Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.26 @ 00:10:21 Player: T-Rez5000 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (3883) 3883 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (192) 192 TOTAL SCORE: 8080 Bonus ------- High Alert Combat Kills 192 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 150/150 System Corruption 15% Temperature Cool (0) Movement Core (1300) Ox25 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Targeting Computer Targeting Computer Targeting Computer System Shield > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (20) --- Light Angular Momentum Engine Light Angular Momentum Engine High-capacity Storage Unit Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Flak Gun Coil Gun > --- INVENTORY -------- Enhanced Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Melee Analysis Suite Advanced ECM Suite Force Field System Shield Gatling Laser Gatling Laser Plasma Rifle Heavy Plasma Cannon Ion Burst Cannon Rocket Launcher Heavy Pick [Rating: 70] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 5 | . . 1 1 2 . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 139 | 6 6 12 21 10 6 1 77 Power 17 | 1 . 1 2 1 1 . 11 Engine 15 | 1 . 1 2 1 1 . 9 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 28 | 2 1 7 5 1 . 1 11 Treads . | . . . . . . . . Leg 28 | 2 1 7 5 1 . 1 11 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 43 | 1 3 2 4 6 2 . 25 Device 16 | . . . 1 3 . . 12 Storage 6 | 1 2 1 . . . . 2 Processor 8 | . 1 . 1 1 . . 5 Hackware 1 | . . . . . . . 1 Protection 12 | . . 1 2 2 2 . 5 Artifact . | . . . . . . . . Weapon 51 | 2 2 2 10 2 3 . 30 Energy Gun 10 | 1 . 1 2 . . . 6 Energy Cannon 11 | . . . 2 2 . . 7 Ballistic Gun 7 | 1 . . . . . . 6 Ballistic Cannon 7 | . 2 1 2 . 2 . . Launcher 7 | . . . 4 . 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 9 | . . . . . . . 9 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 3 . . . 3 Parts Lost 34 | . . 3 2 . 1 1 27 Power 3 | . . . . . . . 3 Propulsion 12 | . . 2 . . . 1 9 Utility 12 | . . 1 2 . 1 . 8 Weapon 7 | . . . . . . . 7 Highest Loss Streak 22 | . . 2 1 . 1 1 22 Average Slot Usage (%) 98 | . 98 98 99 100 100 98 97 Engine 7 | . 14 11 9 7 7 7 5 Leg 29 | . 28 32 36 30 30 29 25 Device 7 | . . . 8 8 7 7 11 Storage 16 | . 24 21 18 15 15 15 13 Processor 7 | . 2 8 . 13 13 7 8 Protection 7 | . . 2 8 7 8 15 8 Energy Gun 3 | . 5 7 7 . . . 2 Energy Cannon 4 | . . . 1 6 7 7 7 Ballistic Gun 2 | . 5 . . . . . 5 Ballistic Cannon 6 | . 16 14 8 7 6 7 . Naked Turns . | . . . . . . . . Heaviest Build 119 | 12 33 53 55 64 73 68 119 Greatest Support 76 | 20 20 33 72 74 74 74 76 Greatest Overweight (x) 3 | 1 1 2 1 . . 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 6 12 16 16 16 16 16 20 Average Capacity 16 | 5 9 15 16 16 16 16 18 Most Carried 20 | 6 10 16 16 16 16 16 20 Average Carried 15 | 4 9 14 15 15 15 15 17 Final Capacity 20 | 6 10 16 16 16 16 16 20 Final Carried 16 | 6 10 16 16 16 16 15 15 Class Distribution -------------------- 63% | Mutant 8% | Hauler-Gunner 7% | Skirmisher 6% | Hauler-Tank 5% | Hauler-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hauler-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 2591 | 203 99 302 510 39 283 52 1103 Remotely . | . . . . . . . . Salvage Created 3791 | . 99 585 630 39 289 53 2096 Parts 176 | . 5 30 30 . 6 2 103 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 2 | . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . 3 6 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 80 | . 2 12 21 1 8 1 35 Melee 6 | . . . . . . . 6 Guns 19 | . 2 4 3 . . . 10 Cannons 40 | . . 7 7 1 7 1 17 AOE 15 | . . 1 11 . 1 . 2 Classes Destroyed 14 | . 1 4 4 1 1 . 3 Worker 6 | . . . . . . . 6 Builder 3 | . . . 1 . . . 2 Tunneler 1 | . . . . . . . 1 Hauler 1 | . . . 1 . . . . Recycler 2 | . . 1 1 . . . . Operator 3 | . . 2 . . . . 1 Watcher 1 | . . . . . . . 1 Swarmer 14 | . . . 8 . 3 . 3 Grunt 32 | . 2 5 9 . . . 16 Brawler 5 | . . . 1 . 2 . 2 Duelist 3 | . . 1 1 . 1 . . Sentry 11 | . . 6 2 . 1 . 2 Hunter 7 | . . . . . 1 1 5 Programmer 8 | . . . . 1 . . 7 Best Kill Streak 8 | . 2 3 7 1 3 1 8 Combat Bots Only 4 | . 2 2 4 1 3 1 4 Max Kills in Single Turn 3 | . 1 3 2 1 1 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 . 1 . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 8702 | . 67 750 983 44 816 182 5860 Core 1169 | . . 33 155 . 116 14 851 Absorbed by Shields 63 | . . . . . . . 63 Core Remaining (%) 88 | 100 100 91 71 . . 81 . Volleys Fired 185 | . 5 30 43 2 24 7 74 Largest 3 | . 2 2 2 2 2 2 3 Hottest 235 | . 78 84 129 109 113 113 235 Shots Fired 434 | . 10 57 86 4 48 14 215 Gun 165 | . 8 18 25 . . . 114 Cannon 254 | . 2 39 50 4 45 14 100 Launcher 15 | . . . 11 . 3 . 1 Special . | . . . . . . . . Kinetic 202 | . 6 39 38 2 21 7 89 Thermal 157 | . 4 . 34 2 24 7 86 Explosive 15 | . . . 11 . 3 . 1 Electromagnetic 60 | . . 18 3 . . . 39 Robot Hit Streak 16 | . 7 11 12 7 16 4 14 Robot Miss Streak 8 | . 1 2 8 1 2 5 6 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 302 | . 8 38 49 3 36 5 163 Core Hits 185 | . 5 20 39 1 13 2 105 Critical Hits 3 | . . . . . 1 1 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . Melee Attacks 62 | . . . . . . . 62 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 62 | . . . . . . . 62 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9245 | . 68 818 1807 95 934 72 5451 Guns 1996 | . 68 184 351 . . . 1393 Cannons 4082 | . . 477 438 95 845 72 2155 Explosions 2465 | . . 157 1018 . 89 . 1201 Melee 682 | . . . . . . . 682 Ramming 20 | . . . . . . . 20 Kinetic 2064 | . 18 477 354 35 333 18 829 Thermal 3783 | . 50 157 438 60 512 54 2512 Explosive 1186 | . . . 985 . 89 . 112 Electromagnetic 1510 | . . 184 30 . . . 1296 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 682 | . . . . . . . 682 Highest Corruption 15 | . . 5 . 2 6 6 15 Average Corruption 4 | . . 4 . 2 2 6 5 Corruption Purged . | . . . . . . . . Effects 90 | . . 19 . 2 9 4 56 Message Errors 23 | . . 4 . . 4 2 13 Matter Fused 18 | . . 5 . . 2 1 10 Heat Flow Errors 5 | . . 1 . . 2 . 2 Energy Discharges 10 | . . 3 . 1 1 . 5 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 9 | . . 3 . 1 . 1 4 Data Loss (major) 2 | . . 1 . . . . 1 Misfires 3 | . . 1 . . . . 2 Misdirections 1 | . . . . . . . 1 Targeting Errors 15 | . . 1 . . . . 14 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 258 | . . 25 41 . . . 192 Projectiles 53 | . . . . . . . 53 Explosions 188 | . . 25 41 . . . 122 Melee 17 | . . . . . . . 17 Knockbacks 8 | . . 2 2 . 2 . 2 Impact . | . . . . . . . . Kinetic 7 | . . 2 1 . 2 . 2 Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 579 | . . 145 252 . . . 182 Shots 12 | . . 2 5 . . . 5 Rammed 1 | . . . . . . . 1 Targets Rammed 2 | . . . . . . . 2 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 335 | . 113 171 335 . 276 . 234 Average Temperature 75 | . 49 41 106 . 141 . 59 Received Heat Transfer 1374 | . 42 216 252 . 63 . 801 Effects 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 1 1 . . . 3 Heat Transferred 4947 | . 148 100 851 74 703 74 2997 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 1 . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 765 | . 65 250 418 170 . . 765 Initial 170 | . . . 48 170 . . 129 Average 166 | . 38 96 142 95 . . 244 Maximum Alert Level 3 | . . 1 2 . . . 3 Low Security (%) 65 | 100 100 90 65 100 . . 40 Level 1 26 | . . 9 31 . . . 41 Level 2 6 | . . . 2 . . . 12 Level 3 2 | . . . . . . . 4 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . . 2 1 1 . . 11 Investigation 1 | . . . 1 . . . . Extermination 7 | . . . . 1 . . 6 Reinforcement 7 | . . 2 . . . . 5 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 5 | . . 3 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | . 4 23 24 1 10 1 48 Peak Tracking Total 9 | . 2 7 4 2 9 1 5 Tactical Retreats 7 | . . . 1 . 2 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 8 | . . 3 . 2 . . 3 Indirectly 2 | . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 24 | . . 1 2 . 2 . 19 Max in Single Turn 7 | . . 1 2 . 1 . 7 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 12 | . 1 . 5 1 1 . 4 Terminals 5 | . . . 3 . . . 2 Fabricators 2 | . . . . 1 . . 1 Repair Stations 2 | . . . 1 . . . 1 Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 2 . 11 3 1 . 6 Successful 18 | . 2 . 8 1 1 . 6 Failed 5 | . . . 3 2 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 8 | . . . 6 . . . 2 Fabricators 5 | . . . . 3 . . 2 Repair Stations 5 | . . . 3 . . . 2 Recycling Units 4 | . 2 . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . . 5 . 1 . 2 Record 5 | . . . 4 . . . 1 Open Door 1 | . . . . . 1 . . Locate Traps 1 | . . . . . . . 1 Recall Reinforcements 1 | . . . 1 . . . . Fabricator Hacks 3 | . . . . 1 . . 2 Network Status 2 | . . . . 1 . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 4 | . . . 2 . . . 2 Scan Component 2 | . . . 1 . . . 1 Repair 2 | . . . 1 . . . 1 Recycling Unit Hacks 3 | . 2 . 1 . . . . Report Inventory 3 | . 2 . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 6 | . 1 . 4 1 . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . . 2 Matter 190 | . . . . . . . 190 Time 95 | . . . . . . . 95 Total Part Build Rating 10 | . . . . . . . 10 Parts Repaired 2 | . . . 1 . . . 1 Time 64 | . . . 32 . . . 32 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 2 | . . . . . . . 2 EXPLORE 2 | . . . . . . . 2 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 7342 | 73 492 888 1330 811 678 152 2918 Spaces Moved 4123 | 51 292 499 737 604 447 102 1391 Core 4 | 4 . . . . . . . Treads . | . . . . . . . . Legs 4119 | 47 292 499 737 604 447 102 1391 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 120 Average Speed 136 | 115 149 147 128 121 122 124 145 Slowest Speed 210 | 120 150 180 150 122 122 153 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 47 42 47 14 81 10 27 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . . Spaces Dug 30 | . . . . . . . 30 Terrain Destroyed 263 | . . 34 128 . 18 1 82 Melee 30 | . . . . . . . 30 Projectile 17 | . . 1 2 . 8 1 5 AOE 216 | . . 33 126 . 10 . 47 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 5336 | 62 339 599 1033 683 528 113 1979 Wait 643 | . 22 32 203 32 53 4 297 Move 4112 | 50 291 498 736 603 442 101 1391 Hop 2 | . . . . . 2 . . Pick Up 87 | 6 7 16 15 15 . . 28 Fast Attach 22 | 6 5 1 1 1 . . 8 Attach 41 | . . 5 5 2 2 1 26 Detach 2 | . . . . . . . 2 Swap 76 | . 1 6 15 7 4 . 43 Drop 94 | . 8 11 15 18 1 . 41 Fire 185 | . 5 30 43 2 24 7 74 Melee 62 | . . . . . . . 62 Ram . | . . . . . . . . Kick 2 | . . . . . . . 2 Crush . | . . . . . . . . Escape Stasis 8 | . . . . 3 . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: [*Sto] / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 13) 566 | -10/Materials | Entered another Materials area 566 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1367 | -9/Materials | Discovered new exit (range 3) 1454 | -9/Materials | Entered another Materials area 1454 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2530 | -8/Materials | Repaired Rocket Launcher 2761 | -8/Materials | Discovered new exit (range 6) 2784 | -8/Materials | Entered Factory 2784 | -7/Factory | Evolved 2 slots: Utility x2 2984 | -7/Factory | Discovered new exit (range 15) 3449 | -7/Factory | Discovered new exit (range 13) 3526 | -7/Factory | Discovered new exit (range 11) 3595 | -7/Factory | Entered Lower Caves 3630 | -7/Lower Caves | Learned location of Zion (-6) 3719 | -7/Lower Caves | Discovered new exit (range 10) 3955 | -7/Lower Caves | Learned Factory emergency access door positions 4070 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4273 | -7/Lower Caves | Entered another Lower Caves area 4360 | -7/Lower Caves | Discovered new exit (range 5) 4374 | -7/Lower Caves | Learned Factory security intel 4425 | -7/Lower Caves | Entered Factory 4425 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4749 | -6/Factory | Build established: Tank 5104 | -6/Factory | Repaired Cooling System 6377 | -6/Factory | Fabricated System Guard (x2) 6416 | -6/Factory | Build established: Hauler-Tank 6707 | -6/Factory | Spotted B-75 Beast 7001 | -6/Factory | System corruption reached 10% 7206 | -6/Factory | Core integrity fell below 50% 7280 | -6/Factory | Core integrity fell below 20% 7334 | -6/Factory | Lost 22 parts (3p7n6u6w) 7343 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07318_ Acquired 45 matter. 07318_ R-10 Processor collects Lgt. Angular Momentum Engine. 07319_ A5|< RFA6IK1& DB1AJVYRKCW64Z0LP 07320_ R-10 Processor destroyed. 07323_ G-50 Soldier destroyed. 07327_ R-10 Processor collects Carbon-fiber Leg. 07328_ Acquired 71 matter. 07331_ R-10 Processor collects Welding Torch. 07332_ R-10 Processor collects Target Analyzer. 07332_ Acquired Targeting Computer. 07332_ K-01 Serf collects debris. 07335_ Penetrated by Slug. 07335_ Imp. Titanium Leg destroyed. 07336_ R-10 Processor collects Gravmag System. 07338_ K-01 Serf collects debris. 07340_ Penetrated by Slug. 07340_ R-10 Processor collects Terrain Scan Processor. 07343_ Penetrated by Slug. 07343_ Critical hit. 07343_ Flexi-carbon Leg destroyed. 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T????# """ """ # """ # ##### | | ????????????????????# # """ + | | ????????????????????#########+#### " " """ ####### | | ?????????????????????????????????# "R" #?????# | | ?????????????????????????????????# """ #?????# | | ?????????????????????????????????# #?????# | | ?????????????????????????????????########+##?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 300 Matter Stores 308 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 110 Jamming Range 8 Armor Coverage 675 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 14 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ System Guard | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Spy Just What I Needed Novice Programmer Part-time Excavator Challenges ------------ None Game ------ Seed MiniLightpackModule Manual? 0 Play Time 03:22:54 Cumulative 27.9 hours Start 2021.10.21 @ 14:41:02 End 2021.10.26 @ 00:10:21 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 27 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5555f9b0-d0dd-43a7-931a-719df1edbd03