Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 14:22:42 Player: Barbarossa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (3357) 3357 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (512) 512 TOTAL SCORE: 8099 Bonus ------- Pacifist 200 High Alert Combat Kills 206 Follower Combat Kills 175 Friendly Fire -69 Cogmind --------- Core Integrity 0/850 Matter 82/300 Energy 80/100 System Corruption 9% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Scrap Engine High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Fusion Compressor High-capacity Storage Unit Large Matter Pod (150) Large Matter Pod (150) Trap Scanner Advanced Visual Processing Unit Improved Targeting Computer Hacking Suite Hacking Suite System Shield High-powered Tractor Beam Heavy Laser Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Light Treads Treaded Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer System Restoration Module > --- WEAPON ----------- Flak Cannon > --- INVENTORY -------- Improved Ion Engine Deuterium Engine High-capacity Storage Unit Large Matter Pod Large Matter Pod Trap Scanner Advanced Visual Processing Unit Improved Targeting Computer Medium Armor Plating Hardened Light Armor Plating Hacking Suite System Shield System Restoration Module High-powered Tractor Beam Plasma Cutter [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Field Recycling Unit Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Slots Evolved 8 | . . 2 2 . . 4 . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 5 | . . 1 1 . . 3 . . Weapon 2 | . . . 1 . . 1 . . Parts Attached 116 | . 3 36 34 15 8 1 2 17 Power 13 | . 1 3 2 1 1 . . 5 Engine 11 | . 1 3 2 . 1 . . 4 Core 2 | . . . . 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 25 | . . 13 3 5 2 . 2 . Treads 21 | . . 9 3 5 2 . 2 . Leg 4 | . . 4 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 47 | . 2 12 16 5 3 1 . 8 Device 11 | . 1 1 2 2 1 . . 4 Storage 7 | . 1 1 4 1 . . . . Processor 4 | . . 1 1 . . 1 . 1 Hackware . | . . . . . . . . . Protection 25 | . . 9 9 2 2 . . 3 Artifact . | . . . . . . . . . Weapon 31 | . . 8 13 4 2 . . 4 Energy Gun 4 | . . 2 1 . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 16 | . . 3 8 3 2 . . . Ballistic Cannon 7 | . . 3 2 . . . . 2 Launcher 2 | . . . 2 . . . . . Special Weapon 2 | . . . . 1 . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . . . Parts Lost 37 | . . 8 7 4 1 . 3 14 Power 4 | . . . 1 1 . . . 2 Propulsion 9 | . . 4 . 2 . . . 3 Utility 13 | . . 3 3 1 1 . . 5 Weapon 11 | . . 1 3 . . . 3 4 Highest Loss Streak 9 | . . 4 4 2 1 . 3 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 85 93 97 95 97 68 49 61 Engine 8 | . 13 11 8 4 8 6 1 3 Treads 22 | . . 21 27 26 27 20 15 11 Leg 3 | . 28 7 . . . . . . Device 5 | . . 6 7 . 1 6 6 8 Storage 9 | . 14 11 9 9 9 6 6 6 Processor 6 | . . . 2 9 9 8 13 18 Protection 11 | . . 12 16 16 14 . . 3 Energy Gun 1 | . 28 2 . . . . . . Ballistic Gun 15 | . . 9 22 26 27 20 5 . Ballistic Cannon 3 | . . 8 2 . . . . 3 Naked Turns . | . . . . . . . . . Heaviest Build 81 | 14 20 38 81 66 66 57 57 61 Greatest Support 68 | 20 20 60 66 66 60 60 68 68 Greatest Overweight (x) 13 | . . 1 1 1 1 . 2 13 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 Average Capacity 16 | 8 9 10 19 20 20 20 20 20 Most Carried 20 | 6 10 10 20 20 20 20 19 17 Average Carried 14 | 6 8 9 15 19 19 19 17 14 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 Final Carried 20 | 6 10 10 20 18 20 19 17 13 Scrap Engine Consumption 8 | . . . . . 4 . 3 1 Constructs Created 1 | . . . . . . . 1 . Class Distribution -------------------- 30% | Mutant 17% | Tank 15% | Scavenger-Mutant 15% | Commander-Tank 6% | Commander-Gunner 5% | Commander-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -8/Storage Commander-Tank | -8/Recycling Commander-Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Matter Collected 3066 | 200 . 754 953 591 303 . . 265 Remotely 76 | . . . . 76 . . . . Salvage Created 4643 | . . 1565 1620 978 181 . . 299 Parts 229 | . . 74 87 44 14 . . 10 Haulers Intercepted 12 | . . 5 4 3 . . . . Recyclers Shooed 10 | . . 5 3 2 . . . . Parts Field Recycled 62 | . . 40 22 . . . . . Retrieved Matter 394 | . . 221 173 . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Combat Hostiles Destroyed 78 | . . 23 27 17 3 . . 8 Guns 58 | . . 13 25 17 3 . . . Cannons 17 | . . 9 2 . . . . 6 Classes Destroyed 13 | . . 7 5 . . . . 1 Worker 5 | . . 3 2 . . . . . Builder 1 | . . . 1 . . . . . Tunneler 1 | . . . 1 . . . . . Hauler 12 | . . 5 4 3 . . . . Recycler 10 | . . 6 3 1 . . . . Operator 3 | . . 2 . 1 . . . . Swarmer 10 | . . . 6 4 . . . . Grunt 42 | . . 16 14 8 1 . . 3 Brawler 2 | . . 1 1 . . . . . Duelist 2 | . . . 1 . . . . 1 Sentry 17 | . . 6 4 4 2 . . 1 Hunter 4 | . . . 1 1 . . . 2 Programmer 1 | . . . . . . . . 1 Best Kill Streak 8 | . . 5 6 8 1 . . 2 Combat Bots Only 7 | . . 4 5 7 1 . . 2 Max Kills in Single Turn 4 | . . 2 4 2 1 . . 1 Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Hostile Shots Fired 669 | . . 198 157 68 21 . 4 221 Missed 163 | . . 51 35 15 5 . . 57 Damage Taken 7460 | . . 1961 1888 648 218 . 178 2567 Core 1410 | . . 310 170 65 15 . . 850 Absorbed by Shields 118 | . . . . . 22 . . 96 Regen/Repaired (Parts) 263 | . . 195 . . . . 56 12 Core Remaining (%) 69 | 100 100 22 . . 54 . . . Volleys Fired 335 | . . 118 95 46 8 7 . 61 Largest 3 | . . 2 3 3 3 3 . 2 Hottest 114 | . . 100 114 75 75 75 . 83 Shots Fired 718 | . . 219 263 129 24 21 . 62 Gun 549 | . . 127 239 129 24 21 . 9 Cannon 151 | . . 92 22 . . . . 37 Launcher 2 | . . . 2 . . . . . Special 16 | . . . . . . . . 16 Kinetic 630 | . . 161 258 129 24 21 . 37 Thermal 86 | . . 58 3 . . . . 25 Explosive 2 | . . . 2 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 20 | . . 11 19 11 12 6 . 20 Robot Miss Streak 6 | . . 4 4 4 3 1 . 6 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . . 2 6 4 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 490 | . . 144 182 75 14 18 . 57 Core Hits 224 | . . 58 73 37 6 4 . 46 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 9 | . . 7 2 . . . . . Burn 5 | . . 5 . . . . . . Destroy 2 | . . . 2 . . . . . Blast 2 | . . 2 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8370 | . . 2417 2894 1330 305 341 . 1083 Guns 5799 | . . 1269 2457 1330 305 341 . 97 Cannons 2178 | . . 1135 223 . . . . 820 Explosions 186 | . . . 186 . . . . . Melee . | . . . . . . . . . Ramming 41 | . . 13 28 . . . . . Kinetic 7337 | . . 1904 2637 1330 305 341 . 820 Thermal 806 | . . 500 43 . . . . 263 Explosive 186 | . . . 186 . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . 6 . . . 17 17 Average Corruption 9 | . . . 5 . . . 10 10 Corruption Purged 17 | . . . 6 . . . . 11 Corruption Blocked . | . . . . . . . . . Effects 46 | . . . 10 . . . 6 30 Message Errors 11 | . . . 4 . . . 2 5 Matter Fused 9 | . . . 2 . . . 1 6 Heat Flow Errors 4 | . . . . . . . 2 2 Energy Discharges 7 | . . . 1 . . . . 6 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 8 | . . . 3 . . . 1 4 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 8 | . . 5 3 . . . . . Projectiles 5 | . . 5 . . . . . . Explosions . | . . . . . . . . . Melee 3 | . . . 3 . . . . . Knockbacks 36 | . . 6 1 . . . . 29 Impact . | . . . . . . . . . Kinetic 33 | . . 6 1 . . . . 26 Secondary 3 | . . . . . . . . 3 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 3 | . . 2 1 . . . . . Targets Rammed 3 | . . 2 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 577 | . . 362 358 577 105 36 193 251 Average Temperature 101 | . . 76 86 207 52 17 101 40 Received Heat Transfer 2795 | . . 894 738 180 96 . . 887 Effects 22 | . . 1 3 18 . . . . Shutdowns 4 | . . . . 4 . . . . Energy Bleed 3 | . . 1 . 2 . . . . Interference 5 | . . . 2 3 . . . . Matter Decay 1 | . . . 1 . . . . . Short Circuit 2 | . . . . 2 . . . . Damage (minor) 3 | . . . . 3 . . . . Damage (major) 4 | . . . . 4 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted 3 | . . 1 . . . . . 2 Combat Hostiles 3 | . . 1 . . . . . 2 Parts Melted 9 | . . 3 . . . . . 6 Heat Transferred 2812 | . . 1850 111 . . . . 851 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Peak Influence 658 | . . 300 561 658 341 13 19 75 Initial 256 | . . . 96 215 256 13 4 . Average 170 | . . 174 362 443 95 13 2 26 Maximum Alert Level 2 | . . 1 2 2 1 . . . Low Security (%) 58 | 100 100 48 19 . 76 100 100 100 Level 1 28 | . . 51 24 35 23 . . . Level 2 13 | . . . 56 64 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . . 2 10 5 . 2 . 5 Investigation 3 | . . . 1 . . . . 2 Extermination 1 | . . . . . . . . 1 Reinforcement 7 | . . 2 . 2 . 2 . 1 Assault . | . . . . . . . . . Garrison 13 | . . . 9 3 . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Distress Signals 10 | . . 3 4 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 134 | . . 47 40 23 6 . 4 14 Peak Tracking Total 8 | . . 7 8 8 2 . 4 5 Tactical Retreats 4 | . . 1 1 . . . 1 1 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Traps Triggered 3 | . 1 . . . . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Machines Disabled 4 | . . 2 . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Machines Accessed 20 | . . 7 2 . 8 . . 3 Terminals 11 | . . 3 . . 6 . . 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . . . . . 1 Recycling Units 4 | . . 2 . . 2 . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 58 | . . 22 7 . 18 . . 11 Successful 39 | . . 17 2 . 11 . . 9 Failed 19 | . . 5 5 . 7 . . 2 Catastrophic 6 | . . 1 3 . 2 . . . Database Lockouts . | . . . . . . . . . Manual 20 | . . 5 . 2 11 . . 2 Terminals 29 | . . 7 . . 15 . . 7 Fabricators . | . . . . . . . . . Repair Stations 10 | . . 6 . . . . . 4 Recycling Units 7 | . . 4 . . 3 . . . Scanalyzers 7 | . . 5 2 . . . . . Garrison Access 5 | . . . 5 . . . . . Terminal Hacks 9 | . . 1 . . 5 . . 3 Robot Schematic 1 | . . . . . 1 . . . Robot Analysis 1 | . . . . . . . . 1 Terminal Index 1 | . . . . . 1 . . . Alert Level 3 | . . 1 . . 1 . . 1 Unreport Threat 2 | . . . . . 1 . . 1 Locate Traps 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . . 6 . . . . . 4 Scan Component 5 | . . 3 . . . . . 2 Repair 5 | . . 3 . . . . . 2 Recycling Unit Hacks 7 | . . 4 . . 3 . . . Process 1 | . . 1 . . . . . . Report Inventory 4 | . . 2 . . 2 . . . Retrieve Matter 1 | . . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 6 | . . 4 2 . . . . . Insert Component 3 | . . 2 1 . . . . . Analyze 3 | . . 2 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . . 2 . . 3 . . 2 Terminals 7 | . . 2 . . 3 . . 2 Botnet 7 | . . 2 . . 3 . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . . 5 2 . 6 . . 3 Full Trace Events 3 | . . . 1 . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 3 . . . . . 1 Time 172 | . . 84 . . . . . 88 Parts Recycled . | . . . . . . . . . Recycled Matter 239 | . . 239 . . . . . . Retrieved Matter 278 | . . 278 . . . . . . Retrieved Components 6 | . . . . . 6 . . . Parts Scanalyzed 3 | . . 2 1 . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 12 | . . . . . 12 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Total Allies 12 | . . . . . 12 . . . Largest Group 12 | . . . . . 12 10 3 4 Highest-Rated Group 214 | . . . . . 214 188 44 86 Highest-Rated Ally 27 | . . . . . 27 27 27 27 Total Orders . | . . . . . . . . . Ally Attacks 33 | . . . . . 19 . 7 7 Total Damage 511 | . . . . . 325 . 89 97 Kills 6 | . . . . . 5 . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Robot Analysis Total 1 | . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Turns Passed 6682 | 3 147 2062 1177 362 1690 142 129 970 Spaces Moved 2623 | 3 90 1040 322 113 688 80 78 209 Core 4 | . . . . . . . . 4 Treads 2187 | . . 701 322 113 688 80 78 205 Legs 432 | 3 90 339 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 160 160 160 160 157 157 Average Speed 181 | 120 120 147 207 172 218 160 163 241 Slowest Speed 700 | 120 120 240 240 240 240 160 320 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 2 19 80 24 23 98 2 84 4 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 7 | . . . 7 . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 7 | . . . 7 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Total 3943 | 2 129 1352 623 214 866 88 79 590 Wait 605 | . 27 113 128 17 32 . . 288 Move 2616 | 2 89 1039 321 112 687 80 77 209 Hop . | . . . . . . . . . Pick Up 82 | . 7 19 30 6 9 . . 11 Fast Attach 15 | . 2 10 2 1 . . . . Attach 44 | . 1 7 12 5 4 1 2 12 Detach 1 | . . . 1 . . . . . Swap 57 | . . 19 20 9 4 . . 5 Drop 58 | . 3 25 13 9 6 . . 2 Fire 335 | . . 118 95 46 8 7 . 61 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . 2 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire 116 | . . . . . 116 . . . Trap . | . . . . . . . . . Miscellaneous 11 | . . . . 9 . . . 2 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 8) 151 | -10/Materials | Entered another Materials area 151 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 322 | -9/Materials | Build established: Mutant 449 | -9/Materials | Lost 4 parts (2n1u1w) 555 | -9/Materials | Discovered new exit (range 13) 814 | -9/Materials | Discovered new exit (range 6) 954 | -9/Materials | Discovered new exit (range 5) 1036 | -9/Materials | Core integrity fell below 50% 1331 | -9/Materials | Lost 3 parts (2n1u) 1570 | -9/Materials | Repaired Lgt. Treads 1726 | -9/Materials | Discovered new exit (range 11) 1780 | -9/Materials | Build established: Scavenger-Mutant 2085 | -9/Materials | Repaired Med. Armor Plating 2112 | -9/Materials | Repaired Lgt. Treads 2213 | -9/Materials | Entered another Materials area 2213 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2363 | -8/Materials | Garrison activated, responded to threat 2626 | -8/Materials | Build established: Tank 2679 | -8/Materials | Garrison activated, responded to threat 3009 | -8/Materials | Garrison activated, responded to threat 3062 | -8/Materials | Lost 4 parts (1p2u1w) 3222 | -8/Materials | Discovered new exit (range 16) 3390 | -8/Materials | Entered Storage 3513 | -8/Storage | Garrison activated, responded to threat 3687 | -8/Storage | Destroyed 7 combat bots 3746 | -8/Storage | Discovered new exit (range 3) 3752 | -8/Storage | Entered Recycling 3760 | -8/Recycling | Found Scrap Engine 4459 | -8/Recycling | Build established: Commander-Tank 5423 | -8/Recycling | Discovered new exit (range 7) 5442 | -8/Recycling | Entered Factory 5442 | -6/Factory | Accompanied by 10 allies 5442 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 5466 | -6/Factory | Build established: Commander-Gunner 5584 | -6/Factory | Sucked down chute 5584 | -6/Factory | Entered Waste 5599 | -6/Waste | EMP discharged 5599 | -6/Waste | System corruption reached 10% 5600 | -6/Waste | Spotted C-40 Crusher 5602 | -6/Waste | Spotted C-40 Crusher 5610 | -6/Waste | Spotted C-40 Crusher 5611 | -6/Waste | Crushed by Compactor (1 part destroyed) 5618 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5621 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5625 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5652 | -6/Waste | Lost 3 parts (3w) 5661 | -6/Waste | Spotted C-40 Crusher 5698 | -6/Waste | Discovered new exit (range 10) 5699 | -6/Waste | EMP discharged 5713 | -6/Waste | Entered Factory 5833 | -6/Factory | 10 allies followed down the chute 6019 | -6/Factory | Repaired System Restoration Module 6098 | -6/Factory | Build established: Commander-Mutant 6248 | -6/Factory | Lost 4 allies 6486 | -6/Factory | Build established: Mutant 6622 | -6/Factory | Garrison activated, responded to threat 6655 | -6/Factory | Core integrity fell below 50% 6676 | -6/Factory | Core integrity fell below 20% 6683 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06654_ Y-54 Guardian destroyed. 06656_ K-01 Serf collects debris. 06656_ G-50 Soldier destroyed. 06658_ System corrupted: Energy discharge (-36). 06658_ G-50 Soldier knocked back. 06659_ K-01 Serf collects debris. 06662_ R-10 Processor collects Drone Bay. 06662_ Manufacturing Mainframe disabled. 06664_ G-50 Soldier knocked back. 06666_ K-01 Serf collects debris. 06666_ G-50 Soldier knocked back. 06667_ Magnetic Acceleration Cannon destroyed. 06671_ K-01 Serf collects debris. 06673_ Arm. Scrap Engine destroyed. 06673_ Scrap Engine core remains intact and functional. 06674_ K-01 Serf collects debris. 06682_ System corrupted: Energy discharge (-25). 06682_ K-01 Serf collects debris. 06682_ Acquired Hvy. Laser. Map ----- +----------------------------------------------------+ | ??# #####+########???????????????????????? | | ### #???# #########??????????????????????? | | # #???# ## #??????????????????????? | | # #??## ## """ #??????????????????????? | | # #### # "T" #??????????????????????? | | %+ ! T + #??????????????????????? | | # ########## # #??????????????????????? | | #####????????## ## #??????????????????????? | | ###?????????????# #########??????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????###########?# #??????????????????????????????? | | ????# #?# #????????????###???????????????? | | ????# ### #############T ####+##### ???? | | ????# # ???? | | ????# # ??? | | ????# """ """ # ??? | | ????# """ """ + % ??? | | ??????""" """ # ??? | | ?????? # ##########+#############?????? | | ????########### #???# %% #???????????? | | ????# # #???#] g % #???????????? | | ????# # #???# "" """" #???????????? | | ????# # #???# """" """" #???????????? | | ????# + #???# ="""" """" #???????????? | | ????# # #???#@k"""" """" #???????????? | | ????# # #???#%g ????????????? | | ????# # #???# %"""" #???????????? | | ????# ! # #???#g% """ """ #???????????? | | ????########### #???# """" G??????????????? | | ??????????????# #???# """" "???????????????? | | ??????????????# #???# ???????????????? | | ??????????????# #???##########???????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????#######????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 3 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ G-34 Mercenary | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed IntegratedSignalInitializer Manual? 0 Play Time 01:14:46 Cumulative 113.5 hours Start 2024.04.19 @ 15:41:19 End 2024.04.21 @ 14:22:42 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 223 Rogue 223 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 914b18bc-3e9d-4a84-944a-905d6883d089