Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 17:05:11 Player: acra Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (1667) 1667 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4457 Bonus ------- None Cogmind --------- Core Integrity 620/700 Matter 264/300 Energy 490/490 System Corruption 2% Temperature Critical (587) Movement Walking (330) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (8) ------ Medium Storage Unit Compact Battery Visual Processing Unit Target Analyzer Hardened Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Heavy Particle Gun Gatling Laser > --- INVENTORY (10) --- Nuclear Core Light Nuclear Core Aluminum Leg Armored Wheel Improved Heat Sink Medium Battery (150) Transport Network Coupler Field Laser Field Laser Field Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Compact Battery Weight Redist. System Visual Processing Unit Signal Interpreter Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Gatling Laser > --- INVENTORY -------- Nuclear Core Light Nuclear Core Aluminum Leg Armored Wheel Improved Heat Sink Medium Battery Transport Network Coupler Field Laser Field Laser Field Laser [Rating: 34] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . . 2 2 2 Weapon . | . . . . . Parts Attached 68 | 7 8 17 31 5 Power 9 | 1 . 2 5 1 Engine 5 | 1 . 2 1 1 Core 4 | . . . 4 . Reactor . | . . . . . Propulsion 16 | 3 3 5 5 . Treads . | . . . . . Leg 15 | 2 3 5 5 . Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 22 | 1 3 3 12 3 Device 9 | . 2 1 6 . Storage 5 | 1 . 2 2 . Processor 3 | . 1 . . 2 Hackware 1 | . . . 1 . Protection 4 | . . . 3 1 Artifact . | . . . . . Weapon 21 | 2 2 7 9 1 Energy Gun 15 | 2 2 2 8 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 4 | . . 4 . . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 13 | . . 2 7 4 Power 2 | . . . 2 . Propulsion 4 | . . . 3 1 Utility 5 | . . . 2 3 Weapon 2 | . . 2 . . Highest Loss Streak 4 | . . 1 3 4 To Critical Strikes . | . . . . . Average Backups 8 | 1 6 7 9 9 Power 1 | . 1 1 1 1 Propulsion 2 | . 2 2 2 2 Utility 2 | . 1 2 3 3 Weapon 2 | . 1 1 2 2 Tool/Special . | . . . . . Unused Backups 16 | . 2 1 8 5 Power 4 | . . 1 2 1 Propulsion 1 | . 1 . . . Utility 6 | . . . 4 2 Weapon 5 | . 1 . 2 2 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 96 99 99 97 Engine 6 | . 14 11 1 6 Core 3 | . . . 6 . Leg 19 | . 28 22 17 14 Device 11 | . 5 11 11 14 Storage 17 | . 14 21 17 15 Processor 9 | . 5 11 9 14 Hackware 5 | . . . 9 7 Protection 4 | . . . 5 7 Energy Gun 16 | . 28 9 16 15 Ballistic Gun 2 | . . 11 1 . Peak Build Rating 34 | 6 7 15 28 34 Average Rating 20 | 5 6 12 23 33 On Entrance 11 | . 6 7 15 27 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 37 | 13 14 26 30 37 Greatest Support 26 | 20 20 20 26 26 Greatest Overweight (x) 2 | 1 . 1 2 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 8 8 10 10 Most Carried 10 | 4 8 10 10 10 Average Carried 8 | 2 6 7 9 9 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 4 8 10 10 10 Class Distribution -------------------- 84% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1188 | 206 149 273 516 44 Remotely . | . . . . . Salvage Created 2072 | . 213 601 1158 100 Parts 134 | . 15 43 69 7 Haulers Intercepted 3 | . 1 1 1 . Recyclers Shooed 6 | . 3 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 50 | . 6 15 25 4 Guns 45 | . 6 14 21 4 AOE 5 | . . 1 4 . Classes Destroyed 10 | . 4 2 3 1 Worker 2 | . . . 2 . Builder 1 | . . . 1 . Hauler 3 | . 1 1 1 . Recycler 1 | . . . 1 . Operator 2 | . . 1 1 . Watcher 3 | . 1 . 2 . Swarmer 20 | . 3 4 10 3 Grunt 22 | . 3 9 10 . Sentry 7 | . . 2 5 . Programmer 1 | . . . . 1 Best Kill Streak 5 | . 3 4 5 4 Combat Bots Only 5 | . 3 4 5 4 Max Kills in Single Turn 4 | . 1 2 4 1 Gunslinging . | . . . . . Exploded 2 | . . 1 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 301 | . 57 76 125 43 Missed 73 | . 17 23 25 8 Hits 228 | . 40 53 100 35 Projectile 228 | . 40 53 100 35 Critical Strikes 2 | . . . 2 . Damage Taken 2988 | . 431 703 1308 546 Core 531 | . 124 109 218 80 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 20 | . . . 20 . Core Remaining (%) 70 | 100 50 72 60 . Volleys Fired 148 | 1 34 37 66 10 Largest 2 | 2 2 2 2 2 Hottest 135 | 90 90 105 118 135 Shots Fired 275 | 2 49 74 131 19 Gun 270 | 2 49 72 128 19 Cannon . | . . . . . Launcher 5 | . . 2 3 . Special . | . . . . . Kinetic 33 | . . 24 9 . Thermal 203 | 2 49 48 85 19 Explosive 5 | . . 2 3 . Electromagnetic 34 | . . . 34 . Robot Hit Streak 14 | . 7 12 14 7 Robot Miss Streak 8 | . 5 3 8 3 Penetration Max . | . . . . . Secondary Targets 4 | . . 1 3 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 195 | . 32 54 93 16 Core Hits 106 | . 13 27 56 10 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . 2 3 1 Burn 6 | . . 2 3 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3684 | . 381 931 2044 328 Guns 3088 | . 379 771 1610 328 Cannons . | . . . . . Explosions 571 | . . 137 434 . Melee . | . . . . . Ramming 25 | . 2 23 . . Kinetic 483 | . . 347 136 . Thermal 2369 | . 379 424 1238 328 Explosive 315 | . . 137 178 . Electromagnetic 492 | . . . 492 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 1 . 2 Average Corruption 1 | . 2 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . 5 1 . . Message Errors 1 | . 1 . . . Matter Fused 1 | . 1 . . . Heat Flow Errors 1 | . . 1 . . Data Loss (major) 3 | . 3 . . . Overload Shots . | . . . . . Overflow Damage 8 | . . . 8 . Projectiles . | . . . . . Explosions 8 | . . . 8 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 147 | . . 41 106 . Shots 6 | . . 2 4 . Rammed . | . . . . . Targets Rammed 10 | . 2 7 1 . Kicked 10 | . 2 7 1 . Crushed . | . . . . . Highest Temperature 587 | 30 260 163 213 587 Average Temperature 67 | 18 111 22 40 215 Received Heat Transfer 873 | . 126 270 387 90 Effects 7 | . 2 . . 5 Interference 7 | . 2 . . 5 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 15 | . 3 8 3 1 Heat Transferred 5523 | . 945 1239 2581 758 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 4 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 . Low Security (%) 65 | 100 100 74 39 100 Level 1 34 | . . 25 60 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 390 | . 117 233 390 168 Initial 168 | . . 26 94 168 Average 169 | . 73 161 240 70 Influence Increases 1649 | . 227 457 856 109 Destroy 0b10 Robot/C 1000 | . 120 300 500 80 Destroy 0b10 Robot/NC 60 | . 10 10 40 . Destroy Leader 232 | . 24 82 116 10 Successful Hack 47 | . 13 5 25 4 Disable Machine 30 | . . . 30 . Destroy Structure 55 | . . 15 40 . Lose Combat Pursuer 225 | . 60 45 105 15 Influence Decreases 1572 | . 163 296 711 402 Entered New Map 371 | . . 38 131 202 Time Decay 1091 | . 163 238 510 180 Lost Part 110 | . . 20 70 20 Squads Dispatched 8 | . 2 3 3 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 5 | . 1 2 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 3 2 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 14 21 35 11 Peak Tracking Total 7 | . 6 6 6 7 Tactical Retreats 10 | . 3 2 4 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 1 1 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 17 | . 4 4 6 3 Terminals 12 | . 4 2 4 2 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 3 | . . 1 1 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 57 | . 11 17 22 7 Successful 26 | . 3 8 12 3 Failed 30 | . 8 8 10 4 Catastrophic 2 | . 2 . . . Database Lockouts 1 | . . 1 . . Manual 17 | . 4 . 13 . Terminals 43 | . 11 8 19 5 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 6 | . . 3 1 2 Scanalyzers 6 | . . 6 . . Garrison Access . | . . . . . Terminal Hacks 17 | . 3 3 9 2 Robot Schematic 1 | . . . . 1 Robot Analysis 1 | . . . 1 . Prototype ID Bank 4 | . . 2 1 1 Branch Access Points 1 | . . . 1 . Terminal Index 3 | . 1 . 2 . Locate Traps 2 | . 1 . 1 . Dispatch Records 1 | . . . 1 . Maintenance Status 1 | . 1 . . . Patrol Status 1 | . . . 1 . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 2 | . . . 1 1 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . . . 1 . Scanalyzer 5 | . . 5 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 4 4 5 3 Full Trace Events 3 | . 2 1 . . Feedback Events 2 | . 2 . . . Corruption 2 | . 2 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . . 1 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . 9 . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 650 | . . . 198 452 Optics 452 | . . . . 452 Sensors 190 | . . . 190 . Terrain 8 | . . . 8 . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2815 | 75 387 505 1392 456 Spaces Moved 1273 | 53 227 205 576 212 Core 3 | 3 . . . . Treads . | . . . . . Legs 1251 | 34 227 205 573 212 Wheels 19 | 16 . . 3 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 115 190 Average Speed 157 | 111 120 155 166 190 Slowest Speed 260 | 190 120 190 260 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 49 20 54 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 58 | . . 22 36 . Melee . | . . . . . Projectile . | . . . . . AOE 58 | . . 22 36 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1815 | 64 295 323 892 241 Wait 191 | . 13 34 134 10 Move 1269 | 52 226 204 575 212 Hop . | . . . . . Pick Up 42 | 3 4 7 27 1 Fast Attach 31 | 7 2 6 12 4 Attach 15 | . . 4 9 2 Detach 4 | 1 1 1 1 . Swap 45 | . 6 8 29 2 Drop 60 | . 7 15 38 . Fire 148 | 1 34 37 66 10 Melee . | . . . . . Ram . | . . . . . Kick 10 | . 2 7 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Identified exit to Mines 379 | -10/Materials | Discovered exit to Mines (range 15) 428 | -10/Materials | Discovered new exit (range 12) 460 | -10/Materials | Identified exit to Materials 463 | -10/Materials | Entered another Materials area 463 | -9/Materials | Evolved 2 slots: Utility x2 487 | -9/Materials | Central database locked down 845 | -9/Materials | Build established: Scavenger-Mutant 846 | -9/Materials | Discovered new exit (range 4) 966 | -9/Materials | Identified exit to Materials 968 | -9/Materials | Entered another Materials area 968 | -8/Materials | Evolved 2 slots: Utility x2 1593 | -8/Materials | Repaired Med. Battery 2049 | -8/Materials | Lost 3 parts (1p2n) 2285 | -8/Materials | Discovered new exit (range 15) 2359 | -8/Materials | Identified exit to Factory 2360 | -8/Materials | Entered Factory 2360 | -7/Factory | Evolved 2 slots: Utility x2 2816 | -7/Factory | Self-destructed Last Messages --------------- 02790_ Acquired Target Analyzer. 02792_ S-27 Virus destroyed. 02794_ W-25 Informer sends out distress signal. 02795_ S-27 Virus suffers critical hit (Burn). 02795_ Weight Redist. System destroyed. 02798_ Aluminum Leg destroyed. 02798_ S-27 Virus destroyed. 02807_ C-30 ARC bursts open, deploying its payload. 02807_ G-50 Soldier unfolds itself. 02807_ G-47 Trooper unfolds itself. 02808_ Lgt. Nuclear Core melted. 02808_ S-27 Virus destroyed. 02813_ Overheating: System interference. 02813_ Visual Processing Unit temporarily disabled. 02813_ Hvy. Particle Gun temporarily disabled. 02815_ Overheating: System interference. 02815_ Gatling Laser temporarily disabled. 02815_ Target Analyzer temporarily disabled. Map ----- +----------------------------------------------------+ | ???????????????????# """ ###################### | | ?????############### """ # # | | ?????# ## """ # # | | ?????# ## # # | | ?????# """"""""" ##! # # | | ?????# ## # # | | ?????# """"""""" ## # # ##### | | ?????# ####+#####+#######+### #???? | | ?????# """"""""" # #???? | | ?????# # #???? | | ?????# """"""""" + #???? | | ?????# # #???? | | ?????# """"""""" # #???? | | ?????# # ############+#########???? | | ?????##########+### #??????# !#???????? | | ???????????# ^ #??????# #???????? | | ???????????# ######## """ """ #???????? | | ???????????# g # """ """ #???????? | | ???????????# # """# """ """ #???????? | | ???????????# ^"""""" # Y"# #???????? | | ???????????# """""" # """# """ """ #???????? | | ???#####+### """""" # # """T""" #???????? | | ?? """""" # s ###########???????? | | ?? # #?????????????????? | | ? %gg"" #?????????????????? | | ? #@"" #?????????????????? | | ? %g|""" #?????????????????? | | ??????########+##########%""" #?????????????????? | | ????????????????????????#!""" #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# ! #?????????????????? | | ????????????????????????########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Sml. Laser | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Med. Battery | 20% | -8/Materials Studied --------- Med. Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Challenges ------------ None Game ------ Seed DispersalArchitectCanceller Manual? 0 Play Time 00:35:51 Cumulative 52.9 hours Start 2025.12.27 @ 16:32:15 End 2025.12.27 @ 17:05:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 68 Adventurer 17 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 37 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 731b8b09-9161-4924-92e1-cab0de4672b4