Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 15:25:38 Player: Phaethon Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (137) 685 Value Destroyed (5267) 5267 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (9217) 9217 TOTAL SCORE: 24489 Bonus ------- Pure Core 6001 High Alert Combat Kills 277 Follower Combat Kills 1353 Entered Garrisons 200 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -214 Cogmind --------- Core Integrity 0/1600 Matter 297/300 Energy 99/100 System Corruption 14% Temperature Warm (193) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Experimental Optical Array Advanced Target Analyzer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Antigrav Array Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System Makeshift Trap Scanner Enhanced Optical Array Experimental Optical Array Advanced Melee Analysis Suite Advanced Target Analyzer Core Analyzer Nanoactuators Experimental Core Shielding Graphene Brace > --- WEAPON ----------- Enhanced Quantum Rifle Lance Force Lance > --- INVENTORY -------- (None) [Rating: 174] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Antigrav Array Treads Improved Treads Leg Armored Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Improved Q-thruster Utility Advanced Sensor Array Device Advanced Sensor Array Processor Advanced Signal Interpreter Protection Improved Utility Shielding Weapon Phasing Sabre Energy Gun Improved Medium Laser Energy Cannon Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Fusion Bomb Launcher Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Res Arm Lab Res Acc Slots Evolved 18 | . . 2 . 2 2 . 2 . . . . 2 . . 2 . . 2 . . 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 . 1 1 . 1 . . . . . . . 1 . . 1 . . . . Utility 9 | . . 1 . . . . 1 . . . . 1 . . 1 . . 1 . . 2 2 Weapon 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . Parts Attached 287 | 8 7 10 3 18 . 7 11 8 1 12 4 22 3 2 7 1 . 65 28 . 34 36 Power 43 | 1 1 2 1 1 . . 1 3 . . 1 5 . . 1 1 . 12 4 . 2 7 Engine 14 | 1 1 2 1 1 . . 1 3 . . 1 . . . 1 . . 1 . . . 1 Core 7 | . . . . . . . . . . . . 5 . . . 1 . . 1 . . . Reactor 22 | . . . . . . . . . . . . . . . . . . 11 3 . 2 6 Propulsion 108 | 2 2 3 2 8 . 6 4 1 . 2 2 5 1 1 2 . . 25 9 . 14 19 Treads 7 | 2 . . . . . . . 1 . 1 2 . . . . . . 1 . . . . Leg 7 | . 1 . . 2 . 3 1 . . . . . . . . . . . . . . . Wheel 14 | . 1 3 2 4 . . 2 . . . . . 1 . . . . . 1 . . . Hover 60 | . . . . 2 . 3 1 . . 1 . . . . 1 . . 24 7 . 7 14 Flight 20 | . . . . . . . . . . . . 5 . 1 1 . . . 1 . 7 5 Utility 79 | 2 2 1 . 3 . . 4 2 . 5 1 8 2 1 2 . . 17 10 . 12 7 Device 54 | 2 2 . . 2 . . 2 2 . 2 . 7 2 1 2 . . 11 6 . 9 4 Storage . | . . . . . . . . . . . . . . . . . . . . . . . Processor 16 | . . . . . . . 1 . . . . 1 . . . . . 5 4 . 2 3 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 9 | . . 1 . 1 . . 1 . . 3 1 . . . . . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 57 | 3 2 4 . 6 . 1 2 2 1 5 . 4 . . 2 . . 11 5 . 6 3 Energy Gun 17 | 3 1 3 . . . . 1 1 . 2 . . . . . . . 4 1 . . 1 Energy Cannon 14 | . . . . 2 . . . . 1 1 . 1 . . 1 . . 4 . . 4 . Ballistic Gun 14 | . . 1 . 3 . . 1 1 . . . 3 . . . . . . 3 . . 2 Ballistic Cannon 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . Launcher 3 | . 1 . . 1 . . . . . . . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . 1 . . . . . . . . . . . 1 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . . . . 1 . . 1 . . . . . . . . 2 . 3 5 Parts Lost 138 | . 4 3 . 18 . 3 . 4 . . 2 7 1 2 . . 9 31 6 . 15 33 Power 19 | . . 1 . 1 . . . . . . 2 1 . 1 . . 2 4 1 . 1 5 Propulsion 55 | . 2 1 . 9 . 2 . 3 . . . 3 1 . . . 3 13 3 . 3 12 Utility 37 | . 1 . . 4 . . . . . . . 3 . . . . 2 8 1 . 6 12 Weapon 27 | . 1 1 . 4 . 1 . 1 . . . . . 1 . . 2 6 1 . 5 4 Highest Loss Streak 15 | . 2 3 . 8 . 7 . 3 . . 2 4 1 2 . . 6 15 6 . 5 13 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 92 73 100 82 . 45 79 82 86 84 95 86 78 68 74 84 69 73 44 80 89 76 Engine 5 | . 14 9 11 7 . . . 11 13 13 8 3 . . . 2 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 6 . 9 6 5 Treads 3 | . 19 . . . . . . . 6 9 16 10 . . . . . . . . . . Leg 4 | . . . . 6 . 4 14 13 13 13 9 3 . . . . . . . . . . Wheel 3 | . 5 12 33 18 . 4 4 . . . . . 2 3 . . . . . . . . Hover 10 | . . . . . . 6 19 8 6 9 13 6 . . . . . 18 7 19 16 21 Flight 4 | . . . . . . . . . . . . 11 26 24 26 26 22 . 1 . 14 6 Device 20 | . 26 22 22 23 . 15 13 18 20 20 20 22 20 20 23 26 23 24 12 14 16 17 Processor 5 | . . . . . . . 5 1 . . . . 5 5 5 5 5 4 18 19 18 14 Protection 3 | . . 9 11 2 . . 4 6 6 5 6 1 . . . . . . . . . 2 Energy Gun 4 | . 20 19 22 9 . . 4 10 . 2 6 3 . . . . . 2 . 4 . . Energy Cannon 2 | . . . . 1 . 11 6 . 5 5 6 3 . . 4 5 2 3 . . 3 . Ballistic Gun 2 | . . . . 12 . . 4 6 13 . . 6 5 1 . . . . 1 9 4 1 Slashing Weapon 1 | . . . . . . . . . . 2 6 5 5 5 5 5 5 3 . . . . Piercing Weapon 1 | . . . . . . 2 . . . . . . . . . . . 1 . 4 4 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 10 12 20 20 23 10 12 19 30 32 35 41 53 26 23 42 42 42 79 44 44 60 52 Greatest Support 121 | 40 40 36 36 42 16 18 18 36 36 36 78 78 29 33 44 44 44 104 64 64 76 121 Greatest Overweight (x) 2 | 2 1 2 . 1 . 1 1 1 . 2 . 1 . . . . . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity . | . . . . . . . . . . . . . . . . . . . . . . . Average Capacity . | . . . . . . . . . . . . . . . . . . . . . . . Most Carried . | . . . . . . . . . . . . . . . . . . . . . . . Average Carried . | . . . . . . . . . . . . . . . . . . . . . . . Final Capacity . | . . . . . . . . . . . . . . . . . . . . . . . Final Carried . | . . . . . . . . . . . . . . . . . . . . . . . Class Distribution -------------------- 18% | Mutant 11% | Scavenger-Mutant 11% | Scavenger-Skirmisher 10% | Derelict-Mutant 8% | Scavenger-Scout 7% | Scavenger-Sprinter 5% | Scout 5% | Ninja 4% | Skirmisher 3% | Gunner 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/DSF Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Skirmisher | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/DSF Scavenger-Sprinter | -4/Garrison Ninja | -3/Research Scout | -3/Armory Scout | -3/Lab Scavenger-Scout | -2/Research Scavenger-Gladiator | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Res Arm Lab Res Acc Matter Collected 3483 | 270 80 100 30 283 . . 282 176 74 110 50 287 125 20 70 . . 657 295 . 363 211 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6856 | 158 317 334 225 623 . . 489 539 107 . 157 381 50 34 619 . . 1708 81 . 545 489 Parts 356 | 9 16 20 18 26 . . 18 5 1 . 5 30 1 . 20 . . 109 3 . 33 42 Haulers Intercepted 3 | . 1 . . . . . . . . . . . . . 2 . . . . . . . Recyclers Shooed 5 | . 1 1 . . . . 3 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 2 . . 4 . 2 . . . . . . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Res Arm Lab Res Acc Combat Hostiles Destroyed 96 | . 5 9 4 13 . . 2 5 1 . 2 11 1 1 . . . 20 1 . 10 11 Melee 43 | . . . . . . . . . . . . . . 1 . . . 20 1 . 10 11 Guns 41 | . 4 9 4 9 . . 1 5 . . 1 7 1 . . . . . . . . . Cannons 5 | . . . . . . . . . . . 1 4 . . . . . . . . . . AOE 4 | . . . . 4 . . . . . . . . . . . . . . . . . . Classes Destroyed 16 | 2 4 2 1 1 . . 2 1 . . 1 1 . . . . . . . . . 1 Worker 12 | . 1 . 1 2 . . 1 . . . . 1 . . 1 . . 5 . . . . Builder 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . Tunneler 5 | 3 . . 1 . . . . . . . . . . . . . . . . . . 1 Hauler 3 | . 1 . . . . . . . . . . . . . 2 . . . . . . . Recycler 13 | 1 . 1 . 2 . . 3 . . . . . . . 3 . . 3 . . . . Operator 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 Watcher 3 | . 1 1 . . . . . . . . . . . . . . . 1 . . . . Swarmer 38 | . . 7 . 3 . . . 1 . . 2 9 . . . . . 4 . . 4 8 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 21 | . 5 . 3 8 . . . 3 . . . . 1 1 . . . . . . . . Duelist 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Sentry 5 | . . 2 . . . . 1 1 . . . . . . . . . 1 . . . . Hunter 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . Programmer 26 | . . . . . . . 1 . 1 . . 2 . . . . . 15 . . 6 1 Packrat 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Samaritan 7 | . . . . . . . . 4 2 . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 6 | 2 2 6 2 5 . . 2 3 1 . 2 6 1 1 2 . . 5 1 . 5 5 Combat Bots Only 5 | . 2 4 2 4 . . 1 3 1 . 2 5 1 1 . . . 5 1 . 5 4 Max Kills in Single Turn 4 | 1 1 2 1 4 . . 2 1 1 . 1 1 1 1 1 . . 1 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 4 . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Res Arm Lab Res Acc Hostile Shots Fired 1557 | . 60 57 9 141 . 11 62 68 28 . 32 64 7 3 . 2 129 302 61 . 188 333 Missed 585 | . 15 13 3 35 . 6 26 27 7 . 7 9 2 . . 1 63 133 29 . 88 121 Damage Taken 19451 | . 594 444 85 1802 . 194 321 470 242 . 445 917 110 65 . 49 1006 4008 1120 . 2627 4952 Core 4205 | . 107 105 . 312 . 11 48 42 29 . 60 15 . . . . 281 637 571 . 387 1600 Absorbed by Shields 74 | . . . . . . . . . . . . . . . . . 74 . . . . . Redirected to Shielding 193 | . . . . . . . 9 16 3 . 9 . . . . . . . . . 47 109 Ignored by Resistances 229 | . . . . . . . . . . . . . . . . 21 116 92 . . . . Core Remaining (%) 70 | 100 57 . 73 43 . 98 . . . . 78 . . 98 . . 75 . . 7 73 . Volleys Fired 257 | 8 51 31 12 39 . . 21 23 8 1 6 20 19 . . . . 5 4 . 8 1 Largest 3 | 2 2 2 2 3 . . 3 3 3 1 2 3 1 . . . . 1 1 . 1 2 Hottest 212 | 90 115 115 112 137 . . 176 177 138 85 166 212 33 . . . . 113 40 . 120 60 Shots Fired 456 | 14 55 47 24 84 . . 31 65 24 1 12 60 19 . . . . 7 4 . 7 2 Gun 386 | 14 55 47 24 83 . . 19 57 16 . 6 40 19 . . . . . 4 . . 2 Cannon 68 | . . . . . . . 12 8 8 1 6 20 . . . . . 6 . . 7 . Launcher 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 159 | . . . . 65 . . 10 22 16 . . 20 19 . . . . . 4 . 1 2 Thermal 294 | 13 55 47 24 18 . . 21 43 8 1 12 40 . . . . . 6 . . 6 . Explosive 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Electromagnetic 2 | 1 . . . 1 . . . . . . . . . . . . . . . . . . Robot Hit Streak 28 | 4 9 7 13 10 . . 25 28 14 . 3 6 6 . . . . . . . . . Robot Miss Streak 8 | 1 2 4 3 3 . . 4 2 3 . 8 6 2 . . . . 1 . . . 3 Penetration Max 1 | . . . . . . . . . . . . 1 1 . . . . . . . . . Secondary Targets 7 | . . 2 1 4 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 498 | 9 41 25 17 66 . . 29 50 15 . 5 31 8 3 8 . . 111 1 . 46 33 Core Hits 274 | 5 15 15 8 35 . . 26 54 11 . 5 14 3 1 5 . . 39 1 . 17 20 Critical Kills 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . 1 . . . . . . . 1 . . . . . 2 . . . . Critical Strikes 39 | . 5 2 . 2 . . . . 1 . 1 1 . . . . . 17 . . 4 6 Burn 9 | . 5 2 . 1 . . . . . . 1 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Destroy 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Sever 10 | . . . . . . . . . . . . . . . . . . 10 . . . . Impale 15 | . . . . . . . . . . . . . . . . . . 5 . . 4 6 Melee Attacks 397 | . . . . . . . . . . . 3 16 2 3 12 . 1 202 1 . 94 63 Impact 27 | . . . . . . . . . . . . . . . . . . 27 . . . . Slashing 184 | . . . . . . . . . . . 3 16 2 3 12 . 1 147 . . . . Piercing 186 | . . . . . . . . . . . . . . . . . . 28 1 . 94 63 Sneak Attacks 21 | . . . . . . . . . . . 2 . . . 6 . . 11 . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 30 | . . . . . . . . . . . . . . . . . . 19 . . 3 8 Damage Inflicted 15820 | 108 528 385 288 1320 . 1 670 1179 405 . 341 1040 214 107 643 . . 5155 48 . 1891 1497 Guns 5086 | 108 528 385 288 1208 . . 443 1097 177 . 70 568 214 . . . . . . . . . Cannons 934 | . . . . . . . 227 82 228 . 122 275 . . . . . . . . . . Explosions 122 | . . . . 112 . . . . . . . . . . . . . 10 . . . . Melee 9629 | . . . . . . . . . . . 149 197 . 107 643 . . 5139 48 . 1891 1455 Ramming 49 | . . . . . . 1 . . . . . . . . . . . 6 . . . 42 Kinetic 2120 | . . . . 970 . . 221 362 177 . . 176 214 . . . . . . . . . Thermal 3930 | 108 528 385 288 268 . . 449 817 228 . 192 667 . . . . . . . . . . Explosive 10 | . . . . . . . . . . . . . . . . . . 10 . . . . Electromagnetic 82 | . . . . 82 . . . . . . . . . . . . . . . . . . Impact 551 | . . . . . . . . . . . . . . . . . . 551 . . . . Slashing 4880 | . . . . . . . . . . . 149 197 . 107 643 . . 3784 . . . . Piercing 4198 | . . . . . . . . . . . . . . . . . . 804 48 . 1891 1455 Highest Corruption 34 | . . . . . . . 1 1 1 1 . 5 5 5 . . 2 29 29 29 34 13 Average Corruption 9 | . . . . . . . 1 1 1 1 . 4 5 5 . . 1 12 29 29 17 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 129 | . . . . . . . 2 6 4 . . 6 9 . . . 2 38 25 . 29 8 Message Errors 27 | . . . . . . . . 2 2 . . 2 2 . . . . 8 5 . 4 2 Matter Fused 31 | . . . . . . . . 1 . . . 2 4 . . . . 10 6 . 8 . Heat Flow Errors 13 | . . . . . . . 1 . . . . 1 2 . . . . 2 3 . 2 2 Energy Discharges 11 | . . . . . . . . . . . . . . . . . . 3 4 . 3 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 16 | . . . . . . . . 1 1 . . . 1 . . . 1 4 4 . 3 1 Data Loss (major) 5 | . . . . . . . . 1 1 . . . . . . . . . . . 2 1 Misfires 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Alerts 5 | . . . . . . . . . . . . 1 . . . . 1 2 1 . . . Misdirections 12 | . . . . . . . . . . . . . . . . . . 4 2 . 6 . Weapon Failures 3 | . . . . . . . 1 1 . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1315 | . . . . . . . . . 48 . 8 102 . 7 118 . . 712 . . 260 60 Projectiles 99 | . . . . . . . . . 48 . . 51 . . . . . . . . . . Explosions 44 | . . . . . . . . . . . . . . . . . . 44 . . . . Melee 1172 | . . . . . . . . . . . 8 51 . 7 118 . . 668 . . 260 60 Knockbacks 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Impact 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 115 | . . . . . . . . . . . . . . . . . . 97 . . . 18 Shots 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Rammed 7 | . . . . . . . . . . . . . . . . . . 1 . . . 6 Targets Rammed 9 | . . . . . . 1 . . 1 . . . . . . . . 1 . . . 6 Kicked 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 270 | 90 270 180 129 256 . . 214 53 . . . 245 239 . . . 24 247 162 . 140 245 Average Temperature 67 | 34 107 67 47 128 . . 60 18 . . . 83 99 . . . 11 61 80 . 49 50 Received Heat Transfer 2162 | . 399 36 45 783 . . 78 159 12 . 156 9 18 27 . . 224 39 42 . 45 90 Effects 6 | . 2 . . 2 . . . . . . . 1 . . . . . 1 . . . . Interference 6 | . 2 . . 2 . . . . . . . 1 . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Impact Corruptions 7 | . . . . . . . . . . . . . . . . . . 7 . . . . Robots Melted 3 | . 1 . . . . . 1 . 1 . . . . . . . . . . . . . Combat Hostiles 3 | . 1 . . . . . 1 . 1 . . . . . . . . . . . . . Parts Melted 16 | . 2 1 2 1 . . 1 1 4 . . 2 . . . . . 1 . . . 1 Heat Transferred 8923 | 309 1924 1221 629 642 . . 882 1769 259 . 333 955 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Res Arm Lab Res Acc Peak Influence 738 | 20 177 317 228 253 54 41 158 . . . . 371 . . 220 154 295 464 585 . 738 600 Initial 372 | . 13 31 123 12 54 41 13 . . . . 55 . . 182 154 115 159 187 . . 372 Average 211 | 9 100 164 166 101 54 29 66 . . . . 176 . . 197 154 183 221 329 . 222 451 Maximum Alert Level 3 | . . 1 1 1 . . . . . . . 1 . . 1 . 1 2 2 . 3 2 Low Security (%) 59 | 100 100 67 77 88 100 100 100 . . . . 58 . . 56 100 58 53 44 . 52 . Level 1 24 | . . 32 22 11 . . . . . . . 41 . . 43 . 41 35 18 . 23 29 Level 2 15 | . . . . . . . . . . . . . . . . . . 10 36 . 20 70 Level 3 . | . . . . . . . . . . . . . . . . . . . . . 4 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 4 1 . 5 . 1 1 . . . . 3 . . . . . 7 3 . 6 8 Investigation 8 | . 3 . . 3 . . . . . . . 1 . . . . . . 1 . . . Extermination 10 | . . . . . . . . . . . . 1 . . . . . 5 . . 3 1 Reinforcement 16 | . 1 1 . 2 . 1 . . . . . 1 . . . . . 2 2 . 2 4 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . . 1 . . . . . . . . . . . . . 1 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Res Arm Lab Res Acc Distress Signals 14 | . . 1 . 1 . . . . . . . 1 . . . . . 2 1 . 7 1 Communications Jammed 10 | . . . . . . . . . . . . . . . . . . 10 . . . . Distress Signals 10 | . . . . . . . . . . . . . . . . . . 10 . . . . Times Spotted 343 | . 15 13 4 26 . 2 5 8 6 . 9 20 4 4 . 1 25 58 30 . 56 57 Peak Tracking Total 21 | . 7 7 2 9 . 2 2 3 4 . 5 6 3 3 . 1 20 15 17 . 13 21 Tactical Retreats 52 | . 2 1 . 3 . 1 2 . 1 . . 3 . 1 . . 2 10 6 . 11 9 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Res Arm Lab Res Acc Traps Triggered 10 | . 1 1 . 2 . . . . . . . . . . . . 3 1 1 . 1 . Indirectly 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Res Arm Lab Res Acc Machines Disabled 7 | . . . . . . . . . . . . 3 1 . . . 1 2 . . . . Max in Single Turn 1 | . . . . . . . . . . . . 1 1 . . . 1 1 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Relay 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Res Arm Lab Res Acc Machines Accessed 15 | . 4 2 . 1 1 . 2 . . . . . 1 . 1 . . 2 . . 1 . Terminals 12 | . 4 2 . 1 1 . 2 . . . . . . . 1 . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Total Hacks 37 | . 13 5 . 3 2 . 7 . . . . . 1 . 2 . . 2 . . 2 . Successful 20 | . 5 4 . 2 1 . 4 . . . . . 1 . 1 . . 1 . . 1 . Failed 17 | . 8 1 . 1 1 . 3 . . . . . . . 1 . . 1 . . 1 . Catastrophic 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 101 | . 7 3 . . . . 6 . . . . 10 . . 11 . . 9 6 . 14 35 Terminals 34 | . 13 5 . 3 2 . 7 . . . . . . . 2 . . . . . 2 . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Hacks 12 | . 3 2 . 2 1 . 1 . . . . . 1 . 1 . . . . . 1 . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 1 . 1 . . 1 . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Open DSF 3 | . . . . . 1 . . . . . . . . . 1 . . . . . 1 . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 7 | . 2 2 . . . . 3 . . . . . . . . . . . . . . . Terminals 7 | . 2 2 . . . . 3 . . . . . . . . . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Botnet 5 | . 2 2 . . . . 1 . . . . . . . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 4 2 . 1 . . 2 . . . . . . . . . . 1 . . 1 . Full Trace Events 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . . . 16 . . . . . . . . . . . 14 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . 1 . . . . . . 3 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Res Arm Lab Res Acc Total Allies 36 | . . . . . . . . . . 4 . 4 . . . . . 1 12 . 9 6 Largest Group 11 | . . . . . . . . . . 4 4 4 4 3 . . . 1 11 . 5 3 Highest-Rated Group 750 | . . . . . . . . . . 152 152 112 112 84 . . . 31 750 . 669 132 Highest-Rated Ally 269 | . . . . . . . . . . 40 40 28 28 28 . . . 31 269 . 269 50 Zionite Dispatches 14 | . . . . . . . . . . . . 2 . . . . . 1 2 . 4 5 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Fire 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Experimental 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Total Orders 18 | . . . . . . . . . . . . 5 . . . . . 2 3 . 2 6 STAY 3 | . . . . . . . . . . . . . . . . . . 1 1 . . 1 FOLLOW 1 | . . . . . . . . . . . . 1 . . . . . . . . . . DROP 7 | . . . . . . . . . . . . . . . . . . 1 2 . . 4 EXPLORE 7 | . . . . . . . . . . . . 4 . . . . . . . . 2 1 Ally Attacks 139 | . . . . . . . . . . . 17 2 16 9 . . . . 71 . 23 1 Total Damage 4708 | . . . . . . . . . . . 180 32 289 119 . . . . 3584 . 440 64 Kills 31 | . . . . . . . . . . . 2 1 4 2 . . . . 14 . 7 1 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . 5 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Res Arm Lab Res Acc Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . . . 1 1 1 1 . . 1 . . . . . . . . Drone Launches 7 | . . . . . . . . . . . . 3 . . . . . . . . 2 2 Drone Recoveries 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . 1 . . 2 . . 1 . . 1 4 Emergency Access 3 | . . . . . . . . . . . . . . . 1 . . 1 . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Res Arm Lab Res Acc Turns Passed 10797 | 93 431 275 463 449 2 49 519 627 493 1606 387 574 306 43 190 19 122 1732 473 7 1211 726 Spaces Moved 11490 | 40 235 166 486 235 3 42 412 380 366 1200 226 647 627 88 370 61 277 2163 584 10 1603 1269 Core 472 | 5 . 2 . . . 1 70 . . . . . . . . . . 25 303 . . 66 Treads 396 | 35 77 . . . . . . . . . 117 167 . . . . . . . . . . Legs 1970 | . 6 . . 69 . . . 337 366 1083 109 . . . . . . . . . . . Wheels 1315 | . 152 164 486 144 3 26 307 33 . . . . . . . . . . . . . . Hover 4264 | . . . . 22 . 15 35 10 . 117 . . . . . . . 1981 221 10 842 1011 Flight 3073 | . . . . . . . . . . . . 480 627 88 370 61 277 157 60 . 761 192 Fastest Speed 23 | 50 95 80 80 66 100 56 86 73 125 125 125 24 24 28 27 29 28 36 40 71 23 23 Average Speed 68 | 148 117 93 85 113 100 89 100 122 125 131 140 59 27 30 28 29 31 47 52 71 49 40 Slowest Speed 240 | 160 190 150 86 190 100 100 115 125 125 190 155 240 32 32 29 29 44 111 100 71 71 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . . . . . . 4 . . 1 . 8 . 2 . 18 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 40 | 5 54 21 98 26 1 44 10 57 59 90 45 29 67 13 9 83 43 53 46 6 47 34 Regions Visited 22 Branch Regions 9 Pre-discovered Areas 9 | . . . 2 . . . . 1 . 1 1 4 . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . . . . . . . . . 1 . . 1 1 1 . . Unknown Exits Taken 14 | 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . . . . . . 1 . Scrap Searched 16 | . . . 2 . . . . 2 3 5 1 . 2 1 . . . . . . . . Spaces Dug 109 | . . . . 2 . . . . . . 1 5 4 . 2 . . 52 . . 36 7 Terrain Destroyed 166 | . . . . 2 . . . 1 1 . 3 31 13 . 2 . . 70 . . 36 7 Melee 92 | . . . . . . . . . . . 1 5 1 . 2 . . 47 . . 29 7 Projectile 54 | . . . . . . . . 1 1 . 2 26 12 . . . . 5 . . 7 . AOE 20 | . . . . 2 . . . . . . . . . . . . . 18 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Res Arm Lab Res Acc Total 13353 | 56 333 237 512 335 2 50 481 484 384 1229 279 762 737 98 434 62 302 2572 733 9 1854 1408 Wait 853 | . 37 27 9 40 . . 33 69 8 7 38 47 84 5 44 . 14 132 109 . 122 28 Move 11410 | 39 234 165 485 234 2 42 411 379 366 1199 225 638 626 87 367 60 261 2162 579 9 1571 1269 Hop 26 | . . . . . . . . . . . . 4 . . 1 . 6 . 2 . 13 . Pick Up . | . . . . . . . . . . . . . . . . . . . . . . . Fast Attach 244 | 8 6 7 1 15 . 7 8 6 1 10 3 19 2 2 7 . . 55 28 . 29 30 Attach . | . . . . . . . . . . . . . . . . . . . . . . . Detach 8 | . . . . . . . . 1 . . . . . . . . . 4 1 . 2 . Swap 43 | . 1 3 2 3 . . 3 2 . 2 1 3 1 . . 1 . 10 . . 5 6 Drop 132 | 1 4 4 3 4 . 1 5 4 1 10 3 15 3 1 3 1 . 31 5 . 14 19 Fire 257 | 8 51 31 12 39 . . 21 23 8 1 6 20 19 . . . . 5 4 . 8 1 Melee 345 | . . . . . . . . . . . 3 16 2 3 12 . 1 171 1 . 88 48 Ram 8 | . . . . . . . . . . . . . . . . . . 2 . . . 6 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . . . . . 20 . . . . . Rewire 7 | . . . . . . . . . . . . . . . . . . . 4 . 2 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Upp / DSF) -4/DSF -4/Garrison (discovered 2 exits: *Res x2) -3/Research -3/Armory -3/Lab -2/Research -1/Access History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 8) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 647 | -9/Materials | Build established: Scavenger-Mutant 710 | -9/Materials | Discovered new exit (range 6) 757 | -9/Materials | Lost 3 parts (1p1n1w) 800 | -9/Materials | Entered Mines 809 | -9/Mines | Discovered new exit (range 13) 850 | -9/Mines | Learned location of Zion (-6) 889 | -9/Mines | Discovered new exit (range 6) 918 | -9/Mines | Learned location of Storage (-9) 925 | -9/Mines | Found a hidden stash of uninstalled traps 1263 | -9/Mines | Entered Materials 1263 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1514 | -8/Materials | Lost 4 parts (3n1u) 1690 | -8/Materials | Lost 8 parts (1p3n1u3w) 1695 | -8/Materials | Discovered new exit (range 15) 1704 | -8/Materials | Core integrity fell below 50% 1712 | -8/Materials | Entered Factory 1712 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1714 | -7/Factory | Identified exit to DSF 1714 | -7/Factory | Entered DSF 1749 | -7/DSF | Discovered new exit (range 11) 1759 | -7/DSF | Additional patrols routed to DSF 1763 | -7/DSF | Entered Factory 1763 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1774 | -6/Factory | Lost 7 parts (4n1u2w) 1815 | -6/Factory | Discovered new exit (range 14) 2192 | -6/Factory | Build established: Gunner 2216 | -6/Factory | Garrison activated, responded to threat 2282 | -6/Factory | Entered Lower Caves 2356 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2418 | -6/Lower Caves | Lost 3 parts (2n1w) 2729 | -6/Lower Caves | Build established: Scavenger-Skirmisher 2846 | -6/Lower Caves | Discovered new exit (range 7) 2909 | -6/Lower Caves | Entered another Lower Caves area 3000 | -6/Lower Caves | Encountered a Warlord checkpoint 3011 | -6/Lower Caves | Learned Factory trap positions 3170 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3397 | -6/Lower Caves | Discovered new exit (range 4) 3402 | -6/Lower Caves | Entered Zion 3481 | -6/Zion | System corruption cleaned by Quarantine Array 3652 | -6/Zion | Discovered new exit (range 11) 3714 | -6/Zion | Build established: Mutant 3811 | -6/Zion | Visited the Megawrench Repair Shop 4111 | -6/Zion | Learned 4 Factory zone layouts 4516 | -6/Zion | Build established: Derelict-Mutant 4707 | -6/Zion | Imprinted 4709 | -6/Zion | Declared Zion's savior 4940 | -6/Zion | Found Prototype Device 4940 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 5008 | -6/Zion | Entered Proximity Caves 5008 | -5/Proximity Caves | Accompanied by 4 allies 5235 | -5/Proximity Caves | Learned location of Warlord (-5) 5351 | -5/Proximity Caves | Discovered new exit (range 15) 5395 | -5/Proximity Caves | Entered Factory 5395 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5397 | -5/Factory | Loaded intel: 108 trap records 5762 | -5/Factory | Lost 4 parts (1p2n1u) 5858 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5859 | -5/Factory | Zion Recon squad teleported in 5960 | -5/Factory | Discovered new exit (range 15) 5963 | -5/Factory | Zion Fire squad teleported in 5969 | -5/Factory | Entered Upper Caves 5969 | -5/Upper Caves | Accompanied by 4 allies 6121 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6191 | -5/Upper Caves | Build established: Scavenger-Sprinter 6225 | -5/Upper Caves | Encountered a Warlord checkpoint 6244 | -5/Upper Caves | Discovered new exit (range 10) 6275 | -5/Upper Caves | Entered another Upper Caves area 6275 | -5/Upper Caves | Accompanied by 3 allies 6283 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6315 | -5/Upper Caves | Discovered new exit (range 12) 6316 | -5/Upper Caves | Learned location of 1 exit from Factory 6318 | -5/Upper Caves | Entered Factory 6318 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6319 | -4/Factory | Identified exit to Upper Caves 6400 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 6409 | -4/Factory | Retrieved Zion intel report: Emergency Access 6423 | -4/Factory | Identified exit to DSF 6508 | -4/Factory | Entered DSF 6523 | -4/DSF | Discovered new exit (range 15) 6527 | -4/DSF | Entered Garrison 6546 | -4/Garrison | Triggered checkpoint 6550 | -4/Garrison | Triggered checkpoint 6570 | -4/Garrison | Triggered checkpoint 6579 | -4/Garrison | Triggered checkpoint 6585 | -4/Garrison | Discovered new exit (range 8) 6587 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6596 | -4/Garrison | Garrison Relay disabled 6601 | -4/Garrison | Attempted to install RIF, but system incompatible 6609 | -4/Garrison | Lost 3 parts (1p1u1w) 6624 | -4/Garrison | Triggered checkpoint 6647 | -4/Garrison | Discovered new exit (range 8) 6649 | -4/Garrison | Entered Research 6649 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6676 | -3/Research | Lost 6 parts (1p3n1u1w) 6812 | -3/Research | Zion Thermal Resupply teleported in 7103 | -3/Research | Discovered new exit (range 12) 7108 | -3/Research | Identified exit to Armory 7122 | -3/Research | Build established: Skirmisher 7175 | -3/Research | Spotted B-86 Titan 7239 | -3/Research | Retrieved Zion intel report: Emergency Access 7252 | -3/Research | Found Fusion Bomb Launcher 7562 | -3/Research | Build established: Ninja 7732 | -3/Research | Lost 3 parts (1p2w) 7853 | -3/Research | Terminal network hard line cut 7874 | -3/Research | System corruption reached 10% 8087 | -3/Research | Lost 5 parts (1p1n2u1w) 8142 | -3/Research | Spotted B-86 Titan 8227 | -3/Research | Lost 5 parts (3n2u) 8353 | -3/Research | Spotted Executioner 8353 | -3/Research | Spotted Striker 8354 | -3/Research | Cargo convoy interrupted 8355 | -3/Research | Spotted Striker 8356 | -3/Research | Spotted Striker 8362 | -3/Research | Spotted Executioner 8381 | -3/Research | Entered Armory 8387 | -3/Armory | Zion Infowar Resupply teleported in 8397 | -3/Armory | Lost 15 parts (2p7n3u3w) 8613 | -3/Armory | Core integrity fell below 50% 8647 | -3/Armory | Spotted B-86 Titan 8677 | -3/Armory | Core integrity fell below 20% 8682 | -3/Armory | Assisted by bots powering up and referring to "LRC-V3" 8683 | -3/Armory | Zion Experimental squad teleported in 8703 | -3/Armory | Lost 6 parts (1p3n1u1w) 8760 | -3/Armory | Lost 10 allies 8822 | -3/Armory | Discovered new exit (range 4) 8832 | -3/Armory | Found Prototype Device 8832 | -3/Armory | Identified Exp. Weapon Cycler 8841 | -3/Armory | Identified exit to Lab 8854 | -3/Armory | Entered Lab 8854 | -3/Lab | Discovered new exit (range 9) 8859 | -3/Lab | Identified exit to Research 8861 | -3/Lab | Entered Research 8861 | -2/Research | Evolved 2 slots: Utility x2 9017 | -2/Research | Identified exit to DSF 9129 | -2/Research | Build established: Scavenger-Scout 9703 | -2/Research | System corruption reached 10% 9730 | -2/Research | Lost 3 parts (1p1u1w) 9758 | -2/Research | Retrieved Zion intel report: Trap Installations 9759 | -2/Research | Zion Experimental squad teleported in 9762 | -2/Research | Zion Heavy squad teleported in 9793 | -2/Research | Zion Hacker squad teleported in 9861 | -2/Research | Spotted B-90 Cyclops 9879 | -2/Research | Crushed by falling debris 9898 | -2/Research | Search patrols dispatched 9912 | -2/Research | Lost 5 parts (1n3u1w) 9924 | -2/Research | Zion Fire squad teleported in 9927 | -2/Research | System corruption reached 30% 10018 | -2/Research | Spotted B-90 Cyclops 10049 | -2/Research | Garrison activated, responded to threat 10067 | -2/Research | Discovered new exit (range 10) 10068 | -2/Research | Terminal network hard line cut 10072 | -2/Research | Entered Access 10072 | -1/Access | Evolved 2 slots: Utility x2 10100 | -1/Access | Retrieved Zion intel report: Active Terminals 10101 | -1/Access | Zion Infowar Resupply teleported in 10266 | -1/Access | Lost 6 parts (2p1n3u) 10306 | -1/Access | Garrison activated, responded to threat 10357 | -1/Access | Retrieved Zion intel report: Emergency Access 10358 | -1/Access | Zion Hover Resupply teleported in 10397 | -1/Access | Spotted B-99 Colossus 10650 | -1/Access | Retrieved Zion intel report: Component Schematics 10651 | -1/Access | Zion Demo squad teleported in 10657 | -1/Access | Zion Hover Resupply teleported in 10657 | -1/Access | Lost 13 parts (1p3n6u3w) 10691 | -1/Access | Spotted B-99 Colossus 10692 | -1/Access | Spotted B-99 Colossus 10695 | -1/Access | Retrieved Zion intel report: Active Garrisons 10696 | -1/Access | Zion Heavy Resupply teleported in 10712 | -1/Access | Lost 3 allies 10760 | -1/Access | System corruption reached 10% 10765 | -1/Access | Core integrity fell below 50% 10779 | -1/Access | Core integrity fell below 20% 10798 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10761_ Cmb. Linear Gravjet destroyed. 10762_ System corrupted: Component data lost. 10762_ Imp. Linear Gravjet destroyed. 10763_ Cmb. Antigrav System destroyed. 10763_ Slug penetrates Wall. 10764_ S-43 Plague destroyed. 10766_ Slug penetrates Wall. 10766_ Penetrated by Slug. 10766_ Graphene Brace destroyed. 10767_ Penetrated by Slug. 10767_ Exp. Gyrokinetic Inverter destroyed. 10769_ Slug penetrates Wall. 10770_ Penetrated by Slug. 10770_ Slug penetrates Wall. 10773_ Exp. Gyrokinetic Inverter destroyed. 10773_ Slug penetrates Wall. 10777_ System corrupted: Heat flow error (+216). 10781_ Slammed into L-61 Swordsman. 10796_ System corrupted: Heat flow error (+297). 10798_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????####???????????????????????"""""""""???????? | | ??????# ????????????????????? ???????+ | | ??????# ????????????????????? ???????? | | ??????# ????????????????????? ????????? | | ??????# """??????????????????? ????????? | | ??????# """""#???????????????? ????????? | | ??????# """""#????????????????? ?????????? | | ??????# """""#????????????????? ?????????? | | ??????# """""#?????????????????# #?????????+ | | ??????# """""#?????????????????# #?????????? | | ####### #?????????????????# #?????????? | | ## #?????????????????# +?????????? | | ## #?????????????????+ #?????????? | | """ ## #?????????????????# #?????????? | | """ ## #?????????????????# #?????????? | | #?? #?????????????????# #?????????? | | #???? ???????????????????# #?????????? | | ############+###################### ########### | | R *% | | = | | @ k | | Rs w u k w Au | | s R#############+############ | | ts k #??????# #????# | | p #??????# #????# | | #####+######+### #??????# ! #????# | | # # #??????# "= " #????# | | # # ######## "== " #????# | | # ! # # # = #????# | | + # # # #????# | | # # # # #????# | | # # # # #????# | | # # # # #????# | | + """"" # # # #????# | | # """"" # # # #????# | | # """"" # + ##############????# | | # """"" # # #?????????????????## | | # """"" # # ! #??????????????????? | | ################ # #??????????????????? | | ??############## # #??????????????????? | | ??# " # # #??????????????????? | | ??# """" # ^ # #??????????????????? | | ??# """"" + ########??????????????????? | | ??# """"" # #?????????????????????????? | | ### """" # ################??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 45 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Additional Mass Support 9 Corruption Containment 12 Corruption Block 15 Armor Coverage 225 Resistance: KI 30 Core Shielding 40 Utility Shielding 66 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 69 Targeting Accuracy 8 Melee Accuracy 16 Target Analysis 8 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- Antigrav System | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Fission Core | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Drone Bay | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Phase Shifter | -1/Access | Z-intel Imp. Remote Datajack | -1/Access | Z-intel Lrn. Sensor Array | -1/Access | Z-intel Centrium Wheel | -1/Access | Z-intel Imp. Focal Shield | -1/Access | Z-intel Adv. Thermal Shield | -1/Access | Z-intel Nanoactuators | -1/Access | Z-intel Imp. Hacking Suite | -1/Access | Z-intel Imp. Gyrokinetic Inverter | -1/Access | Z-intel Quantum Reactor | -1/Access | Z-intel Adv. Corruption Screen | -1/Access | Z-intel Lgt. Particle Reactor | -1/Access | Z-intel Imp. Shock Absorption System | -1/Access | Z-intel Fusion Bomb Launcher | -1/Access | Z-intel Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Pure Core Game ------ Seed GyrokineticPhysicsGuard Manual? 0 Play Time 04:27:35 Cumulative 231.3 hours Start 2024.03.11 @ 16:01:56 End 2024.03.12 @ 15:25:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/2/0/0/0/0/1/0/0 Lore% 77 Gallery% 76 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 64x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cbbbd88-473c-435a-9f85-76fd2e059495