Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 18:06:33 Player: Daffa0360 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1528) 1528 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (226) 226 TOTAL SCORE: 4599 Bonus ------- High Alert Combat Kills 26 Entered Garrisons 200 Cogmind --------- Core Integrity 410/700 Matter 297/300 Energy 100/100 System Corruption 6% Temperature Cool (18) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Hacking Suite > --- WEAPON (2) ------- Spear > --- INVENTORY (5) ---- Light Angular Momentum Engine Hardlight Generator Proton Missile Launcher Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Reaction Control System Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser Spear > --- INVENTORY -------- Improved Hover Unit Improved Hover Unit Hardlight Generator Hacking Suite System Shield Proton Missile Launcher Remote Datajack Plasma Cutter [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 2 . Weapon . | . . . . . . Parts Attached 57 | . 3 21 23 10 . Power 8 | . . 2 3 3 . Engine 3 | . . 2 . 1 . Core 5 | . . . 3 2 . Reactor . | . . . . . . Propulsion 14 | . . 8 4 2 . Treads 1 | . . . 1 . . Leg 9 | . . 6 3 . . Wheel . | . . . . . . Hover 4 | . . 2 . 2 . Flight . | . . . . . . Utility 21 | . 1 7 9 4 . Device 4 | . 1 . 2 1 . Storage . | . . . . . . Processor 6 | . . 1 5 . . Hackware 2 | . . . . 2 . Protection 9 | . . 6 2 1 . Artifact . | . . . . . . Weapon 14 | . 2 4 7 1 . Energy Gun 4 | . . 1 2 1 . Energy Cannon 4 | . . 1 3 . . Ballistic Gun 3 | . 1 2 . . . Ballistic Cannon 1 | . . . 1 . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . 1 . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 9 | . . 1 1 4 3 Power 2 | . . 1 . . 1 Propulsion 2 | . . . . 1 1 Utility 4 | . . . . 3 1 Weapon 1 | . . . 1 . . Highest Loss Streak 3 | . . 1 1 3 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 86 94 96 62 46 Engine 5 | . 14 9 2 . . Core 3 | . . . 6 5 7 Leg 18 | . 28 20 18 8 . Device 8 | . 1 11 8 1 . Storage 9 | . 14 11 9 3 . Processor 17 | . . 7 24 11 7 Protection 8 | . . 10 9 3 . Energy Gun 5 | . 14 10 2 5 . Energy Cannon 4 | . . . 7 . . Ballistic Gun 3 | . 5 11 . . . Ballistic Cannon 3 | . . . 6 . . Piercing Weapon 1 | . . . 1 7 7 Peak Build Rating 35 | 6 8 19 34 35 19 Average Rating 21 | 6 7 14 27 26 18 On Entrance 14 | 6 6 8 19 31 19 Naked Turns . | . . . . . . Heaviest Build 33 | 13 15 26 33 23 7 Greatest Support 30 | 20 20 30 30 30 7 Greatest Overweight (x) 4 | . . 4 1 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 7 | 8 8 8 8 6 5 Most Carried 8 | 7 8 8 8 8 5 Average Carried 7 | 6 7 7 7 6 5 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 7 8 8 7 5 5 Class Distribution -------------------- 52% | Mutant 43% | Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1279 | 215 6 404 559 95 . Remotely . | . . . . . . Salvage Created 1766 | 180 53 535 787 211 . Parts 122 | 19 10 31 53 9 . Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 44 | . 6 14 20 4 . Melee 5 | . . . 1 4 . Guns 15 | . . 14 1 . . Cannons 16 | . . . 16 . . AOE 7 | . 6 . 1 . . Classes Destroyed 10 | 2 2 3 2 1 . Worker 1 | . . . 1 . . Tunneler 6 | 5 . . 1 . . Hauler 2 | . . 2 . . . Recycler 1 | 1 . . . . . Operator 2 | . . . 2 . . Watcher 5 | . 1 . 4 . . Swarmer 20 | . 6 7 7 . . Grunt 14 | . . 1 10 3 . Brawler 1 | . . . . 1 . Sentry 9 | . . 6 3 . . Best Kill Streak 7 | 2 4 7 5 2 . Combat Bots Only 7 | . 3 7 4 2 . Max Kills in Single Turn 3 | 1 3 2 2 1 . Gunslinging 1 | . . 1 . . . Exploded 3 | . 3 . 1 . . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 286 | . 20 90 95 50 31 Missed 90 | . 3 25 38 13 11 Damage Taken 2385 | . 155 688 737 626 179 Core 548 | . 35 84 139 165 125 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 86 79 74 . . Volleys Fired 134 | 15 8 41 62 8 . Largest 2 | 2 2 2 2 1 . Hottest 111 | 70 80 88 111 69 . Shots Fired 257 | 30 14 82 123 8 . Gun 138 | 30 9 82 9 8 . Cannon 114 | . . . 114 . . Launcher 5 | . 5 . . . . Special . | . . . . . . Kinetic 110 | 15 1 41 53 . . Thermal 81 | 15 8 41 9 8 . Explosive 5 | . 5 . . . . Electromagnetic 61 | . . . 61 . . Robot Hit Streak 10 | 4 2 10 10 6 . Robot Miss Streak 10 | 3 2 4 10 1 . Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 201 | 14 4 61 94 27 1 Core Hits 117 | 8 7 26 67 9 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 3 | 1 . 1 . 1 . Burn 1 | 1 . . . . . Destroy 1 | . . 1 . . . Impale 1 | . . . . 1 . Melee Attacks 26 | . . . 2 22 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing 26 | . . . 2 22 2 Sneak Attacks 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Follow-up Attacks . | . . . . . . Damage Inflicted 4482 | 154 336 887 2331 734 40 Guns 1348 | 154 38 887 137 132 . Cannons 1889 | . . . 1889 . . Explosions 554 | . 298 . 256 . . Melee 691 | . . . 49 602 40 Ramming . | . . . . . . Kinetic 1344 | 43 . 541 760 . . Thermal 1020 | 111 38 346 393 132 . Explosive 298 | . 298 . . . . Electromagnetic 1129 | . . . 1129 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 691 | . . . 49 602 40 Highest Corruption 6 | . . . . 6 6 Average Corruption 5 | . . . . 5 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . 7 . Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . . 1 . Heat Flow Errors 3 | . . . . 3 . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 75 | . 16 . 59 . . Projectiles 41 | . . . 41 . . Explosions 34 | . 16 . 18 . . Melee . | . . . . . . Knockbacks 30 | . . . 30 . . Impact . | . . . . . . Kinetic 29 | . . . 29 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 52 | . 24 . 28 . . Shots 2 | . 1 . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 259 | 80 30 204 227 259 . Average Temperature 64 | 33 14 58 73 86 . Received Heat Transfer 831 | . . 159 324 306 42 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . 3 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 6 | . . . 6 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 3 . . . Heat Transferred 2248 | 407 111 962 509 259 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 4 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 470 | 30 250 470 407 318 242 Initial 222 | . 19 105 61 133 222 Average 203 | 15 145 164 245 170 223 Maximum Alert Level 2 | . 1 2 2 1 1 Low Security (%) 57 | 100 57 75 41 82 . Level 1 39 | . 42 16 56 17 100 Level 2 3 | . . 8 1 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . 1 1 . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 9 21 42 14 4 Peak Tracking Total 7 | . 3 7 5 7 6 Tactical Retreats 8 | . . 1 5 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 16 | . 3 7 5 1 . Terminals 15 | . 3 7 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 54 | . 9 25 18 2 . Successful 30 | . 3 14 12 1 . Failed 24 | . 6 11 6 1 . Catastrophic 3 | . . 3 . . . Database Lockouts . | . . . . . . Manual 45 | . 9 22 14 . . Terminals 52 | . 9 25 18 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 7 | . 1 3 3 . . Level Access Points 1 | . 1 . . . . Alert Level 4 | . . 2 2 . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 22 | . 2 11 9 . . Terminals 22 | . 2 11 9 . . Assimilate 1 | . . . 1 . . Botnet 8 | . 1 4 3 . . Operators 1 | . . 1 . . . Skim 12 | . 1 6 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 10 | . 2 5 3 . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 10 | . . . 10 10 . Highest-Rated Ally 10 | . . . 10 10 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 3734 | 130 165 1106 2006 311 16 Spaces Moved 1789 | 38 115 515 891 215 15 Core 4 | . . 2 . . 2 Treads . | . . . . . . Legs 1560 | 38 115 430 891 86 . Wheels . | . . . . . . Hover 225 | . . 83 . 129 13 Flight . | . . . . . . Fastest Speed 56 | 120 120 56 120 56 60 Average Speed 122 | 120 120 114 135 96 72 Slowest Speed 250 | 120 120 250 190 180 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 27 43 69 8 5 Regions Visited 5 Branch Regions . Pre-discovered Areas 4 | . . 3 1 . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 56 | . 42 . 14 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 56 | . 42 . 14 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 3045 | 95 126 958 1570 279 17 Wait 967 | 42 . 348 570 7 . Move 1785 | 37 114 514 890 215 15 Hop . | . . . . . . Pick Up 24 | 1 1 9 6 7 . Fast Attach 15 | . 1 7 5 2 . Attach 9 | . . 1 3 5 . Detach 1 | . . 1 . . . Swap 33 | . 2 13 15 3 . Drop 51 | . . 24 17 10 . Fire 134 | 15 8 41 62 8 . Melee 26 | . . . 2 22 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 8 exits: Fac x4 / Sto / Low x2 / Gar) -7/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 131 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 16) 279 | -10/Materials | Identified exit to Materials 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Utility x2 352 | -9/Materials | Build established: Mutant 546 | -9/Materials | Discovered new exit (range 13) 634 | -9/Materials | Destroyed 7 combat bots 922 | -9/Materials | Learned location of Zion (-7) 960 | -9/Materials | Identified exit to Materials 990 | -9/Materials | Learned 2 Storage zone layouts 1012 | -9/Materials | Identified exit to Mines 1024 | -9/Materials | Loaded intel: 2 recycling unit locations 1025 | -9/Materials | Learned Storage security intel 1086 | -9/Materials | Learned Storage emergency access door positions 1124 | -9/Materials | Learned Storage emergency access door positions 1347 | -9/Materials | Discovered exit to Materials (range 17) 1402 | -9/Materials | Entered another Materials area 1402 | -8/Materials | Evolved 2 slots: Utility x2 1677 | -8/Materials | Build established: Skirmisher 1836 | -8/Materials | Discovered new exit (range 10) 2385 | -8/Materials | Identified exit to Factory 2881 | -8/Materials | Discovered exit to Factory (range 12) 2944 | -8/Materials | Learned Factory emergency access door positions 3012 | -8/Materials | Learned location of 3 exits from Factory 3120 | -8/Materials | Learned Factory emergency access door positions 3162 | -8/Materials | Learned location of 2 exits from Factory 3193 | -8/Materials | Learned location of 1 exit from Recycling 3212 | -8/Materials | Learned 4 Lower Caves zone layouts 3240 | -8/Materials | Learned Storage non-interactive machine intel 3289 | -8/Materials | Build established: Mutant 3323 | -8/Materials | Learned location of 2 exits from Lower Caves 3379 | -8/Materials | Learned location of Lower Caves (-6) 3408 | -8/Materials | Entered Factory 3408 | -7/Factory | Accompanied by 1 ally 3408 | -7/Factory | Evolved 2 slots: Utility x2 3409 | -7/Factory | Identified exit to Factory 3409 | -7/Factory | Identified exit to Storage 3410 | -7/Factory | Identified exit to Lower Caves 3556 | -7/Factory | Lost 3 parts (3u) 3719 | -7/Factory | Identified exit to Garrison 3719 | -7/Factory | Entered Garrison 3735 | -7/Garrison | Self-destructed Last Messages --------------- 03661_ Acquired Lgt. Angular Momentum Engine. 03673_ ZSLFYLVVERMP1Z%HSM#CZBX/24KJFWQBQ 03678_ Acquired Lgt. Nuclear Core. 03687_ Sneak attack on G-47 Trooper. 03689_ Critical hit (Burn: +37). 03695_ System corrupted: Heat flow error (+196). 03701_ K-01 Serf cleans the Nuclear Reactor. 03713_ System corrupted: Matter fused (-8). 03714_ K-01 Serf cleans the Nuclear Reactor. 03719_ Connecting with Garrison Access... >>Unlock Access door unlocked. 03719_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 03720_ Sneak attack on C-30 ARC. 03732_ Imp. Hover Unit destroyed. 03732_ System Shield destroyed. 03735_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????#####???????#s????????????????????????? | | ??????????##CCC#########s####????????????????????? | | ??????????# Y #????????????????????? | | ??????????# Y; #????????????????????? | | ??????????# ###????????????????????? | | ??????????## ######### @#??????????????????????? | | ???????????#####???????# #??????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????### ###????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumWeightGreatsword Manual? 0 Play Time 00:28:21 Cumulative 110.9 hours Start 2024.09.28 @ 12:17:16 End 2024.10.01 @ 18:06:33 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 166 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 58 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9bc4990-b7c4-4251-a917-e496bd5b4adb