Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.02 @ 02:51:01

Player: Runia

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (31)      155
Value Destroyed (692)      692
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-65)                -65
              TOTAL SCORE: 1882

 Bonus
-------
Friendly Fire              -65

 Cogmind 
---------
Core Integrity             277/400
Matter                     260/300
Energy                     71/100
System Corruption          0%
Temperature                Hot (288)
Movement                   Treading (240) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (4) ------
          Large Storage Unit
                Structural Scanner
>               --- WEAPON (2) -------
         Medium Laser
         Medium Laser
>               --- INVENTORY (15) ---
          Light Treads
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
       Improved Terrain Scanner
                Terrain Scan Processor
                Salvage Targeting Computer
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
  High-capacity Storage Unit
  High-capacity Matter Pod
                Structural Scanner
       Improved Terrain Scanner
                Terrain Scan Processor
                Salvage Targeting Computer
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
         Medium Laser
         Medium Laser
                Plasma Cutter
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | .   13  1   8   
  Power                    3    | .   1   1   1   
    Engine                 3    | .   1   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | .   5   .   2   
    Treads                 7    | .   5   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | .   3   .   1   
    Device                 1    | .   .   .   1   
    Storage                1    | .   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | .   4   .   4   
    Energy Gun             6    | .   2   .   4   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   
    System Corruption      2    | .   .   2   .   
Parts Lost                 8    | .   .   .   8   
  Power                    2    | .   .   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      8    | .   .   .   8   
Average Slot Usage (%)     93   | .   90  100 78  
  Engine                   13   | .   14  14  11  
  Treads                   26   | .   26  28  21  
  Storage                  13   | .   14  14  11  
  Protection               8    | .   4   14  7   
  Energy Gun               21   | .   16  28  18  
  Ballistic Gun            5    | .   11  .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 14  34  34  34  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 8   14  15  15  
  Most Carried             15   | 5   15  15  15  
  Average Carried          11   | 5   8   14  12  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 4   15  15  7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           961  | 200 257 504 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1010 | .   494 338 178 
  Parts                    70   | .   26  31  13  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  20   | .   9   7   4   
  Guns                     17   | .   9   6   2   
  AOE                      3    | .   .   1   2   
Classes Destroyed          9    | .   4   4   1   
  Builder                  2    | .   1   1   .   
  Tunneler                 1    | .   .   1   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | .   .   1   1   
  Operator                 1    | .   .   .   1   
  Watcher                  3    | .   1   .   2   
  Swarmer                  8    | .   .   5   3   
  Grunt                    12   | .   9   2   1   
  Zionite                  1    | .   .   1   .   
Best Kill Streak           5    | .   3   5   5   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   4    | .   1   2   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   1   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               1678 | .   496 254 928 
  Core                     259  | .   109 27  123 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         72   | 100 .   45  .   
Volleys Fired              105  | .   63  22  20  
  Largest                  2    | .   2   2   2   
  Hottest                  100  | .   90  90  100 
Shots Fired                197  | .   126 44  27  
  Gun                      197  | .   126 44  27  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  95   | .   95  .   .   
  Thermal                  6    | .   .   .   6   
  Explosive                .    | .   .   .   .   
  Electromagnetic          96   | .   31  44  21  
  Robot Hit Streak         12   | .   11  12  5   
  Robot Miss Streak        6    | .   4   3   6   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   1   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           110  | .   73  28  9   
  Core Hits                49   | .   26  13  10  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 2    | .   2   .   .   
  Critical Strikes         2    | .   2   .   .   
    Destroy                2    | .   2   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           2249 | .   871 492 886 
  Guns                     1475 | .   840 450 185 
  Cannons                  .    | .   .   .   .   
  Explosions               774  | .   31  42  701 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  574  | .   574 .   .   
  Thermal                  607  | .   31  42  534 
  Explosive                180  | .   .   .   180 
  Electromagnetic          888  | .   266 450 172 
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   .   2   .   
  Average Corruption       2    | .   .   2   .   
  Corruption Purged        .    | .   .   .   .   
  Effects                  3    | .   .   3   .   
    Message Errors         1    | .   .   1   .   
    Heat Flow Errors       1    | .   .   1   .   
    Data Loss (minor)      1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            177  | .   23  .   154 
  Projectiles              .    | .   .   .   .   
  Explosions               177  | .   23  .   154 
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      299  | .   .   .   299 
  Shots                    5    | .   .   .   5   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        282  | .   81  234 282 
  Average Temperature      59   | .   19  75  83  
  Received Heat Transfer   699  | .   291 51  357 
  Effects                  1    | .   .   .   1   
    Energy Bleed           1    | .   .   .   1   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              3    | .   1   1   1   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         637  | .   50  50  537 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      5    | .   1   1   3   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             221  | .   221 183 204 
  Initial                  28   | .   .   28  .   
  Average                  80   | .   85  78  64  
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         98   | 100 97  100 98  
  Level 1                  1    | .   2   .   1   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   .   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           5    | .   2   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   21  10  12  
  Peak Tracking Total      6    | .   3   3   6   
  Tactical Retreats        4    | .   1   2   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          7    | .   1   .   6   
  Max in Single Turn       4    | .   1   .   4   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          8    | .   7   .   1   
  Terminals                8    | .   7   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                28   | .   25  .   3   
  Successful               14   | .   13  .   1   
  Failed                   14   | .   12  .   2   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   6   .   1   
  Terminals                28   | .   25  .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   12  .   1   
  Part Schematic           1    | .   1   .   .   
  Terminal Index           2    | .   2   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             2    | .   2   .   .   
  Hauler Manifests         2    | .   2   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              4    | .   3   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Track                  1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   6   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   .   
  Highest-Rated Group      42   | .   .   42  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               3    | .   .   3   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               2245 | 1    1186 895  163  
Spaces Moved               1180 | 1    603  510  66   
  Core                     .    | .    .    .    .    
  Treads                   1141 | .    565  510  66   
  Legs                     39   | 1    38   .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  160  160  
  Average Speed            158  | 120  157  160  161  
  Slowest Speed            240  | 120  160  160  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       50   | 1    93   94   14   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          64   | .    2    4    58   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      64   | .    2    4    58   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1369 | 2   723 548 96  
  Wait                     23   | .   16  7   .   
  Move                     1177 | .   602 509 66  
  Hop                      .    | .   .   .   .   
  Pick Up                  21   | .   17  4   .   
  Fast Attach              3    | .   3   .   .   
  Attach                   12   | .   5   .   7   
  Detach                   .    | .   .   .   .   
  Swap                     7    | .   5   1   1   
  Drop                     21   | 2   12  5   2   
  Fire                     105  | .   63  22  20  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 0)
    2 | -11/Scrapyard | Entered Materials
  168 | -10/Materials | Discovered new exit (range 13)
  235 | -10/Materials | Discovered new exit (range 15)
  259 | -10/Materials | Discovered new exit (range 7)
  305 | -10/Materials | Build established: Mutant
  489 | -10/Materials | Discovered new exit (range 15)
  766 | -10/Materials | Discovered new exit (range 3)
 1188 | -10/Materials | Entered Mines
 1241 | -10/Mines     | Learned Materials emergency access door positions
 1405 | -10/Mines     | Discovered new exit (range 13)
 1457 | -10/Mines     | Core integrity fell below 50%
 1624 | -10/Mines     | Discovered new exit (range 5)
 2083 | -10/Mines     | Entered Materials
 2083 | -9/Materials  | Evolved 2 slots: Utility x2
 2246 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02202_ Dropped Lgt. Treads.
02204_ Mak. Power Source destroyed.
02205_ R-06 Scavenger collects Hover Unit.
02207_ The unstable cave ceiling collapses.
02213_ Critical hit (Burn: +37).
02216_ R-06 Scavenger collects Lgt. Treads.
02219_ The unstable cave ceiling collapses. <x2>
02223_ Chain reaction triggered in Lgt. Ion Engine.
02223_ W-16 Scout destroyed.
02225_ R-06 Scavenger collects Corrupted Hover Unit.
02225_ Chain reaction triggered in Ion Engine.
02225_ R-06 Scavenger destroyed.
02231_ G-34 Mercenary misfires.
02231_ G-34 Mercenary destroyed.
02233_ Critical hit (Burn: +37).
02234_ Hvy. EM Pulse Gun destroyed.
02243_ Lgt. Treads destroyed.
02244_ Overheating: Energy bleed (-12).
02244_ The unstable cave ceiling collapses.
02246_ Lgt. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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|        ??#######?###;    @     ##         # ?????? |
|        ?###########                       # ?????? |
|        ?##      ###    #  [==%  #   #+##?## ?????? |
|        ?##      #         %*%=  g         ???????? |
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|        ?##  " " #                   """  "???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuperchargedControlClaws
  Manual?         0
Play Time         00:13:30
  Cumulative      427.7 hours
  Start           2021.11.02 @ 02:35:14
  End             2021.11.02 @ 02:51:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          427
  Rogue           427
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0
Lore%             80
Gallery%          92
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0964519e-2cf8-43a7-85eb-321e75007a8b