Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.28 @ 19:36:16

Player: e.v.o

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (44)      220
Value Destroyed (1034)     1034
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3174

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             527/550
Matter                     221/300
Energy                     240/240
System Corruption          0%
Temperature                Warm (192)
Movement                   Walking (90)
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
            Nuclear Core
>           --- PROPULSION (3+3) -
   Improved Treads (+)
   Improved Treads (+)
     Spiked Treads (+)
            Arachnoskeleton
>           --- UTILITY (4) ------
     Medium Storage Unit
   Improved Sensor Array
   Improved Signal Interpreter
   Improved Propulsion Shielding
>           --- WEAPON (3) -------
            Battle Rifle
            Battle Rifle
            Barrage Gun
>           --- INVENTORY (10) ---
      Light Deuterium Engine
   Improved Titanium Leg
   Improved Titanium Leg
   Improved Titanium Leg
      Large Matter Pod (119)
   Advanced Visual Processing Unit
  Makeshift Light Armor Plating
            Battle Rifle
            Slug Cannon

 Peak State 
------------
>            --- POWER ------------
             Nuclear Core
>            --- PROPULSION -------
    Improved Treads
    Improved Treads
      Spiked Treads
             Arachnoskeleton
>            --- UTILITY ----------
      Medium Storage Unit
    Improved Sensor Array
    Improved Propulsion Shielding
   Makeshift Light Armor Plating
>            --- WEAPON -----------
  Subdweller Beam Cannon
             Battle Rifle
             Barrage Gun
>            --- INVENTORY --------
       Light Deuterium Engine
    Improved Titanium Leg
    Improved Titanium Leg
    Improved Titanium Leg
      Medium Matter Pod
    Improved Signal Interpreter
             Battle Rifle
             Battle Rifle
             Slug Cannon
             Scrap Shield Fragment
[Rating: 50]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Makeshift Leg
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Makeshift Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   .   2   
  Weapon                   1    | .   .   .   1   
Parts Attached             50   | 8   11  19  12  
  Power                    11   | 2   1   6   2   
    Engine                 10   | 2   1   6   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   4   5   4   
    Treads                 10   | 2   2   3   3   
    Leg                    5    | .   2   2   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 2   2   3   4   
    Device                 4    | 1   1   1   1   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   2   2   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   4   5   2   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          9    | 1   3   3   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   1   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 1    | .   .   1   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   99  99  82  
  Engine                   11   | .   14  14  1   
  Treads                   22   | .   26  21  20  
  Leg                      4    | .   1   6   7   
  Device                   7    | .   15  3   6   
  Storage                  12   | .   12  14  7   
  Protection               6    | .   .   10  7   
  Energy Cannon            3    | .   .   5   6   
  Ballistic Gun            16   | .   22  14  13  
  Impact Weapon            6    | .   5   8   .   
Peak Build Rating          50   | 7   11  22  50  
  Average Rating           19   | 6   9   17  48  
  On Entrance              8    | .   7   10  18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             37   | 14  21  29  37  
  Greatest Support         50   | 40  46  46  50  
  Greatest Overweight (x)  1    | .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   9   10  10  
  Most Carried             10   | 4   8   10  10  
  Average Carried          8    | 3   6   9   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 4   7   10  9   

 Class Distribution 
--------------------
 74% | Mutant
 12% | Skirmisher
  7% | Scavenger-Mutant
  4% | Derelict-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Subcaves
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           1185 | 291 284 281 329 
  Remotely                 .    | .   .   .   .   
Salvage Created            1642 | 112 381 709 440 
  Parts                    99   | 3   29  43  24  
Haulers Intercepted        4    | .   2   .   2   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      19   | .   .   19  .   
  Prevented                1    | .   .   1   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  30   | .   9   16  5   
  Melee                    4    | .   .   4   .   
  Guns                     20   | .   9   8   3   
  Cannons                  5    | .   .   3   2   
Classes Destroyed          9    | 2   3   3   1   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   4    | .   2   .   2   
  Recycler                 2    | 1   1   .   .   
  Turret                   2    | .   .   2   .   
  Watcher                  5    | .   3   .   2   
  Swarmer                  13   | .   9   4   .   
  Grunt                    3    | .   .   .   3   
  Sentry                   3    | .   .   1   2   
  Subdweller               11   | .   .   11  .   
Best Kill Streak           6    | 1   3   6   3   
  Combat Bots Only         4    | .   2   4   3   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        147  | .    41   77   29   
  Missed                   43   | .    17   22   4    
Damage Taken               1311 | .    147  833  331  
  Core                     266  | .    26   217  23   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  96   | .    .    .    96   
  Ignored by Resistances   363  | .    48   225  90   
Core Remaining (%)         51   | 100  .    2    .    
Volleys Fired              106  | 11   37   35   23   
  Largest                  3    | 2    2    2    3    
  Hottest                  133  | 60   40   105  133  
Shots Fired                204  | 22   74   44   64   
  Gun                      184  | 22   74   38   50   
  Cannon                   20   | .    .    6    14   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  173  | 11   74   38   50   
  Thermal                  20   | .    .    6    14   
  Explosive                .    | .    .    .    .    
  Electromagnetic          11   | 11   .    .    .    
  Robot Hit Streak         38   | 8    13   38   13   
  Robot Miss Streak        2    | 1    2    .    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           176  | 19   52   59   46   
  Core Hits                69   | 5    24   25   15   
  Critical Kills           2    | .    .    1    1    
  Critical Parts Destroyed 5    | .    .    4    1    
  Critical Strikes         9    | .    .    7    2    
    Meltdown               1    | .    .    .    1    
    Destroy                1    | .    .    .    1    
    Smash                  7    | .    .    7    .    
Melee Attacks              59   | .    17   42   .    
  Impact                   59   | .    17   42   .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    2    1    .    
    Combat Hostiles        1    | .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3646 | 215  609  1950 872  
  Guns                     1720 | 215  411  517  577  
  Cannons                  424  | .    .    135  289  
  Explosions               .    | .    .    .    .    
  Melee                    1496 | .    198  1298 .    
  Ramming                  6    | .    .    .    6    
  Kinetic                  1573 | 68   411  517  577  
  Thermal                  424  | .    .    135  289  
  Explosive                .    | .    .    .    .    
  Electromagnetic          147  | 147  .    .    .    
  Impact                   1496 | .    198  1298 .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            312  | .    .    307  5    
  Projectiles              5    | .    .    .    5    
  Explosions               .    | .    .    .    .    
  Melee                    307  | .    .    307  .    
Knockbacks                 6    | .    .    6    .    
  Impact                   6    | .    .    6    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             2    | .    .    .    2    
  Kicked                   2    | .    .    .    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        268  | 40   .    46   268  
  Average Temperature      92   | 20   .    26   118  
  Received Heat Transfer   363  | .    .    147  216  
  Effects                  3    | .    .    .    3    
    Interference           3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           4    | .    .    4    .    
  Combat Hostiles          4    | .    .    4    .    
  Parts Fried              7    | 2    .    5    .    
  Impact Corruptions       10   | .    .    10   .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         592  | .    .    185  407  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             312  | 10  312 .   167 
  Initial                  5    | .   5   .   .   
  Average                  79   | 7   109 .   52  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         89   | 100 82  .   100 
  Level 1                  10   | .   17  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   .   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              60   | .   18  26  16  
  Peak Tracking Total      6    | .   3   6   6   
  Tactical Retreats        10   | .   3   6   1   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            3    | .   .   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Objects Rigged             3    | .   .   .   3   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          14   | .   8   1   5   
  Terminals                11   | .   8   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                48   | .   21  9   18  
  Successful               40   | .   16  9   15  
  Failed                   8    | .   5   .   3   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   23   | .   12  .   11  
  Terminals                36   | .   21  .   15  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Terminal Hacks             19   | .   6   9   4   
  Record                   8    | .   .   8   .   
  Prototype ID Bank        3    | .   2   .   1   
  Terminal Index           1    | .   1   .   .   
  Scanalyzer Index         1    | .   1   .   .   
  Locate Traps             2    | .   1   .   1   
  Hauler Manifests         1    | .   .   .   1   
  Zone Layout              2    | .   1   .   1   
  Derelict Proto ID Bank   1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         20   | .   10  .   10  
  Terminals                18   | .   10  .   8   
    Track                  1    | .   1   .   .   
    Botnet                 5    | .   2   .   3   
    Detonate               1    | .   .   .   1   
    Disrupt                1    | .   .   .   1   
    Operators              2    | .   1   .   1   
    Skim                   8    | .   6   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
    Mask                   1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
    Watchers               1    | .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   7   .   3   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   .   .   3   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               4844 | 305  1397 2409 733  
Spaces Moved               2474 | 116  682  1343 333  
  Core                     3    | 3    .    .    .    
  Treads                   1784 | 113  642  1026 3    
  Legs                     687  | .    40   317  330  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  140  90   
  Average Speed            148  | 157  157  156  90   
  Slowest Speed            260  | 160  160  260  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       46   | 8    90   55   33   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             9    | .    .    9    .    
Spaces Dug                 12   | .    11   1    .    
Terrain Destroyed          15   | .    11   1    3    
  Melee                    12   | .    11   1    .    
  Projectile               3    | .    .    .    3    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Mat  
Total                      3387 | 215  917  1532 723  
  Wait                     614  | 78   144  62   330  
  Move                     2471 | 115  681  1342 333  
  Hop                      .    | .    .    .    .    
  Pick Up                  36   | 3    12   9    12   
  Fast Attach              23   | 7    3    11   2    
  Attach                   7    | .    .    1    6    
  Detach                   .    | .    .    .    .    
  Swap                     20   | 1    8    7    4    
  Drop                     49   | .    15   23   11   
  Fire                     106  | 11   37   35   23   
  Melee                    59   | .    17   42   .    
  Ram                      .    | .    .    .    .    
  Kick                     2    | .    .    .    2    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Materials

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
  306 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  557 | -10/Materials | Discovered new exit (range 4)
  625 | -10/Materials | Discovered new exit (range 16)
 1144 | -10/Materials | Discovered new exit (range 14)
 1151 | -10/Materials | Discovered new exit (range 16)
 1230 | -10/Materials | Loaded intel: 1 repair station location
 1285 | -10/Materials | Learned location of 2 exits from Mines
 1332 | -10/Materials | Learned 4 Subcaves zone layouts
 1371 | -10/Materials | Learned Storage stockpile data
 1399 | -10/Materials | Learned location of 1 exit from Recycling
 1419 | -10/Materials | Identified exit to Subcaves
 1450 | -10/Materials | Identified exit to Materials
 1492 | -10/Materials | Learned location of 1 exit from Recycling
 1703 | -10/Materials | Entered Subcaves
 1704 | -10/Subcaves  | Identified exit to Recycling
 1726 | -10/Subcaves  | Learned Materials security intel
 1855 | -10/Subcaves  | Visited 4L-MR0's lab
 1934 | -10/Subcaves  | Found Arachnoskeleton
 1997 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 2280 | -10/Subcaves  | Learned Materials terminal intel
 2760 | -10/Subcaves  | Discovered new exit (range 15)
 2790 | -10/Subcaves  | Discovered new exit (range 11)
 2795 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 3021 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 3081 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 3196 | -10/Subcaves  | Core integrity fell below 50%
 3206 | -10/Subcaves  | Core integrity fell below 20%
 4084 | -10/Subcaves  | Disturbed a concealed Subdweller
 4112 | -10/Subcaves  | Entered Materials
 4112 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 4114 | -8/Materials  | Loaded intel: 12 terminal locations
 4119 | -8/Materials  | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
 4510 | -8/Materials  | Build established: Skirmisher
 4845 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04829_ G-50 Soldier destroyed.
04830_ K-01 Serf collects debris. <x2>
04835_ W-25 Informer distress signal alerts
  nearby ally.
04835_ G-47 Trooper suffers critical hit
  (Destroy).
04835_ Destroyed Lgt. Nuclear Core.
04838_ G-47 Trooper destroyed.
04838_ Switching to secondary target: G-47
  Trooper.
04838_ G-47 Trooper destroyed.
04839_ Overheating: System interference.
04839_ Battle Rifle temporarily disabled.
04839_ Imp. Sensor Array temporarily disabled.
04839_ Barrage Gun temporarily disabled.
04839_ K-01 Serf collects debris.
04841_ Kicked G-47 Trooper.
04842_ Kicked G-47 Trooper out of the way.
04842_ K-01 Serf collects debris.
04843_ Acquired 60 matter.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????#   ##    ???????????? |
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| ???????????????????????????????# #     ##          |
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| ?????????????????????????"?????# #     +           |
| ???????????????????????????????# #     ##          |
| ???????????????????????????????# ########   #####+ |
| ??????????????#######+####+##### #??????#   ##     |
| ??????????????                   #??????#   ##     |
| ??????????????                   #??????#   ## &   |
| ??????????????           o![[=   #??????#   ##   ! |
| ????????????????###########[ [!  ####???#   ##     |
| ????????????????#     "T" #=[[      #??##   ## *   |
| ????????????""?##        g#%[       #??#     ##### |
| ????????????T"?#         kg=!       #??# =         |
| ????????????""?##        ]#=        #??# [         |
| ????????????????#        @#         #??#  !        |
| ????????????????#    []   #         #??#     ####  |
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| ???????????????????????             ##########+##  |
| ?????????????????????                              |
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| ???????????????????#                      ??? "S   |
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| ???????????????????#  """        """"""""????  ""  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             100
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                57
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeldingTractorPenetrator
  Manual?         0
Play Time         00:45:46
  Cumulative      88.7 hours
  Start           2025.02.28 @ 18:49:39
  End             2025.02.28 @ 19:36:16
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          147
  Rogue           113
  Adventurer      34
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          43
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 05e0cc04-9626-4ea6-9a40-275a643bc578