Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.28 @ 02:28:47 Player: naththebg Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (310) 1550 Value Destroyed (13230) 13230 Prototype IDs (37) 740 Alien Tech Used (4) 800 Bonus (9457) 9457 TOTAL SCORE: 32477 Bonus ------- High Alert Combat Kills 4503 Follower Combat Kills 145 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -991 Cogmind --------- Core Integrity 0/1300 Matter 28/300 Energy 100/100 System Corruption 7% Temperature Cool (12) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Scrap Engine Enhanced Optical Array Makeshift Targeting Computer Advanced Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Cooling System Improved Kinecellerator Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle-Antimatter Reactor > --- PROPULSION ------- Flying Diametric-FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Makeshift Targeting Computer Advanced Reaction Control System > --- WEAPON ----------- Hvy. Laser Phase Construct/C Accelerated Linear Construct/G Thermal Mass Construct/C > --- INVENTORY -------- Power Amplifier Advanced Power Amplifier Advanced Cryofiber Web Advanced Cooling System Matter Filter Improved Kinecellerator Improved Reaction Control System Experimental Power Shielding Hardened Heavy Armor Plating Makeshift Kinetic Plating Graphene Brace Improved Focal Shield Improved Shield Generator Improved Force Field Improved Hacking Suite System Restoration Module Transdimensional Reconstructor Rocket Array [Rating: 149] Favorites ----------- Power Constructs Engine Ion Engine Reactor Constructs Propulsion Constructs Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Medium Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Gauss Rifle Ballistic Cannon Constructs Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Qua Slots Evolved 14 | . . . . . 4 2 . . 4 2 . . . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . . 1 . . 1 1 . . . . . . Utility 7 | . . . . . 3 1 . . 1 . . . . . 2 . Weapon 3 | . . . . . 1 . . . 1 1 . . . . . . Parts Attached 179 | 7 9 1 1 4 20 21 6 4 19 14 6 7 9 4 16 31 Power 18 | 2 1 . . . 2 3 1 . . 2 1 1 . . 2 3 Engine 11 | 2 1 . . . 2 3 1 . . . 1 1 . . . . Core . | . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . 2 . . . . 2 3 Propulsion 9 | 2 1 . . 2 . 3 . 1 . . . . . . . . Treads 5 | 2 1 . . 1 . 1 . . . . . . . . . . Leg 1 | . . . . . . . . 1 . . . . . . . . Wheel 3 | . . . . 1 . 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 113 | 1 6 . . 1 8 11 2 1 16 12 5 6 9 3 14 18 Device 81 | . . . . . 5 4 1 1 14 10 4 5 8 2 13 14 Storage 4 | 1 3 . . . . . . . . . . . . . . . Processor 10 | . . . . . 1 2 . . . 2 . 1 . 1 1 2 Hackware 2 | . . . . . . . . . . . . . . . . 2 Protection 16 | . 3 . . 1 2 5 1 . 2 . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 39 | 2 1 1 1 1 10 4 3 2 3 . . . . 1 . 10 Energy Gun 4 | 1 . . . . 1 1 . . . . . . . . . 1 Energy Cannon 4 | . 1 . . . . 1 . 2 . . . . . . . . Ballistic Gun 4 | 1 . . . . 2 1 . . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . Launcher 26 | . . 1 1 1 6 1 3 . 3 . . . . 1 . 9 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 2 . 3 1 . . . 1 3 . . 2 Parts Lost 73 | . . . . 1 5 3 2 1 16 5 . 1 . . 6 33 Power 10 | . . . . . . . . . 2 2 . . . . 2 4 Propulsion 10 | . . . . 1 . . . . . . . . . . . 9 Utility 31 | . . . . . 3 1 1 . 9 2 . . . . 3 12 Weapon 22 | . . . . . 2 2 1 1 5 1 . 1 . . 1 8 Highest Loss Streak 10 | . . . . 1 5 1 2 1 4 4 . 1 . . 2 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 97 100 100 94 83 91 86 75 56 49 60 56 56 56 59 52 Engine 6 | . 14 14 14 14 9 7 7 6 3 . 2 4 4 . . . Reactor 1 | . . . . . . . . . . 1 4 5 5 5 5 4 Treads 5 | . 28 28 28 17 . 1 . . . . . . 5 2 . . Leg 1 | . . . . . . . . 3 2 4 4 . . . . . Wheel 4 | . . . . 5 9 12 15 6 . . . . . . . . Device 13 | . . . . . 18 14 8 11 18 18 21 19 14 15 27 18 Storage 7 | . 14 14 14 14 9 7 7 7 5 5 5 5 5 5 4 3 Processor 7 | . . . . . . 15 16 15 5 6 5 6 10 10 4 8 Protection 5 | . 12 14 14 14 12 7 7 2 . . . . . . . . Energy Gun 3 | . 6 . . . 1 2 7 6 1 3 10 5 5 5 1 . Energy Cannon 4 | . 7 14 . . . 2 7 7 4 5 5 5 5 5 4 4 Ballistic Gun 1 | . 14 . . . 1 4 . . . . . . . . . . Ballistic Cannon 2 | . . . . . 6 3 . 1 4 . . . . . 3 . Launcher 5 | . . 14 28 28 16 7 6 2 1 . . . . 4 . 1 Peak Build Rating 149 | 6 11 12 12 20 36 49 53 70 102 131 138 133 127 133 149 144 Average Rating 67 | 4 9 12 12 15 31 46 47 55 83 107 131 128 124 130 138 105 On Entrance 67 | . 6 11 12 12 20 34 46 53 65 96 131 133 124 121 132 143 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 118 | 14 57 59 60 60 80 93 88 88 112 96 118 93 99 103 112 99 Greatest Support 210 | 40 40 40 40 40 28 40 40 51 100 120 119 166 166 210 210 94 Greatest Overweight (x) 18 | 2 1 1 1 2 2 2 2 18 2 1 . . . . . 8 Average Overweight (x) . | . . 1 1 1 1 1 1 1 . . . . . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 6 20 20 20 20 20 20 20 20 14 20 20 20 20 20 20 20 Average Carried 17 | 2 14 20 20 19 19 19 19 14 11 17 19 19 19 19 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 20 20 20 20 20 20 20 14 12 20 20 20 20 20 19 4 Scrap Engine Consumption 218 | . . . . . . . . 37 67 33 15 4 6 1 25 30 Constructs Created 15 | . . . . . . . . 5 2 2 1 . . . 2 3 Constructs Modified 74 | . . . . . . . . 8 29 11 4 1 . 2 6 13 Class Distribution -------------------- 40% | Construct 29% | Bomber 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Bomber | -8/Materials Bomber | -7/Factory Bomber | -7/Storage Construct | -7/Recycling Construct | -5/Factory Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Zhirov Construct | -3/Proximity Caves Construct | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Qua Matter Collected 5305 | 178 463 93 . 245 602 1270 38 179 897 91 124 94 100 41 205 685 Remotely 1136 | . . . . . 450 686 . . . . . . . . . . Salvage Created 12346 | . 358 42 . 249 725 1937 334 910 3299 1290 313 20 200 49 1390 1230 Parts 575 | . 21 1 . 10 64 109 19 36 126 51 15 . 3 3 69 48 Haulers Intercepted 13 | . 2 . . . 3 2 . . 2 3 . . . . 1 . Recyclers Shooed 5 | . . . . . 3 1 . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . . . 18 11 1 2 . . Prevented 3 | . . . . . . . . . . . . 3 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed 199 | . 5 2 . 6 18 35 6 7 47 13 7 1 . 1 20 31 Melee 1 | . . . . . . . . . . 1 . . . . . . Guns 28 | . 5 . . . 1 7 1 3 6 . 3 1 . . . 1 Cannons 105 | . . . . . 5 14 3 3 30 11 4 . . 1 19 15 AOE 60 | . . 2 . 6 12 13 2 . 9 1 . . . . . 15 Classes Destroyed 22 | . 3 . . 2 8 2 1 2 2 . 1 . . . . 1 Worker 22 | . . . . 1 1 7 . . 8 1 . . . . 1 3 Builder 13 | . . . . . 5 2 . . 4 1 . . . . . 1 Tunneler 4 | . . . . . . 3 . . 1 . . . . . . . Hauler 13 | . 2 . . . 3 2 . . 2 3 . . . . 1 . Recycler 23 | . . . . . 4 6 . 6 5 1 . . . . . 1 Mechanic 2 | . . . . . 1 . . . . 1 . . . . . . Operator 7 | . . . . . 2 2 1 . 1 . . . . . 1 . Watcher 22 | . 2 . . . . 4 1 . 6 2 . . . . 6 1 Swarmer 23 | . . . . . 10 2 . . . . 6 1 . . . 4 Saboteur 4 | . . . . . . . . . 2 1 . . . . . 1 Grunt 86 | . 5 2 . 8 4 18 . . 15 6 . . . . 10 18 Brawler 5 | . . . . 1 . 2 . . . . . . . . 1 1 Duelist 4 | . . . . . . . 2 . 1 . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . 1 Sentry 20 | . . . . . 2 6 1 4 6 . . . . . 1 . Specialist 2 | . . . . . . . . . 2 . . . . . . . Hunter 16 | . . . . . 1 1 2 . 8 4 . . . . . . Programmer 31 | . . . . . . 6 1 . 11 2 . . . 1 8 2 Heavy 3 | . . . . . 1 . . . 2 . . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . . . Lightning 3 | . . . . . . . . . . . . . . . . 3 Scientist 2 | . . . . . . . . 2 . . . . . . . . Scrapper 3 | . . . . . . . . 3 . . . . . . . . Thug 1 | . . . . . 1 . . . . . . . . . . . Savage 1 | . . . . . . . . . . . 1 . . . . . Best Kill Streak 18 | . 3 2 . 3 18 6 2 4 15 6 4 1 . 1 3 8 Combat Bots Only 7 | . 2 2 . 3 6 4 2 2 7 5 4 1 . 1 3 7 Max Kills in Single Turn 4 | . 1 1 . 3 4 2 1 1 4 2 1 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 . 2 2 2 1 . 2 1 . . . . . 2 Melee 1 | . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Qua Hostile Shots Fired 1779 | . 20 5 . 26 87 255 60 56 369 131 76 57 . 47 96 494 Missed 625 | . 7 2 . 5 27 98 29 25 110 33 33 30 . 21 44 161 Damage Taken 21465 | . 256 37 . 366 862 1309 277 394 5694 1972 528 402 . 531 1597 7240 Core 2992 | . . . . 67 57 206 24 . 967 277 83 29 . 28 206 1048 Absorbed by Shields 970 | . . . . . 183 525 43 . 91 . 113 15 . . . . Ignored by Resistances 186 | . . . . . . 54 9 . 27 38 . 58 . . . . Regen/Repaired (Parts) 5407 | . . . . . . . . 67 1562 835 700 227 . 121 565 1330 Core Remaining (%) 65 | 100 . . . 73 89 . . 67 3 . . . . 63 . . Volleys Fired 734 | . 37 4 . 7 45 121 24 25 174 69 33 6 6 7 80 96 Largest 3 | . 2 2 . 2 3 3 2 3 3 2 2 2 1 1 3 3 Hottest 577 | . 80 93 . 66 117 142 136 196 231 287 431 431 431 431 577 561 Shots Fired 1143 | . 74 5 . 14 69 220 42 59 302 71 39 8 6 7 97 130 Gun 335 | . 67 . . . 10 97 18 25 66 . 26 5 . 4 2 15 Cannon 696 | . 7 1 . . 35 96 22 34 216 71 13 3 6 3 95 94 Launcher 112 | . . 4 . 14 24 27 2 . 20 . . . . . . 21 Special . | . . . . . . . . . . . . . . . . . Kinetic 311 | . 37 . . . 37 123 . 1 22 . 21 6 6 7 36 15 Thermal 655 | . 37 1 . . 8 70 40 56 202 71 18 2 . . 56 94 Explosive 112 | . . 4 . 14 24 27 2 . 20 . . . . . . 21 Electromagnetic 65 | . . . . . . . . 2 58 . . . . . 5 . Robot Hit Streak 26 | . 8 3 . 5 4 22 9 20 26 10 4 2 8 9 10 11 Robot Miss Streak 6 | . 2 2 . 2 3 3 2 2 4 6 3 2 . 2 4 2 Penetration Max 1 | . . . . . . 1 . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . . . . Shots Hit Robots 744 | . 48 3 . 9 32 151 25 45 206 46 19 4 6 4 59 87 Core Hits 517 | . 16 4 . 17 47 113 16 21 130 19 6 1 2 2 21 102 Critical Kills 3 | . . . . . . 1 . . 2 . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . . 5 . . . . . . . Critical Strikes 26 | . . . . . 1 6 1 4 13 . 1 . . . . . Burn 14 | . . . . . . 3 1 4 6 . . . . . . . Meltdown 1 | . . . . . . 1 . . . . . . . . . . Destroy 7 | . . . . . . . . . 7 . . . . . . . Blast 4 | . . . . . 1 2 . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 44815 | . 650 264 . 848 2438 6028 953 1010 10291 4906 1446 261 604 329 6344 8443 Guns 4692 | . 616 . . . 20 1215 200 374 1303 . 366 57 . 38 67 436 Cannons 27646 | . 34 . . . 609 2073 331 609 7153 4515 1080 204 604 291 6277 3866 Explosions 12343 | . . 256 . 848 1809 2740 422 . 1835 326 . . . . . 4107 Melee . | . . . . . . . . . . . . . . . . . Ramming 134 | . . 8 . . . . . 27 . 65 . . . . . 34 Kinetic 7852 | . 415 . . . 609 2028 . 24 458 . 281 235 604 329 2433 436 Thermal 22492 | . 235 . . . 94 1339 531 943 5883 4841 1165 26 . . 3569 3866 Explosive 11517 | . . 256 . 848 1735 2437 422 . 1712 . . . . . . 4107 Electromagnetic 2820 | . . . . . . 224 . 16 2238 . . . . . 342 . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . 2 1 2 16 1 1 1 1 2 7 23 Average Corruption 5 | . . . . . . 1 1 1 11 1 1 1 1 1 4 10 Corruption Purged 8 | . . . . . . 3 . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 131 | . . . . . . 5 1 19 53 1 4 2 . . 21 25 Message Errors 30 | . . . . . . . 1 3 12 . 2 1 . . 6 5 Matter Fused 38 | . . . . . . 4 . 10 12 1 . . . . 6 5 Heat Flow Errors 15 | . . . . . . 1 . 2 7 . . . . . 2 3 Energy Discharges 13 | . . . . . . . . 2 7 . 2 . . . 1 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . 3 Parts Fused 2 | . . . . . . . . . 1 . . . . . 1 . Data Loss (minor) 17 | . . . . . . . . 1 6 . . . . . 4 6 Data Loss (major) 4 | . . . . . . . . 1 1 . . 1 . . 1 . Misfires 1 | . . . . . . . . . 1 . . . . . . . Misdirections 1 | . . . . . . . . . 1 . . . . . . . Weapon Failures 7 | . . . . . . . . . 5 . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 4346 | . 12 . . 5 126 161 12 . 743 881 244 33 192 23 1443 471 Projectiles 3932 | . 12 . . . 5 103 10 . 654 840 244 33 192 23 1443 373 Explosions 414 | . . . . 5 121 58 2 . 89 41 . . . . . 98 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 22 | . . . . . 5 6 . . 4 . . . 1 . 6 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 21 | . . . . . 5 6 . . 4 . . . 1 . 5 . Secondary 1 | . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 786 | . . . . 84 44 102 22 . 223 5 . . . . . 306 Shots 24 | . . . . 3 2 5 2 . 5 . . . . . . 7 Rammed 8 | . 1 2 . . . . . . . 1 . . . . . 4 Targets Rammed 19 | . 1 2 . . . . . 3 . 8 . . . . . 5 Kicked 11 | . . . . . . . . 3 . 7 . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 728 | . 180 55 . 104 144 242 126 174 416 392 252 137 728 172 439 295 Average Temperature 89 | . 60 38 . 38 44 47 40 39 114 134 149 80 223 75 103 93 Received Heat Transfer 3774 | . 99 21 . 189 72 338 38 175 1039 291 4 93 . 9 175 1231 Effects 17 | . . . . . . . . . 9 1 . . 6 . 1 . Shutdowns 4 | . . . . . . . . . 3 1 . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . Interference 7 | . . . . . . . . . 3 . . . 4 . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . 2 . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 2 . . . . . 1 . Combat Hostiles 2 | . . . . . . . . . 1 . . . . . 1 . Parts Fried 27 | . . . . . . . . . 24 . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . 1 1 . . . . . . . Combat Hostiles 3 | . . . . . . 1 . 1 1 . . . . . . . Parts Melted 29 | . . . . . . 3 3 7 14 . 1 . . . 1 . Heat Transferred 17494 | . 666 . . . 137 2196 925 1784 6060 2100 444 37 . . 1110 2035 Parts Sabotaged 2 | . . . . . . . . . . 2 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Qua Peak Influence 2035 | . 177 63 . 158 729 1626 996 514 2035 1625 . . . . 454 1174 Initial 996 | . . . . . . 264 718 388 242 996 . . . . 20 255 Average 616 | . 47 32 . 77 392 987 844 268 1038 1178 . . . . 218 746 Maximum Alert Level 5 | . . . . . 3 5 3 2 5 5 . . . . 2 4 Low Security (%) 30 | 100 100 100 . 100 12 . . 46 . . . . . . 51 . Level 1 15 | . . . . . 42 16 . 27 11 . . . . . 40 14 Level 2 13 | . . . . . 40 11 . 26 16 . . . . . 7 28 Level 3 20 | . . . . . 5 35 100 . 18 48 . . . . . 45 Level 4 17 | . . . . . . 31 . . 39 49 . . . . . 11 Level 5 3 | . . . . . . 5 . . 14 2 . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . . . . 1 1 12 5 . 20 12 . . . . 2 8 Investigation 10 | . . . . 1 . 2 1 . 3 2 . . . . . 1 Extermination 14 | . . . . . . 4 1 . 4 2 . . . . 2 1 Reinforcement 17 | . . . . . 1 3 1 . 7 2 . . . . . 3 Assault 13 | . . . . . . 2 2 . 3 3 . . . . . 3 Garrison 7 | . . . . . . 1 . . 3 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . 1 . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . 2 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Qua Distress Signals 14 | . . . . . 4 . 1 . 3 2 . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 375 | . 10 2 . 7 29 47 14 7 76 39 16 17 . 9 32 70 Peak Tracking Total 15 | . 4 2 . 3 9 6 4 4 7 7 7 6 . 8 5 15 Tactical Retreats 31 | . 1 . . . 1 . . . 6 9 5 4 . . 2 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Qua Traps Triggered 16 | . 1 . . . . 8 1 . 3 1 . . . . 1 1 Indirectly 4 | . . . . . . 4 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Qua Machines Disabled 92 | . . . . . 5 39 2 1 22 5 . . 1 . 1 16 Max in Single Turn 9 | . . . . . 2 9 1 1 6 4 . . 1 . 1 4 Garrison Access 2 | . . . . . . 2 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Qua Machines Accessed 67 | . 3 . . 1 4 11 4 11 11 5 2 2 4 . 3 6 Terminals 35 | . 3 . . . 3 7 3 5 4 3 1 . . . 1 5 Fabricators 4 | . . . . . . 1 . . 3 . . . . . . . Repair Stations 4 | . . . . . . 1 . . 1 1 . . . . 1 . Recycling Units 9 | . . . . . 1 . 1 4 3 . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 Garrison Access 4 | . . . . . . 2 . . . 1 . . . . 1 . Total Hacks 170 | . 10 . . 1 13 23 7 42 19 11 2 6 17 . 5 14 Successful 90 | . 6 . . 1 5 6 2 30 5 4 2 6 17 . . 6 Failed 80 | . 4 . . . 8 17 5 12 14 7 . . . . 5 8 Catastrophic 23 | . . . . . 1 2 2 4 7 4 . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 36 | . 2 . . . 2 13 2 6 4 4 . . . . . 3 Terminals 87 | . 10 . . . 10 16 6 15 9 6 1 . . . 1 13 Fabricators 9 | . . . . . . 4 . . 5 . . . . . . . Repair Stations 7 | . . . . . . 1 . . 1 2 . . . . 3 . Recycling Units 14 | . . . . . 3 . 1 6 4 . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 Garrison Access 6 | . . . . . . 2 . . . 3 . . . . 1 . Terminal Hacks 70 | . 4 . . 1 3 2 1 25 3 1 2 6 17 . . 5 Record 35 | . . . . . 1 . . 20 2 . 1 5 5 . . 1 Part Schematic 4 | . . . . . . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . Prototype ID Bank 10 | . 2 . . . 1 . . 2 1 . . . 4 . . . Open Door 5 | . . . . 1 . . 1 . . . 1 1 . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . 1 Branch Access Points 2 | . . . . . 1 . . . . . . . . . . 1 Alert Level 3 | . . . . . . 1 . 1 . 1 . . . . . . Locate Traps 3 | . 1 . . . . 1 . . . . . . . . . 1 Registered Components 1 | . 1 . . . . . . . . . . . . . . . Release Object 2 | . . . . . . . . 2 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 1 1 . . . . . . Refit 2 | . . . . . . . . . 1 1 . . . . . . Recycling Unit Hacks 5 | . . . . . 2 . . 3 . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . Retrieve Components 4 | . . . . . 1 . . 3 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . . . . . . Seal Access 2 | . . . . . . 2 . . . . . . . . . . Unauthorized Hacks 10 | . 2 . . . . 2 1 2 . 2 . . . . . 1 Terminals 10 | . 2 . . . . 2 1 2 . 2 . . . . . 1 Assimilate 2 | . 1 . . . . . . . . 1 . . . . . . Botnet 8 | . 1 . . . . 2 1 2 . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 3 . . . 4 9 4 6 11 5 . . . . 3 4 Full Trace Events 9 | . . . . . . 1 . 4 3 1 . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 24 | . . . . . 1 . . 23 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . . . . . Programmers 1 | . . . . . . . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Qua Total Allies 9 | . . . . 3 . . 2 . . 1 . 3 . . . . Largest Group 3 | . . . . 3 . . 2 1 . 1 . 3 3 . . . Highest-Rated Group 87 | . . . . 40 . . 62 31 . 26 . 87 87 . . . Highest-Rated Ally 31 | . . . . 16 . . 31 31 . 26 . 29 29 . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 15 | . . . . 3 . . 9 1 . . . 2 . . . . Total Damage 296 | . . . . 32 . . 173 20 . . . 71 . . . . Kills 4 | . . . . 1 . . 2 . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 3 | . . . . 2 . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Qua Turns Passed 13419 | 76 820 588 369 864 541 2403 290 1503 1934 805 542 258 141 160 1012 1113 Spaces Moved 9428 | 43 369 233 154 427 285 1661 166 913 1280 732 642 374 166 278 1094 611 Core 69 | 10 . . . . . . . 1 . . . . . . . 58 Treads 1671 | 33 369 233 154 184 . . . 59 325 43 . 1 166 104 . . Legs 2113 | . . . . . . . . 413 447 626 608 . . . . 19 Wheels 2868 | . . . . 243 285 1661 166 438 . 63 . . . . . 12 Hover 1614 | . . . . . . . . 2 134 . . . . 174 1094 210 Flight 1093 | . . . . . . . . . 374 . 34 373 . . . 312 Fastest Speed 41 | 50 160 240 240 130 115 110 110 110 56 50 50 50 50 46 46 41 Average Speed 105 | 140 173 240 240 177 129 114 117 146 111 72 50 50 50 48 46 95 Slowest Speed 950 | 160 240 240 240 240 130 130 125 950 192 144 50 50 50 50 50 450 Overloaded Moves 1016 | . . . . . . . . . . . . . . 112 904 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . 1 . . . 4 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 46 | 4 53 44 54 76 35 49 28 97 39 20 73 48 63 45 20 45 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . . . . . . . . 3 . . . Known Exits Taken 3 | . . . . . . 1 . . . . . . . 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . . . Scrap Searched 9 | . . 1 . 1 . . . . . . 4 2 . 1 . . Spaces Dug 51 | . . . . . . . . . 38 3 1 1 . . 5 3 Terrain Destroyed 1296 | . . 16 . 81 146 189 25 5 348 44 17 3 . 2 30 390 Melee . | . . . . . . . . . . . . . . . . . Projectile 153 | . . . . . 9 11 7 5 44 13 17 3 . 2 30 12 AOE 1143 | . . 16 . 81 137 178 18 . 304 31 . . . . . 378 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Qua Total 11801 | 55 481 254 154 524 392 1952 222 1038 1537 933 826 433 215 295 1497 993 Wait 1143 | . 31 15 . 70 14 100 11 58 49 92 131 45 24 4 296 203 Move 9402 | 42 368 232 153 426 284 1660 165 912 1279 731 641 371 165 277 1093 603 Hop 5 | . . . . . . . . . . . . 1 . . . 4 Pick Up 147 | 6 21 . . 8 16 21 8 12 7 13 6 1 4 1 6 17 Fast Attach 49 | 6 4 . . . 5 5 2 . 4 5 2 1 3 1 3 8 Attach 61 | . . . . 2 5 5 2 3 13 2 . . . 1 7 21 Detach 12 | . . . . . . . . . 4 . . . . . 1 7 Swap 74 | 1 5 1 1 2 10 11 2 1 2 7 4 6 7 2 6 6 Drop 143 | . 14 . . 9 13 29 8 24 5 6 9 2 6 2 5 11 Fire 734 | . 37 4 . 7 45 121 24 25 174 69 33 6 6 7 80 96 Melee . | . . . . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . 1 . . . . . 4 Kick 11 | . . . . . . . . 3 . 7 . . . . . 1 Crush 3 | . 1 2 . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . . . . 12 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Storage -7/Recycling -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine (discovered 1 exit: *Res) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 673 | -10/Materials | Discovered new exit (range 16) 845 | -10/Materials | Discovered new exit (range 6) 897 | -10/Materials | Entered Mines 912 | -10/Mines | Met a Derelict bent on vengeance 1133 | -10/Mines | Assembled infested the area 1475 | -10/Mines | Discovered new exit (range 5) 1485 | -10/Mines | Entered Exiles 1552 | -10/Exiles | Met 8R-AWN 1593 | -10/Exiles | Met EX-HEX 1665 | -10/Exiles | Met EX-BIN 1727 | -10/Exiles | Met EX-DEC 1828 | -10/Exiles | Discovered new exit (range 12) 1854 | -10/Exiles | Entered Mines 2050 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2179 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2198 | -9/Mines | Discovered new exit (range 9) 2297 | -9/Mines | Learned 4 Materials zone layouts 2374 | -9/Mines | Met a Derelict shopkeep closing up shop 2718 | -9/Mines | Entered Materials 2718 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3049 | -8/Materials | Build established: Bomber 3109 | -8/Materials | Lost 5 parts (3u2w) 3251 | -8/Materials | Discovered new exit (range 5) 3259 | -8/Materials | Entered Factory 3259 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3260 | -7/Factory | Identified exit to Lower Caves 3561 | -7/Factory | Discovered exit to Lower Caves (range 4) 4482 | -7/Factory | Garrison activated, responded to threat 4859 | -7/Factory | First assault squad dispatched 4868 | -7/Factory | Discovered new exit (range 13) 4927 | -7/Factory | Discovered new exit (range 9) 5651 | -7/Factory | Identified exit to Factory 5660 | -7/Factory | Identified exit to Storage 5662 | -7/Factory | Entered Storage 5825 | -7/Storage | Met a pair of Derelict thieves 5833 | -7/Storage | Found Prototype Launcher 5833 | -7/Storage | Identified Rocket Array 5922 | -7/Storage | Used back door to open Recycling access 5922 | -7/Storage | Discovered new exit (range 5) 5952 | -7/Storage | Entered Recycling 5952 | -7/Recycling | Accompanied by 1 ally 6250 | -7/Recycling | Discovered new exit (range 16) 6499 | -7/Recycling | Scanned before Scraplab entrance 6516 | -7/Recycling | Angered Scraplab inhabitants 6574 | -7/Recycling | Found Prototype Device 6585 | -7/Recycling | Identified Scrap Engine 6812 | -7/Recycling | Found SUBCON Basin 7067 | -7/Recycling | Build established: Construct 7455 | -7/Recycling | Entered Factory 7455 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 8056 | -5/Factory | Core integrity fell below 50% 8108 | -5/Factory | Destroyed 7 combat bots 8109 | -5/Factory | Lost 4 parts (1p1u2w) 8324 | -5/Factory | System corruption reached 10% 9113 | -5/Factory | Discovered new exit (range 15) 9136 | -5/Factory | Garrison activated, responded to threat 9255 | -5/Factory | First assault squad dispatched 9274 | -5/Factory | Core integrity fell below 20% 9389 | -5/Factory | Entered another Factory area 9389 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9440 | -4/Factory | Discovered new exit (range 3) 9480 | -4/Factory | Identified exit to Research 9686 | -4/Factory | Lost 4 parts (1p2u1w) 9734 | -4/Factory | Garrison activated, responded to threat 9938 | -4/Factory | First assault squad dispatched 10189 | -4/Factory | Discovered new exit (range 6) 10194 | -4/Factory | Entered Upper Caves 10195 | -4/Upper Caves | Encountered a Warlord checkpoint 10203 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 10464 | -4/Upper Caves | Spotted B-86 Titan 10548 | -4/Upper Caves | Destroyed B-86 Titan 10655 | -4/Upper Caves | Discovered new exit (range 8) 10736 | -4/Upper Caves | Entered another Upper Caves area 10784 | -4/Upper Caves | Found DCF Scrap (11 items) 10838 | -4/Upper Caves | Learned Research stockpile data 10838 | -4/Upper Caves | Learned Research terminal intel 10872 | -4/Upper Caves | A Commander dispatched an escort 10905 | -4/Upper Caves | Discovered new exit (range 13) 10941 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10994 | -4/Upper Caves | Entered Zhirov 10994 | -4/Zhirov | Accompanied by 3 allies 10994 | -4/Zhirov | Discovered new exit (range 3) 10995 | -4/Zhirov | Commander's escort returned to base 10995 | -4/Zhirov | Commander's escort returned to base 10995 | -4/Zhirov | Commander's escort returned to base 11004 | -4/Zhirov | Met Zhirov 11015 | -4/Zhirov | Learned location of Quarantine (-3) 11015 | -4/Zhirov | Learned location of Testing (-2) 11015 | -4/Zhirov | Learned location of Command (-1) 11021 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11030 | -4/Zhirov | Found Alien Artifact 11031 | -4/Zhirov | Identified Integrated Dissipator 11031 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11041 | -4/Zhirov | Found Alien Artifact 11135 | -4/Zhirov | Entered Proximity Caves 11244 | -3/Proximity Caves | Ambushed by research squad 11268 | -3/Proximity Caves | Spotted B-86 Titan 11295 | -3/Proximity Caves | Entered Research 11295 | -3/Research | Evolved 2 slots: Utility x2 11297 | -3/Research | Loaded intel: 23 terminal locations 11374 | -3/Research | Crushed by falling debris 11524 | -3/Research | Discovered new exit (range 8) 12305 | -3/Research | Identified exit to Quarantine 12307 | -3/Research | Entered Quarantine 12331 | -3/Quarantine | Found Alien Artifact 12332 | -3/Quarantine | Identified Subatomic Replicator 12613 | -3/Quarantine | Destroyed 7 combat bots 12617 | -3/Quarantine | Lost 6 parts (2n1u3w) 12817 | -3/Quarantine | Found Fusion Bomb Launcher 12819 | -3/Quarantine | Found Fusion Bomb Launcher 12837 | -3/Quarantine | System corruption reached 10% 12843 | -3/Quarantine | Core integrity fell below 50% 12915 | -3/Quarantine | Lost 8 parts (1p4n3u) 13057 | -3/Quarantine | First assault squad dispatched 13065 | -3/Quarantine | Build established: Mutant 13081 | -3/Quarantine | Found Alien Artifact 13081 | -3/Quarantine | Identified Core Reset Matrix 13081 | -3/Quarantine | Identified Transdimensional Reconstructor 13081 | -3/Quarantine | Used Core Reset Matrix 13085 | -3/Quarantine | Detected hypermatrix surge 13085 | -3/Quarantine | Sensed 11 artifacts in vicinity 13148 | -3/Quarantine | Identified exit to Research 13230 | -3/Quarantine | Met incapacitated Sigix Warrior 13230 | -3/Quarantine | Lockdown squad dispatched 13263 | -3/Quarantine | Spotted Lightning 13288 | -3/Quarantine | Spotted Lightning 13292 | -3/Quarantine | Spotted Lightning 13293 | -3/Quarantine | Destroyed Lightning 13297 | -3/Quarantine | Destroyed Lightning 13339 | -3/Quarantine | Destroyed Lightning 13342 | -3/Quarantine | Used Subatomic Replicator to create Supercharged TR 13359 | -3/Quarantine | Warped through subspace 13360 | -3/Quarantine | Cryocooling Duct disabled 13368 | -3/Quarantine | Core integrity fell below 20% 13375 | -3/Quarantine | Ambient heat levels rising (+20) 13375 | -3/Quarantine | Non-combat units ordered to evacuate 13391 | -3/Quarantine | Scanned by Researcher 13399 | -3/Quarantine | Lost 10 parts (3n4u3w) 13420 | -3/Quarantine | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 13404_ Slammed into G-67 Veteran. 13408_ W-44 Eye sends out distress signal. 13412_ Slug penetrates U-05 Engineer. 13412_ U-05 Engineer destroyed. 13414_ Penetrated by Slug. 13414_ Slug penetrates Wall. 13414_ Penetrated by Slug. 13414_ Adv. Hacking Suite destroyed. 13415_ C-55 Analyst exits level. 13416_ Slug penetrates M-36 Artificer. 13416_ Slug penetrates Wall. 13416_ Slug penetrates H-77 Assassin. 13416_ Held in stasis. 13416_ C-55 Analyst is analyzing... 13416_ Arm. Scrap Engine destroyed. 13416_ Scrap Engine core remains intact and functional. 13416_ K-01 Serf exits level. 13417_ Slug penetrates Wall. 13418_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#???????????????????????????????????????????? | | ?## #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | ##??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##?????????????????????????????????????????? | | # # #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | ## ##?????????????????????????????????????????? | | #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | %###??????????????????????????????????????????? | | #????????????????????????????????????????????? | | !#????????????????????????????????????????????? | | ! #????????###+#############+#### < ""#???????? | | #????????# @ m o#?????????? | | ##????????#! c u #?????????? | | ###########ugch +????!!???? | | b |g hg h #?????!???? | | #############g###########h##### #?????????? | | ##????????? ?????????/#?????? #?????????? | | ##??????? """ ???????? ????????????!?????? | | ##??????# "/" #???????? ?????????????!???? | | ##??????# """ #?????????"???????????!!???? | | ###?????# " "" #??????????"???????????????? | | # #?????# """"" #???????????#??????????????? | | ## #????# #??????????????????????????? | | #?###### #??????????????????????????? | | ##### ############??????????????????????????? | | ##### ## #??????????????????????????????????? | | ## #??????????????????????????????????? | | # #???????????????????????????????????? | | + #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | ########## #???????????????????????????????????? | | # ????????????????????????????????????????????? | | #? ???????????????????????????????????????????? | | #??##??????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 173 Coolant Potential 80 Energy Generation 44 Energy Capacity 733 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Power Shielding 90 Weapon Cycling 20 Evasion (%) 72 Targeting Accuracy 16 Recoil Reduction 5 Particle Charging 15 Kinecelleration 40 Offensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Subatomic Replicator Core Reset Matrix Supercharged TR Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumSniperShielding Manual? 0 Play Time 03:12:14 Cumulative 168.1 hours Start 2024.12.27 @ 23:15:29 End 2024.12.28 @ 02:28:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 71 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 915d7624-6d08-45d3-bd1d-37ccdd63159f