Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.27 @ 17:03:48 // Winter2019/RPGLIKE Player: PhenomPhear Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (30) 6000 Robots Destroyed (552) 2760 Value Destroyed (19040) 19040 Prototype IDs (78) 1560 Alien Tech Used (5) 1000 Bonus (21721) 21721 TOTAL SCORE: 55581 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 3360 Follower Combat Kills 2369 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 7000 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -608 Cogmind --------- Core Integrity 0/1600 Matter 255/300 Energy 1898/2200 System Corruption 1% Temperature Cool (0) Movement Walking (163) Ox1 Location -3/Quarantine Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (3) --- Myomer Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (11) ----- Advanced Power Amplifier Zionite Biocell Assembled Biocell Array Assembled Suspension Frame Advanced Signal Interpreter Experimental Targeting Computer Advanced Armor Integrity Analyzer Assembled Alloy Armor GOLEM Unit > --- WEAPON (4) ------- Assembled Focal Cannon Assembled Focal Cannon Potential Cannon > --- INVENTORY (5) ---- Transdimensional Reconstructor Compact HERF Cannon Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Myomer Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Suspension Frame Experimental Targeting Computer Advanced Armor Integrity Analyzer Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Potential Cannon Heavy Proton Missile Launcher > --- INVENTORY -------- Protomatter Force Field Transdimensional Reconstructor Long-range Proton Cannon Long-range Missile Launcher [Rating: 164] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Assembled Flux Generator Propulsion Combat Airjet Treads Light Treads Leg Assembled Alloy Leg Hover Unit Combat Airjet Utility Launcher Guidance Computer Device Improved Particle Charger Storage Zionite Biocell Processor Launcher Guidance Computer Protection Heavy Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Launcher Heavy Proton Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Slots Evolved 16 | 2 3 . 1 . 1 . 2 . . . . . . 1 . 1 . . . . 1 . . . 2 . . 1 1 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . 3 . 1 . . . 1 . . . . . . 1 . . . . . . 1 . . . 1 . . 1 1 . Weapon 3 | 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 281 | 8 21 8 49 2 6 6 34 11 9 4 6 10 . 15 16 4 9 5 18 . 1 1 . 1 1 10 . 8 14 4 Power 13 | 2 . . . . . . 2 . . 2 1 . . . 3 . 1 . 2 . . . . . . . . . . . Engine 7 | 2 . . . . . . 2 . . 1 . . . . 2 . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . 1 1 . . . 1 . 1 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Propulsion 16 | 3 2 1 . . 1 2 . . . 2 . . . . . . . . 3 . . . . . . 1 . . . 1 Treads 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11 | 1 1 1 . . 1 2 . . . 2 . . . . . . . . 3 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 61 | 1 2 2 2 . . 2 2 2 3 . 3 2 . 1 2 . 3 3 7 . . . . 1 . 6 . 7 9 1 Device 34 | . . 1 . . . . . 1 . . 3 2 . 1 . . 3 2 3 . . . . 1 . 5 . 5 6 1 Storage 7 | . 1 1 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . 2 . . Processor 8 | 1 . . . . . . . . 2 . . . . . 1 . . . . . . . . . . 1 . . 3 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 12 | . 1 . 1 . . 2 2 1 . . . . . . 1 . . 1 3 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 191 | 2 17 5 47 2 5 2 30 9 6 . 2 8 . 14 11 4 5 2 6 . 1 1 . . 1 3 . 1 5 2 Energy Gun 64 | 1 6 2 3 . . . 14 4 3 . 1 4 . 8 6 4 3 1 4 . . . . . . . . . . . Energy Cannon 39 | . . . 23 1 3 1 1 . . . . . . . 3 . . . . . . . . . . . . 1 4 2 Ballistic Gun 5 | 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 83 | . 7 3 21 1 2 1 15 5 3 . 1 4 . 6 2 . 2 1 2 . 1 1 . . 1 3 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 1 . . . . . . 3 . . . . 1 . . 1 9 . 1 . . 2 . 2 1 3 1 . Parts Lost 6 | . . . . . . . . . . . . . . . . . . 1 4 . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 4 | . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . 1 Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 97 98 99 100 99 91 89 92 92 92 92 92 92 91 91 89 92 92 89 81 80 81 81 80 81 86 88 85 83 84 Engine 3 | . 12 11 10 10 9 9 8 7 7 5 1 . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . 1 5 7 7 7 6 6 12 13 3 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 8 6 6 6 6 6 5 5 5 5 5 5 Treads 1 | . 12 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . . . . . . . 4 12 12 12 12 11 14 16 15 15 15 Hover 15 | . 12 15 20 20 21 26 26 23 23 23 23 23 23 21 21 20 20 20 19 10 . . . . . . . . . . Device 14 | . . 4 10 10 9 1 . 4 7 7 15 15 15 17 21 20 20 20 14 20 24 25 25 24 25 24 22 25 19 19 Storage 6 | . 8 15 10 10 9 9 8 7 7 7 . . . . . . . . 7 13 12 12 12 12 11 11 11 9 10 10 Processor 11 | . 12 11 10 10 9 9 8 7 14 15 15 15 15 14 14 13 13 13 13 6 6 6 6 6 5 8 11 10 11 15 Protection 8 | . 9 11 20 20 19 17 16 17 7 7 7 7 7 7 6 6 6 5 2 . . . . . . . . 1 5 5 Energy Gun 11 | . 15 15 . . . . 14 21 21 23 22 21 23 20 19 20 19 19 10 . . . . . . . . . . . Energy Cannon 7 | . . . 17 19 17 18 1 . . . . . . . 1 . . . 6 20 18 13 12 12 16 16 16 11 14 14 Launcher 2 | . 5 6 2 . 1 . 4 1 1 . . . . 1 . . . . 2 . . 4 6 6 1 5 5 5 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 110 | 9 14 18 30 30 30 40 44 48 45 43 43 37 34 39 47 42 49 52 93 93 94 94 88 90 105 106 105 106 110 110 Greatest Support 95 | 40 22 44 44 44 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 60 60 60 60 60 85 85 95 95 95 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 . 1 Largest Inventory Capacity 5 | 2 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 4 | 1 2 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 4 4 5 5 2 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 3 | 1 1 3 3 4 2 2 4 4 4 4 5 4 5 4 4 5 5 4 4 5 5 4 5 4 4 4 5 4 4 3 Final Capacity 5 | 2 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 4 4 5 2 2 4 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 3 5 5 5 3 3 Class Distribution -------------------- 29% | Scavenger-Scout 22% | Mutant 18% | Scavenger-Mutant 15% | Golem 5% | Scavenger-Gunner 4% | Alien-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Data Miner Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Zion Scavenger-Scout | -6/Deep Caves Scavenger-Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Armory Alien-Golem | -4/Lab Alien-Mutant | -3/Research Alien-Golem | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Matter Collected 6452 | 328 830 438 1367 60 54 130 652 193 195 60 90 255 . 374 232 40 165 81 294 28 10 24 . . 20 189 . . 343 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19509 | 77 800 381 1361 50 151 47 1684 304 318 310 891 1558 . 1234 1150 159 601 1813 1122 341 166 589 . . 200 1508 . . 1457 1237 Parts 985 | . 75 18 117 3 4 7 79 36 15 14 30 59 . 58 43 3 25 112 25 12 15 28 . . 15 109 . 5 53 25 Haulers Intercepted 20 | . 2 . 6 . . . 3 . . 2 . . . . 3 . . . . . 1 . . . . . . . 3 . Recyclers Shooed 8 | . 2 . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 166 | . . . . . . . . . . . 20 29 . 41 . 2 22 . . 12 . 16 8 . 16 . . . . . Prevented 61 | . . . . . . . . . . . 13 29 . 15 . 1 . . . . . 3 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Combat Hostiles Destroyed 396 | 8 28 25 42 2 7 3 32 13 5 3 14 29 . 34 8 1 13 12 29 5 3 10 . . 7 28 . 1 14 20 Guns 99 | 8 7 2 . . . . 17 7 2 3 6 9 . 14 1 1 6 11 5 . . . . . . . . . . . Cannons 77 | . . . 9 1 3 1 . . . . . . . . 3 . . . 4 5 3 6 . . 7 17 . 1 8 9 AOE 201 | . 21 23 33 1 4 2 15 6 3 . 7 16 . 18 3 . 7 . 18 . . 4 . . . 6 . . 3 11 Classes Destroyed 27 | 1 8 . 4 1 2 . . 1 . . 2 . . . . . . 4 2 . . . . . . . . . . 2 Worker 19 | . 5 1 6 . . . 1 . 1 . . . . . 1 . . . . . . . . . . 3 . . 1 . Builder 9 | . 3 1 3 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Tunneler 3 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Hauler 20 | . 2 . 6 . . . 3 . . 2 . . . . 3 . . . . . 1 . . . . . . . 3 . Recycler 19 | . 2 2 5 . . . 2 . . . . . . . 3 . . . . . . . . . . 1 . . 3 1 Minesweeper 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 6 | . 4 . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Watcher 18 | . 3 . 2 . . . 5 . 1 . . . . . 3 . . . . . . . . . . 2 . . 2 . Swarmer 74 | . 6 3 10 . . . 10 7 . . 2 4 . 16 3 . 7 . . . . . . . . 4 . . 2 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 143 | . 22 4 24 1 2 2 15 . 4 2 10 18 . 10 1 . 4 . . . 1 1 . . 4 9 . . 2 7 Brawler 17 | . . . 1 . . . 1 . . . . 3 . 1 . . . . . 1 . 5 . . . . . . . 5 Duelist 13 | . . . . 1 1 1 1 . . . . 2 . 1 . . . . . . . 1 . . . 1 . . . 4 Protector 4 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 37 | . . . 6 . . . 4 5 1 . 1 1 . 2 3 . 1 . . . 1 1 . . . 7 . . 4 . Hunter 16 | . . . . . 3 . . . . . 1 . . 1 . . . . . 2 1 . . . 2 2 . . 2 2 Programmer 18 | . . . . . 1 . . . . 1 . . . 2 1 1 . . . 2 . 2 . . 1 5 . . 2 . Behemoth 3 | . . . . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite 46 | . . . . . . . . . . . . . . . . . . 46 . . . . . . . . . . . . Z-Light 7 | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Tinkerer 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Assembled 47 | 8 . 18 . . . . . . . . . . . . . . . . 20 . . . . . . . . . 1 . Golem 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Savage 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Marauder 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Mutant 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . Best Kill Streak 22 | 4 7 19 9 2 5 3 8 5 4 4 8 9 . 7 6 1 4 17 17 2 2 7 . . 4 10 . 1 4 22 Combat Bots Only 20 | 4 6 18 7 2 5 3 7 5 3 2 8 9 . 7 3 1 4 2 17 2 2 7 . . 4 7 . 1 2 20 Max Kills in Single Turn 5 | 1 2 2 3 1 2 2 3 2 2 2 4 2 . 5 1 1 3 2 3 1 1 3 . . 1 3 . 1 3 3 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Exploded 5 | . 2 2 3 1 2 2 3 2 1 . 4 2 . 5 1 . 3 . 3 . . 3 . . . 3 . . 1 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Imprinter (-6/Zion) A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Damage Taken 14525 | 384 468 220 663 32 149 130 463 491 50 16 143 850 . 1433 418 32 407 973 1358 322 65 250 . . 894 859 . 313 1721 1421 Core 10226 | 306 375 178 427 24 117 99 284 264 31 6 101 548 . 838 267 18 235 578 878 260 54 199 . . 725 684 . 257 1347 1126 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 8767 | 264 296 143 319 24 95 99 217 257 19 6 101 455 . 731 239 18 235 539 802 209 38 176 . . 595 611 . 203 1156 920 Core Remaining (%) 86 | 58 . 91 . . . 95 . . 100 . . . . 89 . . . . . 58 . . . . 100 . . 100 . . Volleys Fired 1074 | 16 115 38 157 9 16 7 89 27 19 8 25 51 . 67 50 5 26 109 49 12 9 13 . . 20 45 . 14 54 24 Largest 3 | 2 2 2 2 2 2 2 3 3 3 3 3 3 . 3 3 3 3 3 3 3 3 3 . . 3 3 . 3 2 2 Hottest 237 | 60 130 130 136 136 136 136 165 165 165 165 165 165 . 165 150 227 237 237 237 75 75 75 . . 75 75 . 75 200 200 Shots Fired 2015 | 32 156 44 236 11 29 11 158 53 40 24 63 99 . 133 86 15 67 315 57 36 27 30 . . 49 103 . 30 78 33 Gun 1085 | 32 108 15 10 . . . 126 39 32 24 57 76 . 101 56 15 62 309 23 . . . . . . . . . . . Cannon 610 | . . . 165 7 26 10 3 . . . . . . . 22 . . . 7 36 27 28 . . 49 89 . 30 78 33 Launcher 320 | . 48 29 61 4 3 1 29 14 8 . 6 23 . 32 8 . 5 6 27 . . 2 . . . 14 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 38 | 16 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1498 | . 46 15 175 7 26 10 129 39 32 24 57 76 . 95 23 6 58 309 16 36 27 28 . . 49 89 . 30 72 24 Explosive 202 | . 48 29 61 4 3 1 21 11 . . . 5 . 8 4 . 5 . . . . . . . . 2 . . . . Electromagnetic 263 | 16 40 . . . . . 8 3 8 . 6 18 . 30 59 9 4 6 27 . . 2 . . . 12 . . 6 9 Phasic 14 | . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . Robot Hit Streak 71 | 11 18 19 19 1 7 10 27 16 25 41 71 26 . 43 31 25 38 48 32 37 6 18 . . 29 58 . 19 26 19 Robot Miss Streak 3 | 2 3 2 2 1 1 1 3 1 . . 1 1 . 1 2 . 2 1 1 2 1 1 . . 1 1 . 1 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 25 | 2 1 1 . . . . 2 1 . . 2 1 . 1 . . 1 12 1 . . . . . . . . . . . Max Gunslinging Chain 1 | 1 1 1 . . . . 1 1 . . 1 1 . 1 . . 1 1 1 . . . . . . . . . . . Shots Hit Robots 1260 | 23 54 22 86 2 22 7 91 30 9 16 45 76 . 91 60 10 52 239 38 27 14 23 . . 40 74 . 20 64 25 Core Hits 879 | 16 73 41 93 2 16 4 75 20 10 7 31 54 . 59 39 4 26 87 66 5 6 17 . . 12 52 . 8 25 31 Critical Hits 11 | 1 . . 2 . . . . . . . . . . . 2 2 . . . . . . . . . . . . 2 2 Critical Kills 8 | 1 . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 2 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 71432 | 275 2724 1818 5685 189 978 282 3051 1383 579 427 1779 3175 . 4169 2165 265 2367 6934 3237 1598 979 2345 . . 2612 5595 . 994 7619 8208 Guns 18037 | 275 646 161 59 . . . 1529 532 114 427 1084 1525 . 1809 547 265 1599 6842 623 . . . . . . . . . . . Cannons 23641 | . . . 1485 21 432 130 . . . . . . . . 849 . . . 388 1598 700 1526 . . 2612 4249 . 994 5964 2693 Explosions 29754 | . 2078 1657 4141 168 546 152 1522 851 465 . 695 1650 . 2360 769 . 768 92 2226 . 279 819 . . . 1346 . . 1655 5515 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 375 | 167 208 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 47778 | . 211 161 1681 21 432 130 1580 532 131 427 1187 1583 . 1708 1127 197 1499 6842 690 1598 979 2019 . . 2612 4249 . 994 7331 7857 Explosive 13537 | . 2078 1657 3877 168 546 152 1197 689 . . . 275 . 1326 391 . 768 . . . . . . . . 413 . . . . Electromagnetic 9274 | 108 227 . 127 . . . 274 162 448 . 592 1317 . 1135 647 68 100 92 2079 . . 326 . . . 933 . . 288 351 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 468 | . . . . . . . . . . . . . . . . . . . 468 . . . . . . . . . . . Highest Corruption 9 | . 3 3 . . 5 5 1 1 1 2 2 . . 1 2 2 2 . . 1 . 1 1 1 1 5 5 7 9 9 Average Corruption 2 | . 2 3 . . 4 5 1 1 1 2 1 . . 1 1 2 1 . . 1 . 1 1 1 1 5 5 6 5 8 Corruption Purged 4 | . . . . . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . Effects 129 | . 16 10 . . 4 10 4 3 4 4 3 . . 10 4 4 8 . . . . 2 2 . 5 12 2 5 15 2 Message Errors 40 | . 6 7 . . 1 2 . 1 3 1 2 . . 4 1 2 4 . . . . . . . 1 . . 1 4 . Matter Fused 9 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 . 3 . Heat Flow Errors 9 | . 4 . . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . 2 . Energy Discharges 21 | . . 1 . . 1 2 1 . 1 1 . . . 2 2 . 1 . . . . . 2 . 2 4 . . . 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Data Loss (minor) 18 | . 3 . . . . 1 1 2 . . 1 . . 1 1 2 2 . . . . . . . . 1 1 1 1 . Data Loss (major) 4 | . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Targeting Errors 20 | . 2 1 . . 1 . 2 . . 1 . . . 2 . . . . . . . 2 . . . 3 . 3 3 . Weapon Failures 5 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 2 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4511 | . 14 55 200 . . 12 7 76 1 . 16 33 . 102 122 . 15 . 107 194 150 276 . . 311 464 . 61 1287 1008 Projectiles 2947 | . . . 45 . . 12 . . . . . . . . 50 . . . 90 194 10 276 . . 311 464 . 61 1033 401 Explosions 1564 | . 14 55 155 . . . 7 76 1 . 16 33 . 102 72 . 15 . 17 . 140 . . . . . . . 254 607 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 337 | . . 38 75 . . . . . . . . 35 . 11 86 . . . . . . . . . . . . . . 92 Shots 10 | . . 1 3 . . . . . . . . 2 . 1 2 . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 431 | . 247 . 431 1 . 173 190 285 60 155 220 209 . 218 24 234 342 229 75 . . . . . . 69 . . 124 . Average Temperature 58 | . 33 . 26 1 . 101 46 94 23 38 81 58 . 47 8 86 133 65 43 . . . . . . 69 . . 77 . Received Heat Transfer 2515 | . 219 . 294 24 6 18 288 81 36 . 36 207 . 378 30 . 75 139 282 . . 18 . . 69 84 . . 78 153 Effects 4 | . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . . . . . . . . . . 1 3 . 1 2 . . . 2 . . . . . . 5 . . 3 . Combat Hostiles 16 | . . . . . . . . . . . 1 3 . 1 1 . . . 2 . . . . . . 5 . . 3 . Parts Fried 52 | . 1 . . . . . . . 1 . 3 7 . 4 6 . 1 1 16 . . . . . . 8 . . 4 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . Parts Melted 60 | . 1 . 5 . . . 3 1 1 2 4 8 . 8 . 1 1 19 . 2 . . . . . 3 . . 1 . Heat Transferred 41155 | . 518 370 2901 37 703 222 2899 925 235 629 1765 2405 . 2368 903 185 1702 7813 410 575 450 850 . . 1000 1650 . 422 3000 6218 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 17 | . . . 2 . . . 1 . . . 2 3 . . 4 . . . 2 . . 2 . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Peak Influence 2220 | 15 930 454 1537 621 . 110 948 1106 798 636 . . . . 371 . . . . . 276 . . . . 731 296 . 587 2220 Average Influence 422 | . 529 384 1095 543 . 95 638 813 645 476 . . . . 275 . . . . . 61 . . . . 309 296 . 194 1776 Maximum Alert Level 5 | . 3 2 4 2 . . 3 4 3 2 . . . . 1 . . . . . 1 . . . . 3 1 . 2 5 Low Security (%) 39 | 100 15 . 1 . . 100 6 . . . . . . . 12 . . . . . 92 . . . . 23 . . 72 . Level 1 17 | . 13 65 3 . . . 14 . . 31 . . . . 87 . . . . . 7 . . . . 43 100 . 5 . Level 2 21 | . 41 34 10 100 . . 38 44 58 68 . . . . . . . . . . . . . . . 28 . . 21 . Level 3 10 | . 29 . 15 . . . 40 39 41 . . . . . . . . . . . . . . . . 4 . . . . Level 4 9 | . . . 69 . . . . 16 . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 48 | . 8 1 8 . . . 7 . 2 3 . 1 . . 1 . . . . . 2 . . . . 3 . . 5 7 Investigation 16 | . 4 1 4 . . . 3 . 2 1 . . . . . . . . . . . . . . . 1 . . . . Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Reinforcement 15 | . 4 . 1 . . . 3 . . 2 . . . . 1 . . . . . 2 . . . . . . . 1 1 Assault 11 | . . . 3 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 6 Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Construction Impeded 3 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Distress Signals 14 | . 2 . 3 . . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . 4 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 595 | 12 36 21 69 2 37 3 44 14 8 4 11 32 . 37 15 1 13 60 52 6 5 13 . . 8 34 . 1 24 33 Peak Tracking Total 38 | 5 6 10 9 2 7 3 5 6 5 2 7 8 . 9 3 1 4 6 38 3 3 7 . . 4 6 . 1 6 20 Tactical Retreats 37 | 4 . . 2 . 4 . 3 1 1 . . 2 . 3 . . . 3 5 1 . 6 . . . 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Traps Triggered 12 | . 3 . . . . . 1 3 1 1 1 . . . . . . . . . . . . . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . 4 2 . . . . . . . . . 1 . . 2 . . . . . Exploded 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Machines Disabled 151 | . 29 6 53 3 . 2 12 4 7 1 1 . . 2 5 . . 2 2 . 10 1 . . . 6 . 2 1 2 Max in Single Turn 5 | . 2 2 3 1 . 1 2 1 2 1 1 . . 1 2 . . 1 1 . 5 1 . . . 4 . 1 1 1 Garrison Access 5 | . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Machines Accessed 64 | . 7 1 12 . 1 . 9 . 3 5 1 2 4 1 7 1 1 . . . 1 . . 4 . 2 . 1 1 . Terminals 31 | . 4 . 11 . . . 5 . 3 3 . . . 1 2 . . . . . . . . . . 2 . . . . Fabricators 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Repair Stations 4 | . 1 . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . . 1 . . . . 2 . . . . . 1 . . . . . . . 1 . Total Hacks 171 | . 21 1 39 . 1 . 19 . 11 6 1 2 22 7 13 1 1 . . . 1 . . 17 . 4 . 1 3 . Successful 115 | . 12 1 22 . 1 . 9 . 4 4 1 2 22 7 7 1 1 . . . 1 . . 17 . 1 . 1 1 . Failed 56 | . 9 . 17 . . . 10 . 7 2 . . . . 6 . . . . . . . . . . 3 . . 2 . Catastrophic 17 | . 2 . 5 . . . 4 . 1 1 . . . . 2 . . . . . . . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 39 | . 4 . 12 . 1 . 6 . 9 2 . . . . . . . 5 . . . . . . . . . . . . Terminals 93 | . 14 . 38 . . . 12 . 11 4 . . . 7 3 . . . . . . . . . . 4 . . . . Fabricators 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Repair Stations 9 | . 2 . . . . . 4 . . . . . . . 3 . . . . . . . . . . . . . . . Recycling Units 9 | . 5 . 1 . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 1 . . 1 . . . . 2 . . . . . 1 . . . . . . . 3 . Terminal Hacks 95 | . 7 1 21 . 1 . 6 . 4 2 1 2 22 7 . 1 1 . . . . . . 17 . 1 . 1 . . Record 25 | . . . . . . . . . . . . 1 11 7 . . . . . . . . . 5 . . . 1 . . Part Schematic 8 | . . . . . . . . . . . . . 4 . . . . . . . . . . 4 . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 16 | . 2 . 5 . . . 2 . . . . . 3 . . . . . . . . . . 4 . . . . . . Open Door 5 | . . 1 . . . . . . . . 1 1 . . . 1 1 . . . . . . . . . . . . . Branch Access Points 4 | . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . 1 . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 10 | . 1 . 8 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . . . 3 . . . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 6 | . 2 . . . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . Scan Component 3 | . 1 . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Repair 3 | . 1 . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 . . 1 . . . . 2 . . . . . 1 . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 5 | . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . . . . . 1 . Unauthorized Hacks 4 | . 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 7 . 10 . . . 8 . 2 3 . . . . 4 . . . . . . . . . . 2 . . 1 . Full Trace Events 12 | . 2 . 5 . . . 2 . 2 . . . . . . . . . . . . . . . . 1 . . . . Feedback Events 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . . 4 . . . . . . . . . . 4 . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Matter 285 | . . . . . . . . . . . . . . . 285 . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . 152 . . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Time 101 | . 25 . . . . . 38 . . . . . . . 38 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Programmers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Total Allies 28 | . . 3 . . . . . 3 . . 1 . . 1 . . . . . . . . . . . . . . 14 6 Largest Group 8 | . . 3 3 . . . . 3 2 2 2 . . 1 . . . . . . . . . . . . . . 8 6 Highest-Rated Group 114 | . . 40 40 . . . . 114 76 76 50 . . 94 . . . . . . . . . . . . . . 111 84 Highest-Rated Ally 94 | . . 16 16 . . . . 38 38 38 37 . . 94 . . . . . . . . . . . . . . 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 351 | . . . 17 . 130 . . 5 9 21 3 . . 19 . . . . . . . . . . . . . . 104 43 Total Damage 11027 | . . . 184 . 6632 . . 137 310 689 38 . . 269 . . . . . . . . . . . . . . 1938 830 Kills 87 | . . . 7 . 50 . . 3 4 7 . . . 1 . . . . . . . . . . . . . . 13 2 Allies Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 21 | . . 2 . 3 . . . . . . 2 2 . 2 . 1 3 1 . 1 . 1 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Turns Passed 25577 | 3605 1653 725 1986 466 574 315 991 411 337 490 1182 1197 60 1235 1090 745 1041 989 723 612 527 660 453 255 718 857 67 544 878 191 Spaces Moved 18174 | 236 1213 628 1912 582 485 387 806 283 291 551 1181 1169 84 1226 1139 932 966 818 565 227 286 345 267 147 358 389 41 230 363 67 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 112 | 112 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2494 | . . . . . . . . . . . . . . . . . . . . 1 286 345 267 147 358 389 41 230 363 67 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15563 | 119 1213 628 1912 582 485 387 806 283 291 551 1181 1169 84 1226 1139 932 966 818 565 226 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 76 76 76 72 72 72 72 72 72 72 72 72 72 72 72 72 72 52 122 170 170 170 170 170 163 163 163 140 163 Average Speed 89 | 127 100 89 76 76 74 72 72 72 72 72 72 72 72 72 72 72 72 72 59 122 170 170 170 170 170 164 163 163 162 163 Slowest Speed 170 | 160 100 100 76 76 76 76 72 72 72 76 72 72 72 72 72 72 72 72 136 170 170 170 170 170 170 170 163 163 163 163 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 61 | 22 98 99 99 95 65 93 62 55 25 13 98 98 71 95 27 96 99 86 74 59 10 54 53 62 52 10 5 99 14 14 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 15 | . 2 2 1 2 . . . . . 1 . 1 1 2 . . . . . . . . . 3 . . . . . . Known Exits Taken 10 | . . . . . . 1 1 . 1 1 . . . . 1 . . . . 1 1 . . . 1 1 . . 1 . Unknown Exits Taken 19 | 1 1 1 1 1 1 . . . . . 1 1 1 1 . 1 1 1 1 . . 1 1 1 . . 1 1 . . Scrap Searched 35 | . . 2 . 2 . 3 . . . . 5 3 . 3 . 3 5 3 . 2 . 2 . . 2 . . . . . Spaces Dug 188 | . 17 6 65 . . . 49 . . . 6 . . . 16 . 18 . . . . . . . . 2 . . 9 . Terrain Destroyed 2067 | . 263 181 609 8 16 10 236 48 112 1 9 61 . 48 47 . 70 8 22 13 83 21 . . 9 27 . 4 130 31 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 108 | . . . 1 . . . 1 2 2 1 . 3 . 5 2 . 9 8 2 13 10 5 . . 9 19 . 4 8 4 AOE 1959 | . 263 181 608 8 16 10 235 46 110 . 9 58 . 43 45 . 61 . 20 . 73 16 . . . 8 . . 122 27 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Total 25703 | 3505 1493 746 2189 593 667 410 1057 442 382 625 1462 1436 83 1463 1332 995 1255 977 892 536 308 392 266 154 426 523 41 384 562 107 Wait 5357 | 3240 96 61 33 . 138 . 96 63 52 56 208 157 . 95 104 44 229 4 209 288 . . . . 3 20 . 92 65 4 Move 18145 | 235 1212 627 1911 581 484 386 806 282 290 550 1180 1168 83 1225 1138 931 965 817 564 226 285 344 266 146 357 388 40 229 362 67 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 53 | 2 4 3 4 1 4 . 7 1 1 1 . 1 . 4 6 . . 1 2 . . 1 . 1 1 3 . 1 4 . Fast Attach 103 | 8 4 3 4 . 1 4 4 1 1 4 3 2 . 1 6 . 4 3 14 . 1 . . 2 1 7 . 10 12 3 Attach 8 | . . . 1 . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . 1 1 2 Detach 55 | . . . . . . . 1 . . . . . . . . . . . 1 . 2 . . 4 . 9 . 22 9 7 Swap 176 | . 17 5 44 2 5 2 29 10 8 . 3 8 . 13 10 4 5 2 3 . . 1 . . . 3 1 . 1 . Drop 131 | 2 9 3 8 . 7 3 7 2 2 4 3 3 . 4 11 3 4 3 19 3 1 . . 1 3 5 . 6 15 . Fire 1074 | 16 115 38 157 9 16 7 89 27 19 8 25 51 . 67 50 5 26 109 49 12 9 13 . . 20 45 . 14 54 24 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Rewire 70 | . . . . . . . . 34 . . 30 6 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 528 | 2 36 6 27 . 12 8 17 19 9 2 10 40 . 53 7 8 22 38 30 7 10 33 . . 41 43 . 9 39 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory -4/Lab -3/Research -3/Quarantine History --------- Turn | Location | Event 5 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 5 | -11/Scrapyard | Upgraded with Weapon slot (x1) 21 | -11/Scrapyard | Discovered new exit (range 15) 3310 | -11/Scrapyard | Assembled infested the area 3606 | -11/Scrapyard | Entered Materials 3607 | -10/Materials | Build established: Mutant 3832 | -10/Materials | Core integrity fell below 50% 3878 | -10/Materials | Reached level 2 3924 | -10/Materials | Upgraded with Utility slot (x2) 3930 | -10/Materials | Discovered new exit (range 8) 4177 | -10/Materials | Reached level 3 4294 | -10/Materials | Discovered new exit (range 18) 4452 | -10/Materials | Discovered new exit (range 17) 4610 | -10/Materials | Discovered new exit (range 13) 4708 | -10/Materials | Repaired Cmb. Airjet 4774 | -10/Materials | Reached level 4 5075 | -10/Materials | Reached level 5 5077 | -10/Materials | Upgraded with Utility slot (x1) 5259 | -10/Materials | Entered Mines 5359 | -10/Mines | Learned location of Zion (-6) 5413 | -10/Mines | Discovered new exit (range 13) 5452 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 5548 | -10/Mines | Assembled infested the area 5645 | -10/Mines | Discovered new exit (range 12) 5657 | -10/Mines | Destroyed 18 combat bots 5678 | -10/Mines | Met a Derelict shopkeep closing up shop 5785 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 5961 | -10/Mines | Build established: Scavenger-Mutant 5975 | -10/Mines | Reached level 6 5984 | -10/Mines | Entered Materials 5984 | -9/Materials | Accompanied by 3 allies 5986 | -9/Materials | Reached level 7 5986 | -9/Materials | Upgraded with Utility slot (x1) 6096 | -9/Materials | Reached level 8 6195 | -9/Materials | Discovered new exit (range 18) 6346 | -9/Materials | Reached level 9 6384 | -9/Materials | First assault squad dispatched 6423 | -9/Materials | Discovered new exit (range 18) 6765 | -9/Materials | Reached level 10 6904 | -9/Materials | Destroyed 7 combat bots 7025 | -9/Materials | Discovered new exit (range 3) 7261 | -9/Materials | Discovered new exit (range 17) 7970 | -9/Materials | Entered Mines 7973 | -9/Mines | Identified exit to Materials 8107 | -9/Mines | Learned location of Storage (-7) 8126 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8126 | -9/Mines | Discovered new exit (range 5) 8136 | -9/Mines | Discovered exit to Materials (range 7) 8200 | -9/Mines | Reached level 11 8436 | -9/Mines | Entered Exiles 8457 | -9/Exiles | Met 8R-AWN 8468 | -9/Exiles | Met EX-HEX 8488 | -9/Exiles | Met EX-BIN 8497 | -9/Exiles | Aligned with FarCom system 8498 | -9/Exiles | Given EX-Vault access code 8517 | -9/Exiles | Opened EX-Vault 8526 | -9/Exiles | Found Deploy-a-Sentry 8527 | -9/Exiles | Found Deploy-a-Sentry 8535 | -9/Exiles | Found Deploy-a-Sentry 8554 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8557 | -9/Exiles | Exiles lab attacked by MAIN.C 8580 | -9/Exiles | DAS Turret deployed 8581 | -9/Exiles | DAS Turret deployed 8581 | -9/Exiles | DAS Turret deployed 8844 | -9/Exiles | Reached level 12 8845 | -9/Exiles | Upgraded with Propulsion slot (x1) 9004 | -9/Exiles | Discovered new exit (range 10) 9010 | -9/Exiles | Entered Mines 9088 | -8/Mines | Discovered exit to Materials (range 6) 9313 | -8/Mines | Discovered exit to Materials (range 7) 9325 | -8/Mines | Entered Materials 9327 | -8/Materials | Reached level 13 9777 | -8/Materials | Repaired Hvy. Armor Plating? 9887 | -8/Materials | Discovered new exit (range 9) 10068 | -8/Materials | Upgraded with Weapon slot (x1) 10125 | -8/Materials | First assault squad dispatched 10176 | -8/Materials | Reached level 14 10230 | -8/Materials | Destroyed 7 combat bots 10315 | -8/Materials | Upgraded with Utility slot (x1) 10316 | -8/Materials | Identified exit to Garrison 10316 | -8/Materials | Entered Garrison 10362 | -8/Garrison | Spotted B-75 Beast 10367 | -8/Garrison | Triggered checkpoint 10386 | -8/Garrison | Destroyed B-75 Beast 10576 | -8/Garrison | Triggered checkpoint 10591 | -8/Garrison | Triggered checkpoint 10597 | -8/Garrison | Triggered checkpoint 10607 | -8/Garrison | Triggered checkpoint 10633 | -8/Garrison | Discovered new exit (range 8) 10657 | -8/Garrison | Triggered checkpoint 10693 | -8/Garrison | Installed Relay Interface Framework 10727 | -8/Garrison | Entered Materials 10727 | -8/Materials | Accompanied by 2 allies 10760 | -8/Materials | Build established: Scavenger-Gunner 11018 | -8/Materials | Discovered new exit (range 3) 11031 | -8/Materials | Identified exit to Factory 11064 | -8/Materials | Entered Factory 11064 | -7/Factory | Accompanied by 2 allies 11065 | -7/Factory | Identified exit to Storage 11066 | -7/Factory | Reached level 15 11309 | -7/Factory | Discovered new exit (range 7) 11329 | -7/Factory | Reached level 16 11344 | -7/Factory | Identified exit to Lower Caves 11554 | -7/Factory | Entered Lower Caves 11554 | -7/Lower Caves | Accompanied by 1 ally 11588 | -7/Lower Caves | Learned 12 Factory zone layouts 11737 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11767 | -7/Lower Caves | Destroyed 8 combat bots 11841 | -7/Lower Caves | Build established: Scavenger-Scout 11848 | -7/Lower Caves | Encountered a Warlord checkpoint 12343 | -7/Lower Caves | Discovered new exit (range 18) 12514 | -7/Lower Caves | Learned Factory emergency access door positions 12736 | -7/Lower Caves | Entered another Lower Caves area 12759 | -7/Lower Caves | Discovered new exit (range 20) 13040 | -7/Lower Caves | Learned Factory trap positions 13076 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13143 | -7/Lower Caves | Destroyed 7 combat bots 13173 | -7/Lower Caves | Encountered a Warlord checkpoint 13343 | -7/Lower Caves | Reached level 17 13386 | -7/Lower Caves | Destroyed 9 combat bots 13505 | -7/Lower Caves | Discovered new exit (range 7) 13933 | -7/Lower Caves | Entered Data Miner 13933 | -7/Data Miner | Discovered new exit (range 6) 13946 | -7/Data Miner | Met Data Miner 13964 | -7/Data Miner | Learned location of Section 7 (-2) 13964 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13978 | -7/Data Miner | Received God Mode back door access code from Data Miner 13993 | -7/Data Miner | Entered Proximity Caves 14248 | -6/Proximity Caves | Escorted by Enhanced Grunt 14259 | -6/Proximity Caves | Reached level 18 14459 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14488 | -6/Proximity Caves | Upgraded with Utility slot (x1) 14616 | -6/Proximity Caves | Spotted B-75 Beast 14758 | -6/Proximity Caves | Destroyed B-75 Beast 14870 | -6/Proximity Caves | Attracted the attention of an 0b10 base 14908 | -6/Proximity Caves | Destroyed 7 combat bots 14970 | -6/Proximity Caves | Learned location of 1 exit from Research 14970 | -6/Proximity Caves | Learned 6 Upper Caves zone layouts 14970 | -6/Proximity Caves | Learned Extension trap positions 14970 | -6/Proximity Caves | Learned Armory trap positions 14993 | -6/Proximity Caves | Discovered new exit (range 19) 15086 | -6/Proximity Caves | Reached level 19 15228 | -6/Proximity Caves | Entered Factory 15229 | -6/Factory | Identified exit to Lower Caves 15230 | -6/Factory | Identified exit to Factory 15231 | -6/Factory | Loaded intel: 89 trap records 15523 | -6/Factory | Discovered exit to Factory (range 8) 15641 | -6/Factory | Fabricated Exp. Targeting Computer (x1) 15860 | -6/Factory | Repaired Hvy. Armor Plating 16318 | -6/Factory | Entered Lower Caves 16706 | -6/Lower Caves | Reached level 20 16709 | -6/Lower Caves | Upgraded with Power slot (x1) 16743 | -6/Lower Caves | Learned location of 1 exit from Factory 16997 | -6/Lower Caves | Discovered new exit (range 14) 17063 | -6/Lower Caves | Entered another Lower Caves area 17067 | -6/Lower Caves | Discovered exit to Factory (range 11) 17166 | -6/Lower Caves | Encountered a Warlord checkpoint 17221 | -6/Lower Caves | Learned Factory security intel 17242 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17461 | -6/Lower Caves | Spotted B-75 Beast 17484 | -6/Lower Caves | Destroyed B-75 Beast 17559 | -6/Lower Caves | Discovered new exit (range 11) 17595 | -6/Lower Caves | Learned location of 1 exit from Factory 18104 | -6/Lower Caves | Entered Zion 18117 | -6/Zion | Received a hallucinogenic algorithm 18135 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 18154 | -6/Zion | Discovered new exit (range 12) 18175 | -6/Zion | Learned 4 Factory zone layouts 18229 | -6/Zion | RIF detected upon attempting to enter Zion 18229 | -6/Zion | Attacked by Zionites 18229 | -6/Zion | Spotted 6K-X3J(B) 18229 | -6/Zion | Spotted 1H-HGF(B) 18271 | -6/Zion | Destroyed 6K-X3J(B) 18280 | -6/Zion | Destroyed 1H-HGF(B) 18435 | -6/Zion | Found Prototype Device 18435 | -6/Zion | Identified Phasing AFG 18901 | -6/Zion | Destroyed Imprinter 18908 | -6/Zion | Extracted access codes from Imprinter's data core 19078 | -6/Zion | Opened final containment barrier to the Deep Caves 19086 | -6/Zion | Discovered new exit (range 7) 19088 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 19093 | -6/Zion | Entered Deep Caves 19114 | -6/Deep Caves | Found Surveybot 24 Scanner 19164 | -6/Deep Caves | Found Surveybot 24 Chip 19219 | -6/Deep Caves | Z-Facility disabled 19272 | -6/Deep Caves | Found Prototype Protection 19272 | -6/Deep Caves | Identified Zio. Weapon Casing 19318 | -6/Deep Caves | Found Prototype Protection 19318 | -6/Deep Caves | Identified Zio. Heavy Carapace 19443 | -6/Deep Caves | Spotted as-79506 19474 | -6/Deep Caves | Destroyed as-79506 19488 | -6/Deep Caves | Exposed GOLEM chamber 19512 | -6/Deep Caves | Found GOLEM Unit 19516 | -6/Deep Caves | Triggered Deep Caves wall 19523 | -6/Deep Caves | Reached level 21 19613 | -6/Deep Caves | Discovered new exit (range 7) 19618 | -6/Deep Caves | Destroyed 17 combat bots 19816 | -6/Deep Caves | Entered Proximity Caves 19985 | -5/Proximity Caves | Build established: Scavenger-Golem 20036 | -5/Proximity Caves | Core integrity fell below 50% 20428 | -5/Proximity Caves | Entered Factory 20429 | -5/Factory | Identified exit to Upper Caves 20430 | -5/Factory | Identified exit to Factory 20430 | -5/Factory | Reached level 22 20434 | -5/Factory | Upgraded with Utility slot (x1) 20445 | -5/Factory | Build established: Golem 20955 | -5/Factory | Entered Upper Caves 21088 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 21126 | -5/Upper Caves | Destroyed 7 combat bots 21168 | -5/Upper Caves | Learned 4 Factory zone layouts 21494 | -5/Upper Caves | Discovered new exit (range 7) 21615 | -5/Upper Caves | Entered another Upper Caves area 21618 | -5/Upper Caves | Encountered a Warlord checkpoint 21843 | -5/Upper Caves | Learned Factory terminal intel 22057 | -5/Upper Caves | Discovered new exit (range 4) 22068 | -5/Upper Caves | Entered Zhirov 22068 | -5/Zhirov | Discovered new exit (range 3) 22099 | -5/Zhirov | Met Zhirov 22139 | -5/Zhirov | Found Alien Artifact 22139 | -5/Zhirov | Identified Integrated Reactor 22139 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 22160 | -5/Zhirov | Found Alien Artifact 22259 | -5/Zhirov | Learned location of Quarantine (-3) 22259 | -5/Zhirov | Learned location of Testing (-2) 22276 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22323 | -5/Zhirov | Entered Proximity Caves 22325 | -4/Proximity Caves | Reached level 23 22637 | -4/Proximity Caves | Learned Research security intel 22763 | -4/Proximity Caves | Learned Research terminal intel 22872 | -4/Proximity Caves | Discovered exit to Factory (range 16) 22911 | -4/Proximity Caves | Reached level 24 23036 | -4/Proximity Caves | Upgraded with Utility slot (x1) 23036 | -4/Proximity Caves | Upgraded with Weapon slot (x1) 23041 | -4/Proximity Caves | Entered Factory 23043 | -4/Factory | Loaded intel: 20 terminal locations 23467 | -4/Factory | Identified exit to Upper Caves 23467 | -4/Factory | Identified exit to Armory 23572 | -4/Factory | Garrison activated, responded to threat 23572 | -4/Factory | Reached level 25 23616 | -4/Factory | Spotted B-86 Titan 23643 | -4/Factory | Destroyed 7 combat bots 23898 | -4/Factory | Entered Armory 23899 | -4/Armory | Loaded intel: 42 trap records 23964 | -4/Armory | Identified Transdimensional Reconstructor 23964 | -4/Armory | Warped through subspace to slip node 23964 | -4/Armory | Discovered new exit (range 1) 23965 | -4/Armory | Entered Lab 23967 | -4/Lab | Reached level 26 23968 | -4/Lab | Discovered new exit (range 9) 23971 | -4/Lab | Upgraded with Utility slot (x1) 23987 | -4/Lab | Unable to decrypt terminal 23991 | -4/Lab | Detected for breach 23992 | -4/Lab | Gained access to the hidden lab's interior 23997 | -4/Lab | Confronted by A5 24019 | -4/Lab | Destroyed A5 24059 | -4/Lab | Unable to decrypt terminal 24068 | -4/Lab | Found Alien Artifact 24068 | -4/Lab | Identified Core Reset Matrix 24068 | -4/Lab | Used Core Reset Matrix 24072 | -4/Lab | Sensed 3 artifacts in vicinity 24087 | -4/Lab | Found Integrated Dissipator 24087 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+2%) 24101 | -4/Lab | Found Transdimensional Reconstructor 24120 | -4/Lab | Found Core Regenerator 24120 | -4/Lab | Used Core Regenerator, restored core integrity (+183) 24181 | -4/Lab | Found Prototype Energy Cannon 24181 | -4/Lab | Identified Potential Cannon 24204 | -4/Lab | Unable to decrypt terminal 24282 | -4/Lab | Discovered new exit (range 11) 24373 | -4/Lab | Build established: Alien-Golem 24509 | -4/Lab | Entered Research 24511 | -3/Research | Reached level 27 24752 | -3/Research | Garrison activated, responded to threat 24909 | -3/Research | Reached level 28 24985 | -3/Research | Discovered new exit (range 15) 25089 | -3/Research | Intercept squad dispatched 25102 | -3/Research | Spotted Tracker 25115 | -3/Research | Destroyed Tracker 25117 | -3/Research | Spotted Combat Programmer 25131 | -3/Research | Core integrity fell below 50% 25147 | -3/Research | Emitted hypermatrix ping 25149 | -3/Research | Destroyed Combat Programmer 25152 | -3/Research | Assembled emerged from beneath the floor 25303 | -3/Research | Assembled emerged from beneath the floor 25383 | -3/Research | Upgraded with Utility slot (x1) 25385 | -3/Research | Identified exit to Quarantine 25387 | -3/Research | Entered Quarantine 25387 | -3/Quarantine | Accompanied by 2 allies 25388 | -3/Quarantine | Maximum security lockdown engaged 25388 | -3/Quarantine | Detected hypermatrix surge 25388 | -3/Quarantine | Sensed 13 artifacts in vicinity 25389 | -3/Quarantine | Reached level 29 25443 | -3/Quarantine | Found Core Reset Matrix 25446 | -3/Quarantine | Sensed 12 artifacts in vicinity 25566 | -3/Quarantine | Emitted hypermatrix ping 25570 | -3/Quarantine | Core integrity fell below 20% 25571 | -3/Quarantine | Assembled emerged from beneath the floor 25578 | -3/Quarantine | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 25552_ I-47 Archangel unfolds itself. 25552_ Myomer Leg severed. 25553_ Acquired Myomer Leg. 25555_ G-67 Veteran IFF system glitched. 25556_ P-80 Master resets G-67 Veteran, system corruption cleaned. 25558_ Discarded Asb. Nanovents. 25566_ Emitted hypermatrix ping. 25567_ L-61 Swordsman destroyed. 25567_ Destroyed Unknown Energy Gun. 25567_ Destroyed Unknown Device. 25568_ Imp. Particle Charger destroyed. 25570_ B-74 Champion destroyed. 25570_ Destroyed Unknown Leg. 25571_ Assembled emerge from beneath the floor. 25574_ G-67 Veteran destroyed. 25575_ G-67 Veteran suffers critical hit. 25575_ G-67 Veteran destroyed. 25575_ Destroyed Unknown Hover Unit. 25575_ Destroyed Unknown Energy Gun. 25575_ Destroyed Unknown Slashing Weapon. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ???????????????######## #?????????????????? | | ???????????????#"""""## """ #?????????????????? | | ???????????????#"""""## "&"" #?????????????????? | | ???????????????#"" ""## """" #?????????????????? | | ???????????????# ## T ##????????????????? | | ???????????????# ## """" ;#????????????????? | | ??????+###########+#### &"" #?????????g???????? | | ???# # #?????????????????? | | ???# # #?????????????????? | | ???# ; @l a #??????????g??????? | | ???+ =% # apa #??????????g??????? | | ???# ########### # a #?????????????????? | | ???# ?????????????# # %l ##????????????????? | | ??????????????????+ ; % g########"" % | | ??????????????????##### p aga w % [ | | ??????????????????????# g #;% %% % = | | ??????????????????????# =g ## *%= | | ??????????????????????# i%% ## i ###"" % ! | | ??????????????????????###;;;;;### #????# " | | ????????????????????????? ;g; #?# #???????####? | | ?????????????????????????## ###?#+##+;#??????????? | | ??????????????????????????# ???????? #??????????? | | ??????????????????????????###?????????#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Energy Generation 82 Energy Capacity 2200 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 2 Power Amplification 30 Additional Mass Support 10 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Utility Shielding 33 Evasion (%) 64 Targeting Accuracy 12 Launcher Accuracy 20 Armor Integrity Analysis 66 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Targeting Computer | x1 | -6/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Integrated Dissipator Core Regenerator Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Levels Raised 28 | . 4 1 4 1 1 . 2 . . 2 . 1 . 2 . 1 . . 1 . 1 . . . 2 1 . 1 2 1 XP Earned 46250 | 3000 6270 1249 7285 294 1747 484 2334 680 428 1859 700 1031 152 2732 1042 220 461 118 1055 801 1128 517 170 220 1553 2231 342 1746 2934 1467 XP Spent 44915 | 2975 6000 1250 6255 1500 1400 . 3000 . 105 1450 . . . 5995 . 500 970 . . . 2300 . . . 3700 . . 2900 3200 1415 Upgrades 85 | 9 18 3 13 2 4 . 3 . 1 2 . . . 15 . 1 5 . . . 1 . . . 2 . . 1 1 4 Power Slot 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion Slot 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 10 | . 3 . 1 . . . 1 . . . . . . 1 . . . . . . 1 . . . 1 . . 1 1 . Weapon Slot 3 | 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Core Integrity 20 | 1 4 . 3 . . . . . 1 . . . . 8 . . . . . . . . . . . . . . . 3 Heat Dissipation 11 | . 5 . 1 . . . . . . . . . . 1 . . 4 . . . . . . . . . . . . . Energy Generation 3 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Energy Storage 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Inventory Capacity 5 | 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sight Range 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Ranged Accuracy 6 | 2 1 . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . KI Resistance % 4 | 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . TH Resistance % 4 | 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . EX Resistance % 4 | . . . . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . . . TH Damage % 4 | . . . 1 . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . EX Damage % 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 5423 | 13 281 32 558 . 21 56 167 153 47 . 332 488 . 435 114 57 154 221 336 56 133 312 . . 292 749 . 67 202 147 Integrity Restored 10981 | 39 714 108 521 . 265 168 368 405 179 16 172 785 . 1089 165 171 445 804 589 168 231 721 . . 862 915 . 201 880 . Core 8562 | 39 642 108 497 . 24 168 329 258 40 6 101 548 . 684 165 171 338 530 423 168 231 617 . . 725 684 . 201 865 . Parts 2419 | . 72 . 24 . 241 . 39 147 139 10 71 237 . 405 . . 107 274 166 . . 104 . . 137 231 . . 15 . Protomatter Decayed 2630 | 59 11 12 447 . 324 . 70 11 28 164 267 308 . 146 . . . . 193 . 56 . 62 . . 281 . . 137 54 Game ------ Seed BoreIonStripper Manual? 0 Play Time 03:41:08 Cumulative 1033.2 hours Start 2020.04.27 @ 12:34:46 End 2020.04.27 @ 17:03:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 620 Rogue 620 Adventurer 0 Explorer 0 Win Type - Total 18 Types 10/1/4/3/0/0/0 Lore% 89 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a5fe08b-559c-422c-8c1b-98747795e297