52 112 703 Absorbed by Shields . | . . . . . Ignored by Resistances 1189 | 13 69 181 270 656 Regen/Repaired (Parts) 130 | . 41 . 89 . Core Remaining (%) 86 | 96 84 87 79 . Volleys Fired 210 | 11 29 60 49 61 Largest 4 | 2 2 2 3 4 Hottest 300 | 60 60 60 107 300 Shots Fired 456 | 17 57 108 129 145 Gun 430 | 17 57 108 113 135 Cannon 12 | . . . 10 2 Launcher 14 | . . . 6 8 Special . | . . . . . Kinetic 233 | 16 29 106 76 6 Thermal 168 | 1 28 2 26 111 Explosive 14 | . . . 6 8 Electromagnetic 41 | . . . 21 20 Robot Hit Streak 23 | 12 13 19 11 23 Robot Miss Streak 5 | 1 3 3 4 5 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 365 | 15 40 87 108 115 Core Hits 195 | 5 15 29 54 92 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . . 1 2 . Critical Strikes 10 | . . 1 6 3 Burn 6 | . . . 3 3 Destroy 2 | . . 1 1 . Smash 2 | . . . 2 . Melee Attacks 20 | . . 3 14 3 Impact 17 | . . . 14 3 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6903 | 156 458 866 2111 3312 Guns 4897 | 156 458 864 1176 2243 Cannons 168 | . . . 116 52 Explosions 1396 | . . . 440 956 Melee 421 | . . . 364 57 Ramming 21 | . . 2 15 4 Kinetic 1850 | 156 233 854 532 75 Thermal 2620 | . 225 10 402 1983 Explosive 1274 | . . . 384 890 Electromagnetic 717 | . . . 414 303 Impact 421 | . . . 364 57 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 120 | . . . 82 38 Projectiles . | . . . . . Explosions 87 | . . . 49 38 Melee 33 | . . . 33 . Knockbacks 3 | . . . 2 1 Impact 1 | . . . 1 . Kinetic 2 | . . . 1 1 Secondary . | . . . . . Self-Inflicted Damage 49 | . . . . 49 Shots 1 | . . . . 1 Rammed 3 | . . 1 2 . Targets Rammed 4 | . . 1 2 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 1039 | 12 173 326 642 1039 Average Temperature 166 | 6 52 103 154 253 Received Heat Transfer 2124 | 30 87 321 468 1218 Effects 50 | . . 1 11 38 Shutdowns 7 | . . 1 2 4 Energy Bleed 9 | . . . 2 7 Interference 6 | . . . 2 4 Matter Decay 5 | . . . 2 3 Short Circuit 6 | . . . 1 5 Damage (minor) 5 | . . . 2 3 Damage (major) 9 | . . . . 9 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions 1 | . . . 1 . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 6 | . . . 2 4 Heat Transferred 4717 | . 500 25 1160 3032 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 80 | 100 100 97 82 60 Level 1 19 | . . 2 18 39 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 294 | 25 101 202 242 294 Initial 58 | . 8 20 58 52 Average 99 | 3 37 54 130 129 Influence Increases 2192 | 30 203 410 684 865 Destroy 0b10 Robot/C 1380 | 20 140 300 400 520 Destroy 0b10 Robot/NC 80 | 10 10 15 15 30 Destroy Leader 310 | . 44 62 112 92 Successful Hack 34 | . 8 2 14 10 Disable Machine 27 | . . . 9 18 Destroy Structure 121 | . 1 1 59 60 Lose Combat Pursuer 240 | . . 30 75 135 Influence Decreases 1983 | 15 160 306 712 790 Entered New Map 231 | . 7 38 104 82 Time Decay 1560 | 15 153 268 558 566 Lost Part 192 | . . . 50 142 Squads Dispatched 20 | . 2 2 4 12 Investigation 8 | . 2 1 3 2 Extermination 2 | . . . . 2 Reinforcement 4 | . . 1 1 2 Assault . | . . . . . Garrison 6 | . . . . 6 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | 1 10 21 35 39 Peak Tracking Total 9 | 1 3 9 5 5 Tactical Retreats 13 | . . 2 4 7 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 1 1 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 15 | . 2 4 5 4 Terminals 11 | . 1 3 4 3 Fabricators . | . . . . . Repair Stations 3 | . 1 . 1 1 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 50 | . 7 22 13 8 Successful 39 | . 7 18 10 4 Failed 10 | . . 3 3 4 Catastrophic . | . . . . . Database Lockouts 1 | . . 1 . . Manual 2 | . . . 2 . Terminals 32 | . 4 13 10 5 Fabricators . | . . . . . Repair Stations 9 | . 3 . 3 3 Recycling Units . | . . . . . Scanalyzers 9 | . . 9 . . Garrison Access . | . . . . . Terminal Hacks 26 | . 4 10 8 4 Record 14 | . 2 6 4 2 Robot Analysis 2 | . . . 2 . Open DSF 2 | . . . . 2 Repair Station Index 1 | . 1 . . . Scanalyzer Index 1 | . . . 1 . Dispatch Records 1 | . . 1 . . Maintenance Status 2 | . . 1 1 . Transport Status 1 | . . 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 3 . 2 . Scan Component 3 | . 2 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 8 | . . 8 . . Insert Component 4 | . . 4 . . Analyze 4 | . . 4 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 2 4 2 Full Trace Events 4 | . 1 . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 4 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 58 | . 26 . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . 4 . . Part Schematics Acquired 4 | . . 4 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . 2 . . Non-combat 1 | . . 1 . . Combat 1 | . . 1 . . Robot Hacks Applied 3 | . . 3 . . parse_system 3 | . . 3 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3262 | 3 417 808 1200 834 Optics 3193 | . 388 808 1163 834 Terrain 813 | 3 29 296 485 . Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3917 | 146 417 808 1200 1346 Spaces Moved 1533 | 97 160 372 522 382 Core 81 | 17 . . . 64 Treads 1031 | . 150 372 509 . Legs 421 | 80 10 . 13 318 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 120 Average Speed 172 | 107 157 160 160 225 Slowest Speed 450 | 120 160 160 190 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 6 33 33 53 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 145 | . . . 68 77 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 143 | . . . 66 77 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2389 | 123 271 487 760 748 Wait 470 | . 62 34 128 246 Move 1529 | 96 159 371 521 382 Hop . | . . . . . Pick Up 58 | 8 8 7 18 17 Fast Attach 5 | . . 1 3 1 Attach 44 | 7 2 4 7 24 Detach 8 | . 1 1 . 6 Swap 19 | 1 4 2 9 3 Drop 22 | . 6 3 9 4 Fire 210 | 11 29 60 49 61 Melee 20 | . . 3 14 3 Ram . | . . . . . Kick 1 | . . . . 1 Crush 3 | . . 1 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 108 | -11/Scrapyard | Discovered new exit (range 8) 147 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 10) 436 | -10/Materials | Discovered new exit (range 18) 472 | -10/Materials | Repaired Assault Rifle 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Utility x2 1147 | -9/Materials | Central database locked down 1162 | -9/Materials | Build established: Hacker-Mutant 1333 | -9/Materials | Discovered new exit (range 11) 1372 | -9/Materials | Entered another Materials area 1372 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2170 | -8/Materials | Build established: Scavenger-Tank 2437 | -8/Materials | Discovered new exit (range 8) 2529 | -8/Materials | Repaired Med. Armor Plating 2572 | -8/Materials | Entered Factory 2572 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2584 | -7/Factory | Identified exit to DSF 2936 | -7/Factory | Build established: Scavenger-Mutant 3021 | -7/Factory | Lost 10 parts (1p2n3u4w) 3223 | -7/Factory | Garrison activated, responded to threat 3419 | -7/Factory | Core integrity fell below 50% 3429 | -7/Factory | Core integrity fell below 20% 3437 | -7/Factory | Lost 5 parts (1p1n3w) 3605 | -7/Factory | Garrison activated, responded to threat 3675 | -7/Factory | Build established: Skirmisher 3918 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired 8 matter. K-01 Serf collects debris. System corrupted: Energy discharge (-32). K-01 Serf collects debris. Acquired 6 matter. K-01 Serf collects debris. Acquired Ion Engine. System corrupted: Energy discharge (-42). System corrupted: Component data lost. System corrupted: Matter fused (-5). Acquired Xenon Bombardment Thruster. Triggered Ambush Trap. L-41 Fighter emerges from a hatch in the floor. G-47 Trooper emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. U-05 Engineer lays Concrete. G-47 Trooper destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# ############# | | ???????????????????????????????# # #??? | | ???????????????????????????????# # """ #??? | | ???????????????????????????????+ + """ #??? | | ???????????????????????????????# # """ #??? | | ???????????????????????????????# # #??? | | ???????????????????????????????# # """ #??? | | ???????????????????????????????# # """ #??? | | ???????????????????????????????# # """ #??? | | ???????????????????????????????# # #??? | | ???????????????????????????????# ##########??? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????#???????????# #???????????? | | ???????????????????# ??????????# #???????????? | | ?????????????????### ########### #???????????? | | ?????????????????# #???????????? | | ???????????? ????# +??????????# | | ???????????? ??#k #???????????? | | ??????????? * # #???????????? | | ??????????? + k #???????????? | | ?????????????????# u ########???????????? | | ?????????????????# = #??????????????????? | | ??????????# t l@% #??????????????????? | | ??????????# s [ + ????????????? | | ??????????# u// # ????????? | | ??????????? """ /// """ !#???""" ""?????????? | | ??????????????"" /u """ #??????????????????? | | ??????????????"" u """ #??????????????????? | | ?????????????? #??????????????????? | | ?????????????""" """ """ """ #??????????????????? | | ??????????????"" """ """ """ #??????????????????? | | ??????????????"???""u""" ??" #??????????????????? | | ?????????????????? ??? ??? #??????????????????? | | ??????????????????????? ???? #??????????????????? | | ???????????????????????#????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 450 Matter Stores 391 Matter Capacity 400 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Sml. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 59% | -10/Materials Med. Armor Plating | 25% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Storm Trooper Challenges ------------ None Game ------ Seed OvertunedMappingTube Manual? 0 Play Time 00:44:53 Cumulative 4.3 hours Start 2026.05.06 @ 22:41:06 End 2026.05.07 @ 22:02:55 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: db649e3c-9d74-47be-9100-9bebffef172a