Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 05:19:01 Player: Cogchaaaan Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (8) 4000 Regions Visited (28) 5600 Robots Destroyed (139) 695 Value Destroyed (3513) 3513 Prototype IDs (54) 1080 Alien Tech Used (5) 1000 Bonus (7917) 7917 TOTAL SCORE: 23805 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 597 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Cogmind --------- Core Integrity 0/1450 Matter 280/300 Energy 75/100 System Corruption 12% Temperature Cool (0) Movement Core (250) Ox4 Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Advanced Visual Processing Unit Advanced Melee Analysis Suite > --- WEAPON (3) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Subatomic Replicator Microwarp Drive Sigix Sheargun CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Sensor Array Long-range Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Layered Medium Armor Plating Makeshift Hacking Suite Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon CR-A16's Behemoth Slayer > --- INVENTORY -------- Fusion Reactor Impulse Thruster Array High-capacity Battery Graphene Brace Improved System Shield Subatomic Replicator Micro-nuke Launcher Improved Plasma Cutter [Rating: 131] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 . . . 2 . . . . 2 . . . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . 2 . . . . 1 . . . 1 . . . . . . . . . . . . . Utility 9 | . . . 1 . 2 . . . . . 1 . . . . . . . . 2 . . . . 2 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 215 | 7 17 9 23 4 25 13 6 4 9 7 11 2 . 9 13 2 1 7 1 15 2 2 3 2 4 7 6 4 Power 32 | 1 3 2 3 2 2 1 . . . 1 2 . . 2 3 . . 1 . 4 . . 1 . . 1 2 1 Engine 11 | 1 3 1 2 1 . . . . . . 1 . . 1 1 . . . . . . . . . . . . . Core 15 | . . 1 1 1 2 1 . . . 1 1 . . 1 2 . . 1 . 3 . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 2 1 Propulsion 50 | 2 8 4 6 1 6 5 . . 2 . 1 . . . 3 . . 2 . 5 . 1 . . 1 1 2 . Treads 12 | . 2 . 4 1 5 . . . . . . . . . . . . . . . . . . . . . . . Leg 14 | 2 6 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 24 | . . . . . 1 5 . . 2 . 1 . . . 3 . . 2 . 5 . 1 . . 1 1 2 . Utility 59 | 2 1 2 5 . 4 5 . . 6 2 4 . . 1 7 . . 4 . 5 1 . 2 2 2 2 1 1 Device 31 | 1 . 2 3 . 1 2 . . 2 2 2 . . . 5 . . 3 . 3 1 . . . 1 1 1 1 Storage 3 | 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Processor 8 | . . . . . 1 1 . . 3 . . . . . 1 . . . . 1 . . . . 1 . . . Hackware 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . Protection 14 | . . . 2 . 2 1 . . 1 . 1 . . 1 1 . . 1 . 1 . . 1 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 74 | 2 5 1 9 1 13 2 6 4 1 4 4 2 . 6 . 2 1 . 1 1 1 1 . . 1 3 1 2 Energy Gun 5 | . 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 33 | . . . 3 . 5 . 3 2 . 2 2 1 . 3 . 2 1 . 1 1 1 1 . . 1 1 1 2 Ballistic Gun 12 | 2 3 . 1 1 5 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 4 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 1 3 2 . . . . . . . . . . . . . . . . . . . . Piercing Weapon 10 | . . . . . . . . . 1 2 2 1 . 3 . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 1 . 2 . . . 4 . . . . . 1 . . 4 . . . . 3 . . . 3 1 Parts Lost 51 | . 1 3 5 2 8 . . . . 2 . . . 3 4 . . . 1 3 . 1 . . . . 6 12 Power 6 | . . . 1 . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . 2 Propulsion 17 | . . 2 . 1 3 . . . . . . . . . 3 . . . . . . 1 . . . . 3 4 Utility 23 | . . 1 2 . 4 . . . . 1 . . . 2 1 . . . . 3 . . . . . . 3 6 Weapon 5 | . 1 . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 8 | . 1 2 4 1 2 . . . . 2 . . . 3 1 . . . 1 2 . 1 . . . . 3 8 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 99 98 99 82 91 92 92 91 92 92 93 93 92 86 70 70 86 90 86 74 78 82 84 82 81 67 43 Engine 3 | . 13 4 7 8 . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . 10 3 2 9 7 7 7 7 7 6 6 6 6 6 5 5 8 8 7 . . . . . . . . Treads 8 | . . . 12 32 26 . . . . . . . . . . . . . . . . . . . . . . . Leg 9 | . 26 27 20 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . 37 38 38 38 38 40 40 40 40 38 29 29 35 41 36 36 36 36 36 28 26 21 10 Device 11 | . 14 13 11 11 9 14 15 15 15 15 13 13 13 12 12 11 11 11 11 11 11 15 11 10 13 16 6 2 Storage 9 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 3 Processor 3 | . . . . . . 7 7 7 7 7 6 6 6 6 5 5 5 5 5 9 10 10 10 10 11 13 13 12 Hackware 1 | . . . . . . . . . . . 6 6 6 6 5 5 5 5 5 2 . . 3 5 9 8 8 5 Protection 5 | . . . 10 11 9 7 7 7 6 7 5 6 6 6 3 . . 2 4 4 . . . . 4 4 4 1 Energy Gun 4 | . 6 18 12 . . . . . . . . . . . . . . 2 . . . . . . . . . . Energy Cannon 2 | . . . 4 11 7 . 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | . 21 9 4 10 10 . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 6 6 6 5 6 5 5 5 5 5 5 5 5 5 5 5 4 3 4 3 Peak Build Rating 131 | 7 8 21 27 20 31 42 40 40 46 43 58 53 52 54 64 55 55 79 80 89 82 86 99 102 116 128 131 122 Average Rating 37 | 5 7 14 21 18 27 37 39 39 40 40 54 52 52 51 56 50 50 65 74 78 77 81 89 95 106 119 113 79 On Entrance 54 | . 7 8 21 19 20 28 39 39 39 39 42 52 52 52 48 50 50 50 76 69 76 82 81 95 96 111 122 112 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 76 | 12 47 53 62 58 76 24 24 24 24 25 31 25 25 25 34 25 25 36 34 33 35 35 44 43 36 47 47 44 Greatest Support 63 | 20 20 30 63 63 63 25 25 25 25 25 30 30 30 30 35 25 25 39 39 43 43 44 44 44 47 48 55 55 Greatest Overweight (x) 15 | 3 15 4 1 . 1 . . . 1 . 1 . . . 1 . . 1 . . . . . . . . . 3 Average Overweight (x) . | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 15 | 7 17 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 20 | 4 17 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 14 | 3 11 18 19 19 19 9 10 10 9 9 7 10 10 9 8 9 9 9 9 9 9 9 9 9 9 9 9 8 Final Capacity 20 | 8 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 20 | 4 17 19 20 19 20 10 10 10 10 8 10 10 10 8 10 10 10 10 10 10 10 9 10 10 10 10 8 5 Class Distribution -------------------- 34% | Scavenger-Mutant 30% | Mutant 18% | Scout 6% | Sprinter 4% | Hacker-Scout 3% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Commander-Sprinter | -5/Warlord Commander-Sprinter | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Sprinter | -2/Quarantine Mutant | -2/Section 7 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Matter Collected 3267 | 370 178 200 331 93 817 183 33 27 63 100 132 . . 125 34 2 51 138 10 120 35 . 60 20 40 50 20 35 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5429 | 182 526 265 1308 284 1683 160 . . . . 20 . . . 153 . . . . 158 . . 313 . 287 28 . 62 Parts 306 | 16 31 16 85 21 85 3 . . . . 1 . . . 10 . . . . 10 . . 3 . 16 3 . 6 Haulers Intercepted 15 | . 2 . 4 . 6 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Recyclers Shooed 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 2 . . . . . . 2 . . . . 7 . . . 1 . . . . . Prevented 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Combat Hostiles Destroyed 83 | . 10 5 25 11 31 . . . . . . . . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 42 | . 10 5 12 4 11 . . . . . . . . . . . . . . . . . . . . . . . Cannons 35 | . . . 12 7 16 . . . . . . . . . . . . . . . . . . . . . . . AOE 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 15 | 3 4 . 4 . 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 Worker 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Builder 6 | . . . 1 . 3 . . . . . . . . . 1 . . . . 1 . . . . . . . . Tunneler 6 | 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 15 | . 2 . 4 . 6 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Recycler 7 | 1 . 1 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 18 | . 2 . 4 . 3 2 . . . . 1 . . . 1 . . . . 1 . . . . 4 . . . Swarmer 28 | . 3 1 6 9 9 . . . . . . . . . . . . . . . . . . . . . . . Grunt 33 | . 7 4 9 2 11 . . . . . . . . . . . . . . . . . . . . . . . Brawler 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sentry 15 | . . . 8 . 7 . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 9 | 4 4 2 9 5 7 3 . . . . 1 . . . 2 . . . . 2 . . . . 2 1 . 1 Combat Bots Only 8 | . 3 2 8 4 6 . . . . . . . . . . . . . . . . . . . . . . 1 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 . . . . 1 . . . 1 . . . . 1 . . . . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Hostile Shots Fired 870 | . 38 33 134 55 161 22 . 6 . 13 1 13 . 64 14 8 8 . 37 30 7 7 . 5 2 2 54 156 Missed 348 | . 12 5 36 20 46 14 . 4 . 6 . 6 . 36 8 8 7 . 20 16 6 1 . 2 1 1 21 72 Damage Taken 8708 | . 255 339 1179 294 1597 75 . 29 . 218 13 75 . 524 130 . 18 2 331 370 17 131 . 69 29 25 700 2288 Core 2305 | . 27 77 146 25 45 12 . 13 . 76 . 11 . 113 42 . 18 . 145 46 . 26 . 23 . 25 111 1324 Absorbed by Shields 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Redirected to Shielding 57 | . . . . . . . . . . . . . . . . . . . . 57 . . . . . . . . Regen/Repaired (Parts) 240 | . . . 33 . . . . . 99 . 53 . . . 38 . . 17 . . . . . . . . . . Core Remaining (%) 82 | 100 . 58 . 57 91 . . . . 85 . . . 85 . . . . 79 . . . . 91 100 . . . Volleys Fired 393 | 25 41 24 103 26 132 . 9 3 . 2 2 1 . 7 . 3 1 . 1 2 1 1 . . 1 . 1 7 Largest 2 | 2 2 2 2 2 2 . 1 1 . 1 1 1 . 1 . 1 1 . 1 1 1 1 . . 1 . 1 1 Hottest 143 | 40 100 70 143 88 91 . 30 90 . 90 90 30 . 90 . 90 90 . 30 90 90 90 . . 90 . 120 120 Shots Fired 716 | 50 80 48 186 51 259 . 9 3 . 2 2 1 . 7 . 3 1 . 1 2 1 1 . . 1 . 1 7 Gun 465 | 50 79 48 123 26 139 . . . . . . . . . . . . . . . . . . . . . . . Cannon 241 | . . . 60 25 114 . 9 3 . 2 2 1 . 7 . 3 1 . 1 2 1 1 . . 1 . 1 7 Launcher 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Special 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 347 | 50 67 24 41 26 139 . . . . . . . . . . . . . . . . . . . . . . . Thermal 363 | . 13 24 145 25 114 . 9 3 . 2 2 1 . 7 . 3 1 . 1 2 1 1 . . 1 . 1 7 Explosive 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | 14 11 8 11 8 16 . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 6 | 4 2 5 6 3 6 . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 447 | 35 50 29 104 28 164 4 . . . . 1 . . . 8 . . . . 7 . . 6 . 7 3 . 1 Core Hits 205 | 11 28 14 49 14 77 1 . . . . 1 . . . 2 . . . . 1 . . 2 . 3 1 . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 19 | . 2 2 6 1 1 1 . . . . . . . . 2 . . . . 1 . . 1 . 2 . . . Burn 10 | . 2 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impale 6 | . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 . 2 . . . Melee Attacks 154 | . . . . . 1 9 3 2 . 7 5 1 . 4 21 5 2 4 7 23 3 2 6 3 15 5 9 17 Impact 8 | . . . . . 1 7 . . . . . . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . 2 3 2 . . . . . . . . . . . . . . . . . . . . Piercing 139 | . . . . . . . . . . 7 5 1 . 4 21 5 2 4 7 23 3 2 6 3 15 5 9 17 Sneak Attacks 12 | . . . . . . 2 . . . . . . . . 4 . . . . 3 . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9865 | 383 574 350 1942 503 3589 360 . . . . 49 . . . 424 . . . . 416 . . 476 . 530 194 . 75 Guns 3837 | 383 556 325 1190 122 1261 . . . . . . . . . . . . . . . . . . . . . . . Cannons 2739 | . . . 718 351 1670 . . . . . . . . . . . . . . . . . . . . . . . Explosions 632 | . . . . . 632 . . . . . . . . . . . . . . . . . . . . . . . Melee 2499 | . . . . . . 360 . . . . 49 . . . 424 . . . . 416 . . 476 . 530 194 . 50 Ramming 158 | . 18 25 34 30 26 . . . . . . . . . . . . . . . . . . . . . . 25 Kinetic 2490 | 383 451 112 161 122 1261 . . . . . . . . . . . . . . . . . . . . . . . Thermal 4086 | . 105 213 1747 351 1670 . . . . . . . . . . . . . . . . . . . . . . . Explosive 632 | . . . . . 632 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 360 | . . . . . . 360 . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 2139 | . . . . . . . . . . . 49 . . . 424 . . . . 416 . . 476 . 530 194 . 50 Highest Corruption 12 | . . . 5 5 1 . . . 4 6 1 1 1 4 1 1 1 1 . . . . . 1 . . . 12 Average Corruption 3 | . . . 5 5 1 . . . 4 4 1 1 1 2 1 1 1 1 . . . . . 1 . . . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 70 | . . . 29 15 4 . . . 6 4 3 . . 2 1 . . . . . . . . . . . . 6 Message Errors 13 | . . . 4 2 . . . . 2 . 1 . . 1 1 . . . . . . . . . . . . 2 Matter Fused 22 | . . . 13 5 . . . . . 2 1 . . . . . . . . . . . . . . . . 1 Heat Flow Errors 6 | . . . 2 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Energy Discharges 5 | . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 12 | . . . 6 2 . . . . 1 2 . . . . . . . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Misfires 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Alerts 3 | . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots 15 | . . . . . . . . 1 . 2 1 . . 2 . 3 1 . . 2 1 1 . . 1 . . . Overflow Damage 1053 | . . . . 3 67 188 . . . . . . . . 136 . . . . 143 . . 165 . 274 77 . . Projectiles 12 | . . . . 3 9 . . . . . . . . . . . . . . . . . . . . . . . Explosions 58 | . . . . . 58 . . . . . . . . . . . . . . . . . . . . . . . Melee 983 | . . . . . . 188 . . . . . . . . 136 . . . . 143 . . 165 . 274 77 . . Knockbacks 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Impact 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 16 | . . . 2 3 4 . . . . . . . . . . . . . . . . . . . . . . 7 Targets Rammed 28 | . 5 4 4 4 4 . . . . . . . . . . . . . . . . . . . . . . 7 Kicked 11 | . 5 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 410 | . 120 195 382 188 246 90 80 90 254 64 88 126 128 232 410 . . 70 225 294 98 77 99 77 . . . 154 Average Temperature 65 | . 38 64 84 49 68 31 30 35 109 30 30 48 65 57 167 . . 21 102 63 32 17 29 27 . . . 79 Received Heat Transfer 1281 | . 99 150 306 30 477 6 . . . 54 . 12 . 27 18 . . . 30 27 . 18 . . 9 . 9 9 Effects 15 | . . . 5 . 2 . . . . . . . . . 5 . . . 3 . . . . . . . . . Shutdowns 4 | . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . Energy Bleed 4 | . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . . . . Interference 6 | . . . 1 . 2 . . . . . . . . . . . . . 3 . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 23 | . 2 2 16 . 3 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 8621 | . 444 777 3848 592 2960 . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Peak Influence 541 | 35 162 62 409 325 302 397 . . . . 210 . . . 504 . . . . 541 . . . . 230 317 390 496 Initial 329 | . 22 10 . 135 83 35 . . . . 100 . . . 329 . . . . 126 . . . . 40 129 177 219 Average 152 | 18 51 18 193 207 137 168 . . . . 125 . . . 381 . . . . 340 . . . . 113 259 282 374 Maximum Alert Level 2 | . . . 2 1 1 1 . . . . 1 . . . 2 . . . . 2 . . . . 1 1 1 2 Low Security (%) 69 | 100 100 100 54 51 87 55 . . . . 94 . . . . . . . . 9 . . . . 89 6 16 . Level 1 27 | . . . 43 48 12 44 . . . . 5 . . . 72 . . . . 66 . . . . 10 93 83 56 Level 2 3 | . . . 1 . . . . . . . . . . . 27 . . . . 23 . . . . . . . 43 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . 3 . 3 1 . . . 1 2 . . 1 . . 1 . 1 5 . . . . . 1 2 1 Investigation 5 | . . . 1 . . . . . . . 2 . . . . . . . . 1 . . . . . 1 . . Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Reinforcement 11 | . 1 . 2 . 1 . . . . . . . . . . . . . . 4 . . . . . . 2 1 Assault 4 | . . . . . . . . . . 1 . . . 1 . . 1 . 1 . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Construction Impeded 3 | . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Distress Signals 26 | . 2 . 5 . 6 . . . . . . . . 2 1 . . 1 . 3 . . . . 1 3 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 373 | . 18 5 50 17 47 14 . 7 . 8 11 5 . 32 14 11 9 9 22 22 7 6 . 5 7 5 16 26 Peak Tracking Total 23 | . 3 2 7 4 5 8 . 4 . 11 5 5 . 23 9 12 13 7 11 10 4 6 . 5 3 5 12 15 Tactical Retreats 55 | . 1 . 1 1 1 2 . 2 . 4 2 3 . 5 5 . 5 . 3 6 1 1 . 2 1 1 3 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Traps Triggered 8 | . 3 . . . 1 . . . . 1 . . . . . . . . . 3 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . 2 . . 1 . . . 4 . . . 4 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Machines Disabled 17 | . . . 1 . 5 1 . . . . . . . . 1 . . . . . . . . . 1 1 3 4 Max in Single Turn 2 | . . . 1 . 2 1 . . . . . . . . 1 . . . . . . . . . 1 1 1 1 Garrison Access 5 | . . . . . 1 1 . . . . 1 . . . 1 . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Machines Accessed 109 | . 10 . 14 . 14 15 2 . . . 8 1 4 . 9 1 . 3 . 12 1 . 4 . 2 4 2 3 Terminals 56 | . 8 . 9 . 10 7 . . . . 3 . . . 5 . . . . 5 1 . . . 1 2 2 3 Fabricators 7 | . . . . . . 2 . . . . 2 . . . 1 . . . . 1 . . . . . 1 . . Repair Stations 3 | . . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Recycling Units 15 | . 2 . 2 . 2 3 . . . . 1 . . . . . . . . 3 . . . . 1 1 . . Scanalyzers 4 | . . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 2 . . . . 1 . . . 2 . . . . 3 . . . . . . . . Total Hacks 310 | . 27 . 40 . 38 30 2 . . . 28 1 32 . 23 1 . 12 . 26 1 . 17 . 4 16 6 6 Successful 179 | . 14 . 24 . 16 10 2 . . . 16 1 32 . 7 1 . 12 . 11 1 . 17 . 1 8 3 3 Failed 131 | . 13 . 16 . 22 20 . . . . 12 . . . 16 . . . . 15 . . . . 3 8 3 3 Catastrophic 25 | . 3 . . . 3 5 . . . . 3 . . . 5 . . . . 4 . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 108 | . 9 . 13 . 25 12 . . . . 11 . . . 12 . . 1 . 7 . . . . 1 8 6 3 Terminals 171 | . 22 . 31 . 30 16 . . . . 15 . . . 14 . . . . 15 1 . . . 3 12 6 6 Fabricators 15 | . . . . . . 2 . . . . 6 . . . 2 . . . . 2 . . . . . 3 . . Repair Stations 6 | . . . 2 . . . . . . . 2 . . . 2 . . . . . . . . . . . . . Recycling Units 27 | . 5 . 3 . 5 5 . . . . 2 . . . . . . . . 5 . . . . 1 1 . . Scanalyzers 9 | . . . 4 . 2 3 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 17 | . . . . . 1 4 . . . . 3 . . . 5 . . . . 4 . . . . . . . . Terminal Hacks 114 | . 8 . 14 . 8 2 2 . . . 6 1 32 . 1 1 . 12 . 3 1 . 17 . . 3 1 2 Record 17 | . . . . . . . . . . . . . 11 . . . . . . . 1 . 5 . . . . . Part Schematic 17 | . . . . . . . . . . . . . 13 . . . . . . . . . 4 . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 19 | . 1 . . . . . . . . . . . 3 . . . . 11 . . . . 4 . . . . . Open Door 6 | . . . . . . . 2 . . . . 1 . . . 1 . 1 . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 6 | . 1 . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . 1 . . Emergency Access Points 9 | . . . 4 . 1 1 . . . . . . . . 1 . . . . 2 . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 1 . 3 . . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 10 | . 3 . 2 . 2 . . . . . 2 . . . . . . . . 1 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 6 | . . . 3 . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 Fabricator Hacks 10 | . . . . . . 1 . . . . 3 . . . 1 . . . . 2 . . . . . 3 . . Network Status 3 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . 1 . . Load Schematic 4 | . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . 1 . . Build 3 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . Repair Station Hacks 6 | . . . 2 . . . . . . . 2 . . . 2 . . . . . . . . . . . . . Scan Component 3 | . . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Repair 3 | . . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 2 . 1 . 1 2 . . . . 1 . . . . . . . . 2 . . . . . . . . Retrieve Components 9 | . 2 . 1 . 1 2 . . . . 1 . . . . . . . . 2 . . . . . . . . Scanalyzer 6 | . . . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 1 . . . . 1 . . . 1 . . . . 1 . . . . . . . . Seal Access 5 | . . . . . 1 1 . . . . 1 . . . 1 . . . . 1 . . . . . . . . Unauthorized Hacks 29 | . 4 . 3 . 4 4 . . . . 3 . . . 2 . . . . 3 . . . . 1 2 2 1 Terminals 26 | . 3 . 3 . 3 3 . . . . 3 . . . 2 . . . . 3 . . . . 1 2 2 1 Assimilate 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Botnet 25 | . 3 . 3 . 3 3 . . . . 3 . . . 1 . . . . 3 . . . . 1 2 2 1 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 81 | . 10 . 11 . 13 12 . . . . 6 . . . 8 . . . . 10 1 . . . 2 4 2 2 Full Trace Events 5 | . 1 . . . . . . . . . 2 . . . . . . . . 1 . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 2 . 1 . . . . . . . 13 . . . . . . . . . 4 . . . . . Parts Built 6 | . . . . . . . . . . . 2 . . . . . . . . 2 . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 108 | . . . . . . . . . . . 25 . . . . . . . . 25 . . . . . 58 . . Total Part Build Rating 18 | . . . . . . . . . . . 2 . . . . . . . . 2 . . . . . 14 . . Parts Repaired 3 | . . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Time 136 | . . . 38 . . . . . . . 38 . . . 60 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 30 | . 3 . 10 . 9 2 . . . . 3 . . . . . . . . 3 . . . . . . . . Parts Scanalyzed 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Total Allies 10 | . . 5 . . . . . . . . . . . . . . . 5 . . . . . . . . . . Largest Group 5 | . . 4 4 . . . . . . . . . . . . . . 5 4 . . . . . . . . . Highest-Rated Group 304 | . . 64 64 . . . . . . . . . . . . . . 304 237 . . . . . . . . . Highest-Rated Ally 68 | . . 31 24 . . . . . . . . . . . . . . 68 68 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 87 | . . 2 48 . . . . . . . . . . . . . . 31 6 . . . . . . . . . Total Damage 2505 | . . 43 552 . . . . . . . . . . . . . . 1593 317 . . . . . . . . . Kills 25 | . . . 8 . . . . . . . . . . . . . . 14 3 . . . . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 13 | . . 3 . 1 . . 1 . . 1 . . . 2 . 2 . . 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Turns Passed 12739 | 214 1484 1396 1867 724 2266 336 139 124 346 111 373 76 54 209 382 95 86 502 106 532 97 68 75 121 215 331 148 262 Spaces Moved 15231 | 99 604 625 784 400 753 1057 434 379 947 309 699 212 83 532 890 259 262 949 399 1556 314 234 245 264 422 666 399 455 Core 107 | 14 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 88 Treads 1486 | . . . 333 400 753 . . . . . . . . . . . . . . . . . . . . . . . Legs 1760 | 85 599 625 451 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11878 | . . . . . . 1057 434 379 947 309 699 212 83 532 890 259 262 949 399 1556 314 234 245 264 422 666 399 367 Fastest Speed 16 | 50 120 190 160 160 160 23 23 23 23 23 20 20 20 20 18 25 25 18 18 18 19 19 19 19 19 23 16 28 Average Speed 60 | 119 214 204 178 160 234 23 23 23 32 23 20 20 20 20 19 25 25 22 18 18 19 20 20 19 21 23 26 40 Slowest Speed 800 | 200 800 400 196 160 240 23 23 23 96 23 90 20 20 20 91 25 25 95 18 21 19 22 22 19 23 23 32 245 Overloaded Moves 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 17 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 90 | . . . . . . 7 1 . . 3 6 . . 10 15 1 1 . 4 15 . 1 . . 5 3 4 14 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 4 98 98 82 91 85 39 67 51 83 51 23 42 70 61 31 43 43 88 67 48 55 48 62 48 21 23 69 50 Regions Visited 28 Branch Regions 19 Pre-discovered Areas 6 | . . . . . . . . . . . . . 1 1 . 1 . . . . . . 3 . . . . . Known Exits Taken 25 | . 1 . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . 1 . 1 . . 3 2 1 2 . . . 2 . 1 1 . 4 . 2 1 . 3 . . . . Spaces Dug 105 | . 1 . 3 . 1 3 6 5 . 9 5 2 . 7 9 8 3 4 7 9 4 3 . 2 4 2 5 3 Terrain Destroyed 130 | . 1 . 3 . 26 3 6 5 . 9 5 2 . 7 9 8 3 4 7 9 4 3 . 2 4 2 5 3 Melee 76 | . . . . . 1 3 3 2 . 7 3 1 . 4 9 5 2 4 6 7 3 2 . 2 3 2 4 3 Projectile 29 | . 1 . 3 . . . 3 3 . 2 2 1 . 3 . 3 1 . 1 2 1 1 . . 1 . 1 . AOE 25 | . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Total 17638 | 146 712 695 1064 435 1019 1130 454 406 984 327 910 240 119 606 1040 275 276 1231 413 1738 343 246 257 329 513 824 421 485 Wait 1442 | 12 23 20 116 . 59 39 4 19 22 5 191 25 37 61 119 6 11 221 9 146 23 8 . 60 72 131 1 2 Move 15038 | 98 603 624 783 399 752 1042 431 378 946 302 686 211 82 514 864 256 259 948 391 1525 313 231 244 263 412 659 390 432 Hop 75 | . . . . . . 7 1 . . 3 6 . . 7 10 1 1 . 3 15 . 1 . . 4 3 4 9 Pick Up 99 | 4 18 7 16 . 21 6 . . 1 . 5 . . 2 4 . . 2 . 3 . . 1 . 1 3 2 3 Fast Attach 100 | 7 8 5 11 3 13 1 . . 5 1 4 . . . 6 . . 5 . 12 1 . 4 1 3 4 5 1 Attach 60 | . 2 2 7 1 4 10 . . 1 2 2 . . 2 5 2 1 2 1 3 1 2 . 1 1 2 3 3 Detach 18 | . . . 1 . . . . . . . . . . . 4 2 1 . 1 1 1 1 . 1 1 1 1 2 Swap 61 | . 7 2 5 . 9 2 6 4 3 4 5 2 . 7 3 . . . . . . . . . . 1 . 1 Drop 123 | . 5 7 18 2 24 14 . . 6 1 4 . . 2 4 . . 11 . 8 . . 2 . 3 6 5 1 Fire 393 | 25 41 24 103 26 132 . 9 3 . 2 2 1 . 7 . 3 1 . 1 2 1 1 . . 1 . 1 7 Melee 154 | . . . . . 1 9 3 2 . 7 5 1 . 4 21 5 2 4 7 23 3 2 6 3 15 5 9 17 Ram 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Kick 11 | . 5 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . Crush 10 | . . . 2 4 4 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 38 | . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x3 / *Upp / [*Ext]) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research (discovered 5 exits: Acc x3 / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 (discovered 1 exit: *Acc) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 215 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 9) 741 | -10/Materials | Identified exit to Mines 799 | -10/Materials | Discovered new exit (range 6) 1332 | -10/Materials | Discovered new exit (range 5) 1699 | -10/Materials | Entered Mines 1717 | -10/Mines | Met a Derelict bent on vengeance 1775 | -10/Mines | Discovered new exit (range 5) 2009 | -10/Mines | Identified exit to Subcaves 2245 | -10/Mines | Discovered new exit (range 5) 2600 | -10/Mines | Learned 4 Materials zone layouts 2701 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2701 | -10/Mines | Discovered new exit (range 5) 2737 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2964 | -10/Mines | Build established: Scavenger-Mutant 3095 | -10/Mines | Entered Materials 3095 | -9/Materials | Accompanied by 4 allies 3095 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3096 | -9/Materials | Identified exit to Mines 3097 | -9/Materials | Identified exit to Materials 3459 | -9/Materials | Discovered exit to Materials (range 15) 3714 | -9/Materials | Lost 4 allies 4225 | -9/Materials | Lost 4 parts (1p1u2w) 4232 | -9/Materials | Destroyed 8 combat bots 4486 | -9/Materials | Discovered exit to Materials (range 13) 4736 | -9/Materials | Repaired Imp. Heat Sink 4757 | -9/Materials | Build established: Mutant 4962 | -9/Materials | Entered Mines 5138 | -9/Mines | Discovered exit to Materials (range 8) 5162 | -9/Mines | Learned 2 Materials zone layouts 5221 | -9/Mines | Discovered exit to Materials (range 13) 5351 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5413 | -9/Mines | Build established: Scavenger-Mutant 5686 | -9/Mines | Entered Materials 5686 | -8/Materials | Evolved 2 slots: Utility x2 7163 | -8/Materials | Discovered new exit (range 8) 7482 | -8/Materials | Discovered new exit (range 5) 7523 | -8/Materials | Garrison activated, responded to threat 7795 | -8/Materials | Build established: Mutant 7952 | -8/Materials | Entered Factory 7952 | -7/Factory | Evolved 2 slots: Propulsion x2 8109 | -7/Factory | Discovered new exit (range 15) 8112 | -7/Factory | Identified exit to Factory 8146 | -7/Factory | Discovered new exit (range 14) 8154 | -7/Factory | Discovered exit to Factory (range 14) 8154 | -7/Factory | Identified exit to Storage 8244 | -7/Factory | Build established: Scout 8266 | -7/Factory | Identified exit to Lower Caves 8288 | -7/Factory | Entered Lower Caves 8291 | -7/Lower Caves | Learned Factory terminal intel 8325 | -7/Lower Caves | Spotted B-75 Beast 8407 | -7/Lower Caves | Discovered new exit (range 16) 8423 | -7/Lower Caves | Identified exit to Lower Caves 8427 | -7/Lower Caves | Entered another Lower Caves area 8463 | -7/Lower Caves | Found DCF Scrap (13 items) 8505 | -7/Lower Caves | Discovered new exit (range 16) 8551 | -7/Lower Caves | Identified exit to Zion 8551 | -7/Lower Caves | Entered Zion 8560 | -7/Zion | Found CR-A16's Pointy Stick 8573 | -7/Zion | Discovered new exit (range 16) 8630 | -7/Zion | Visited the Megawrench Repair Shop 8656 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8703 | -7/Zion | Given the Hacking Drone Bay 8731 | -7/Zion | Found Prototype Processor 8731 | -7/Zion | Identified Exp. Melee Analysis Suite 8740 | -7/Zion | Found Prototype Processor 8740 | -7/Zion | Identified Exp. Armor Integrity Analyzer 8742 | -7/Zion | Found Prototype Processor 8742 | -7/Zion | Identified Spectral Analyzer 8866 | -7/Zion | Megawrench repaired 5 parts 8896 | -7/Zion | Identified exit to Proximity Caves 8897 | -7/Zion | Entered Proximity Caves 8925 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9001 | -6/Proximity Caves | Discovered exit to Factory (range 10) 9003 | -6/Proximity Caves | Learned 4 Factory zone layouts 9008 | -6/Proximity Caves | Entered Factory 9008 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9010 | -6/Factory | Loaded intel: 26 terminal locations 9058 | -6/Factory | Repaired Imp. Light Armor Plating 9195 | -6/Factory | Identified exit to Lower Caves 9228 | -6/Factory | Discovered new exit (range 3) 9229 | -6/Factory | Identified exit to Factory 9256 | -6/Factory | Build established: Sprinter 9318 | -6/Factory | Fabricated Structural Scanner (x2) 9381 | -6/Factory | Entered Lower Caves 9383 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9452 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9453 | -6/Lower Caves | Discovered new exit (range 14) 9454 | -6/Lower Caves | Identified exit to Data Miner 9455 | -6/Lower Caves | Identified exit to Lower Caves 9457 | -6/Lower Caves | Entered Data Miner 9465 | -6/Data Miner | Discovered new exit (range 6) 9469 | -6/Data Miner | Met Data Miner 9474 | -6/Data Miner | Learned location of Section 7 (-2) 9474 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9477 | -6/Data Miner | Received God Mode back door access code from Data Miner 9482 | -6/Data Miner | Identified exit to Proximity Caves 9511 | -6/Data Miner | Entered Proximity Caves 9550 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 9601 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9619 | -5/Proximity Caves | Build established: Scout 9707 | -5/Proximity Caves | Learned Factory stockpile data 9711 | -5/Proximity Caves | Spotter reported a threat 9719 | -5/Proximity Caves | Discovered exit to Factory (range 9) 9720 | -5/Proximity Caves | Entered Factory 9720 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9731 | -5/Factory | Lost 3 parts (1p2u) 9923 | -5/Factory | Repaired Imp. VTOL Module 10020 | -5/Factory | Search patrols dispatched 10044 | -5/Factory | Discovered new exit (range 9) 10069 | -5/Factory | Identified exit to Upper Caves 10102 | -5/Factory | Entered Upper Caves 10104 | -5/Upper Caves | Learned Factory emergency access door positions 10189 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10194 | -5/Upper Caves | Discovered new exit (range 11) 10195 | -5/Upper Caves | Learned location of Warlord (-5) 10197 | -5/Upper Caves | Identified exit to Upper Caves 10197 | -5/Upper Caves | Entered another Upper Caves area 10199 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10281 | -5/Upper Caves | Encountered a Warlord checkpoint 10281 | -5/Upper Caves | Discovered new exit (range 8) 10283 | -5/Upper Caves | Spotted B-75 Beast 10283 | -5/Upper Caves | Identified exit to Warlord 10283 | -5/Upper Caves | Entered Warlord 10291 | -5/Warlord | Discovered new exit (range 12) 10298 | -5/Warlord | System corruption cleaned by Quarantine Array 10445 | -5/Warlord | Visited the Vortex Lab 10450 | -5/Warlord | Warlord's base attacked by MAIN.C 10501 | -5/Warlord | Met Warlord 10506 | -5/Warlord | Opened Warlord's prototype stash 10512 | -5/Warlord | Found Prototype Device 10512 | -5/Warlord | Identified Exp. Cloaking Device 10516 | -5/Warlord | Found Prototype Device 10516 | -5/Warlord | Identified System Purifier 10673 | -5/Warlord | Warlord forces counterattacked 10758 | -5/Warlord | Identified exit to Proximity Caves 10785 | -5/Warlord | Entered Proximity Caves 10785 | -4/Proximity Caves | Accompanied by 4 allies 10811 | -4/Proximity Caves | Learned Research garrison access intel 10826 | -4/Proximity Caves | Build established: Commander-Sprinter 10827 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 10835 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10888 | -4/Proximity Caves | Discovered new exit (range 11) 10890 | -4/Proximity Caves | Identified exit to Factory 10891 | -4/Proximity Caves | Entered Factory 10891 | -4/Factory | Evolved 2 slots: Utility x2 10977 | -4/Factory | Fabricated Structural Scanner (x2) 11100 | -4/Factory | Discovered new exit (range 12) 11109 | -4/Factory | Identified exit to Research 11126 | -4/Factory | Spotted B-86 Titan 11231 | -4/Factory | Build established: Scout 11234 | -4/Factory | Discovered new exit (range 19) 11257 | -4/Factory | Discovered exit to Research (range 14) 11319 | -4/Factory | Discovered exit to Research (range 16) 11362 | -4/Factory | Spotted B-86 Titan 11385 | -4/Factory | Discovered new exit (range 14) 11413 | -4/Factory | Identified exit to Upper Caves 11423 | -4/Factory | Entered Upper Caves 11451 | -4/Upper Caves | Encountered a Warlord checkpoint 11468 | -4/Upper Caves | Learned Research garrison access intel 11470 | -4/Upper Caves | Learned Research stockpile data 11517 | -4/Upper Caves | Discovered new exit (range 6) 11518 | -4/Upper Caves | Identified exit to Upper Caves 11520 | -4/Upper Caves | Entered another Upper Caves area 11583 | -4/Upper Caves | Discovered new exit (range 6) 11588 | -4/Upper Caves | Identified exit to Zhirov 11588 | -4/Upper Caves | Entered Zhirov 11588 | -4/Zhirov | Discovered new exit (range 3) 11596 | -4/Zhirov | Learned location of Quarantine (-2) 11596 | -4/Zhirov | Learned location of Testing (-3) 11596 | -4/Zhirov | Learned location of Command (-1) 11606 | -4/Zhirov | Found Alien Artifact 11606 | -4/Zhirov | Identified Integrated Dissipator 11606 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11610 | -4/Zhirov | Found Alien Artifact 11627 | -4/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 11663 | -4/Zhirov | Identified exit to Proximity Caves 11663 | -4/Zhirov | Entered Proximity Caves 11729 | -3/Proximity Caves | Spotted B-86 Titan 11780 | -3/Proximity Caves | Discovered exit to Research (range 19) 11784 | -3/Proximity Caves | Entered Research 11784 | -3/Research | Evolved 2 slots: Utility x2 11786 | -3/Research | Loaded intel: 4 garrison access locations 11816 | -3/Research | Spotted B-86 Titan 11977 | -3/Research | Discovered new exit (range 10) 11984 | -3/Research | Identified exit to Research 11999 | -3/Research | Entered another Research area 11999 | -2/Research | Warlord forces began assault on 0b10 11999 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 12000 | -2/Research | Loaded intel: 3 garrison access locations 12013 | -2/Research | Identified exit to Access 12021 | -2/Research | Identified exit to Quarantine 12067 | -2/Research | Met up with Warlord 12083 | -2/Research | Build established: Hacker-Scout 12109 | -2/Research | Research machine network offline 12127 | -2/Research | Fabricated Graphene Brace (x2) 12330 | -2/Research | Entered Quarantine 12337 | -2/Quarantine | Found Alien Artifact 12337 | -2/Quarantine | Identified Subatomic Replicator 12384 | -2/Quarantine | Found Alien Artifact 12384 | -2/Quarantine | Identified Terrabomb 12384 | -2/Quarantine | Used Terrabomb 12392 | -2/Quarantine | Lost 3 parts (3u) 12417 | -2/Quarantine | Found Alien Reactor 12417 | -2/Quarantine | Identified Matter Drive 12437 | -2/Quarantine | Discovered exit to Access (range 18) 12454 | -2/Quarantine | Spotted Fortress 12476 | -2/Quarantine | Discovered new exit (range 6) 12478 | -2/Quarantine | Identified exit to Section 7 12478 | -2/Quarantine | Entered Section 7 12485 | -2/Section 7 | Found Alien Artifact 12485 | -2/Section 7 | Identified Core Reset Matrix 12485 | -2/Section 7 | Used Core Reset Matrix 12489 | -2/Section 7 | Sensed 19 artifacts in vicinity 12527 | -2/Section 7 | Found Microwarp Drive 12563 | -2/Section 7 | Spotted B-90 Cyclops 12570 | -2/Section 7 | Discovered exit to Access (range 8) 12583 | -2/Section 7 | Spotted Executioner 12587 | -2/Section 7 | Lost 3 parts (1p2u) 12623 | -2/Section 7 | Spotted Striker 12623 | -2/Section 7 | Spotted Striker 12666 | -2/Section 7 | Found Sigix Sheargun 12674 | -2/Section 7 | Spotted Striker 12674 | -2/Section 7 | Spotted Striker 12687 | -2/Section 7 | Core integrity fell below 50% 12703 | -2/Section 7 | System corruption reached 10% 12704 | -2/Section 7 | Core integrity fell below 20% 12715 | -2/Section 7 | Lost 8 parts (1p4n3u) 12718 | -2/Section 7 | Spotted Executioner 12719 | -2/Section 7 | Spotted Executioner 12728 | -2/Section 7 | Search patrols dispatched 12740 | -2/Section 7 | Destroyed by Striker with Plasma Lance Last Messages --------------- 12703_ Destabilizing: System corrupted (+2). 12703_ Knocked back. 12704_ Slammed into Striker. 12704_ CR-A16's Behemoth Slayer broken. 12704_ Destabilizing: Short circuit. 12705_ Knocked back. 12706_ Slammed into Striker. 12706_ Destabilizing: Core damaged (-29). 12707_ Slammed into Striker. 12711_ GVO8NJRWOK 12717_ Adv. Signal Interpreter destroyed. 12717_ Knocked back. 12728_ ALERT: Heightened foreign activity detected, dispatching search patrol. 12729_ System corrupted: Matter fused (-10). 12731_ P-80 Master resets Striker, system corruption cleaned. 12733_ Sigix Exoskeleton lights up in response to your presence. Map ----- +----------------------------------------------------+ | ????????????"" ?????" #?????? | | ???????""""""" ?????" #?????? | | ???????? ???? ##?????? | | ??????? " """""% """#??????? | | ??????? " """#??????? | | ??????? """ """"???????? | | ????? " """"???????? | | ????? """???????? | | ????? """???????? | | ????? """???????? | | ????? """"???????? | | ????? """"""" """????????? | | ??????""""""" ### """"""" ""????????? | | ??????????"""""""??# """"""" ""????????? | | ??????????######???####///########?????????????? | | ???????????????????#""" K"""#?????????????????? | | ???????????????????#""" """#?????????????????? | | ???????????????????#""" """#?????????????????? | | ???????????????????#""" """#?????????????????? | | ???????????????????#""" """#?????????????????? | | ???????????????????#""" """#?????????????????? | | ???????????????????#"" ""#?????????????????? | | ???????????????????#" K "#?????????????????? | | ???????????????????#" K "#?????????????????? | | ???????????????????#" K "#?????????????????? | | ???????????????????#"" @ T"#?????????????????? | | ???????????????????#" """ "#?????????????????? | | ???????????????????#" "X" "#?????????????????? | | ???????????????????#" "#" "#?????????????????? | | ???????????????????#"""###"""#?????????????????? | | ???????????????????####??#####?????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 39 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 750 Core Shielding 40 Propulsion Shielding 33 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 3 Offensive Hacking 11 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Structural Scanner | x2 | -6/Factory Structural Scanner | x2 | -4/Factory Graphene Brace | x2 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Subatomic Replicator Terrabomb Matter Drive Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed FocalTitaniumStorage Manual? 0 Play Time 03:18:14 Cumulative 169.4 hours Start 2025.03.18 @ 01:58:21 End 2025.03.18 @ 05:19:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 14 Types 13/0/1/0/0/0/0/0/0 Lore% 36 Gallery% 53 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d703bd3c-75b0-4121-b523-17249f914286