Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.03 @ 15:13:07 Player: Sanctumkeeper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (102) 510 Value Destroyed (3041) 3041 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (2018) 2018 TOTAL SCORE: 12529 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 377 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 1044/1150 Matter 186/300 Energy 58/100 System Corruption 0% Temperature Cool (0) Movement Walking (240) Ox4 Location -4/Factory Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (5) --- Flexi-carbon Leg Gyrokinetic Inverter Linear Gravjet > --- UTILITY (11) ----- Improved Heat Sink Experimental Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (2) ------- Proton Cannon > --- INVENTORY (26) --- Medium Treads Experimental Heat Sink High-capacity Storage Unit Zionite Biocell (1000) Zionite Biocell (1000) Compact Matter Pod (15) Improved Terrain Scanner Microactuators Improved Maneuvering Thrusters Phase Shifter Improved Propulsion Shielding Improved Utility Shielding Zionite Weapon Casing Zionite Weapon Casing Medium Reactive Plating Advanced Shield Generator Point Defense System Makeshift Hacking Suite Tesla Rifle Zionite Phaser-S Cooled Plasma Cannon Matter Neutralizer Heavy Neutron Cannon Field Lobotomy Kit CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module Flying Fortress v7 > --- UTILITY ---------- Lightpack 2.0 Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Utility Shielding > --- WEAPON ----------- Scythe Axe > --- INVENTORY -------- Light Antimatter Reactor Nuclear Pulse Thruster Improved Thermal Generator Large Storage Unit High-capacity Storage Unit Improved Sensor Array Advanced Sensor Array Improved Actuator Array Improved Propulsion Shielding Heavy Armor Plating Medium Reactive Plating EM Shield Force Field System Backup Module Sensor Drone Bay Heart of Steel Plasma Cannon Cooled Plasma Cannon Rocket Launcher Remote Datajack Field Lobotomy Kit [Rating: 90] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Zionite Glidesys I Flight Unit Flying Fortress v7 Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Zionite Laser-S Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Guided Missile Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 2 . . . . . 2 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . 1 1 . . . . . . . Utility 9 | . . . 1 . . . 2 1 1 . . . . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 164 | 6 7 3 21 4 5 3 18 14 5 3 4 6 28 20 15 2 Power 15 | 1 1 1 2 1 . . 1 3 1 . . 1 2 . 1 . Engine 7 | 1 1 1 2 1 . . 1 . . . . . . . . . Core 4 | . . . . . . . . 3 1 . . . . . . . Reactor 4 | . . . . . . . . . . . . 1 2 . 1 . Propulsion 34 | 2 . 2 6 3 . 1 2 1 2 1 1 1 8 2 2 . Treads 17 | 2 . 2 6 3 . 1 2 . . . . 1 . . . . Leg 2 | . . . . . . . . . . . . . . 2 . . Wheel . | . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . 8 . 2 . Flight 5 | . . . . . . . . 1 2 1 1 . . . . . Utility 57 | 1 4 . 2 . 3 . 3 7 1 2 3 2 13 10 6 . Device 17 | . . . 1 . . . . 1 1 1 1 1 4 4 3 . Storage 19 | 1 4 . 1 . 3 . 1 1 . . 2 1 4 1 . . Processor 4 | . . . . . . . . 1 . 1 . . . . 2 . Hackware 2 | . . . . . . . . 2 . . . . . . . . Protection 15 | . . . . . . . 2 2 . . . . 5 5 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 58 | 2 2 . 11 . 2 2 12 3 1 . . 2 5 8 6 2 Energy Gun 18 | 2 . . 1 . . 1 2 . . . . . 4 4 4 . Energy Cannon 8 | . . . 1 . . . 3 1 . . . . . 1 1 1 Ballistic Gun 20 | . 2 . 9 . 2 1 5 . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 9 | . . . . . . . 1 1 . . . 1 1 3 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 1 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 3 . . . . . 1 . . 1 8 . 1 . Parts Lost 50 | . . 2 7 2 . 3 5 2 1 . 7 . 4 6 6 5 Power 5 | . . . 1 . . . . 1 1 . 1 . 1 . . . Propulsion 15 | . . 2 1 2 . 1 2 . . . 1 . . 4 1 1 Utility 12 | . . . . . . . 1 1 . . 3 . 1 2 2 2 Weapon 18 | . . . 5 . . 2 2 . . . 2 . 2 . 3 2 Highest Loss Streak 6 | . . 2 3 2 . 3 4 2 1 . 5 . 3 5 6 3 Average Slot Usage (%) 82 | . 99 100 99 92 81 100 99 66 68 73 60 56 75 92 83 78 Engine 5 | . 14 14 11 5 11 11 9 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 4 5 6 5 5 Treads 16 | . 28 28 33 31 33 33 26 . . . . 4 3 . . . Hover 3 | . . . . . . . . . . . . . 15 23 7 10 Device 5 | . . . . . . . . 5 6 12 10 11 16 9 11 13 Storage 24 | . 27 28 33 33 33 33 36 9 6 6 8 17 13 25 23 21 Processor 3 | . . . . . . . . 6 6 12 8 6 6 6 6 10 Protection 3 | . . . . . . . 9 1 6 6 6 6 4 3 3 . Energy Gun 2 | . 11 . . . . 4 2 . . . . . 4 11 6 4 Ballistic Gun 10 | . 16 28 21 22 4 18 14 . . . . 3 . . . . Slashing Weapon 1 | . . . . . . . . 6 8 13 12 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 132 | 10 53 53 73 73 103 106 132 128 20 19 61 106 108 108 105 108 Greatest Support 110 | 40 40 40 60 63 63 63 63 72 78 78 78 28 110 110 40 40 Greatest Overweight (x) 16 | 1 1 2 1 1 1 1 2 2 . . 16 16 3 4 2 5 Average Overweight (x) 1 | . . 1 1 1 1 1 2 . . . 1 4 . . 2 2 Largest Inventory Capacity 40 | 6 18 18 24 24 28 28 34 40 24 24 24 26 26 26 26 26 Average Capacity 23 | 5 9 18 23 24 24 28 33 25 24 24 16 23 18 26 26 26 Most Carried 34 | 4 11 18 24 24 25 23 34 34 24 24 24 26 26 26 26 26 Average Carried 21 | 2 6 16 22 22 22 21 30 17 21 22 13 21 17 25 25 25 Final Capacity 34 | 6 18 18 24 24 28 28 34 24 24 24 18 26 26 26 26 26 Final Carried 32 | 4 11 17 24 20 23 20 32 18 24 22 18 26 26 24 26 25 Class Distribution -------------------- 54% | Hauler-Mutant 25% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Scout | -6/Lower Caves Assassin | -6/Lower Caves Hauler-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Matter Collected 2594 | 230 138 52 393 112 . 134 369 . 36 . 33 113 540 330 107 7 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3330 | . 316 132 1146 232 . 134 581 69 36 . . . 60 452 107 65 Parts 209 | . 25 6 75 21 . 3 34 4 2 . . . 4 27 4 4 Haulers Intercepted 5 | . . . 3 . . . 2 . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . . . . . . 26 . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Combat Hostiles Destroyed 90 | . 11 4 27 8 . 2 8 2 . . . . 2 19 2 5 Melee 1 | . . . . . . . . 1 . . . . . . . . Guns 65 | . 11 4 26 8 . 2 8 . . . . . 1 4 1 . AOE 22 | . . . 1 . . . . 1 . . . . 1 14 . 5 Classes Destroyed 14 | . 2 1 3 1 . 2 2 1 . . . . 2 . . . Worker 1 | . . . 1 . . . . . . . . . . . . . Builder 3 | . . 1 . 2 . . . . . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . Hauler 5 | . . . 3 . . . 2 . . . . . . . . . Watcher 3 | . . . . . . . 2 . 1 . . . . . . . Swarmer 42 | . 6 2 10 5 . . . . . . . . . 14 . 5 Grunt 33 | . 5 2 14 2 . 1 5 . . . . . . 4 . . Brawler 2 | . . . . 1 . . . . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . . . . . . . . . Sentry 6 | . . . 3 . . . 2 1 . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . Programmer 3 | . . . . . . . . 1 . . . . . . 2 . Z-Light 1 | . . . . . . . . . . . . . 1 . . . Assembled 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 10 | . 10 2 4 3 . 1 2 1 1 . . . 1 5 1 5 Combat Bots Only 10 | . 10 2 4 3 . 1 2 1 . . . . 1 5 1 5 Max Kills in Single Turn 4 | . 2 1 1 1 . 1 1 1 1 . . . 1 4 1 3 Gunslinging 1 | . 1 . . . . . . . . . . . . 1 . . Exploded 4 | . . . 1 . . . . 1 . . . . 1 4 . 3 Melee 1 | . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Damage Taken 7860 | . 535 125 1609 317 . 389 712 422 543 . 635 . 985 762 301 525 Core 1280 | . 49 . 203 47 . 101 63 59 113 . 368 . 96 56 19 106 Absorbed by Shields 34 | . . . . . . . . . . . . . 34 . . . Core Remaining (%) 70 | 100 . 80 . . . 12 88 91 . . . . . 25 98 . Volleys Fired 334 | . 36 10 110 21 . 12 58 10 . . . . 18 33 13 13 Largest 2 | . 2 2 2 2 . 2 2 1 . . . . 1 2 2 1 Hottest 120 | . 90 40 40 40 . 65 90 75 . . . . 60 120 120 75 Shots Fired 598 | . 72 20 219 43 . 24 110 10 . . . . 18 50 19 13 Gun 539 | . 72 20 219 43 . 24 104 . . . . . 8 34 15 . Cannon 29 | . . . . . . . 6 5 . . . . . 6 4 8 Launcher 30 | . . . . . . . . 5 . . . . 10 10 . 5 Special . | . . . . . . . . . . . . . . . . . Kinetic 426 | . 45 20 219 43 . 16 83 . . . . . . . . . Thermal 99 | . 27 . . . . . 6 5 . . . . 2 40 19 . Explosive 30 | . . . . . . . . 5 . . . . 10 10 . 5 Electromagnetic 37 | . . . . . . 8 21 . . . . . . . . 8 Phasic 6 | . . . . . . . . . . . . . 6 . . . Robot Hit Streak 26 | . 11 10 12 16 . 9 26 1 . . . . 12 7 10 6 Robot Miss Streak 4 | . 2 3 4 2 . 1 3 2 . . . . 2 4 1 4 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 11 | . 2 1 4 2 . 1 . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . . . . 1 . . Shots Hit Robots 427 | . 53 14 153 29 . 21 85 4 1 . 8 . 15 22 14 8 Core Hits 216 | . 19 10 70 16 . 7 38 4 1 . 1 . 14 26 2 8 Critical Hits 2 | . . . 1 . . . . . . . 1 . . . . . Critical Kills 1 | . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . . . . Melee Attacks 42 | . . . . . . . 1 18 7 . 16 . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 42 | . . . . . . . 1 18 7 . 16 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . . . . Damage Inflicted 7231 | . 470 129 1277 223 . 226 875 282 47 . 242 . 918 1529 467 546 Guns 4369 | . 470 115 1175 207 . 209 875 . . . . . 194 657 467 . Cannons 88 | . . . . . . . . . . . . . . . . 88 Explosions 2269 | . . . 83 . . . . 132 . . . . 724 872 . 458 Melee 439 | . . . . . . . . 150 47 . 242 . . . . . Ramming 66 | . . 14 19 16 . 17 . . . . . . . . . . Kinetic 2528 | . 242 115 1175 207 . 118 671 . . . . . . . . . Thermal 1381 | . 228 . . . . . . . . . . . 29 657 467 . Explosive 2186 | . . . . . . . . 132 . . . . 724 872 . 458 Electromagnetic 466 | . . . 83 . . 91 204 . . . . . . . . 88 Impact . | . . . . . . . . . . . . . . . . . Slashing 439 | . . . . . . . . 150 47 . 242 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Phasic 165 | . . . . . . . . . . . . . 165 . . . Highest Corruption 7 | . . . 1 5 5 5 . 1 . . . . . . 7 . Average Corruption 3 | . . . 1 4 5 5 . 1 . . . . . . 4 . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 52 | . . . 4 18 10 12 . . . . . . . . 8 . Message Errors 13 | . . . 2 3 3 4 . . . . . . . . 1 . Matter Fused 15 | . . . . 8 3 3 . . . . . . . . 1 . Heat Flow Errors 8 | . . . . 2 2 1 . . . . . . . . 3 . Energy Discharges 2 | . . . . 1 . 1 . . . . . . . . . . Parts Rejected 2 | . . . . 2 . . . . . . . . . . . . Data Loss (minor) 3 | . . . . . 1 1 . . . . . . . . 1 . Data Loss (major) 2 | . . . . 1 1 . . . . . . . . . . . Misfires 1 | . . . . 1 . . . . . . . . . . . . Targeting Errors 6 | . . . 2 . . 2 . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 85 | . . . . . . . . 10 . . 6 . . 9 . 60 Projectiles 6 | . . . . . . . . . . . . . . . . 6 Explosions 73 | . . . . . . . . 10 . . . . . 9 . 54 Melee 6 | . . . . . . . . . . . 6 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 232 | . . . 3 . . . . 74 . . . . . 115 . 40 Shots 9 | . . . 2 . . . . 3 . . . . . 3 . 1 Rammed 8 | . . 1 3 2 . 2 . . . . . . . . . . Targets Rammed 11 | . . 2 3 4 . 2 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 3 | . . 1 . 2 . . . . . . . . . . . . Highest Temperature 581 | . 360 18 16 170 171 155 123 115 197 . . . 2 581 194 . Average Temperature 96 | . 179 10 5 46 97 25 32 58 91 . . . 1 169 96 . Received Heat Transfer 2024 | . 207 51 474 96 . 135 297 66 84 . . . 278 282 . 54 Effects 5 | . 1 . . . . . . . . . . . . 4 . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . 2 . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 1 . Parts Melted 7 | . 1 . . . . . . . . . . . . 2 4 . Heat Transferred 2000 | . 631 . . . . . . . . . . . 37 851 481 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen 5 | . . . . . . . . . . . 5 . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Peak Influence 489 | . 295 109 489 287 . 75 188 310 296 . . . . . 235 345 Initial 203 | . . 54 15 147 . . . 56 53 . . . . . 203 100 Average 118 | . 141 47 236 182 . 16 46 128 119 . . . . . 208 139 Maximum Alert Level 2 | . 1 . 2 1 . . 1 1 1 . . . . . 1 1 Low Security (%) 72 | 100 64 100 38 45 . 100 99 78 80 . . . . . 1 82 Level 1 25 | . 35 . 50 54 . . . 21 19 . . . . . 98 17 Level 2 1 | . . . 10 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . 3 1 . . . 4 . . . . . . 1 1 Investigation 4 | . 1 . 2 . . . . 1 . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . . 1 . Reinforcement 5 | . 1 . 1 . . . . 2 . . . . . . . 1 Assault 1 | . . . . 1 . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Distress Signals 10 | . . . 4 . . . 3 1 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 161 | . 14 5 36 11 . 4 21 11 17 . 8 . 11 11 2 10 Peak Tracking Total 9 | . 6 3 5 4 . 3 5 9 8 . 5 . 5 5 1 6 Tactical Retreats 17 | . 2 1 . 1 . 1 3 2 6 . . . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Traps Triggered 3 | . . . 1 . . . . 1 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Machines Disabled 15 | . . . 9 . . . . 1 . . . . 1 . . 4 Max in Single Turn 3 | . . . 3 . . . . 1 . . . . . . . 2 Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Machines Accessed 20 | . 3 1 2 . 2 . 3 2 3 . 2 1 . . 1 . Terminals 9 | . 3 . 2 . . . 1 1 1 . . . . . 1 . Fabricators 1 | . . . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Total Hacks 45 | . 8 1 6 . 2 . 11 5 5 . 2 4 . . 1 . Successful 31 | . 3 1 4 . 2 . 9 3 3 . 2 4 . . . . Failed 14 | . 5 . 2 . . . 2 2 2 . . . . . 1 . Catastrophic 2 | . 1 . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 24 | . 7 . 4 . 1 . 2 2 2 . . 5 . . 1 . Terminals 21 | . 8 . 6 . . . 2 2 2 . . . . . 1 . Fabricators 3 | . . . . . . . . 3 . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . 7 . 1 . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . . . Terminal Hacks 12 | . 1 1 2 . 2 . . . . . 2 4 . . . . Record 2 | . . . . . 1 . . . . . 1 . . . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . 6 . 1 . . . . . . . Insert Component 4 | . . . . . . . 3 . 1 . . . . . . . Analyze 3 | . . . . . . . 3 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 7 | . 2 . 2 . . . 1 1 1 . . . . . . . Terminals 7 | . 2 . 2 . . . 1 1 1 . . . . . . . Botnet 7 | . 2 . 2 . . . 1 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 3 . 2 . . . 2 2 3 . . . . . 1 . Full Trace Events 4 | . 1 . 1 . . . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 2 . . . . 4 . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . Matter 146 | . . . . . . . . 146 . . . . . . . . Time 24 | . . . . . . . . 24 . . . . . . . . Total Part Build Rating 3 | . . . . . . . . 3 . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . Time 32 | . . . . . . . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Total Allies 3 | . . . . 1 . . . . . . . 2 . . . . Largest Group 2 | . . . . 1 . . . . . . . 2 2 1 . . Highest-Rated Group 188 | . . . . 31 . . . . . . . 188 188 94 . . Highest-Rated Ally 94 | . . . . 31 . . . . . . . 94 94 94 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 85 | . . . . 5 . . . . . . . . 62 18 . . Total Damage 2166 | . . . . 42 . . . . . . . . 1663 461 . . Kills 19 | . . . . 1 . . . . . . . . 15 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . . . 1 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Turns Passed 11947 | 61 515 1115 1234 602 521 439 1502 405 237 149 424 2403 1049 656 394 241 Spaces Moved 6475 | 35 240 593 445 292 283 194 530 552 469 140 234 702 953 525 186 102 Core 87 | 7 . . . . . . . . . . 5 75 . . . . Treads 3379 | 28 240 593 445 292 283 194 530 4 . . . 627 143 . . . Legs 350 | . . . . . . . . . . . . . . 62 186 102 Wheels . | . . . . . . . . . . . . . . . . . Hover 1273 | . . . . . . . . . . . . . 810 463 . . Flight 1386 | . . . . . . . . 548 469 140 229 . . . . . Fastest Speed 39 | 50 160 180 180 180 180 180 200 50 39 39 39 200 44 44 180 180 Average Speed 152 | 140 161 180 180 180 180 180 200 51 39 44 155 338 91 82 180 187 Slowest Speed 850 | 160 180 200 180 180 180 180 200 200 50 50 850 850 290 340 180 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . 4 10 1 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 40 97 48 60 69 46 40 22 20 35 58 84 75 70 6 5 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 4 | . . . . . 1 . . . . . 1 2 . . . . Known Exits Taken 7 | . . . . . . . . 1 1 1 1 1 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . . . . . 1 . . Scrap Searched 9 | . . 2 . 1 . . . . . . 1 1 . 4 . . Spaces Dug 55 | . . . . . . . 6 18 3 . . . . 24 4 . Terrain Destroyed 296 | . . . . . . . 6 40 3 . . . 38 148 6 55 Melee 20 | . . . . . . . 1 16 3 . . . . . . . Projectile 26 | . . . . . . . 5 2 . . . . . 13 6 . AOE 250 | . . . . . . . . 22 . . . . 38 135 . 55 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Total 8008 | 44 306 623 717 332 299 260 868 639 503 226 279 730 1126 692 223 141 Wait 716 | . 6 7 86 12 . 50 235 17 18 82 . 14 61 109 . 19 Move 6427 | 34 239 592 444 291 282 193 529 543 448 137 231 701 952 524 185 102 Hop 16 | . . . . . . . . 4 10 1 1 . . . . . Pick Up 177 | 4 10 8 29 . 3 . 22 9 11 . 23 7 38 3 8 2 Fast Attach 45 | 6 3 . 3 . . . . 1 1 . 3 4 16 2 5 1 Attach 60 | . . 2 9 4 2 3 7 12 3 3 1 2 4 2 5 1 Detach 16 | . 1 . 1 . 2 . . 6 1 3 . . 1 . 1 . Swap 59 | . 4 1 9 . 3 . 11 1 1 . . . 8 16 5 . Drop 106 | . 7 1 23 . 7 . 5 18 3 . 5 2 28 3 1 3 Fire 334 | . 36 10 110 21 . 12 58 10 . . . . 18 33 13 13 Melee 41 | . . . . . . . 1 18 7 . 15 . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 11 | . . 2 3 4 . 2 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 327 | -10/Materials | Destroyed 10 combat bots 359 | -10/Materials | Discovered new exit (range 20) 577 | -10/Materials | Entered Mines 742 | -10/Mines | Found a hidden stash of uninstalled traps 981 | -10/Mines | Discovered new exit (range 7) 1016 | -10/Mines | Found the Drone Emporium 1028 | -10/Mines | Found Prototype Device 1352 | -10/Mines | Discovered new exit (range 5) 1692 | -10/Mines | Entered Materials 1692 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1692 | -9/Materials | Identified Sensor Drone Bay 1981 | -9/Materials | Build established: Hauler-Mutant 2141 | -9/Materials | Lost 3 parts (1n2w) 2615 | -9/Materials | Discovered new exit (range 17) 2857 | -9/Materials | Core integrity fell below 50% 2899 | -9/Materials | Discovered new exit (range 10) 2926 | -9/Materials | Entered Mines 2979 | -9/Mines | Learned Materials trap positions 3325 | -9/Mines | Discovered new exit (range 11) 3361 | -9/Mines | Discovered new exit (range 10) 3440 | -9/Mines | Met a Derelict testing a Signal Generator 3517 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3519 | -9/Mines | Discovered new exit (range 5) 3528 | -9/Mines | Entered Exiles 3572 | -9/Exiles | Met 8R-AWN 3601 | -9/Exiles | Met EX-HEX 3670 | -9/Exiles | Met EX-DEC 3699 | -9/Exiles | Learned location of Zion (-6) 3729 | -9/Exiles | Met EX-BIN 3754 | -9/Exiles | Aligned with FarCom system 3756 | -9/Exiles | Given EX-Vault access code 3799 | -9/Exiles | Opened EX-Vault 3812 | -9/Exiles | Found Lightpack 2.0 3815 | -9/Exiles | Found Flying Fortress v7 3824 | -9/Exiles | Found Field Lobotomy Kit 3859 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4033 | -9/Exiles | Discovered new exit (range 11) 4049 | -9/Exiles | Stole three prototypes: Flying Fortress v7, Lightpack 2.0, Field Lobotomy Kit 4049 | -9/Exiles | Entered Mines 4326 | -8/Mines | Core integrity fell below 20% 4363 | -8/Mines | Lost 3 parts (1n2w) 4461 | -8/Mines | Discovered new exit (range 9) 4488 | -8/Mines | Entered Materials 4488 | -8/Materials | Evolved 2 slots: Utility x2 4489 | -8/Materials | Identified exit to Storage 4490 | -8/Materials | Loaded intel: 17 trap records 4829 | -8/Materials | Repaired Imp. Sensor Array 5831 | -8/Materials | Lost 4 parts (1n1u2w) 5920 | -8/Materials | Discovered new exit (range 7) 5990 | -8/Materials | Entered Factory 5990 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5992 | -7/Factory | FarCom data flow suspended 6055 | -7/Factory | Fabricated Hacking Suite? 6358 | -7/Factory | Garrison activated, responded to threat 6388 | -7/Factory | Discovered new exit (range 14) 6394 | -7/Factory | Identified exit to Factory 6395 | -7/Factory | Entered another Factory area 6395 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6615 | -6/Factory | Discovered new exit (range 12) 6632 | -6/Factory | Identified exit to Lower Caves 6632 | -6/Factory | Entered Lower Caves 6774 | -6/Lower Caves | Discovered new exit (range 15) 6780 | -6/Lower Caves | Identified exit to Lower Caves 6781 | -6/Lower Caves | Entered another Lower Caves area 6814 | -6/Lower Caves | Found Prototype Device 6871 | -6/Lower Caves | Discovered new exit (range 20) 6877 | -6/Lower Caves | Spotted YF-1O6(f) 6877 | -6/Lower Caves | Spotted IH-IZ1(f) 6878 | -6/Lower Caves | Encountered a Master Thief 6878 | -6/Lower Caves | Encountered a Master Thief 6878 | -6/Lower Caves | Flying Fortress v7 stolen by Master Thief 6878 | -6/Lower Caves | Spotted N0-O0X(f) 6879 | -6/Lower Caves | Encountered a Master Thief 6879 | -6/Lower Caves | Spotted D2-ANB(f) 6880 | -6/Lower Caves | Encountered a Master Thief 6880 | -6/Lower Caves | Spotted IN-3Y4(f) 6881 | -6/Lower Caves | Encountered a Master Thief 6882 | -6/Lower Caves | Lightpack 2.0 stolen by Master Thief 6883 | -6/Lower Caves | Prototype Device stolen by Master Thief 6887 | -6/Lower Caves | Imp. VTOL Module stolen by Master Thief 7196 | -6/Lower Caves | Identified exit to Zion 7204 | -6/Lower Caves | Core integrity fell below 50% 7205 | -6/Lower Caves | Entered Zion 7226 | -6/Zion | Lost 5 parts (1p1n1u2w) 7481 | -6/Zion | Build established: Mutant 8238 | -6/Zion | Build established: Hauler-Mutant 8268 | -6/Zion | Found Prototype Energy Gun 8684 | -6/Zion | Given A8's code to call for help 8812 | -6/Zion | Learned location of Quarantine (-3) 8902 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9042 | -6/Zion | Found CR-A16's Pointy Stick 9214 | -6/Zion | Found Prototype Launcher 9214 | -6/Zion | Identified Gui. Missile Launcher 9557 | -6/Zion | Opened final containment barrier to the Deep Caves 9582 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9583 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9602 | -6/Zion | Discovered new exit (range 3) 9602 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9605 | -6/Zion | Identified exit to Deep Caves 9608 | -6/Zion | Entered Deep Caves 9608 | -6/Deep Caves | Accompanied by 2 allies 9915 | -6/Deep Caves | Build established: Mutant 9958 | -6/Deep Caves | Z-Facility disabled 9963 | -6/Deep Caves | Attacked by Z-Imprinter 10017 | -6/Deep Caves | Lost 3 parts (1p1u1w) 10317 | -6/Deep Caves | Found Prototype Protection 10317 | -6/Deep Caves | Identified Zio. Weapon Casing 10350 | -6/Deep Caves | Build established: Scavenger-Mutant 10443 | -6/Deep Caves | Found Zio. Weapon Casing 10455 | -6/Deep Caves | Found Zio. Weapon Casing 10462 | -6/Deep Caves | Found Zio. Weapon Casing 10473 | -6/Deep Caves | Found Zio. Weapon Casing 10636 | -6/Deep Caves | Discovered new exit (range 6) 10638 | -6/Deep Caves | Identified exit to Proximity Caves 10657 | -6/Deep Caves | Entered Proximity Caves 10657 | -5/Proximity Caves | Accompanied by 1 ally 10943 | -5/Proximity Caves | Spotted B-75 Beast 11210 | -5/Proximity Caves | Lost 5 parts (3n2u) 11259 | -5/Proximity Caves | Discovered new exit (range 15) 11313 | -5/Proximity Caves | Entered Factory 11313 | -5/Factory | Evolved 2 slots: Utility x2 11314 | -5/Factory | Identified exit to Upper Caves 11564 | -5/Factory | Discovered new exit (range 7) 11583 | -5/Factory | Identified exit to Factory 11651 | -5/Factory | Lost 6 parts (1n2u3w) 11707 | -5/Factory | Entered another Factory area 11707 | -4/Factory | Evolved 2 slots: Utility x2 11935 | -4/Factory | Lost 3 parts (1n1u1w) 11948 | -4/Factory | Self-destructed Last Messages --------------- 11924_ Destroyed Com. Wheel. 11937_ Slug penetrates Wall. 11941_ The unstable cave ceiling collapses. 11941_ Zio. Biocell destroyed. 11941_ U-05 Engineer lays Concrete. 11942_ Slug penetrates Y-64 Sentinel. 11942_ U-05 Engineer lays Concrete. 11943_ The unstable cave ceiling collapses. 11944_ Penetrated by Slug. 11944_ U-05 Engineer lays Concrete. 11945_ Penetrated by Slug. 11945_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 11945_ U-05 Engineer lays Concrete. 11947_ Penetrated by Slug. 11947_ U-05 Engineer lays Concrete. 11947_ Hvy. Rocket Launcher destroyed. 11948_ The unstable cave ceiling collapses. 11948_ U-05 Engineer lays Concrete. 11948_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???????????? ????# " " " # # | | ???????????? ????# " " " + + | | ??????????? ???# """ " " " # # """" | | ??????????? ???# "F" " " " # # """" | | ?????????? ??# " " " " # # """" | | ?????????? ??# """ " " " # # """" | | ?????????? ??# """ # # """" | | ????????? ??# # # """" | | ????????? #####+########## # | | ???????? # ] | | ???????? #######?## # | | ???????? !! #????????# ####### | | ???????? ! #????????# #?????? | | ???????? ! ##???????# #?????? | | ???????? ]w #???????# #?????? | | ???????? ]] #???????# #?????? | | ?????????""""""" ] #???????? ??????? | | ?????????????""" u #???????????????????? | | ?????????????""" ! #???????????????????? | | ?????????????""" ## #???????????????????? | | ?????????????""" # ##??????????????????? | | ?????????????""" # ;#??????????????????? | | ????????????? ?# # #??????????????????? | | ????????????? ?# #??????????????????? | | ?????????????######+### #??????????????????? | | ??????????# u @ #??????????????????? | | ??????????#!!/ """ #??????????????????? | | ???????????????? """ ] #??????????????????? | | ???????????????? """ #* ?????????????????? | | ???????????????? # ???????????????? | | ??????????????? Y ?????????????? | | ?????????????? Y # ???????????? | | ????????????? R ??????????? | | ????????????? ####???????????? | | ????????????? #??????????????? | | ?????????????? #??????????????? | | ?????????????? ? #??????????????? | | ???????????????? ?? ## /??????????????? | | ????????????????????##?? ;;##????????????????? | | ???????????????????????? #???????????????????? | | ????????????????????????##+#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 600 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 62 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseLobotomyRigger Manual? 0 Play Time 01:18:44 Cumulative 150.6 hours Start 2021.07.02 @ 21:02:49 End 2021.07.03 @ 15:13:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 78 Gallery% 66 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fe14959-21f1-42af-8d88-7b23c7203c1d