Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.17 @ 19:07:00 Player: VC94 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (98) 490 Value Destroyed (3549) 3549 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7119 Bonus ------- None Cogmind --------- Core Integrity 553/850 Matter 72/300 Energy 25/100 System Corruption 0% Temperature Warning (363) Movement Walking (200) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (7) ------ Large Storage Unit Signal Interpreter Advanced ECM Suite Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON (2) ------- Phase Cannon > --- INVENTORY (15) --- Improved Sensor Array Target Analyzer Transmission Jammer Advanced ECM Suite Reaction Control System Improved Medium Armor Plating System Shield Relay Coupler [NC] (22) Relay Coupler [Grunt] (22) Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Advanced Targeting Computer Advanced ECM Suite Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Heavy Particle Cannon Phase Cannon > --- INVENTORY -------- Improved Sensor Array Target Analyzer Transmission Jammer Advanced ECM Suite Reaction Control System Improved Medium Armor Plating System Shield Relay Coupler [NC] Relay Coupler [Grunt] Remote Datajack [Rating: 51] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Advanced Targeting Computer Device ECM Suite Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 1 . . Utility 5 | . . 1 1 2 1 Weapon . | . . . . . . Parts Attached 111 | 6 6 15 35 39 10 Power 18 | 1 2 3 6 4 2 Engine 9 | 1 2 3 . 2 1 Core 9 | . . . 6 2 1 Reactor . | . . . . . . Propulsion 39 | 2 1 4 14 14 4 Treads . | . . . . . . Leg 34 | 2 1 4 14 9 4 Wheel . | . . . . . . Hover 5 | . . . . 5 . Flight . | . . . . . . Utility 28 | 1 1 5 7 13 1 Device 7 | . . 1 2 4 . Storage 4 | 1 . 1 . 2 . Processor 3 | . . . 1 2 . Hackware 4 | . . . 1 3 . Protection 10 | . 1 3 3 2 1 Artifact . | . . . . . . Weapon 26 | 2 2 3 8 8 3 Energy Gun 7 | 1 1 1 1 3 . Energy Cannon 6 | . . 1 2 1 2 Ballistic Gun 9 | 1 1 1 3 3 . Ballistic Cannon 2 | . . . . 1 1 Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . . . 2 . . System Corruption 8 | . . . 8 . . Parts Lost 63 | . 2 5 24 18 14 Power 10 | . 1 . 4 2 3 Propulsion 25 | . 1 1 9 8 6 Utility 13 | . . 3 5 4 1 Weapon 15 | . . 1 6 4 4 Highest Loss Streak 10 | . 2 2 10 3 7 To Critical Strikes . | . . . . . . Average Backups 8 | 1 4 8 9 8 13 Power 1 | . 1 1 1 . . Propulsion . | . 1 1 1 . . Utility 5 | . . 2 5 6 9 Weapon . | . 1 1 1 . 1 Tool/Special . | . . . . . . Unused Backups 25 | . 1 3 2 9 10 Power 2 | . . . 1 1 . Propulsion 3 | . . 1 1 1 . Utility 16 | . . 1 . 6 9 Weapon 3 | . 1 1 . 1 . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 91 | . 99 91 95 88 97 Engine 5 | . 14 11 1 1 11 Core 3 | . . . 6 4 . Leg 24 | . 27 27 33 19 25 Device 7 | . . 9 8 8 6 Storage 8 | . 14 11 9 6 6 Processor 9 | . . . . 15 13 Hackware 7 | . . . 8 9 13 Protection 6 | . 13 10 8 2 5 Energy Gun 3 | . 5 7 1 2 4 Energy Cannon 2 | . . 3 10 1 1 Ballistic Gun 8 | . 22 11 4 5 . Ballistic Cannon 2 | . . . . 3 5 Peak Build Rating 51 | 6 9 14 29 37 51 Average Rating 24 | 4 7 11 22 31 43 On Entrance 12 | . 6 8 12 14 37 Avg Prop Armor Cover (%) 19 | . . . 5 20 7 Naked Turns . | . . . . . . Heaviest Build 106 | 10 17 31 29 106 58 Greatest Support 65 | 20 20 30 55 54 65 Greatest Overweight (x) 8 | 3 . 1 . 8 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 10 10 25 15 Average Capacity 13 | 7 8 9 10 16 15 Most Carried 15 | 2 8 10 10 15 14 Average Carried 8 | 1 4 8 9 8 13 Final Capacity 15 | 8 8 10 10 15 15 Final Carried 15 | 2 7 9 6 15 10 Class Distribution -------------------- 36% | Scavenger-Mutant 35% | Mutant 23% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2414 | 209 240 299 525 989 152 Remotely . | . . . . . . Salvage Created 3961 | . 472 863 1372 1001 253 Parts 205 | . 24 46 75 52 8 Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 7 | . 3 2 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 74 | . 13 13 23 20 5 Guns 46 | . 13 10 11 11 1 Cannons 25 | . . 2 10 9 4 AOE 1 | . . 1 . . . Classes Destroyed 14 | . 2 7 4 1 . Worker 4 | . . 3 . 1 . Builder 5 | . . 1 3 . 1 Hauler 2 | . . 1 1 . . Recycler 6 | . . 2 . 4 . Operator 4 | . . 2 . 2 . Watcher 3 | . . 1 2 . . Swarmer 6 | . 3 . . 3 . Grunt 37 | . 10 9 10 5 3 Brawler 2 | . . . 1 . 1 Duelist 1 | . . . 1 . . Sentry 12 | . . 4 6 2 . Specialist 3 | . . . 3 . . Hunter 5 | . . . 2 2 1 Programmer 8 | . . . . 8 . Best Kill Streak 6 | . 5 5 6 4 3 Combat Bots Only 6 | . 5 3 6 3 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 859 | . 59 66 316 266 152 Missed 252 | . 13 18 106 83 32 Hits 607 | . 46 48 210 183 120 Melee 2 | . . . 2 . . Projectile 605 | . 46 48 208 183 120 Critical Strikes 21 | . . 2 11 3 5 Damage Taken 8915 | . 540 834 3000 2429 2112 Core 1401 | . 110 51 454 489 297 Absorbed by Shields . | . . . . . . Core Remaining (%) 58 | 100 56 87 17 30 . Volleys Fired 376 | . 80 68 104 97 27 Largest 2 | . 2 2 2 2 2 Hottest 160 | . 85 88 126 111 160 Shots Fired 710 | . 160 128 197 173 52 Gun 467 | . 160 109 64 124 10 Cannon 243 | . . 19 133 49 42 Launcher . | . . . . . . Special . | . . . . . . Kinetic 418 | . 140 68 52 133 25 Thermal 247 | . 20 46 134 20 27 Explosive . | . . . . . . Electromagnetic 45 | . . 14 11 20 . Robot Hit Streak 18 | . 15 10 14 18 12 Robot Miss Streak 9 | . 9 4 4 6 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 470 | . 96 75 136 132 31 Core Hits 210 | . 34 35 52 76 13 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 14 | . 1 2 2 4 5 Burn 6 | . . 2 . 1 3 Meltdown 2 | . . . 2 . . Destroy 1 | . 1 . . . . Blast 5 | . . . . 3 2 Melee Attacks 2 | . . . 2 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8545 | . 847 1561 2641 2639 857 Guns 4451 | . 847 894 841 1762 107 Cannons 3533 | . . 246 1660 877 750 Explosions 534 | . . 421 113 . . Melee . | . . . . . . Ramming 27 | . . . 27 . . Kinetic 4668 | . 744 585 735 2217 387 Thermal 3297 | . 103 874 1646 204 470 Explosive . | . . . . . . Electromagnetic 553 | . . 102 233 218 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . 8 9 . Average Corruption 7 | . . . 7 7 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 109 | . . . 10 99 . Message Errors 17 | . . . 2 15 . Matter Fused 17 | . . . . 17 . Heat Flow Errors 22 | . . . 4 18 . Energy Discharges 13 | . . . . 13 . Parts Rejected 4 | . . . . 4 . Parts Fused 2 | . . . . 2 . Data Loss (minor) 14 | . . . . 14 . Data Loss (major) 4 | . . . . 4 . Misfires 7 | . . . 1 6 . Alerts 2 | . . . . 2 . Weapon Failures 7 | . . . 3 4 . Overload Shots . | . . . . . . Overflow Damage 250 | . . 130 47 62 11 Projectiles 78 | . . . 5 62 11 Explosions 172 | . . 130 42 . . Melee . | . . . . . . Knockbacks 13 | . . . . 6 7 Impact . | . . . . . . Kinetic 12 | . . . . 6 6 Secondary 1 | . . . . . 1 Self-Inflicted Damage 257 | . . 188 69 . . Shots 4 | . . 3 1 . . Rammed . | . . . . . . Targets Rammed 7 | . . . 7 . . Kicked 7 | . . . 7 . . Crushed . | . . . . . . Highest Temperature 667 | . 218 300 379 267 667 Average Temperature 81 | . 42 88 74 61 211 Received Heat Transfer 2688 | . 261 306 1134 384 603 Effects 15 | . . . 1 . 14 Shutdowns 3 | . . . . . 3 Energy Bleed 1 | . . . . . 1 Interference 5 | . . . . . 5 Matter Decay 2 | . . . . . 2 Short Circuit 3 | . . . 1 . 2 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . 3 . . Combat Hostiles 2 | . . . 2 . . Parts Melted 14 | . . . 11 3 . Heat Transferred 6729 | . 259 1547 3406 518 999 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 1 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 96 | 100 100 97 77 100 100 Level 1 3 | . . 2 22 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 339 | . 127 210 339 116 71 Initial 116 | . . 9 80 116 32 Average 54 | . 42 64 133 37 7 Influence Increases 2513 | . 361 523 886 603 140 Destroy 0b10 Robot/C 1480 | . 260 260 460 400 100 Destroy 0b10 Robot/NC 120 | . . 50 30 35 5 Destroy Leader 480 | . 70 84 146 150 30 Disable Machine 90 | . . 60 30 . . Destroy Structure 58 | . 1 39 10 3 5 Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 270 | . 15 30 210 15 . Influence Decreases 2513 | . 337 355 822 791 208 Entered New Map 303 | . . 15 112 140 36 Time Decay 1698 | . 317 296 470 551 64 Lost Part 512 | . 20 44 240 100 108 Squads Dispatched 30 | . 5 3 8 12 2 Investigation 7 | . 2 . 1 3 1 Extermination 7 | . . . . 7 . Reinforcement 12 | . 3 3 3 2 1 Assault . | . . . . . . Garrison 4 | . . . 4 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 11 | . 1 2 6 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 155 | . 27 30 50 29 19 Peak Tracking Total 7 | . 7 4 7 3 5 Tactical Retreats 16 | . 1 2 6 4 3 ECM-based Alert Blocks 12 | . . . . 3 9 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 13 | . 2 2 1 8 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 6 | . . 4 2 . . Max in Single Turn 2 | . . 2 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 9 | . 1 . 1 6 1 Terminals 4 | . 1 . . 3 . Fabricators 2 | . . . . 1 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 1 2 . Garrison Access . | . . . . . . Total Hacks 42 | . 3 . 11 26 2 Successful 28 | . 1 . 11 14 2 Failed 13 | . 2 . . 11 . Catastrophic 1 | . . . . 1 . Database Lockouts 1 | . . . . 1 . Manual . | . . . . . . Terminals 12 | . 3 . . 9 . Fabricators 6 | . . . . 4 2 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 24 | . . . 11 13 . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 . . 5 . Record 2 | . . . . 2 . Prototype ID Bank 2 | . 1 . . 1 . Open DSF 1 | . . . . 1 . Locate Traps 1 | . . . . 1 . Fabricator Hacks 3 | . . . . 1 2 Load Schematic 2 | . . . . 1 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 19 | . . . 11 8 . Insert Component 7 | . . . 4 3 . Analyze 9 | . . . 6 3 . Retrieve Study 3 | . . . 1 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . 2 . Used 1 | . . . . 1 . Hacking Detections 7 | . 1 . 1 4 1 Full Trace Events 4 | . . . 1 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . . 4 3 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 84 | . . . . . 84 Total Part Build Rating 8 | . . . . . 8 Part Studies Acquired 3 | . . . 1 2 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 7 | . . . 4 3 . Part Schematics Acquired 7 | . . . 4 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 4741 | . . 804 193 3341 403 Optics 434 | . . . . 434 . Sensors 771 | . . . . 771 . Structural 997 | . . 804 193 . . ECM 3238 | . . . . 2835 403 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7337 | 74 934 945 1193 3666 525 Spaces Moved 3536 | 55 500 390 590 1810 191 Core 21 | 13 . . . 8 . Treads . | . . . . . . Legs 3357 | 42 500 390 590 1644 191 Wheels . | . . . . . . Hover 158 | . . . . 158 . Flight . | . . . . . . Fastest Speed 48 | 50 120 120 90 48 122 Average Speed 151 | 116 120 158 118 167 184 Slowest Speed 680 | 200 120 190 120 680 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 71 35 32 26 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 45 | . . 35 4 2 4 Melee . | . . . . . . Projectile 6 | . . . . 2 4 AOE 39 | . . 35 4 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4842 | 62 702 597 882 2289 310 Wait 645 | . 104 97 98 268 78 Move 3531 | 54 499 389 589 1809 191 Hop . | . . . . . . Pick Up 89 | 2 9 14 20 42 2 Fast Attach 50 | 6 2 6 10 22 4 Attach 57 | . 2 6 19 23 7 Detach 6 | . . . . 6 . Swap 25 | . 2 5 16 2 . Drop 54 | . 4 12 17 20 1 Fire 376 | . 80 68 104 97 27 Melee 2 | . . . 2 . . Ram . | . . . . . . Kick 7 | . . . 7 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 11) 915 | -10/Materials | Discovered new exit (range 15) 1009 | -10/Materials | Entered another Materials area 1009 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1292 | -9/Materials | Build established: Scavenger-Mutant 1935 | -9/Materials | Discovered new exit (range 10) 1954 | -9/Materials | Entered another Materials area 1954 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2203 | -8/Materials | Lost 3 parts (1n1u1w) 2566 | -8/Materials | Garrison activated, responded to threat 2830 | -8/Materials | Discovered new exit (range 11) 2931 | -8/Materials | Lost 8 parts (2p3n1u2w) 3080 | -8/Materials | Core integrity fell below 50% 3084 | -8/Materials | Garrison activated, responded to threat 3132 | -8/Materials | Discovered new exit (range 16) 3140 | -8/Materials | Core integrity fell below 20% 3147 | -8/Materials | Entered Factory 3147 | -7/Factory | Evolved 2 slots: Utility x2 3164 | -7/Factory | Lost 10 parts (2p3n2u3w) 3455 | -7/Factory | Discovered new exit (range 14) 3569 | -7/Factory | Identified exit to Lower Caves 4184 | -7/Factory | Lost 3 parts (1n1u1w) 4450 | -7/Factory | Build established: Mutant 4893 | -7/Factory | Core integrity fell below 50% 4968 | -7/Factory | Lost 3 parts (1n1u1w) 5275 | -7/Factory | Discovered new exit (range 11) 5383 | -7/Factory | Identified exit to Factory 5562 | -7/Factory | Central database locked down 5865 | -7/Factory | Build established: Hacker-Mutant 6813 | -7/Factory | Entered another Factory area 6813 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7173 | -6/Factory | Fabricated Imp. Titanium Leg? 7293 | -6/Factory | Lost 7 parts (1p4n2w) 7338 | -6/Factory | Self-destructed Last Messages --------------- 07323_ Phase Cannon temporarily disabled. 07324_ Imp. Deuterium Engine destroyed. 07324_ Critical hit (Burn: +37). 07326_ Overheating: Energy bleed (-35). 07326_ Fission Core destroyed. 07327_ Overheating: Matter decay (-14). 07327_ Penetrated by Slug. 07328_ Slug penetrates Manufacturing Mainframe. 07329_ Overheating: System interference. 07329_ Hvy. Particle Cannon temporarily disabled. 07330_ Overheating: Matter decay (-8). 07330_ Hvy. Particle Cannon destroyed. 07331_ Adv. Targeting Computer broken. 07331_ Overheating: Short circuit. 07331_ Discarded Broken Adv. Targeting Computer. 07332_ Imp. Titanium Leg broken. 07332_ Overheating: Short circuit. 07332_ Slug penetrates Manufacturing Mainframe. 07332_ Critical hit (Destroy). 07332_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ##########+#?????????????????????? | | """ #?????????????????????? | | "Y" ! #?????????????????????? | | " " #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | """" """" #?????????????????????? | | """" """" #?????????????????????? | | """" """" #??????????############ | | """" """" #??????????# # | | """" """" #??????????# """" # | | """" """" #??????????# """" # | | #??????????# """" # | | #####+############+#### """" # | | ??# % % %# @ g # | | ?#"!%=% |%! #h """g # | | ??# =/// *+ "h # | | ### """ /// #[ ""g # | | """ /// F"% # * # | | """ """ #% % % # | | # = / # | | # % # | | ####### ##### # # | | #?????#+#???# # # | | #???????????# ############ | | #???????????# #??????????? | | ##############?????? #??????????? | | # #?????? #??????????? | | # #?????? #??????????? | | # #?????? #??????????? | | # #?????? ???????????? | | + """ """ #?????? ???????????? | | # """ """ #?????? ???????????? | | # """ """ #??????????????????? | | # #??????????????????? | | # """ """ #??????????????????? | | # """ """ #??????????????????? | | # """ """ #??????????????????? | | # #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Evasion (%) 57 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed VSS Leg | -7/Factory | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -6/Factory Repaired ---------- Nothing Studied --------- EM Pulse Cannon | -8/Materials | Hacked Remote Datajack | -7/Factory | Hacked VSS Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Dynamic Key Sprinter You Again Challenges ------------ None Game ------ Seed GaussVariableDrive Manual? 0 Play Time 01:12:04 Cumulative 23.6 hours Start 2026.07.12 @ 15:51:41 End 2026.07.17 @ 19:07:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 51x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fc3b691-c097-4909-b1c8-7073e8e1d984