Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.02 @ 15:32:29 Player: MrPotato28 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (569) 2845 Value Destroyed (28205) 28205 Prototype IDs (56) 1120 Alien Tech Used (2) 400 Bonus (7862) 7862 TOTAL SCORE: 48332 Bonus ------- High Alert Combat Kills 1508 Follower Combat Kills 254 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Recovered Sigix Corpse 2000 Win 3000 Cogmind --------- Core Integrity 1218/1600 Matter 300/300 Energy 492/510 System Corruption 0% Temperature Cool (12) Movement Walking (120) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Fission Core Quantum Reactor Light Quantum Reactor > --- PROPULSION (7) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY (9) ------ Experimental Power Amplifier Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Inertial Stasis Machine Improved Melee Analysis Suite Experimental Target Analyzer > --- WEAPON (7) ------- Enhanced Quantum Rifle Heavy Disruptor Cannon Railgun Railgun Hypervelocity Railgun Molecular Scythe > --- INVENTORY (12) --- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Centrium Leg Centrium Leg High-density Centrium Leg Heart of Steel Phase Gun Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Micro Fission Core Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Inertial Stasis Machine Experimental Target Analyzer Advanced Component Analysis Suite Advanced Dynamic Insulation System Advanced Dynamic Insulation System > --- WEAPON ----------- Tachyon Dispersion Ray Phase Gun Quantum Rifle HERF Cannon Compact Linear Accelerator Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Centrium Leg Centrium Leg High-density Centrium Leg Heart of Steel Heavy Disruptor Cannon Sigix Corpse Sigix Corpse [Rating: 226] Favorites ----------- Power Micro Fission Core Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Enhanced Biometal Leg Leg Enhanced Biometal Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Target Analyzer Protection Layered Medium Armor Plating Weapon Gamma Rifle Energy Gun Gamma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Slots Evolved 19 | . 1 . 2 2 2 . . . . 2 2 2 2 . 2 . 2 Power 2 | . . . . . . . . . . 1 . . . . 1 . . Propulsion 5 | . 1 . 1 . 1 . . . . . 2 . . . . . . Utility 7 | . . . . 2 . . . . . 1 . 1 1 . 1 . 1 Weapon 5 | . . . 1 . 1 . . . . . . 1 1 . . . 1 Parts Attached 457 | 7 7 7 16 14 5 9 8 4 2 17 38 76 74 25 51 42 55 Power 63 | 1 . 2 3 2 . . 1 . . 3 4 8 6 2 8 13 10 Engine 13 | 1 . 2 3 1 . . 1 . . 3 2 . . . . . . Core 17 | . . . . 1 . . . . . . 2 7 3 1 1 1 1 Reactor 33 | . . . . . . . . . . . . 1 3 1 7 12 9 Propulsion 119 | 2 5 3 4 4 3 3 2 . 2 3 16 27 16 3 11 9 6 Treads . | . . . . . . . . . . . . . . . . . . Leg 119 | 2 5 3 4 4 3 3 2 . 2 3 16 27 16 3 11 9 6 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 99 | 2 . 2 4 5 . 4 1 2 . 3 4 12 18 9 12 7 14 Device 70 | . . 1 . 1 . 3 . 2 . 1 3 7 17 6 10 6 13 Storage 6 | 1 . . 2 . . 1 . . . . . . . 1 . 1 . Processor 6 | . . . . 2 . . . . . 1 1 . . 1 . . 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 17 | 1 . 1 2 2 . . 1 . . 1 . 5 1 1 2 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 176 | 2 2 . 5 3 2 2 4 2 . 8 14 29 34 11 20 13 25 Energy Gun 96 | 1 1 . . . 2 . . . . 2 5 25 27 3 15 7 8 Energy Cannon 22 | . . . 1 1 . . 1 1 . 3 3 . 2 4 2 1 3 Ballistic Gun 29 | 1 1 . 2 1 . 2 1 1 . . 3 . 1 2 2 2 10 Ballistic Cannon 8 | . . . . . . . . . . . 1 3 1 . . 3 . Launcher 5 | . . . 2 1 . . . . . 2 . . . . . . . Special Weapon 3 | . . . . . . . 1 . . . 1 . 1 . . . . Impact Weapon 5 | . . . . . . . 1 . . 1 . . 1 1 1 . . Slashing Weapon 6 | . . . . . . . . . . . 1 . . 1 . . 4 Piercing Weapon 2 | . . . . . . . . . . . . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . 1 2 . . . . 1 . 1 2 8 5 10 2 3 3 Parts Lost 139 | . 1 . . . . 1 2 . . 5 26 29 38 6 10 7 14 Power 10 | . . . . . . . . . . . 3 3 1 . 2 . 1 Propulsion 33 | . . . . . . . . . . 3 7 12 9 . 1 . 1 Utility 25 | . . . . . . . . . . . 4 5 6 2 4 1 3 Weapon 71 | . 1 . . . . 1 2 . . 2 12 9 22 4 3 6 9 Highest Loss Streak 12 | . 1 . . . . 1 2 . . 2 12 8 7 4 3 3 3 Average Slot Usage (%) 96 | . 95 100 99 99 93 99 99 100 100 92 89 98 96 94 94 94 95 Engine 3 | . 12 12 10 4 7 7 7 7 7 12 7 2 . . . . . Core 3 | . . . . 3 . . . . . . 2 6 7 5 7 4 3 Reactor 2 | . . . . . . . . . . . . 1 1 3 4 7 7 Leg 31 | . 33 37 39 33 29 35 35 35 35 29 33 34 30 31 28 29 26 Device 13 | . . . . 8 7 7 7 7 7 6 10 12 19 14 18 24 23 Storage 8 | . 12 12 10 8 7 7 14 14 14 12 11 10 9 8 4 4 3 Processor 2 | . . . . 7 7 7 3 . . 5 1 . . 2 4 4 5 Protection 4 | . 12 12 10 8 7 5 3 7 7 6 2 5 1 3 3 . . Energy Gun 6 | . 6 . . . 7 7 4 . . . 6 14 12 9 7 6 7 Energy Cannon 3 | . . . 9 8 7 7 2 7 7 7 4 . 1 3 1 1 . Ballistic Gun 7 | . 18 25 10 8 7 13 13 14 14 1 3 . 1 4 6 5 7 Launcher 1 | . . . 10 8 7 . . . . 3 . . . . . . . Impact Weapon 2 | . . . . . . . 6 7 7 6 1 . 2 3 . . . Slashing Weapon 1 | . . . . . . . . . . . . 4 . . 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 143 | 17 18 16 53 60 64 74 87 108 108 123 130 126 132 130 143 130 133 Greatest Support 232 | 20 30 30 40 45 81 81 81 81 88 88 105 150 205 214 214 232 232 Greatest Overweight (x) 2 | 2 . . 1 1 1 . 1 1 1 2 2 1 1 . . . . Average Overweight (x) . | . . . . 1 . . . 1 1 1 . . . . . . . Largest Inventory Capacity 18 | 8 8 8 12 12 12 18 18 18 18 18 18 18 18 18 18 12 12 Average Capacity 14 | 7 8 8 10 12 12 12 18 18 18 18 18 18 18 17 13 12 12 Most Carried 18 | 8 8 8 12 12 12 12 18 18 18 18 18 18 18 18 18 12 12 Average Carried 14 | 5 7 7 10 11 11 11 15 18 18 17 13 15 15 17 13 11 11 Final Capacity 18 | 8 8 8 12 12 12 18 18 18 18 18 18 18 18 18 12 12 12 Final Carried 18 | 8 8 6 12 12 12 11 18 18 18 18 11 18 18 17 12 12 12 Class Distribution -------------------- 30% | Scavenger-Gunner 21% | Hacker-Tank 14% | Scavenger-Mutant 11% | Scavenger-Tank 10% | Scavenger-Executioner 5% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Tank | -7/Zion Hacker-Tank | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Matter Collected 10793 | 291 109 101 368 345 30 225 245 40 48 221 847 1377 1259 655 1040 1427 2165 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 34711 | 211 409 198 975 781 30 330 495 52 203 511 2216 3745 4304 2136 5603 5552 6960 Parts 1518 | 22 16 12 60 50 3 16 27 . 1 26 105 166 194 90 253 209 268 Haulers Intercepted 27 | . . . 4 3 . . . . . 1 1 4 3 2 4 . 5 Recyclers Shooed 13 | . 3 1 . . . . . . . . 3 1 . . 3 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 383 | . 6 6 20 13 . 5 10 . 1 5 22 52 42 25 56 51 69 Melee 126 | . . . . . . . . . . . . 26 23 5 32 15 25 Guns 154 | . 6 6 4 7 . 2 7 . 1 2 12 17 4 13 18 21 34 Cannons 78 | . . . 15 5 . 3 3 . . 3 8 9 8 6 2 12 4 AOE 3 | . . . . 1 . . . . . . 1 . . . . 1 . Classes Destroyed 21 | 3 2 . 3 2 1 2 1 . . . . 2 1 2 1 1 . Worker 42 | 2 . 1 . 2 . . . . . 1 3 7 15 1 1 5 4 Builder 28 | . . . . 1 . . . . . . 6 2 5 . 3 6 5 Tunneler 7 | 5 . . . 1 . . . . . . . 1 . . . . . Hauler 27 | . . . 4 3 . . . . . 1 1 4 3 2 4 . 5 Recycler 25 | 1 3 . 1 . . . . . . . 5 3 3 . 3 4 2 Minesweeper 1 | . . . . . . 1 . . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . . 2 . . . . 1 Operator 7 | . . . . . 1 . . . . 1 . . . 1 2 . 2 Watcher 33 | . . . 3 3 . . . . . 1 2 4 5 . 4 1 10 Swarmer 59 | . 2 2 8 5 . . 5 . . . . 13 1 . 9 5 9 Grunt 138 | . 4 4 8 2 . 3 4 . 1 1 9 13 14 16 11 27 21 Brawler 3 | . . . . . . . . . . . . . 1 . . . 2 Duelist 3 | . . . . . . . . . . . . 1 . . . . 2 Researcher 13 | . . . . . . . . . . . . . . 5 . 8 . Sentry 42 | . . . 4 5 . 1 . . . 1 1 4 7 . 10 1 8 Hunter 50 | . . . . 1 . . . . . . 7 6 2 3 11 3 17 Programmer 72 | . . . . . . 1 . . . 2 5 14 16 5 10 11 8 Q-Series 8 | . . . . . . . . . . . . . . . 4 2 2 Behemoth 5 | . . . . . . . 1 . . 1 . 1 1 . 1 . . Striker 2 | . . . . . . . . . . . . . . . . 2 . Alpha 7 1 | . . . . . . . . . . . . . . 1 . . . Best Kill Streak 17 | 3 3 2 5 5 1 4 7 . 1 2 17 8 12 3 8 9 8 Combat Bots Only 8 | . 2 2 5 3 . 4 7 . 1 2 5 7 4 3 8 5 7 Max Kills in Single Turn 3 | 1 1 1 1 2 1 1 2 . 1 1 3 3 2 2 2 2 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . 1 Exploded 1 | . . . . 1 . . . . . . 1 . . . . 1 . Melee 1 | . . . . . . . . . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Damage Taken 32788 | . 160 176 462 484 9 288 711 . 12 922 3830 4240 5591 1580 4001 4530 5792 Core 2793 | . 31 33 59 38 3 22 55 . . 86 497 617 459 64 187 260 382 Absorbed by Shields 159 | . . . . . . . . . . . . 64 95 . . . . Core Remaining (%) 75 | 100 . 74 85 93 . . . . 88 89 50 46 . 59 . 69 76 Volleys Fired 860 | 21 29 22 65 64 4 15 26 . 4 27 95 73 75 58 60 90 132 Largest 6 | 2 2 2 3 3 4 4 3 . 3 3 4 4 5 5 4 4 6 Hottest 420 | 70 85 40 121 127 172 179 114 . 131 216 268 361 389 401 310 355 420 Shots Fired 2675 | 42 58 43 131 126 12 57 76 . 12 66 230 263 220 206 235 337 561 Gun 2036 | 42 58 43 65 64 7 42 70 . 8 26 144 190 149 168 210 255 495 Cannon 635 | . . . 65 61 4 15 5 . 4 40 86 73 71 38 25 82 66 Launcher 3 | . . . 1 1 1 . . . . . . . . . . . . Special 1 | . . . . . . . 1 . . . . . . . . . . Kinetic 1243 | 21 43 43 65 64 4 30 50 . 8 23 128 73 73 55 95 144 324 Thermal 741 | 21 15 . 65 61 4 15 5 . 4 43 94 114 36 111 44 58 51 Explosive 3 | . . . 1 1 1 . . . . . . . . . . . . Electromagnetic 687 | . . . . . 3 12 20 . . . 8 76 111 40 96 135 186 Robot Hit Streak 57 | 24 34 31 22 28 15 18 29 . 41 50 43 30 57 40 39 25 43 Robot Miss Streak 5 | 1 1 1 3 3 1 1 1 . . 1 1 4 2 1 4 5 5 Penetration Max 2 | . . . . . . . 1 . . . 1 . 1 1 1 2 2 Secondary Targets 13 | . . . . . . . 2 . . . 1 . . . 1 2 7 Max Gunslinging Chain 2 | . . . . . . . 1 . . . 1 . . . 1 1 2 Shots Hit Robots 2693 | 35 52 37 95 94 7 43 70 2 14 58 181 326 367 177 296 306 533 Core Hits 1042 | 12 18 17 34 34 3 16 20 . 3 16 72 141 121 83 135 122 195 Critical Hits 360 | 1 . 1 7 7 . 3 3 . 1 4 5 14 40 22 80 82 90 Critical Kills 116 | 1 . 1 3 . . 1 2 . . 1 1 5 7 5 27 32 30 Critical Parts Destroyed 200 | . . . 4 6 . 2 . . 1 3 4 7 18 17 44 44 50 Melee Attacks 629 | . . . . . . . 2 2 2 2 5 120 195 15 105 72 109 Kinetic 11 | . . . . . . . . . . . . . . 11 . . . Impact 100 | . . . . . . . 2 2 2 2 . . 92 . . . . Slashing 401 | . . . . . . . . . . . 5 106 . 4 105 72 109 Piercing 117 | . . . . . . . . . . . . 14 103 . . . . Sneak Attacks 74 | . . . . . . . . . . 1 1 14 24 4 10 16 4 Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . Follow-up Attacks 25 | . . . . . . . . . . . . . 17 . . . 8 Damage Inflicted 93656 | 322 495 300 1790 1751 76 787 1342 189 413 1421 4699 12716 13654 5601 15218 15163 17719 Guns 35644 | 322 495 300 546 682 56 476 1098 . 144 361 2837 3902 2765 3814 4933 4024 8889 Cannons 14685 | . . . 1146 1049 20 281 82 . 99 926 1401 1991 1701 995 824 2328 1842 Explosions 1516 | . . . 98 20 . . 44 . . . 165 283 135 . . 377 394 Melee 41744 | . . . . . . . 118 189 170 134 281 6540 9053 785 9446 8434 6594 Ramming 67 | . . . . . . 30 . . . . 15 . . 7 15 . . Kinetic 21311 | 112 291 300 546 682 31 309 809 . 144 284 2262 1991 1694 1790 2383 2160 5523 Thermal 17182 | 210 204 . 1146 1049 20 281 126 . 99 1003 1962 2474 1113 2607 1314 2172 1402 Explosive 528 | . . . 98 20 . . . . . . . 283 . . . . 127 Electromagnetic 13328 | . . . . . 25 167 289 . . . 179 1428 1794 916 2060 2397 4073 Impact 3782 | . . . . . . . 118 189 170 134 . . 3171 . . . . Slashing 30954 | . . . . . . . . . . . 281 5918 . 281 9446 8434 6594 Piercing 6504 | . . . . . . . . . . . . 622 5882 . . . . Highest Corruption 29 | . 1 1 . 2 . . . . . . 4 11 29 29 7 8 . Average Corruption 9 | . 1 1 . 1 . . . . . . 3 4 17 29 5 7 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 633 | . . 2 . 4 . . . . . . 21 56 178 185 84 103 . Message Errors 90 | . . . . 3 . . . . . . 5 9 23 14 24 12 . Matter Fused 83 | . . . . . . . . . . . 3 9 22 15 14 20 . Heat Flow Errors 33 | . . . . . . . . . . . 1 5 7 11 5 4 . Energy Discharges 54 | . . . . 1 . . . . . . 3 9 16 8 6 11 . Parts Rejected 5 | . . . . . . . . . . . . . . 3 1 1 . Data Loss (minor) 46 | . . 1 . . . . . . . . 1 7 12 14 7 4 . Data Loss (major) 15 | . . . . . . . . . . . . 3 4 1 3 4 . Misfires 17 | . . . . . . . . . . . . . 5 2 3 7 . Alerts 3 | . . . . . . . . . . . . . 1 2 . . . Misdirections 53 | . . . . . . . . . . . . 2 20 31 . . . Targeting Errors 198 | . . . . . . . . . . . 6 10 65 65 17 35 . Weapon Failures 36 | . . 1 . . . . . . . . 2 2 3 19 4 5 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 5711 | . . . 13 5 . . 103 155 124 30 56 1191 1219 122 838 1348 507 Projectiles 303 | . . . 12 5 . . . . . 17 22 104 1 . . 139 3 Explosions 22 | . . . 1 . . . . . . . 1 . . . . . 20 Melee 5386 | . . . . . . . 103 155 124 13 33 1087 1218 122 838 1209 484 Knockbacks 52 | . . . . . . . . . 1 . 9 15 20 . . 5 2 Impact 12 | . . . . . . . . . 1 . . . 11 . . . . Kinetic 37 | . . . . . . . . . . . 6 15 9 . . 5 2 Secondary 3 | . . . . . . . . . . . 3 . . . . . . Self-Inflicted Damage 271 | . . . . 29 9 . . . . . . . . . . 121 112 Shots 7 | . . . . 1 1 . . . . . . . . . . 2 3 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . . . . . 1 . . . . 2 . . 2 1 . . Kicked 6 | . . . . . . 1 . . . . 2 . . 2 1 . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 883 | 80 222 18 267 27 60 354 126 . 278 405 592 883 290 174 473 369 354 Average Temperature 113 | 33 112 9 75 6 29 121 39 . 142 182 155 168 123 42 88 99 67 Received Heat Transfer 4720 | . 135 153 195 171 . 99 306 . 9 192 411 678 607 306 351 513 594 Effects 63 | . . . . . . . . . . 8 16 24 . . 4 5 6 Shutdowns 19 | . . . . . . . . . . 2 1 9 . . 3 3 1 Energy Bleed 11 | . . . . . . . . . . 3 1 4 . . . 1 2 Interference 8 | . . . . . . . . . . 2 3 . . . . . 3 Matter Decay 4 | . . . . . . . . . . . . 3 . . . 1 . Short Circuit 3 | . . . . . . . . . . 1 2 . . . . . . Damage (minor) 4 | . . . . . . . . . . . 1 2 . . 1 . . Damage (major) 10 | . . . . . . . . . . . 7 3 . . . . . Damage (core) 4 | . . . . . . . . . . . 1 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 21 | . . . . . . . . . . . 1 . 6 1 4 3 6 Combat Hostiles 19 | . . . . . . . . . . . 1 . 5 1 4 2 6 Parts Fried 104 | . . . . . . . 1 . . 1 2 5 27 4 20 17 27 Impact Corruptions 58 | . . . . . . . 5 8 6 2 . . 37 . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . Parts Melted 40 | . 2 . 5 3 . 1 1 . . 2 4 6 8 . 3 2 3 Heat Transferred 24294 | 629 555 . 2072 1887 37 481 198 . 200 1792 3049 3962 1299 3441 1295 1767 1630 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 1 . . . 1 . 1 . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Peak Influence 870 | 40 179 199 287 267 30 . . . . 121 371 409 376 291 467 704 870 Initial 203 | . 19 49 15 20 . . . . . 2 23 36 16 57 81 111 203 Average 179 | 13 91 113 76 66 20 . . . . 36 118 149 104 120 137 417 378 Maximum Alert Level 3 | . . . 1 1 . . . . . . 1 2 1 1 2 3 3 Low Security (%) 67 | 100 100 100 93 98 100 . . . . 100 70 71 88 89 68 11 21 Level 1 18 | . . . 6 1 . . . . . . 29 25 11 10 28 22 33 Level 2 12 | . . . . . . . . . . . . 3 . . 2 60 37 Level 3 1 | . . . . . . . . . . . . . . . . 4 7 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 91 | . . . 2 . . . 1 . . 4 5 18 15 7 11 14 14 Investigation 10 | . . . 1 . . . 1 . . . . . 4 1 1 1 1 Extermination 37 | . . . . . . . . . . 2 2 6 7 2 7 5 6 Reinforcement 25 | . . . 1 . . . . . . 2 3 5 . 1 2 5 6 Assault 1 | . . . . . . . . . . . . . . . . . 1 Garrison 18 | . . . . . . . . . . . . 7 4 3 1 3 . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . 3 . . . 1 1 Haulers Reinforced 8 | . . . . . . . . . . 1 2 . . . 2 1 2 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Distress Signals 28 | . . . 5 2 . . . . . 2 2 1 2 4 4 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 610 | . 7 8 29 21 2 9 10 . 4 10 29 83 68 42 84 77 127 Peak Tracking Total 10 | . 2 2 6 4 1 5 7 . 3 2 5 7 5 7 7 7 10 Tactical Retreats 72 | . . . . . . 3 . . . 3 1 12 5 7 8 13 20 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Traps Triggered 15 | . 1 . 3 2 . . . . . . . 1 3 1 2 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Machines Disabled 39 | . . . 2 . 1 . 1 . . 6 . 9 . 4 1 5 10 Max in Single Turn 4 | . . . 1 . 1 . 1 . . . . 4 . 1 1 3 3 Garrison Access 4 | . . . . . . . . . . . . 1 . 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Machines Accessed 26 | . 3 1 5 4 1 3 1 . . 1 . 3 1 1 1 1 . Terminals 12 | . 2 1 3 4 1 . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . 2 1 1 1 1 . Total Hacks 68 | . 6 1 17 10 6 7 6 . . 2 . 5 4 1 1 2 . Successful 47 | . 3 1 12 8 3 7 6 . . 2 . 2 . 1 1 1 . Failed 21 | . 3 . 5 2 3 . . . . . . 3 4 . . 1 . Catastrophic 2 | . . . . . . . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 78 | . . . . . . . . 3 . 7 4 2 14 20 12 11 5 Terminals 39 | . 3 1 13 10 6 . 6 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 3 . 2 . . . . . . 2 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . . . . . . 3 4 1 1 2 . Terminal Hacks 35 | . 2 1 8 8 3 7 6 . . . . . . . . . . Record 14 | . . . 2 1 . 5 6 . . . . . . . . . . Prototype ID Bank 2 | . . . . 2 . . . . . . . . . . . . . Open Door 2 | . . . . . . 2 . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . Maintenance Status 2 | . . . 1 . 1 . . . . . . . . . . . . Transport Status 3 | . 1 . 1 1 . . . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 4 | . 1 1 . 2 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . 2 . . . . . . 2 . . . . . . . Report Inventory 3 | . 1 . 1 . . . . . . 1 . . . . . . . Retrieve Components 2 | . . . 1 . . . . . . 1 . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . 1 . 1 1 1 . Seal Access 4 | . . . . . . . . . . . . 1 . 1 1 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . 1 1 . . . 1 . 1 Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 1 4 4 1 . 1 . . . . 1 1 . . 1 . Full Trace Events 3 | . . . 1 . . . 1 . . . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 1 . . . . . . . . . . 9 . 8 . Parts Built 1 | . . . . . . . . . . . . 1 . . . . . Matter 234 | . . . . . . . . . . . . 234 . . . . . Time 58 | . . . . . . . . . . . . 58 . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . 7 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . . . 10 . . . . . . 8 . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Total Allies 15 | . . 3 . . . . . 9 . . 3 . . . . . . Largest Group 9 | . . 3 3 . . . . 9 9 9 3 3 . . . . . Highest-Rated Group 291 | . . 40 40 . . . . 291 291 291 210 210 . . . . . Highest-Rated Ally 70 | . . 16 16 . . . . 40 40 40 70 70 . . . . . Zionite Dispatches 2 | . . . . . . . . . . 1 1 . . . . . . Light 1 | . . . . . . . . . . . 1 . . . . . . Recon 1 | . . . . . . . . . . 1 . . . . . . . Total Orders 2 | . . . . . . . . . . 1 . 1 . . . . . EXPLORE 2 | . . . . . . . . . . 1 . 1 . . . . . Ally Attacks 54 | . . 6 18 . . . . . 12 5 1 12 . . . . . Total Damage 1879 | . . 77 160 . . . . . 206 1211 29 196 . . . . . Kills 14 | . . 2 1 . . . . . 2 8 1 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 2 2 2 . . . . . . . . Drone Launches 3 | . . . . . . . . . . 2 . 1 . . . . . Drone Recoveries 2 | . . . . . . . . . . 2 . . . . . . . Zionite Intel Received 17 | . . . . . . . . . . . . . 4 6 3 3 1 Main Access 1 | . . . . . . . . . . . . . . 1 . . . Branch Access 2 | . . . . . . . . . . . . . 1 . . 1 . Emergency Access 1 | . . . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . 1 . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . 1 . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . 1 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Turns Passed 27816 | 288 307 616 1311 1225 279 1210 775 2943 1471 1348 983 2536 2696 1476 2901 2214 3237 Spaces Moved 15921 | 179 162 434 746 622 178 929 492 1572 845 454 434 1394 1511 943 1983 1178 1865 Core 10 | 10 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 15911 | 169 162 434 746 622 178 929 492 1572 845 454 434 1394 1511 943 1983 1178 1865 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 122 122 122 152 152 152 120 120 95 102 105 111 117 Average Speed 126 | 117 120 120 136 150 145 122 136 152 152 169 142 120 108 104 108 115 119 Slowest Speed 180 | 150 120 120 150 150 150 122 152 152 152 180 180 150 134 105 112 117 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 40 | 7 22 55 52 43 4 67 52 90 73 15 9 24 24 51 37 65 36 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 13 | . . 1 . . . . 1 5 . . . . . . 2 2 2 Known Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . 2 3 2 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 284 | . . . 12 10 6 . 1 . . 1 17 43 25 4 6 74 85 Melee . | . . . . . . . . . . . . . . . . . . Projectile 104 | . . . . . . . 1 . . 1 12 21 15 4 6 29 15 AOE 180 | . . . 12 10 6 . . . . . 5 22 10 . . 45 70 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Total 20712 | 215 226 498 916 792 188 973 536 2125 1021 980 610 1875 2068 1260 2377 1675 2377 Wait 2613 | . 25 25 68 82 . 9 . 542 167 467 33 186 216 193 149 260 191 Move 15903 | 178 161 433 745 621 177 928 491 1571 844 453 433 1393 1510 942 1982 1177 1864 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 42 | 9 . 2 7 1 . 1 4 1 . 5 1 2 4 3 2 . . Fast Attach 134 | 6 1 1 3 3 1 . 3 1 . 3 16 18 21 11 13 10 23 Attach 116 | 1 1 2 2 2 1 2 2 . . 9 16 26 29 7 9 4 3 Detach 36 | . . . 2 . . . 3 . . 3 2 9 8 7 1 . 1 Swap 210 | . 5 4 11 9 3 7 3 3 2 5 6 34 25 7 29 28 29 Drop 193 | . 4 9 13 10 2 10 . 5 2 6 1 14 9 15 26 30 37 Fire 860 | 21 29 22 65 64 4 15 26 . 4 27 95 73 75 58 60 90 132 Melee 593 | . . . . . . . 2 2 2 2 5 120 171 15 105 72 97 Ram . | . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . 1 . . . . 2 . . 2 1 . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . 4 . Rewire 2 | . . . . . . . 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 15) 289 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Evolved 1 slot: Propulsion x1 309 | -10/Materials | Build established: Hacker-Mutant 512 | -10/Materials | Identified exit to Mines 512 | -10/Materials | Discovered exit to Mines (range 14) 596 | -10/Materials | Entered Mines 754 | -10/Mines | Identified exit to Materials 754 | -10/Mines | Discovered exit to Materials (range 7) 782 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1000 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1008 | -10/Mines | Learned location of Storage (-7) 1160 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1163 | -10/Mines | Found Prototype Device 1163 | -10/Mines | Identified Exp. Sensor Array 1212 | -10/Mines | Entered Materials 1212 | -9/Materials | Accompanied by 3 allies 1212 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1537 | -9/Materials | Identified exit to Mines 1537 | -9/Materials | Discovered exit to Mines (range 8) 1801 | -9/Materials | Build established: Scavenger-Mutant 2205 | -9/Materials | Identified exit to Materials 2205 | -9/Materials | Discovered exit to Materials (range 11) 2523 | -9/Materials | Entered another Materials area 2523 | -8/Materials | Evolved 2 slots: Utility x2 3667 | -8/Materials | Identified exit to Factory 3667 | -8/Materials | Discovered exit to Factory (range 18) 3748 | -8/Materials | Entered Factory 3748 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3967 | -7/Factory | Identified exit to Lower Caves 3967 | -7/Factory | Discovered exit to Lower Caves (range 8) 3974 | -7/Factory | Identified exit to Factory 3974 | -7/Factory | Discovered exit to Factory (range 19) 4027 | -7/Factory | Entered Lower Caves 4038 | -7/Lower Caves | Build established: Hacker-Tank 4262 | -7/Lower Caves | Learned Factory interactive machine intel 4293 | -7/Lower Caves | Learned location of 1 exit from Factory 4293 | -7/Lower Caves | Learned Armory terminal intel 4293 | -7/Lower Caves | Learned Research garrison access intel 5012 | -7/Lower Caves | Found Prototype Device 5216 | -7/Lower Caves | Identified exit to Lower Caves 5216 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 5237 | -7/Lower Caves | Entered another Lower Caves area 5309 | -7/Lower Caves | Discovered exit to Factory (range 7) 5310 | -7/Lower Caves | Build established: Hacker-Skirmisher 5373 | -7/Lower Caves | Learned 8 Factory zone layouts 5542 | -7/Lower Caves | Spotted B-75 Beast 5582 | -7/Lower Caves | Destroyed B-75 Beast 5766 | -7/Lower Caves | Attracted the attention of an 0b10 base 5825 | -7/Lower Caves | Destroyed 7 combat bots 5874 | -7/Lower Caves | Learned Extension stockpile data 5874 | -7/Lower Caves | Learned Research security intel 5874 | -7/Lower Caves | Learned Extension security intel 5898 | -7/Lower Caves | Learned location of Extension (-4) 5976 | -7/Lower Caves | Identified exit to Zion 5976 | -7/Lower Caves | Discovered exit to Zion (range 5) 6012 | -7/Lower Caves | Entered Zion 6086 | -7/Zion | Build established: Hacker-Tank 6175 | -7/Zion | Learned location of Warlord (-4) 6251 | -7/Zion | Learned location of Recycling (-7) 6506 | -7/Zion | Received a visual enhancement algorithm 6637 | -7/Zion | Given the Hacking Drone Bay 6671 | -7/Zion | Found Prototype Device 7174 | -7/Zion | Learned Factory scanalyzer intel 7365 | -7/Zion | Imprinted 7367 | -7/Zion | Declared Zion's savior 7666 | -7/Zion | Found Prototype Device 7666 | -7/Zion | Identified Phasing AFG 8472 | -7/Zion | Learned location of Armory (-4) 8499 | -7/Zion | Gained Derelict followers 8702 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8908 | -7/Zion | Identified exit to Proximity Caves 8908 | -7/Zion | Discovered exit to Proximity Caves (range 15) 8955 | -7/Zion | Entered Proximity Caves 8955 | -6/Proximity Caves | Accompanied by 9 allies 9165 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9994 | -6/Proximity Caves | Learned Factory trap positions 10142 | -6/Proximity Caves | Discovered exit to Factory (range 12) 10426 | -6/Proximity Caves | Entered Factory 10426 | -6/Factory | Accompanied by 9 allies 10426 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10427 | -6/Factory | Identified exit to Lower Caves 10428 | -6/Factory | Identified exit to Factory 10430 | -6/Factory | Loaded intel: 93 trap records 10431 | -6/Factory | Loaded intel: 45 interactive machine locations 10432 | -6/Factory | Loaded intel: 4 scanalyzer locations 10541 | -6/Factory | Spotted B-75 Beast 10631 | -6/Factory | Destroyed B-75 Beast 11084 | -6/Factory | Build established: Scavenger-Mutant 11599 | -6/Factory | Zion Recon squad teleported in 11645 | -6/Factory | Discovered exit to Factory (range 30) 11774 | -6/Factory | Entered another Factory area 11774 | -5/Factory | Evolved 2 slots: Propulsion x2 11775 | -5/Factory | Identified exit to Upper Caves 12020 | -5/Factory | Build established: Scavenger-Tank 12042 | -5/Factory | Crushed by falling debris 12093 | -5/Factory | Lost 8 parts (1p2n1u4w) 12409 | -5/Factory | Lost 12 parts (2p4n1u5w) 12702 | -5/Factory | Zion Light squad teleported in 12715 | -5/Factory | Identified exit to Factory 12715 | -5/Factory | Discovered exit to Factory (range 13) 12757 | -5/Factory | Entered another Factory area 12757 | -4/Factory | Accompanied by 3 allies 12757 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12758 | -4/Factory | Identified Hacking Drone Bay 12868 | -4/Factory | Found Prototype Protection 12868 | -4/Factory | Identified Zio. Weapon Casing 12958 | -4/Factory | Spotted B-86 Titan 12993 | -4/Factory | Destroyed B-86 Titan 13124 | -4/Factory | Lost 8 parts (4n1u3w) 13131 | -4/Factory | Destroyed 7 combat bots 13330 | -4/Factory | Garrison activated, responded to threat 13355 | -4/Factory | Build established: Scavenger-Gunner 13863 | -4/Factory | Build established: Scavenger-Tank 13897 | -4/Factory | Lost 6 parts (2p3n1u) 14208 | -4/Factory | Core integrity fell below 50% 14562 | -4/Factory | Lost 4 parts (3n1w) 14757 | -4/Factory | Fabricated Imp. Cloaking Device (x1) 14961 | -4/Factory | System corruption reached 10% 14961 | -4/Factory | Garrison activated, responded to threat 15226 | -4/Factory | Identified exit to Research 15226 | -4/Factory | Discovered exit to Research (range 10) 15293 | -4/Factory | Entered Research 15293 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 15295 | -3/Research | Loaded intel: 3 garrison access locations 15681 | -3/Research | Lost 3 parts (2n1w) 15704 | -3/Research | Spotted B-86 Titan 15753 | -3/Research | Destroyed B-86 Titan 15767 | -3/Research | Lost 4 parts (2n2w) 15800 | -3/Research | Retrieved Zion intel report: Active Terminals 16039 | -3/Research | Build established: Scavenger-Executioner 16225 | -3/Research | Lost 4 parts (1u3w) 16262 | -3/Research | Found Prototype Device 16262 | -3/Research | Identified Exp. Thermal Shield 16413 | -3/Research | Garrison activated, responded to threat 16424 | -3/Research | System corruption reached 10% 16493 | -3/Research | Lost 6 parts (1n2u3w) 16686 | -3/Research | Lost 7 parts (3n1u3w) 16978 | -3/Research | Lost 3 parts (3w) 17276 | -3/Research | Build established: Scavenger-Gunner 17479 | -3/Research | Garrison activated, responded to threat 17637 | -3/Research | Lost 4 parts (1p3w) 17715 | -3/Research | Retrieved Zion intel report: Emergency Access 17839 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 17958 | -3/Research | Identified exit to Quarantine 17958 | -3/Research | Discovered exit to Quarantine (range 16) 17975 | -3/Research | Retrieved Zion intel report: Branch Access 17989 | -3/Research | Entered Quarantine 18017 | -3/Quarantine | Found Alien Impact Weapon 18017 | -3/Quarantine | Identified Core Stripper 18235 | -3/Quarantine | Spotted Alpha 7 18242 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 18252 | -3/Quarantine | Garrison activated, responded to threat 18301 | -3/Quarantine | Destroyed Alpha 7 18332 | -3/Quarantine | Lost 4 parts (2u2w) 18336 | -3/Quarantine | Found Prototype Device 18336 | -3/Quarantine | Identified Exp. ECM Suite 18339 | -3/Quarantine | Found Prototype Ballistic Gun 18339 | -3/Quarantine | Identified Multirail 18364 | -3/Quarantine | Found Prototype Processor 18364 | -3/Quarantine | Identified Exp. Target Analyzer 18543 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 18587 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 18609 | -3/Quarantine | Found Sigix Corpse 18624 | -3/Quarantine | Found Sigix Corpse 18905 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 18991 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 19005 | -3/Quarantine | Retrieved Zion intel report: Main Access 19005 | -3/Quarantine | Identified exit to Research 19314 | -3/Quarantine | Scanned by Researcher 19404 | -3/Quarantine | Found Alien Slashing Weapon 19404 | -3/Quarantine | Identified Sigix Broadsword 19465 | -3/Quarantine | Entered Research 19465 | -2/Research | Evolved 2 slots: Power x1, Utility x1 20298 | -2/Research | Retrieved Zion intel report: Unaware Analyses 20696 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 20895 | -2/Research | Destroyed 8 combat bots 21578 | -2/Research | Retrieved Zion intel report: Active Terminals 21667 | -2/Research | Garrison activated, responded to threat 21672 | -2/Research | Spotted B-90 Cyclops 21734 | -2/Research | Destroyed B-90 Cyclops 22073 | -2/Research | Identified exit to Testing 22073 | -2/Research | Discovered exit to Testing (range 16) 22233 | -2/Research | Lost 3 parts (1p1u1w) 22233 | -2/Research | Discovered exit to Testing (range 9) 22366 | -2/Research | Entered Testing 22833 | -2/Testing | Garrison activated, responded to threat 23082 | -2/Testing | Lost 3 parts (1u2w) 23348 | -2/Testing | Identified exit to Access 23348 | -2/Testing | Discovered exit to Access (range 13) 23625 | -2/Testing | Retrieved Zion intel report: Branch Access 23696 | -2/Testing | Spotted PD-CY04IR7ZK9 23762 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 23883 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 23936 | -2/Testing | Spotted Striker 23937 | -2/Testing | Spotted Striker 23943 | -2/Testing | Destroyed Striker 23949 | -2/Testing | Destroyed Striker 23979 | -2/Testing | Spotted Alpha 7 24004 | -2/Testing | Found Multirail 24310 | -2/Testing | Found Prototype Energy Gun 24310 | -2/Testing | Identified Tachyon Dispersion Ray 24580 | -2/Testing | Entered Access 24580 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 25609 | -1/Access | Build established: Scavenger-Executioner 25903 | -1/Access | Spotted B-99 Colossus 26170 | -1/Access | Build established: Scavenger-Gladiator 26204 | -1/Access | Found Prototype Slashing Weapon 26204 | -1/Access | Identified Molecular Scythe 26215 | -1/Access | Found Molecular Scythe 26232 | -1/Access | Found Prototype Slashing Weapon 26232 | -1/Access | Identified Vibroblade 26330 | -1/Access | First assault squad dispatched 26574 | -1/Access | Build established: Scavenger-Executioner 27191 | -1/Access | Lost 3 parts (1p2u) 27199 | -1/Access | Destroyed 7 combat bots 27420 | -1/Access | Lost 3 parts (3w) 27682 | -1/Access | Build established: Generator-Executioner 27801 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 27807 | -1/Access | Identified exit to Surface 27807 | -1/Access | Discovered exit to Surface (range 6) 27812 | -1/Access | Spotted B-99 Colossus 27817 | *** | Escaped! Last Messages --------------- [ Command ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Unaware Analyses ] [ 2 : Active Garrisons ] [ 3 : Prototype Schematics ] >>\\ZION-SEEK-3 [ Targeting Prototype Schematics... ] 27807_ The Access Shell folds into the floor. 27807_ EXIT=FOUND: SURFACE Sealed Heavy Doors opened remotely. 27812_ Knocked back. 27812_ Penetrated by Slug. 27812_ Hdn. Centrium Leg destroyed. 27812_ Penetrated by Slug. 27817_ B-99 Colossus activates siege mode. [Achievement: Epsilon Run] [Achievement: Derelict Escape] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" ""?????????????????? | | ??????????# """ """ ""????????????????? | | ??????????# ""???? ??????????? | | ??????????# " ????????? | | ??????????# "" ????????? | | ????????# @" ????????? | | ????????# ????????? | | ????????# BB ????????? | | ????????# BB ?????????? | | ????????# " ?????????? | | ????????# ####### #############??###??????????? | | ????????# #?????###???????????????????????????? | | #???????# #???????????????????????????????????? | | #???????# #???????????????????????????????????? | | #???????# #???????????????????????????????????? | | #???????# #???????????????????????????????????? | | #???????# #???????????????????????????????????? | | #???????# #???????????????????????????????????? | | ##?????## ##??????????????????????????????????? | | ! ####### #??????????????????????????????????? | | T" #??????????????????????????????????? | | ! " #??????????????????????????????????? | | #######] #??????????????????????????????????? | | ##?????######??????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??#######?????????????????????????????????????? | | #### # ###???????????????????????????????????? | | !## ####????????????????????????????????? | | [%## #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 153 Coolant Potential 65 Energy Generation 100 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 80 Additional Mass Support 16 Base Temperature (-) 200 EM Shielding 8 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 55 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 12 Energy Filtering 50 Stasis Canceling 1 Offensive Hacking 20 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Adv. Remote Shield | -3/Quarantine | Z-intel Cld. Impulse Thruster | -3/Quarantine | Z-intel Hvy. Tesla Rifle | -3/Quarantine | Z-intel Com. Mass Driver | -3/Quarantine | Z-intel Cld. Antimatter Reactor | -3/Quarantine | Z-intel Com. Particle Reactor | -3/Quarantine | Z-intel Exp. Optical Array | -3/Quarantine | Z-intel Adv. Myomer Leg | -3/Quarantine | Z-intel Imp. Diametric Drive | -3/Quarantine | Z-intel Cld. Q-thruster | -2/Testing | Z-intel Exp. Matter Compressor | -2/Testing | Z-intel Exp. Stasis Projector | -2/Testing | Z-intel Diametric Drive | -2/Testing | Z-intel Exp. Power Amplifier | -2/Testing | Z-intel Graviton Cannon | -2/Testing | Z-intel Com. Tesla Bomb Launcher | -2/Testing | Z-intel Exp. Field Recycling Unit | -2/Testing | Z-intel Robot Schematics ------------------ A-02 Transporter | -3/Quarantine | Z-intel O-32 Director | -3/Quarantine | Z-intel R-06 Scavenger | -3/Quarantine | Z-intel R-10 Processor | -3/Quarantine | Z-intel Fabricated ------------ Imp. Cloaking Device | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- Core Stripper Sigix Broadsword Achievements -------------- Achiever Alien Tech Derelict Escape Epsilon Run Freeware I'm Back, Baby! Let's See Who's Tougher More Power To You Robot Respite Significant Disruption Sunderer The One Tourist Challenges ------------ None Game ------ Seed OverloadArcBlaster Manual? 0 Play Time 03:40:39 Cumulative 27.4 hours Start 2021.07.22 @ 17:34:18 End 2021.08.02 @ 15:32:29 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 0 Explorer 8 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 41 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1174d4b0-6bc1-4b0b-8321-6490a7643166