Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.24 @ 21:47:06 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (36) 180 Value Destroyed (1402) 1402 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (558) 558 TOTAL SCORE: 5640 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 25 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 475/700 Matter 231/300 Energy 13/140 System Corruption 11% Temperature Warm (178) Movement Core (800) Ox15 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Hover Unit Airjet Improved Heat Sink Superbattery (1500) Trap Scanner Visual Processing Unit Improved Terrain Scanner Hardened Light Armor Plating Hardlight Generator System Shield Dynamic Insulation System Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Titanium Leg Wheel Wheel Improved VTOL Module > --- UTILITY ---------- High-capacity Storage Unit Trap Scanner Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Dynamic Insulation System > --- WEAPON ----------- Advanced Beam Rifle > --- INVENTORY -------- Light Deuterium Engine Improved Aluminum Leg Improved Hover Unit Airjet Improved Heat Sink Superbattery Visual Processing Unit Improved Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardlight Generator System Shield Dynamic Insulation System Pulse Rifle Advanced Beam Rifle Shotgun High-powered Shotgun Improved Datajack [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Dynamic Insulation System Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Autogun Ballistic Cannon Light Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . . . 2 2 . Weapon . | . . . . . . . . Parts Attached 93 | 7 9 6 2 2 48 6 13 Power 17 | 2 1 2 . . 9 1 2 Engine 14 | 2 1 2 . . 8 . 1 Core 3 | . . . . . 1 1 1 Reactor . | . . . . . . . . Propulsion 22 | 2 3 . . . 11 2 4 Treads 4 | . . . . . 4 . . Leg 9 | 2 . . . . 3 . 4 Wheel 4 | . . . . . 3 1 . Hover . | . . . . . . . . Flight 5 | . 3 . . . 1 1 . Utility 23 | 1 4 . 1 2 9 3 3 Device 12 | . 2 . . 1 5 2 2 Storage 7 | 1 2 . 1 1 2 . . Processor 2 | . . . . . 1 1 . Hackware 1 | . . . . . 1 . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 31 | 2 1 4 1 . 19 . 4 Energy Gun 20 | 2 . 1 1 . 15 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 5 | . 1 3 . . . . 1 Ballistic Cannon 3 | . . . . . 3 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . . . 1 . 2 Unidentified Prototypes 9 | . 1 . 2 . 5 1 . Parts Lost 23 | . . . . . 10 . 13 Power 2 | . . . . . 1 . 1 Propulsion 10 | . . . . . 4 . 6 Utility 5 | . . . . . 2 . 3 Weapon 6 | . . . . . 3 . 3 Highest Loss Streak 11 | . . . . . 7 . 11 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 72 | . 62 58 57 60 81 92 92 Engine 6 | . 8 1 14 14 6 1 . Treads 1 | . . . . . 4 . . Leg 2 | . 5 . . . 3 7 12 Wheel 7 | . . . . . 12 23 13 Flight 16 | . 23 28 28 28 9 . . Device 10 | . 8 13 . 2 10 23 21 Storage 11 | . 8 14 14 14 11 7 7 Processor 4 | . . . . . 6 14 15 Hackware 1 | . . . . . 2 . . Energy Gun 6 | . 8 . . . 12 7 7 Naked Turns . | . . . . . . . . Heaviest Build 59 | 14 19 10 10 10 59 54 55 Greatest Support 40 | 20 20 10 10 10 40 30 33 Greatest Overweight (x) 5 | . 3 . . . 5 2 5 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 20 | 8 20 8 8 8 20 20 20 Average Capacity 11 | 6 6 8 8 8 14 20 20 Most Carried 20 | 5 8 8 8 8 20 20 20 Average Carried 10 | 3 4 5 8 7 12 19 17 Final Capacity 20 | 8 8 8 8 8 20 20 20 Final Carried 20 | 1 5 8 8 8 20 20 11 Class Distribution -------------------- 52% | Mutant 24% | Scavenger-Mutant 5% | Scavenger-Skirmisher 5% | Hacker-Mutant 4% | Hacker-Scout 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Assassin | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Matter Collected 1265 | 198 162 131 . 116 552 . 106 Remotely . | . . . . . . . . Salvage Created 1470 | . . 43 . . 1275 . 152 Parts 63 | . . 1 . . 54 . 8 Haulers Intercepted 3 | . . . . . 3 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 24 | . . 1 . . 20 . 3 Guns 15 | . . 1 . . 11 . 3 Cannons 4 | . . . . . 4 . . AOE 2 | . . . . . 2 . . Classes Destroyed 8 | . . 1 . . 7 . . Worker 4 | . . . . . 4 . . Builder 3 | . . . . . 3 . . Hauler 3 | . . . . . 3 . . Operator 1 | . . . . . 1 . . Watcher 1 | . . . . . 1 . . Grunt 20 | . . 1 . . 16 . 3 Sentry 3 | . . . . . 3 . . Hunter 1 | . . . . . 1 . . Best Kill Streak 7 | . . 1 . . 7 . 2 Combat Bots Only 4 | . . 1 . . 4 . 2 Max Kills in Single Turn 2 | . . 1 . . 2 . 1 Gunslinging 1 | . . . . . 1 . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 518 | . 1 1 . 23 237 . 256 Missed 187 | . . . . 13 92 . 82 Damage Taken 3202 | . 12 24 . 81 1713 . 1372 Core 810 | . 12 8 . 26 539 . 225 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 960 | . 3 6 . 27 493 . 431 Regen/Repaired (Parts) 13 | . . . . . 13 . . Core Remaining (%) 61 | 100 . . . 81 2 . . Volleys Fired 127 | . . 9 . . 90 4 24 Largest 2 | . . 2 . . 2 1 2 Hottest 128 | . . 63 . . 128 61 86 Shots Fired 158 | . . 10 . . 115 4 29 Gun 129 | . . 10 . . 86 4 29 Cannon 29 | . . . . . 29 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 43 | . . 9 . . 29 . 5 Thermal 69 | . . 1 . . 40 4 24 Explosive . | . . . . . . . . Electromagnetic 46 | . . . . . 46 . . Robot Hit Streak 54 | . . 9 . . 54 3 22 Robot Miss Streak 3 | . . 1 . . 3 1 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 145 | . . 9 . . 107 3 26 Core Hits 79 | . . 3 . . 63 2 11 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . . . . 4 . 3 Burn 6 | . . . . . 3 . 3 Blast 1 | . . . . . 1 . . Melee Attacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3623 | . . 131 . . 2850 60 582 Guns 2519 | . . 131 . . 1746 60 582 Cannons 455 | . . . . . 455 . . Explosions 649 | . . . . . 649 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 717 | . . 120 . . 455 . 142 Thermal 1836 | . . 11 . . 1325 60 440 Explosive . | . . . . . . . . Electromagnetic 1070 | . . . . . 1070 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . 5 5 5 5 3 . 11 Average Corruption 4 | . 5 5 5 5 3 . 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . 3 16 5 11 4 . 1 Message Errors 10 | . 1 2 2 3 1 . 1 Matter Fused 11 | . . 5 1 4 1 . . Heat Flow Errors 4 | . . 3 . 1 . . . Energy Discharges 6 | . . 2 1 3 . . . Parts Fused 1 | . 1 . . . . . . Data Loss (minor) 3 | . . 2 1 . . . . Data Loss (major) 3 | . 1 . . . 2 . . Alerts 1 | . . 1 . . . . . Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 28 | . . . . . 28 . . Projectiles . | . . . . . . . . Explosions 28 | . . . . . 28 . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . 2 . . Impact . | . . . . . . . . Kinetic 2 | . . . . . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 77 | . . . . . 77 . . Shots 4 | . . . . . 4 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 348 | . . 234 . 195 156 20 348 Average Temperature 86 | . . 84 . 96 56 12 167 Received Heat Transfer 1620 | . 9 33 . 45 837 . 696 Effects 3 | . . . . . . . 3 Shutdowns 1 | . . . . . . . 1 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . Combat Hostiles 3 | . . . . . 3 . . Parts Fried 5 | . . . . . 5 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . 4 . . Heat Transferred 3221 | . . 25 . . 2049 111 1036 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . . . . 7 . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Peak Influence 472 | . 5 61 . 75 472 165 191 Initial 150 | . . 1 . . 24 150 101 Average 127 | . . 7 . 26 254 153 141 Maximum Alert Level 2 | . . . . . 2 . . Low Security (%) 73 | 100 100 100 . 100 34 100 100 Level 1 21 | . . . . . 55 . . Level 2 4 | . . . . . 10 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . . . . 6 1 . Investigation 2 | . . . . . 2 . . Extermination . | . . . . . . . . Reinforcement 5 | . . . . . 4 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 2 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Distress Signals 3 | . 1 . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 72 | . 5 3 . 13 41 2 8 Peak Tracking Total 12 | . 5 4 . 12 9 1 5 Tactical Retreats 7 | . . 1 . 2 4 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Accessed 13 | . 3 . 1 . 8 1 . Terminals 9 | . 3 . . . 6 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 40 | . 9 . 1 . 29 1 . Successful 23 | . 7 . 1 . 14 1 . Failed 17 | . 2 . . . 15 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 34 | . 9 . 1 . 24 . . Terminals 33 | . 9 . . . 24 . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . 5 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 6 | . 2 . 1 . 3 . . Part Schematic 1 | . 1 . . . . . . Branch Access Points 2 | . . . . . 2 . . Terminal Index 2 | . 1 . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 14 | . 5 . . . 9 . . Terminals 14 | . 5 . . . 9 . . Assimilate 4 | . 1 . . . 3 . . Botnet 9 | . 3 . . . 6 . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 . . . 8 . . Full Trace Events 4 | . . . . . 4 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 38 | . . . . . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 . . . . . Highest-Rated Group 56 | . . 56 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 12 | . . 12 . . . . . Total Damage 122 | . . 122 . . . . . Kills 1 | . . 1 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 3 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Turns Passed 3109 | 59 145 566 127 626 1184 172 230 Spaces Moved 2580 | 47 207 226 330 699 812 160 99 Core 15 | 15 . . . . . . . Treads 38 | . . . . . 38 . . Legs 64 | 32 17 . . . 5 . 10 Wheels 663 | . . . . . 414 160 89 Hover . | . . . . . . . . Flight 1800 | . 190 226 330 699 355 . . Fastest Speed 34 | 50 37 37 37 37 34 95 95 Average Speed 57 | 97 47 37 37 37 74 95 107 Slowest Speed 260 | 120 260 37 37 37 240 110 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 15 | . . 2 . 7 6 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 3 28 56 69 79 63 4 18 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 29 | . . . . . 29 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 29 | . . . . . 29 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total 4056 | 60 259 699 334 1059 1275 175 195 Wait 1107 | . 13 450 . 363 246 . 35 Move 2545 | 46 206 221 329 684 800 160 99 Hop 14 | . . 2 . 7 5 . . Pick Up 77 | 5 14 3 . . 46 2 7 Fast Attach 33 | 3 6 3 2 1 16 2 . Attach 38 | 3 1 3 . 1 18 2 10 Detach 14 | . 1 5 1 2 4 . 1 Swap 25 | 1 2 . . . 14 2 6 Drop 70 | 2 16 3 2 1 36 3 7 Fire 127 | . . 9 . . 90 4 24 Melee 6 | . . . . . . . 6 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 16) 205 | -10/Materials | Entered Mines 206 | -10/Mines | Assembled infested the area 310 | -10/Mines | Build established: Mutant 770 | -10/Mines | Discovered new exit (range 5) 771 | -10/Mines | Entered Exiles 780 | -10/Exiles | Met 8R-AWN 789 | -10/Exiles | Met EX-HEX 805 | -10/Exiles | Met EX-BIN 812 | -10/Exiles | Aligned with FarCom system 812 | -10/Exiles | Given EX-Vault access code 821 | -10/Exiles | Opened EX-Vault 823 | -10/Exiles | Found Prototype Storage 823 | -10/Exiles | Identified Superbattery 827 | -10/Exiles | Found Prototype Energy Gun 827 | -10/Exiles | Identified AWS/Thermal 837 | -10/Exiles | Warned to stay clear of 0b10 Research branches 850 | -10/Exiles | Met EX-DEC 891 | -10/Exiles | Discovered new exit (range 15) 898 | -10/Exiles | Left Exiles lab with Superbattery 898 | -10/Exiles | Entered Mines 904 | -9/Mines | Learned location of Recycling (-7) 1519 | -9/Mines | Learned 4 Materials zone layouts 1521 | -9/Mines | Discovered new exit (range 8) 1524 | -9/Mines | Entered Materials 1524 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1525 | -8/Materials | Identified exit to Factory 1919 | -8/Materials | Core integrity fell below 50% 2002 | -8/Materials | Core integrity fell below 20% 2039 | -8/Materials | Lost 7 parts (2n2u3w) 2319 | -8/Materials | Discovered exit to Factory (range 16) 2322 | -8/Materials | Build established: Scavenger-Mutant 2552 | -8/Materials | Repaired Imp. Heat Sink 2708 | -8/Materials | Entered Factory 2708 | -7/Factory | Evolved 2 slots: Utility x2 2709 | -7/Factory | Identified exit to Storage 2880 | -7/Factory | Identified exit to Garrison 2880 | -7/Factory | Entered Garrison 2943 | -7/Garrison | Garrison Relay disabled 3000 | -7/Garrison | Triggered checkpoint 3093 | -7/Garrison | System corruption reached 10% 3110 | -7/Garrison | Self-destructed Last Messages --------------- 03093_ Overheating: System interference. 03093_ Imp. Targeting Computer temporarily disabled. 03093_ Imp. Signal Interpreter temporarily disabled. 03094_ Hpw. Shotgun destroyed. 03095_ Power failure, Lgt. Deuterium Engine shutdown. 03098_ B-48 Gladiator destroyed. 03098_ G-47 Trooper suffers critical hit (Burn). 03100_ Critical hit (Burn: +37). 03100_ G-47 Trooper suffers critical hit (Burn). 03102_ BAIVHESQCNYC9PYUN<%&CLR>VNER=YCA3FQ 03106_ Hrd. Light Armor Plating destroyed. 03107_ Relay Coupler [Brawler] fries itself. 03108_ Imp. Datajack destroyed. 03108_ Relay Coupler [Specialist] fries itself. 03109_ Relay Coupler [NC] fries itself. 03110_ Imp. Sensor Array destroyed. 03110_ Adv. Beam Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ???????????????????????????????????????????### #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????### #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ????????????????????????###################### #? | | ????????????????????????# #? | | ????????????????????????# #? | | ????????????????????????# ######################? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ??????????????????#######@ #?????????????????????? | | ??????????????????# ##%=#?????????????????????? | | ?????????????## ##[ ##/g##???????ggg??????????? | | ?????????????# = g ########"""#######???? | | ?????????????# Y ! #???? | | ?????????????# ![[ #???? | | ?????????????# ## ## ############# ##???? | | ?????????????# ?# ## Y #??????????#""[""#???? | | ????????????g" ^ ??????????#######???? | | ????????????g" ^ ????????????????????? | | ????????????g" ^ ???????????????????? | | ?????????????" ^ ???????????????????? | | ?????????????#s ## ##= ##???????????????????? | | ?????????????#s ?# ##%[ #????????????????????? | | ?????????????# ? * #????????????????????? | | ?????????????# ? #????????????????????? | | ?????????????? ? #????????????????????? | | ?????????????????##""""## ##????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 1750 Matter Stores 397 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingThunderGuard Manual? 0 Play Time 00:40:57 Cumulative 76.6 hours Start 2024.07.24 @ 21:05:31 End 2024.07.24 @ 21:47:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 110 Rogue 0 Adventurer 110 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 45 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8684b5a-b9da-4211-9f69-34c73a996ba1