Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 12:06:58 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (129) 645 Value Destroyed (3952) 3952 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1127) 1127 TOTAL SCORE: 10004 Bonus ------- High Alert Combat Kills 327 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 840/1000 Matter 90/300 Energy 361/385 System Corruption 3% Temperature Critical (554) Movement Treading (160) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Neutrino Core Light Neutrino Core > --- PROPULSION (3) --- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (7) ------ Power Amplifier Medium Storage Unit Improved Signal Interpreter Improved Target Analyzer Advanced ECM Suite > --- WEAPON (5) ------- Disruptor Cannon Gauss Cannon Gauss Cannon Gauss Cannon Great Axe > --- INVENTORY (10) --- Light Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Medium Storage Unit Matter Compressor (0) Encrypted Comm Array Advanced ECM Suite Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Light Neutrino Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Power Amplifier Medium Storage Unit Improved Signal Interpreter Improved Target Analyzer Advanced ECM Suite Cloaking Device Long-range Tractor Beam > --- WEAPON ----------- Disruptor Cannon Gauss Cannon Gauss Cannon Gauss Cannon Great Axe > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Medium Storage Unit Matter Compressor Advanced ECM Suite Gauss Cannon Gauss Cannon [Rating: 79] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Hybrid Fission Core Propulsion VSS Leg Treads Improved Medium Treads Leg VSS Leg Hover Unit Airjet Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Slots Evolved 10 | . . 2 2 2 2 . 2 . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . 2 . 1 1 . 1 . Weapon 3 | . . . 1 . 1 . 1 . Parts Attached 177 | 6 6 35 67 27 6 8 22 . Power 33 | 1 1 10 12 3 . 2 4 . Engine 26 | 1 . 10 10 3 . . 2 . Core 7 | . 1 . 2 . . 2 2 . Reactor . | . . . . . . . . . Propulsion 38 | 2 . 8 16 6 1 . 5 . Treads 10 | . . 4 2 . . . 4 . Leg 27 | 2 . 4 13 6 1 . 1 . Wheel . | . . . . . . . . . Hover 1 | . . . 1 . . . . . Flight . | . . . . . . . . . Utility 52 | . 3 10 18 10 2 1 8 . Device 26 | . . 5 7 6 2 . 6 . Storage 10 | . 1 2 5 . . . 2 . Processor 8 | . 2 . 3 2 . 1 . . Hackware 1 | . . . 1 . . . . . Protection 7 | . . 3 2 2 . . . . Artifact . | . . . . . . . . . Weapon 54 | 3 2 7 21 8 3 5 5 . Energy Gun 16 | . 2 5 8 1 . . . . Energy Cannon 6 | . . . 4 . . 1 1 . Ballistic Gun 14 | 3 . 1 5 3 1 1 . . Ballistic Cannon 7 | . . . 1 2 . 1 3 . Launcher 6 | . . . 1 1 2 2 . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . 1 2 . . . . . Slashing Weapon 2 | . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 2 3 . . . 2 . Corrupted Parts 5 | . . . 2 2 . . 1 . System Corruption 15 | . . . 3 9 . . 3 . Parts Lost 24 | . 1 4 12 1 . 4 . 2 Power 4 | . 1 . 1 1 . 1 . . Propulsion 5 | . . . 5 . . . . . Utility 9 | . . 3 2 . . 2 . 2 Weapon 6 | . . 1 4 . . 1 . . Highest Loss Streak 4 | . 1 3 4 1 . 3 . 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 98 98 90 97 99 93 91 99 Engine 7 | . 12 5 8 13 13 1 1 . Core 3 | . 1 5 . . . 10 9 11 Treads 4 | . . 6 1 . . . 16 17 Leg 17 | . 28 15 21 23 20 20 . . Device 14 | . . 13 11 18 20 16 18 22 Storage 8 | . 13 11 9 7 6 6 5 5 Processor 10 | . 13 11 10 8 13 13 11 11 Protection 2 | . . 7 . 1 . . . . Energy Gun 9 | . 13 20 7 4 6 2 . . Energy Cannon 2 | . . . 4 . . 2 5 5 Ballistic Gun 5 | . 14 . 6 8 6 6 3 . Ballistic Cannon 2 | . . . . 2 . 3 9 17 Impact Weapon 1 | . . . 5 . . . . . Slashing Weapon 2 | . . . . 3 6 6 5 5 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 7 14 29 44 45 47 52 72 72 Greatest Support 90 | 20 20 40 60 54 54 52 90 90 Greatest Overweight (x) 5 | . . 1 5 1 . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 8 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 8 9 10 10 10 10 10 Most Carried 10 | 4 8 10 10 10 10 10 10 10 Average Carried 7 | 2 6 6 7 8 9 8 6 9 Final Capacity 10 | 5 8 10 10 10 10 10 10 10 Final Carried 10 | 3 7 10 7 10 10 10 9 10 Class Distribution -------------------- 44% | Mutant 13% | Scavenger-Mutant 12% | Skirmisher 11% | Infiltrator-Gunner 8% | Scavenger-Skirmisher 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Gunner | -6/DSF Infiltrator-Gunner | -5/Factory Infiltrator-Gunner | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Matter Collected 3263 | 167 148 332 1019 444 114 460 387 192 Remotely 767 | . . . 385 . . . 190 192 Salvage Created 5081 | . 256 1166 1781 657 114 721 278 108 Parts 257 | . 8 76 80 42 3 33 15 . Haulers Intercepted 7 | . 1 1 4 . 1 . . . Recyclers Shooed 3 | . . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Combat Hostiles Destroyed 95 | . 4 30 35 13 . 9 1 3 Melee 3 | . . 1 2 . . . . . Guns 53 | . 3 29 15 5 . 1 . . Cannons 12 | . . . 5 1 . 2 1 3 AOE 17 | . . . 5 7 . 5 . . Classes Destroyed 17 | . 3 6 5 1 . 2 . . Worker 10 | . . 3 2 4 . . 1 . Builder 2 | . . . 1 1 . . . . Hauler 7 | . 1 1 4 . 1 . . . Recycler 5 | . . 2 2 . . . 1 . Mechanic 1 | . . . 1 . . . . . Operator 2 | . . . 2 . . . . . Watcher 7 | . 1 2 2 . . . 2 . Swarmer 25 | . . 12 7 4 . 2 . . Grunt 45 | . 4 10 19 7 . 3 . 2 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . 1 . . . . . . Protector 1 | . . 1 . . . . . . Sentry 15 | . . 6 7 1 . . 1 . Specialist 3 | . . . . . . 3 . . Hunter 2 | . . . 1 . . . . 1 Programmer 1 | . . . . 1 . . . . Heavy 1 | . . . . . . 1 . . Best Kill Streak 8 | . 2 7 8 8 1 7 2 2 Combat Bots Only 7 | . 2 5 7 7 . 7 1 2 Max Kills in Single Turn 4 | . 1 2 3 4 1 2 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . 3 3 . 2 . . Melee 1 | . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Hostile Shots Fired 681 | . 24 162 282 68 . 75 6 64 Missed 214 | . 10 48 92 20 . 30 1 13 Damage Taken 7825 | . 181 1259 2888 771 26 1542 108 1050 Core 1593 | . 42 297 386 222 . 486 . 160 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 107 | . . . 107 . . . . . Regen/Repaired (Parts) 33 | . . . 33 . . . . . Core Remaining (%) 57 | 100 83 25 29 68 . 42 . . Volleys Fired 309 | . 19 83 123 36 6 15 10 17 Largest 4 | . 2 2 3 3 2 3 3 4 Hottest 225 | . 100 112 165 159 97 148 148 225 Shots Fired 640 | . 38 149 227 97 9 41 27 52 Gun 422 | . 38 149 139 63 7 18 8 . Cannon 187 | . . . 78 25 . 13 19 52 Launcher 31 | . . . 10 9 2 10 . . Special . | . . . . . . . . . Kinetic 248 | . 10 4 99 45 1 23 17 49 Thermal 306 | . 28 145 97 25 6 5 . . Explosive 10 | . . . 10 . . . . . Electromagnetic 76 | . . . 21 27 2 13 10 3 Robot Hit Streak 15 | . 7 15 13 5 3 4 4 6 Robot Miss Streak 6 | . 2 4 5 6 1 3 3 5 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 4 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 389 | . 28 96 157 44 7 22 12 23 Core Hits 211 | . 11 51 79 29 2 25 6 8 Critical Kills 3 | . . . 3 . . . . . Critical Parts Destroyed 6 | . . . 5 . . . 1 . Critical Strikes 38 | . 5 12 9 2 2 . 2 6 Burn 21 | . 5 12 1 1 2 . . . Meltdown 1 | . . . 1 . . . . . Destroy 2 | . . . 1 . . . 1 . Blast 7 | . . . . 1 . . . 6 Corrupt 1 | . . . . . . . 1 . Smash 6 | . . . 6 . . . . . Melee Attacks 40 | . . . 31 7 1 . 1 . Impact 31 | . . . 31 . . . . . Slashing 9 | . . . . 7 1 . 1 . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . 2 . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9931 | . 338 1633 4275 1535 164 1118 402 466 Guns 4362 | . 338 1566 1524 635 77 171 51 . Cannons 2192 | . . . 965 316 . 185 260 466 Explosions 2220 | . . . 830 584 44 762 . . Melee 1045 | . . . 911 . 43 . 91 . Ramming 112 | . . 67 45 . . . . . Kinetic 2465 | . 60 15 930 523 17 287 167 466 Thermal 3739 | . 278 1551 1357 433 60 60 . . Explosive 766 | . . . 766 . . . . . Electromagnetic 1804 | . . . 266 579 44 771 144 . Impact 911 | . . . 911 . . . . . Slashing 134 | . . . . . 43 . 91 . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . 3 9 4 4 3 3 Average Corruption 4 | . . . 1 7 2 4 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 58 | . . . 2 25 4 9 12 6 Message Errors 11 | . . . . 5 1 2 2 1 Matter Fused 13 | . . . . 7 1 2 3 . Heat Flow Errors 6 | . . . 1 . 1 1 3 . Energy Discharges 5 | . . . . 2 1 1 . 1 Parts Rejected 1 | . . . . . . 1 . . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 10 | . . . . 7 . 2 1 . Data Loss (major) 2 | . . . 1 . . . . 1 Misfires 6 | . . . . 3 . . 2 1 Weapon Failures 3 | . . . . 1 . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 384 | . . . 321 36 . . 24 3 Projectiles 53 | . . . 26 . . . 24 3 Explosions 48 | . . . 12 36 . . . . Melee 283 | . . . 283 . . . . . Knockbacks 12 | . . . 6 3 . 1 1 1 Impact 5 | . . . 5 . . . . . Kinetic 6 | . . . . 3 . 1 1 1 Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 350 | . . 14 77 126 . 133 . . Shots 8 | . . . 2 2 . 4 . . Rammed 4 | . . 2 2 . . . . . Targets Rammed 28 | . . 14 14 . . . . . Kicked 23 | . . 11 12 . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 1189 | . 366 365 317 431 238 1189 275 554 Average Temperature 154 | . 133 125 83 161 130 465 92 237 Received Heat Transfer 2298 | . 138 384 1296 255 . 144 54 27 Effects 38 | . 1 2 . 11 . 17 1 6 Shutdowns 10 | . 1 . . 4 . 1 . 4 Energy Bleed 6 | . . . . . . 5 1 . Interference 6 | . . 1 . 5 . . . . Matter Decay 5 | . . . . 1 . 4 . . Short Circuit 3 | . . 1 . 1 . 1 . . Damage (minor) 2 | . . . . . . 1 . 1 Damage (major) 2 | . . . . . . 2 . . Damage (core) 4 | . . . . . . 3 . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 12 | . . . 4 2 . 5 1 . Impact Corruptions 16 | . . . 16 . . . . . Robots Melted 2 | . 1 . 1 . . . . . Combat Hostiles 2 | . 1 . 1 . . . . . Parts Melted 14 | . 2 7 1 . 1 3 . . Heat Transferred 8910 | . 1184 4392 2209 792 259 74 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | . . . 2 2 . 6 . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Peak Influence 717 | . 127 609 717 529 205 413 279 . Initial 245 | . . 53 115 245 179 143 216 . Average 310 | . 53 260 445 368 196 269 198 . Maximum Alert Level 3 | . . 2 3 2 1 2 1 . Low Security (%) 28 | 100 100 46 11 . 33 46 34 . Level 1 38 | . . 26 22 63 66 52 65 . Level 2 32 | . . 27 64 36 . . . . Level 3 . | . . . 1 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Squads Dispatched 18 | . 1 3 6 4 . 2 2 . Investigation 5 | . . 1 3 1 . . . . Extermination 2 | . . . . 1 . . 1 . Reinforcement 9 | . 1 1 2 2 . 2 1 . Assault 2 | . . 1 1 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Distress Signals 14 | . . 4 9 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 147 | . 5 41 59 18 . 14 6 4 Peak Tracking Total 8 | . 2 7 7 5 . 8 3 2 Tactical Retreats 13 | . . 1 2 4 . 5 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Traps Triggered 4 | . . . . . 2 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Machines Disabled 11 | . . 3 5 2 1 . . . Max in Single Turn 2 | . . 1 1 2 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Machines Accessed 20 | . 2 6 6 3 2 . 1 . Terminals 10 | . 2 3 3 1 1 . . . Fabricators 2 | . . . . 1 1 . . . Repair Stations 3 | . . 1 1 . . . 1 . Recycling Units 2 | . . 1 . 1 . . . . Scanalyzers 3 | . . 1 2 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 52 | . 7 12 21 4 7 . 1 . Successful 31 | . 3 7 14 4 3 . . . Failed 21 | . 4 5 7 . 4 . 1 . Catastrophic 3 | . . 1 1 . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 25 | . 7 5 11 1 1 . . . Fabricators 8 | . . . . 2 6 . . . Repair Stations 6 | . . 2 3 . . . 1 . Recycling Units 3 | . . 2 . 1 . . . . Scanalyzers 10 | . . 3 7 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 3 4 6 1 1 . . . Part Schematic 1 | . . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . . Repair Station Index 1 | . 1 . . . . . . . Unreport Threat 3 | . . 2 1 . . . . . Locate Traps 4 | . 1 1 2 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 4 | . . . . 2 2 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 1 | . . . . 1 . . . . Build 2 | . . . . 1 1 . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 2 | . . 1 . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 8 | . . 2 6 . . . . . Insert Component 4 | . . 1 3 . . . . . Analyze 4 | . . 1 3 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 15 | . 2 3 6 2 1 . 1 . Full Trace Events 5 | . . 1 3 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 2 1 . . . . Parts Built 3 | . . . . 2 1 . . . Authchips . | . . . . . . . . . Time 131 | . . . . 36 95 . . . Total Part Build Rating 11 | . . . . 6 5 . . . Parts Repaired 1 | . . . 1 . . . . . Time 51 | . . . 51 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . Parts Scanalyzed 4 | . . 1 3 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 21 | . . . . 21 . . . . Highest-Rated Ally 21 | . . . . 21 . . . . Total Orders 1 | . . . . 1 . . . . GUARD 1 | . . . . 1 . . . . Ally Attacks 2 | . . . . 2 . . . . Total Damage 29 | . . . . 29 . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Turns Passed 6407 | 56 291 1632 1743 1110 389 282 609 295 Spaces Moved 3009 | 37 177 694 815 464 218 142 313 149 Core 5 | 3 . . 2 . . . . . Treads 771 | . . 213 96 . . . 313 149 Legs 2233 | 34 177 481 717 464 218 142 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 90 100 120 120 160 160 Average Speed 128 | 114 120 136 114 118 120 125 160 160 Slowest Speed 300 | 120 120 240 300 183 120 190 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 36 44 65 10 7 89 7 20 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 6 | . 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 7 | . . . . 7 . . . . Terrain Destroyed 131 | . . . 46 48 . 10 3 24 Melee 7 | . . . . 7 . . . . Projectile 44 | . . . 12 5 . . 3 24 AOE 80 | . . . 34 36 . 10 . . Terrain Rammed 1 | . . 1 . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Total 4919 | 49 219 1229 1364 937 338 217 399 167 Wait 1104 | . 4 345 216 366 96 41 36 . Move 3001 | 36 176 693 814 463 217 141 312 149 Hop . | . . . . . . . . . Pick Up 110 | 6 9 25 42 14 5 5 3 1 Fast Attach 65 | 3 4 10 21 9 1 2 15 . Attach 34 | 2 1 4 14 3 2 3 5 . Detach 3 | . . . 1 1 . . 1 . Swap 78 | 1 1 21 32 15 3 3 2 . Drop 144 | 1 5 33 56 21 7 7 14 . Fire 309 | . 19 83 123 36 6 15 10 17 Melee 40 | . . . 31 7 1 . 1 . Ram 1 | . . 1 . . . . . . Kick 23 | . . 11 12 . . . . . Crush 5 | . . 3 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . 2 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Low / DSF) -6/DSF -5/Factory -5/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Discovered new exit (range 14) 328 | -10/Materials | Build established: Mutant 346 | -10/Materials | Identified exit to Materials 348 | -10/Materials | Entered another Materials area 348 | -9/Materials | Evolved 2 slots: Utility x2 1216 | -9/Materials | Discovered new exit (range 16) 1315 | -9/Materials | Identified exit to Mines 1548 | -9/Materials | First assault squad dispatched 1564 | -9/Materials | Core integrity fell below 50% 1647 | -9/Materials | Lost 3 parts (2u1w) 1910 | -9/Materials | Discovered new exit (range 4) 1976 | -9/Materials | Identified exit to Materials 1980 | -9/Materials | Entered another Materials area 1980 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2562 | -8/Materials | Destroyed 7 combat bots 2621 | -8/Materials | Lost 4 parts (1p2n1u) 3001 | -8/Materials | Repaired Hvy. Ion Engine 3180 | -8/Materials | First assault squad dispatched 3286 | -8/Materials | Core integrity fell below 50% 3355 | -8/Materials | Lost 4 parts (1n1u2w) 3540 | -8/Materials | Identified exit to Factory 3723 | -8/Materials | Entered Factory 3723 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3961 | -7/Factory | Build established: Skirmisher 4147 | -7/Factory | Destroyed 7 combat bots 4239 | -7/Factory | Fabricated VSS Leg? 4602 | -7/Factory | Build established: Mutant 4711 | -7/Factory | Discovered new exit (range 12) 4760 | -7/Factory | Discovered new exit (range 12) 4764 | -7/Factory | Identified exit to Factory 4779 | -7/Factory | Identified exit to Lower Caves 4833 | -7/Factory | Entered another Factory area 4833 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5031 | -6/Factory | Discovered new exit (range 15) 5048 | -6/Factory | Identified exit to Lower Caves 5145 | -6/Factory | Build established: Skirmisher 5208 | -6/Factory | Fabricated Adv. Sensor Array (x1) 5221 | -6/Factory | Identified exit to DSF 5222 | -6/Factory | Entered DSF 5268 | -6/DSF | Additional patrols routed to DSF 5381 | -6/DSF | Sterilization system engaged 5396 | -6/DSF | Destroyed 7 combat bots 5401 | -6/DSF | Ambient heat levels rising (+10) 5416 | -6/DSF | Ambient heat levels rising (+10) 5431 | -6/DSF | Ambient heat levels rising (+10) 5446 | -6/DSF | Ambient heat levels rising (+10) 5461 | -6/DSF | Ambient heat levels rising (+10) 5474 | -6/DSF | Lost 3 parts (1p2u) 5476 | -6/DSF | Ambient heat levels rising (+10) 5484 | -6/DSF | Discovered new exit (range 11) 5491 | -6/DSF | Ambient heat levels rising (+10) 5500 | -6/DSF | Core integrity fell below 50% 5502 | -6/DSF | Identified exit to Factory 5504 | -6/DSF | Entered Factory 5504 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6081 | -5/Factory | Discovered new exit (range 13) 6111 | -5/Factory | Identified exit to Upper Caves 6113 | -5/Factory | Entered Upper Caves 6278 | -5/Upper Caves | Met a Warlord Commander 6279 | -5/Upper Caves | Learned location of Warlord (-4) 6280 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 6286 | -5/Upper Caves | Found Encrypted Comm Array 6308 | -5/Upper Caves | Learned location of 1 exit from Factory 6322 | -5/Upper Caves | Build established: Infiltrator-Gunner 6408 | -5/Upper Caves | Self-destructed Last Messages --------------- 06395_ Destroyed Phase Shifter. 06395_ Slug penetrates Wall. 06396_ Penetrated by Slug. 06399_ System corrupted: Gauss Cannon jammed. 06399_ Penetrated by Slug. 06400_ Power failure, Lgt. Neutrino Core shutdown. 06402_ H-66 Slayer Lgt. Fission Core blasted off. 06402_ Penetrated by Slug. 06405_ Cloaking Device destroyed. 06405_ Slug penetrates Wall. 06406_ Power failure, Neutrino Core shutdown. 06406_ Overheating: Imp. Medium Treads damaged (-78). 06408_ Power failure, Lgt. Neutrino Core shutdown. 06408_ Overheating: Core damaged (-120). 06408_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??####??????????## ##???????????????????????????? | | ??# ####??????## ##??????????????????????????? | | ??# #??????# #?#####????????????????????? | | ??# ####????# #?## ##???????????????????? | | ??# ###### ### ##??????????????????? | | ??# ## #??????????????????? | | ?## ##?????????????????? | | ?# ###" ##????????????????? | | ## ##?## #### #????????????????? | | #??# ##?# #????????????????? | | "#?## #### ###??????????????? | | #??# "## ### ##?????????????? | | ##??# #"! #### ###? ###???????????? | | ### #???##"#= #??# # #?# #???????????? | | ??# #????## = "#?##! = #;### ##???????????? | | ??# #????# ##?# ;#; ##????????????? | | ?? ???# "##??# ;;; ;;##"#?????????? | | #?# #??# ##???## #??????????? | | ### #??# #?????## % #??????????? | | ## ##??# #??????## h*% "# #??????????? | | ### ##???# #???##### %;##### #??????????? | | #??# ##????# #???# ## ;#????# #??????????? | | ##??###?????# #???# ;#????# #??????????? | | ######?##### #??## #????# #??????????? | | ### ## #### #????# ??????????? | | # @ ###????# ??????????? | | ##?????? #?????????? | | #############??????? ##?????????? | | #??????????????????? ##??????????? | | # #???????????????????##????????????? | | ## ## #????????????????????????????????? | | ?## #### #????????????????????????????????? | | ??# ##??## ???????????????????????????????? | | ? #????# ?????????????????????????????? | | #????## ????????????????????????????? | | ## #?????####### #???????????????????????????? | | ?## ##????????????###???????????????????????????? | | ??####???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 38 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Cloak Strength 2 Power Amplification 20 Additional Mass Support 6 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- VSS Leg | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Adv. ECM Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ VSS Leg | x2 | -7/Factory Adv. Sensor Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Challenges ------------ None Game ------ Seed AerolevExplosiveMagmablaster Manual? 0 Play Time 01:16:26 Cumulative 29.2 hours Start 2024.04.21 @ 10:52:09 End 2024.04.21 @ 12:06:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 28 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3bb0d68-21b0-422a-9b15-d715bed9ce46