Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.20 @ 15:26:02 Player: f3-rnm Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (426) 2130 Value Destroyed (18507) 18507 Prototype IDs (51) 1020 Alien Tech Used (6) 1200 Bonus (14498) 14498 TOTAL SCORE: 46255 Bonus ------- High Alert Combat Kills 3788 Follower Combat Kills 3429 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -1119 Cogmind --------- Core Integrity 28/1600 Matter 39/300 Energy 19/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Biometal Medium Treads > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Wheel Linear Accelerator Heavy Proton Missile Launcher Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Advanced Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Improved Melee Analysis Suite Advanced Target Analyzer Core Analyzer Improved Weapon Cycler Graphene Brace Antimissile System > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Hypervelocity Railgun Core Stripper > --- INVENTORY -------- Zionite Heavy DM Reactor Particle Reactor Biometal Medium Treads Armored Heavy Treads Biometal Heavy Treads Matter Compressor Improved Kinecellerator Improved Transmission Jammer High-powered Tractor Beam Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Helical Railgun Multirail Heavy Proton Missile Launcher Enhanced Gamma Bomb Array Sigix Terminator Advanced Remote Datajack Power Maul [Rating: 189] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Advanced Surge Thruster Utility Core Analyzer Device Advanced Cooling System Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Centrium Medium Armor Plating Artifact Core Physics Calibrator Weapon Advanced KE Penetrator Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Light Cannon Launcher Enhanced Gamma Bomb Array Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Fac Fac Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 2 2 . . . . . . 2 . . . 2 2 2 . 2 . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . 1 . . . . . . . . 1 . . . . . . . . . . 2 Utility 10 | . . 1 1 2 . . . . . . . . . . 2 1 2 . 1 . . . Weapon 3 | . . . 1 . . . . . . . . . . . . 1 . . 1 . . . Parts Attached 384 | 6 9 22 22 15 7 6 4 1 6 5 13 46 13 6 26 13 14 27 44 43 14 22 Power 37 | 1 . 4 . 2 . 2 . . 1 1 3 3 . 1 3 2 1 2 5 3 1 2 Engine 15 | 1 . 3 . 2 . 1 . . . . . 3 . 1 2 . . . . . . 2 Core 7 | . . 1 . . . 1 . . 1 1 2 . . . . 1 . . . . . . Reactor 15 | . . . . . . . . . . . 1 . . . 1 1 1 2 5 3 1 . Propulsion 70 | 2 1 7 6 6 4 . . 1 1 1 1 10 2 . 1 . 1 . 10 3 5 8 Treads 58 | 2 1 6 5 5 3 . . 1 1 1 1 9 2 . 1 . 1 . 9 3 5 2 Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . . 1 . 1 1 . . . . . . 1 . . . . . . 1 . . . Hover 3 | . . . 1 . . . . . . . . . . . . . . . . . . 2 Flight 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Utility 133 | 1 4 4 5 4 2 2 2 . 1 . 7 8 4 4 17 8 8 13 17 18 1 3 Device 69 | . . 1 . 2 1 1 1 . . . 5 4 3 4 11 6 1 9 9 11 . . Storage 14 | 1 3 . 1 . . . . . . . . . . . 2 1 3 1 . 1 . 1 Processor 13 | . 1 . 1 . . 1 1 . . . . 1 . . . . 1 1 2 2 . 2 Hackware 3 | . . . . 1 . . . . . . . . . . 2 . . . . . . . Protection 33 | . . 3 3 1 1 . . . 1 . 2 3 1 . 2 1 3 2 6 4 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 144 | 2 4 7 11 3 1 2 2 . 3 3 2 25 7 1 5 3 4 12 12 19 7 9 Energy Gun 25 | . . 1 2 3 1 1 2 . 3 2 1 4 3 . . . . . . 1 . 1 Energy Cannon 12 | . . 1 . . . . . . . 1 . 5 . . . . . 2 1 1 1 . Ballistic Gun 56 | 2 1 . 4 . . 1 . . . . . 6 3 1 4 3 3 8 8 11 1 . Ballistic Cannon 22 | . 3 4 4 . . . . . . . . 4 . . . . . . . . 1 6 Launcher 14 | . . 1 1 . . . . . . . . . . . 1 . . . 3 2 4 2 Special Weapon 5 | . . . . . . . . . . . 1 3 . . . . . . . 1 . . Impact Weapon 10 | . . . . . . . . . . . . 3 1 . . . 1 2 . 3 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 50 | . 1 3 3 1 . 1 . . . 1 3 3 5 . 5 3 . 8 3 9 1 . Corrupted Parts 15 | . . . . . . . 1 . . . . . 3 . . . 2 . . 2 3 4 System Corruption 89 | . . . . . . . 1 . . . . . 14 . . . 9 . . 20 27 18 Parts Lost 92 | . 1 3 2 . 1 . 1 . . . 2 20 . . 4 2 3 . 19 14 7 13 Power 8 | . . . . . . . . . . . . 2 . . 1 . . . 1 1 1 2 Propulsion 23 | . . 1 . . . . . . . . . 6 . . 1 . 1 . 3 2 1 8 Utility 33 | . . 1 2 . 1 . 1 . . . 2 6 . . 1 1 . . 10 5 1 2 Weapon 28 | . 1 1 . . . . . . . . . 6 . . 1 1 2 . 5 6 4 1 Highest Loss Streak 9 | . 1 2 1 . 1 . 1 . . . 1 6 . . 2 1 2 . 9 6 3 6 To Critical Strikes 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . Average Slot Usage (%) 88 | . 97 99 96 98 96 92 92 91 90 91 85 87 90 85 87 87 89 89 84 85 57 12 Engine 4 | . 14 10 9 6 7 5 . . . . . 7 13 13 9 3 . . . . . . Core 2 | . . . . . . 1 7 7 7 7 12 4 . . . 1 4 . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 5 4 8 6 7 6 . Treads 15 | . 27 31 26 18 16 15 15 14 15 15 13 16 18 13 10 10 9 9 8 7 6 1 Device 10 | . . . . 12 14 15 7 7 7 7 11 11 13 12 16 22 20 20 18 18 7 . Storage 7 | . 14 11 9 7 7 7 7 7 7 7 6 6 6 6 10 8 7 7 6 4 3 . Processor 13 | . 11 11 17 9 7 7 14 15 15 15 11 10 13 13 11 10 13 14 16 24 21 3 Hackware 2 | . . . . 6 7 7 7 7 7 7 6 1 . . . . . . . . . . Protection 5 | . . 10 8 7 6 7 7 7 7 7 2 5 6 6 5 5 8 8 7 1 . . Energy Gun 7 | . . . . 15 23 22 23 23 21 22 19 3 5 . . . . . . . . 1 Energy Cannon 1 | . . 6 6 . . . . . . . . 3 . . . . . . . 6 1 . Ballistic Gun 7 | . 11 . 4 7 . . . . . . . 5 10 19 17 19 18 15 14 10 3 . Ballistic Cannon 3 | . 15 15 12 . . . . . . . . 3 . . . . . . . . 1 . Naked Turns 82 | . . . . . . . . . . . . . . . . . . . . . 1 81 Heaviest Build 181 | 14 51 59 68 71 71 71 69 69 69 71 79 90 92 92 142 155 154 156 163 181 166 18 Greatest Support 160 | 40 40 60 60 64 97 97 97 97 97 103 150 150 160 160 160 160 160 160 160 150 160 24 Greatest Overweight (x) 6 | . 1 3 1 5 5 . . . . . . 6 . . . . . . 5 1 2 3 Average Overweight (x) . | . . . . 3 2 . . . . . . 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 20 Average Capacity 20 | 6 14 20 20 20 20 20 20 20 20 20 20 20 20 20 22 25 25 25 25 25 23 5 Most Carried 25 | 4 16 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 16 5 Average Carried 19 | 1 10 19 19 19 19 19 19 19 19 19 19 18 19 19 22 24 23 24 23 23 13 4 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 5 5 Final Carried 25 | 2 16 20 20 20 20 20 20 20 20 20 20 18 20 20 25 25 25 25 24 16 3 4 Class Distribution -------------------- 68% | Scavenger-Gunner 12% | Scavenger-Mutant 10% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Gunner | -6/Cetus Scavenger-Gunner | -6/Archives Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Mutant | -2/Section 7 Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Fac Fac Res Tes Res Qua Sec Acc Matter Collected 12668 | 258 478 879 660 286 103 87 315 22 13 104 90 814 306 337 1290 306 1445 1492 1709 1176 250 248 Remotely 1333 | . . . . . . . . . . . . 527 . . . . . . 253 553 . . Salvage Created 23307 | . 472 1269 1151 550 1583 210 488 131 . 229 540 1449 110 532 2823 580 1900 2715 3199 1867 1330 179 Parts 1100 | . 37 86 64 28 40 10 17 1 . 3 31 46 11 36 127 26 110 127 153 82 55 10 Haulers Intercepted 23 | . 2 5 3 2 . 1 . . . . . 1 . . 3 . 3 2 . 1 . . Recyclers Shooed 4 | . . 1 . . . . . . . . . 2 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . 19 . 4 20 . . . . . . . . . . . . Prevented 4 | . . . . . . . . . . 4 . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Fac Fac Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 292 | . 13 23 20 6 19 4 12 4 . 5 15 11 2 1 32 8 20 24 37 19 14 3 Guns 190 | . 9 . 2 5 19 4 11 4 . 4 11 4 1 1 32 8 20 24 26 5 . . Cannons 55 | . 4 19 17 . . . . . . . . 6 1 . . . . . 2 3 1 2 AOE 23 | . . 3 . . . . . . . . 4 1 . . . . . . 3 5 6 1 Classes Destroyed 25 | . 7 4 2 1 . . . 1 . . . 1 . . 1 1 1 1 2 1 1 1 Worker 26 | . . 2 1 1 . . . . . . 2 . . . 6 . 6 2 . 5 1 . Builder 23 | . 1 1 1 . . . . . . . 1 3 . . 4 . 1 1 1 3 6 . Tunneler 4 | . . 1 . . . . . . . . 1 1 . . . . 1 . . . . . Hauler 23 | . 2 5 3 2 . 1 . . . . . 1 . . 3 . 3 2 . 1 . . Recycler 20 | . 1 1 3 1 . . . . . . 1 6 . . 1 . 1 2 2 1 . . Mechanic 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . Operator 13 | . 1 . 1 . . . . . . . . . . 9 . 1 . . 1 . . . Watcher 18 | . 1 4 4 . . . . . . . 1 2 . . 2 . . . 1 1 1 1 Swarmer 53 | . 6 . 4 . 6 2 4 1 . 1 11 . . . . . 4 . 9 5 . . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Grunt 118 | . 7 15 6 3 10 2 6 1 . 4 . 5 . . 20 4 2 12 8 7 6 . Brawler 4 | . . 1 1 . 1 . . . . . . . . . . . . . . . 1 . Duelist 8 | . . . 1 . 1 . 1 . . . . . . . 1 1 . 1 1 . 1 . Protector 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . Researcher 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Sentry 34 | . . 7 6 2 1 . 1 1 . . . 3 . 1 4 . 1 3 4 . . . Hunter 29 | . . . 2 . . . . . . . 3 1 . . 1 . 8 4 6 2 2 . Programmer 24 | . . . . 1 . . . . . . 1 . 1 . 6 2 4 4 4 . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Q-Series 6 | . . . . . . . . . . . . . . . . . . . 2 4 . . Behemoth 5 | . . . . . . . . . . . . 2 . . . . 1 . 1 . 1 . Cetus Guard 1 | . . . . . . . . . . . . . 1 . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Z-Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 19 | . 3 6 7 3 5 2 6 3 . 2 10 5 1 2 8 5 6 8 9 19 13 2 Combat Bots Only 13 | . 3 4 5 3 5 2 6 3 . 2 6 3 1 1 5 5 4 5 9 13 10 2 Max Kills in Single Turn 7 | . 2 3 1 1 2 2 2 1 . 1 7 2 1 2 2 2 2 3 2 4 2 1 Gunslinging 1 | . . . . . 1 1 1 . . . 1 . . . 1 1 1 1 . . . . Exploded 4 | . . 2 . . . . . . . . 4 1 . . . . . . 1 3 1 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Fac Fac Res Tes Res Qua Sec Acc Hostile Shots Fired 2104 | . 66 86 102 59 49 10 46 35 . 8 55 304 12 12 140 47 190 101 276 155 138 213 Missed 707 | . 18 20 30 22 16 4 16 15 . 2 17 90 4 1 37 9 71 38 104 51 57 85 Damage Taken 27688 | . 558 919 1043 356 582 95 519 173 . 114 573 2677 127 189 2135 616 1154 540 6040 3461 2779 3038 Core 3822 | . 92 60 113 59 52 18 22 56 . . 61 185 . 12 211 44 84 25 416 334 406 1572 Absorbed by Shields 2610 | . . . . . . . . . . . . 2 133 76 283 295 1172 547 102 . . . Reduced by Siege Mode 175 | . . . . . . . . . . . . 20 . . . . 9 . 146 . . . Redirected to Shielding 415 | . . . . . . . . . . . . . . . . . 76 36 303 . . . Ignored by Resistances 226 | . . . . . . . . . . . . . . . . . 106 . 120 . . . Regen/Repaired (Parts) 141 | . 116 . . 25 . . . . . . . . . . . . . . . . . . Core Remaining (%) 66 | 100 63 85 79 . . . . . . 70 . . . 69 78 96 . 91 . . 4 1 Volleys Fired 934 | 1 56 69 75 22 68 10 22 8 5 14 29 66 7 22 93 21 67 68 112 50 27 22 Largest 5 | 2 2 2 3 3 3 3 3 3 2 3 3 3 3 3 3 4 4 4 4 5 3 1 Hottest 395 | 40 70 107 151 180 60 180 180 180 100 180 220 230 170 150 105 131 126 133 221 395 156 75 Shots Fired 2543 | 2 111 136 184 65 204 29 66 23 6 42 74 158 22 64 260 81 267 215 333 149 30 22 Gun 1983 | 2 76 . 36 65 204 29 66 23 6 42 72 76 16 64 260 81 267 215 287 86 7 3 Cannon 499 | . 35 134 148 . . . . . . . . 60 6 . . . . . 39 55 5 17 Launcher 36 | . . 2 . . . . . . . . . . . . . . . . 7 7 18 2 Special 25 | . . . . . . . . . . . 2 22 . . . . . . . 1 . . Kinetic 1740 | 2 111 108 127 13 . . . . . . . 78 16 63 260 81 267 215 287 84 11 17 Thermal 739 | . . 26 57 52 204 29 66 23 6 42 72 58 6 1 . . . . 39 57 1 . Explosive 11 | . . 2 . . . . . . . . 2 7 . . . . . . . . . . Electromagnetic 37 | . . . . . . . . . . . . . . . . . . . 7 7 18 5 Robot Hit Streak 76 | 1 13 12 12 36 76 8 18 10 . 17 9 22 5 7 12 11 24 17 33 30 35 8 Robot Miss Streak 10 | 1 3 4 3 1 2 2 2 3 . 6 10 3 2 3 4 2 9 3 4 2 2 3 Penetration Max 2 | . . . . . . . . . . . . 1 1 1 1 1 1 2 1 1 . . Secondary Targets 45 | . . . . . 7 1 3 1 . 2 5 . . . 7 4 4 5 5 1 . . Max Gunslinging Chain 2 | . . . . . 2 1 1 1 . 1 1 . . . 1 1 1 1 1 1 . . Shots Hit Robots 1614 | 1 64 79 115 55 159 18 51 19 . 32 38 117 14 40 154 41 139 147 220 77 24 10 Core Hits 909 | . 24 45 45 19 63 7 28 11 . 24 34 61 10 20 96 17 73 82 112 75 58 5 Critical Kills 91 | . . 1 1 . . . . . . . . 1 1 4 26 2 13 21 16 5 . . Critical Parts Destroyed 80 | . . . . 1 . . . . . . . 4 1 4 13 1 13 23 13 7 . . Critical Strikes 204 | . . 4 4 2 4 . 2 . . . 1 7 3 8 41 3 27 47 36 13 1 1 Burn 7 | . . . . 1 4 . 2 . . . . . . . . . . . . . . . Meltdown 5 | . . 1 1 . . . . . . . . . . . . . . . 1 2 . . Destroy 181 | . . . . 1 . . . . . . . 5 3 8 41 3 27 47 35 11 . . Blast 8 | . . 3 3 . . . . . . . . . . . . . . . . . 1 1 Sever 3 | . . . . . . . . . . . 1 2 . . . . . . . . . . Melee Attacks 61 | . . . . . . . . . . . . 43 1 . . . 2 7 2 6 . . Kinetic 6 | . . . . . . . . . . . . . . . . . . . . 6 . . Impact 55 | . . . . . . . . . . . . 43 1 . . . 2 7 2 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . 1 . . . . 1 . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46830 | 12 957 1724 2450 1176 3011 376 1047 433 . 785 1387 3960 553 1213 5329 1257 3103 3041 6406 3908 4064 638 Guns 29680 | 12 591 . 428 1166 3011 376 1047 433 . 785 674 1329 419 1213 5276 1257 3029 3041 4460 854 231 48 Cannons 7531 | . 366 1441 1983 . . . . . . . . 1342 134 . . . . . 614 1185 63 403 Explosions 8739 | . . 283 . . . . . . . . 645 909 . . 48 . . . 1332 1622 3756 144 Melee 442 | . . . . . . . . . . . . 121 . . . . 74 . . 247 . . Ramming 131 | . . . 39 10 . . . . . . . 20 . . 5 . . . . . 14 43 Kinetic 25674 | 12 957 1147 1547 182 . . . . . . . 1447 361 1175 5276 1257 3029 3041 4460 1101 279 403 Thermal 14665 | . . 294 864 984 3011 376 1047 433 . 785 674 1224 192 38 . . . . 1052 1685 2006 . Explosive 1942 | . . 283 . . . . . . . . 645 909 . . . . . . . 105 . . Electromagnetic 3916 | . . . . . . . . . . . . . . . 48 . . . 894 1017 1765 192 Impact 195 | . . . . . . . . . . . . 121 . . . . 74 . . . . . Slashing 307 | . . . . . . . . . . . 68 239 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 61 | . 6 . . 3 3 3 4 4 4 . 1 2 16 16 7 3 13 15 7 22 61 29 Average Corruption 6 | . 3 . . 2 3 3 3 4 4 . 1 1 12 10 4 2 3 13 4 14 37 13 Corruption Purged 16 | . . . . . . . . . . . . . . 16 . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . . . . . . . . . 5 . . . Effects 361 | . 19 . . 9 30 17 15 10 3 . 4 13 14 11 27 3 20 65 28 14 38 21 Message Errors 84 | . 2 . . 1 9 6 3 1 1 . 1 4 4 2 7 1 6 12 8 4 7 5 Matter Fused 73 | . 6 . . 3 4 4 3 2 1 . 1 1 1 3 8 1 5 14 2 2 8 4 Heat Flow Errors 46 | . 3 . . 2 6 3 4 1 . . 1 1 4 . . 1 4 11 1 1 2 1 Energy Discharges 44 | . 3 . . 1 3 1 3 . . . . 3 2 3 4 . 1 6 4 3 4 3 Parts Rejected 6 | . . . . . . . . . . . . . 1 . . . . 1 2 . 1 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 41 | . 5 . . 1 . 3 . 2 1 . 1 . . 1 4 . . 10 3 2 2 6 Data Loss (major) 14 | . . . . . 2 . 1 3 . . . 2 . 1 . . 1 1 2 1 . . Misfires 13 | . . . . . 3 . . . . . . . 2 1 2 . 1 3 . 1 . . Alerts 7 | . . . . . . . 1 . . . . 1 . . 1 . . . 1 . 3 . Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . 6 1 Weapon Failures 25 | . . . . 1 3 . . 1 . . . 1 . . 1 . 2 6 5 . 5 . Overload Shots 18 | . . . . 6 . 3 . . 1 . 8 . . . . . . . . . . . Effects 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . Overflow Damage 773 | . . . 35 . . . . . . . 33 243 . . . . 34 . 6 83 308 31 Projectiles 115 | . . . 35 . . . . . . . . 40 . . . . . . . 9 . 31 Explosions 570 | . . . . . . . . . . . 33 149 . . . . . . 6 74 308 . Melee 88 | . . . . . . . . . . . . 54 . . . . 34 . . . . . Knockbacks 33 | . 1 9 11 . . . . . . . . 3 . . . . . . . . 1 8 Impact 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Kinetic 31 | . 1 9 11 . . . . . . . . 2 . . . . . . . . 1 7 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 1005 | . . . . 5 . . . . . . . . . . 322 . . . 130 146 358 44 Shots 44 | . . . . . . . . . . . . . . . 5 . . . 4 6 28 1 Rammed 22 | . . . 4 1 . . . . . . . . . . 1 . . . . . 1 15 Targets Rammed 23 | . . . 4 1 . . . . . . . 1 . . 1 . . . . . 1 15 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Highest Temperature 386 | . 219 213 386 232 168 207 336 144 . 36 127 330 158 30 33 166 243 242 115 288 278 62 Average Temperature 61 | . 43 56 80 60 58 73 101 27 . 15 34 62 36 20 5 59 66 63 45 77 62 36 Received Heat Transfer 4168 | . 240 471 477 138 180 72 162 48 . 63 . 591 12 25 570 49 58 142 420 279 135 36 Effects 4 | . . . 1 . . 2 . . . . . . . . . . . . . . 1 . Energy Bleed 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . Interference 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Siege Activations 4 | . . . . . . . . . . . . 1 . . . . 1 . 2 . . . Total Turns 163 | . . . . . . . . . . . . 43 . . . . 14 . 106 . . . Longest Duration 83 | . . . . . . . . . . . . 43 . . . . 14 . 83 . . . Robots Corrupted 15 | . . . . . . . . . . . . . . . . . . . 5 2 8 . Combat Hostiles 14 | . . . . . . . . . . . . . . . . . . . 5 2 7 . Parts Fried 42 | . . . . . . . . . . . . 3 . . . . 2 . 9 4 20 4 Impact Corruptions 4 | . . . . . . . . . . . . 3 . . . . 1 . . . . . Robots Melted 11 | . . 1 1 1 2 . 1 . . 1 . 1 . . . . . . 1 2 . . Combat Hostiles 8 | . . 1 1 1 . . 1 . . 1 . . . . . . . . 1 2 . . Parts Melted 72 | . . 3 2 6 26 1 5 1 . 6 6 3 2 . 2 . . 1 4 4 . . Heat Transferred 22080 | . . 518 1554 1841 6122 716 2280 973 . 1745 1471 1705 203 37 . . . . 881 1514 520 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Parts Stripped 30 | . . . . . . . . . . . . . . . . . . . . 30 . . Power Chain Reactions 17 | . . . . . . . . . . . . . . . 1 . . . 4 7 5 . Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . . . . 5 . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Fac Fac Res Tes Res Qua Sec Acc Peak Influence 1684 | . 176 450 553 213 768 447 . . . . 448 470 622 475 1070 607 723 888 1018 1125 1684 1214 Initial 1010 | . . 9 189 69 . 403 . . . . 89 164 154 248 118 506 285 406 486 550 557 1010 Average 418 | . 34 281 276 92 410 365 . . . . 308 237 354 381 539 531 439 558 757 643 697 1029 Maximum Alert Level 5 | . . 2 2 1 3 2 . . . . 2 2 2 2 3 2 3 3 3 4 5 4 Low Security (%) 22 | 100 100 21 36 98 21 . . . . . 10 41 7 . 13 . . . . . . . Level 1 28 | . . 69 43 1 17 55 . . . . 71 52 71 47 17 . 47 5 . 2 . . Level 2 33 | . . 9 20 . 46 44 . . . . 17 5 21 52 36 100 49 74 42 68 57 . Level 3 13 | . . . . . 14 . . . . . . . . . 32 . 2 19 57 18 40 69 Level 4 1 | . . . . . . . . . . . . . . . . . . . . 9 . 30 Level 5 . | . . . . . . . . . . . . . . . . . . . . . 2 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 2 3 1 4 . 2 . . . . 1 1 . . 8 3 3 6 8 5 6 4 Investigation 6 | . 1 1 . . . . . . . . . 1 . . . 1 1 . 1 . . . Extermination 20 | . . . . 2 . 1 . . . . 1 . . . 3 1 1 2 4 3 1 1 Reinforcement 19 | . 1 2 1 1 . 1 . . . . . . . . 2 . 1 3 1 . 3 3 Assault 11 | . . . . . . . . . . . . . . . 3 1 . 1 2 2 2 . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 4 | . . . . 1 . . . . . . . . . . 1 . 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Fac Fac Res Tes Res Qua Sec Acc Distress Signals 21 | . 2 2 3 2 . . . . . . 1 2 2 . . . 3 . 3 . 1 . Communications Jammed 129 | . . . . . . . . . . . . . . . 47 44 18 20 . . . . Distress Signals 128 | . . . . . . . . . . . . . . . 46 44 18 20 . . . . Times Spotted 565 | . 27 39 39 12 23 9 13 4 . 15 28 37 20 12 53 13 41 38 43 37 29 33 Peak Tracking Total 10 | . 4 4 6 3 5 3 7 3 . 4 8 9 5 2 7 5 7 5 6 7 9 10 Tactical Retreats 37 | . 1 7 2 1 . . . . . . 3 2 1 . 5 . 1 1 3 1 . 9 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Fac Fac Res Tes Res Qua Sec Acc Traps Triggered 22 | . 5 . . 2 1 . . . . . . 4 . . 2 1 3 . 1 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Fac Fac Res Tes Res Qua Sec Acc Machines Disabled 64 | . . 3 3 . . 1 2 . . . 1 2 . 3 7 3 1 6 4 13 14 1 Max in Single Turn 13 | . . 1 1 . . . 1 . . . . 1 . 1 3 1 . 1 1 4 13 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Fac Fac Res Tes Res Qua Sec Acc Machines Accessed 38 | . 3 3 3 4 1 3 . 2 . . 1 7 . 1 1 1 1 1 3 2 . 1 Terminals 19 | . 1 2 3 2 1 2 . . . . . 6 . . . . . . . 2 . . Fabricators 3 | . . . . . . . . . . . . . . . . 1 1 . . . . 1 Repair Stations 5 | . 1 . . 1 . . . . . . . . . . 1 . . . 2 . . . Recycling Units 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . 1 . . . . . . 1 1 . . . Total Hacks 84 | . 9 8 9 9 2 4 . 5 . . 1 16 . 1 1 3 1 1 7 5 . 2 Successful 39 | . 5 5 3 3 . 3 . 5 . . . 7 . 1 . 2 . 1 2 2 . . Failed 45 | . 4 3 6 6 2 1 . . . . 1 9 . . 1 1 1 . 5 3 . 2 Catastrophic 9 | . . 1 1 2 . 1 . . . . 1 1 . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 100 | . 2 5 3 5 . 1 . . 1 . 5 7 1 . 11 10 6 14 6 8 4 11 Terminals 46 | . 3 5 9 5 2 2 . . . . . 15 . . . . . . . 5 . . Fabricators 6 | . . . . . . . . . . . . . . . . 3 1 . . . . 2 Repair Stations 12 | . 4 . . 3 . . . . . . . . . . 1 . . . 4 . . . Recycling Units 3 | . 2 . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 5 | . . 3 . . . 2 . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . . . . . 1 . . . . . . 1 3 . . . Terminal Hacks 23 | . 2 3 3 . . 1 . 5 . . . 6 . 1 . . . . . 2 . . Record 6 | . . . . . . . . 4 . . . . . 1 . . . . . 1 . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Open Door 8 | . . . . . . . . 1 . . . 6 . . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 5 | . 2 . . 2 . . . . . . . . . . . . . . 1 . . . Scan Component 3 | . 1 . . 1 . . . . . . . . . . . . . . 1 . . . Repair 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 4 | . . 2 . . . 2 . . . . . . . . . . . . . . . . Insert Component 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . Analyze 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . . . . . . . . 1 1 . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . . . . . . . . . . 1 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 3 2 3 4 1 2 . . . . 1 5 . . 1 1 1 . 3 1 . 1 Full Trace Events 5 | . 1 2 . . . . . . . . . 1 . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 222 | . . . . . . . . . . . . . . . . 222 . . . . . . Total Robot Build Rating 18 | . . . . . . . . . . . . . . . . 18 . . . . . . Part Schematics Acquired 18 | . . 1 . . . 1 . . 15 . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Time 48 | . 26 . . 22 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . 9 . . . . . . . . . . 10 . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Fac Fac Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 4 | . . . . . 3 . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Programmers 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Fac Fac Res Tes Res Qua Sec Acc Total Allies 73 | . . . . . 2 . . . 8 . 3 26 5 . 2 5 2 . 2 . . 18 Largest Group 14 | . . . . . 2 2 1 . 8 8 4 14 12 6 3 3 2 2 2 . . 8 Highest-Rated Group 760 | . . . . . 157 147 82 . 415 415 247 554 760 433 170 206 206 206 162 . . 345 Highest-Rated Ally 159 | . . . . . 95 89 82 . 96 96 89 159 159 159 96 103 103 103 81 . . 115 Zionite Dispatches 10 | . . . . . . . . . . . 2 2 . . 1 2 1 . 1 . . 1 Heavy 4 | . . . . . . . . . . . . 1 . . 1 1 1 . . . . . Light 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 3 | . . . . . . . . . . . . 2 . . . 1 . . . . . . STAY 1 | . . . . . . . . . . . . 1 . . . . . . . . . . DROP 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . Ally Attacks 506 | . . . . . 17 15 2 . . 65 26 99 127 29 27 23 11 9 8 . . 48 Total Damage 16338 | . . . . . 721 628 235 . . 1951 469 2707 3098 789 1346 1235 852 708 293 . . 1306 Kills 91 | . . . . . 6 5 1 . . 12 5 18 20 3 5 2 4 6 . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Fac Fac Res Tes Res Qua Sec Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 3 1 2 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . . . . 1 1 1 3 . 1 1 1 Main Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Fac Fac Res Tes Res Qua Sec Acc Turns Passed 26864 | 98 1460 1599 2059 809 1401 938 792 519 2101 880 1025 2219 562 703 2132 737 1069 1277 1654 1614 581 635 Spaces Moved 13555 | 57 623 818 771 333 689 585 451 318 1343 500 541 963 204 198 1089 342 511 617 733 617 288 964 Core 550 | 10 . . . . . . . . . . . . . . . . . . . . 91 449 Treads 11628 | 47 623 699 771 166 423 585 451 318 1343 500 541 759 204 198 1089 342 511 617 627 617 197 . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels 862 | . . 119 . 167 266 . . . . . . 204 . . . . . . 106 . . . Hover 400 | . . . . . . . . . . . . . . . . . . . . . . 400 Flight 115 | . . . . . . . . . . . . . . . . . . . . . . 115 Fastest Speed 19 | 50 160 145 160 165 152 152 152 152 152 152 160 160 160 160 160 160 160 160 157 145 50 19 Average Speed 161 | 140 194 157 226 199 167 152 152 152 152 157 160 180 160 160 160 160 160 160 168 211 168 51 Slowest Speed 400 | 160 240 160 240 385 230 152 152 160 152 160 160 400 160 160 160 160 160 160 255 225 305 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . 3 1 . Exploration Rate (%) 46 | 5 92 67 54 8 62 18 64 49 90 57 18 74 66 78 34 9 17 72 30 66 23 20 Regions Visited 22 Branch Regions 10 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . 1 . 1 . . . . . . . 1 . 1 1 . 1 1 1 . Unknown Exits Taken 13 | 1 1 1 1 . . . 1 1 1 1 1 1 1 . 1 . . 1 . . . . Scrap Searched 6 | . . . . . . . . 3 . 3 . . . . . . . . . . . . Spaces Dug 53 | . . . 1 . . . . . . . 7 7 1 . 8 5 2 4 2 13 . 3 Terrain Destroyed 862 | . . 8 9 1 . . . . . . 28 62 1 17 116 21 10 17 35 151 379 7 Melee 15 | . . . . . . . . . . . . 7 1 . . . 1 4 2 . . . Projectile 196 | . . 1 9 1 . . . . . . 8 9 . 17 75 20 6 9 8 25 1 7 AOE 643 | . . 7 . . . . . . . . 20 46 . . 41 . . . 25 126 378 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Fac Fac Res Tes Res Qua Sec Acc Total 16703 | 73 760 999 927 442 817 619 507 332 1399 558 632 1229 427 536 1289 488 636 783 987 853 345 1065 Wait 1219 | . 40 46 23 45 32 6 23 4 33 26 34 76 172 301 23 104 27 32 52 82 9 29 Move 13528 | 56 622 817 770 333 685 584 450 317 1342 499 540 962 203 197 1088 341 510 616 732 616 287 961 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 248 | 9 25 20 10 11 7 4 4 1 5 5 8 22 13 4 29 5 11 8 22 17 4 4 Fast Attach 142 | . 1 9 11 3 3 3 1 1 3 3 4 7 4 4 12 5 . 17 10 19 8 14 Attach 146 | 6 4 5 6 6 1 . 1 . 3 1 4 19 5 1 9 4 6 3 26 21 7 8 Detach 28 | . . . 1 . . . . . . . . 1 . . 1 . . . 7 8 2 8 Swap 102 | . 4 8 5 6 3 3 2 . . 1 5 21 4 1 5 4 8 7 8 7 . . Drop 261 | 1 8 25 22 15 10 9 4 1 8 9 8 9 18 6 28 4 5 25 16 27 . 3 Fire 934 | 1 56 69 75 22 68 10 22 8 5 14 29 66 7 22 93 21 67 68 112 50 27 22 Melee 61 | . . . . . . . . . . . . 43 1 . . . 2 7 2 6 . . Ram 9 | . . . . 1 . . . . . . . . . . . . . . . . . 8 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 14 | . . . 4 . . . . . . . . 1 . . 1 . . . . . 1 7 Escape Stasis 10 | . . . . . 8 . . . . . . 2 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto]) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x2 / Low x2 / *Ext) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus (discovered 2 exits: *Fac / *Arc) -6/Archives (discovered 3 exits: *Fac / [*Hub x2]) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 603 | -10/Materials | Discovered new exit (range 14) 804 | -10/Materials | Discovered new exit (range 3) 931 | -10/Materials | Discovered new exit (range 8) 1110 | -10/Materials | Discovered new exit (range 6) 1238 | -10/Materials | Repaired Lgt. Treads 1385 | -10/Materials | Discovered new exit (range 16) 1559 | -10/Materials | Entered another Materials area 1559 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1565 | -9/Materials | Discovered new exit (range 15) 1986 | -9/Materials | Discovered new exit (range 13) 2345 | -9/Materials | Build established: Scavenger-Mutant 2554 | -9/Materials | Discovered new exit (range 12) 2720 | -9/Materials | Discovered new exit (range 5) 3150 | -9/Materials | Discovered new exit (range 6) 3158 | -9/Materials | Entered another Materials area 3158 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4109 | -8/Materials | Build established: Scavenger-Gunner 5098 | -8/Materials | Discovered new exit (range 16) 5217 | -8/Materials | Entered Factory 5217 | -7/Factory | Evolved 2 slots: Utility x2 5692 | -7/Factory | Repaired Imp. Deuterium Engine 5773 | -7/Factory | Garrison activated, responded to threat 6026 | -7/Factory | Identified exit to Garrison 6026 | -7/Factory | Entered Garrison 6079 | -7/Garrison | Build established: Gunner 6174 | -7/Garrison | Triggered checkpoint 6302 | -7/Garrison | Triggered checkpoint 6396 | -7/Garrison | Triggered checkpoint 6492 | -7/Garrison | Discovered new exit (range 12) 6532 | -7/Garrison | Triggered checkpoint 6595 | -7/Garrison | Found embedded Infiltrators 6619 | -7/Garrison | Build established: Scavenger-Gunner 6714 | -7/Garrison | Triggered checkpoint 6732 | -7/Garrison | Triggered checkpoint 6810 | -7/Garrison | Discovered new exit (range 8) 7000 | -7/Garrison | Triggered checkpoint 7053 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7185 | -7/Garrison | Build established: Gunner 7278 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7413 | -7/Garrison | Discovered new exit (range 8) 7427 | -7/Garrison | Entered Factory 7427 | -7/Factory | Accompanied by 2 allies 8008 | -7/Factory | Identified exit to Lower Caves 8365 | -7/Factory | Entered Lower Caves 8365 | -7/Lower Caves | Accompanied by 1 ally 8370 | -7/Lower Caves | Learned location of 1 exit from Factory 8389 | -7/Lower Caves | Attracted the attention of an 0b10 base 8434 | -7/Lower Caves | Met a Warlord Commander 8435 | -7/Lower Caves | Learned location of Warlord (-4) 8439 | -7/Lower Caves | Found Encrypted Comm Array 8718 | -7/Lower Caves | Learned location of 1 exit from Factory 8743 | -7/Lower Caves | Learned Factory emergency access door positions 8785 | -7/Lower Caves | Build established: Scavenger-Gunner 9128 | -7/Lower Caves | Discovered new exit (range 15) 9157 | -7/Lower Caves | Entered another Lower Caves area 9182 | -7/Lower Caves | Encountered a Warlord checkpoint 9362 | -7/Lower Caves | Learned Armory trap positions 9553 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9618 | -7/Lower Caves | Discovered new exit (range 12) 9676 | -7/Lower Caves | Entered Zion 9728 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9786 | -7/Zion | System corruption cleaned by Quarantine Array 10035 | -7/Zion | Given the Hacking Drone Bay 10051 | -7/Zion | Found Prototype Device 10114 | -7/Zion | Found Prototype Special Weapon 10118 | -7/Zion | Found Prototype Special Weapon 10197 | -7/Zion | Learned Factory emergency access door positions 10362 | -7/Zion | Gained Derelict followers 10565 | -7/Zion | Learned 4 Factory zone layouts 10641 | -7/Zion | Given A8's code to call for help 11068 | -7/Zion | Found Prototype Special Weapon 11344 | -7/Zion | Imprinted 11346 | -7/Zion | Declared Zion's savior 11524 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11525 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11734 | -7/Zion | Discovered new exit (range 9) 11777 | -7/Zion | Entered Proximity Caves 11777 | -6/Proximity Caves | Accompanied by 8 allies 12006 | -6/Proximity Caves | Lost 3 allies 12331 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12454 | -6/Proximity Caves | Discovered new exit (range 9) 12657 | -6/Proximity Caves | Entered Factory 12657 | -6/Factory | Accompanied by 2 allies 12657 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 12658 | -6/Factory | Identified exit to Lower Caves 12659 | -6/Factory | Identified exit to Factory 12828 | -6/Factory | Zion Recon squad teleported in 12906 | -6/Factory | Zion Light squad teleported in 13149 | -6/Factory | Lost 3 allies 13378 | -6/Factory | Identified RU-N14's Throwing Claymores (x2) 13568 | -6/Factory | Cargo convoy interrupted 13653 | -6/Factory | Discovered new exit (range 16) 13682 | -6/Factory | Entered Extension 13770 | -6/Extension | Rescued a captive Derelict 13771 | -6/Extension | Rescued a captive Derelict 13775 | -6/Extension | Zion Kinetic Resupply teleported in 13807 | -6/Extension | Disrupted transfer network 13902 | -6/Extension | Zion Heavy squad teleported in 13909 | -6/Extension | Rescued a captive Derelict 14033 | -6/Extension | Lost 5 allies 14047 | -6/Extension | Rescued a captive Derelict 14049 | -6/Extension | Rescued a captive Derelict 14173 | -6/Extension | Rescued a captive Derelict 14229 | -6/Extension | Rescued a captive Derelict 14233 | -6/Extension | Spotted B-75 Beast 14285 | -6/Extension | Lost 4 allies 14291 | -6/Extension | Destroyed B-75 Beast 14312 | -6/Extension | Spotted B-75 Beast 14768 | -6/Extension | Destroyed B-75 Beast 14908 | -6/Extension | Rescued a captive Derelict 14930 | -6/Extension | Terminal network hard line cut 14950 | -6/Extension | Rescued a captive Derelict 15053 | -6/Extension | Lost 6 parts (2p1n1u2w) 15101 | -6/Extension | Rescued a captive Derelict 15137 | -6/Extension | Rescued a captive Derelict 15139 | -6/Extension | Rescued a captive Derelict 15176 | -6/Extension | Rescued A7 15326 | -6/Extension | Rescued a captive Derelict 15339 | -6/Extension | Rescued a captive Derelict 15381 | -6/Extension | Rescued a captive Derelict 15381 | -6/Extension | Rescued a captive Derelict 15489 | -6/Extension | Rescued a captive Derelict 15489 | -6/Extension | Rescued a captive Derelict 15566 | -6/Extension | Discovered exit to Factory (range 10) 15569 | -6/Extension | Discovered new exit (range 6) 15734 | -6/Extension | Build established: Scavenger-Mutant 15901 | -6/Extension | Entered Cetus 15901 | -6/Cetus | Accompanied by 12 allies (A7) 15906 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 15923 | -6/Cetus | Spotted Cetus Guard 15923 | -6/Cetus | Spotted Cetus Guard 15926 | -6/Cetus | Spotted Cetus Guard 15929 | -6/Cetus | Spotted Cetus Guard 15930 | -6/Cetus | Allies destroyed Cetus Guard 15930 | -6/Cetus | Destroyed Cetus Guard 15937 | -6/Cetus | Allies destroyed Cetus Guard 15942 | -6/Cetus | Allies destroyed Cetus Guard 15974 | -6/Cetus | Lost 6 allies 15981 | -6/Cetus | System corruption reached 10% 16081 | -6/Cetus | Escorted A7 to Cetus Mainframe 16099 | -6/Cetus | Started Cetus Manufacturing Module 16124 | -6/Cetus | Manufactured an Enhanced Grunt 16149 | -6/Cetus | Manufactured an Enhanced Grunt 16157 | -6/Cetus | Discovered new exit (range 16) 16174 | -6/Cetus | Manufactured an Enhanced Grunt 16199 | -6/Cetus | Manufactured an Enhanced Grunt 16224 | -6/Cetus | Manufactured an Enhanced Grunt 16280 | -6/Cetus | Spotted Cetus Guard 16280 | -6/Cetus | Spotted Cetus Guard 16283 | -6/Cetus | Spotted Cetus Guard 16283 | -6/Cetus | Spotted Cetus Guard 16290 | -6/Cetus | Allies destroyed Cetus Guard 16291 | -6/Cetus | Allies destroyed Cetus Guard 16292 | -6/Cetus | Allies destroyed Cetus Guard 16294 | -6/Cetus | Discovered exit to Factory (range 16) 16296 | -6/Cetus | Allies destroyed Cetus Guard 16299 | -6/Cetus | Found Prototype Device 16299 | -6/Cetus | Identified Exp. Thermal Shield 16312 | -6/Cetus | Scared off Revision 17 16401 | -6/Cetus | Build established: Scavenger-Gunner 16463 | -6/Cetus | Entered Archives 16463 | -6/Archives | Accompanied by 6 allies (A7) 16468 | -6/Archives | Received a hacking code to weaken MAIN.C 16511 | -6/Archives | Discovered new exit (range 13) 16559 | -6/Archives | Unable to access archive contents 16561 | -6/Archives | Discovered new exit (range 16) 17123 | -6/Archives | Discovered exit to Factory (range 15) 17166 | -6/Archives | Entered Factory 17166 | -5/Factory | Accompanied by 3 allies 17166 | -5/Factory | Evolved 2 slots: Utility x2 17184 | -5/Factory | Identified Hacking Drone Bay 17384 | -5/Factory | Spotted B-75 Beast 17442 | -5/Factory | Lost 3 allies 18398 | -5/Factory | Zion Heavy squad teleported in 18559 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 18751 | -5/Factory | Terminal network hard line cut 18966 | -5/Factory | First assault squad dispatched 19235 | -5/Factory | Discovered new exit (range 15) 19298 | -5/Factory | Entered another Factory area 19298 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 19407 | -4/Factory | Retrieved Zion intel report: Main Access 19407 | -4/Factory | Identified exit to Research 19408 | -4/Factory | Zion Heavy squad teleported in 19548 | -4/Factory | First assault squad dispatched 19575 | -4/Factory | Fabricated H-88 Terminator? 19656 | -4/Factory | Zion Offense Resupply teleported in 20035 | -4/Factory | Entered Research 20035 | -3/Research | Evolved 2 slots: Utility x2 20490 | -3/Research | Spotted B-86 Titan 20498 | -3/Research | Destroyed B-86 Titan 20951 | -3/Research | Retrieved Zion intel report: Branch Access 20951 | -3/Research | Identified exit to Testing 20952 | -3/Research | Zion Heavy squad teleported in 21099 | -3/Research | System corruption reached 10% 21104 | -3/Research | Entered Testing 21104 | -3/Testing | Accompanied by 2 allies 21138 | -3/Testing | Found Prototype Reactor 21138 | -3/Testing | Identified Zero-point Reactor 21143 | -3/Testing | Found Prototype Processor 21143 | -3/Testing | Identified Exp. Targeting Computer 21147 | -3/Testing | Found Prototype Device 21147 | -3/Testing | Identified Exp. Phase Shifter 21160 | -3/Testing | Found Zero-point Reactor 21250 | -3/Testing | Found Prototype Device 21251 | -3/Testing | Identified Adv. EM Disruption Field 21262 | -3/Testing | Found Powered Armor 21372 | -3/Testing | Found Prototype Device 21372 | -3/Testing | Identified Exp. EM Disruption Field 21533 | -3/Testing | Retrieved Zion intel report: Active Garrisons 21665 | -3/Testing | Found Prototype Energy Cannon 21665 | -3/Testing | Identified Hpw. Disruptor Cannon 21723 | -3/Testing | Retrieved Zion intel report: Active Terminals 21871 | -3/Testing | Retrieved Zion intel report: Branch Access 22070 | -3/Testing | Discovered new exit (range 12) 22104 | -3/Testing | First assault squad dispatched 22159 | -3/Testing | Found Prototype Energy Cannon 22159 | -3/Testing | Identified Disintegrator 22223 | -3/Testing | Spotted PP-IJQQY06NPM 22297 | -3/Testing | Scanned by Researcher 22381 | -3/Testing | Entered Research 22381 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 22636 | -2/Research | Zion Hacker squad teleported in 23029 | -2/Research | Found Prototype Launcher 23131 | -2/Research | First assault squad dispatched 23167 | -2/Research | Lost 3 parts (1n2u) 23197 | -2/Research | Identified Enh. Gamma Bomb Array 23248 | -2/Research | Destroyed 9 combat bots 23474 | -2/Research | Found Prototype Launcher 23487 | -2/Research | Lost 9 parts (1p1n4u3w) 23489 | -2/Research | Found Prototype Processor 23489 | -2/Research | Identified Exp. Signal Interpreter 23813 | -2/Research | Discovered new exit (range 7) 23837 | -2/Research | Identified exit to Access 23871 | -2/Research | Terminal network hard line cut 23909 | -2/Research | Spotted B-90 Cyclops 23935 | -2/Research | Destroyed B-90 Cyclops 24028 | -2/Research | Discovered new exit (range 4) 24032 | -2/Research | Identified exit to Quarantine 24035 | -2/Research | Entered Quarantine 24061 | -2/Quarantine | Found Alien Artifact 24061 | -2/Quarantine | Identified Transdimensional Reconstructor 24061 | -2/Quarantine | Warped through subspace 24088 | -2/Quarantine | Found Alien Artifact 24088 | -2/Quarantine | Identified Core Reset Matrix 24088 | -2/Quarantine | Used Core Reset Matrix 24092 | -2/Quarantine | Detected hypermatrix surge 24092 | -2/Quarantine | Sensed 11 artifacts in vicinity 24148 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 24150 | -2/Quarantine | Found Transdimensional Reconstructor 24173 | -2/Quarantine | Found Transdimensional Reconstructor 24309 | -2/Quarantine | Found Subatomic Replicator 24537 | -2/Quarantine | Found Prototype Device 24537 | -2/Quarantine | Identified Exp. Thermal Shield 24588 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 24600 | -2/Quarantine | Warped through subspace 24822 | -2/Quarantine | Found Prototype Processor 24822 | -2/Quarantine | Identified Exp. Terrain Scan Processor 24937 | -2/Quarantine | Found Core Stripper 24978 | -2/Quarantine | Found Unknown Protection 24978 | -2/Quarantine | Identified Hvy. Reactive Plating 25035 | -2/Quarantine | First assault squad dispatched 25088 | -2/Quarantine | Discovered exit to Access (range 8) 25230 | -2/Quarantine | Spotted Alpha 7 25235 | -2/Quarantine | Destroyed Alpha 7 25245 | -2/Quarantine | Found Prototype Ballistic Gun 25246 | -2/Quarantine | Identified Multirail 25296 | -2/Quarantine | Found Sigix Terminator 25328 | -2/Quarantine | Core integrity fell below 50% 25346 | -2/Quarantine | Terminal network hard line cut 25413 | -2/Quarantine | Lost 6 parts (1p1u4w) 25417 | -2/Quarantine | Destroyed 13 combat bots 25435 | -2/Quarantine | System corruption reached 10% 25520 | -2/Quarantine | Spotted Fortress 25547 | -2/Quarantine | Warped through subspace 25577 | -2/Quarantine | Lost 6 parts (2n2u2w) 25629 | -2/Quarantine | Discovered new exit (range 6) 25645 | -2/Quarantine | Identified exit to Section 7 25649 | -2/Quarantine | Entered Section 7 25650 | -2/Section 7 | Sensed 21 artifacts in vicinity 25815 | -2/Section 7 | Warped through subspace 25818 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 25855 | -2/Section 7 | Build established: Scavenger-Mutant 25855 | -2/Section 7 | Spotted S7 Guard 25880 | -2/Section 7 | Core integrity fell below 20% 25886 | -2/Section 7 | Destroyed S7 Guard 25899 | -2/Section 7 | First assault squad dispatched 25900 | -2/Section 7 | System corruption reached 30% 25943 | -2/Section 7 | Found Core Physics Calibrator 26006 | -2/Section 7 | Destroyed 10 combat bots 26024 | -2/Section 7 | Spotted S7 Guard 26095 | -2/Section 7 | Lost 3 parts (1n2w) 26175 | -2/Section 7 | Released all parts (15) 26195 | -2/Section 7 | Spotted B-90 Cyclops 26206 | -2/Section 7 | Discovered exit to Access (range 16) 26216 | -2/Section 7 | Fired Sigix Terminator 26216 | -2/Section 7 | Destroyed B-90 Cyclops 26218 | -2/Section 7 | Spotted S7 Guard 26230 | -2/Section 7 | Entered Access 26230 | -1/Access | Evolved 2 slots: Propulsion x2 26400 | -1/Access | Spotted B-99 Colossus 26430 | -1/Access | Retrieved Zion intel report: Unaware Analyses 26468 | -1/Access | Build established: Mutant 26494 | -1/Access | Spotted B-99 Colossus 26628 | -1/Access | System corruption reached 10% 26644 | -1/Access | Core integrity fell below 50% 26655 | -1/Access | Spotted B-99 Colossus 26658 | -1/Access | Lost 6 parts (1p2n2u1w) 26682 | -1/Access | Emitted hypermatrix ping 26687 | -1/Access | Assembled emerged from beneath the floor 26731 | -1/Access | Lost 3 allies 26731 | -1/Access | Core integrity fell below 20% 26760 | -1/Access | Lost 5 parts (1p4n) 26764 | -1/Access | Assembled emerged from beneath the floor 26806 | -1/Access | Zion Light squad teleported in 26850 | -1/Access | Lost 5 allies 26857 | -1/Access | Door terminal overloaded 26862 | -1/Access | Discovered new exit (range 6) 26865 | *** | Heading to fleet! Last Messages --------------- [ Target locked, reinforcements inbound... ] [Achievement: Friend Of Zion] 26806_ System corrupted: Heat flow error (+114). 26806_ GO-P1W(z): "They can't catch us, but even if they do they'll be sorry!" 26812_ K-01 Serf suffers critical hit (Burn). 26813_ G-73 Enforcer destroyed. 26813_ K-01 Serf destroyed. 26819_ GW-QA9(z) destroyed. 26822_ System corrupted: Energy discharge (-36). 26841_ JBYI4AYF|KDEW018P|OAYLBG4HJ 26846_ Connecting with Terminal... 26857_ System corrupted: Component data lost. 26857_ System overload, Sealed Barrier opened. [Achievement: Just Shoot The Terminal] 26857_ Terminal disabled. 26862_ The Access Shell folds into the floor. 26862_ EXIT=FOUND 26865_ G-73 Enforcer destroyed. [Achievement: By A Hair] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????"""""??????????????????????????????? | | ??????????????"""""??????????????????????????????? | | ??????????????"""""???????????????""?????????????? | | ??????????????"""""???????????????"T?????????????? | | ??????????????"""""??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# " | | ???????????????????????????????????????????????#"" | | ??????????? ???????????????????????????"???????# " | | ??????????# ?????????????????????????"""??????# | | ??????????# ????????????????????????"""???????# | | ??????????# ?????????????????????????"????????# | | ??????????# ????????????????????????????##????### | | ??????????# ??????###???????????????????# ??????? | | ??????????# ####### ##########??######### ?????? | | ??????????# "" "??" # ?????? | | ??????????# " "??" # ! ????? | | ??????????# "??" "##"##### | | ??????????# "??" | | ??????????# "" "??" % | | ??????????# z @" "??" | | ??????????# z "??" | | ??????????# "??" "###"##"# | | ??????????# "??" ##?###??? | | ??????????# g% "??" #???????? | | ?????????#" ;###### ##########??#########???????? | | ?????????#" #?????###???????????????????????????? | | ?????????## #############???????????????????????? | | ?????????#" ## ???????????????????????? | | ?????????## ## #??????????????????????? | | ??????????# ## """S""" ???????????????????????? | | ??????????# ## """ """?????????????????????????? | | ??????????# ## ???????????????????????????? | | ?????????## ## ???????######????????????????? | | ?????????# ###+########## #????????????????? | | ?????????# #????????????????? | | ?????????# +????????????????? | | ?????????# #####+######## #????????????????? | | ?????????######??? ??????# ####????????????????? | | ?????????????????? ??????# #???????????????????? | | ????????????????? " ?????# #???????????????????? | | ????????????????? """ ?????# ########????????????? | | ???????????????? """ ????# #??????????? | | ???????????????? " ????# ########????????????? | | ??????????????? #???# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 63 Energy Capacity 1090 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 14 Additional Mass Support 12 Armor Coverage 1250 Resistance: TH 30 Resistance: EM 50 Utility Shielding 66 Weapon Shielding 90 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 65 Targeting Accuracy 20 Melee Accuracy 6 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ H-88 Terminator | x2 | -4/Factory Alien Tech Used ----------------- Transdimensional Reconstructor Core Reset Matrix Core Stripper High-powered Transdimensional Reconstructor Core Physics Calibrator Sigix Terminator Achievements -------------- By A Hair Friend Of Zion Just Shoot The Terminal Main Advantage Sunderer Challenges ------------ None Game ------ Seed AbsorptionLightpackMantle Manual? 0 Play Time 03:34:01 Cumulative 151.5 hours Start 2024.01.20 @ 11:36:14 End 2024.01.20 @ 15:26:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 163 Rogue 127 Adventurer 36 Explorer 0 Win Type 2 Total 9 Types 2/0/7/0/0/0/0/0/0 Lore% 55 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2c2daaf-e5c1-4ae2-8a1b-86bcbbef3362