Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.23 @ 13:40:54 Player: TheGreatBorealis Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (65) 325 Value Destroyed (2019) 2019 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 10084 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 199/300 Energy 100/100 System Corruption 32% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- Improved Terrain Scan Processor System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Neutrino Core Micro Fission Core Improved Quantum Reactor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array Impulse Thruster > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Improved Terrain Scan Processor Advanced Melee Analysis Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield System Shield Improved System Shield > --- WEAPON ----------- Heavy Missile Launcher Lance > --- INVENTORY -------- Neutrino Core Neutrino Core Improved Quantum Reactor Advanced ECM Suite Maneuvering Thrusters [Rating: 116] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 5 | . . . 2 . . . 1 . 1 1 . . . . Utility 12 | . . . . . . . 1 1 1 1 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 132 | . 9 3 18 1 . 3 23 15 20 8 8 3 4 17 Power 29 | . 3 1 1 . . 1 5 2 7 2 . . 2 5 Engine 10 | . 3 1 1 . . . 2 . 3 . . . . . Core 14 | . . . . . . 1 3 2 4 2 . . . 2 Reactor 5 | . . . . . . . . . . . . . 2 3 Propulsion 48 | . 3 . 6 . . . 12 8 7 2 2 . . 8 Treads 15 | . 2 . 4 . . . 9 . . . . . . . Leg 4 | . 1 . 2 . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 6 | . . . . . . . 1 . . . . . . 5 Flight 23 | . . . . . . . 1 8 7 2 2 . . 3 Utility 29 | . 2 1 . . . . 1 3 6 4 4 3 2 3 Device 11 | . 1 . . . . . . 1 1 3 2 1 . 2 Storage 3 | . 1 . . . . . . 1 . . . . 1 . Processor 6 | . . 1 . . . . 1 . 2 . . 2 . . Hackware 9 | . . . . . . . . 1 3 1 2 . 1 1 Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 26 | . 1 1 11 1 . 2 5 2 . . 2 . . 1 Energy Gun 1 | . . . . . . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 15 | . 1 1 7 . . . 5 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . . 1 . . 1 . . . . 1 . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . 3 . . . . 1 . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . 3 . . . . . . . Parts Lost 48 | . . 1 6 . . 1 5 . 4 . . . . 31 Power 6 | . . 1 . . . . 1 . . . . . . 4 Propulsion 23 | . . . 5 . . . 2 . 2 . . . . 14 Utility 13 | . . . . . . . . . 2 . . . . 11 Weapon 6 | . . . 1 . . 1 2 . . . . . . 2 Highest Loss Streak 12 | . . 1 4 . . 1 3 . 2 . . . . 12 Average Slot Usage (%) 89 | . 97 100 85 66 66 73 81 96 96 99 93 95 91 70 Engine 5 | . 14 14 4 . . . . . 8 . . . . . Core 3 | . . . . . . 8 5 14 2 11 10 9 4 . Treads 13 | . 14 28 18 22 22 22 27 . . . . . . . Leg 4 | . 13 . 19 . . . 2 . . . . . . . Flight 11 | . . . . . . . . 38 38 40 31 28 26 14 Device 4 | . 12 1 . . . . . 4 4 5 10 9 8 5 Storage 7 | . 14 14 11 11 11 11 9 . . . . . 3 2 Processor 10 | . . 12 11 11 11 11 16 15 16 11 10 14 13 11 Hackware 6 | . . . . . . . . 6 11 16 19 23 22 22 Energy Gun 1 | . 5 . . . . 8 1 . . . . . . . Ballistic Gun 13 | . 22 28 16 20 11 1 13 14 6 5 . . . . Launcher 1 | . . . 2 . . 11 . . . . 4 4 4 2 Slashing Weapon 1 | . . . 2 . . . . . 6 5 4 . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 50 | 11 26 26 25 22 20 25 28 21 29 35 41 41 50 48 Greatest Support 100 | 20 40 40 40 40 40 40 100 23 42 50 60 60 60 100 Greatest Overweight (x) 6 | . . . 6 . . . 1 . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 4 4 4 4 8 8 Average Capacity 7 | 6 8 10 10 10 10 10 10 4 4 4 4 4 7 6 Most Carried 10 | 6 8 10 10 10 10 10 10 10 4 4 4 3 3 5 Average Carried 6 | 6 6 9 9 10 9 10 9 4 3 3 3 2 2 4 Final Capacity 10 | 6 10 10 10 10 10 10 10 4 4 4 4 4 8 4 Final Carried 10 | 6 8 10 10 10 10 10 10 4 4 4 4 2 3 3 Class Distribution -------------------- 51% | Mutant 10% | Scavenger-Mutant 9% | Hacker-Sprinter 7% | Scavenger-Sprinter 7% | Hacker-Scout 5% | Wizard-Scout 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2152 | 200 371 130 405 . . 48 465 . 236 100 . . 37 160 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2492 | . 505 175 721 . . 88 491 . 282 . . . . 230 Parts 149 | . 34 16 41 . . 2 27 . 13 . . . . 16 Haulers Intercepted 3 | . 1 . 1 . . . 1 . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 54 | . 9 8 16 . . 3 11 . 4 . . . . 3 Melee 7 | . . . . . . . . . 4 . . . . 3 Guns 41 | . 9 8 14 . . . 10 . . . . . . . AOE 5 | . . . 2 . . 3 . . . . . . . . Classes Destroyed 12 | . 4 1 5 . . . 1 . 1 . . . . . Worker 2 | . . . 1 . . . . . . . . . . 1 Tunneler 1 | . . . 1 . . . . . . . . . . . Hauler 3 | . 1 . 1 . . . 1 . . . . . . . Recycler 2 | . . . 1 . . . . . 1 . . . . . Operator 1 | . 1 . . . . . . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . . . . Swarmer 15 | . . 6 4 . . . 3 . 2 . . . . . Grunt 23 | . 9 2 7 . . 3 2 . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . Sentry 9 | . . . 4 . . . 5 . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . Programmer 5 | . . . . . . . . . 2 . . . . 3 Best Kill Streak 7 | . 2 3 7 . . 3 4 . 2 . . . . 2 Combat Bots Only 4 | . 2 3 4 . . 3 4 . 2 . . . . 1 Max Kills in Single Turn 3 | . 1 2 3 . . 2 1 . 1 . . . . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 2 | . . . 2 . . 2 . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 7006 | . 400 313 961 . . 320 856 189 252 20 72 53 60 3510 Core 2224 | . 53 59 244 . . 20 148 21 45 . . . 33 1601 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 55 . . . 34 73 97 94 100 100 100 97 . Volleys Fired 156 | . 44 17 42 . . 4 42 7 . . . . . . Largest 2 | . 2 2 2 . . 2 2 2 . . . . . . Hottest 65 | . 60 40 53 . . 53 65 53 . . . . . . Shots Fired 296 | . 91 35 72 . . 7 77 14 . . . . . . Gun 287 | . 91 35 67 . . 3 77 14 . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 9 | . . . 5 . . 4 . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 269 | . 79 35 67 . . 3 71 14 . . . . . . Thermal 6 | . . . . . . . 6 . . . . . . . Explosive 9 | . . . 5 . . 4 . . . . . . . . Electromagnetic 12 | . 12 . . . . . . . . . . . . . Robot Hit Streak 24 | . 16 16 16 . . 5 24 8 . . . . . . Robot Miss Streak 3 | . 3 3 2 . . 2 3 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . . . . Shots Hit Robots 269 | . 66 23 54 . . 5 64 12 15 . 4 . . 26 Core Hits 126 | . 25 11 37 . . 8 28 1 6 . 1 . . 9 Critical Hits 4 | . . 1 . . . . . . . . 1 . . 2 Critical Kills 1 | . . . . . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . 1 . . . . . . . . 1 . . 1 Melee Attacks 147 | . . . 7 . . . . . 55 16 13 . 3 53 Impact . | . . . . . . . . . . . . . . . Slashing 90 | . . . 7 . . . . . 55 16 9 . . 3 Piercing 57 | . . . . . . . . . . . 4 . 3 50 Sneak Attacks 5 | . . . . . . . . . 2 . 1 . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6284 | . 905 261 1088 . . 413 1120 255 714 . 271 . 67 1190 Guns 3284 | . 905 261 738 . . 24 1101 255 . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 739 | . . . 350 . . 389 . . . . . . . . Melee 2168 | . . . . . . . . . 714 . 271 . . 1183 Ramming 93 | . . . . . . . 19 . . . . . 67 7 Kinetic 3050 | . 759 261 738 . . 24 1013 255 . . . . . . Thermal 88 | . . . . . . . 88 . . . . . . . Explosive 739 | . . . 350 . . 389 . . . . . . . . Electromagnetic 146 | . 146 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 914 | . . . . . . . . . 714 . 200 . . . Piercing 1254 | . . . . . . . . . . . 71 . . 1183 Highest Corruption 31 | . 8 8 . . . . . . 1 . . . 2 31 Average Corruption 8 | . 7 8 . . . . . . 1 . . . 2 19 Corruption Purged . | . . . . . . . . . . . . . . . Effects 105 | . 42 36 . . . . . . . . . . . 27 Message Errors 26 | . 7 14 . . . . . . . . . . . 5 Matter Fused 13 | . 6 5 . . . . . . . . . . . 2 Heat Flow Errors 7 | . 4 2 . . . . . . . . . . . 1 Energy Discharges 11 | . 5 3 . . . . . . . . . . . 3 Parts Rejected 2 | . 1 . . . . . . . . . . . . 1 Data Loss (minor) 10 | . 4 4 . . . . . . . . . . . 2 Data Loss (major) 8 | . 5 3 . . . . . . . . . . . . Misfires 4 | . 3 1 . . . . . . . . . . . . Misdirections 4 | . . . . . . . . . . . . . . 4 Targeting Errors 20 | . 7 4 . . . . . . . . . . . 9 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 390 | . . . 65 . . 3 . . 183 . 42 . 12 85 Projectiles . | . . . . . . . . . . . . . . . Explosions 68 | . . . 65 . . 3 . . . . . . . . Melee 322 | . . . . . . . . . 183 . 42 . 12 85 Knockbacks 1 | . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 292 | . . . 91 . . 165 . . . . . . 33 3 Shots 6 | . . . 2 . . 4 . . . . . . . . Rammed 12 | . . . . . . . 9 . . . . . 1 2 Targets Rammed 12 | . . . . . . . 9 . . . . . 1 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 397 | . 216 224 7 . . 7 123 74 397 67 7 . . 125 Average Temperature 68 | . 61 74 4 . . 7 39 21 133 17 4 . . 56 Received Heat Transfer 1065 | . 171 42 243 . . 81 279 60 27 . 18 9 9 126 Effects 8 | . . . . . . . . . 8 . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . Interference 7 | . . . . . . . . . 7 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . . Heat Transferred 222 | . . . . . . . 222 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 478 | . 200 110 287 111 . 81 333 200 426 260 478 70 63 255 Initial 172 | . . . . 111 . . 31 109 98 172 . 25 39 37 Average 98 | . 54 52 149 111 . 74 136 142 154 154 85 33 41 58 Maximum Alert Level 2 | . 1 . 1 . . . 1 1 2 1 2 . . 1 Low Security (%) 86 | 100 97 100 65 100 . 100 70 86 70 83 85 100 100 95 Level 1 11 | . 2 . 34 . . . 29 13 15 16 2 . . 4 Level 2 2 | . . . . . . . . . 14 . 11 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 16 | . 5 . 2 . . . 1 2 4 . 1 . . 1 Investigation 5 | . 1 . 1 . . . . 2 1 . . . . . Extermination 5 | . . . . . . . . . 3 . 1 . . 1 Reinforcement 6 | . 4 . 1 . . . 1 . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . . . 6 . . . 3 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 137 | . 22 8 31 . . 3 24 4 9 3 4 2 2 25 Peak Tracking Total 13 | . 3 3 6 . . 3 5 4 3 3 3 1 1 13 Tactical Retreats 17 | . . . 2 . . . 1 2 3 2 1 . . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 15 | . 8 . 1 . . . . 2 2 2 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 1 1 2 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . 1 . 1 . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 49 | . 3 1 . . . . 3 1 16 8 9 2 1 5 Terminals 30 | . 3 1 . . . . 2 1 8 4 5 2 . 4 Fabricators 5 | . . . . . . . . . 2 1 1 . 1 . Repair Stations 1 | . . . . . . . . . . 1 . . . . Recycling Units 3 | . . . . . . . . . 2 1 . . . . Scanalyzers 4 | . . . . . . . 1 . 2 . 1 . . . Garrison Access 6 | . . . . . . . . . 2 1 2 . . 1 Total Hacks 123 | . 5 3 . . . . 8 2 45 17 26 3 2 12 Successful 60 | . 1 1 . . . . 4 . 23 7 13 3 2 6 Failed 63 | . 4 2 . . . . 4 2 22 10 13 . . 6 Catastrophic 12 | . 1 2 . . . . . 1 3 2 2 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 45 | . . 2 . . 1 . 1 2 15 9 9 2 . 4 Terminals 76 | . 5 3 . . . . 5 2 25 10 14 3 . 9 Fabricators 15 | . . . . . . . . . 4 2 7 . 2 . Repair Stations 3 | . . . . . . . . . . 3 . . . . Recycling Units 9 | . . . . . . . . . 8 1 . . . . Scanalyzers 11 | . . . . . . . 3 . 6 . 2 . . . Garrison Access 9 | . . . . . . . . . 2 1 3 . . 3 Terminal Hacks 29 | . 1 1 . . . . 2 . 10 3 6 2 . 4 Part Schematic 3 | . . . . . . . . . 2 1 . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . . . Open Door 3 | . . . . . . . . . . . . . . 3 Level Access Points 3 | . . . . . . . . . 1 . 1 1 . . Terminal Index 4 | . . . . . . . . . 1 1 1 . . 1 Fabricator Index 1 | . . . . . . . . . 1 . . . . . Alert Level 4 | . 1 . . . . . . . 1 . 1 1 . . Unreport Threat 5 | . . . . . . . . . 2 1 2 . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . Zone Layout 2 | . . 1 . . . . 1 . . . . . . . Fabricator Hacks 8 | . . . . . . . . . 3 . 3 . 2 . Load Schematic 4 | . . . . . . . . . 2 . 1 . 1 . Build 4 | . . . . . . . . . 1 . 2 . 1 . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . 1 . . . . Recycling Unit Hacks 6 | . . . . . . . . . 5 1 . . . . Process 1 | . . . . . . . . . 1 . . . . . Report Inventory 3 | . . . . . . . . . 2 1 . . . . Retrieve Matter 2 | . . . . . . . . . 2 . . . . . Scanalyzer 8 | . . . . . . . 2 . 4 . 2 . . . Insert Component 4 | . . . . . . . 1 . 2 . 1 . . . Analyze 4 | . . . . . . . 1 . 2 . 1 . . . Garrison Access Hacks 5 | . . . . . . . . . 1 1 2 . . 1 Seal Access 5 | . . . . . . . . . 1 1 2 . . 1 Unauthorized Hacks 2 | . . . . . . . . . . . . 1 . 1 Terminals 2 | . . . . . . . . . . . . 1 . 1 Assimilate 2 | . . . . . . . . . . . . 1 . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 35 | . 3 1 . . . . 3 1 12 5 6 2 . 2 Full Trace Events 2 | . . . . . . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 1 . 4 1 1 . . . Parts Built 4 | . . . . . . . . . 1 . 2 . 1 . Matter 716 | . . . . . . . . . 146 . 380 . 190 . Time 262 | . . . . . . . . . 73 . 94 . 95 . Total Part Build Rating 18 | . . . . . . . . . 3 . 10 . 5 . Parts Repaired 1 | . . . . . . . . . . 1 . . . . Time 50 | . . . . . . . . . . 50 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 2 | . . . . . . . . . 2 . . . . . Retrieved Matter 2 | . . . . . . . . . 2 . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 1 . 2 . 1 . . . Part Schematics Acquired 4 | . . . . . . . 1 . 2 . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . . . 1 . . . . . . . 1 . 1 Largest Group 1 | . . . . 1 1 . . . . . . 1 . 1 Highest-Rated Group 44 | . . . . 31 31 . . . . . . 44 . 44 Highest-Rated Ally 44 | . . . . 31 31 . . . . . . 44 . 44 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 7606 | 5 1305 1019 793 224 340 88 926 289 716 453 423 132 192 701 Spaces Moved 7274 | 5 751 546 322 135 212 46 352 427 1425 922 705 197 246 983 Core 24 | . . . 7 . . . . . . . . . . 17 Treads 1954 | . 348 546 315 135 212 46 352 . . . . . . . Legs 408 | 5 403 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 176 | . . . . . . . . . . . . . . 176 Flight 4712 | . . . . . . . . 427 1425 922 705 197 246 790 Fastest Speed 21 | 120 120 160 160 160 160 160 160 27 24 21 21 25 25 25 Average Speed 67 | 120 138 160 165 160 160 160 160 27 25 21 24 25 25 32 Slowest Speed 350 | 120 160 160 350 160 160 160 180 27 31 24 25 25 25 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . . . 1 8 1 7 1 1 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 2 94 98 39 40 61 18 34 7 28 30 22 7 8 24 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 12 | . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . Scrap Searched 3 | . . 3 . . . . . . . . . . . . Spaces Dug 84 | . . . 2 . . . . . 35 16 9 . 3 19 Terrain Destroyed 160 | . . . 45 . . 33 . . 35 16 9 . 3 19 Melee 84 | . . . 2 . . . . . 35 16 9 . 3 19 Projectile . | . . . . . . . . . . . . . . . AOE 76 | . . . 43 . . 33 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 9416 | 4 928 664 496 143 213 52 638 590 1691 1155 927 277 369 1269 Wait 1611 | . 115 82 98 7 . . 194 127 181 198 201 79 115 214 Move 7214 | 4 750 545 321 134 211 45 351 424 1409 919 691 194 243 973 Hop 22 | . . . . . . . . 1 7 1 6 1 1 5 Pick Up 31 | . 4 9 3 . 1 . 3 3 4 1 1 . . 2 Fast Attach 66 | . 2 . 6 1 . 2 13 5 10 5 5 . 3 14 Attach 26 | . 1 1 3 . . . 2 8 3 1 2 2 1 2 Detach 10 | . . . . . . . 1 2 3 1 1 . 2 . Swap 40 | . 6 2 9 . . 1 8 2 7 2 1 1 . 1 Drop 74 | . 6 7 7 1 1 . 15 11 12 5 6 . . 3 Fire 156 | . 44 17 42 . . 4 42 7 . . . . . . Melee 147 | . . . 7 . . . . . 55 16 13 . 3 53 Ram 3 | . . . . . . . . . . . . . 1 2 Kick . | . . . . . . . . . . . . . . . Crush 9 | . . . . . . . 9 . . . . . . . Escape Stasis 6 | . . . . . . . . . . 6 . . . . Rewire 1 | . . 1 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access (discovered 1 exit: *Com) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 3) 501 | -10/Materials | Discovered new exit (range 11) 1311 | -10/Materials | Entered Mines 1394 | -10/Mines | Discovered new exit (range 19) 1447 | -10/Mines | Identified exit to Materials 1608 | -10/Mines | Learned 2 Materials zone layouts 1646 | -10/Mines | Learned 2 Materials zone layouts 1701 | -10/Mines | Discovered exit to Materials (range 14) 2061 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2330 | -10/Mines | Entered Materials 2330 | -9/Materials | Evolved 2 slots: Propulsion x2 2331 | -9/Materials | Identified exit to Materials 2331 | -9/Materials | Identified exit to Mines 3045 | -9/Materials | Core integrity fell below 50% 3065 | -9/Materials | Lost 4 parts (3n1w) 3123 | -9/Materials | Entered Mines 3157 | -9/Mines | Discovered exit to Materials (range 9) 3313 | -9/Mines | Received a Mining Laser from a helpful Derelict 3340 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3340 | -9/Mines | Discovered new exit (range 5) 3345 | -9/Mines | Identified exit to Exiles 3347 | -9/Mines | Entered Exiles 3347 | -9/Exiles | Accompanied by 1 ally 3387 | -9/Exiles | Met 8R-AWN 3413 | -9/Exiles | Met EX-HEX 3456 | -9/Exiles | Met EX-BIN 3479 | -9/Exiles | Aligned with FarCom system 3480 | -9/Exiles | Given EX-Vault access code 3519 | -9/Exiles | Opened EX-Vault 3530 | -9/Exiles | Found Prototype Processor 3565 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3611 | -9/Exiles | Met EX-DEC 3672 | -9/Exiles | Discovered new exit (range 11) 3685 | -9/Exiles | Identified exit to Mines 3687 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 3687 | -9/Exiles | Entered Mines 3757 | -8/Mines | Discovered exit to Materials (range 13) 3775 | -8/Mines | Entered Materials 3775 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3919 | -8/Materials | Identified 0b10 Alert Chip 3922 | -8/Materials | Lost 3 parts (1n2w) 4589 | -8/Materials | Build established: Scavenger-Mutant 4677 | -8/Materials | Discovered new exit (range 16) 4699 | -8/Materials | Identified exit to Factory 4701 | -8/Materials | Entered Factory 4701 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4944 | -7/Factory | Discovered new exit (range 7) 4946 | -7/Factory | Identified exit to Factory 4990 | -7/Factory | Entered another Factory area 4990 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5107 | -6/Factory | Build established: Scavenger-Scout 5127 | -6/Factory | Fabricated Hacking Suite (x1) 5205 | -6/Factory | Identified exit to Factory 5267 | -6/Factory | Discovered new exit (range 8) 5269 | -6/Factory | Identified exit to Lower Caves 5411 | -6/Factory | Build established: Scavenger-Sprinter 5493 | -6/Factory | Local fabrication network quarantined 5706 | -6/Factory | Entered another Factory area 5706 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5916 | -5/Factory | Repaired Nuclear Pulse Thruster 5960 | -5/Factory | Discovered new exit (range 15) 6021 | -5/Factory | Identified exit to Upper Caves 6066 | -5/Factory | Build established: Hacker-Sprinter 6156 | -5/Factory | Discovered new exit (range 6) 6157 | -5/Factory | Identified exit to Factory 6159 | -5/Factory | Entered another Factory area 6159 | -4/Factory | Evolved 2 slots: Utility x2 6380 | -4/Factory | Fabricated Imp. Hacking Suite (x1) 6431 | -4/Factory | Fabricated Imp. Hacking Suite (x1) 6459 | -4/Factory | Local fabrication network quarantined 6470 | -4/Factory | Discovered new exit (range 5) 6482 | -4/Factory | Identified exit to Upper Caves 6537 | -4/Factory | Identified exit to Research 6582 | -4/Factory | Entered Research 6582 | -3/Research | Evolved 2 slots: Utility x2 6688 | -3/Research | Identified exit to Research 6714 | -3/Research | Entered another Research area 6714 | -2/Research | Evolved 2 slots: Utility x2 6764 | -2/Research | Discovered new exit (range 16) 6856 | -2/Research | Fabricated Imp. Hacking Suite (x1) 6906 | -2/Research | Identified exit to Access 6906 | -2/Research | Entered Access 6906 | -1/Access | Evolved 2 slots: Utility x2 7180 | -1/Access | Build established: Wizard-Scout 7266 | -1/Access | Discovered new exit (range 8) 7267 | -1/Access | Identified exit to Command 7320 | -1/Access | System corruption reached 10% 7381 | -1/Access | Lost 12 parts (1p6n4u1w) 7467 | -1/Access | Core integrity fell below 50% 7488 | -1/Access | Lost 9 parts (1p4n4u) 7595 | -1/Access | Lost 5 parts (1p3n1w) 7599 | -1/Access | System corruption reached 30% 7603 | -1/Access | Core integrity fell below 20% 7607 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07579_ Slug penetrates Door. 07579_ Slug penetrates Wall. 07585_ 3GATKSHM|N#8>4/5LBWCZKJ9ZQMU 07595_ Adv. ECM Suite destroyed. 07597_ Lgt. Quantum Reactor destroyed. 07597_ Penetrated by Slug. 07597_ Slug penetrates Wall. 07598_ Slammed into P-80 Master. 07598_ Drone sends a signal. 07599_ Slammed into P-80 Master. 07599_ Adv. Signal Interpreter destroyed. 07599_ System corrupted by crushing effect (+1). 07599_ Cmb. Linear Gravjet permanently disabled. 07599_ Destabilizing: Short circuit. 07600_ Broken Cmb. Linear Gravjet destroyed. 07600_ Slug penetrates Wall. 07600_ Adv. Melee Analysis Suite destroyed. 07601_ U-05 Engineer builds a Door. 07606_ Penetrated by Slug. 07606_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ? ???? ????????????? | | ? ?? ? ? ? ??????? ??????? | | ? ? ? ?? ? ???????? ??????? | | ?? ? ?? ? ? ?? ? ? ???????? | | ? ? ?????? ???? ??????????? | | ###### ?##?##?#??#?#?# ???????????????? | | ####?? ? ?#?#???###????# #????????????? ? | | ?#?#?? ?? ???????###???# #??????????????? | | #??#?? ?? ?#?#?#?#?#???# ##############?? | | ######? ? ##??#????????# # #?? | | ####?# ? ? ????#?#???????# # ##? | | #????#? ? ?#?#?????????# # #?? | | ###???? ???????#??????????# # #?? | | #?#??#? ?????#????????????# u # #?? | | ??????????????????????????# # #?? | | #???????? ???????????????# + #?? | | ????????? ?????????????# pp# #?? | | ???#?#?? ?????????????# p # #?? | | ????? ? ############## Y # #?? | | ?? ???? # #?? | | ???? ??? # #?? | | ?#???#? ##############?? | | ??????? Y #??????????????? | | ?????# #??????????????? | | ?????? #??????????????? | | ?????? n @ #??????????????? | | ?????????###########+##############??????????????? | | ?????????# #?????????????????????????? | | ########## #?????????????????????????? | | ""G""" ##"" #?????????????????????????? | | "" """ ##"" ##????????????????????????? | | ##"" #????????????????????????? | | #T ##????????????????????????? | | ]! ##"" =!!#?????????????????????????? | | ] ##"" =! #?????????????????????????? | | """" !! #?????????????????????????? | | ## #?????????????????????????? | | ## #?????????????????????????? | | ################+#######?????????????????????????? | | ??????????????????????????????? | | ?????????????????????????????? | | ????????????????????????????? | | ???????????????????????????? | | ??????????????????????????? | | ?????????????????????????? | | ? ?????????????????????????? | | ##+############??????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | " #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 41 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 110 ECM Strength 3 Base Temperature (-) 200 Evasion (%) 65 Melee Accuracy 8 Recoil Reduction 5 Offensive Hacking 46 Defensive Hacking 32 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Imp. System Shield | -6/Factory | Scanalyzed Hacking Suite | -6/Factory | Hacked Lrn. Terrain Scanner | -6/Factory | Scanalyzed Reaction Control System | -6/Factory | Hacked Imp. Hacking Suite | -5/Factory | Hacked Imp. Terrain Scan Processor | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -4/Factory Imp. Hacking Suite | x1 | -4/Factory Imp. Hacking Suite | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredCouplerFlakker Manual? 0 Play Time 01:31:56 Cumulative 105.0 hours Start 2021.10.23 @ 12:07:32 End 2021.10.23 @ 13:40:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 181 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 61 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09b34ab1-3227-43e4-b8d0-e6b1212a599f