Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 01:22:54 Player: aiden Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (2728) 2728 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (998) 998 TOTAL SCORE: 7361 Bonus ------- Pacifist 200 High Alert Combat Kills 95 Follower Combat Kills 703 Cogmind --------- Core Integrity 0/700 Matter 130/300 Energy 150/150 System Corruption 26% Temperature Cool (18) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Improved Terrain Scanner System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Combat Airjet > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Weapon Shielding Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Heavy Laser Ion Burst Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heat Sink Beam Rifle Particle Gun Heavy Flail [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Weapon Shielding Weapon Gauss Cannon Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Slots Evolved 6 | . . . 2 2 . 2 . . Power 2 | . . . 1 1 . . . . Propulsion . | . . . . . . . . . Utility 2 | . . . . 1 . 1 . . Weapon 2 | . . . 1 . . 1 . . Parts Attached 140 | 10 1 2 27 34 37 . 15 14 Power 34 | 3 . . 7 5 10 . 6 3 Engine 17 | 3 . . 5 2 5 . 1 1 Core 17 | . . . 2 3 5 . 5 2 Reactor . | . . . . . . . . . Propulsion 28 | 4 . . 4 7 8 . 1 4 Treads 8 | 2 . . . 3 . . . 3 Leg 11 | 2 . . 2 . 5 . 1 1 Wheel 2 | . . . . 2 . . . . Hover 5 | . . . . 2 3 . . . Flight 2 | . . . 2 . . . . . Utility 31 | 1 1 1 4 7 8 . 4 5 Device 13 | . 1 . 1 5 1 . 2 3 Storage 5 | 1 . 1 . . 2 . . 1 Processor 2 | . . . 1 . 1 . . . Hackware 1 | . . . . . . . . 1 Protection 10 | . . . 2 2 4 . 2 . Artifact . | . . . . . . . . . Weapon 47 | 2 . 1 12 15 11 . 4 2 Energy Gun 15 | 1 . . 4 2 6 . 2 . Energy Cannon 3 | . . 1 1 . . . 1 . Ballistic Gun 8 | 1 . . 3 3 . . . 1 Ballistic Cannon 10 | . . . . 7 2 . . 1 Launcher 5 | . . . 4 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 6 | . . . . 2 3 . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 2 1 . 1 . Parts Lost 36 | . . . 8 4 6 . 10 8 Power 12 | . . . 2 1 4 . 3 2 Propulsion 8 | . . . 2 1 1 . 2 2 Utility 6 | . . . 1 . 1 . 2 2 Weapon 10 | . . . 3 2 . . 3 2 Highest Loss Streak 9 | . . . 6 2 3 . 9 6 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 86 | . 96 99 86 95 95 84 56 33 Engine 11 | . 14 14 16 10 13 7 2 1 Core 8 | . . . 2 13 10 15 8 2 Treads 4 | . . . . 12 . . . 11 Leg 9 | . 28 28 19 1 10 . 1 1 Hover 2 | . . . . 1 4 15 7 . Device 8 | . 10 14 6 12 6 . 3 10 Storage 4 | . 14 14 2 . 8 7 3 1 Processor 4 | . . . 8 9 3 7 3 . Protection 5 | . . . 2 5 8 7 7 . Energy Gun 8 | . 14 1 7 1 15 23 10 . Energy Cannon 1 | . . 12 3 . . . 2 . Ballistic Gun 5 | . 14 14 10 . 5 . . 1 Ballistic Cannon 6 | . . . . 17 5 . . . Launcher 2 | . . . 6 4 . . . . Peak Build Rating 42 | 6 7 9 18 34 36 36 42 36 Average Rating 23 | 4 6 8 12 30 28 36 23 14 On Entrance 15 | . 6 7 9 13 30 36 36 5 Naked Turns 8 | . . . . . . . 8 . Heaviest Build 50 | 13 14 14 20 50 49 35 46 49 Greatest Support 51 | 40 20 20 20 43 20 19 19 51 Greatest Overweight (x) 12 | . . . 4 5 4 1 3 12 Average Overweight (x) . | . . . . 1 1 1 . . Largest Inventory Capacity 10 | 8 8 8 5 5 10 10 10 8 Average Capacity 7 | 7 8 5 5 5 9 10 7 5 Most Carried 9 | 2 1 2 5 5 9 8 8 5 Average Carried 3 | . . 1 2 4 4 8 5 2 Final Capacity 10 | 8 8 5 5 5 10 10 5 8 Final Carried 8 | . 1 1 4 5 8 8 5 . Class Distribution -------------------- 33% | Scavenger-Tank 31% | Mutant 13% | Gunner 10% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Matter Collected 3060 | 263 19 48 371 813 1300 . 157 89 Remotely . | . . . . . . . . . Salvage Created 3372 | . . . 613 656 1386 . 628 89 Parts 168 | . . . 50 35 77 . 2 4 Haulers Intercepted 3 | . . . 1 1 1 . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Combat Hostiles Destroyed 64 | . . . 15 18 27 . 2 2 Melee 1 | . . . . . 1 . . . Guns 30 | . . . 9 1 19 . . 1 Cannons 26 | . . . 3 14 7 . 1 1 AOE 4 | . . . 3 1 . . . . Classes Destroyed 13 | . . . 8 2 2 . 1 . Worker 4 | . . . 2 . 2 . . . Builder 5 | . . . 3 2 . . . . Tunneler 1 | . . . 1 . . . . . Hauler 3 | . . . 1 1 1 . . . Recycler 3 | . . . . 1 2 . . . Operator 1 | . . . . . 1 . . . Watcher 6 | . . . 2 3 1 . . . Swarmer 12 | . . . 6 3 3 . . . Grunt 38 | . . . 8 11 17 . . 2 Brawler 1 | . . . . 1 . . . . Sentry 10 | . . . 1 3 6 . . . Demolisher 1 | . . . . . 1 . . . Compactor 2 | . . . . . . . 2 . Best Kill Streak 10 | . . . 7 10 4 . 1 2 Combat Bots Only 6 | . . . 4 6 4 . 1 2 Max Kills in Single Turn 3 | . . . 3 2 2 . 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 1 . . . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Hostile Shots Fired 452 | . 4 . 94 101 135 . 7 111 Missed 114 | . 2 . 27 22 45 . . 18 Damage Taken 5757 | . 20 . 993 1230 1612 . 435 1467 Core 1339 | . . . 203 95 338 . 253 450 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 99 | . . . . 40 59 . . . Ignored by Resistances 3 | . . . . . 3 . . . Regen/Repaired (Parts) 6 | . . . . . 6 . . . Core Remaining (%) 67 | 100 . 100 49 . 21 . . . Volleys Fired 180 | . . . 45 41 76 . 10 8 Largest 4 | . . . 3 3 3 . 4 2 Hottest 291 | . . . 144 144 191 . 291 76 Shots Fired 439 | . . . 86 91 215 . 31 16 Gun 259 | . . . 62 4 161 . 23 9 Cannon 162 | . . . 12 81 54 . 8 7 Launcher 18 | . . . 12 6 . . . . Special . | . . . . . . . . . Kinetic 247 | . . . 42 83 106 . . 16 Thermal 174 | . . . 32 2 109 . 31 . Explosive 18 | . . . 12 6 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | . . . 11 14 9 . 11 4 Robot Miss Streak 8 | . . . 8 8 8 . 5 2 Penetration Max 1 | . . . . 1 1 . . . Secondary Targets 3 | . . . 3 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 260 | . . . 49 67 113 . 21 10 Core Hits 143 | . . . 38 36 56 . 7 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 24 | . . . . 8 15 . 1 . Burn 6 | . . . . . 6 . . . Blast 16 | . . . . 7 9 . . . Smash 2 | . . . . 1 . . 1 . Melee Attacks 19 | . . . . 12 5 . 2 . Impact 19 | . . . . 12 5 . 2 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7038 | . . 7 1276 2170 2589 . 764 232 Guns 2784 | . . . 607 41 1639 . 385 112 Cannons 2967 | . . . 137 1508 896 . 310 116 Explosions 844 | . . . 532 312 . . . . Melee 386 | . . . . 295 22 . 69 . Ramming 57 | . . 7 . 14 32 . . 4 Kinetic 3582 | . . . 399 1532 1423 . . 228 Thermal 2137 | . . . 313 17 1112 . 695 . Explosive 844 | . . . 532 312 . . . . Electromagnetic . | . . . . . . . . . Impact 418 | . . . 32 295 22 . 69 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 26 | . . . . . 1 . 22 26 Average Corruption 7 | . . . . . 1 . 13 23 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 44 | . . . . . 10 . 9 25 Message Errors 10 | . . . . . 3 . 1 6 Matter Fused 10 | . . . . . 2 . 3 5 Heat Flow Errors 5 | . . . . . 2 . 1 2 Energy Discharges 5 | . . . . . 1 . 2 2 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . 1 . . 3 Data Loss (major) 3 | . . . . . . . 1 2 Misfires 1 | . . . . . . . . 1 Alerts 2 | . . . . . 1 . . 1 Misdirections 2 | . . . . . . . 1 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 235 | . . . 38 157 40 . . . Projectiles 74 | . . . . 34 40 . . . Explosions 70 | . . . 38 32 . . . . Melee 91 | . . . . 91 . . . . Knockbacks 31 | . . . 1 16 14 . . . Impact 3 | . . . 1 2 . . . . Kinetic 25 | . . . . 13 12 . . . Secondary 3 | . . . . 1 2 . . . Self-Inflicted Damage 251 | . . . 146 91 12 . . 2 Shots 6 | . . . 4 2 . . . . Rammed 10 | . . . . 2 5 . . 3 Targets Rammed 14 | . . 1 . 2 8 . . 3 Kicked 4 | . . 1 . . 3 . . . Crushed . | . . . . . . . . . Highest Temperature 967 | . . . 426 539 967 . 660 558 Average Temperature 202 | . . . 175 182 188 . 325 259 Received Heat Transfer 2328 | . 6 . 315 558 783 . 9 657 Effects 99 | . . . 2 17 45 . 24 11 Shutdowns 36 | . . . . 9 12 . 10 5 Energy Bleed 9 | . . . . 1 6 . 1 1 Interference 16 | . . . 1 3 7 . 5 . Matter Decay 8 | . . . . 1 5 . . 2 Short Circuit 10 | . . . 1 2 4 . 2 1 Damage (minor) 9 | . . . . 1 5 . 2 1 Damage (major) 8 | . . . . . 4 . 3 1 Damage (core) 3 | . . . . . 2 . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Fried 2 | . . . . 2 . . . . Impact Corruptions 4 | . . . . 4 . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 6 | . . . . . 2 . 4 . Heat Transferred 4279 | . . . 574 37 2553 . 1115 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Peak Influence 1055 | . 30 11 339 390 1055 479 182 52 Initial 479 | . . 11 3 143 149 479 167 15 Average 258 | . 2 11 181 248 427 479 109 25 Maximum Alert Level 3 | . . . 1 1 3 2 . . Low Security (%) 42 | 100 100 100 52 33 9 . 100 100 Level 1 40 | . . . 47 66 45 . . . Level 2 11 | . . . . . 30 100 . . Level 3 5 | . . . . . 14 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 1 . . 3 11 . . 3 Investigation 9 | . 1 . . 1 5 . . 2 Extermination . | . . . . . . . . . Reinforcement 7 | . . . . 2 4 . . 1 Assault 1 | . . . . . 1 . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Distress Signals 6 | . . . 3 . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 113 | . 5 2 20 25 47 . 6 8 Peak Tracking Total 5 | . 3 2 5 5 5 . 3 4 Tactical Retreats 11 | . 1 . 1 1 8 . . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Traps Triggered 6 | . 1 . . 1 2 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Machines Disabled 7 | . . . . 5 2 . . . Max in Single Turn 2 | . . . . 2 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Machines Accessed 13 | . 1 . 1 1 8 . . 2 Terminals 9 | . 1 . 1 . 6 . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . . . . . 1 . . 1 Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 37 | . 3 . 1 4 21 . . 8 Successful 17 | . 3 . 1 3 8 . . 2 Failed 20 | . . . . 1 13 . . 6 Catastrophic 5 | . . . . . 4 . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 23 | . 3 . 1 . 15 . . 4 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 8 | . . . . . 4 . . 4 Scanalyzers 4 | . . . . 4 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 3 . 1 . 2 . . 1 Record 4 | . 3 . . . . . . 1 Open Door 2 | . . . . . 2 . . . Alert Level 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 5 | . . . . . 4 . . 1 Recycle Component 1 | . . . . . 1 . . . Process 2 | . . . . . 2 . . . Report Inventory 1 | . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . 1 Scanalyzer 3 | . . . . 3 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 2 | . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . . . 5 . . 2 Full Trace Events 7 | . 1 . . . 4 . . 2 Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled 1 | . . . . . 1 . . . Recycled Matter 37 | . . . . . 37 . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Total Allies 10 | . . . . . 10 . . . Largest Group 10 | . . . . . 10 3 3 . Highest-Rated Group 173 | . . . . . 173 48 48 . Highest-Rated Ally 29 | . . . . . 29 16 16 . Total Orders . | . . . . . . . . . Ally Attacks 233 | . . . . . 121 . 112 . Total Damage 3075 | . . . . . 1579 . 1496 . Kills 21 | . . . . . 18 . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Turns Passed 5188 | 113 122 221 694 1318 1944 25 261 490 Spaces Moved 2525 | 77 100 180 431 528 762 20 165 262 Core 133 | 11 . . 8 . . . 91 23 Treads 577 | 20 . . . 329 . . . 228 Legs 1242 | 46 100 180 421 56 386 . 42 11 Wheels 219 | . . . . 97 122 . . . Hover 352 | . . . . 46 254 20 32 . Flight 2 | . . . 2 . . . . . Fastest Speed 50 | 50 120 120 100 115 100 131 50 50 Average Speed 165 | 120 120 120 120 206 199 131 109 155 Slowest Speed 650 | 160 120 120 370 380 400 131 290 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 5 19 42 44 37 81 1 84 6 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 1 | . . . . . 1 . . . Terrain Destroyed 208 | . . . 95 82 29 . . 2 Melee 1 | . . . . . 1 . . . Projectile 52 | . . . . 22 28 . . 2 AOE 155 | . . . 95 60 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Total 3157 | 98 102 186 533 654 1027 20 214 323 Wait 118 | . . . . . 84 . 15 19 Move 2518 | 76 99 179 430 527 761 20 164 262 Hop . | . . . . . . . . . Pick Up 99 | 9 2 2 23 16 32 . 5 10 Fast Attach 22 | . . . . 10 4 . 4 4 Attach 62 | 8 1 2 14 7 12 . 9 9 Detach . | . . . . . . . . . Swap 56 | 2 . . 13 17 21 . 2 1 Drop 68 | 3 . 2 8 22 24 . 3 6 Fire 180 | . . . 45 41 76 . 10 8 Melee 19 | . . . . 12 5 . 2 . Ram 9 | . . . . . 5 . . 4 Kick 4 | . . 1 . . 3 . . . Crush 2 | . . . . 2 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 114 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 16) 211 | -10/Materials | Met 8R-AWN 236 | -10/Materials | Entered Mines 238 | -10/Mines | Followed 8R-AWN into the Mines 245 | -10/Mines | Learned location of Storage (-8) 251 | -10/Mines | Learned Materials terminal intel 270 | -10/Mines | Learned Materials stockpile data 301 | -10/Mines | Build established: Mutant 443 | -10/Mines | Discovered new exit (range 9) 457 | -10/Mines | Entered Materials 457 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 459 | -9/Materials | Loaded intel: 11 terminal locations 800 | -9/Materials | Discovered new exit (range 7) 998 | -9/Materials | Core integrity fell below 50% 1022 | -9/Materials | Lost 6 parts (2p2n2w) 1141 | -9/Materials | Discovered new exit (range 4) 1151 | -9/Materials | Entered another Materials area 1151 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2039 | -8/Materials | Build established: Scavenger-Gunner 2041 | -8/Materials | Discovered new exit (range 16) 2376 | -8/Materials | Build established: Gunner 2469 | -8/Materials | Entered Storage 2609 | -8/Storage | Lost 3 parts (2p1u) 2953 | -8/Storage | Build established: Scavenger-Tank 3218 | -8/Storage | Core integrity fell below 50% 3841 | -8/Storage | Repaired Lgt. Nuclear Core 3973 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4069 | -8/Storage | First assault squad dispatched 4157 | -8/Storage | Lost 4 allies 4358 | -8/Storage | Discovered new exit (range 12) 4374 | -8/Storage | Garrison activated, responded to threat 4399 | -8/Storage | Lost 3 allies 4413 | -8/Storage | Entered Factory 4413 | -7/Factory | Accompanied by 3 allies 4413 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4438 | -7/Factory | Sucked down chute 4438 | -7/Factory | Entered Waste 4449 | -7/Waste | Spotted C-40 Crusher 4453 | -7/Waste | 3 allies followed down the chute 4453 | -7/Waste | EMP discharged 4466 | -7/Waste | Destroyed C-40 Crusher 4513 | -7/Waste | Spotted C-40 Crusher 4521 | -7/Waste | Spotted C-40 Crusher 4524 | -7/Waste | Spotted C-40 Crusher 4531 | -7/Waste | Destroyed C-40 Crusher 4536 | -7/Waste | Spotted C-40 Crusher 4541 | -7/Waste | Allies destroyed C-40 Crusher 4547 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4550 | -7/Waste | Allies destroyed C-40 Crusher 4553 | -7/Waste | EMP discharged 4553 | -7/Waste | System corruption reached 10% 4558 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4561 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4564 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4567 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4574 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4581 | -7/Waste | Allies destroyed C-40 Crusher 4605 | -7/Waste | Lost 9 parts (3p2n1u3w) 4626 | -7/Waste | Spotted C-40 Crusher 4653 | -7/Waste | EMP discharged 4664 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4691 | -7/Waste | Discovered new exit (range 16) 4699 | -7/Waste | Entered Factory 4851 | -7/Factory | Build established: Mutant 5135 | -7/Factory | Core integrity fell below 50% 5180 | -7/Factory | Core integrity fell below 20% 5189 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Slug penetrates G-47 Trooper. Adv. Assault Cannon destroyed. Power failure, Mic. Nuclear Core shutdown. Gauss Rifle destroyed. M-28 Smith repairs G-47 Trooper. Power failure, Imp. Deuterium Engine shutdown. Overheating: Energy bleed (-61). U-05 Engineer builds a Wall. Dropped Broken Imp. Field Recycling Unit. Overheating: Matter decay (-22). R-06 Scavenger collects Imp. Heat Sink. U-05 Engineer builds a Wall. R-06 Scavenger collects Broken Imp. Field Recycling Unit. Slammed into G-47 Trooper. Destabilizing: System corrupted (+2). Imp. Deuterium Engine destroyed. LHM0E=EPC1YTLSR%JM&KQUROLWK RX M-28 Smith repairs G-47 Trooper. Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##???????#?????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????????? ????? ?????????????????????? | | ????????????????????? ?????????????????????????? | | ??????????????????? ????? ??????????????????? | | ???????????????? ?# ???????????? ????????????? | | ???????????????? ?# ?? ?????? ???????????????? | | ?????????????????## #????????????????????????? | | ??????????????????# #? ??? ? ???????????????? | | ??????????????????# #????????#??????????#????? | | ????????????????"?# ##############???????????? | | ????????????? ??? # # #???????????? | | ????????????"?????# # "" #???????????? | | ??????????????? ??# # """ #???????????? | | ?#????????? ? ????# # R" #???????????? | | ?????? ??? ???????# # """ #???????????? | | ?????? ? ? ???????# # "" #???????????? | | ???????? ?????????+ g@ #???????#???? | | ??????? ?????? ? # * # #???????????? | | ????#????? ????? # = # m #?#??#??????? | | ################### [ #gg #?????#?????? | | % + #???????????? | | ^ % # r ! #?#?????????? | | ^ ##############???????????? | | #?##?????????#???????????? | | #?##?##???#??????????????? | | ######+######+####### #?#??##??????????????????? | | ?# # # #?????????????????#??????? | | ?# # """ # +??? ?????????#?????????? | | ?# # "Y" # #?? ????????????????????? | | ?# # # #?? ? ??????????????????? | | ?# # # +???????????????????????? | | ?# # """ # ####??? ???????????????????? | | ?# # """ # ???#???? ????????????????? | | ?# # """ # ???????????????????????????? | | ############ # ?#????????#????????????????? | | ????????#??########## ???????????????????????????? | | ????????????#???????? ??? ???????????????????????? | | ??#?????????#?#?????# ???????????????????????????? | | ???????? ???????#???? ???????????????????????????? | | ?????? ??????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 35 Energy Capacity 490 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Power Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Gauss Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Novice Programmer Please Form A Line Significant Disruption System Compromised The More The Merrier Universal Adapter Challenges ------------ None Game ------ Seed SpreadMomentumSteel Manual? 0 Play Time 00:55:06 Cumulative 3.8 hours Start 2024.09.28 @ 00:26:58 End 2024.09.28 @ 01:22:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 2 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 24ef7911-6974-4946-b0aa-cb63e1820003